Jump to content

Blogarithm

  • entries
    1,182
  • comments
    8,197
  • views
    256,689

Bionicle: Year One - Characters, Levels, And Bosses


Sumiki

2,169 views

In B:Y1, levels will be accessed via the Kini-Nui menu. Each Toa will have separate levels, though the levels are somewhat like short episodes. Each will include Rahi enemies, and if it's viable, a boss-Rahi at the end.

 

Each Toa will have separate powers to start with. These include elemental powers (these do basically the same thing, though the effects are different) and their mask powers. Starting with one mask (their primary mask), they will gain more powers as they go through levels and find the masks hidden in those levels. Noble Masks will be hidden as well.

 

Each Toa has a "special ability", which will be accessed by pressing the same button for each character. There should be a limit on how much a Toa can use these - after all, we don't want them abused.

 

Master of Shadow Matoran has kindly supplied a WIP list. My notes are bracketed and bolded.

 

TAHU: Can walk on lava, and loses his Life Energy half as fast as the other characters. [i think surfing on lava might be better.]

 

KOPAKA: When he hits an enemy that isn't a boss, the enemy is stunned/frozen for three-to-five seconds.

 

LEWA: Can double-jump.

 

GALI: Can swim, and therefore cross water. [We probably should have this ability for anyone with a Kaukau, 'cept Pohatu. :P]

 

POHATU: Can go into a PowerRun-mode, which gives him the ability to escape from an enemy quickly.

 

ONUA: Can use his claws to smash or lift pieces of the environment.

 

If possible, it will automatically save progress at the end of each episode.

137 Comments


Recommended Comments



That seems complex - I'd be better if it was more straightforward.

well basically here's what this battle would be like. You fight all six shadow toa at once. your double can incapacitate you.

Link to comment
Being able to temporary glide in the winds? Or suffers lesser damage from impact like jumping off from high places?

How about:

[...]the Miru to turn on levitation that allows you to reach high areas and avoid Rahi[...]

 

In addition to these powers, each Toa will have their standard elemental powers that allow them to hit enemies and maybe other moves specific to their element that allow them to do things like freeze water, create stone walls, etc.

And Lewa's unique elemental thing would be to blow Rahi away (and/or damage them) with a whirlwind?

That would go under "elemental powers".

 

@RK: It's a possibility.

Link to comment
I think that the Miru should give you lessened fall damage, since it makes sense you'd gently float down. For Lewa's ability, I do think that a multi-jump is a good idea, but maybe he should also be able to hack away certain vegatation?
Link to comment

Just a reminder; did anyone see my boss suggestions in the first post?

 

Anyway, a suggestion for more enemies (not bosses):

 

 

HOTO BUGS:

 

The smallest creature. Does nearly no damage (5% of your total health), and takes only one hit to defeat. These are often encountered in larger groups. Can only attack by touching the player.

 

RUKI:

 

Like Hoto Bugs, but underwater.

 

LAVA LIZARDS:

 

These are quick creatures, and can only attack by touching the player. It does more damage than the Hoto Bug (12% of your total health), and takes four or five hits to defeat.

 

GUKKO BIRDS:

 

A flying creature. Can only be defeated by throwing boulders (as Onua) or those-exploding-berries at it. Fires some sort of projectile.

 

TARAKAVA:

 

Large, slow creatures that are only encountered in Ga-wahi, Po-wahi and Le-wahi. Takes eight hits to defeat. Does a lot of damage (16% of your total health) with each punch.

 

Again, these are only the roughest of concepts, so if anyone wants to listen and/or add something, it´d be awesome. :)

 

~MOSM~
Link to comment

How about make Lewa's shot goes faster, and his cool-down faster?

 

Got some elemental ideas:

 

Tahu: Might not able to kill a bunch of Rahi, but able to make them burn in contract of his tools, making the Rahi to lose HP graduately. Example: Tahu faces 5 Lava Eel. Tahu aims at 1 of the lava eel and kills it. the fire splashes onto those other Lava Eel close to the dead one and starts to burn. Faster to recharge.

