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Ford

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Posts posted by Ford

  1. Got skull warrior, he's pretty cool. I'm appreciating the villains more as I stack them up side by side. Anyone have a problem with removing the tan pins from his hands? I can't seem to do it :P maybe I'm just weak

    If you look at the hand you should see a small notch near where the axle can go in. Try working a thin object in there or use your fingernail and see if you can pry it out. At least that's what I do when a problem like this comes up for me.

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  2. I'm surprised to see something like this on BZPower at all, let alone on the front page. Still, I just want to see the pictures first.

     

    But I want to learn more about 2016 stuff...closer to 2016. I want to learn more about this year's story first.

    Same here. It's bad enough that this list comes after the official release of the summer sets, but now we have more to look forward to just too soon, in my opinion.

  3. Long answer:

    Usually, I start off by thinking of a personality. My first questions are:

    "How would this character's personality reflect their design? Is this character prideful or relaxed? Evil or good? What element does their personality correspond with?"

    More questions come up, but an idea comes to mind. For this example, I'll refer to my self MOC, as it's the easiest example I can think of. Pictures can be found here.

    This character reflects my own personality traits while also reflecting some of my physical traits. I'm a small person, in size and weight, so I used that to make a smaller body shape for this MOC. I also decided on using the element of Sonics, as I am musically inclined, but I used the accent color of light blue instead of the usual reddish-orange because I like the color blue (and my eyes are blue). The claws on the back also help to reflect the element in the design, acting as tuning forks to draw in sound to be used as elemental energy.

    I went mostly with smooth texturing, as I prefer that design, which the use of CCBS helps to create (and I'm NOT using Inika torsos or sockets anymore; I've broken too many that I cannot use them without something falling apart in my hands). I gave him long legs because I, in real life, have longer legs in comparison to my body structure. 

    In making MOCs, I usually make every bit a part of the personality. If the character is, say, strong and easily angered, I make the torso and limbs reflect that by providing some bulk. In my example, the character has a thin body structure, which indicates that he's fast but also has some strength behind him. One could say that the size and smoothness help him in being aerodynamic.

    Overall, I'd say to practice with layering and coming up a bunch of techniques that suit you. In other words, build your own style; try not to copy someone else and say you're done.

     

    Short answer:

    This is a question that is not easily answered in just a few sentences. It takes practice and it all depends on what you want to make.

  4. I thought at first that the arms were rubbery, so the could posed in any direction needed, but I am less of a fan now that I know they are pre-posed. I would rather just stick with the good old mini-figure arms instead. (Or mega bloks.)

    I'm with you on this. At first glance they look like a nice idea, but the video made me dislike it. I'll just stick with the usual arms.

  5. Nice update, but there are still some obvious mistakes. I never thought I'd ever say "obvious mistakes" in a sentence regarding a Lego website page, though. Mistakes like the ones that have been found on the website both now in the past should never be there in the first place, and I really shouldn't expect mistakes to happen like they did here.

    All of this aside, I'm glad these bits have been added to the site. Maybe people can stop complaining about the world building and enjoy the year's story for what it is.

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