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Nathan Evo

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Blog Entries posted by Nathan Evo

  1. Nathan Evo
    It only works when it feels like it.
     
    And once it doesn't feel like it, it never does again.
     
    Basically, I probably won't be around as often as I'd like, but that's life. And like Windows 7, it sucks.
     
    Stay beautiful, people.
     
    <$$$>
  2. Nathan Evo
    ...because editing posts and signatures on here is just too painful an experience to go through.
     
    So anyway, what did I do over the forum offlineage? I...
    Worked on comics
    Blew waaaaaay too much money on HERO Factory sets
    Got started reviewing TV shows on another forum which shall go unnamed
    Attempted to combat a phobia of mine but only wound up turning into more of a hermit
    Became a 3DS Ambassador
    Sent my 3DS to be repaired after the top screen "broke"

    ...and that's about everything noteworthy I did that I can think of off the top of my head.
     
    I would say it's good to be back, but... it kind of isn't, actually...
     
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  3. Nathan Evo
    Here, I am taking REQUESTS for things you want to ask me, TOA IGNITER! I will respond to your QUESTIONS in a manner worthy of the TOA INIKA.
     
    Now ask away, PIRAKA!
     
    NOTE: Answers from Toa Igniter may have mixed results if attempted in real life. May be dangerous if taken seriously.
     
    <$$$>
  4. Nathan Evo
    Well, judging by the last amount of comments in that last entry, I can fully say I have captured the name of this category of entries quite well.
     
    What I LIKE About BIONICLE:
     
    1. Collectibles. Toward the beginning of BIONICLE, the fact that there were so many masks to collect inside those little mask packs really made for a surprise, as you probably wouldn't know what would be inside them. Box-wise, that is. The bags probably gave it away sooner.
     
    2. Old sets still hold up well. The older sets have a more complex build than the sets of today, so putting them back together will still be worth your while. Even though most old sets had a distinctive lack of knees.
     
    3. Greg Farshtey. This guy is a real author. This guy has taken time out of his life to help develop a story for these plastic children's construction toys. He'll also answer every last pointless question you PM him with. THAT deserves respect.
     
    4. LEGO is trying to show us they care. They have chosen to leave the BionicleStory website up despite the fact that the line has been dead for over a year. They care about us. Well, sort of. (See Dislikes.)
     
    5. The fanbase. To think that nearly all of us on BZPower have joined for a common interest is just incredible when you think about it. Of course, stuff happens, like you outgrow it and all, but for the record, most of the members on here joined for the purpose of a plastic children's construction toy, right?
     
    What I DISLIKE About BIONICLE:
     
    1. The fanbase. No, I am not turning back on my word. It's great that we're here and all, but we could really do without the whining. Its all "WAH WAH WAH I HATE THE INIKA" this, "WAH WAH WAH I HATE THE MISTIKA" that, then "WAH WAH WAH BIONICLE ENDED LEGO BETRAYED US", and "WAH WAH WAH I HATE HERO FACTORY". I mean, really, we should have outgrown these sets by now. It's not wrong to have opinions, but we could do with some maturity. Arguing, flaming and trolling gets us nowhere.
     
    2. Increasing simplicity of sets. Unless you had them when they first came out, you'd probably have to consult the enclosed instruction book if you wanted to rebuild the older and more TECHNIC-like sets. The last sets, consisting of Inika torsos galore, should be easily built without consulting any sort of instruction book.
     
    3. Repetitive designs. Speaking of Inika torsos, how many sets had them? Way too many. Nearly every canister wave had at least one set that reused the dreaded torso. There are many innovative ways to use them, but for the most part LEGO has been lazy in designing constraction sets these days. By the way, I don't believe any set in 2009 had a Piraka torso. Of course, you're welcome to prove me wrong. I'm sure many of you would love to do that.
     
    4. Increasing desire to appeal to a younger fanbase. Remember Tim, the eight-year-old American boy from that designing process thing who seems to have Tahu Nuva despite the fact that he was waaaay too young for BIONICLE sets back then? Yeah, Tim sums up exactly who LEGO was trying to string up during BIONICLE's last years. Remember the BIONICLE ACTION FIGURE GAME? Stuff like it make me feel both kind of glad BIONICLE ended and that HERO Factory is truly a worthy successor to BIONICLE. The modern one, that is.
     
    5. The BIONICLE Stars. This gets me more worked up than the Furno thing. Really, LEGO, the biggest-selling sets are NOT the fan-favorite characters. The image of a Hau behind a Skrall and Gresh, both of which were only released the year before, couldn't be more misleading if they were going for a nostalgic feel. I also recall there being a topic that questioned why people hated Gresh, which just oozed of members who did. Unless the BIONICLE Stars included one of your favorite characters, they are nothing but proof that BIONICLE had a rushed ending in 2010. In my opinion, of course.
     
