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Parugi

Outstanding BZPower Citizens
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  1. Reposting Sloth from the old new BZPRPG ( ,) updated accordingly with the new stuff. And yes, Friar Tuck said I could carry over my Mask of Sloth.To the other Daedra -- I still intend on being part of the group, just so you all know.Name: Decaia (deh-KAI-uh.)Species: Toa of Water.Alignment: Neutral Evil.Gender: Male.Appearance: Decaia looks like a typical Toa of Water. He stands at seven feet tall, and wears a Faxon-shaped Mask of Sloth. He tends to carry his weapons on his belt, which has various pouches attached to it so as to allow him to carry smaller objects. Unlike the blue and silver armor of regular Toa of Water, Decaia has painted his armor dark blue and black to represent his darker nature, adding small spikes to emphasize the difference even more. He wears a deep, navy blue cape, clasped at his left shoulder and concealing the upper portion of his right arm.Personality: Contrary to the normal Toa of Water, Decaia is completely apathetic and selfish (and he's male, though that's not particularly shocking.) If it doesn't pertain to him, then it doesn't concern him. Decaia pays very little attention to the world or beings around him, blowing them and their problems off as if they were dust on his armor. He resents any kind of work, and as such does not always follow orders from whoever he happens to be working for at the time. His careless nature shows in his abilities -- while still skilled in the use of his powers, he only ever uses about two thirds of what he is capable of in terms of all of his abilities, be they physical, elemental or mask-related. A common nickname for Decaia among those he meets is "Sloth"; a perfect representation for his laziness and apathy.This attitude towards the world is a fairly recent development; a few years ago he wasn't nearly as callous as he currently is, and was far more willing to assist others with their problems. Since his personality change, however, the only concern Sloth has ever shown for anything other than his own being is for a blue rose that he keeps in a special case with the rest of his belongings, falling into a rage if someone so much as taps it, though no explanation for this has ever been provided.While in close proximity to his blue rose--I.E. while carrying it on his person--Decaia becomes completely devoid of emotion, seeming to become an emotional sinkhole to those around him.Powers: As a Toa of Water, Decaia can control the element of Water.Mask: A Faxon-shaped Mask of Sloth, which allows him to target a single being and instill either intense feelings of apathy and sleepiness upon them or cause them to slow down considerably -- literally making them sloth-like in terms of physical abilities as long as he is concentrating on them. To Decaia's knowledge, his is the only Mask of Sloth in existence.Equipment: Decaia wields a pair of tomahawks, through which he can channel his powers over water. He also carries a small knife, with which he tends to mark trees with the initials "DS"; though again, the reason for this behavior is unknown.Weaknesses: Decaia has several weaknesses. His apathetic nature stops him from fighting to the best of his abilities the majority of the time, even in the most dire of circumstances; this causes him to seem almost suicidal despite his attempts to avoid death. Further, while he is perceptual, he doesn's take small points of detail into consideration, considering them unimportant; this is something that could almost certainly be -- and has been, in the past -- used against him at any time.Bio: Decaia hails from Ga-Koro, which was his primary home village as a Matoran. A member of the Ga-Koro Guard, he was once a dutiful defender of the village, working alongside the other Matoran and Toa to fend off Rahi attacks; for his bravery during a particularly dangerous transportation mission in Po-Koro, he was awarded a Toa Stone and transformed into a Toa.As time wore on, Decaia continued his duty as a protector of the village; however, on one fateful day something around seven years ago, something happened. In a flash, Decaia was turned from a willing defender of Ga-Koro to shadow of his former self. His personality shifted and he grew more evil and lazy; at the same time, he began to care, almost obsessively, for a strange blue rose that never seemed to wilt. After messing up on one too many defense missions, he was forced to leave Ga-Koro, sending over the edge even further. Since that time, he has wandered the land on his own, avoiding work and causing trouble when he feels the urge to.Needless to say, there are more than a few beings who have begun hunting him for his crimes...Name: Raehn (ray-ehn.)Species: Toa of Iron.Alignment: Neutral Good.Gender: Female.Appearance: Raehn bears the standard appearance of a Toa of Iron -- she is 7' tall, with aerodynamic metallic gray armor and burnt orange accents. Raehn wears a Kakama-shaped Mask of Accuracy, on which she has installed a scope-like attachment, similar to those found on the Akakus of most Matoran on Mata-Nui. In addition to her armor, Raehn wears a belt that has various pouches attached, as well as a quiver across her back. She also tends to wear a black cape with a hood, along with a black sash that she uses to cover the bottom half of her face.Personality: A quiet individual, Raehn tends to keep to herself. She is very in tune with nature, tending to spend less time inside of the villages on the island and more time in the wilderness. She doesn't rememebr very much of her life before her appearance on Mata-Nui, though isn't very bothered by this -- her first priority is dealing with the issue at hand before turning to her own problems. Despite her quiet outer appearance, she possesses a very caring and justice-oriented spirit, seeking to protect the Matoran of the island from the dangers posed by Makuta. Lately, Raehn has found a certain joy in tracking down and apprehending crimincals on the island, becoming a sort of bounty hunter as a result. She is a very determined individual who absolutely refuses to give up on a job, even if it means going until both she and her target collapse from exhaustion.Powers: As a Toa of Iron, Raehn con control the element of Iron. Her biggest use of this is to create more arrows when she runs low on them, negating the need to draw from her quiver.Mask: A Kanohi Sanok, Mask of Accuracy, shaped like Kanohi Kakama and equipped with a scope to give her a greater range of vision so as to better make use of her bow skills.Equipment: Raehn's primary weapon is a long bow, which she typically has stored beside her quiver when not in use. She possesses a full quiver of arrows at almost all times, differing in type -- some are standard wooden arrows, others are made of metal, and more still possess specialized tips that can be lit on fire. When in dire situations or when low on arrows, Raehn uses her bow in conjunction with her control over Iron to create more arrows. She also possesses a long, thin knife for close range combat.Weaknesses: Raehn tends to work alone; as such she isn't very good when it comes to communicating with others, which, obviously, is a problem on the occasions when she requires help from another being. On top of that, she isn't nearly as good at short-range combat as she is at long-range; if you can pin her in a corner, then there is a very good chance that you will defeat her. Finally, her unwillingness to give up on a chase makes her remarkably easy to lure into traps, though the effectiveness of them obviously varies.Bio: To put it simply, Raehn isn't quite sure of where she is from. She is aware that she is a fairly new addition to the island, having only been on Mata-Nui for about five years, though she feels as is the place wasn't her original home. Regardless, she has lived a fairly active life since appearing; having taken up residence in Onu-Koro, she has become a practicioner of the bow, seeming to carry over a near mastery of the skill from her life before Mata-Nui, though this is partially related to her mask.As of late, Raehn has found herself more and more occupied with looking for and apprehending criminals on the island, using her combat skills to take them down as best as she can. While she is interested in regaining her memories, she is more concerned with protecting the Matoran and the island itself, forcing her on a seemingly endless life of policing the various Wahi.
  2. Who knows? Hopefully soon. If I had my X-Box I would let Kal know, but sadly, I do not right now.
  3. Eh; I wasn't keeping track of those, so I'm debating what to do about it. I'm probably going to just scrap it (keeping any used rewards, though) and hand out a new reward to everyone in celebration of the RPG's return. EDIT: GOSH DARNIT YOU CAN'T SUE REWARDS!! ;>>
  4. Indeed you do. >:obut regardless the alan-elithes fight is on my move now anyway so... But yeah. Also, just to clear something up for some confused people -- if you used a reward before the downtime to get a fourth character, you can keep the fourth character.In other words, literally everything in the RPG is as it was before the forums went off line. So there shouldn't really be any questions that need to be asked.
  5. Huh... well, I think I have a plan for a group of characters now after reading Emzee's post. And Cool-Aid -- contacting now.
  6. IC - Nostala - Shadowtangle: Nostala smiled as her attack connected, pushing away a moment later and coming to a spinning halt. From the light that the Rock Lion was projecting, she could see that Suicavel was gone -- again."He's losing his touch already," she said, planting the end of her staff on the ground and pushing herself to her feet. "Shame." She looked at the rest of the group, smiling. "Nice work; maybe it is possible to form a working group in this prison... Perhaps more current introductions are in order?"
  7. IC - Nostala - Shadowtangle: This again!? The thought shot through Nostala's head like a Muaka at the sight of a helpless Matoran. She had to quickly adjust to the situation as each event happened -- first she was blind, then she could see through the shadows via the light of the Rock Lion and Greel's torch. Another moment later, a very familiar being appeared behind the lion, quickly launching a blast of shadow energy as he did. Nostala's blood boiled with irritation at the sight of Suicavel. Launching herself forward, she swung her staff at the creature's midsection, putting as much strength into the swing as she could, while being careful to make it so that the weapon wouldn't hit the lion or Greel if Suicavel teleported.Considering she was an Artanian, that was quite a bit of pain headed towards the shadow beast.
