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Jesse Pinkman

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Everything posted by Jesse Pinkman

  1. IC: Karmine Madoc - Obsidian Outpost ("Hey, kid. I'm putting together a crew.") Well, I'm really not sure what to think at this point, except for the fact that Ko-Wahi is bloody cold. It doesn't really seem like there's many people at this outpost, which is a bit strange, because as I remember, this was supposed to be where the Outsiders were camped out. Completely impulsively I open the door without knocking, praying to Mata Nui that it's a little warmer inside. It isn't, really, but the wind's gone, which is nice. And then inside is apparently the people I'm looking for, including Quoribay. Everyone seems nice enough, especially for the people Quoribay usually tangles with. I place my launcher by the door, rubbing my hands together and looking around. "Well, hello! Sorry I took a while, last client wanted me to escort them home. Everyone have a safe trip?" I smile, closing my bad eye to get a better look at the fellowship that had assembled. OOC: @Nato G@BULiK@oncertainty@~Xemnas~
  2. IC: Ela Latos - Bar in Nokama Port Ela leaned forward, the large Lesterin instantly interested in the proposal. "...Do tell." OOC: @Krayzikk
  3. IC: Ela Latos - Bar in Nokama Port (making friends) Willhammers? Ela assumed by the context clues that this was in reference to herself, perhaps the specific discipline in which she'd seen her engage earlier. The offer of her help satisfied Ela, allowing her to move in for the question: "...Would any of those that accompanied you, perhaps participate in a friendly contest of strength? In fact, would you?" OOC: @Krayzikk
  4. IC: Ela Latos - Bar in Nokama Port Ela smiled properly for the first time in the conversation, unintentionally looking quite uncomfortable. Then she asked of her own home. What do I remember of Seprilli? A good question. "...A lot of Seprilli feels as if I'm recalling a dream. I remember the ocean waves, and the bartering and drinking. The taste of the ale, for example. I speak ill of the Skakdi but I seem to remember many of them settling there somewhat peacefully. Zakaz, conversely, is blurry but also quite vivid." Flashes of past moments rang through the Lesterin's mind as she spoke to Kiyaku. "I do intend to visit again. Perhaps soon. But of course...unfinished matters here should be attended to, first." OOC: @Krayzikk
  5. IC: Ela Latos - Bar in Nokama Port "Aye." Ela nodded in affirmation, head tilting at the mention of the Chaotic Six. Had they visited Kiyaku's people too? "My race are more familiar than others with the Skakdi...from what I remember of my home, it was quite close to theirs." Her eyes closed, in thought. "I mention them because their culture necessitates warfare without practice or purpose. Some seem to derive pleasure from it." She did shirk away from the idea that perhaps she wasn't so different in that way. "...The Skakdi seem to be your people's opposite. They partake in cruelty, using combat to vie for power without using the crossing of blades as a higher purpose, as a pursuit. It is...hedonism, I suppose the word is." Ela's eyes opened. "My point, I think, is that your people are unique, even here. It is quite a privilege to have met you. I hope you don't mind me saying that." OOC: @Krayzikk
  6. IC: Ela Latos - Bar in Nokama Port "Organisation of combat to that degree...turning it into a simple demonstration, a practice..." The woman pondered the idea. "...That training is for nought without testing the warrior's mettle proper." She decided, meeting Kiyaku's eyes again. "That said...the level of dedication to the art is something I haven't often seen. Have you ever met the Skakdi?" OOC: @Krayzikk
