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Keizah the Kaleidoscope

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Posts posted by Keizah the Kaleidoscope

  1. I'll try psionics.

    Quick question: If I got his Brain Attack weapon, would it keep its ability to create cyclones? I assume it would be kind of like the Hagah Spears, causing air damage without granting full elemental control.

    For now I'll get Wing Boosters and a Ninja.

  2. I'll sponsor Nathan Evo, picking psionics for his element. As for his weapons...how about tomahawks?

     

    Stats:

    Strength: 6

    Agility: 5, 6 if I qualify for the bonus point

    Toughness: 5

    Mind: 4

  3. Gali Nuva Hordika vs. Ackar

     

    Items: Axonn's Axe and Repellers

     

    General: Gali will immediately charge in, using the water in the air to sense and dodge Ackar's attacks before cutting him across the back with her axe. While he is still reeling from that first attack, Gali will fling two finblades at his feet to pin him to the ground before coming at him again with the axe. At some point she will repel a fire attack and the fling her axe at the same time, allowing the flames to wrap around the axe and make it white-hot (also cancelling the rebound until it cools off).

     

  4. Gali Hordika vs. Venomshade Hahli

    Items: Golden Armor and Axonn's Axe

    Analysis: Both fighters are physically focused, but Gali's more invested in toughness while Hahli is a heavy physical hitter. Gali's toughness should be more than enough to cancel out Hahli's strength, with the added bonus of also making her more resistant to arena hazards.

     

    General: Gali will begin by flinging her axe at Hahli while she charges in, following up by gripping Hahli with her hooks and throwing her at one of the cells. If that is not enough to send her crashing through the wall, Gali will throw the axe at Hahli's stomach again to push her through the wall and into the cell. While Hahli deals with the escaped prisoner, Gali will continue picking away at her toughness with mid/long-range axe throws. Once Hahli gets into the melee again, Gali will surprise her with a low kick, catching Hahli's legs in the fin blades and making her fall before Gali hacks at her with the axe.

     

    Counters:

    Flight - Gali's axe should bring Hahli down eventually, at which point Gali will drive her wrist blades into Hahli's wings to keep her grounded.

    Escaped prisoners - Try to push them into the are near the Black Hole staff, then trigger it with the axe or a finblade.

     

  5. Abyssal Phantom vs. Millennium Corona Hordika

    Items: Adaptive Armor and Repellers, Illegal Refit nullification is active

    Analysis: Millennium's inventory seems to center around stat reduction and status effects, both of which can be handily dealt with by the Adaptive Armor. However, Millenium still has the advantage in agility, toughness, and mind, so Phantom will need a clever strategy to win this match.

    General: Phantom will use the shadow cloak/armor technique from last match, allowing him to blend into the shadows of the Charred Forest and use the smoky air to his advantage. Phantom will stay on the move, alternating between hiding, lashing out with Sabre Strikers from a distance, and ambushing Millennium at close-range to keep the Slizer off balance. As soon as he gets a chance Phantom will use the Repellers to reflect back one of Millennium's items, dealing mind-based damage and probably inflicting a nasty status effect, and follow it up by flinging a shadow-coated Gemini, slamming Millennium in the gut and shoving him into one of the traps. While Millenium is trapped Phantom will use the Repellers and Sabre Strikers to chop down nearby trees on top of the trap, pinning Millenium down. Phantom will continue stabbing at Millenium with the Sabre Strikers and shadow daggers until he is about to break out of the trap, at which point Phantom will blind the Slizer and deal a couple more hits with shadow-cloaked Gemini and Sabre Strikers before falling back and blending into the forest. After that point he will keep using the ambush tactics from before.

    Counters:
    Projectiles - Block and dodge as best he can before taking cover.
    Illusions - Sense Millenium's shadow to track him.