  8. OOC: Ecketzal: !! Well.... all right. The decision to stay or leave is yours; I'll understand if you find you aren't able to. Just do me a favor and send me a PM if you decide to leave -- I'll need to figure out what to do with the Shadow Pokemon plot in that case. Uber: So long as they aren't drastic modifications, that should be fine. =) IC - Goldhawk - One Island: Goldhawk leaned back, surprised at the offer, though not entirely convinced of the Magma leader's intentions. "You raise several good points, all of which I agree with; compared to what I remember regarding the events with Groudon and Team Aqua all of those years ago, you seem like an entirely different person," he said. "Though I have to ask... If you have such a dislike of Team Rocket, why didn't you attempt to help us when they still controlled Hoenn? And how did to come to be that instead of Team Magma taking control over the region again once they were out, another, completely hostile group -- this Hojohsin League -- came to power?" Goldhawk paused for a minute. "I'm not sure if driving Team Rocket being driven out of Hoenn was such a good thing, considering the attitude that we've seen from the Hojohsin League at this point. As such, I want your word that you'll help Team Liberty against this group as well as Team Rocket if an alliance is formed.... and I also need to know what lengths you're willing to go to in your fight against them." IC - Kyle/Sonja - Goldenrod City: "I think we'll be fine as long as we recall Deoxys and Raikou," Sonja answered. "The Unown aren't around and to most people we'll just look like passing trainers; not to mention, with our TL IDs at the base, they won't be able to tell that we're part of Team Liberty, anyway." "Which begs the question of why we don't just leave our IDs at home every time we go on a mission," Kyle said absentmindedly. "To reiterate a question, though, where did the Unown go? I thought there was like, a gigantic crowd of them floating around Johto or something."
  9. Indeed, and I am glad to see you guys and the RPG back, as well. Also, just in case anyone is wondering, once you repost your character you can go ahead and begin playing again. I would start the game again, but as I can't post twice in a row... yeah.
  10. IC - Goldhawk - One Island: The corner of Goldhawk's mouth slipped into a very slight smirk, hiding his curiosity towards Maxie's words. "I guess you've got a point there," he said, sitting down on the chair that the Magma leader had motioned to. He set the briefcase in the sand. One of Maxie's attendants handed him a glass of wine; Silvermind observed as he gave it a careful look. Seeming to deem it safe, he took a short drink. "What do you need to talk to me about that you couldn't mention over the phone?" From the boat, the disguised Red kept an eye on the meeting through a pair of binoculars. He was ready to jump in at a moment's notice in case Maxie did anything. For the time being, it didn't seem like he would get that chance. IC - Kyle/Sonja - Goldenrod City: "So that's how you know this place so well," Kyle said, looking around at the area. "Glad you do; I haven't been here often enough to get a perfect grip on the geography." He looked at Thomas and Shekou again. "I take it we're just going through, then?"
  11. IC: Nostala was, needless to say, quite annoyed at the newcomer's arrival, especially considering she suddenly felt as if she had been frozen in place for a few months. The new distraction definitely wasn't welcome in her mind. Gripping her Protosteel bow staff tightly, she scanned the trees. "I can explain the plan more thoroughly in a moment," she said quietly to Rynekk and Plagia. "Especially since I came up with it. But yes, as Greel said, if you two -- especially you, Rynekk -- are willing to help, then this may turn out to be easier than we thought."
  12. New BZP is... interesting...

  13. Parugi

    Day Run Is Back

    Since I somehow got the posting thing to listen to me this time (for the most part), Day Run has been reposted. Yes, I am aware that I need to update the links in all three topics. And along with that, a few notes for people: -I am aware that the Events information is missing; I'm going to work on fixing that next week, when I'm back at my dad's house. The team list in the profiles topic is also missing; this was intentional, as I found it a bit redundant to keep the same list in both the discussion topic and profile topic. I may or may not add it back later; we'll see. -The RPG will, indeed, be continuing from where it left off -- meaning, in the middle of several things that were going on. I found it unwise to restart from the beginning considering everything that has happened. -In relation to the above, as I'm doing with ROTR, full-gear role-playing probably won't actually happen until Sunday or Monday, possibly later, as I'm waiting for people to get readjusted to BZPower before "officially" starting. In the meantime, feel free to get other stuff sorted out. -As players of ROTR know, I'm enacting several policy changes in both ROTR and Day Run over the course of the next couple of weeks. The first one will be posted probably on Sunday, in this blog, and will most likely be in regards to god-modding and will definitely have a section on character powers. Others will follow soon after, though they shouldn't have a huge effect on the game play itself.
  14. Day Run: The Garden“Greed? Greed drives us all – I can assure you of that. It can be observed anywhere you look – a merchant’s greed drives him to sell useless items to passerby; a congressman sells his ideas in an attempt to gain power over his nation; and in this case, a gambler threatens civilians to try and expand his empire as much as he can. Fortunately, he does not hear the bells that toll in the distance…”~Unknown The world was silent. The land was dark. The wind was blowing; the land was still. Rolling fields, shifting hills lay undisturbed. Large trees dotted the shadowed landscape, reaching upward, toward the vast maw of nothingness above. Save for the land, seeming to span on forever and ever, nothing lived. There were no animals, no people. Nothing. The earth shifted in several places. The wind rustled some branches, some vines, some flowers. A stream ran somewhere, unseen as it flowed on. Life was still; only plants resided within the garden...A cloud of green floated through the air, just above the grass. The tiny blades of life rustled as it passed. Whispers sounded from the thing, a multitude of voices neverending. Yet it did not live. It brushed against trees. It whispered to the vegetation around it, searching, seeking something. It passed above an upraised patch of earth; a pair of sunken eyes followed it. The cloud ignored the watcher. It was approaching what it sought. A soft thumping, growing ever louder... the beat of a newborn, steady and quick... the drumbeat of life, a sound known to all... the cloud was drawing closer...A faint glow appeared in the distance, a white light that pierced the darkness. The beat grew louder, stronger with each passing centimeter. The cloud approached it slowly, entranced. The trees began to whisper in response, returning the cloud's chatter. The beating came from within one of these trees; the front was slowly opening, the light growing stronger. Webs of matter crisscrossed against the opening, doing little to hide the light. The cloud felt... warmth... as it approached... that was unusual. Pleasure it had felt... the joy of death... the thirst for blood... but warmth... true happiness... this feeling was new...The beat grew louder. The cloud stopped, just outside of the circle of light that the heart was emenating; for that was what had been revealed to it. A heart was planted within the tree, totally organic, supply energy, blood, circulation to its host. And it emenated warmth, happiness...The trees continued to whisper. The cloud whispered back. Nothing else mattered to it as it gazed upon the heart....The world grew silent...The Yin-Yang Gauntlets. The Sword of Ybrus. The Eyes of Apheer. The Mask of Aru. The Necklace of Amerdal. The Rose.These seven objects floated around the Ringmaster, gold, silver, purple, green, black, red, gray, blue all mixing with one another, a whirlwind of color that engulfed the entire room. It was almost too much for him to take in -- the surge in power; the deepening of his knowledge; the memories that flooded his mind, threatening to overflow his senses. For a lesser being, it would be too much. They would break under the weight of the world, they would crumble beneath this increase in ability, this enflarement of the soul. But not the Ringmaster. He hung on.He could just imagine the world outside. A cascade of confusion and fear as the world crashed and burned around those on Kai-Nam, screams intermixing with gasps as the land seemed to twist and warp before righting itself once more. Cries and shouts of sadness and despair as the outlands cracked and groaned beneath their own weight; he could virtually hear them over the whirlwind of energy around himself as the walls, the ceiling, the floor disintegrated, revealing the Toa to the world outside, a gigantic sphere of darkness that rose into the air.A smiled crossed his face as he looked down through the darkness. The island was indeed in turmoil. Faint blue energy floated upward in large clouds as the inhabitants of the island perished, their soul energy released, free for him to take, only adding to his mental and physical abilities. With this kind of power at his disposal, the rest of the universe would soon follow, become his own personal dimension... and then... then...He couldn't finish the thought. The Ringmaster faltered. The land below had transformed into a perfect circle of darkness, threatening to spread further. In the center two large, red objects glowed -- a pair of eyes, red as blood, glaring up at him. The sea twisted and churned, whirlwinds whipping at the Toa's face. His hand slipped; he began to descend.No... I wrote these terms... I must accept them...But no. He couldn't do it. The thing below was getting closer and closer, an abomination, unnatural. For the first time in a long time, the Ringmaster felt something... something more... it started in his chest, spreading out from there... but... why? He had the universe at his fingertips... he could become all powerful...But was