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Nato G

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  1. As fun as it it so speculate and come up with ideas, I actually prefer having some of the members missing. The whole point of Hero Factory is that they're constantly being sent out on different missions and stuff, so a few team members being busy elsewhere makes a lot of sense to me. I think having a revolving cast of protagonists is the only thing Hero Factory possibly did better than Bionicle. Instead of having to introduce an entire new team or new design every year or two, Hero Factory was able to able to maintain a consistent cast, while keeping things fresh with an occasional new addition, and by mixing up who returned for each story arc.
  2. Here’s my entry. I’ve been toying with this design on-and-off for a few days. Originally I had a much more elaborate idea in mind, with a whole bunch of different hands, vines, claws, etc. coming out of the Kanoka segments to represent the many different enemies seen during the 2004/2005 story arc. That ended up looking far too cluttered, so I decided to just keep Vakama and Makuta’s hands and put in the Vahi to make it a tribute to Time Trap specifically. The Metru Nui arc arguably started and finished with the Vahi, so I felt like it was a fitting inclusion to represent that period of the storyline.
  3. Thanks for the feedback. I knew from the outset that I'd be setting myself up for those kind of comparisons. There was a time where I considered making the first few chapters a little lighter to ease readers into the darker tone, but given how the rest of the story came out it almost felt kind of disingenuous and deceptive. I wanted this first chapter to really set the tone and let readers know what to expect from here on out (in case all of the content warnings I put in the intro post of this topic weren't enough). When I started out, my one-sentence summary for Embers was “Bionicle as a war movie”, so it’s been a real balancing act throughout to treat certain topics with the severity and seriousness they deserve, while also trying not to trip head-first into full grimdark territory. I ended up spending an unhealthy amount of time watching war films over the past two-ish years to get myself into the right mindset.
  4. Chapter 1 – Homecoming From the notes of Chronicler Crisda. Turaga Rost once told me that he regrets allowing the Toa to leave for Xia. Sure, none of us could have known what would arrive in their absence, but he still argued that leaving the city protected only by the few Vahki we could afford to keep powered up was a mistake. The Matoran of Xia, he said, would have been an acceptable sacrifice to ensure the safety of the remaining Matoran. I remember at the time dismissing his words as the grim grumblings of an old man who’d lost his hope. The other Turaga had dismissed him in much the same way when he’d raised his concerns to them. But today, the Toa returned. And after learning how much they sacrificed… I too can’t help but wonder if the meagre number of Matoran they saved was worth the price we all paid. * * * Icthilos Shrouded in mist and murk, a fleet of battered, blackened boats limped through the languid waters of the Sea Gate tunnel, on approach to the Great Barrier. The lightstones that had once illuminated the passage were long dead, with only a few ailing lanterns hanging on each boat offering enough illumination to keep them from running into the walls, or each other. A year earlier, that fleet had left with fifty Toa and high hopes. It returned now with less than thirty Toa, a dozen Turaga, more than a hundred rescued Matoran, and hopes of a different kind. Hopes for a brighter future in a safe city, free from further fighting. Hopes that would soon be dashed. Leaning by the bow of the lead boat, silver-white armour glimmering in the dim light of his lightstone lamp, was a tired Toa of Ice. Icthilos was his name, though his actions before and during the war in Xia had earned him a fair few other nicknames and titles, from enemies and allies alike. Some were friendly, even affectionate. Others… decidedly not. Save for the few crew members quietly going about their duties and the lookout on the mast above, Icthilos was the only passenger on deck. Most of the others were down below, enjoying the first truly safe rest they’d had in months. Like many Ko-Matoran, Icthilos had lived a relatively solitary life as a Matoran, and that trait had never entirely gone away even after he’d transformed into a Toa and become leader of his own team. And now for the first time since leaving for Xia a year ago, he could step away and sit in silence, letting his thoughts drift to tomorrow. Once, he’d looked to the stars for guidance on what the future might bring, but there were no stars left now. They’d gone dark, like everything else. Now, all he had was uncertainty, and hope. Metru Nui wasn’t his homeland. He and his team – the Toa Gelida – had come from windswept mountains and sheer cliffs of the Northern Continent’s southern coastline, being among the many who’d migrated to Metru Nui after the darkness had come. He hadn’t stayed long enough for the island to truly feel like home. It was a strange city, full of silvery steel and sprawling structures, metal and machinery overtaking nature. It was far too similar to Xia for his liking. But the outer reaches of Ko-Metru, where industrialisation had yet to mar the landscape, that wasn’t too different to the mountain village he’d left behind. Perhaps- “Gateway ahead!” Came a shout from above, followed by the frantic ringing of a bell, the sound greatly amplified by the abilities of the De-Toa on lookout. The bells and shouts were soon taken