 

Kopaka: Obviously, he is able to freeze Rahi. He can freeze a bunch of Rahi (About 5~6, seeing the size) for a few seconds. At that time, the frozen Rahi's defense would be lower. Of course, he needs to recharge his powers. Slower to recharge then Tahu.

 

Lewa: He can blow Rahi away, losing some Rahi HP. If the Rahi hits some random objects, eg: stone, trees, wall...etc, it loses more damage. Able to blow a big area of Rahi. Slower than Tahu but Faster than Kopaka.

 

Onua: Enhanced eye sight in tunnels and dark places. Able to tunnel into the soil and pops up behind the Rahi and attacks. Also able to burry Rahi. 1~5 at a time, but longer than Kopaka's power. Both need recharge.

 

Pohatu: Able to form Stone walls to block the path of the Rahi, making them unable to advance. By that time he can use items or switch masks with ease. When the walls collapse, it can hit the Rahi dealing damage.

 

Gali: Able to swim incredibly fast in the waters, and has longer breathing capability then others (when not wearing a Kaukau) Can form water pools on any environment, making the Rahi within the water range to move very slow. When in water, Gali can use current to blow water rahi away. No damage.

 

EE recharge speed (Fastest on top)

 

Gali

Pohatu

Tahu

Lewa

Kopaka

Onua

 

What do you guys think?

Link to comment

How about make Lewa's shot goes faster, and his cool-down faster?

 

Got some elemental ideas:

 

Tahu: Might not able to kill a bunch of Rahi, but able to make them burn in contract of his tools, making the Rahi to lose HP graduately. Example: Tahu faces 5 Lava Eel. Tahu aims at 1 of the lava eel and kills it. the fire splashes onto those other Lava Eel close to the dead one and starts to burn. Faster to recharge.

 

Kopaka: Obviously, he is able to freeze Rahi. He can freeze a bunch of Rahi (About 5~6, seeing the size) for a few seconds. At that time, the frozen Rahi's defense would be lower. Of course, he needs to recharge his powers. Slower to recharge then Tahu.

 

Lewa: He can blow Rahi away, losing some Rahi HP. If the Rahi hits some random objects, eg: stone, trees, wall...etc, it loses more damage. Able to blow a big area of Rahi. Slower than Tahu but Faster than Kopaka.

 

Onua: Enhanced eye sight in tunnels and dark places. Able to tunnel into the soil and pops up behind the Rahi and attacks. Also able to burry Rahi. 1~5 at a time, but longer than Kopaka's power. Both need recharge.

 

Pohatu: Able to form Stone walls to block the path of the Rahi, making them unable to advance. By that time he can use items or switch masks with ease. When the walls collapse, it can hit the Rahi dealing damage.

 

Gali: Able to swim incredibly fast in the waters, and has longer breathing capability then others (when not wearing a Kaukau) Can form water pools on any environment, making the Rahi within the water range to move very slow. When in water, Gali can use current to blow water rahi away. No damage.

 

EE recharge speed (Fastest on top)

 

Gali

Pohatu

Tahu

Lewa

Kopaka

Onua

 

What do you guys think?

 

Link to comment
How about make Lewa's shot goes faster, and his cool-down faster?

 

Got some elemental ideas:

 

Tahu: Might not able to kill a bunch of Rahi, but able to make them burn in contract of his tools, making the Rahi to lose HP graduately. Example: Tahu faces 5 Lava Eel. Tahu aims at 1 of the lava eel and kills it. the fire splashes onto those other Lava Eel close to the dead one and starts to burn. Faster to recharge.

 

Kopaka: Obviously, he is able to freeze Rahi. He can freeze a bunch of Rahi (About 5~6, seeing the size) for a few seconds. At that time, the frozen Rahi's defense would be lower. Of course, he needs to recharge his powers. Slower to recharge then Tahu.

 

Lewa: He can blow Rahi away, losing some Rahi HP. If the Rahi hits some random objects, eg: stone, trees, wall...etc, it loses more damage. Able to blow a big area of Rahi. Slower than Tahu but Faster than Kopaka.

 

Onua: Enhanced eye sight in tunnels and dark places. Able to tunnel into the soil and pops up behind the Rahi and attacks. Also able to burry Rahi. 1~5 at a time, but longer than Kopaka's power. Both need recharge.