that... regret... that gnawing at the back of his mind... was it worth it...?A mouth appeared in the mass of darkness below, crooked, jagged teeth jeering at the Toa, slowly opening, threatening to devour him... the terms of eternal, unending, immortal power...The Ringmaster screamed. The world froze around him... Playing the GameStory in Brief It has been a year since the Night Run’s sixth tournament. In that time, the Pha-Matoran – Matoran of Ectoplasm – who inhabited Gynel have found a new home, having been rescued from that nightmarish place by the Brotherhood of Makuta. Using her own wealth and Ehjoras’s negotiation skills, Kerid has secured a deal with the authorities on Kai-Nam, getting permission to establish a new tournament on their land – the Day Run, a much more relaxed version of the Night Run, which was shut down following Daeja's attempt to conquer the universe using a race of parasitic monsters called Feranaki, servants of the now-destroyed God of Death Ruaki. At the same time, the Ring – a gang that has infested the underworld of Kai-Nam for the last decade – has gained an interest in the tournament, and their leader, Lyxek, recently began to try to buy the game off of Kerid. She refused, and now finds herself caught trying to run the tournament whilst simultaneously dealing with the Kai-Nam Police Department and both of their conflicts with the Ring.Meanwhile, other problems appear to be brewing. Monsters of various kinds have surfaced in City, mainly in the South District -- the Collector, a being made of green mist that seems to appear and reappear at will, killing beings in groups of seven when it does; dozens of twisted, Matoran-like beings; and a gigantic Toa made of shadow have all been seen and fought. The KNPD has determined that these creatures are composed of the same nanobots that form the Day Run's arena terrains, though Kerid has confirmed that they are not responsible for them. As well as this, Lyxek has recently secured a deal with the Dark Hunters, and has assigned ten Hunters the task of traveling to Gynel to retrieve some sort of flower located there, though for what purpose is not known. Further, he recently revealed a strange, mechanical heart to Vailian, called the Coeur d'Ombre, apparently capable of infusing immense power into beings, following the robberies of three companies on the island, in which several nanobots, AI and power cores were stolen. Their purpose in the Ring's plans has yet to be revealed.Now, things had taken a final turn. The stage has been set for the last confrontation. The Director, revealed to be an AI created for the sole purpose of defeating Lyxek and the Ring, is amassing his army. Lyxek and the Ring, so close to fulfilling the Ringmaster's as-yet unclear plans of total domination, have begun to collect the activation keys for the Coeur. The tides are turning. Truths are coming to light, some of them more shocking than others. More questions are arising with each passing moment. Who created the Director? What is Lyxek really planning? And above all, what is this 'Rhashahk'? Only time will tell... Your Job As the players in the game, your job is to – surprise! – play the game! I know, shocking, right? In all seriousness, though, your job is to do as you see fit – play in the Day Run’s tournament if you want; try to discover the secrets of the island; cause mayhem in the city; anything that will advance the plot. Obviously, don’t go crazy with it, but enjoy yourself – it’s a game for a reason. There are many different backgrounds you can choose from, from a KNPD officer fighting the Ring to a civilian participating in the tournament – so choose wisely, but make it interesting.Simply put, you play the game, and if you’re cunning enough, you play the players. My Job My biggest job in this RPG is to act as the Game Master. For those not in the “know,” this means that I will be responsible for doing a bunch of moderating duties – approving new players, keeping an eye out for unfair play and advancing my own major plot points, for instance. Luckily, I also have the privilege of playing alongside you guys – if all goes well, you will mostly see me using my own characters alongside your own, participating in the Day Run and Ring/KNPD affairs and whatnot.So… yeah. ^--^Also, to stop conflicting times from popping up (as has happened in the past in other RPGs, where two events started up at the same time and then one of the groups said that several days had passed whilst the other was still in the exact same time frame, thus creating a paradox when they met up later,) new days won't be made official until I post something like:GM: As everything of importance seems to have happened, the next day will now begin.This is primarily to keep things on schedule, and should not affect gameplay that much. Factions For years Kai-Nam was a place of peace, where one could go to enjoy the quiet, to work on projects set to make the universe a better place. For years, the citizens of Kai-Nam were left alone, welcoming newcomers with open arms as long as they did not cause trouble or disturb other residents. That all changed a century ago, when the island experienced a series of unfortunate and unlucky events – the invasion of the Skakdi; the arrival of Toa Lyxek and the subsequent formation of the Ring; not to mention several attempted pillages by pirates. Now, the island is split – the Kai-Nam Police Department rages an ongoing battle against the Ring, a fight that does not seem like it will end any time soon, and the Ring, in turn, has set their attention on the Day Run ever since the tournament started, hoping to use it as a way to make money.In terms of game play, all of these factions are open for players, and there are few restrictions on what you can be – each group is composed of completely unique individuals, without focusing primarily on one species or another. The only guide that you must use to choose your group is your character’s moral standpoint, and even then, you have options. The Kai-Nam Police Department“Our orders are simple: Detain any who would attempt to cause chaos on Kai-Nam, be they Day Run contestants, simple citizens, lowlife scum from the Ring or even our own officers. You’ve been warned.”~Officer Lurinost The Kai-Nam Police Department (also called the KNPD for short) had been relatively inactive up until the Skakdi invasion and the formation of the Ring, so much so that it had barely a dozen members before the first disaster struck the island. Now, however, the KNPD has grown and thrives on the land. Where once several Ko-Matoran joined together in a laughable fighting force now stands a respectable crime-fighting group consisting of many, many powerful fighters, many augmented by equipment issued to them by the dozens of labs on the island. The rulers of the land, they are very strict, punishing crimes committed by any – even their own officers, in some cases – whilst also providing relatively benevolent rule over the city.Public approval of the KNPD is uncertain; while many approve of the group’s efforts to defeat the Ring, others question the true intentions of several officers, specifically those of Lurinost, a high ranking member of the group, and several of her partners, all of whom have been known to abuse their powers in ways that get them what they want without getting them in trouble with the higher ups. There is also the question of their leadership – no one knows or remembers how or when they managed to replace the island’s ruling council as the leaders of the city, and some fear that they will not relinquish their rule once they are no longer needed, though this remains to be seen. The KNPD’s leader, the identity of whom is unknown to anyone, assures the residents that they have nothing to fear..The KNPD’s headquarters are located in a large, domed building in the center of the city, which is nearly impenetrable due to its heavy defenses. As a note, they are currently allied with the Day Run, so to speak, allowing them to operate in the outer ring of the island, so long as they do not cause trouble. Many officers use the tournament for entertainment in their spare time.Similar to the Night Run Guards form the previous RPG, the KNPD is a strict force, and not one that you want to fight against alone. Notable members include officers Lurinost, Sanshou and Sensha, who act as an elite team, and the Director, a mysterious entity whose identity is unknown to all but the highest ranked individuals. Their primary goal is to defeat the Ring, though how members of this group go about this is completely up to them. The Director also has several other ‘projects’ in the works, the specifics of which are unknown. The Ring“We may just be a ‘petty gang’ right now, but soon enough this whole island’s going to be begging for mercy from me – police and Day Run chumps included.”