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  5. Nathan Evo
    If this doesn't get my blog more views, nothing will.
     
    Well, I thought of this today, even though it's kind of late for it, I suppose. Anyway:
     
    What I LIKE About HERO Factory:
     
    1. Potential. HERO Factory holds a lot of it, though it doesn't use much of it (see the dislikes).
     
    2. Background art. The character art on the new wave of Hero canisters makes them look worse than they actually are, but the backgrounds of Tanker Station 22 exploding looks just like where I wanted HERO Factory to take place. The backgrounds of Makuhero City on the HERO Factory website don't look bad, either.
     
    3. New pieces. The new wave of Heroes are a bigger gold mine of new pieces than that of any BIONICLE wave, though, being a new building system, are almost useless for the time being. Still, the wide use of new pieces are smiled upon by MOCists, but LEGO had better not let this get to their head. We don't need another Inika torso scenario.
     
    4. LEGO is trying to prove that they care. LEGO listened to the opinions of that of the BIONICLE fanbase to try to determine what the fans liked, and they tried to use these opinions to gain an idea of what should go in HERO Factory. Of course, they fail to realize ice and plasma don't mix well, but at least they tried.
     
    5. Vehicles. Sure, BIONICLE had them too, but the HERO Factory vehicles are still pretty cool. The Drop Ship even makes use of those canisters that flood up in your room. THAT'S handy.
     
    What I DISLIKE About HERO Factory:
     
    In other words, the favorite part of this equation.
     
    1. The story. I mean, really, this is my second biggest grudge about HERO Factory. We should have known "wider audience" meant "ten-year-olds", as the story is almost as corny as that of Takanuva's battle with Makuta. Almost. Like I said before, HERO Factory holds a lot of potential, but it fails to use it for the sake of saving money and attracting ten-year-olds.
     
    2. "Cool dude" villains. When I saw Nitroblast hit himself in the face with his fireball thing, I knew this was a problem. I mean, really, LEGO, do we need any more cliches?
     
    3. Trying too hard to replace BIONICLE. I mean, really, this goes to show exactly how desperate LEGO is to do this. The comics and movies really give it away.
     
    4. Reuse of BIONICLE concepts. And not the good ones, nonetheless. As cool as the Zamors that come with the 2011 villains are, they're still Zamors. In Thornax launchers. THAT WERE USED LAST YEAR.
     
    5. Constant reuse of William Furno. This is the biggest grudge I have against HERO Factory. Bill's a cool guy and all, but really, if we get a Furno 4.0 COUNTING THE FURNO BIKE AND ASSUMING LEGO MAKES A FURNO 3.0, then he will have been sold more times than ANY BIONICLE character. And that's not a new record I'd like to see broken. HERO Factory isn't even a year old yet.
     
    So, in conclusion, I like HERO Factory okay, but it's not as good as BIONICLE once was. If you disagree with any of my opinions, I won't mind, but you really should stick around, because next I'm going to do the same for BIONICLE.
     
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  6. Nathan Evo
    For the record, this entry has nothing to do with some sort of petition to "save BIONICLE" or "boycott HERO Factory". If you don't like personal ramblings in blogs then go away.
     
    Recently I've been wondering why I visit BZPower in the first place. I feel I have no business here, as I simply peep into ArtIII or ArtII, check the blogs, and then leave. Years ago I wouldn't have posted this entry, but things have come up that have really tested my loyalty here, and it looks like they're winning.
     
    The point is, I'm very tempted to leave BZPower, but I just... can't. And frankly, I don't know what to do.
     
    <$$$>
  7. Nathan Evo
    I put him together again today. I had him together only once, years ago. But, well, then I took him apart and left him in ruin for years.
     
    Anyway, I'm actually surprised at how well he holds up all these years. He's actually taller than Von Nebula, and Makuta has elbows (but, not to be outdone, Von Nebula has KNEES). Plus, no Inika or Piraka torsos.
     
    If you're a set collector and you have Makuta apart, PUT HIM BACK TOGETHER AGAIN. You'll be glad you did.
     
    <$$$>
  8. Nathan Evo
    Okay, so some of the ArtIII guys have been planning this for a while now, and I agreed to host the rules for it on my blog. However, it won't be held here.
     
    The Computerized Comics Convention, aka "C3".
     

     
    What is C3?
    C3 is, as noted above, a computerized comics convention. It takes it's inspiration Electronic Entertainment Expo, aka "E3". C3 generally focuses on BZPower comics and movies, such as the ones from the Artwork III Forum, however, video games from the Fan Created Games can also be exhibited.
     
