@Peach 00: That sounds amazing. The only thing I disagree on is removing the gender-element part. I like the idea that each tribe has only one gender, but that's just my preference haha. :PEeeee, anyway I already planned out a whole story bible for a Bionicle reboot the other month. This is going to be long. (and possibly boring) Grab some snacks or something. *ahem*Millions of years have passed since the MU inhabitants moved to Spherus Magna and the Agori and Matoran have successfully integrated their societies. Everything is peaceful and the land is once again a paradise. Most of the old characters we know have died of old age. New Matoran have been created and new Agori were born.One day, all the villagers gather in New Atero for an annual sports competition! BUT… during the closing ceremonies, strange, evil creatures start attacking the crowd. They have powers that brainwash the villagers to join the ~dark side~. The Glatorans and Toa try to fight them off but to no avail.During the chaos, 6 Matoran, one from each village, happen to meet by chance and they help each other escape to safety. Now these six Matorans are a bit special. All Matoran have latent elemental powers yadda yadda, but these 6 are exceptionally skilled with manipulating the elements. (Not on a Toa level though, maybe a little past a Turaga’s skill)Anyway, they go back to their respective villages and find that these creatures, along with their brainwashed friends, are attacking their homes. It turns out this new baddie is trying to take over all the villages and rule all of Spherus Magna.The Turagas send away the six on a quest to find the fabled Toa Nuva at the Mountain of Champions. (Bionicle equivalent of Valhalla or Mt. Olympus) They would've send Toa or Glatoran, but the majority of them have fallen to the enemy. However, by this time, no one has seen the Toa in a very, very long time and many doubt they are still alive. But the situation becomes increasingly desperate so the Matoran set off. Tensions are high at first; they keep arguing on what to do since no one actually knows where the Mountains are. They bump into obstacles, monsters, challenges, but eventually they make it and become good friends along the way.Anyway, they reach the Mountain of Champions, which is a huge, beautiful fortress where only the best fighters and tacticians reside. They go through the hallways and find statues of the Toa Nuva…along with plaques stating that they have long died in various battles.Hopeless and about the give up, Axonn appears and gives the Matoran an inspirational speech, and they decide they won’t go down without a fight. They travel to the enemy’s base in the Black Spike Mountains, hatching an elaborate plan to infiltrate and take down the bad guy. (Even though they’re freaking Matoran, but hey. “You don’t have to be a Toa to be a hero” -Jaller, Garan)During the final confrontation, they discover the spirits of the Toa Nuva were actually inside them all along. Upon realizing this, they turn into Toa and save the day.…and Jiayi just gave Bionicle an RPG-isque plot. Yup.Some clarifications:[Matoran] The six Matoran would have personalities very close to their Toa Nuva counterparts. (except they are more immature and reckless) In a way, they are reincarnations of the Tahu and co.[Mountain of Champions] The home of heroes, thought only to exist in legends. It’s actually the base for the Order of Mata Nui! (Which is why the location is so secretive and no one knows where it is. Also, that is why Axonn happens to be there) [Villain] Some generic bad guy, I can’t think of an interesting bad guy. But he’s very evil and bent on world conquest.I’d keep the mythical qualities of 2001 so not everything is explained, (ex: How did those Matoran turn into Toa with no Toa stones or anything?! MAGIC, THAT'S HOW)Also the plot is simple, straight forward and meant to be written in a way so that people with no prior knowledge of Bionicle can tag along! But there will be subtle nods to past events/character for old-school fans. And even if the villain is generic, this was meant to focus more on the Matoran’s character development throughout their quest.I would actually plan this out over a span of 2 years, rather than fitting everything into one. Maybe have the first year's story end just when the Matoran find out the Toa Nuva have been long dead for suspense leading to the next year's story. There'd be comics, books and interactive web content. I'd aim for an "all ages" thing, kinda like Pixar movie story telling. (Simple yet deep, everyone can enjoy it) As for the sets, I'd keep them more "simple" and colourful like the 2001-2003 sets. (Wow, this post is 800+ words, it's like a short essay! xD)