  6. Abyssal Phantom vs. Tainted Nocturn

     

     

    Items: Golden Armor and Rhotuka Launcher (equipped with Shock and Dark Field)

     

    Analysis: While Phantom is more balanced this time around, Nocturn is heavily invested in strength and agility with almost no mind. To survive, Phantom will need to rely on his mind to avoid Nocturn and continuously damage him.

     

    General: Phantom will coat himself in shadow armor, adding another layer of defense and making himself harder to see. Phantom will distract Nocturn with a Shock Spinner and hide in a crevice, shifting his shadow armor to blend into the rock. Once hidden, Phantom will use his element to remotely generate shadow daggers to pellet Nocturn from all sides (NOTE: There will be no visual indication of where Phantom is attacking from. The daggers will simply appear in mid air and fly towards Nocturn.) If Nocturn gets too close Phantom will trap him with a Shock Spinner, giving himself time to find another hiding place.

     

    After wearing Nocturn down this way Phantom will use a Dark Field Spinner and make the shadows of the arena constrict around Nocturn and crush him. While this elemental attack immobilizes and damages the Barraki, Phantom will run around Nocturn and tear at his arms and legs with the Sabre Strikers. If Nocturn is still alive when the Dark Field wears off, Phantom will trap him with another Shock Spinner and fall back before using the Dark Field Spinner again.

     

    Counters:

    Flight - Shouldn't really affect anything, and the Dark Field should force him to land eventually anyway.

    Axe - Relies on knowing where Phantom is, should be avoidable.

    Staff Powers - Golden Armor

     

  7. Shadowhawk and I have agreed to a match between Abyssal Phantom and Dragon Bolt Hordika on Tansari VI, 2,000W apiece.

    Strategy:

    Items: Rhotuka Launcher (armed with Dark Field and Disruptor) and Staff of Sonics

    Analysis: Phantom and Dragon Bolt have considerable advantages in agility and strength respectively, while Phantom's slightly higher toughness more or less cancels out Dragon Bolt's slight mind advantage. Dragon Bolt will certainly benefit from the lightning-themed arena, so Phantom will have to do everything he can to avoid Dragon Bolt's attacks and counter with blended attacks.

    General: Phantom will open by cloaking a Disruptor Spinner in shadow and flinging it at Dragon Bolt, hopefully allowing it to penetrate through any defenses Dragon Bolt sets up and slightly lower his mind. Phantom will then use his Staff of Sonics to make the ground vibrate painfully beneath Dragon Bolt, forcing him into the air. Phantom will immediately use a Dark Field Spinner and use his Staff of Sonics to magnify the sound of Dragon Bolt's wing flaps, deafening him and making flight impossible.* With both his sight and hearing disabled, Dragon Bolt will certainly lose his bearings and crash painfully into the arena floor. While Dragon Bolt is stunned by the impact Phantom will absorb the shadows of the arena into Gemini and hack and smash at Dragon Bolt's armor. When the dragon comes to Phantom will fall back, continuing to assault Dragon Bolt from a distance with shadow-charged Sabre Strikers until the arena switches back.

    Back on Tansari IV again, Phantom will stay on the defensive, weakening Dragon Bolt with Disruptor Spinners and ambushing him from behind with Sabre Strikers and shadow daggers. After a minute or so Phantom will use another Dark Field Spinner and attack Dragon Bolt from all directions with blasts of sound. The noise will probably attract the Zivon, at which point Phantom will blend in with the shadows of the arena and allow the colossal rahi to smack the dragon around until the arena reverts again. To finish the match, Phantom will surround the bladed end of Gemini in shadows and fling it at Dragon Bolt's chest, driving it in deeper with a sonic blast.

     

    *If Dragon Bolt manages to stay out of the air, Phantom will magnify the dragon's footsteps instead.

    Counters:
    Staff of Molecular Disruption - As usual this item is the bane of strategy. Losing either item will hurt Phantom badly, but he might be able to muddle through with his higher agility and toughness. The key will be sticking to the shadows and using guerrilla tactics to weaken the dragon.
    Lightning/Weather Control - Phantom will use a shadow barrier to delay the attack and give himself time to run out of the way. If there is an attack he cannot evade, Phantom will negate it with a Disruptor Spinner.
    Insects/plants - Distract with shadow saws and use his element to vanish.