  7. IC: Kenji - A Rat Among Hounds Kozu. You have long since forgotten what it looked like before the darkness came to ruin it. Fursic turf. You sneered at them once, your brother and mother even warned you might have to cross blades with them in the event you'd actually be called out to do anything of worth. The Rahkshi beat you to that one, and here you are now. Among their bones and ruins. You inherited land, just not the land you wanted. You hear hissing and stomping somewhere near the building you're crouched in. The smell of moss and rot hides your own stench, and the rubble and rock is of no interest to the dark servants on the island with you. You are free to fester at your own leisure. Something pricks your ears, among the now distanced snorting and unholy patrolling outside. No, this sound is inside. With you. You stir from your rest, aching bones and muscle stretching and mustard eyes creaking fully open. You often wish you'd packed an Arthron before you'd departed, but then, you weren't exactly brimming with time to spare. What you had was enough, technically. So you instead rely on your bare ears, crawling in the dark along the cracked and wet stone. There it is again. Sniff and scamper. Sniff and scamper. You slowly drag yourself closer, your knees scraping gently against the floor. You creep, patiently. Then, something rewards that patience; a slice of light pokes itself through a crack in the keep wall, illuminating brown fur, and gleaming tiny teeth. Small red eyes meet your own. You take a moment to admire the other glimmer of life in the room with you. A stone rat. Even the rahi of this island seem to have largely died out or vanished, and now only the bottom feeders remain. It is likely quite hungry. Ordinarily, you would consider offering it some food, or perhaps even attempt to play with the creature. But your own stomach rumbled. Your aching hands feel your ribs. You were the hungrier parasite. The rat sniffs the floor in front of you both, arms twitching and scratching at itself. Itself seems unsure of what to do. Then there's a moment of realisation in the tiny beast's head. You too, are flesh and blood. Before the rat had a chance to launch itself at you, you strike first. Hands close around the creature's body and it screeches as you squeeze it tight, one hand snatching your shattered shortsword and the other pinning the rat to the ground. A small gush of liquid blasts from the rahi's neck as you sever its head with the remaining edge of your dirty metal blade. Its squirming ends quickly. It twitches for a minute or so, as you wipe the blood and some of the dirt from the blade with your withered kimono, and then it stops. Once again, there's silence. The Rahkshi, as usual, ignore the bottom feeders on the island.
  8. IC: Ela Latos - Bar in Nokama Port "I don't see it that way." The Lesterin finished the rest of her drink, tempted to order another but deciding against it for now. "Your land, Dastana, is it one that values combat highly?" She leaned forward. Her faux Mahiki fixed itself into a look of deep interest. OOC: @Krayzikk
  9. IC: Ela Latos - Bar in Nokama Port "Learning. Hmm. It seemed more than that." Ela mused, a glint in her burning eyes. "...But no matter. My kind...and the Skakdi, we have only just begun to remember our home. It is as you say - different but similar. I think I prefer it here." She leaned slightly on her chair. "A sword among purses finds itself blunt." The Lesterin finally said, with a satisfied smile. OOC: @Krayzikk
  10. think there's a geezer with a greek letter name that might want in on this
  11. IC: ??? - Bar in Nokama Port "An honour to meet you, Dastana." The woman's smile wasn't quite friendly, but it was respectful. Kiyaku would get the sense she meant what she said. "I am a traveller in these lands. Ela Latos is my name. I would prefer you just call me Ela." She sat as invited, placing the drink she'd ordered on the table with her left hand, opposite to Kiyaku, taking another gulp. Her stubby thumb drummed against the table as she leaned forward. "I apologise for not greeting you earlier." Ela's fiery eyes were curious, still softly sizing Kiyaku up. "You seemed...busy." OOC: @Krayzikk
  12. IC: ??? - Bar in Nokama Port "...Not formally." The being responded, drinking about half of the tall drink she'd ordered with seemingly no difficulty, wiping her mouth with the back of her hand. Le-Matoran ale, she had to say, might even top the alcohol she had fleeting memories drinking in Seprilli, in taverns and pubs not unlike this establishment. "So, let us meet now." She stood up, her already impressive height even more obvious as she slowly walked over to Kiyaku, offering a hand to shake. OOC: @Krayzikk
  13. made a profile for kentoku, technically a clan as well but it's not one anyone could join.
  14. IC: ??? - Bar in Nokama Port Not far from Kiyaku sat a tall woman, another foreigner but nowhere near as fresh to the scene. The Dasaka may well notice a pair of orange eyes peering over at her, from behind a tall drink. OOC: @KrayzikkHiya.