up by the other boats in the fleet, who all slowed their approach to avoid colliding with the first vessel as it came to a halt before the Sea Gate. Splashes echoed through the darkened tunnel as anchors were cast, mooring the fleet in place. “Watch the rocks!” Another Toa called, their Kanohi Ruru cutting through the dark like a spotlight, “The water level’s a lot lower than when we last came through here.” The last ship they’d sent from Xia, almost a year past, had been ordered to ensure all of the Sea Gates and underwater chutes leading to Metru Nui were closed and sealed, preventing any hostile forces from entering the dome or reaching the city. Fortunately, the fleet still had the means to unseal the gates from the outside, possessing a pair of Fa-Toa and Masks Of X-Ray Vision to help guide them in their work. Already those Toa were working their way up from belowdecks, along with a number of Ga-Toa to assist with navigating through the gate, so Icthilos took up his lantern and moved away from the railing to give them room to work. Like the others in the expedition, Icthilos had gotten used to operating in near-total darkness. While some areas in Xia had still had generator-powered lightstone lamps or good-old fashioned flaming torches, light swiftly proved itself to be a hindrance rather than help in battle, marking one out as an easy target for the enemy. So the Toa had learned to coordinate by sound and sensation rather than sight, moving in certain ways or speaking in hushed whispers to announce their presence and position to one another. And though the war was behind them, and many, like Icthilos, now felt comfortable carrying lights, those practices still held sway. The Toa murmured as they moved, speaking softly more out of habit than necessity. A few acknowledged Icthilos as he passed them by, but most were focused on their tasks, too driven by the thought of finally seeing Metru Nui again to care about much else. One, however, passing close enough for his Kiril-clad face to be illuminated by the lamp, stopped to smile at him. “There you are!” Ilton grinned. “I figured you’d be up here somewhere.” Ilton was a Fe-Toa, one of only two that Icthilos knew to still exist. While many Toa in the war had changed their armour colours to better conceal themselves, or confuse the enemy, Ilton wore his heritage proudly, clad in metallic grey and burnished yellow-orange. He’d been a Mask Maker prior to becoming a Toa, and his expertise in identifying and creating Kanohi had been instrumental in the campaign on Xia. Like Icthilos, he was the leader of his Toa team – the Toa Vehi – who hailed from the Tren Krom Peninsula, the southern-most edge of the Northern Continent. Unlike Icthilos, he still had most of his team. Indeed, Ilton’s team held the distinction of being the only one to emerge from the Xia conflict with more than half of its members still alive. It was a grim statistic, and not one Ilton had ever felt the need to boast about. Not that Ilton was an especially boastful person to begin with. Their two teams had essentially been neighbours, crossing paths many times over the years on missions, sometimes loaning team members to each other for missions that needed a particular element. There’d been plenty of interaction during their downtime as well, with tours of each other’s territories, and the occasional friendly sporting competitions. Most memorably, they’d once combined the full forces of both their teams to help repel an attempted Frostelus invasion a few centuries ago. In short, Icthilos knew Ilton well, and trusted him implicitly. “Were you looking for me?” He asked. “Trina was.” “Where is she now?” “Headed to the bridge to look for you.” “Thank you,” Icthilos started to move away, then stopped, “You don’t have to be out here. After everything you’ve already done, no one’s going to think any less of you for sitting this one out.” “Oh, I’m not coming up to help open the doors. Now that we’re stopped, I’m moving to the last boat to help close them once we’re all through. I’m the only one who can make sure the Sea Gates can never be opened again.” “Understood,” Icthilos nodded numbly, unable to find further words before Ilton had disappeared into the dark again. Closing up the Sea Gates for good was an idea that had been discussed on-and-off during the voyage back. Icthilos himself had voted in favour of the plan, but he hadn’t realised it was going to be put into effect right now, without consulting the people of Metru Nui first. Icthilos, like many, still harboured some hope that there were other friendly survivors out there in the dying universe who might still find their way to Metru Nui someday. Permanently sealing the gates like this would close the door on that hope forever. Despite his disappointment at the decision, Icthilos understood the necessity of it. If the Dark Hunters and Skakdi ever got tired of fighting each other, or if any other hostile force managed to make it to Metru Nui… well, these Toa weren’t ready for another war. As he made his way up the stairs towards the bridge, he almost bumped into Trina on her way down. A lanky Vo-Toa clad in blue and black, her face adorned with the helm-like shape of a Mask Of Threat Detection, Trina was Icthilos’ oldest and closest friend, and the only member of his original team still part of the expedition. Their only other surviving member had been one of the wounded Toa sent back to Xia a year ago. “Well, I guess I owe Ilton a few widgets,” Trina grumbled, in way of greeting. “Were you two taking bets on where I was?” “No… well, maybe,” she grinned, leaning back against the railing, “I thought you’d be down below somewhere, napping. He said – and I quote – that you’d be somewhere above