Name: Calls himself SalamanderGender: MaleSpecies: ToaAlignment: Chaotic NeutralDescription: Salamander has a dark red Metru style body with scale patterns on his chest and arms, black shoulder and chest armor, and orange eyes. His Kanohi Kadin takes the form of a red and black Great Jutlin.Salamander's appearance is average in almost every way. However, the scale patterns on his armor attract often unwanted attention. Due to this, he usually wears a long coat while in public. Despite it seeming to be fireproof, Salamander takes it off whenever he gets into a serious battle or decides to use any of his more powerful techniques. Salamander also wears a messenger bag filled with certain items. Hint: they are explosives used to signal locations and are also know as flares.MOC can be seen here.Mask: Non-functioning Great Kanohi Kadin (Dark red and black, looks like a Jutlin)Weapon: None. Salamander is an adept hand-to-hand fighter, and uses his techniques to increase his destructive and combative power.More so, almost any weapon would melt in his hand upon using his techniques. As such, he considers them a waste of his time.Powers: Salamander has a specialized control over the Fire element, which results in him using various techniques based aroundthe element.List of known techniques:Dragon Scales: Engulfs himself in flames to deter attacks (typically one maybe two attacks)Dragon Blast: Shoots a blast of fire out of his palmsDragon Blaze: Salamander covers himself in flames and brutally attacks enemiesDragon Breath: Breathes a blast of fire at his targetsDragon Shot: Fires five weakened Dragon Blasts in a spray of attacks more geared towards hitting an enemy than dealing damageDragon Punch: Gathers the same amount of energy as a Dragon Blast, but traps it inside his fist and releases it when the punch landsAbsorb: Absorbs flames to increase his own energy (can’t absorb his own flames)Custom Powers approved by Friar TuckIn addition, Salamander has a Mark of Fear, which absorbs fear and turns it into pure strength. The more fear, the more strength. Glows upon use. Personality: Impatient, easily angered, loyal to those he considers friends, surprisingly level-headed when fighting, usually acts friendly in public so that he doesn't draw too much unwanted attention. He enjoys a good fight, but also has no qualms about killing his opponents.Biography: Originally a powerful but inexperienced Toa of Fire from a family of distinguished Toa, he accidentally killed a group of Matoran when he lost control of his powers during one of his team's missions.The guilt from the event and the response from his family drove Salamander to flee civilization. While living in the wild, he was taken in by a hermit and taught about a legendary warrior who was called Salamander.After years spent learning the secrets of “Salamander”, he discovered that the warrior he had been told about was actually a sentient Dragon-like Rahi. This revelation made him realize that he could be the “True” Salamander. At that point, he abandoned his old name and took up the mantle of Salamander.Weakness: His constant use of Fire-based techniques on his body has resulted in him being resistant to the element and gives him many attributes of fire, among them being its weaknesses. He is vulnerable to water, and requires fairly warm temperatures to survive. He becomes weak when exposed to the cold, and must take action quickly to prevent death. Other than his personal techniques, he has no formal training controlling the fire element. Additionally, his techniques are reliant on being able to say their names out loud. Without being able to speak, their power is significantly reduced.Theme: Endless DespairName: PakaruGender: MaleSpecies: ToaElement: IronAlignment: GoodAppearance: Average height and build, rarely seen without a serious look on his face. Wears plain but slightly bulky silver armor and has golden eyes with a near-perpetual look of sadness in them.Mask: Kanohi Matatu, Mask of TelekinesisWeapons: Creates weapons when necessary, but is inclined towards using some type of sword. Needs to have an understanding of the basic structure of the weapon or tool in order to create it properly, lest it have some fundamental flaw or simply be ill-suited for combat.Powers: Elemental control over IronPersonality: Pakaru has a strong sense of justice due to the hard life he has lived, and holds a particular hatred for anyone who would call themselves slavers. He makes an attempt to stray from the Toa Code as rarely as possible, but can lose himself in his pursuit of what he believes to be justice.Despite this, Pakaru is not above resorting to copious amounts of sarcasm when dealing with other people, and he has been known to start pointless arguments or debates merely to kill some time.Especially with Parata.Biography: Pakaru was originally a simple shopkeeper, buying and selling assorted goods in order to make a living. It was never easy, but it was a quiet life and one that he enjoyed regardless of the difficulties. One day, Pakaru left his shop in order to pick up a batch of supplies that had recently arrived.While he was doing this, a group of slavers entered and started a trade with a mysterious figure. Pakaru quickly hid behind a few large crates, but he was discovered when a Toa of Water named Parata snuck into the warehouse and alerted the slavers that they were not alone. Along with Parata, he was quickly captured by the slavers.The constant cruelty he was forced to endure for the next few years broke Pakaru, and he and his outlook on life were never quite the same afterwards.Weakness: Since he often uses his armor to create the weapons he uses in battle, its defensive capabilities can end up quite low. His heavy armor also restricts his mobility, and although this effect is lessened depending on how much of his armor is being used as a weapon, he still lacks the raw speed that many other Toa possess.