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  1. This is the Bellsprout that follows me around on my journey, always out of sight. It wants to join my team and my quest, but is far too shy to approach me and ask. Sometimes it can have its own adventures, and every so often its actions save me from danger, though I never realise.
  2. Just a topic for my drawings and such that are not Bionicle or Lego related.I'll probably be updating this topic, so if you like what you see, feel free to check back from time to time. ^^ Newest Drawing: Pokemon:Sunset: A Dragon's GraceI am very happy with the way this turned out. I recently decided to move in a different direction with my style and coloring. This was a test drawing to see how the system would work. Why Didn't I Evolve Into You?This one was my first test drawing for my new style as mentioned above. It was just a quick sketch, but people seem to like this one. ^^' Legend of Zelda:In the Hands of a GiantThis drawing actually inspired one of my OCs - a healing fairy named Cecilia from the Zelda franchise. Defending KakarikoMy original character, Eve. Not too happy with the colors in this one, but I generally like her pose and Mt Doom in the background. Pokemon and Legend of Zelda belong to Nintendo, Tangled belongs to Disney. Hope you like them. ^^
  3. Hey there BZPower, TakuaTheAvrahk here,and it's good to be back! I made these a while ago, but I couldn't post them here then. So here they are! More:http://www.mocpages.com/moc.php/268618 More:http://www.mocpages.com/moc.php/268619 More:http://www.mocpages.com/moc.php/268961
  4. I owe BZP this update on my Pokemon tournament status. Just before the tournament in April, the forums went down, and stayed down for 5 and a half months! In that time, THREE Pokemon tournaments have gone by! In the first tournament, I used the infamous Whimsicott+Terrakion combo. The way that combo worked was this: Whimsicott uses Beat Up on Terrakion, activating its Justified ability FOUR TIMES, boosting its Attack FOUR STAGES! Terrakion would then use Rock Slide to demolish both opponents at once! If done right, the match would be over in 2 turns! Sadly, everyone knew, and was ready for, the combo, and I lost in the first round. In the second tournament, held in July, I used a Tailwind team. Sadly, I over-prepared for the then-obsolete Whimsicott-Terrakion combo, and again lost in the first round. :crying: In the third tournament, held just a week ago, I decided to go back to my roots, and use a team I know works well: a Trick Room team. Not only did I get past the first two rounds (creating a new personal best in the process ) but I managed to do it without losing ANY Pokemon! I then lost in the third round to one of the four semi-finalists. If Australia is invited to next year's World Championships, I'll know what kind of team I'll be using there!
  5. I thought I'd go ahead and post this topic for discussion of the good old Pokemans, given that there currently exists no such topic for Pokemon. Feel free to discuss anything about this wonderful franchise, its games, anime, etc. So, yeah, I've spent part of my time during BZP's absence working on EV training several Pokes in White, as well as having a few battles with my brother. How have you all fared in training recently? ~B~
  6. Pokémon Rise of the Rockets This linked introduction may be a bit confusing to new people due to how long the RPG has been running. Nevertheless, I will attempt to summarize what Rise of the Rockets is about here. Essentially, twenty years prior to current events, a group of Rocket Admins usurped Giovanni, killing him and gaining control over the organization. These Shadow Admins, as they call themselves, ushered in a new era for the world, revolutionizing Team Rocket's structure and managing to take control over the four original regions--Kanto, Johto, Hoenn, and Sinnoh, as well as the Orange Islands. Acting as the new government for the four regions, Team Rocket subdued or dismantled numerous other organizations, eliminating rebellion and criminal groups alike. Except for one: Team Liberty, a resistance group headed by Goldhawk, Blackskull, formerly Bluefalcon, and currently Silvermind. Acting from the Sevii Islands, Team Liberty has been at the forefront of the fight against Team Rocket's rule for the last twelve years, gaining power and recruiting others to their cause--something that Team Rocket has been hard at work to accomplish, as well. With both groups harboring huge amounts of Legendary Pokémon and famous trainers, their war continues to rage, though numerous other enemy groups--detailed in the section below--have thrown the conflict into an unstable struggle of wits and power. tl:dr it's a war RPG set in the Pokémon universe where Team Rocket is the main government and they're fighting a bunch of rebel groups and there may or may not be other stuff at play. Factions Team Liberty Established a little over a decade ago to fight against Team Rocket's rule, Team Liberty's primary goal is to achieve freedom for the four Kanto regions. Nowadays, their focus has shifted to include the fight against outside forces that threaten the very fabric of human existence--the Ancient Darkrai and Ford's Hojohsin League, in particular. Current Leaders: Markus Aleivy (Goldhawk,) Kane Umbra (Blackskull,) Selene Ashera (Silvermind.) Controlled Regions: Sevii Islands. Base of Operations: The Alamo: Team Liberty's main base, located on Four Island. Funded and constructed by Liberty Leader Blackskull, the Alamo is a massive facility, containing every conceivable asset required to maintain and create an army, from training and sleeping quarters to labs and Pokémon Centers. Boats and helicopters heading off from the base are a common sight, transporting agents to and from other locations. Until recently, the Alamo's location was hidden