~Ringmaster Lyxek For all the hate that they are given, the Ring could be considered nothing more than a group of gamblers – thieving, murdering, lying scumbags, but gamblers nonetheless. The Ring’s main philosophy is that luck will see them through; as many have noted, they are correct – the majority of their operations, such as the establishment of several game corners and robberies, have succeeded, something that Lyxek has made a point of attributing to his amazing luck. Out of that virtue, Lyxek and his operatives have also managed to avoid capture by the KNPD time and time again; how is not entirely known, but bribery is suspected.Ironically, were it not for the citizens and the KNPD themselves, the Ring might never have formed on Kai-Nam. Ten years ago, Lyxek came to Kai-Nam in what could be described as little more than a torn up box. After noting how they saved his life, he was eager to help defend the island and its labs from wrongdoers; however, he was continuously turned down by what he describes as corrupt individuals, and was left on the streets with no way off of the island. With nowhere else to turn to, he resorted to stealing, first money, and then equipment. Around the same time, he had taken up residence in an abandoned hotel near the outskirts of the city, and soon after he began to recruit individuals in a similar situation to his cause. Thus, the Ring was born. In that time, he has managed to acquire a rather large amount of money, set up an underground base in the Barrens, and covertly opened several game corners and such around the city. Unfortunately, this has put the Ring at extreme odds with the KNPD, which brings us to their present conflict.While not an all-out war, the Ring and KNPD conflict has resulted in mass damage to several labs due to small skirmishes between agents of both groups. This has not been helped by the Ring’s disagreement with the Day Run – Lyxek has assigned several operatives to attempt to take out Kerid and take control of the tournament, as he sees it as a great way to bring in money, though he has been unsuccessful in accomplishing this. Nevertheless, he is determined to undermine both the tournament and the KNPD, and has made passing comments about being willing to “pull all his cards” to accomplish this.The Ring is based in the Eastern Barrens, as well as the outskirts of the city. Any species, aside from Makuta (due to a low opinion of ‘such scumbag’ on the Brotherhood’s part,) are free to join. Members tend to have a liking towards fun and games, and as such several have joined the Day Run in their spare time; several operatives are there simply to try to carry out the mission of taking over the tournament. Notable members are Lyxek, the Ringmaster, and Vailian, his right-hand man; the former is usually found either in one of the Ring’s various casinos or in the Ring’s main base, a structure built into one of the nearest mountain’s base. The Ring seeks to, first and foremost, buy out or take over the Day Run so as to bring in money; their other objectives are, essentially, causing mayhem on Kai-Nam, not to mention the individual objectives of their allies. Civilians“Are you a visitor to the island, an unaffiliated, or just an ordinary being? ...Then you’re a civilian. Stay out of trouble, keep your mouth shut and, if you’re lucky, you’ll stay that way.”~Suya The use of the term “Civilians” here is slightly misleading. One might think of civilians as residents of an area, or maybe even pawns in a game of chess, bystanders who do absolutely nothing. Yet others realize that this term can mean other things – in this case, the civilians of Kai-Nam are essentially the neutral group in the RPG. Some are normal Matoran who have lived on this island all their lives; some are beings who have come to participate in the Day Run and nothing more than that; still others seek to participate in and take advantage of the battle between the Ring and the KNPD, yet do not wish to officially join either group.Out of all the factions in this RPG, the civilians have the most options in terms of what they get to do, and yet at the same time they are also slightly limited. Civilians are not bound by the codes of either the Ring or the KNPD, yet this also means that they do not have access to either faction’s resources or base of operations (unless, of course, a meeting was arranged beforehand.) This group compensates for that by having access to the laboratories of Kai-Nam, and by extension access to… experimental weaponry – for a price.Because of how this group operates, there is no leader amongst them, nor is there a main base of operations. Still, they have the whole of Kai-Nam at their disposal, and if a small group of individual civilians wishes to do so, then they may band together and claim, say, a hotel complex or some other abandoned building as their own; heck, if they wanted to, they might even be able to start their own mini-faction… In short, the goals of individuals in this group are all over the place – Elithes and Illuxio, for instance, have taken to acting as vigilantes, while Zanth and Suya… no one knows what they’ve been up to, but it is thought that they are secretly investigating both the KNPD and the Ring. The Guild of Tyis Connected to the Civilian faction is a group of bounty hunters known as the Guild of Tyis. Led by founding member Tyis and his councilors, the guild operates from a large tower on Tyis Island in the Niakar Trinity. The Guild of Tyis is composed of members of various backgrounds; as such, it has official members in the Day Run, the Ring and the KNPD, as well as those merely operating without these affilations on Kai-Nam. Unfortunately, getting membership to the guild is notoriously tricky; one must make themselves known as exceptional hunters and fighters and then commit to a series of tests to officially be recognized by the council. Should one pass the tests, however, the perks are quite worth it.After attempting to assassinate both Lyxek and the Director, the Guild has become a target to both groups; the KNPD has even gone so far as to ostracize all officers with affiliation to the group, granting non-guild officers permission to... 'take care' of them. The Day Run“We’re entertainment for the masses – nothing more, nothing less. We’ll welcome you into the game regardless of your background, just as long as you don’t bring your pathetic disagreements against us with you.”~Tournament Organizer Kerid The successor to the Night Run on Gynel, control has shifted from Makuta Jaeda to the Steltian named Kerid. Along with this change of hats came a remarkable shift in the Run’s operations: With Ehjoras’s help, Kerid has greatly relaxed the rules of the tournament, as they no longer have any great and terrible secrets to hide. Contestants are no longer executed for “trespassing,” players can come and go as they wish, and regulations have been modified. Instead of yearly tournaments, smaller tournaments are held once every six months, with the second official tournament starting soon. With these changes came the birth of the Day Run.In terms of game play, the Day Run is quite similar to the Night Run in that it focuses primarily on racing and gladiator combat. Players form teams to compete in it, and at the end of each race or arena match a prize is handed out to the group with the most members in the top five. Kerid has been particularly generous with her turn as the head of the tournament – her prizes usually consist of expensive upgrades to the vehicles owned by participants, and she has allowed virtually everyone who has asked to participate in the game – including members of the Ring, despite their leader’s threats against her. This stems from her experience as head security guard of the Night Run, realizing that mixing in heroes with villains will help keep both types of characters under control – currently, she is using this philosophy to keep KNPD officers and Ring operatives in check with each other. So far, it has worked.The Day Run is a unique group here, as it does not function as a full-blown faction for most characters. Instead, it acts as a sub group to all the rest – players join either the KNPD, the Ring or the civilians, and if they wish to participate in the Day Run, then they must simply add that to their profile. The leaders of the Day Run are Tournament Organizers Kerid and Ehjoras. They have set up the majority of their operations on the west half of the island, in the Barrens, with their race track zigzagging around the entire perimeter of Kai-Nam. Further, the Day Run is the easiest way to jump into the game; it offers a lot of interaction with other people through team recruitment and in the matches, so if you're having trouble getting into the game, try having your character join the tournament. The Day Run Code of Conduct“Rule number two, no sabotage – you signed the contract, you agreed to our rules. As punishment, I am officially barring you from the next two Day Run events. I’d celebrate if I was you – I could have done so much more...”~Tournament Organizer Kerid The Day Run has fewer and more lenient regulations than those of the Night Run, and like the old tournament, players are required to abide by these regulations at all times whilst participating in an official Day Run event. These regulations are as follows:1) By registering for the Day Run, participants take full responsibility for any injuries they may receive during their time in the tournament. While safety measures have been taken to prevent any serious injuries, the risk still stands2) Participants in the Day Run are expected to play fairly; as such sabotage of an opponent’s equipment, including weapons, vehicles and other supplies, will result in punishment ranging from temporary banning from the tournament to permanent exile.3) During an arena match or race, a player will be removed once they are unable to continue battle, normally after being knocked unconscious or after having their vehicle destroyed. At this point the player will be removed from the event and may not reenter.4) Any player who breaks the above rules will immediately be removed from the tournament and barred from further entrance, unless pardoned by Tournament Organizer Kerid or Ehjoras. Vehicles“Sometimes I can’t help but marvel at what these people can come up with…”~Sanshou The first thing many associated with the Night Run when it was active was the large amounts of vehicles and pilots who participated in it. That has not changed with the Day Run; in fact, given Kai-Nam’s reputation as one of the biggest producers of new vehicle designs, more and more beings are connecting the two together.The first thing many associated with the Night Run when it was active was the large amounts of vehicles and pilots who participated in it. That has not changed with the Day Run; in fact, given Kai-Nam’s reputation as one of the biggest producers of new vehicle designs, more and more beings are connecting the two together.In the year since the Night Run ended, vehicles have stayed just as reliable as ever, with new designs and upgrades being made each day. It is not uncommon to see large, Rahi-like mecha traversing the lands, or to see whole blocks cleared in any city as pilots settle disputes through vehicular combat or races – something that happens even in such sophisticated places as City. While they are large and clunky, mecha and vehicles in general are becoming more and more accepted, with fewer people classing owners of such things as ruffians.The general view of the “best model” also seems to be shifting. Though once seen as mighty, powerful and never to be messed with, Rahi mecha seem to have taken a backseat to the maneuverability, speed and overall smoother wheel-based designs as of late – motorcycles and other such things, in other words; hover boards, too, have seen a recent rise in use by smaller species, and a new, bipedal group of mecha have also begun to see action. Regardless of their differences and the preferences of individuals, all continue to thrive, and the Day Run will accept any type of vehicle for use in their tournament. At the same time, both the KNPD and the Ring have realized the value in vehicles; as such, many of their members have begun to build or steal their own, and those with past experience as pilots have begun to train newcomers in their use.Due to relatively limited space on the island, as well as to keep players from using ridiculously large vehicles, the maximum size that a vehicle can be is 5 Bio long by 5 Bio tall by 3 Bio wide, or 22.5 ft. long by 22.5 ft. tall by 13.5 ft. wide. Credits“Credits? Oh, they aren’t anything special… until you consider that you need the highest amount to win the tournament.”