decks, brooding.” “I don’t brood.” “Oh, of course not. You just stand still, stewing in stoic silence.” “Well, when you put it like that…” “Brooding is quicker.” “-anyway, Ilton said you were looking for me. What’s wrong?” “Nothing, I just wanted to check up on you,” she replied, “You’ve been even more reserved than usual since we left Xia.” “I’ve had a lot on my mind,” he mumbled, “On Xia there was never really time to think more than a few hours ahead, most of time. But now…” “…there’s so much time it feels overwhelming?” He nodded, “You feel the same way?” She returned the nod. “Once we close the Sea Gates for good, the most we’ll ever have to worry about is the odd rahi. Will the Matoran even need protectors anymore?” “Would it be so bad if they didn’t?” Icthilos replied, “A part of me hopes they never need us again.” “What of our Duty? Our Destinies?” There was a tone in her voice that Icthilos recognised well; she was asking more out of curiosity than umbrage or disappointment. “We’ve done our Duty,” he said, shrugging, “And with the gods of this universe dead and gone, I’m not sure if Destiny even exists anymore. If it does, I’m sure mine will find me eventually.” “So what will you do, once we’re back in Metru Nui?” “I was thinking of settling in Ko-Metru, somewhere on the outskirts, away from everyone. But close enough to the light from the Sun Holes that I won’t have to pester you to charge up this lamp every few hours anymore.” “I really don’t mind.” There was something in her voice that gave him pause, an earnest, almost pleading, sincerity that made the simple sentence come across as something far more profound. But before he could fully process or ponder its meaning, a great grinding of metal rumbled through the tunnel as the Sea Gate began to open. The ships shuddered and shifted backwards as liquid protodermis rushed into the tunnel in a tepid torrent; the water level inside the dome seemed to be much higher than it was in the tunnel. With it came an unpleasant scent that stung Icthilos’ nostrils and made him gag; the acrid reek of seawater that had long gone stagnant. The tides had died with everything else. Disappointingly, there was no great ray of daylight coming through to greet the expedition, just murky twilight seeping through the dim, distant specks that were the Sun Holes high above. It seemed that it was night-time in whatever world lay beyond their own. Lower, through the mists that hung over the sea of protodermis, the lights of Metru Nui twinkled. There were fewer of them than Icthilos remembered, but they shone all the same. The city still stood, safe and awaiting their arrival. “There it is, Brother,” Trina’s arm draping over his shoulder stirred Icthilos from the sight, “Let’s bring these people home.” The two Toa made their way down the stairs and back towards the front of the boat, where the Fa-Toa duo who’d opened the way were now standing by to watch the approach. The fleet’s crews were bustling about, pulling up the anchors and bringing engines, sails, or oars to bear to move the fleet forward once more. Ga-Toa manipulated the waves, reversing the flow of the water to allow the ships to move through into the dome. The last ship – the smallest of the fleet – didn’t follow the others, instead moving just beyond the Sea Gate so that Ilton could seal it up when it was closed. In the lead ship, Trina and Icthilos stopped near the front of the deck, gazing out at the city. “I’ll be honest,” Icthilos said softly, “There were times I really thought we weren’t going to make it to this moment.” “Oh, thank the Great Spirit,” Trina exhaled, “I was worried it was just me.” As the boat rolled forward and the city steadily drew closer, Icthilos felt a strange sense of dread whirling within him. The thought of the pomp and parades of the hero’s welcome that no doubt awaited them turned his stomach. This didn’t feel like a triumphant return. In many ways, it felt like a defeat. A defeat that many of these Toa personally blamed him for. He didn’t resent them for feeling that way. Most days, he blamed himself as well. As the shoreline grew close enough for the keen-eyed to make out the shapes of Le-Metru’s chutes and spires, a babble of noise broke out behind the gathered group as a panicked Le-Toa blundered up from below, clutching at his temples as if he were in the throes of a terrible headache. Such a sight might have been strange were it not for the fact that this Toa wore a Mask Of Clairvoyance. “What’s wrong?” Trina asked, only for the Le-Toa to brush right past her. He shouldered through the group to stop at the very front of the ship, where Icthilos himself had been ruminating earlier, and stare out across the water for several seconds. “This is it!” The Toa blurted out, whirling to face the crowd. “Here, now! We have to turn back. We have to leave! The city isn’t safe!” “What did you see?” One of the Fa-Toa asked, taking the Le-Toa by the shoulders and shaking him as if he were a faulty appliance. The seer looked crestfallen. “Death.” “What death? Whose?” “Yours…” the seer’s eyes widened, surprise and despair filling his face as he seemed to only now recall the most important part of his vision, “…mine.” With a warbling whine, a silvery disk streaked out of the sea mist and struck the two Toa, randomly reconstituting them into a mangled mess of meat and metal that sloughed apart almost instantly, splattering across the deck and its occupants. Icthilos could only stare, shock and sorrow paralysing him more effectively than any stasis field could have managed. Not again. Not here. The murderers made themselves known a moment later, as ranks of airborne Vahki came flying out of the night, unleashing volleys of Kanoka and stun blasts upon the boats.
