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Padishah Mehmet II

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Everything posted by Padishah Mehmet II

  1. Davydas hates me, too, or at least, it seems that way. I can be a lawyer for somebody... @Aderia: Sorry, but diplomatic solutions never work out... Ever seen Star Wars Episode one? So, yeah, even if I'm not part of it, I'll be there. I'll probably shoot the winning side. (Don't tell Aderia) ... From now on, you are my worst enemy as opposed to myself. YOU MISPELLED MY FRAEAKAKAGAKING NAME~~~ No but seriously. I charge RM with corruption and taking bribes from the person known in a very small circle as Inferna Firesword. SHE FREAKING WRECKED MY BIRTHDAY TOPIC'S DOOR AND YOU'RE SIDING WITH HER. The United Zakaz Anarchy shall not stand for this. :angry: We shall pursue you everywhere and conquer your pathetic... something. I have no idea. -Dovydas
  2. *slowly turns with an expression of ultimate RAEG on face* You imply that there can be betrayal amongst our ranks? *sun glitters off sword* -Dovydas
  3. *draws sword simply towering above the surroundings in defense of Zarayna* -Dovydas
  4. Updated Flaming Swords. The current chapter is considerably about characterisation, actually more about how the main character develops. -Dovydas
  5. Reviewed Pacis Vel Despero? by Zarayna. -Dovydas
  6. I'd annihilate racism. In fact, I'd ban it to such an extent that even claiming the human race is evil would be banned. Because like it or not, it's not. Masses =/= human race just as much as individuals =/= masses. -Dovydas
  7. Reviewed Errosia: To Conquer the Immortals by Protohuman, and Never Goes Away by Zarayna. -Dovydas
  8. 1) Says who? What're you trying to prove? You could use an inika-build and it would good details. 2) What? It helps with details, not giving you "imagination". 3) Restrained? That doesn't even make since. 4) Is it so wrong to post tips on bionicle on BionicleZonePower? 1-3) I am aware of it. Sorry, I worded it wrong. What I meant to say was, you like MoCing. I personally find writing when looking at a set or a MoC rather controlling and for me it actually is worse to write with an image in my eyes rather than head. Just for me. There are obviously people for whom it is easier. But I personally like imagining a situation in my head, not basing it off a real-life object. 4) Nope. Just trying to make all the non-Bionicle writers here not feel alienated. And RM, you missed my link to a piece I wrote. -Dovydas
  9. Only if: 1) You're good at MoCing 2) You don't have enough imagination to describe it without MoCing 3) You actually want to be restrained 4) You're writing about Bionicle because you know people write about other stuff too Those are the problems I have with this. Eiiiiiither way. [submitted by Dovydas] Here's a dozen of tips on making titles for stories. LEGAL DISCLAIMER: It won't improve the quality of your writing by far. It'll hopefully improve your title. » Click to show Spoiler - click again to hide... « - Fragmented prepositions (To Kill a Mockingbird, Until I Find You) These titles add a sense of mystery and incompletion to a work. Is it wrong to kill a mocking bird? What'll you do until you find me? While these titles can be tricky (and rarely brief), they usually have a poetically pleasing rhythm and often demand that the reader read on. - Adjectives following nouns as to suggest action (Paradise Lost, Atlas Shrugged) This type of title is concise, yet kinetic. Two words that suggest that humanity has lost paradise, or that the greatest men on earth are abandoning their duties. These titles enjoy the brevity, brevity, brevity rule. - The work's motto or theme (All's Well That Ends Well, As You Like It) Maybe Shakespeare's the only one that does this, in which case we need to see more of it. They are not the briefest titles in the world, but their originality makes up for it. - Alliteration and assonance (Palace of Pleasure, Love's Labours Lost, V for Vendetta) These titles are first-and-foremost catchy. The mind, especially the English speaking mind, enjoys the association of starting sounds. The biggest risk with these titles is forcing the wording to fit the alliteration, which looses all effectiveness as a title. - Commands (Look Homeward, Angel) One of the most psychologically powerful titles. A direct command is gripping to the point of nearly being invasive. The title alone can evoke emotion, as Thomas Wolfe's work does for me. This is not customary for titles, but can be extremely effective for "selling" your book/movie/game/something that you're writing a story for. - Second Person (The World Ends With You) Similar to commands, titles that mention (or better, address) the reader/player/movie-goer draw said person in. (The world ends with me? Aw shoot. . . I'd better try and avoid that.) These titles can be awkward in their novelty and may make the consumer feel too uncomfortable, but they are a powerful way to go if you can. - Concepts separated by conjunctions (Pride and Prejudice, War and Peace, Crime and Punishment, Steam and Steel) These are especially prevalent in literature. These titles help if you have strong themes in your work. Especially if the themes are progressions (Crime and Punishment) or seeming opposites (War and Peace). - Allusion (The Doors of Perception, A Separate Peace) Allusions can be pretentious. But otherwise they help to connect a broad theme of even whole story to another work (yours!). - "Zingers" (Memento, Brick, Crash, Taken, Halo) Popular in movies and videogames, "Zingers" are quick, powerful, and hopefully memorable. They generally express a concept encapsulated in the work. It is often best for these titles to suggest action, as it adds to the excitement. - And, finally, the Golden Rule: "Break any of these rules sooner than say anything outright barbarous." - George Orwell, Politics and the English Language LEGAL DISCLAIMER No. 2: These were not created by me. I just found them very useful. Also... It so coincides that I wrote a piece today, Flaming Swords. Rather, the first chapter, or even rather-er, the prologue of an epic. It isn't really about beginnings, but to some extent this chapter suits the theme because not only it's the beginning of the epic, but also it tells the story of the beginnings of the protagonist, and his family. Like I said, it's not about beginnings, but I thought, whaddaheck, I'll post the link here anyways. For writing about the theme of beginnings, I'm getting there. -Dovydas
  10. I'm turning fourteen in... exactly two weeks.
  11. I don't remember when I got my Huna. I used to count the days I had been on BZP, but now my memory of my early days on BZP is essentially my first, ugly, and hysterically funny game I made with Game Maker. You press left, and your character flies left and out of the screen. (His sprite doesn't change either. A better version of the game had the sprite change into a frame of an animation. A SINGLE frame.) You press right, and he flies right and out of the screen. You press CTRL, and he stops. A few thousand real life kilometres outside the computer screen. -Dovydas
  12. Ohdarnme. Why didn't I think of that when I was naming my fish? I could've named him Gloin or Bombur. But no, I had to think of Vercingetorix. -Dovydas
  13. "I agree." Honestly, my opinion of Shakespeare is VERY negative. -TD
  14. Just one question: which of these should I use when reviewing an RTS? Since I took the liberty of reviewing Bionicle Swarms' demo. -TD
  15. Padishah Mehmet II

    Lolwut

    Exactly. Well then... can any Harry Potter block a terribly deadly curse? -TD
  16. Padishah Mehmet II

    Hahah

    Yeah, it's better ten times. You can't beat Turkey, though. -TD
  17. Padishah Mehmet II

    Lolwut

    And can any hallow be deathly? -TD
  18. Sorry, English just isn't my mothertongue, so sometimes I get mixed up... I think, RPG Maker had a version on Playstation... -TD
  19. RPG Maker's not a game, you know. It's a program for game making. Anyways... that sneak-peek screenshot doesn't have me see much. Kahu Riding system? Um, you just can't stop making games with those get-to-another-location-fast systems, eh? Yep, I'd like to see what'll the RMXP version will be like. -TD
  20. Hmmm, Devlog, eh? Well, I'm more wanting to find out what will the XP version of Infestation will be like. -TD
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