from hostile groups; however, actions by John Ford have revealed the base's position to Team Rocket and others. Nevertheless, it remains a highly-defensible position. Fallback Bases: Bases located on the other Sevii Islands. In operation at all times, though at a smaller scale than the Alamo, they are prepped for the possibility of a total invasion of Four Island. Other Information: Allied with Team Rocket as of the time skip. UPDATE: As of August 5th, 2017 in-game, Goldhawk is no longer a leader of Team Liberty, owing to injuries sustained during the evacuation of One Island. Team Rocket The governing body of Kanto and its sister regions, Team Rocket has risen above its past as a lowly criminal organization under the leadership of the four Shadow Admins. While many still view the group as scum--a justified opinion, considering their brutal method of gaining power--the Rocket regime genuinely cares for the well-being of its nation, improving many aspects of life and, in general, creating a safer, stabler environment than many people are willing to admit. They are determined to fight forces of chaos, such as Team Liberty and the Hojohsin League. Current Leaders: Sleight, Joker. Controlled Regions: Kanto, Johto, Orange Islands. Base of Operations: Chapel: Team Rocket's main base in Kanto, headed by Sleight, Chapel is located somewhere in the Indigo Plateau. Dwarfing even the Alamo in defensive capabilities, Chapel is not hidden from the world--its defenses are so great that it is able to stand tall where it is built, calling for opposition from any who think they can breach its walls. The local geography assists in these defensive abilities. Abyss: Team Rocket's main base in Johto, located underneath the Lake of Rage and headed by Joker. Abyss is the greatest hub of psychic influence and technology in the world, with many of its assets incorporating the use of psychic abilities into their inner workings. Paradise: Team Rocket's main base in Hoenn, located underground on Southern Island, was originally supervised by Ace, and then Buzz following her demotion and execution. While remaining a powerful and essential part of Team Rocket's power, Paradise suffered two attacks in the recent past, both at the hands of Team Liberty, rendering it the weakest of the remaining main bases. Following the Hojohsin League's rise to power in Hoenn, as well as Buzz's death at the hands of Soil Colossus, Inc., Paradise was shut down, and its remaining assets moved to Kanto and Johto. Purgatory: Team Rocket's main base in Oreburgh City, Sinnoh up until it was self-destructed by its overseer, Bounty. Purgatory was a powerful facility that had withstood many attacks in its time. The arrival of the Ancient Darkrai, however, necessitated its destruction as a precautionary measure to prevent the Ancients from gaining information that could be exploited in their war on humanity. Requiem: Team Rocket's main base in the Orange Islands, located on Mandarin Island, Requiem is controlled by Admin Viper. A massive underground complex, little is known about it at this point, though cloning experiments are known to take place there, under Viper's careful supervision. Other Information: Thus far, Team Rocket has endured both the largest loss of territory and power, and yet sustained the least amount of damage to its integrity as an organization. While it has experienced the losses of Ace, Bounty, Buzz, Hoenn, and Sinnoh, the group has yet to lose any of its primary firepower in the ongoing conflicts. TR Separatists The Sinnoh-branch of Team Rocket, the Separatists broke off from the main government when tensions between Sleight and Bounty reached a political impasse, tensions that rose due to the latter's belief that the war with Team Liberty would continue to go nowhere. Having formed his own faction, Bounty has allied himself with Team Liberty, assisting them in their war against Sleight's forces and helping them to combat other threats as they arise. Current Leaders: Bounty. Controlled Regions: Sinnoh. Base of Operations: Divide: With the defeat of the Ancients, Bounty has commissioned the creation of a new Separatist main base where Purgatory once stood--in Oreburgh City, Sinnoh. While the facility is not yet complete, six months have proven time enough to get the basic necessities down, and thus, the majority of Divide is considered ready for use. Hojohsin League A coalition between his own forces and three other, smaller organizations, the Hojohsin League was created by John Ford to be used as a vehicle for his own plans to roll out. Once encompassing the likes of Team Energon, Team Galactic, and the Searchers, the Hojohsin League's plans and methods range from the relatively simple--such as quietly taking over the vacuum of power in Hoenn--to the extreme, such as their bombing of Castelia City in Unova. Following the various dismantling and destruction of its three puppet groups, the Hojohsin League has revealed itself as its own single entity, utilizing its own forces along with those of Déoza to see its ends through. Current Leaders: John Ford. Controlled Regions: Hoenn; active in all other regions. Base of Operations: Hoenn Presidential Office: The main governmental building in Hoenn, formerly located in Lilycove City. President James Pierce, one of Ford's agents, assumed operation of the Hoenn government from here during the silent takeover of the region several months ago; however, the place was vacated following the Darkrai invasion. Even so, the place is well-equipped in terms of defenses, especially after the numerous additions that Ford and Pierce have made. Following the Ancients' defeat, the facility has been relocated to the more easily-defended city of Mossdeep. Current situation unknown as of Pierce's removal as president. Titan: Team Energon's former main base. It was headed by Michael