  5. That's fair. Hero Factory's bright, cartoony style doesn't lend itself super well to tonally darker stories like this one. Once again, I commend you on your ability to deliver twists. I didn't go into this chapter expecting the entire story to be wrapped up here, but the ending certainly delivers. Great work.
  6. IC: Gayle - Iron Canyon Cave No one wants to stand watch, she thought to herself, resisting the temptation to give voice to the remark. Instead, she said "I'm happy to take the next watch," and followed Tueris towards the cave. OOC: @Burnmad @oncertainty @~Xemnas~ @Toru Nui @a goose
  7. I’ve been waiting for someone else to comment so that I could avoid double-posting, but it’s been over a month, so I figure it’s safe to do so. I’ve been loving all of the twists and turns so far. Poor Wane has been getting his hopes squashed at every turn, so I’m hoping this next mission sees things improve for him (though it sounds like he’ll need to get through some formidable villains first). You did a great job of emphasising how existentially terrifying the idea of reprogramming is, and in just a few scenes you’ve managed to transform Mr Makuro into quite a menacing figure. My only criticism is the lack of description. Sci-fi is a great genre for crazy vistas and visuals, but there hasn’t been a lot of that so far. We’re nine chapters in and I still have no idea what Wane or the other heroes really look like. We don’t need entire paragraphs dedicated to description, but even just a line here or there about the colour, build, mannerisms, etc. of characters can help readers build up an image in their minds. I look forward to seeing where things go from here.
  8. At the risk of sounding harsh: what fans? And where are they talking about it? I just had a skim of the main Hero Factory-related sites, and the only active username I see on most of them is yours. According to the changelog on HS01, you're the only person who's contributed to it in any way in months. The same is true of the Heropedia wiki. The Custom Hero Factory wiki has a little activity happening, but it all seems to be in relation to a single ongoing Youtube series. r/HeroFactory only has 369 members, weeks go by between posts, replies are in the single digits, and once again it looks like you're the most frequent poster by a vast margin. The only outlier is r/HeroFactoryLego, which has 3.4k members, and averages few posts a day, but that one seems to be used for general CCBS MOC-posting now rather than HF-specific discussion. I'm not saying that HF has no fans, or that it doesn't deserve to be remembered, but the general attitude of the wider community seems ambivalent at best. No one else seems to be anywhere near as fixated with the theme as you appear to be. Instead of sitting around making wistful posts hoping others will recover old content for you, why not create new content of your own, or engage with some of the existing fan content that's currently running? (Such as Master Inika's current HF story on this site).
  9. The customer service page clearly lists the topics they're responsible for. No Lego representative is going to answer questions about sets that haven't been officially announced, and digging up archived content from long-dead themes isn't LCS' responsibility. Complaining that Lego's customer service didn't adequately answer questions that don't fall under their purview in the first place is like complaining that a restaurant couldn't service your car. It's not their job.
  10. Prologue – Dying Of The Light From the notes of Chronicler Crisda. Deep down, everyone’s afraid of the dark. It’s a powerful, primal thing, an instinct born long before any of us were created. In the dark, anything could be waiting. A ravenous rahi, a roving Rahkshi, Karzahni or Irnakk or Tren Krom or any one of the other nightmares of legend. But now we know there’s nothing waiting for us in the dark. Nothing at all. And somehow, that makes it even more frightening. Two years have passed since everything changed. Two years since the Turaga of Metru Nui sent the universe’s greatest Toa heroes to Karda Nui to reawaken the Great Spirit, a mission from which they never returned. Two years since the day that the stars formed the shape of the Kanohi Kraahkan and Makuta Teridax proclaimed his dominion over creation. Two years since war and strife wracked our universe. Two years since the terrible earthquake, and the even more terrifying stillness that followed it. Two years since the lightstones started to die. It started small, at first. Old stones fizzling out, as they sometimes did. But then newer stones started to die as well. Even the fresh ones dug out of the mines seemed dimmer. And then, within only a few weeks, there were no functioning lightstones left to be found. We could still hook them up to the city’s generators and charge them that way, but whatever had once empowered them naturally no longer worked. Soon, the same thing started to happen to our heatstones. And it wasn’t just Metru Nui. Boats began to arrive, ferrying Matoran, Turaga, and Toa from shores far afield, where the dark and cold had rendered entire lands unliveable. I myself was among them. Only the heat of the Great Furnace and the lifegiving light of Twin Suns still shining high overhead had kept Metru Nui from meeting the same fate. The city welcomed the refugees with open arms, of course. More Matoran meant more workers to help keep the city functioning enough for us all to continue surviving. More Turaga meant more wisdom to aid in navigating our new situation. More Toa meant more protectors. However, we soon learned of one land that our fellow Matoran had been unable to leave. Though those who sailed past or docked to resupply said its streets remained busy and its foundries still spewed smoke, Xia hadn’t sent a single ship our way. A team of Toa were sent to meet with the Toa of Xia and arrange the relocation of their Matoran, but of the six who departed, only three returned. The