     

  8. Confirming match with Pulse.

    Strategy:

    Items: Axonn's Axe and Rhotuka Launcher (armed with Burning and Shock)

    Analysis: Hahli has essentially a more exaggerated version of Gali's old stat set, with almost every available stat point going into strength and the defensive stats. Hahli has an 8-point advantage in strength, while Gali has a decent lead in agility and toughness. Most importantly Gali has a mind stat worth mentioning, which will give her more variety in her strategy. To press her advantage, Gali will focus on attacks that combine both her mind and strength to deal as much damage as possible.

    General: Gali will dive underwater, using her agility and control over water to zip around beneath the surface and avoid Hahli's shuriken, coming up near the surface at random inervals to fire shock spinners at her. When one connects and immobilizes Hahli, Gali will follow up by throwing an energy-coated axe at Hahli and propelling herself on a jet of water, catching the axe in mid air to hit Hahli with it a second time. Gali will then fall back, repeating this sequence once or twice to weaken Hahli. Next, Gali will create a silhouette of herself out of water (giving the appearance that she has covered herself with water armor), fill it with shock spinners, and send it flying towards Hahli on a jet of water. When Hahli attacks the double the spinners will activate, giving Hahli a huge shock and sending her tumbling into the drink. This will trigger Gali's timed elemental attack: A large whirlpool that will send Hahli smashing into the ocean floor. Assuming Hahli lives that, Gali will continue to assault her from a distance with her axe.

    Counters:

    Shuriken - These will be interesting to deal with, since they are one of the few projectiles in this game that relies on strength rather than mind. Gali will have to parry with her fin blades and/or water barriers.

    Staff of Molecular Disruption - Not much to do against this, sadly. Gali will need to make up for the missing item with her hooks, finblades, and elemental powers. Specifically, the shock spinners would need to be replaced with balls of water that expand into a water prison.

    Rahi - Gali will hit any rahi that tries to attack her with the burning spinners, hopefully causing enough pain to disorient the rahi or at least make it give up on chasing her.

  9. Oh. Okay then. It is a little odd to win a tournament after only playing one round. I'm not complaining though.

     

    I'll take Axonn's Axe as the free item and a +5 mind for Gali, purchasing +1 trainers for Electro in toughness and Phantom in strength, applying their bonus points to those stats as well. I would also like to buy Gali some Energized Protodermis.

  10. Okie dokie, final match.

     

    Gali Hordika vs. Pridak

     

    Items: Suletu and Staff of Molecular Disruption

     

    Analysis: Pridak has a similar high-mind low-strength setup to Kopaka, with more emphasis on toughness than agility. Once Gali's more or less neutered his mind, she should be able to use her agility to get in close and deal some heavy damage.

     

    General: Gali will use her staff to destroy Pridak's Staff of Molecular Disruption before he can use it on her Suletu. If he doesn't bring it, she will use the staff on either his Kadin, his Huna, or whatever his first item is. Once she has done that, Gali will knock the Hero Ball away from her side with a jet of water and generate tendrils to wrap around Pridak and immobilize him, which will probably take a while for him to break with his low strength. Next she will make a dash for the controls, switching the arena to Naho Bay before surrounding herself in a jet of water and tackling Pridak into the drink. She will use her control over water to augment her agility, allowing her to dodge and weave around the sea rahi and Pridak's attacks while she knocks him around with her staff. She will also occasionally surround one of her finblades in a jet of water and fling it at a weak point in Pridak's armor, which should release enough blood to attract Takea shards towards the Barraki to do extra damage.

     

    Counters:

    Elemental attacks - Block with water barriers

    Gravity increase - Gali should be strong enough to resist the gravitational pull and break his concentration by flinging a finblade at him.

