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Bionicle: Year One - Characters, Levels, And Bosses


Sumiki

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In B:Y1, levels will be accessed via the Kini-Nui menu. Each Toa will have separate levels, though the levels are somewhat like short episodes. Each will include Rahi enemies, and if it's viable, a boss-Rahi at the end.

 

Each Toa will have separate powers to start with. These include elemental powers (these do basically the same thing, though the effects are different) and their mask powers. Starting with one mask (their primary mask), they will gain more powers as they go through levels and find the masks hidden in those levels. Noble Masks will be hidden as well.

 

Each Toa has a "special ability", which will be accessed by pressing the same button for each character. There should be a limit on how much a Toa can use these - after all, we don't want them abused.

 

Master of Shadow Matoran has kindly supplied a WIP list. My notes are bracketed and bolded.

 

TAHU: Can walk on lava, and loses his Life Energy half as fast as the other characters. [i think surfing on lava might be better.]

 

KOPAKA: When he hits an enemy that isn't a boss, the enemy is stunned/frozen for three-to-five seconds.

 

LEWA: Can double-jump.

 

GALI: Can swim, and therefore cross water. [We probably should have this ability for anyone with a Kaukau, 'cept Pohatu. :P]

 

POHATU: Can go into a PowerRun-mode, which gives him the ability to escape from an enemy quickly.

 

ONUA: Can use his claws to smash or lift pieces of the environment.

 

If possible, it will automatically save progress at the end of each episode.

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But aren't you supposed to play them in order? Like playing all of Onua's levels then start playing someone elses, or like playing one level as Onua, one as Lewa and so on?

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But aren't you supposed to play them in order? Like playing all of Onua's levels then start playing someone elses, or like playing one level as Onua, one as Lewa and so on?

 

I was thinking more like, you play Onua´s First Level, then you´ve unlocked the rest of the toa´s First Levels (And Onua´s Second Level). Then, when you´ve completed all the last levels in the order you want, you unlock the Mangaia Boss Rush.

 

But that´s all Sumiki´s decision. This, though, is how I´ve understood it was already planned.

 

~MOSM~
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Why not have Onua's boss battle be a Kane-Ra? You could have a run down tunnels, ducking into alcoves when you hear it, until you reach the boss battle room, where you have to wait for it to charges, hit it to knock it down, then deal as much dmagae as you can before it gets back up?
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Why not have Onua's boss battle be a Kane-Ra? You could have a run down tunnels, ducking into alcoves when you hear it, until you reach the boss battle room, where you have to wait for it to charges, hit it to knock it down, then deal as much dmagae as you can before it gets back up?

 

That´s a possibility. What are you suggesting for Pohatu, in that case? :)

 

~MOSM~
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How 'bout this

 

Tahu: Nui-Kopen

 

Lewa: Ash bear

 

Gali: Tarakava

 

Kopaka: Muaka

 

Pohatu: Nui-Jaga

 

Onua: Kane ra

 

Tahu Vs. Nui Kopen would not make sense, since they live in Le-wahi. It´d be better to find a volcanic rahi.

 

Using the Ash Bear is a good idea, but I personally think it´d go better as a basic enemy. I mean, look at how easily Lewa Nuva can take out the one in MoL. It´s far too simple for a boss.

 

Pohatu vs. Nui Jaga makes sense, though. There´s even a QftM-card we can use for reference. :D

 

~MOSM~
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Why is it no one has thought of Infected Lewa as Onua's boss?

 

That would be good as a mini-boss for Onua, but wouldn´t it be better if the levels happened somewhat simultaneously? We could place Lewa and the Nui-Rama nest in level, say, 4, and then find another boss for Onua. I don´t really like the idea of Lewa being an ultimate boss, though the idea of having him in the game is good.

 

~MOSM~
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I personally think that the bosses and other aspects of the game should not just be whatever's coolest, but be based off of the original books, comics, and MNOLG.
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Yes, Infected Lewa will be in the game. It really should be more canon - I personally don't like the idea of Gukko as enemies. They're friendly in the canon.

 

I like most of the ideas. I don't know about their realistic uses in a game, though, as it would make it really complex to code. Just elemental, mask, and possibly special powers (and I like that idea a lot).