  15. The Boydem Ela Latos Species: Lesterin of Air A detailed description or image (MOC courtesy of Grav): Ela is very tall, but also less gangly than most Lesterin, her build actually starting to resemble a Toa in bulk. Most of Ela's armour (and her Kanohi) is a sacramento green, with her armour's shoulders jutting out 6 inches, engraved in elemental markings. Her armour accents, and limbs, are red, with her eyes being more of a fiery orange. Her crest consists of two small upright blade-like pieces on either side of her head, pointed slightly backward, resembling pointy ears. Her sword sheath is affixed to her via a harness around her chest and shoulders. She is notably missing the tip of her left thumb, luckily not her dominant hand. She has a very awkward smile. Gender: Female Powers and/or weapons: Great Pakari, albeit one shaped like a Great Mahiki, allowing her intense strength. Has the innate Lesterin of Air abilities such as enhanced speed and capability of holding her breath for extended periods of time. She's physically fit in addition to the strength already granted by her Kanohi, and is a fierce hand-to-hand fighter. She also has a well built longsword on her back, which she is skilled in using but doesn't tend to rely on. Weakness(es): Easy to goad, and has a complete lack of understanding as to when she's out of her depth. Has a chip on her shoulder when it comes to Toa, and wants to challenge one, regardless of the circumstances. Her dexterity is slightly hindered by her missing left thumb, although due to training this is rarely more than an inconvenience. Alignment: Neutral Good History: A traveling warrior, Ela is said to have left Seprilli, after becoming bored of the same old sights and finding Zakaz a fruitless endeavour due to the species' disinterest in self improvement, to put it lightly. Instead, the Lesterin traveled to Mata Nui, hoping to find new challenges and experiences on the mysterious island. This was a good while ago, however, and only as of late has Ela begun to remember where she originated from. Regardless, her origin changes nothing of her pursuit, and she continues her journey unfazed. Personality and traits: Ela as a person is sometimes difficult to know. She's sometimes quite blunt, not really understanding the need to dress truths up or sugarcoat things, but more importantly her strive to be the best martial artist can consume all other social pursuits. She's also a struggler outside of combat, finding it difficult to make meaningful connections outside her discipline, leaving her largely solitary when confronted with insecurities or any other incident. All this might frame Ela in a worse way than she actually is. She does have her own sense of humour and is a good natured person, her set of morals usually overpowering her addiction to combat when it matters. She, perhaps oddly, also enjoys poetry, and offers short poems to opponents or friends occasionally. --- Jalal Ira Species: Toa of Stone A detailed description or image: Stocky, broad shouldered and large with a slight hinge in his posture, in some ways resembling Pohatu’s stature. His hands are calloused and covered in light scars, and his red eyes seem to be permanently narrowed, with some slight bags from lack of sleep. His armour and mask are a burnt-orange (think ‘01) with dark grey accents, feet and hands. The armour itself is well kept, with some neat carvings for his name and rank in the Sentinels. He doesn’t wear his dirty bronze Sentinel badge on his armour, and instead keeps it stored next to his ledger in his bookbag. Doesn’t have the look of a cop one bit. Gender: Male Powers and/or weapons: His original profession was as a stonemason, and as such has a rich level of understanding of the use of stone in buildings and sculptures, with a precise eye for details and measurements that made them an asset for his firm. He was an extremely promising mason but these skills were taken into a new context when he was given the powers of a Toa, allowing him unprecedented and strong control of his abilities, his understanding allowing even more elaborate expression of his elemental powers. As a Sentinel these abilities did not dwindle in spite of no obvious formal practice, and Jalal became a strong fighter in his own right, his hard labor conditioning allowing him stamina and strength and his sharpened mind allowing him the ability to learn a fighting discipline that was practical, very quickly. He wears a Great Kanohi Kiril which gives him the power to regenerate inorganic matter, something he uses often to maintain his weapons, one of the last real dregs of his creative outlet. His Toa Tool is a short sledge-style hammer held in one hand, not too dissimilar from the hammer he used to chisel with as a Matoran. It was designed specifically for Jalal, and whilst still suitable for stonework it works even more effectively at subduing violent criminals with his swinging arm. He also carries a large Khopesh sheathed on his back for instances where blunt force is unlikely to