tidings they brought were grim: the Vortixx of Xia had slain their city’s Toa team and taken the Matoran as slaves, forcing them to work the power plants to keep their city alive. And when they’d learned of new Toa in their midst, the Vortixx had promptly tried to kill them as well. Debate raged for days, but the decision was never in doubt. The last fifty Toa in existence departed for Xia, intent on liberating the trapped Matoran. Weeks passed, and a lone boat limped back to Metru Nui, bearing four injured Toa and a few dozen rescued Matoran. Their report on the situation in Xia was a dire one. Embroiled in a battle to liberate the Matoran, the Toa had found themselves caught in an unexpected crossfire. From the South had come the Dark Hunters, intent on taking the city’s technology and power for themselves. And from the East had come the Skakdi hordes, seemingly motivated by nothing more than a defiant desire to end their lives fighting in the universe’s last great war, instead of dying quietly in the dark. We waited for our Toa to return. We prayed to our absent Great Spirit. Some even offered prayers to Makuta Teridax. Neither god answered us. A few brave Matoran even boarded a boat and set sail for Xia. They didn’t return either. And still, the rest of us waited. And waited. More than a year passed before the Toa finally came home, but the world they found was not the one they had left behind. And the world they made was not one any of us expected.
  11. Welcome to the review topic for Embers. This tale unfolds in an alternate timeline where the Great Spirit Robot mysteriously shuts down in the midst of Teridax’s takeover. In the wake of this second Great Cataclysm, lightstones and heatstones begin to dim and die throughout the universe, dooming its denizens to a dark, cold demise. Metru Nui – with lifegiving light still seeping through the sun holes overhead, and its cold streets heated by the fires of the Great Furnace – becomes the last bastion for the Matoran species. But when the city’s Toa depart to rescue Matoran still trapped out in the dark of the dying universe, they leave the populace vulnerable to the machinations of an unexpected enemy, and return to a city they no longer recognise. I won’t include content warnings for each specific chapter, so be aware that this story will have a darker tone, both literally and figuratively. There are no clear-cut heroes in Embers, no easy answers or perfect heroes. The story deals with themes of loss and despair, PTSD and misplaced faith, but also hope despite adversity, and unity against great odds. In chapters to come, there will be depictions of violence, mentions of suicide, ethical dilemmas, and bonkle-styled cursing. For the purists out there, be warned that within the world of Embers, genders aren’t locked to specific elements, romance does exist, and some aspects of Bionicle history have been reinterpreted. On a similar note, I generally prefer not to mess with canon characters too much when writing fanfics. As such, this story won’t be featuring too many familiar faces. I’ll leave it up to the imagination of readers as to whether there were simply different heroes in this universe, or if the heroes of prime canon met with unfortunate fates off-screen. Those who’ve read some of my older stories on this site, or have played with me over on the RPG forum, may also recognise some names or character concepts. That’s just me recycling old ideas I like; no prior knowledge of older versions of those characters is required, and they will likely be portrayed differently in this story anyway (though I may slip in some sneaky references on occasion). With all of that out of the way, any feedback and comments are greatly appreciated. I hope you enjoy Embers. Book 1 - Darkness Book 2 - Duty Book 3 - Disunity Book 4 - Death Book 5 - Divinity Book 6 - Defiance
  12. IC: Zha’ar – The Crossroads For several long moments, Zha’ar just looked down at the other Gatherer, his words reverberating in her mind. She’d spent so much of her life trying to keep to herself, to go unnoticed, to avoid making herself a target. At best she’d only ever been a nuisance, tolerated by other Gatherers, not worth the effort for Glatorian to hunt down. After all of that effort, it was surreal to realise that someone had noticed. Someone had seen her, not just for what she was, but for what she could be. She couldn’t refuse. This was her chance to become something more, to be known, to be remembered, to have a life that was more than just scraping by until her luck ran out. “I’d like to see that as well,” she said. “You have my bow.” @a goose
  13. IC: Zha'ar - The Crossroads "Skills?" She sputtered, shifting around in her saddle as if trying to escape the unexpected praise. "All I've ever done is... not die. That's not to say that not dying isn't an accomplishment, I guess, but I don't..." she trailed off, unable to muster more meaningless noise to cover for her conflicted thoughts. Self-worth didn't come easily to someone who'd been abandoned by her own clan. What could someone as powerful and important as Crucius see in her that she didn't even see herself? "...you really want me? He really wants me?" @a goose
  14. IC: Zha'ar - The Crossroads “Imagine what you could do with two working legs.” More than any other trait, it was caution that had kept Zha'ar alive in her isolation. When something looked or sounded too good to be true, it was almost always a trap. Gatherers were bandits and thieves; they didn't go around giving gifts. On the other hand... what would be the point of trapping her? She couldn't recall robbing anyone recently that would have made her an enemy of another Gatherer clan, and a lone wanderer like herself was no threat to whatever unified group Crucius was trying to build. Which meant Crucius wanted something. Zha'ar herself, or something he thought she could provide. And the offer itself... from anyone else she would have laughed it off, but Crucius' mechanical arm spoke for itself. This was someone who had the means to make good on such a life-changing promise. "That's quite the generous offer to make someone you've just met," she replied, forcing herself to slow down and choose her words carefully. "What do you want in return?" @a goose
