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Vahkiti Master of Time

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Everything posted by Vahkiti Master of Time

  1. XONAR likely wasn't able to pay for the domain this month. It happens from time to time. Rest assured, that the team is still active and well. Not dead, just somewhat.. delayed. Due to reasons that are quite well known off site regarding NYCC, and XONAR having a lot of extra school work to attend to, while the project is still alive, I'm not certain with our limited resources, that it will get off the ground anytime soon. The issues regarding NYCC will be explained in detail in today's episode of the BIONICLE Heroes Commentary on my group YouTube channel.
  2. I'll look into this issue and try and add the proper resolutions as well as making it not stretch Your attention is much appreciated. I must add that bugs or not, this is fantastic for a pre-alpha state! ...Also I am compelled to somehow find out what, if anything it inside that sunken hut. xD
  3. I've noticed a few bugs particularly with window mode and game resolutions. In windowed mode, I can't seem to click anything without the game thinking I'm clicking outside the window and pausing. Setting the game to 1280x720 on my 4:3 monitor causes the image to stretch rather than letterbox, and my ACTUAL resolution, (1280x1024) is mysteriously absent from the list. O_o
  4. I doubt they've even started on that... Though if you have started work on that... even a 30-second preview would be pretty exciting (since I'm a music buff). And you would be right about that. We never even confirmed that the music was going to be included at all since we do not currently have a music producer capable of the quality standards we wish to meet.
  5. Alright, a quick random update, while as XONAR mentioned, little progress has been made on the game itself as of late, I was just informed today that my Shapeways account has been approved for the use of full colour plastic for printing! As soon as I get an acceptable texture from Vrahno, I'll go ahead and order that backpack prototype, then a new Pakari if that turns out well. I am sorry for the delays on the game itself, but I personally have no experience with flash, and that just leaves XONAR who currently has a lot on his plate. If anyone else would be willing to fill in for him every so often, it would be greatly appreciated. As usual, we'll keep you posted.
  6. Wow, long time no see Tronec. Think you'll come back to BMP after this comes to be? We could sure use the help with all the eventual new content.
  7. MINOR UPDATE: It seems the Kickstarter failed at just the right time. Shapeways has gone ahead and introduced full colour plastic printing, which will almost halve the cost of the final products since we no longer require the use of dyes. It also means we can potentially add extra designs to the parts, and maybe even a MNOLG Pakari disk, and that we no longer have to simply estimate the colours, but can now exactly match them to 2001 parts. Since the material is currently in the testing phases itself, I had to sign up to gain access. I'll keep you guys informed. Also on the suggestion of one of our.. interesting posters on our seemingly dedicated TTV episode, XONAR is beginning work to set up a website for the game. To that end, we have decided that when enough progress is made, we'll be releasing the game episodically as Templar did back in 2001, and then ultimately the final complete product after the last chapter is completed.
  8. What you've provided sounds decent, but it's not as high a quality as we would be hoping for. If given the original samples, would you be able to make a more.. consistent mix out of them? The only other real option we had considered is finding somebody who could actually recreate the sounds since even Templar is missing a lot of the data. Definitely. That was the only file I had on hand, so i couldn't really get a feel for the remastering. In that case, I'll rip you the individual tracks and PM the files to you. I won't ask you to do a HUGE amount right now, but just name the tune, throw together a few seconds of sound, and hopefully everyone on the team can agree on the quality.
  9. What you've provided sounds decent, but it's not as high a quality as we would be hoping for. If given the original samples, would you be able to make a more.. consistent mix out of them? The only other real option we had considered is finding somebody who could actually recreate the sounds since even Templar is missing a lot of the data.
  10. Unfortunately that won't be possible, since we would have to take it upon ourselves to order massive amounts of parts off of Bricklink. That was part of SM's original plan to release sets, but it didn't exactly work out too well since we couldn't get a consistent supplier.
  11. You might have to ask JMMB of BioMediaProject about that one, since it's a topic that has been brought up before. Best I can recall, his explanation was that the game was only meant to run at 20fps, but never had a frame limiter programmed in. As a result, it tends to act like those old After Dark screensavers when run on a newer computer. I'm not sure if he ever tried to make a patch, but it wouldn't hurt to try and get a hold of him about it. Rest assured however that if he does make one, we will implement it. Which brings me to my next point; the game itself and the dialogue will all be based on BioMediaProject's real time save version of the game, which restores the original text, along with the original path of progression such as finding the backpack, and the aforementioned Tahu and Kahu cutscenes. The Pakari in the game will be... difficult. I say this solely because of Onua. In various scenes, he wears a different one, but as it stands now, I'm tempted to have him use the one seen in the Lewa vs. Onua scene throughout the game and pass off the Takua variant as a Noble Pakari. Boy, you really hit that nail on the head! We have been toying around with the idea of a Nights HD style classic mode for some time, along with the concept of scrapped minigames such as the "Search For Onua" for some time now. We thought it best however not to announce anything just yet, as we weren't certain if we could pull it off. Better rather to focus on the main game for now, and offer that as DLC later.