cut it (no pun intended). For ranged instances he carries a sling that he can produce shaped stone for to throw at an enemy, though he tends to produce ammunition in advance that he keeps in a sack by his hip. For his duties he carries a ledger in a bookbag slung over his torso, which also serves as a sketchbook. He writes meticulously but unless pertinent to an investigation he refuses to show others. Weakness(es): Whilst possessing great muscular strength Ira is not what you’d call fast in combat, tending to plan ahead to circumvent this. Not particularly a people person and has been known to rub roughly against some of the other Sentinels as a result, leaving him with functionally few allies. He has mild hearing loss from working from a young age, although not severe. Alignment: Cop History: Born and raised in Po-Koro, Jalal was brought up in a family of masons, and was a prodigy. His early sketches and designs, even as a teenager, were works of art, and his dream was one day to redesign the Turaga’s home exterior into something that would be the island’s envy. Unfortunately, years later, before he could finally propose this idea, thoroughly planned and conceptualised, he was “blessed” with discovering a Toa stone buried in the foundations of a building his firm was working on. He was instantly transformed, his height and size increasing, and a new power awakening inside of him. This was initially hailed as a blessing - the prodigy being gifted with a new wellspring of power to achieve his dreams. But for Jalal, this was an unnerving process. To use his abilities for his creative aspirations, this felt perverse, wrong. His role in the universe had been altered, and he became so depressed that he actually fell ill, being tended to by his family. For a month, Jalal stressed over this shift in the cogs, and he began to notice things about the structure of his home city that unnerved and caused disquiet in his heart - things and people very very out of place. As a young man, with a sure focus in his future, these things had never occurred to him, but now spinning out of place they never left his mind. Weeks later he made a letter of inquiry to the now Akiri - Hewkii, to enlist as a member of the Sentinels, to which Hewkii responded with confusion but approval if that was to be Jalal’s wish - having known his excellent mind would be an asset on the force. The solemn Toa began his career afterward, making great success despite not becoming too popular with his fellow Sentinels, and eventually being “entrusted” with the duties of an investigator after Hewkii stepped down, in truth something of a punishment as this was the job most of the Sentinels dreaded. He made acquaintanceship with Muir shortly before his and Hewkii’s departure. Jalal’s time on the force made him even more reserved and his true feelings and thoughts remain only known by himself. One could make the judgement, however, that this job was his self imposed duty, not done out of any wish or enjoyment. Personality and traits: Curt and reserved. He articulates himself very well when he feels the need but does not abide small talk or conversation - he tends to shut himself in an office and work long hours. Extremely sensitive to details and stimuli, and can recognise patterns despite not always wanting to. From childhood has had an irrational fear of the cold, and to this day has recurring nightmares about freezing to death, although the fear has lessened as he has grown. Excellent analytical and problem solving skills and has a photographic memory. He finds weapon maintenance, as well as working with tools, therapeutic. He tends to remain still more than fidget or pace. --- Karmine Madoc Species: Toa of Gravity A detailed description or image: Slimmer end of average in build, slightly taller than your average Toa. His most notable feature is his cloudy blue right eye, marked with scarring around the socket. His other eye is grey in colour. His armour is matte black with violet highlights, trim, hands and feet. Gender: Male Powers and/or weapons: The Toa possesses normal control of gravity as any other Ba-Toa, along with his favoured Kanohi, a Great Mask of Scavenging disguised as a Great Elda. This mask essentially means that, whenever anyone close to Karmine dies, he’s able to absorb their power and grow stronger. Having done this a few times in the past, Karmine’s natural strength and power is higher than most, though not to an absurd degree, perhaps only 1.25x the average. To not arouse suspicion, he tends to keep this power advantage under wraps when possible. Although he’s been tempted to exchange the mask for something less close to his bad habits, something subconsciously keeps him from doing so every time. He carries a short bullpup diskette rifle slung over his shoulder that fires sharpened metal discs, with a few spare mags in his belt. As for other weapons, he has a pair of butterfly swords he keeps sheathed on thigh straps, the handles of which can also be used as knuckle dusters if blunt trauma is