~Tournament Organizer Kerid Credits are an important part of the Day Run, serving both as the primary prize for races and arena matches and the ranking system for the tournament. Much like in the Night Run, varying amounts of Credits are awarded to participants in the tournament, with the amount depending on where each player places. Credits are also kept track of via the Day Run’s computer system, so that contestants do not have to do the math themselves. At the end of the Day Run's tournament, the team with the most Credits is declared the victor and will receive a grand prize.The amount of Credits awarded to each place is listed below. This list generally only applies to FFAs and regular races – some variations give preset amounts to the winning teams.First place: 300 credits awarded.Second place: 260 credits awarded.Third place: 220 credits awarded.Fourth place: 180 credits awarded.Fifth place: 140 credits awarded.Sixth place: 100 credits awarded.Seventh place: 80 credits awarded.Eighth place: 60 credits awarded.Ninth place: 40 credits awarded.Tenth place: 20 credits awarded.All other racers: 10 credits awarded just for entering. Teams“Teams were too valuable of an asset for our players to leave behind, hence why we’ve carried them over to the Day Run… even if some people get a little ‘carried away’ with them.”~Tournament Organizer Kerid As with any game, the Day Run allows players to operate as teams, so as to allow them to increase their odds of winning the grand prize. While members of both the KNPD and the Ring tend to form small groups to accomplish their goals, the Day Run is the only organization with an official way of organizing players into teams. This is done through Team Crests.Developed by Ehjoras and his team of engineers and used in the Night Run, Team Crests are white, circular, shape-shifting devices handed out to all Day Run participants. A player’s Team Crest is affixed to their armor for the entirety of their run in the Day Run via magnetic force, and can be removed at any time. Mental activation allows the Team Crest to change its shape into one specified by its user; the extent of this is limitless, as long as it does not exceed the initial size of the Crest.To form a team, your Team Crests must be synched up with those of other Day Run contestants; this can be done via mental activation of a coding device built into them. Once the synch up is complete, all of the members of the newly formed team can communicate with each other via communication links built into the crests, and their Crests will then transform into the shape of the team’s leader’s Crest. During CtF games, a separate signal temporarily connects the Crests of two or more teams to form a larger one and changes the color of the connected Crests to either red or blue, though the shape does not change.There are a couple of limits on the Team Crests, unfortunately. For one, due to the possibility of an information overload, the maximum amount of players that can be on a team is four. Secondly, when tampered with (via hacking or disassembly) by anyone without knowledge of how they were made, Team Crests tend to explode – this is possibly a safety precaution designed to stop the technology form being used by the Ring. Other than that, the abilities of the Crests are seamless, and fairly easy to figure out. The Coliseum“Personally, I prefer the arena to the race track – you can’t rip apart your enemies limb from limb while in a vehicle, can you?”~Officer Lurinost Gigantic; imposing; exciting; these are the words that usually come to mind when one mentions the Coliseum. A huge, domed stadium, this structure is home to all of the Day Run’s non-racing events, from capture the flag to free fighting to fast-paced vehicle shoot-‘em-ups. The majority of the arena is built into the ground, separated into seven, gradually shrinking rings connected via slanting walls and tunnels, ending in a final, bowl-like bottom ring. It is designed with nanotechnology that allows it to change its terrain with the activation of several control panels, located in a small, square room above the stands. Types of Matches Free-For-AllFFAs are, quite simply, FFAs. They pit three to four teams at a time against one another with no alliances between them – the only alliances you will find are those within the teams that enter. Ranking follows the Day Run Standard format – the last ten warriors to fall receive a specific amount of Credits depending on what order they fell in.Capture the FlagA game played between 2-6 teams, Capture the Flag pits two even teams – one designated Blue, the other Red -- against one another, with the objective being for each team to try to capture the opposing team’s flag and return it to their base. The first team to do so will be declared the victor, and each team composing the winning team will receive 300 Credits. This is one of the few games to utilize the Team Crest’s Linking feature, connecting two separate teams together to temporarily form a larger one; as a note, members of individual teams will always be placed on the same CtF team. Vehicles are allowed to be used in this event.Team One vs. OneTOvO’s are simple one team versus one team battles; as such, only two teams participate in one of these events. Each team sends in one team member to do battle, until all of the members of one team have been defeated. This game uses the Day Run Standard ranking format – the first player to fall is treated as 8th place, the second as 7th, and so on.–Team vs. TeamAn off-shoot of the above, this is exactly the same as TOvOs; the only difference is that instead of one team member battling at a time, the whole team participates at once. It follows the same scoring system as above.Vehicle BrawlVehicle Brawl’s are similar to the above, as they are a two team event and your whole team participates at once, only they are done in vehicles – and as they are required for use in these matches, if a team member of yours does not own a vehicle, he or she can not participate. Vehicle Brawls use all seven of the Coliseum’s rings while they are happening, providing maximum space for each player’s vehicle. They follow the Day Run Standard ranking system. Purely bipedal mecha tend to shine in these battles, as their greater maneuverability and shape allow them to better navigate the field, though that is not to say that other kinds of vehicles are totally ineffective. Races“What’s more exciting then driving on a freakishly long course at a bazillion miles per hour!?”~Officer Sensha True to its name, the Day Run continues to host races as part of their agenda, though to an admittedly lesser extent that the Night Run; Kerid has stated this to be because she does not wish to disturb the relative silence of City, though this is ironic considering how loud the crowd in the arena usually is. Races take place on a race track spanning around the entire perimeter of the island, designed so as not to keep people form going on and off of the island while a race is taking place; it also uses the same nanotechnology that the arena uses, allowing it to change its terrain. Race variations have lagged behind arena matches, with only two race types currently established; however, Kerid and Ehjoras are both working on expanding that. Types of Races Regular RaceRegular races are just that – regular races. Two to four teams race through the entirety of the course and places are determined by who gets across the finish line first. Unsurprisingly, weapons are allowed to be used in this event – a lot. So go crazy. Ranking follows the Day Run Standard Format. Note that hover boards are not allowed to be used in this event, as they do not provide enough protection to their users nor do they possess the necessary energy to even keep up with the more speed-capable vehicles that most contestants use.No WeaponsNo Weapons races function exactly as the above, with the only change being that it is purely racing – no weapons are allowed to be used during them. Other than that, they follow the same rules as above. Locations (Credit to Kal the Guardian for the map.) “Vreclusive scientists… strange and unique experimental veapons… it’s ‘ome sweet ‘ome!”~Elithes At first glance, Kai-Nam’s heavy snowfall, tall peaks and dangerous outer rim would make the island appear uninhabitable to all but the most adaptable of individuals – and, indeed, many of the first beings to attempt to colonize the island died off before a strong establishment could be made. With the introduction of several hundred Ko-Matoran thousands of years ago, however, the island has evolved into one of the universe’s leading technological advancers, specializing in vehicles and other survivability devices through the use of plentiful natural resources hidden near the center of the island, as well as recently beginning a slight heating of the island to make it more open to beings from warmer parts of the universe. This section will attempt to familiarize newcomers to Kai-Nam with the island’s most important locations – new and old.The BarrensThe outermost part of the island, the Barrens is just what the name suggests – a frozen wasteland that forms the shores of Kai-Nam. While it is possible to survive there, there are not a lot of resources, and most beings that have attempted to live in the Barrens for long periods of time have or nearly died. Niaka, or Ice Wyverns (named after the first leader of City, Niakar) are a common sight in the Barrens, being able to survive off of cold alone.