 

Pohatu: Able to form Stone walls to block the path of the Rahi, making them unable to advance. By that time he can use items or switch masks with ease. When the walls collapse, it can hit the Rahi dealing damage.

 

Gali: Able to swim incredibly fast in the waters, and has longer breathing capability then others (when not wearing a Kaukau) Can form water pools on any environment, making the Rahi within the water range to move very slow. When in water, Gali can use current to blow water rahi away. No damage.

 

EE recharge speed (Fastest on top)

 

Gali

Pohatu

Tahu

Lewa

Kopaka

Onua

 

What do you guys think?

 

Wow. These are great ideas, and helps the player to get 'caught' more easily in the story. They could be used for a lot of interesting scenes that´d definitely make it to the game, I think. :)

 

On the other side... we need to keep this within range of the programmers's (plural? What´s plural? :P ) skills. I don´t know what Sumiki can do, but if it´s possible, this would be awesome.

My only other critisms are that these are also fairly complicated, this meaning that a player may not want to learn a whole new range of controls and techniques just to play one game.

 

Also, most of these are very battle-related... wouldn´t it be better if some of them could use their SA's to move through the levels? =)

(And btw, haven´t you just posted all of this?)

 

~MOSM~
Link to comment

Of course. I am thinking about having a special button that controls the special powers.

 

I haven't thought about the moving thru tho. What do you suggest?

 

I wonder if we got Noble masks included? ANyways, I give some more thoughts:

 

Hau: Invincible for first 20 seconds, then for the rest of the time increased defense.

Akaku: Able to see in hidden areas (includes other mask or add-ons?) and see further. Able to see enemy's HP points.

Pakari: Increased strength/Uses lesser elemental powers to complete task.

Kaukau: No need to return to surface for air.

Miru: Temporary glide in air/Suffers lesser damage from impact of falling from tall places (cliff, wall...etc)

Kakama: Superspeed in 30 seconds.

 

Link to comment
I think the Akaku should act more like a "locator", indicating things and helping you find hidden items. If any of you have a Lego Star Wars video game, it's kind of like the Minikit Detector.
Link to comment
I think the Akaku should act more like a "locator", indicating things and helping you find hidden items. If any of you have a Lego Star Wars video game, it's kind of like the Minikit Detector.

Or the Itemfinder in the Pokemon games. Yeah, I like this idea. Maybe it could also act as a lifeform detector, to find nearby Rahi/Matoran, etc.

 

~B~

Link to comment
Of course. I am thinking about having a special button that controls the special powers.

 

I haven't thought about the moving thru tho. What do you suggest?

 

Okay, my personal opinion on the matter (taken from our current suggestions):

 

Each toa has elemental powers (this is what makes them differ them from each other), and a Special Ability. The Elemental Powers can only be used once in a while, and takes time to recharge. The Special Ability can be accessed from pressing a button, which is the same for all toa.

 

TAHU:

 

EP: Might not able to kill a bunch of Rahi, but able to make them burn in contract of his tools, making the Rahi to lose HP graduately. Example: Tahu faces 5 Lava Eel. Tahu aims at 1 of the lava eel and kills it. the fire splashes onto those other Lava Eel close to the dead one and starts to burn.

 

SA: Can walk on lava and other hot surfaces while SA Button is being pressed and held down.

 

 

KOPAKA:

 

EP: Whenever he hits an enemy (excluding bosses), it will freeze for five seconds, in addition to the basic damage it does.

 

SA: Can freeze water when SA Button is pressed in order to cross it.

 

LEWA:

 

EP: Can blow away enemies.

 

SA: Can make a superjump by pressing the SA Button. This jump lifts him into the air two or three times higher than the usual jump would.

 

GALI:

 

EP: Can move through the water with the same speed as on earth. While the others can do the same with a Kaukau, none of them move as fast as Gali. This is different than the other Elemental Powers because it doesn´t have to recharge.

 

SA: [-?-]

 

POHATU:

 

EP: Can go into Superrun mode. That means he can quickly escape any amount of enemies.

 

SA: [-?-]

 

ONUA:

 

EP: [-?-]

 

SA: Can smash, lift and throw boulders and other pieces of the environment.