  15. Tren Krom's island appears to be located in one of the hands, and is still visible on the map above. As is Keetongu's, which should be Chirox's territory, but I mistakenly drew a line to the island above it. I cropped out the rest of the southern islands as they're unnamed, unexplored, and unknown (and take up a lot of space). I'd guess they must have agents or contact points or more lawless islands like Xia and Stelt? We know the Dark Hunters buy weapons from the Vortixx, and that they've recruited at least two beings from Stelt in the past, so they're probably keeping tabs on those islands.
  16. Based on the info we have in canon, Artidax is as far south as anyone has officially explored (barring Axonn's backstory of conquering some unspecified islands, the Toa Nuva's mission to quell some volcanos, and the events of Journey's End). Bitil has the most southern-most territory.
  17. I made renders of the masks (and Miserix's head build) in Stud.io, then reduced the colour to all black in order to get a silhouette. With Krika I had to edit the eye holes back in, and I titled the Shelek slightly the second time in order to get different icons for Mutran and Chirox. Yeah, I'd already committed to the icon idea before I realised we didn't have canon masks for those two. The Avohkii seemed an easy fit for Kojol, while the crossed swords is just meant to reference the fact that Stelt is known for its coliseums and fighting pits. Yeah, it's a little weird. The wording on his BS01 page actually says he's assigned to "the region around Odina". The page for Odina also asserts that its location is secret and Vamprah didn't discover it. There are no citations for either of these details, and frankly it seems bizarre to me that the Makuta couldn't have identified Odina's location when people were constantly coming and going, and the Toa Nuva seemed to have no difficulty finding it.
  18. At the suggestion of Master Inika, I’ve edited another map of the Matoran Universe, this time to depict the known territories of the various canon Makuta. The original suggestion was to do a colour-coded map, but that ended up looking very cluttered, so I decided to go for a simpler style. According to Greg Farshtey, there were once 100 Makuta, and only a handful of them are covered by canon. Even so, based on the amount of territory controlled by the Makuta we do know of, it seems like a lot of the unknown Makuta probably didn’t have regions, or controlled islands so minor they weren’t even worth putting on the map. Starting from the top, our main man Teridax was the assigned Makuta of Metru Nui, while the Brotherhood’s alleged best fighter, Icarax, took over Karzahni. Krika was originally assigned to the north part of the northern continent, and later expanded his territory to include Zakaz after Spiriah’s fall from grace. Sharing the Northern Continent was Gorast, who is specified to have ruled the lower region known as the Tren Krom peninsula. Based on this division, it seems like at least one more Makuta must have had a claim to part of the Northern Continent. Tridax ruled Nynrah, biker bro Antroz ruled Xia, and Vamprah was responsible for Odina (I guess he sucked at his job, since he clearly never did anything about the Dark Hunters). I feel like Greg only vaguely glanced at the map when he decided on Chirox’s territory, since his region includes two completely disconnected islands that are nowhere near each other (one in the hand, one in the leg). He controls Keetongu’s and Tobduk’s homelands (the latter being better known by its current name, Visorak). (I realised after posting that I'd also made a mistake here myself, drawing a line to the wrong island). Chirox-but-with-a-better-colourscheme Mutran controlled the “central part of the Southern Continent”, which is probably intended to refer to Voya Nui. Prior to being deposed, Miserix was the Makuta of Destral. As far as we know, no other Makuta formally claimed that title after Miserix was imprisoned. Bitil is said to have controlled the west chain of the southern islands. However, the map claims that no one has explored further than Artidax, so Bitil’s territory likely ends there. It’s worth noting here that while Spiriah was formerly the Makuta of Zakaz, some pages on BS01 say that he also controlled Artidax. However, there seems to be no citation for this, and since he’s in exile I’ve left him off the map entirely. Finally, a couple of Makuta we don’t have canon appearances for: Kojol was the Makuta of Artakha, prior to raiding the place and getting assassinated by the Order Of Mata Nui, while the Makuta of Stelt is exactly what it says on the tin. This leaves a number of locations unclaimed. Given the way most territories have been divided up, there would have been at least one more Makuta for the Northern continent, and potentially two or three more dividing up the Southern. The large island above Keetongu’s homeland may have had a Makuta (unless it was also included in Chirox’s territory). The small island between Nynrah and Odina could also have had a Makuta (unless it fell into Tridax or Vamprah’s territories). The two islands up near Stelt and Xia (Nocturn’s homeland?) would have likely had at least one Makuta assigned to them, possibly two. I’m less sure about the other side of the map, since we have no information to confirm if the Makuta had any major presence at all in that entire arm. There are also a whole bunch of other islands out there that don’t appear on the map but are mentioned in-story, some of which would have likely had Makuta overseers as well. Let me know if there's anything I've missed, or if you have any suggestions. I'd also love to hear if anyone's assigned territories to their own fanon Makuta.