    Flight - Trap Pridak in a sphere of water, which Gali will then send crashing down. If he tries to take off, Gali will wrap a water whip around his leg to yank him back down.

    Huna - Create a cloud of mist so that Gali can feel where Pridak is.

     

     

  11. ...or it could be due to the fact that you were burned by Suletu the last time Gali and Kopaka fought and I assumed that you would guard against it this time. Granted, you could have just not brought the Adaptive Armor and made me waste an item slot, but it seemed so inevitable that I didn't bother writing a plan B.

     

    The steam geyser at the beginning is part of the arena and not Gali's elemental powers, so the drain on her mind should be minimal.

     

    But I have to agree, the Suletu is pretty broken in this tournament system, especially with the new item limit.

  12. Gali Hordika vs. Immanis Kopaka

    Items: Suletu and Staff of Molecular Disruption

    Analysis: Gali will be eliminating the Adaptive Armor with the Staff of Molecular Disruption. Since the Suletu will average their mind stats to 10 each, the fighters will need to rely on their remaining stats. While Kopaka has an agility advantage, Gali' s strength and toughness should more than make up for it. To guarantee this, Gali will need to find ways to do melee damage and force Kopaka out of the sky.

     

    General: Gali will form a protective sphere of water around herself and then stand atop a steam vent, using here element to build up pressure inside the vent. She will release the vent to launch herself into the air atop a column of steam, direct the steam to ram herself into Kopaka. This will have the added benefit of spreading water vapor throughout the arena, giving her more of her element to work with and allowing her to use her water-sense to counter any attempt to blind her. Next she will fling her staff like a javelin at Kopaka's chest, before propelling herself with jets of water onto his back and hacking away at his wings with her hooks and finblades to cripple his flight. Once he starts falling or manages to knock Gali off (which will be difficult with his low strength), Gali will jump off his back and create a cushion of water to soften her landing. After that point she will alternate between using jets of steam to get into melee range and flinging fuel tanks at the shadow toa.

     

    Counters:

    Projectiles - Deflect with staff or water barriers.

    Blinding - As stated above, there should be enough water vapor in this stage for Gali to work around the blindness with her water sense.

    Staff of Sleep - Gali will coat her body in water armor before she falls asleep to limit the damage Kopaka can do, relying on the combination of her mind and toughness to make it through.

    Arena hazards - Since Kopaka will most likely be high in the air most of the time, it should be difficult for him to trigger arena traps. However, Gali will be prepared to create a water shield should an arena trap trigger unexpectedly.

     

     

  13. Okay, let's get this thing rolling.

     

    Gali Hordika vs. Hewkii

     

     

    Items: Suletu and Staff of Molecular Disruption

     

    General: Gali will use the Suletu to cripple Hewkii's mind and destroy his Kadin with her staff. She will then charge the Toa and kick him in the face, using his mask as a springboard to execute a back flip before planting her staff in the ground and spinning around to deliver a kick to his midsection. She will release a highly pressurized blast of water from her foot in conjunction with the second attack to knock Hewkii down. Before he gets back up she will jump on top of him and stab two of her finblades through his wrists, pinning him to the arena floor and leaving him open to a series of punches and kicks amplified by pressurized blasts of water.

     

    Counters:

    Laser Axe - Parry with her staff or wrench away with her hooks

    Electric Chains - Evade or deflect by throwing a finblade if neccesary

    Lightning Strikes - Block with barriers of nonconductive purified water.

     

  14. Hm...I haven't used Gali in ages, so I'll enter her this time.

     

    Gali Hordika

    Strength: 14

    Agility: 15

    Toughness: 14

    Mind: 5

    Items: Kanohi Suletu, Kanohi Kadin, Repellers, Hex Shield, Staff of Molecular Disruption

     

    By the way, I noticed while writing this that the Staff of Molecular Disruption is not listed in Gali's inventory.

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