 

~MOSM~
Link to comment
Not going for my suggestions? :(

 

Are they really bad?

 

And how about some special characteristics:

 

Pohatu is slowest...etc?

 

Well, I liked your suggestions, don´t get me wrong... it´s just that they all seem a bit too complicated. Besides, you asked me to come up with some more move-through ideas.

And since it´s not my decision at all, we never know. I´m just suggesting my part. ^_^

 

~MOSM~
Link to comment
How about make Lewa's shot goes faster, and his cool-down faster?

 

Got some elemental ideas:

 

Tahu: Might not able to kill a bunch of Rahi, but able to make them burn in contract of his tools, making the Rahi to lose HP graduately. Example: Tahu faces 5 Lava Eel. Tahu aims at 1 of the lava eel and kills it. the fire splashes onto those other Lava Eel close to the dead one and starts to burn. Faster to recharge.

 

Kopaka: Obviously, he is able to freeze Rahi. He can freeze a bunch of Rahi (About 5~6, seeing the size) for a few seconds. At that time, the frozen Rahi's defense would be lower. Of course, he needs to recharge his powers. Slower to recharge then Tahu.

 

Lewa: He can blow Rahi away, losing some Rahi HP. If the Rahi hits some random objects, eg: stone, trees, wall...etc, it loses more damage. Able to blow a big area of Rahi. Slower than Tahu but Faster than Kopaka.

 

Onua: Enhanced eye sight in tunnels and dark places. Able to tunnel into the soil and pops up behind the Rahi and attacks. Also able to burry Rahi. 1~5 at a time, but longer than Kopaka's power. Both need recharge.

 

Pohatu: Able to form Stone walls to block the path of the Rahi, making them unable to advance. By that time he can use items or switch masks with ease. When the walls collapse, it can hit the Rahi dealing damage.

 

Gali: Able to swim incredibly fast in the waters, and has longer breathing capability then others (when not wearing a Kaukau) Can form water pools on any environment, making the Rahi within the water range to move very slow. When in water, Gali can use current to blow water rahi away. No damage.

 

EE recharge speed (Fastest on top)

 

Gali

Pohatu

Tahu

Lewa

Kopaka

Onua

 

What do you guys think?

I crossed off a few things that I disagree with, but otherwise interesting ideas, now I'm thinking that each Toa should have a standard elemental mid-ranged blast,

These include elemental powers (these do basically the same thing, though the effects are different)

- that is like a standard melee attack and uses very little elemental energy, a unique attack ability, and a unique movement and/or defense ability, both of which use a pretty good amount of EE. All three of these would of course be in addition to the mask powers. THEN, additionally, each Toa has a passive ability that they don't have to activate, they just have. These would be the things like breathing longer underwater, resistance to fire, etc. I'll make a post soon with my list of powers based off of combined suggestions in this layout, similar to what MOSM just did if people agree with this.

 

Hau: Invincible for first 20 seconds, then for the rest of the time increased defense.

Akaku: Able to see in hidden areas (includes other mask or add-ons?) and see further. Able to see enemy's HP points.

Pakari: Increased strength/Uses lesser elemental powers to complete task.

Kaukau: No need to return to surface for air.

Miru: Temporary glide in air/Suffers lesser damage from impact of falling from tall places (cliff, wall...etc)

Kakama: Superspeed in 30 seconds.

I don't think the superspeed and and invincibility should last so long, you should be able to use them for short (5-10 sec?) bursts, and they recharge in maybe 2 minutes. I don't know about suffering less damage when you fall, maybe something more like what I suggested in my first post here? And like I suggested there, the Pakari should just give added damage and, as Sumiki said,

The Pakari could help you blast through walls that only that particular mask can blast through.

 

And @ MOSM's latest post, I propose the format I talked about above, but a lot of good abilities and such. I hope Sumiki can actually handle all we think of. :P

Link to comment
How about make Lewa's shot goes faster, and his cool-down faster?

 

Got some elemental ideas:

 

Tahu: Might not able to kill a bunch of Rahi, but able to make them burn in contract of his tools, making the Rahi to lose HP graduately. Example: Tahu faces 5 Lava Eel. Tahu aims at 1 of the lava eel and kills it. the fire splashes onto those other Lava Eel close to the dead one and starts to burn. Faster to recharge.