  19. That's a good thought. I'll set some time aside to have a go at that.
  20. Just FYI, resin prints and resin casts are two very different things. Resin prints are made in a 3D-printer using a digital file of the mask, and though they're definitely way better than filament ones, as you said, they'll still have visible layer lines and extrusions where the supports were attached. Resin casts are created in a mould of the original piece, which is what Socketball does, creating a perfect smooth surface that matches the official parts.
  21. When they were first introduced in 2007, the Barraki brought with them a game-changing new backstory that completely reframed everything we thought we understood about the history of the Bionicle universe. The idea that the Matoran aren’t the chosen people, that the Toa weren’t the original peacekeepers, has always fascinated me, and it was disappointing that future years of the storyline never explored these implications. The fact that these six all-important Prime Species never really played much of a role in the story before or since 2007 is strange as well, so in this thread I wanted to explore some theories about where the Prime Species come from, and what happened to them after the Barraki were imprisoned and their armies were disbanded. From information given in the 2007 storyline, in guidebooks and encyclopaedias, and comments from Greg Farshtey, we have a wealth of information to work with. We know each Barraki was the leader of a different species, and Greg Farshtey has been adamant in the past that none of these species were ones we’d encountered in-story before, meaning none of them are Toa, Skakdi, Vortixx, Steltians, etc. A caveat to that is his statement that connections to the Dark Hunters weren’t discussed, meaning that some of the Dark Hunters of unknown origin could theoretically be members of a Prime Species. The encyclopedia gives a rough rundown of which region each Barraki ruled, though there’s some dispute over this, as Takadox’s entry completely contradicts information given in the other five. BS01 considers the Takadox account to be incorrect, so for the purposes of this thread, and my map above, I’m going with the information in the other five entries. (Note: as Destral can move, Daxia was secret, and we know from The Mutran Chronicles that Artakha and the Southern Islands weren’t conquered, I’ve left those locations unclaimed on my map. We also don’t know for sure if Karzahni was taken over, but given its proximity to Metru Nui, I’m choosing to assume it was). For the purposes of my theories, I’m operating under the assumption that most of the Barraki include their own homelands in their territories. Ehlek probably has the weirdest territory of the bunch, ruling his homeland of Zakaz, but also controlling the western island chain. This arrangement makes a little more sense if we assume he was also responsible for the oceans in general. His species is the only one we know for sure has appeared in-story post-2007, with Federation Of Fear revealing that they became servants of the Order Of Mata Nui. Kalmah was said to have ruled the Northwestern region of the universe. In my map I’ve given him the Northern Continent, but I theorise that he also ruled the island that once neighboured Artakha. The Bionicle World guidebook (written in-universe by the Order Of Mata Nui), states that the inhabitants of Artakha destroyed a larger neighbouring island that was connected to theirs by a land bridge, as part of the measures to hide their island from the rest of the universe after Makuta Kojol’s raid. The guidebook claims this larger island was uninhabited, but given the generally deceitful and villainous nature of the Order, I think this entire account is questionable. We know the Order actively assassinated anyone who knew the location of Artakha, and that Kalmah’s species, ruling the Northwestern part of the universe, would have likely known the location, so I believe that the Order may have committed genocide against the species and sunk their homeland to hide the evidence, explaining why we don’t see this species again in-story. This is further evidenced by a line from Kalmah in The Mutran Chronicles, where he says “As for Artakha, let the old fool putter among his creations,” a strangely personal insult which suggests some degree of first-hand knowledge, given that most other beings we see in-story reverentially regard Artakha as a near-mythical figure. Pridak is one of the biggest mysteries here. All we know about his origins is that he was a servant of the Brotherhood of Makuta who travelled a lot. Upon becoming a Barraki, Pridak is said to have ruled the northeastern part of the universe, with Xia being the only island specifically named. To give him a territory more comparable in size to some of the other Barraki, on my map I’ve given him Stelt, Karzahni, and the unnamed islands to the east. But given what we know of his backstory, I don’t think any of these islands are his original homeland. The best theory I’ve seen - in Click's wonderful Simplifying the Species List thread - is that he might be a