  12. It'd be cool if they could add in that Tahu cutscene that wasn't used in the revised 2006 version. You mean the one actually used in the BMP real time save version of the game which we're basing ours off of anyways? Yeeaaaahhhh. That one! I also vaguely recall that, originally (or maybe the concept went unused entirely), when you played your flute to have a bird come and get you, it would randomly choose a cutscene between a Kewa getting you or another bird (a Kahu, maybe?) getting you instead. This isn't present in any versions of the game I played - it's always been the Kewa. JMMB once tried to set up something where it could randomize the cutscenes, but it always froze after the not-supposed-to-be-used Kahu cutscene. Are there any plans for this, or are you just completely confused about what I just typed? Ever since the official 2006 release, the game has contained two files for this: KahuRide.swf, the original used for about two or three months back in 2001, and KewaRide.swf, which inexplicably replaced KahuRide sometime shortly before 2002. In my experience, swapping the file names has always worked for restoring one or the other, so whatever problems JMMB was having must have only been with his code. For originality's sake, we're likely going to use the original KahuRide cutscene and maybe clean up the map screen graphic a bit.
  13. It'd be cool if they could add in that Tahu cutscene that wasn't used in the revised 2006 version. You mean the one actually used in the BMP real time save version of the game which we're basing ours off of anyways? I think via Shapeways they will cost about $6 each not including shipping and the cost of dyes, hence why we were so anxious to crowdfund for an injection moulding machine.
  14. It's not canceled. We're just working out some technicalities before resuming work on the game and parts. Thank goodness As it stands right now, XONAR and I are currently working on retooling the box art. With that done, and all but the Templar Studios logo removed, I see no reason to believe the project can't pick up right where it left off sans the Kickstarter. I think I speak for all of SolisMagna when I say that we MAY have jumped the gun a little on that one.
  15. It's not canceled. We're just working out some technicalities before resuming work on the game and parts.
  16. Due to an unanticipated wariness of off-site fans, and the feedback they had to offer, we have temporarily cancelled the Kickstarter until we can get legal approval from LEGO. For the time being, we're going to focus on retooling the box art, however the project itself will very likely still remain active.
  17. We haven't set a deadline.. yet. one will probably have to be set once the Kickstarter page is live which leads me to... As far as I'm aware, no. Indeed not. XONAR is working on setting that up, but unfortunately, this requires an Amazon Payments account which I apparently am unable to set up myself because I'm Canadian. (..????) I've been focused on moving for the last couple of weeks, so I haven't had as much time as I would have liked to devote to this project. However, I'm somewhat settled in now and slowly getting back into the swing of things. I've shot XONAR a message via Skype asking for an update on that setup. In the meantime, as we've mentioned, there is a donate button on the top post which will link directly to XONAR's PayPal account. As usual, we'll keep you guys posted. EDIT: Hey look at that, we have a page 3 now! Woo.
  18. No, it hasn't been printed yet. I'm not sure when I'll be able to print a copy because of moving expenses this month. The prototypes always come out of my or XONAR's pocket.
  19. That's a possibility that we'll certainly consider! As for MNOLG II, it doesn't actually "need" as much love as MNOLG as far as remastering, but hey, you never know. I definitely can envision some really cool things we could do with it. At this point it depends on the success of this project, I suppose. Honestly, the only thing that really needs remastering in MNOLG II is Nixie's hut. After Templar lost the files, they were... haphazardly restored by the BZP community. Evidently nobody at the time had much of a sense of quality since the entire area is filled with jpeg artifacts and may or may not actually be an SVG image, I haven't checked it out in some time. Point is, it looks like poo and nobody but myself seems to care. EDIT: We're working on adding the UDD symbol to the front just as an extra little detail, but in the meantime, this is the FINAL render of Takua's backpack. Thoughts?
  20. It's not on Kickstarter, it's right on this thread. For some reason. It's here for the moment mainly because XONAR wanted to see if he could get a front page story here to generate some interest that way. After I get back this Monday, I'll probably help him put together an actual Kickstarter page as well as have a finalized render of the backpack to show off.
  21. But it predated the discovery of natural protodermis, so how could any version of that be in there? And antidermis is probably a late invention anyways, as mentioned in the other topic where this came up -- and how is it a life blood of Mata Nui? It's just a pool sitting there. As I said, likely very wrong. I was never too familiar with the history of the prototype.
  22. I'm probably very wrong on this, but could there not be antidermis in the prototype robot somewhere? I imagine the same life bloods that sustained Mata Nui were used in that.
  23. Favorite set: Nuparu Inika Game: MNOLG Comic: Ignition 5
  24. I can't say for sure why they changed his name, but it should be noted that in the code for BIONICLE The Game and in the save data, (at least for the Xbox version) Takanuva is in fact referred to as Takua Nuva.
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