-The Roads to Salvation are a web of paths that have been established from the various docks around Kai-Nam that lead to City. They are separated from the wild parts of the Barrens and the Hills by tall fences with built-in heating technology, providing relatively safe and comfortable travel to City for newcomers to the island.-The Silent Hills are, as many have noted, misnamed, because they refer to the dozens of small mountains scattered around the Barrens and that surround City. Still, official paperwork has yet to be signed that change their names, for unknown reasons. Regardless, the Hills are, as the name suggests, silent – few noises are ever heard coming from them. Recent technology has enabled beings to travel up the mountains, usually for training purposes, and they remain a favorite spot for people to seek solitude from the business of City despite their cold temperatures. Strangely, the higher one climbs, the warmer it seems to get…-The Ring Headquarters is where Lyxek can usually be found. It is built into the base of the tallest eastern mountain, close to City, and extends throughout the whole mountain, as it has essentially been converted into a massive fortress. It is equipped with defenses capable of holding off even the strongest KNPD warriors, and if the need arises, a self destruct sequence can be initiated that is reportedly powerful enough to take out an eighth of the island it is located on.The Day RunHaving moved from Gynel in the past year, the Day Run has been reestablished in the western Barrens of Kai-Nam, so as not to disturb the residents. From a distance, the structures give the Day Run the appearance of a sort of small city, though these thoughts are dispelled immediately once one gets a closer look at the buildings. A path runs from the Day Run facilities to City, heated and protected by similar technology to the Roads. Due to recent events regarding the KNPD and the Ring, guard activity has risen – guards can now be seen patrolling the borders of the Day Run facilities and path far more often than usual, all with orders to subdue anyone who attempts to cause trouble for the tournament.-The Registration Office is relatively small in comparison to the other Day Run buildings, being only the size of a two-story house. It is a circular building with a flat roof, with four entrances. In the center is a desk with an automated registration, who is programmed to confirm all information on contestants before entering them into the tournament. To stop potential hackers, the computer networks in the registration office are protected by dozens of Smart AI.-The Player Lounge is a small hotel-like structure. Some contestants in the Day Run have no place to stay on Kai-Nam; as such those contestants are allowed to stay in the hotel for as long as they are participating in the tournament. It is a fairly fancy place, opting to give contestants the most comfort possible so as to keep them in top condition. It is usually used as a meeting place for the more reclusive teams.-The Coliseum is a large, domed structure belonging to the Day Run in which all gladiatorial matches are fought. It consists of stands for live audiences to sit, a control room from which the terrain can be changed, and seven rings composing the actual arena part of it. The rings slop down into the ground, gradually getting smaller until they come to form a small (in comparison to the other rings) bowl at the bottom. The audiences are protected from stray blasts by an energy shield separating the stands form the ring, and Recorder 2.0s float innocently over the battling contestants at all times, broadcasting the event to the universe. Kerid and her office are also located here, built above the stands so as to give the TO the best view of the events.-The Race Track is a large, zigzagging course built on the perimeter of Kai-Nam. It is designed so as not to impede travel between the docks and City in that is rises over the roads between them. Like the Coliseum, special nanobots developed by Makuta Jaeda are used to change the terrain of the race track into virtually anything imaginable. Recorder 2.0s are a common sight over the entirety of the track, broadcasting the races to view screens all over the universe.-The Garage is similar to both the Coliseum and the Lounge. It is an optional housing unit for the vehicles owned by contestants who can not find a cheap enough garage in City; and like the Coliseum, it is build deep into the ground, making it appear smaller on the outside than it is on the inside. This is where the Recorder 2.0s are stored when not in use, and where Ehjoras’s office is – the Matoran in question is also a common sight here.CityBuilt in the center of Kai-Nam, right above where the majority of the natural resources can be found, City has become the sight of one of the most technologically advanced societies in the universe, rivaling the Brotherhood of Makuta and bypassing Xia in weapons and vehicle production. Being the only town or city on Kai-Nam, City has no “official” name, though the possibility of building new colonies has prompted several naming proposals. City is split into five smaller divisions, with each district specializing in a certain aspect of society.-North District, the science hub, is the second most heavily guarded sector of City, due to the fact that it is home to all of Kai-Nam’s labs, factories and experimental facilities, excluding the vehicle factories. Both KNPD officers and Ring operatives are a norm here, with the former guarding the labs and the latter attempting to gain intelligence on them; scientists are a very common sight as well, hustling to and fro in an attempt to keep everything in order. Lurinsot, Sensha and Sanshou tend to base their operations here, and are almost always seen pursuing criminals – or, in some cases with Lurinost, attempting to bribe or blackmail scientists into giving her equipment.-East District is the residential and recreational sector of City. It consists mainly of garages, hotels, apartments, shops, game corners and other such recreational facilities. Many contestants in the Day Run stay here during their time on Kai-Nam, as well as the residents of City; they are typically segregated from each other in terms of sleeping quarters, with Kai-Namians residing closer to Central than contestants. A now-obsolete section of East District is infamous for housing Lyxek and his original lackeys, who would later go on to form the Ring; several casinos built and owned by them are a daily reminder to the residents of this fact. The Civilians not affiliated with the Day Run all reside here.-West District deals with all of the vehicle-related stuff that is not covered in the North District. New vehicles are built, tested and mass-produced in West District, and then shipped out for use by other islands and the KNPD; some factories have secretly been bought out by the Ring, and as such provide vehicles to them. Several small race tracks can be found here, though unlike the Day Run’s, few can change their terrain.-South District was once the site to many observatories and planning facilities, where scholars could study the stars and improve designs for devices that would later be developed in North District. Following the Skakdi raid, South District has been transformed into a badly damaged and abandoned area of City. Though one would have expected repairs to have been finished since the raid, work has been slowed to a grinding halt after the discovery of a group of dead workers trapped in a green substance; investigations are still under way, though there have been few results. Strange creatures have also been sighted wandering around the streets at times; it is unknown who or what they are, though the Ring has claimed to be responsible for whatever it up on more than one occasion.-Central/KNPD Headquarters, called the “Political Division” by some, is the central section of City. It is the location of everything related to politics and the KNPD – jail houses, the mayor’s office, the town hall, and such. It is heavily guarded at all times by the KNPD. Near the middle of Central is a domed, fortress-like structure close to the town hall; platinum white in appearance, it is the base of all of the KNPD’s operations, and is nearly impenetrable due to the heavy defenses it is equipped with. It is designated as a fallback point for the mayor in the event that the Ring manages to break the mayor’s defenses. It is also where missions for the KNPD are handed out, and by extension, where the Director resides. A medium-sized section is dedicated to extracting resources from under the City -- with the Ko-Matoran twist of being done quietly and cleanly, of course.Niakar’s TrinityNamed after the first leader of City, Niakar’s Trinity is a trio of three small islets off of the south coast of Kai-Nam. Though uninhabited by any sapient species, a large colony of Niaka is known to inhabit all three islets. The islets are known to be used by the Guild of Tyis in their initiation tests – a bounty hunter who can successfully capture a Niaka, who are known for their slyness and strength when infuriated, is considered worthy enough to become a member of the Guild. Travel to the islets is allowed, but highly advised against.-Kia Island is the smallest, westernmost island in the trio. The Niaka on Kia are not all that aggressive, due to being more familiar with the inhabitants of Kai-Nam than others. Legend has it that the jewel "eyes" of a once-extremely powerful being are hidden on Kia, though they have never been found; apparently, whoever does find them will be blessed with good luck and wisdom in all that they pursue...-Tyis Island is the easternmost island of the three, and is the largest of them all. Named after the Guild of Tyis, Tyis Island is the most commonly used island when it comes to initiation tests in the guild. The Niaka here are more aggressive than those on Kia Island, though less so than those on Jial.