 

The complexity should be in the levels, not so much in the characters. While it's good to have differences in the characters, we don't want to make the differential too steep, you know?

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Yes, Infected Lewa will be in the game. It really should be more canon - I personally don't like the idea of Gukko as enemies. They're friendly in the canon.

 

I like most of the ideas. I don't know about their realistic uses in a game, though, as it would make it really complex to code. Just elemental, mask, and possibly special powers (and I like that idea a lot).

 

The complexity should be in the levels, not so much in the characters. While it's good to have differences in the characters, we don't want to make the differential too steep, you know?

 

That sounds fair. Characters are usually easy to make distinguishable, so the hard thing would rather be that we´re gonna tell a story with the levels.

 

~MOSM~
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So here is the approximate outline:

 

Masks

Special Abilities

Elemental Powers

 

I suppose those elemental powers should be the same for all years/toa?

And will we include the Noble Masks into the collection?

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The elemental and mask powers will be different for the Nuva, but otherwise yes.

 

And an idea: Noble Masks will be required to unlock bonuses and easter eggs.

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The elemental and mask powers will be different for the Nuva, but otherwise yes.

 

And an idea: Noble Masks will be required to unlock bonuses and easter eggs.

 

We´ll have to come up with more elements later, though, such as Light. On that note, once the story gets more complicated (-07 and upwards), are we also making levels/games for the some of the serials? That would be awesome, but take a lot more of work.

 

And Easter Eggs aren´t unlocked, just found. Like we were planning with Hapori Tohu, 'It Sucks', and the next-game references, if Im not mistaken? :D

I like the idea of unlocking bonuses, but that would be something like 'Concept Art' - with all our Mask powers and suchlike, it shouldn´t be something to use in-game. That´s only my opinion, of course, but I personally think I´m right. :P

 

~MOSM~
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I've thought up some Noble Mask Powers:

 

Huna: Invisibility for 30 seconds. But if you bump into your enemy, your enemy will detect u and ur power will be closed.

Matatu: Summons random object from the environment and attacks the enemy.

Mahiki: Causes illusion and confuses Rahi, making them unable to move for 20 seconds.

Ruru: Gives a bright light in Dark Areas. (may frighten Rahi and make them flee/lower in defense and speed?)

Komau: When encountering multiple Rahi, is able to make one of them to work for u. Lasts for about 20 seconds?

 

I dunno about Rau. How about being able to translate the Matoran writings on signs into English.

 

 

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I've thought up some Noble Mask Powers:

 

Huna: Invisibility for 30 seconds. But if you bump into your enemy, your enemy will detect u and ur power will be closed.

Matatu: Summons random object from the environment and attacks the enemy.

Mahiki: Causes illusion and confuses Rahi, making them unable to move for 20 seconds.

Ruru: Gives a bright light in Dark Areas. (may frighten Rahi and make them flee/lower in defense and speed?)

Komau: When encountering multiple Rahi, is able to make one of them to work for u. Lasts for about 20 seconds?

 

I dunno about Rau. How about being able to translate the Matoran writings on signs into English.

 

Combined with all the Great Masks, won´t this be too complicated to keep track of? If one of your characters had all the masks, how would you remember all the different buttons you´re supposed to press?

 

The Ruru and the Rau are good, though, because it´s something you can turn on/off, and not some special attack-thing. How about:

 

Huna: [-?-]

Matatu: You don´t take on any damage when falling from high locations.

Mahiki: You can create a doubleganger of yourself - an NPC, who will be fighting your enemies. Lasts thirty seconds, and can be used only once per level.

Komau: [-?-]

 

~MOSM~
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We'd have some sort of sliding thing on one side of the screen to keep track of your masks/tools for that Toa.

 

I like the idea of having a set amount of time one can use a mask, and then the ability to turn that mask's power on/off when it is selected.

 

I think that the Komau should work like this: when you use it, there is no set amount of time, but you control another character. You can't do anything with your character, as you are completely focused on the Rahi being controlled. If another Rahi gets past your defenses and attacks you, you can't control a Rahi for a set amount of time. You also can't just mind-control any Rahi that happens to stroll by, because there's also a period of time between voluntary stops and starts of the power. This will take the place of a time limit.

 

Oh, and one more thing: if you try to control friendly characters (Turaga or Matoran), they do something stupid-looking. A little easter-egg as well as comic relief.