so required. Weakness(es): Karmine only really has one eye, the other is virtually useless, the vision in the eye being blurry. Although the Toa has trained so that the lack of depth perception isn't as much of a bother, he still has a blind spot that can be taken advantage of. He suffers from bloodlust and can be overcome by an uncontrollable urge to hurt others when in intense situations, and this can be manipulated against him. Alignment: Reformed Good History: Karmine seems to have been part of the Toa Madoc, a small team somewhere else that went missing in action mysteriously, with only him returning. After arriving on Mata Nui he began to enlist himself with the shadier crowd in places like Ta-Koro and Le-Koro, making something of a name for himself as a general crook and mercenary, and ALLEGEDLY as a hitman, although he refuses to speak on this until he has legal representation. Apparently, he’s on the straight and narrow now, having found solace in religion and deciding to hire himself out as a well and proper bodyguard, in an attempt to steer himself away from the pursuit of blood he once participated in. But now a new job is on the horizon, from an old friend that perhaps knows him a bit too well, and only time will tell if Karmine can keep himself steady. Personality and traits: Whilst a reliable combatant and a somewhat friendly, if quirky, individual, Karmine has a natural lust for blood and violence that he has to keep under control and this can surface in something close to an alternate personality, although it’s really just his urges taking over. Aside from this, he is allegedly quite religious and frequently prays to Mata Nui for his apparent many sins. He has a soft spot for Muaka and Shallows Cats as he used to have a Shallows Cat named Stuffy who died years before. --- Solan Iudex Species: Toa of Plasma A detailed description or image: Solan looks like if a Kaiakan copulated with a Toa and had a homeless Lesterin raise the baby. Which, for all anyone knows, could be true. That’s to say he’s wider and scruffier than his peers, perhaps a little out of shape but with assured strong definition that tends to show itself even more in combat, and scruffy black stubble with grey spotted periodically. His mask, the Kadin, is unusual in appearance due to the pair of curved blade-like horns on either side of his head, the tips pointed upward. Cleanliness wise, he’s pretty awful. Nobody’s really been able to pin down what he smells of but it’s nothing good, and the dirt and grime especially stains his natural orange and white armour, turning it into more of a burnt orange and grey colouration. His natural eye colour is a dark azure, which tends to glimmer into a surprising bright sky blue when he activates his powers. He generally wears a dirty white poncho covering unseen clothing underneath, and a similarly filthy white pair of padded fabric trousers below. Gender: Male Powers and/or weapons: Solan has all of the elemental abilities that a Toa of Plasma would, with an aptitude for ranged attacks and understanding of how to use said abilities to augment his martial arts style. He possesses a Kadin, Mask of Flight, which he uses in his unique blend of strike and throw based fighting to become an exceedingly dangerous foe even in his somewhat dilapidated state, able to both close the distance and keep it closed until he has his way. He really doesn’t seem to carry much else, besides a seemingly endless pack of smokes he brings out from his poncho occasionally. Weakness(es): Without mincing words, Solan’s brain is not in the best state. Years of beatings and impacts have made him forgetful and somewhat rash, and piled in with his undebatable sad state from his departed wife and unfulfilled life, he is not particularly disposed to making any of the right decisions. On top of that he is a bit past his prime, being at his middle age with poor health choices. Alignment: Good(?) History: Once a revered Toa warrior and hero, the changings of time and subsequent injuries have left Solan’s life an utter mess. Having lost his wife due to his immense issues and financial problems, Solan has found himself a wanderer, unsure of what purpose to fulfil and unable to keep a steady job. He aimlessly searches for a new spot for himself, and perhaps a paying job. Personality and traits: As mentioned, Solan’s mind is quite beaten thanks to his previous injuries, and as a result he’s very forgetful and sometimes even easy to anger. He has a good heart, arguably, although his morals of late have shifted to fit the situation he’s in, perhaps due to desperation. He loves smoking. --- Ozkkar Seprillian Species: Skakdi of Earth (Zakazian) A detailed description or image: Ozkkar, compared to his Skakdi brethren, is quite short, much to his chagrin, maybe even half a foot below his peers. This means Lesterin especially tower over him. He is built average, with particularly protruding spines going from his head to his back and even down to his elbows making him look like some sort of angry