member of Tobduk’s species (with his pride/vanity being the emotion he feeds on). This would reframe the Brotherhood’s decision to unleash the Visorak on that island as an act of deliberate revenge against Pridak, and/or an attempt to prevent others of his kind from taking up his banner. Takadox is said to have ruled the eastern part of the universe, which I’ve interpreted as the chain of islands that includes Odina, Nynrah, and Visorak. These islands provide a few possibilities for the origin of his species. Nynrah is said to have a native species of craftsmen, separate from the Fe-Matoran who would later become known as the Nynrah Ghosts. This doesn’t fit what we know of Takadox super well, so I believe a better candidate for his homeland would be Odina. The Bionicle World guidebook states that there was a society native to Odina prior to the Dark Hunters making the island their base of operations, who were killed off/driven out. The Dark Hunters were established after the Barraki were imprisoned, so I feel that this fits the timeline quite well, and explains why Takadox’s race doesn’t appear again in-story. Finally, we have Mantax and Carapar. Mantax is said to have ruled the central part of the empire, while Carapar controlled the south section, and made some attempts to conquer the island chains further south. Given that it’s the only landmass left, I’m assuming that these two shared the Southern Continent, with the Tren Krom river being the border separating their territories. We know the Great Cataclysm did severe damage to this continent, and likely decimated the populations of these species. Given that no other Barraki seem to originate from the same landmass, it’s also possible that the homeland of Carapar’s species is actually one of the southern islands. In this case, us not seeing anything more of his species still makes sense, since the story never really explored those islands.
  22. I was recently reminded that blogs exist, so I figured that this was as good a place as any to post the first official teaser for an upcoming project that will be releasing later this year. ___________________ Deep down, everyone’s afraid of the dark. It’s a powerful, primal thing, an instinct born long before any of us were created. In the dark, anything could be waiting. A ravenous rahi, a roving Rahkshi, Karzahni or Irnakk or Tren Krom or any one of the other nightmares of legend. But now we know there’s nothing waiting for us in the dark. Nothing at all. And somehow, that makes it even more frightening. ___________________ In this alternate reality take on the Bionicle story, the Great Spirit Robot was mysteriously shut down shortly after Teridax took over. In the wake of this second Great Cataclysm, lightstones and heatstones begin to dim and die throughout the universe, dooming its denizens to a dark, cold demise. Metru Nui – with lifegiving light still seeping through the sun holes overhead, and its cold streets heated by the fires of the Great Furnace – becomes the last bastion for the Matoran species. But when the city’s Toa depart to rescue Matoran still trapped out in the dark of the dying universe, they leave the populace vulnerable to the machinations of an unexpected enemy, and return to a city they no longer recognise… Work on Embers began in August of 2022. During that time, I was writing for my Farewell To Corpus Rahkshi collaboration, which put me in a nostalgic, inspired frame of mind, motivating me to finally act on some story concepts I’d been toying with for a long time. Embers was originally envisioned as a trilogy of three “books” that I expected to be ready for release sometime in 2023, but the story ballooned massively in size and scope as I began work on it, expanding to six instalments instead. Due to my nasty habit of starting projects, getting overwhelmed, and not finishing them, I was determined to fully complete a first draft before I began posting anything. I felt that being able to go back and revise the story as a whole would also allow for a more cohesive and consistent narrative overall. As I post this teaser, I’m finishing off the first draft of Book 6. While I’ll still need to carry out a few editing passes (and probably completely rewrite some parts I rushed through), I’ll absolutely be in a position to begin posting chapters sometime later this year. This is by the far the biggest project I’ve attempted and actually followed through on, and I’ve already got ideas for a possible sequel trilogy if the story is well-received. Keep an eye out on the Epics forum for the official release in the coming months.
  23. I think I've got to give my pick to Mazeka's Swamp Strider. It's pretty much the only vehicle in Bionicle's run that didn't have wings or wheels, which helps it stand out. The design is solid and sturdy, and it has the best take on the Zamor launcher of any set. Honourable mentions go to the other three vehicle sets I owned: the Kaxium, Thornatus, and Jetrax.
  24. From what I understand he's insanely busy, so I imagine he doesn't have much time for that sort of thing.
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