Alright, plans are moving right along. Earliest the reset could happen is Friday, but not likely (especially with the Steam Summer Sale coming up ).
With this new world we're gonna have a "town hall". Since this building is essentially going to be the face of the new "Evil Craft Masters" server, it needs to be something wicked cool. Any ideas? Only thing that comes to my mind right now is an enormous floating Nuva Cube.
Anyways, some notes about what the new world will be like:
1. An area will be set aside where we'll have games 'n' such. There'll be two spleef arenas (lethal and non-lethal) and whatever else gets put in. If possible, we can even insert custom challange maps you guys point out to us (depending on the map). Building our own is also an option. For these attractions, we'd most likely grant creative mode (unless you really want to build it "legit").
2. There will be an area set aside for making art. Still working out the fine details, but essentially you'll have a way to get all the blocks you need "for free". Then we'll just have any extras automatically removed so that nobody is tempted to try and cheat themselves some loot.
3. The town hall will have a hub set up for teleporting to various areas (games/player homes/whatever). In the case of player bases, the owning player will get to decide how it is implemented as far as location and etc.
4. The Ender Ender will get ported over, albeit after the Ender Dragon gets defeated (which we will, like last time, make a formal event out of).
5. Industrial/Town hall will be the only place for grindy-type farms/machines (with the obvious exception of the Ender Ender). People can still keep their own "hobby farms" and whatnot though.
6. Themed towns. We'll go ahead with this but it'll have to be something the community works together to build. Teleporting to/from would be supported. (Note that these do not cancel out regular player homes. They can live in a town if they want, but otherwise they're meant for fun visits and such.)
7. There are pros and cons to both sides of the argument, but we're gonna stick with regular-sized biomes.
8. An in-game shop/economy that would make it possible to buy rare items (e.g. saddles and name-tags) is a great idea, but would be difficult to implement without mods. If anyone has brilliant ideas on how such a thing could work, great. It isn't going to be high on the priority list starting out though.
9. Scoreboard. It would be fun to keep track of things like Spleef wins and general deaths and such for fun. If anyone has suggestions for what they'd like to see, let me know.
10. Since there is currently no need to have "teams" in regular survival mode, I'd like to use it simply for name-color functionality. We could give colored names to, say, the most recent BZPCraft winner, the one with the most BZPC wins, etc. Suggestions?
That's all for now.
TN
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