 

As for the Rau, I dunno. We will have Matoran writing - after all, we're trying to follow canon as much as possible - but the level that it will be included in the game is still debatable. What about the ability to talk to Rahi, and it slows them up a bit because of it? They're still under the influence of the infected masks, but the user will still be able to slow the Rahi in order to launch an attack. I'd say … 30 seconds of use per level?

 

Doppelgänger for the Mahiki would work. I like that much better than the confusion.

 

As for the Matatu, I imagine it without a limit, but it requires ALL of your concentration, like the Komau. If you get attacked while you're using it, you lose the ability to use it for a while. You can't pick up Rahi, and if you pick up friendly characters, the result is the same as the Komau.

 

wow I channeled my inner bonesiii

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We'd have some sort of sliding thing on one side of the screen to keep track of your masks/tools for that Toa.

 

I like the idea of having a set amount of time one can use a mask, and then the ability to turn that mask's power on/off when it is selected.

 

I think that the Komau should work like this: when you use it, there is no set amount of time, but you control another character. You can't do anything with your character, as you are completely focused on the Rahi being controlled. If another Rahi gets past your defenses and attacks you, you can't control a Rahi for a set amount of time. You also can't just mind-control any Rahi that happens to stroll by, because there's also a period of time between voluntary stops and starts of the power. This will take the place of a time limit.

 

Oh, and one more thing: if you try to control friendly characters (Turaga or Matoran), they do something stupid-looking. A little easter-egg as well as comic relief.

 

The slidepanel-thing sounds perfect. Are you certain you can make such awesome things, if I may ask? =D

 

And I love the idea of the Friend Control Sillyness. I can just imagine Matau doing some kind of juggling-dance. :lol:

 

As for the Rau, I dunno. We will have Matoran writing - after all, we're trying to follow canon as much as possible - but the level that it will be included in the game is still debatable. What about the ability to talk to Rahi, and it slows them up a bit because of it? They're still under the influence of the infected masks, but the user will still be able to slow the Rahi in order to launch an attack. I'd say … 30 seconds of use per level?

 

Again, too complicated - the avarage player wouldn´t realize why a Mask of Translation can slow down raging beasts, and if we stuffed a cutscene in to explain it, the game would quickly be filled with boring dialouge that nobody´d care about.

What I suggest is another On/Off-option. It doesn´t help the game, but with all those other mask- and elemental powers, we´ve already overpowered our characters enough.

 

Now, how about: When it´s turned On, the Matoran Runes in the level looks like English Letters. When it´s turned Off, they´re back to runes.

I´d probably keep it turned off all the time. XD

 

As for the Matatu, I imagine it without a limit, but it requires ALL of your concentration, like the Komau. If you get attacked while you're using it, you lose the ability to use it for a while. You can't pick up Rahi, and if you pick up friendly characters, the result is the same as the Komau.

 

 

That sounds great. And if not, we could make it the same power as the Mysterious Toa has in the NDS version of Bionicle Heroes; A kind of telekinesis. It enables him to move, assemble or destroy certain objects in the landscape.

 

~MOSM~
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The English translation would be useful but kind of lame compared to the others, but it would be fun to have them change into other languages via an option on the sidebar. :P
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The English translation would be useful but kind of lame compared to the others, but it would be fun to have them change into other languages via an option on the sidebar. :P

 

Indeed!

 

Seriously, since we´re almost all from entirely different countries, we could each translate it into our own languages. I´m willing to make a danish translation. ;)

 

~MOSM~
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I can do an Italian translation - I'm one of about five members I know of who speak it, and only two are active (me and Kaxix). :P
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I can do an Italian translation - I'm one of about five members I know of who speak it, and only two are active (me and Kaxix). :P

 

Cool. :D

 

But if we´re gonna do it, we´ll definitely also need german and french translations. Or how about having a Voya-Nuian option, that simply changs the runes to Voya Nui style? :P

 

~MOSM~
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On another note, Kopaka has to fight a Muaka - as a boss, perhaps? Because as we all know, he did that in MNOLG (when he saves Takua and Kopeke). :sly:

So can we agree to make that Kopaka´s boss?Just a suggestion, of course. =J

 

~MOSM~
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