 

Kopaka: Obviously, he is able to freeze Rahi. He can freeze a bunch of Rahi (About 5~6, seeing the size) for a few seconds. At that time, the frozen Rahi's defense would be lower. Of course, he needs to recharge his powers. Slower to recharge then Tahu.

 

Lewa: He can blow Rahi away, losing some Rahi HP. If the Rahi hits some random objects, eg: stone, trees, wall...etc, it loses more damage. Able to blow a big area of Rahi. Slower than Tahu but Faster than Kopaka.

 

Onua: Enhanced eye sight in tunnels and dark places. Able to tunnel into the soil and pops up behind the Rahi and attacks. Also able to burry Rahi. 1~5 at a time, but longer than Kopaka's power. Both need recharge.

 

Pohatu: Able to form Stone walls to block the path of the Rahi, making them unable to advance. By that time he can use items or switch masks with ease. When the walls collapse, it can hit the Rahi dealing damage.

 

Gali: Able to swim incredibly fast in the waters, and has longer breathing capability then others (when not wearing a Kaukau) Can form water pools on any environment, making the Rahi within the water range to move very slow. When in water, Gali can use current to blow water rahi away. No damage.

 

EE recharge speed (Fastest on top)

 

Gali

Pohatu

Tahu

Lewa

Kopaka

Onua

 

What do you guys think?

I crossed off a few things that I disagree with, but otherwise interesting ideas, now I'm thinking that each Toa should have a standard elemental mid-ranged blast,

These include elemental powers (these do basically the same thing, though the effects are different)

- that is like a standard melee attack and uses very little elemental energy, a unique attack ability, and a unique movement and/or defense ability, both of which use a pretty good amount of EE. All three of these would of course be in addition to the mask powers. THEN, additionally, each Toa has a passive ability that they don't have to activate, they just have. These would be the things like breathing longer underwater, resistance to fire, etc. I'll make a post soon with my list of powers based off of combined suggestions in this layout, similar to what MOSM just did if people agree with this.

 

Hau: Invincible for first 20 seconds, then for the rest of the time increased defense.

Akaku: Able to see in hidden areas (includes other mask or add-ons?) and see further. Able to see enemy's HP points.

Pakari: Increased strength/Uses lesser elemental powers to complete task.

Kaukau: No need to return to surface for air.

Miru: Temporary glide in air/Suffers lesser damage from impact of falling from tall places (cliff, wall...etc)

Kakama: Superspeed in 30 seconds.

I don't think the superspeed and and invincibility should last so long, you should be able to use them for short (5-10 sec?) bursts, and they recharge in maybe 2 minutes. I don't know about suffering less damage when you fall, maybe something more like what I suggested in my first post here? And like I suggested there, the Pakari should just give added damage and, as Sumiki said,

The Pakari could help you blast through walls that only that particular mask can blast through.

 

And @ MOSM's latest post, I propose the format I talked about above, but a lot of good abilities and such. I hope Sumiki can actually handle all we think of. :P

 

Now, these are, again, great ideas. Wonder if we can all agree about a set of powers. Sumiki, you´ll have to choose the best of our stuff. :)

 

Also, I said this before, but seemingly nobody noticed.

A suggestion for more enemies (not bosses):

 

 

HOTO BUGS:

 

The smallest creature. Does nearly no damage (5% of your total health), and takes only one hit to defeat. These are often encountered in larger groups. Can only attack by touching the player.

 

RUKI:

 

Like Hoto Bugs, but underwater.

 

LAVA LIZARDS:

 

These are quick creatures, and can only attack by touching the player. It does more damage than the Hoto Bug (12% of your total health), and takes four or five hits to defeat.

 

GUKKO BIRDS:

 

A flying creature. Can only be defeated by throwing boulders (as Onua) or those-exploding-berries at it. Fires some sort of projectile.

 

TARAKAVA:

 

Large, slow creatures that are only encountered in Ga-wahi, Po-wahi and Le-wahi. Takes eight hits to defeat. Does a lot of damage (16% of your total health) with each punch.