-Jial Island is the last island, and the furthest from Kai-Nam's mainland. The Niaka on Jial are unique in that they are primarily red and black, and are all extremely aggressive; rumor has it that this is the result of... experiments performed by the Director on the local population. Travel to this island is heavily advised against, more so than travel to the other islands.The GardenThe Garden. The Place of Birth. The Origin Point. Once a myth, a place of wonder, a mystery in Kai-Namian folklore, the Garden is all too real. A vast cavern, seemingly far beneath City, it is a vast, lush land, shrouded in perpetual darkness and accessible only by teleportation at certain areas on the island, with the help of one of the secretive Keepers. Within it lies answers to a large number of recent questions. Within it lies an object of power, the other half of the Coeur d'Ombre, rumored to be the key to defeating Lyxek and the Director. Within lies terror unseen, beasts never meant to see the light of day. You seek it at your own peril. Staff & Rules 1. First and foremost, all BZP rules apply – as usual, so no flaming and spamming and trolling and whatnot. If you haven’t read them, they can be found here.2. To emphasize two specific parts from the above, do not spam and do not flame. For the uninformed, spamming is the posting of pointless messages – in this case, posts that don’t apply to the RPG. Don’t do it. Flaming is the intentional act of OOCly attacking or provoking another member. Don’t do it. You will be punished.3. Heed the words of the staff. In the case that either you think a staff member has made an unfair call or they may have blatantly disrespected you, take it up with me and we’ll sort it out.4. Don’t majorly control another player’s character unless they have asked you to. To be specific – A. Don’t kill another player’s character without permission; B. Don’t severely injure another player’s character without permission; and C. Don’t make another player’s character do something huge without – you guessed it – their permission. If you want to do that with your own characters, by all means go for it.5. You must be approved in the profile topic before you begin playing.6. Do not God-Mode or meta-game. For those not in the “know”: meta-gaming is, essentially, making your character know something that you only know OOCly – like, for example, reading a conversation between two characters nowhere near your character and then having your character know of it. God-modding is pretty much just playing unfairly in battle, – never tiring, being impossibly strong, etc. Both are looked down upon, and neither will be tolerated, even against NPCs. As an extension of this, Nova blasts are not allowed.7. Please be realistic. BIONICLE and earth physics may not completely apply, but you can’t jump a mio into the air – it’s just not possible without help. Along with this, you may have a fast vehicle, but don’t zip off from one side of Kai-Nam and arrive at the other in one post. And make NPCs act like they should – if you’re a known KNPD officer, Ring guards aren’t going to let you into their base.8. Please use the OOC and IC systems when you post. Examples of each are as follows:IC: “You’ve no idea what you’re dealing with,” Vailian said coldly, idly drawing five cards from his Coder…OOC: RandomToa1, that’s your cue to say what cards he drew. ../forum/style_emoticons/default/happy.gif9. You are allowed to use a maximum of three (3) characters in this role-play. If you earn (a) reward(s), you may use it/them to create additional characters.10. Be fair – establish yourself as a trustworthy person and act on that. By this I mean don’t purposely undermine someone else’s character just to win a battle or race. It’s a game; if you have to resort to OOC cheating to win a battle, then you’ve got issues.11. Have fun! Don’t take this too seriously – it’s a game. Games are games are games. They won’t affect you.Staff-Parugi (GM) Punishments & Rewards The Garden follows a relatively simple five-strike system when it comes to punishments. Each time you break the rules, you will get a warning, with each warning increasing in seriousness. Once you get five strikes, you’re done – your characters are killed and you are permanently booted from the game. For specific details:1st Strike: A friendly warning over PM; no other repercussions. You are expected to stop after this.2nd Strike: A more severe warning, again over PM. A character will be injured, though nothing serious. Consider it a slap on the wrist.3rd Strike: A third warning. One character will be severely injured and his vehicle damaged. Stop now.4th Strike: One last warning. Your character will be killed, and all assets taken by his opposing faction. This is your last chance to turn around.5th Strike: No warning. All characters killed, all vehicles and equipment taken; permanent banning from the RPG. You were warned. Go away.On the other hand, if you are a good and/or helpful player, then you may receive a reward. These rewards can range from an additional character to new equipment to power upgrades and other such things. While I’ll try my best to follow through on this, I’ve been known to be on and off about using my rewards systems in the past, so excuse me if I don’t give out gifts to everyone. NPCs Due to sheer size of my characters' profiles, NPCs can be found in the Profile Topic. Registration“Halt! Due to recent events, all newcomers to City must fill out a registration form, so as to let us know who, exactly, we’re allowing onto the land.”~KNPD Officer Just like all other RPGs, you are required to fill out, submit and get a character sheet approved before you are allowed to play. Once you have filled out the sheet below, post it in the Character Profiles topic and it will be approved as soon as possible, provided everything is in order; after that, you are free to play the game as you see fit.Username: Your name here, so as to keep the owners of characters straight.Name: Obvious spot is obvious. Keep it BIONICLE-sounding, please.Faction: KNPD, the Ring, or Civilian. The Day Run is an optional sub-faction - if you wish to participate in the Day Run with a particular character, simply add (Day Run) after your chosen faction, as well as your team name/team crest design. Players who are not members of the Ring or the KNPD are automatically considered Civilians.Species: Any species is allowed, sans Makuta and Karzahni/Artahka's species. Custom species are also allowed, provided you give a detailed description of what they look like.Gender: Male, female, unknown or none.Description: This covers both personality and appearance. If you have a picture of what your character looks like, then you may link to that instead of describing them.Equipment: This covers your character's tools. Please do not use anythi
  15. Day Run: The Player Lounge CLASSIFICATION STATUS: Tier 2 - Open to Public.The Garden Role-Playing ~ Kai-Nam Citizen Files If the big-lettered words didn't make it clear enough, this topic is for the discussion of Day Run: The Garden. You can use this to make plans with others, discuss events, ask questions, and do other general stuff like that. It'll also serve as the home of the Day Run's scoreboard, which will help to keep track of contestants' Credits; if you aren't playing in the in-game tournament, it does not affect you and you need not worry about it.With time, I'll most likely renovate this and add other stuff as it becomes necessary, but for now, I think we're good. So, without further adieu, enjoy, and play well!Recent EventsYesterday-Guild of Tyis attempts to assassinate the Director and Lyxek; all operatives involved are killed during mission.-Vertak discovers Sword of Ybrus in a warehouse; sword is taken by Dalmia and its dark half given to Vertak. The Ring comes into possession of Sword of Ybrus.-Alan discovers truth about the Director: the leader of the KNPD is an AI seeking the other half of the Coeur d'Ombre. Organizes group to begin publicly fighting against the Ring/KNPD; Day Run, Guild of Tyis, multiple DR teams pledge alligiance to cause.-Day Run comes into possession of the Kanohi Nox/Mask of Aru, one of the Coeur d'Ombre's keys.-Zanth and Older Brother trade respective information and ally with one another to fight against the Ring and KNPD.-Toa Tarius hires a group of six beings to help him search for the Eyes of Apheer.-Nanobot constructs created by the Collector appear in Day Run arena and computer systems, interrupting final match, and in East District, attacking Kayzata. Former is defeated through a mass effort by multiple DR teams, while latter is captured by Kayzata. Collector willingly leaves Day Run systems, though leaves a warning about a future fight.Today-Day Run activates security lockdown, leaving Kerid and Ehjoras as the only ones with compelte access to mainframe.-Toa Dodera, Guild of Tyis assassin who was killed by Lyxek, is found dead by KNPD and is pinned above entrance as a statement agaisnt GoI. Members of Guild within KNPD, including Sanshou, are ostracized.-New Day Run event announced.-Vertak goes to meet with "The Voice" in S. District.-Tarius begins to gather bodyguards for mission.-Two unmarked ships bypass KNPD blockade of Kai-Nam and approach Niakar Trinity.Team Name - Credits - Next Event - MembersTeam Chance - 240 - N/A. - Vailian (L), Dartick.Team Zero - 1680 - 3.1. - Zanth (L), Suya, Vertak, Zaydan. FullTeam Vigil - 2260 - 3.1. - Elithes (L), Draxion, Swerv, Eryn. FullTeam Bounty - 2460 - N/A. - Khadbaen (L), Pantheon, Seeker, Chyff. FullTeam Wing - 2140 - 3.1. - Alan (L), Nexus, Kairan, Kaelan. FullTeam Strike - 50 - N/A. - Eeko (L), Gorzak, Phauxx.Team Flamel - 600 - N/A. - Rivler (L), Kazahk.Team Gestalt - 80 - N/A. - Arken, Carex, Kindalia, Sylnvek. FullTeam Vitriol - 000 - N/A. - Kuros (L).Team Less - 260 - N/A. - Malivel (L).Team Science - 20 - N/A. - Miyera, Hargan (L).Team Blademaster - 200 - N/A. - A'lagi (L), Fahrek.Team Ghettoblaster - 10 - N/A. - Kalrendos (L),Team Tech - 1370 - N/A. - Tertrax (L), No Heart.Team Superior - 1210 - N/A. - Marx (L),SolTeam Gaia - 000 - N/A. - Antrakha (L)Team Emerald - 000 - N/A - Dorun (L)Team Nynrah - 40 - N/A. - Ferix (L)Team Overlord - 000 - N/A. - Tavish (L)Team Divide - 000 - N/A. - Makheav (L)Team Hero - 000 - N/A. - Karzong (L), VanderTeam Slight - 1200 - 3.1. - Calik Raktu (L)Team Nihilus - 000 - N/A. - Zyfax (L)Team Comet - 1200 - 3.1. - Hexxon (L), KaytanaTeam ? - 000 - ? - ?KEY:(L) designates the leader of the team.Full designates teams that are full.Striked designates OOCly inactive teams/players.Current Event(s)Type: Capture the Flag.Description: Large teams made up of the individual tournament teams compete against each other to retrieve the hidden flag and return it to their base. The team that retrieves the flag first or knocks out all of the players on the opposing team wins!Status: Sign up in progress.Prize: 600 Credits + special reward for player who retrieves flag.Teams: 5/?Terrain: TBA.Starts: TBA.