    What can we do?
    You can show off your latest work, tease your fans with spoilers and previews, show animation tests or video clips to wow an audience, provide demos and gameplay trailers from your next game, give a glimpse of what you have in store for your next saga, and introduce new viewers to your work.
     
    How does it work?
    First, you will create an exhibit telling about your comics/game/movie and provide some screenshots or videos. From there, you can do whatever. Be creative and do something unexpected, or just drop a bomb by releasing something that people have been waiting for years. The sky is the limit.
     
    When and where will it be held?
    It will be held from Tuesday, July 20th, to Thursday, July 22nd in Kahinuva's blog.
     
    What is the schedule?
    So far, the schedule calls for both a morning and a night showing for each day. Each showing will have six exhibits in them: three Major Exhibits and three Minor Exhibits. This will amount to six exhibits a day, or eighteen exhibits total. Please keep in mind that may change considering the amount of reservations received.
     
    What is the difference between a "Major" and a "Minor" exhibit?
    The difference lies between the amount of content you can put into an article: Minor Exhibits can have only one image (up to500x500 in size) and up to 90 words. However, Major exhibits must have over 100 words, but they can have three images (up to 800x800 in size).
     
    When do I send in my entry?
    First, you can reserve a Major or Minor spot by PMing Kahinuva (Note: your exhibit does not need to be completed at the time of reservation). Then, you complete your exhibit and send it to Kahinuva via the link above. We would like to have all Major Exhibits in by the Friday, July 16th and Minor ones by Sunday, July 18th.
     
    Why is the name "Computerized Comics Convention" when you can also submit games and movies?
    We first came up with C3 with comics being the only kind you could submit, but expanded it. However, we were at loss for a better name/acronym. If you can think of a better one, please do tell.
     
    Note: Please, when you reserve a exhibit, tell us what series you want it to be reserved for. Also, if you want to link your images, then you can have as many as you like. However, all minor exhibits must still stay in the 500x500 range.
     
    <$$$>
  9. Nathan Evo
    » Click to show Spoiler - click again to hide... «The new Paper Mario for 3DS is pretty much saving his career after the epic catastrophe that is Super Paper Mario. 
    Also, the new Kirby game is adorable yet bizarre. It feels like Kirby... and yet it doesn't.
     
    Oh, and the new Link looks weird.
     
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  10. Nathan Evo
    So, I ran across what would have been my CC4 entry. I figured, it's not enough to post a topic, but I at least ought to put it in my blog so you can all see what I came up with.
     
    This didn't have a name yet, but whatever.
     
    The Bohrok slept below the island of Mata Nui. A freshly-baked batch of Krana had come fresh out of the oven. However, the dough was running out on three krana, so they appeared deformed and mutilated.
     
    These krana were given to a Lehvak, a Tahnok, and a Nuhvok.
     
    "Are we sure about this?" asked a Gahlok-Va, prepared to insert one of the deformed krana.
     
    "No," said a Pahrak-Va. "But I'm not going to question it. I'd rather be a Bohrok running on deformed krana than a Bohrok that, say, rides a Kane-Ra championship for the first time."
     
    The Gahlok-Va looked at the back of the deformed krana. Only two of the three Matoran letters placed in nonsensical order were on the back. It read "IS".
     
    The reluctant Bohrok-Va shugged and inserted the krana into the container and closed the faceplate.
     
    --------
     
    *ACTIVATING*
     
    BOHROK UNIT 60930
    YOUR MISSION: ENTER AND D-------- EVERYTHING ON-------- YOUR LATE LOCAL NEWS-------- FOR THE MURDER OF--------- NINE THOUSAND VAHKI-------- CHANCE OF RAIN 15%---------- LAMP OIL----------- UNTIL THE ISLAND IS THE WAY IT WAS IN THE BEFORE-TIME.
     
    DO YOU UNDERSTAND AND ACCEPT THIS MISSION?
     
    <YES> NO
     
    BOHROK UNIT 60930 ACTIVATED.
    WHILE YOU ARE ON YOUR MISSION, VISIT OUR LOVELY GIFT SHOP ON THE THIRD FLOOR NEXT TO CRAZY MATAU'S FURNITURE EMPORIUM!
     
    --------
     
    The Lehvak's eyes glowed a brilliant red. It uncoiled itself from its rolling position. Steam hissed from its joints. It passed through the many catacombs, hallways, and Ask comedies beneath the island. It set foot in Le-Wahi.
     
    "GOOD MORNING, PEOPLE OF MATA-NUI!"
     
    Le-Matoran glared at the direction of the noise.
     
    "No one uses a hyphen in the name of our island!" shouted Orkahm. "Let's get it!"
     
    I wish I could've finished this.
     
    <$$$>
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