 

And suggestions for the bosses:

 

TAHU: Nui-Rama Swarm

 

KOPAKA: Muaka

 

LEWA: Tarakava Nui

 

GALI: Takea Shark

 

POHATU: Kane-Ra

 

ONUA: Nui-Jaga... herd? :blink:

 

Again, these are only the roughest of concepts, so if anyone wants to listen and/or add something, it´d be awesome. :)

 

 

~MOSM~

 

Link to comment
Now, these are, again, great ideas. Wonder if we can all agree about a set of powers. Sumiki, you´ll have to choose the best of our stuff. :)

 

Also, I said this before, but seemingly nobody noticed.

A suggestion for more enemies (not bosses):

 

 

HOTO BUGS:

 

The smallest creature. Does nearly no damage (5% of your total health), and takes only one hit to defeat. These are often encountered in larger groups. Can only attack by touching the player.

 

RUKI:

 

Like Hoto Bugs, but underwater.

 

LAVA LIZARDS:

 

These are quick creatures, and can only attack by touching the player. It does more damage than the Hoto Bug (12% of your total health), and takes four or five hits to defeat.

 

GUKKO BIRDS:

 

A flying creature. Can only be defeated by throwing boulders (as Onua) or those-exploding-berries at it. Fires some sort of projectile.

 

TARAKAVA:

 

Large, slow creatures that are only encountered in Ga-wahi, Po-wahi and Le-wahi. Takes eight hits to defeat. Does a lot of damage (16% of your total health) with each punch.

 

And suggestions for the bosses:

 

TAHU: Nui-Rama Swarm

 

KOPAKA: Muaka

 

LEWA: Tarakava Nui

 

GALI: Takea Shark

 

POHATU: Kane-Ra

 

ONUA: Nui-Jaga... herd? :blink:

 

Again, these are only the roughest of concepts, so if anyone wants to listen and/or add something, it´d be awesome. :)

 

 

~MOSM~

Gukko birds shouldn't be enemies, they're nice Rahis.

 

I think this could be a nice setup of bosses:

 

Tahu: Hikaki

 

Lewa: Nui-Kopen

 

Gali: Tarakava

 

Kopaka: Muaka

 

Pohatu: Nui-Jaga

 

Onua:

 

I'm not sure about Tahu or Onua; I think the boss should be something that exist in their respective Wahi, and BS01 don't list many Rahi living in Onu-Wahi. Hikaki doesn't seem strong enough for a boss, but it's a Rahi only living in Ta-Wahi, so I thought that could make Tahu's boss. Maybe a giant Hikaki? The other ones where easy to choose because they're the Rahi sets from 2001. I thought that all the fusions could be bosses in Mangaia, excluding the Nui-Kopen. Since the Nui-Rama were the smallest of the Rahi sets I thought that it wouldn't be that strong, so I think it fits as a boss outside of Mangaia.

Link to comment
Now, these are, again, great ideas. Wonder if we can all agree about a set of powers. Sumiki, you´ll have to choose the best of our stuff. :)

 

Also, I said this before, but seemingly nobody noticed.

A suggestion for more enemies (not bosses):

 

 

HOTO BUGS:

 

The smallest creature. Does nearly no damage (5% of your total health), and takes only one hit to defeat. These are often encountered in larger groups. Can only attack by touching the player.

 

RUKI:

 

Like Hoto Bugs, but underwater.

 

LAVA LIZARDS:

 

These are quick creatures, and can only attack by touching the player. It does more damage than the Hoto Bug (12% of your total health), and takes four or five hits to defeat.

 

GUKKO BIRDS:

 

A flying creature. Can only be defeated by throwing boulders (as Onua) or those-exploding-berries at it. Fires some sort of projectile.

 

TARAKAVA:

 

Large, slow creatures that are only encountered in Ga-wahi, Po-wahi and Le-wahi. Takes eight hits to defeat. Does a lot of damage (16% of your total health) with each punch.

 

And suggestions for the bosses:

 

TAHU: Nui-Rama Swarm

 

KOPAKA: Muaka

 

LEWA: Tarakava Nui

 

GALI: Takea Shark

 

POHATU: Kane-Ra

 

ONUA: Nui-Jaga... herd? :blink:

 

Again, these are only the roughest of concepts, so if anyone wants to listen and/or add something, it´d be awesome. :)

 

 

~MOSM~

Gukko birds shouldn't be enemies, they're nice Rahis.