  16. Kai-Nam Citizen FilesCLASSIFICATION STATUS: Tier 3 - Semi-Restricted to Public.The Garden Role-Playing ~ The Garden Recreational CenterLurinost led a group of Kai-Nam police officers -- among them Sensha and Sanshou, her two most trusted partners -- aboard the large ship. The vehicle was in the process of transporting a large number of beings to the island, all, she figured, of varying histories and with vastly different motives for coming to the island. At her signal, the officers spread out, handing forms out to the passengers. As they looked them over apprehensively, she began speaking."Ladies and gentlemen, you are about to arrive at you destination," she said, her voice magnified several times, though it was not painful to hear. "As per standard procedure, we require each of you to fill out a short profile sheet -- it's nothing major; mainly just something that we can use to... pick out the criminals on board. Fort he next fifteen to twenty minutes, we request that you stay quiet and do you best to do as we request. Forms will be collected from you as you exit the vessel." [b]Username:[/b] Your name here, so as to keep the owners of characters straight.[b]Name:[/b] Obvious spot is obvious. Keep it BIONICLE-sounding, please.[b]Faction:[/b] KNPD, the Ring, or Civilian. The Day Run is an optional sub-faction - if you wish to participate in the Day Run with a particular character, simply add (Day Run) after your chosen faction, as well as your team name/team crest design. Players who are not members of the Ring or the KNPD are automatically considered Civilians.[b]Species:[/b] Any species is allowed, sans Makuta. Custom species are also allowed, provided you give a detailed description of what they look like.[b]Gender:[/b] Male, female, unknown or none.[b]Description:[/b] This covers both personality and appearance. If you have a picture of what your character looks like, then you may link to that instead of describing them.[b]Equipment:[/b] This covers your character’s tools. Please do not use anything overpowered - a Super Godly Spear of Awesomeness, for example, will not be allowed, and instead will be burned at the first sign of its existence.[b]Mask:[/b] All masks, including custom masks, are allowed, except for the Avohkii, Kraahkan, Olmak and Legendary Masks. Masks with exceptionally strong powers are allowed but must be limited; such masks are the Tryna and Mohtrek, all of which must have a reasonable limit on the amount of bodies you can summon at once.[b]Powers:[/b] This covers your character’s element and other powers. Anything is allowed, including custom elements, though Time and Life are not (the exception being if you have a power similar to Voporak’s time field or Thok’s animation power.)[b]Vehicle:[/b] If your character has a vehicle, describe it - its appearance, its weapons, etc. If you have a picture, you can link to it. Some vehicles are also known to use above-average AI, allowing them to display Rahi-like behavior; if yours has such equipment, describe its personality as well.[b]Biography:[/b] Where is your character from? Why is he/she at Kai-Nam? Essentially, what is your character’s past?You are allowed three (3) characters. Profiles should be posted for approval here.NPCsReal these at your own discretion and pace. They do not all need to be memorized, but a basic knowledge of what powers and tools Lyxek (Ring,) Kerid (Day Run,) Lurinost (KNPD,) the Director (KNPD) and Zanth (Civilian) possess should be known.
  17. OOC: XP Very nice. Approved; if you could, post a copy over your profile over here. If you need a suggestion for a place to jump in... You might have to wait a bit; as I said earlier, we're waiting for people to get readjusted and whatnot.
  18. Parugi

    Wow

    When I did that with ROTR it messed up a lot of the coding. It messed it up big time. So while I see your point and it seems to work with some other things, I'm still hesitant to do that. And, frankly, I have another crisis that I just realized due to the spoiler tag dilemma... ><
  19. OOC: Necro: NP. Robert: That should be fine, though I can't say for certain without seeing the profile first. Anyway, just a thing to keep in mind -- expect your Cyndaquil to faint a couple of times after using those attacks if they're as high-level moves as you say. And another thing I don't think I mentioned -- since we're as far into the RPG as we are, you can either start with three Pokemon instead of two or have one of your two starters be in their second form from the get go. Just so you know. Nara: Today (and yesterday) are being treated as buffer days so that everyone can get a grip on BZP again and get readjusted to the forums; Saturday and Sunday, ICs should start rolling again, with at least one big one from me tomorrow, and the plot will really kick into full-gear again starting on Wednesday (after school, anyway.) Hopefully that gives everyone a clearer idea of my schedule. Umbra: Don't worry too much about reposting your profiles; just update them in the character list (linked to in my last post) whenever you get the chance. That goes for everyone else, too. I think that's all... And since I'm basically caught up at this point (just without a good internet connection...) I can make a short reply to one IC... IC - Goldhawk - One Island: Goldhawk stopped a short distance away from where Maxie and Silvermind sat, briefcase in hand. He closed his eyes and let out a brief sigh, partly out of annoyance and partly out of relief at seeing that his fellow Liberty leader wasn't injured. "I'm glad to finally meet you in person, Maxie," he answered. "But I'm not here for pleasantries or to drink; I just want to get this deal closed -- I think most people do, considering the fiasco this whole situation has caused for the past couple of months."
  20. Just posting this as a recap for everyone who was with Nostala before the forums went down, in case they've forgotten -- Nostala, Greel, Greel's Rock Lion, Kairan, and two other Toa -- a Toa of Lightning and a Toa of Steel -- were about to launch their attack on the bridge fortress thing and were attacked by someone with a bow a couple of posts before we went off-line. JSYAK.
  21. Reposting Nostala. Character Name: Nostala.Species: Artanian. Artanians are very similar to Toa in terms of physical appearance, though they have no elemental powers and instead have increased physical abilities.Gender: Female.Appearance: The closest description that could be given for Nostala is that she looks like a Toa of Gravity. She stands at seven feet tall, and wears light, aerodynamic black armor with purple accents, as well as a Mask of Disguise shaped like a purple Miru. She also wears a long purple sash around her waist.Powers: Nostala does not possess any natural powers. However, her Mask of Disguise does grant her a minor illusion ability -- see the Weapons/Equipment section. Along with this, she is a very acrobatic individual, and is slightly stronger and faster than the average Toa -- traits developed specifically to even the playing field against opponents who do possess actual powers.Weapons/Equipment:-Nostala's only tool, apart from her mask, is a six-foot-long bow staff made out of some type of metallic Protodermis from her home island of Artana; it is slightly more durable than regular Protodermis, though weaker than Protosteel.-Her Mask of Disguise allows her to take on the voice and appearance of beings with a similar size to her's for a short time -- essentially, it is a Mahiki restricted to illusions that alter the user's appearance, though the illusions are more accurate and last longer.Bio: For most of her life, Nostala was a wanderer -- one who had a tendency of appearing on islands where injustice from those in charge was common, and always actively participated in efforts to remove them from power. Usually, she succeeded with the help of the local heroes. After removing a particularly nasty conqueror from power on an eastern island, Nostala found herself on the receiving end of several assassination attempts -- all of which she obviously survived. After around a year or so of these cat and mouse games, a pair of Dark Hunters managed to track her down and subdue her; when she awoke later on, Nostala found herself without most of her equipment and with no clue as to where she was. Now she simply wanders the Island of Pain, looking for any way possible to get out of the place.
  22. Well, unless the player of the original Wrath rejoins the BZPRPG, which is doubtful, then we won't have to worry about there being two Wraths running around -- it'll just be as if the original was never part of the group.
  23. In response to Eyru -- I'm all for making the Daedra again; considering I have more experience with Sloth now, I think things could possibly turn out better than they did last time in some regards. Though I do wonder if I'd be able to keep my Mask of Sloth; I liked my uniqueness....
  24. OOC: Necro: Yes, we're continuing from where we left off. Which, in the case of Goldhawk and Maxie, would actually be more along the lines of here. Blade: so I'm NOT the only one!? Mein Gott! That was driving me crazy while I was trying to repost this! Robert: Basically, you can have Egg moves on your Pokemon, just don't go overboard with it -- one or two, possibly three Egg moves are fine; 4 and over is pushing it. And I'm glad to see you're interested. Notes to everyone: -Before anyone does, don't point out the messed up first post to me, please -- I am aware that it needs to be fixed in certain areas. -I'm still planning on posting Blog entries regarding several policy changes; expect several of them to be up around Saturday and Sunday, with the rest coming at various points after that. If you don't know what I'm talking about, check the Wiki. -You don't need to repost your characters in this topic, unless you're new -- you can update them in my blog over here. One thing of note is that spoiler'd profiles need to be completely re-added, as the spoiler tag itself seems to have eaten spoiler'd things. Just so you all know. If you can't find the missing profile anywhere, PM me and we can work something out in regards to writing up a new one. -I'm holding off on officially starting this for a couple of days, just so that everyone has time to get readjusted to the forums. Expect my first big IC-post probably late tomorrow or mid-afternoon on Saturday. And welcome back, everyone -- that break was both nasty, yet satisfying at the same time -- it gave me a lot of time to think about things that I could be doing better as a GM and as a player.
  25. Parugi

    Wow

    Crisis averted, actually -- I found time to recode it earlier. Though that's not a bad idea for Day Run -- I think I'll give it a shot in a couple of days.
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