porcupine with glowing white eyes. He looks perpetually aggravated and his reliance on imported caffeine goods makes ever the more twitchy. He has a few small white scars around the palm of his right hand and one by his temple, and he sometimes wears a pair of protective square protective goggles in combat to shield his eyes from his weapons. Gender: Male Powers and/or weapons: Ozkkar possesses the same powers of Earth that all Skakdi do, requiring another Skakdi to use it in tandem with or needing to channel it through his weapon. Ozkkar also has heat vision, although he has to take his aforementioned protective goggles off if he wants to use it. His primary Skakdi tech of choice is a pair of seismic claws, (similar to Nuparu Inika’s claws in G1) that attach to his fists and when the prongs sink or slam into the ground, can be used to create tiny tremors beneath his opponents which can send them off their feet, and with more focus Ozkkar can create stronger tremors, although nothing close to something a Toa of Earth could (Foreign tech approved by Krayz). His other technologically advanced weapon was a hand down from his mother, a hand-and-a-half sword most notable for the button by the hilt that activates an electric current through the blade, with the handle made of rubber to insulate against shocking him. The weapon is quite big for Ozkkar but he carries it all the same on his back when out adventuring (Foreign tech approved by Krayz). As is common for Skakdi, Ozkkar also carries a large revolving najin powder pistol (double action) that he keeps strapped on a shoulder holster, with extra rounds on a belt around his waist. He also has a vacuum flask that he tends to keep hot coffee in, in a special compartment in his belt. Weakness(es): The most obvious one is the height and reach disparity between him and most other beings in and around mainland Zakaz and Seprilli. This makes hand to hand combat not his strong suit, although he's not unlikely to try. He's also hyperactive and quite easy to set off what can get him into bad situations with people much bigger and stronger than him, and his caffeine dependence makes this problem worse. Alignment: Chaotic (???) History: As any Skakdi bearing the name Seprillian would tell you, being born on Seprilli has a lot of drawbacks. Ozkkar was born the only child of a lowly female mercenary and a male dock worker, though he was mostly raised by his father. His mother and father met when his dad saw her fighting one of the Lesterin on an oncoming boat for unpaid wages, having to be held back by three other Lesterin. She, of course, left out the part where she'd failed to stop one of the shipments from being stolen whilst they were at another port because she was so inebriated. Ozkkar's mother's side of the family was in fact mainland Zakazian in heritage, although they'd settled in Seprilli a few generations ago. Her choice of job and weapon, the hand-and-a-half sword that Ozkkar himself would use, was somewhat celebratory of this. His father was a tinkerer, however, and something of an insomniac, so when Ozkkar's mother wasn't around he'd often show the young skaklet the devious tools he'd been working on as of late. Eventually his mother passed on, apparently killed by pirates at sea, although the surviving Lesterin crew said she'd felled a good dozen of them before they got her. The only thing written in the will was "give the kid the sword". Ozkkar's dad took the news hard, and for the rest of his life retired to his workshop and away from the dock working. Ozkkar took up the trade of a mechanic, although his mother's exploits still intrigued him and he began to become prone to many of the more impulsive and erratic behaviors that she was, his small size making him a magnet for people wanting to start trouble - to which he easily obliged! He still works as a mechanic to this day, although semi formed fantasies of travelling to the mainland and making a name for himself drift in and out of his head. Personality and traits: Very much both his mother and his father's son. Quite easily agitated and almost constantly hopped up on caffeine, with the added bonus of temper issues make him somewhat easy to goad and taunt. Ozkkar also has an interest in contraptions and tech, and often tinkers without asking. Because of his mother's death, he has a very strong fear of the ocean. --- Kenji Kono Species: Dasaka (Menti) A detailed description or image: Worryingly thin, his body hidden beneath his dark azure tattered robes, the cyan accents once present completely faded. The usual shining crystal armour the Dasaka is most known for is also hidden below, and he doesn't appear to wear much of it in the first place. One of his bottom teeth appears to have been knocked out, and others may be on the way to follow. His eyes are a sickly, mustard yellow, with his armour having faded to a purpleish-grey from the dark violet it used to be. He usually wears a straw hat when he has to be in public places. Gender: Male Powers and/or weapons: Experienced