 

I think this could be a nice setup of bosses:

 

Tahu: Hikaki

 

Lewa: Nui-Kopen

 

Gali: Tarakava

 

Kopaka: Muaka

 

Pohatu: Nui-Jaga

 

Onua:

 

I'm not sure about Tahu or Onua; I think the boss should be something that exist in their respective Wahi, and BS01 don't list many Rahi living in Onu-Wahi. Hikaki doesn't seem strong enough for a boss, but it's a Rahi only living in Ta-Wahi, so I thought that could make Tahu's boss. Maybe a giant Hikaki? The other ones where easy to choose because they're the Rahi sets from 2001. I thought that all the fusions could be bosses in Mangaia, excluding the Nui-Kopen. Since the Nui-Rama were the smallest of the Rahi sets I thought that it wouldn't be that strong, so I think it fits as a boss outside of Mangaia.

 

It could be infected gukkos - without Makuta´s masks, they´d almost all be nice rahi. ;)

Otherwise, we could say Nui-Rama instead of gukko?

 

I must admit that I´m also rather doubtful about Tahu´s bosses. However, the box art shows the Nui-Rama flying across a lava lake, so there´ll have to be some in Ta-Wahi.

 

We could place the Mana-ko in Mangaia to fight the kaita, and make Onua´s boss the Manas? There´s a QftM-card about Onua fighting a Manas.

 

~MOSM~
Link to comment
It could be infected gukkos - without Makuta´s masks, they´d almost all be nice rahi. ;)

Otherwise, we could say Nui-Rama instead of gukko?

 

I must admit that I´m also rather doubtful about Tahu´s bosses. However, the box art shows the Nui-Rama flying across a lava lake, so there´ll have to be some in Ta-Wahi.

 

We could place the Mana-ko in Mangaia to fight the kaita, and make Onua´s boss the Manas? There´s a QftM-card about Onua fighting a Manas.

 

~MOSM~

 

I think Nui-Rama would be better. Also, BS01 states that there are Nui-Ramas in Ta-Wahi, but if we're gonna hae them as enemies, it wouldn't be fun to have them as bosses. The only problem with Onua fighting a Manas as boss is that Onua's level is the first. Imagine fighting against such a powerful beast on the first level. :P If Onua's level was later in the game it could work, but as a first boss? I don't think so.

Link to comment
It could be infected gukkos - without Makuta´s masks, they´d almost all be nice rahi. ;)

Otherwise, we could say Nui-Rama instead of gukko?

 

I must admit that I´m also rather doubtful about Tahu´s bosses. However, the box art shows the Nui-Rama flying across a lava lake, so there´ll have to be some in Ta-Wahi.

 

We could place the Mana-ko in Mangaia to fight the kaita, and make Onua´s boss the Manas? There´s a QftM-card about Onua fighting a Manas.

 

~MOSM~

 

I think Nui-Rama would be better. Also, BS01 states that there are Nui-Ramas in Ta-Wahi, but if we're gonna hae them as enemies, it wouldn't be fun to have them as bosses. The only problem with Onua fighting a Manas as boss is that Onua's level is the first. Imagine fighting against such a powerful beast on the first level. :P If Onua's level was later in the game it could work, but as a first boss? I don't think so.

 

Oh, but the manas would be Onua´s last level. Once you´ve completed Onua´s first levels, you could go to any of the other toa´s levels.

 

...right?

 

~MOSM~
Link to comment
Oh, but the manas would be Onua´s last level. Once you´ve completed Onua´s first levels, you could go to any of the other toa´s levels.

 

...right?

 

~MOSM~

I thought there only would be one level/episode per Toa. :huh:

Link to comment
Oh, but the manas would be Onua´s last level. Once you´ve completed Onua´s first levels, you could go to any of the other toa´s levels.

 

...right?

 

~MOSM~

I thought there only would be one level/episode per Toa. :huh:

 

I think there´s going to be six or eight or ten or something per toa.

 

~MOSM~
Link to comment

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...