most in the Soulsword Discipline, allowing Kenji to manifest a physical blade in his hands, modeled roughly after a typical Menti tachi. His Kanohi is a Great Jutlin, a cursed mask he does not see fit to remove, and also giving him the ability to rust and decompose inorganic materials within his sight. In addition to his soulsword ability he carries a broken shortsword still in its scabbard, and a handful of metal darts hidden within his tattered robes, as well as a metal canister to fill with water. He wears little armour, and is very flexible and acrobatic in spite of his physical condition. Weakness(es): Despite being an excellent warrior Kenji is exceedingly open to mental attacks, having disregarded mental preparation in his early years and leaving his mind inadvertently open for assault. In addition, whilst his agility is excellent his lack of armour means he is easy to maim or kill if hit. He's also not a talker, making his vagabond status ever the more dangerous. Alignment: Chaotic Neutral History: Kenji Kono was originally born to Akane, Toroshu of minor clan, Kono, as its second born male after his older brother, Kane. Kane and Kenji were actually twins, an unbelievably rare occurance in Dasaka clans, but Kane was the older brother by a few minutes or two, so he was named First Son and trained extensively as a Sighteye and a Soulsword. Kane immediately gained recognition for his incredible tactical skills and cunning, and as both Kane and Kenji were sent off together, they were forced to train with each other and became fierce warriors in the process. Kenji was less popular than his brother, lacking his natural head for tactics and leadership skills, but Kane had always asserted that his younger brother was the more talented swordsman, and Kenji was also a natural survivalist and woodsman, often being reprimanded for being distracted by nature during training. Clan Kono was a minor one, and a vassal clan for the Umbralines, so Kenji's lower status meant he was relegated to serving as a bodyguard for their high ranking warriors whilst Kane was allowed special privileges as a First Son, earning valour as a general, out across the Archipelago, and seeing the sights that Kenji never could. Over the years, this jealousy, and Kenji's deep rooted belief that as a better warrior he should be in Kane's position, bore fruit to an unforgivable plot. During a feast at their ancestral home, Kenji had attempted to poison Kane's sake, attempting to put enough in not to kill the First Son but make him seriously ill. However, having been worried for his younger brother leaving suddenly, Kane discovered Kenji's plot and was so shocked, he was unable to speak. In a panic, Kenji activated his Jutlin, rusting his brother's armour to the point he was unable to properly move. Only intending to flee the house, Kenji was caught by his mother and Toroshu, Akane Kono, who was disgusted by his vicious and dishonourable actions. Intending to have him arrested, Kenji miraculously struck first in a panic, killing his own mother in a single strike, and several of her retainers in quick succession, breaking his shortblade in the process. Now feverish and hazed, Kenji sought to erase all of his mistakes, setting the home alight, along with every member of his clan. As most had long been drunk from the alcohol, it didn't seem anybody escaped the fire, though Kenji never stuck around to check the ashes. Now the Kono clan is all but extinct, and Kenji continues to survive regardless, though even he is unsure why. Personality and traits: Not many have seen Kenji Kono in the flesh, not since the Kono clan's tragedy years ago. However, those rare few who have met him report him to be a shell of the young man he once was, comparing him to a ragged Kavinika. He finds no solace in anyone's company, and even those he has no conflict with, he is restless around. It's hard to say if he is bitter or simply guilty for what happened in the past, and those who ask do not get anything close to a satisfying answer. The one thing that he still retains is his love of rahi and nature, and that love seems to be a key motivator in his life, keeping him breathing. Eats ravenously. --- Extinct Clan: House Kono (Approved by Krayz) House Kono was a warrior clan loyal to the Umbralines, originally headed by Akane Kono who served as Toroshu until the clan's genocide, suspected to be caused by the jilted second son of Akane, Kenji. They held only minor lands in territory proximal to Umbraline turf, and said lands had largely been liquidated so to speak in the years after. The First Son of the clan before its extinction was Kane Kono, who along with his mother was responsible for making something of a name for the small clan in the several battles and skirmishes he led troops in. Kenji Kono is currently assumed DEAD, and the Umbralines had operated as such ever since the burning of the Konos' ancestral home.
  16. new here. common question i'm sure but where should i drop.
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