Travis; however, he was eventually tricked and killed by Quincy Adams during their attack on Team Magma. Team Energon was soon liquidated and its remaining assets absorbed into the greater forces of the Hojohsin League. Nova: Team Galactic's former headquarters, Nova was controlled by Saturn. It was located near Eterna City in Sinnoh, though events involving the Darkrai temporarily made it inaccessible to all but the strongest of trainers. Following the Ancients' defeat, Team Galactic resumed operation within the facility; however, they and the base were soon single-handedly destroyed by a mysterious trainer named Envy, leaving Admin Jupiter as the group's only survivor. Ford's Hideout: Hidden away in some unknown part of the world lies Ford's main base of operations. A dark place, no one but his closest agents have ever gone there, and as such nothing is known about it. Other Information: While the Hojohsin League initially formed under a single, large-scale plan, Ford has placed all action regarding that operation on hold for the moment, due to recent developments--such as the loss of the Searchers and Madison Hayes, one of his top-ranked agents. This is not to say that they are completely inactive--quite the contrary; instead they have simply shifted focus to larger problems, such as the Darkrai, much like Teams Liberty and Rocket. UPDATE: As of Missing Zero's appearance, James Pierce and Quincy Adams are deceased, Ford and Madison Hayes are imprisoned by Team Liberty, and Tyler McKinley has been revealed as a traitor to Missing Zero. Team Magma A reformed extremist group that once sought to use the Legendary Pokémon Groudon to achieve world domination, Team Magma has performed a complete reversal of their previous philosophies. Having reconsidered his priorities, Maxie has opted to assist in the take down of Team Rocket, a goal he hopes to achieve with help from Team Liberty. Team Magma was destroyed following the time skip by Quincy Adams, under Hojohsin orders. Current Leaders: Maxie. Base of Operations: Havoc: Team Magma's main base, located within Mt. Ember on One Island. Specially designed to withstand the intense heat from the magma within the volcano, Havoc is an incredibly well-fortified facility, bearing powerful natural defenses and artificial constructs designed to protect itself from them--something that attackers, in general, do not boast. Access to Havoc is mediated by Magma teleporter Pokémon, which are constantly on stand-by. Havoc was eventually destroyed by Quincy Adams. Other Information: Currently allied with the Team Rocket Separatists and Team Liberty. DESTROYED. Team Plasma In another world, Team Plasma's rise to power could be seen as a more peaceful parallel to that of Team Rocket. While Sleight and the other Shadow Admins forced their way into positions of power, Team Plasma sought rule over Unova through legitimate political campaigns, using their reformed philosophies on the treatment of Pokémon as a means to gather support from the public. Since then, they have worked tirelessly to improve Unova's state of affairs, enacting both beloved and questionable laws in the process. Current Leaders: Gorm, Bronius, Rood, Zinzolin, Giallo, Ryoku. Controlled Regions: Unova. Base of Operations: Plasma Castle: Located in Black City, Unova, Plasma Castle is just as its name suggests: a large castle from which the Unovan government operates. Possessing highly futuristic technology, it is a primary hub of scientific development in the world, and is where some of the highest-ranked threats to Unova's security are held captive. From their council chamber at the top of the castle, the Six Sages govern Unova with a democratic debate-and-vote system. Other Information: While they are not actively antagonistic toward Team Liberty or Team Rocket, Team Plasma does not have high opinions of either organization, viewing the former as terrorists and the latter as tyrants. Nevertheless, the Sages consider the need to keep the news of war subdued in their region to be more important than getting involved in foreign conflict, and as such are entirely complacent with leaving the two enemy organizations to their own devices. UPDATE: Following the announcement of a peace treaty between Team Liberty and Team Rocket, and a six month reprieve and repair period, relations with Team Plasma have softened somewhat. While travel to the region is still monitored, it is no longer restricted, and much of the damage inflicted on the region has begun to heal. The Ancient Darkrai In ancient times, there lived ten powerful Darkrai, who were granted powers over time and space so as to serve as keepers of the world in the event that Palkia and Dialga became too injured to continue their own service. The Darkrai betrayed Arceus's trust, and were sealed away--until now. Having been imprisoned for thousands of years, the Darkrai have returned to seek vengeance upon the world, casting darkness as they slowly consume the world in their conquest. Led by Sombra, the Darkrai will stop at nothing until their plans are seen through. Through the combined efforts of Teams Liberty, Magma, and the Rocket Separatists, the Ancient Darkrai have been defeated, with all but Three, Five, Six, Seven, and Nine being killed. Current Leaders: Sombra/Ten. Controlled Regions: Sinnoh, Hoenn. Base of Operations: Sinjoh Ruins: Their place of gathering, the Sinjoh Ruins are located in Johto. While it is not exactly a true headquarters--for the Darkrai do not actually possess one--it is known to be the location where Sombra remains imprisoned, and thus serves as an important landmark for the remaining Nightmare Pokémon. Other Information: While there are officially ten Darkrai, their second strongest member, Ilios (Nine), no longer serves Sombra, seeing his plans as corrupt and based in folly--nothing good can come of them. As such, he is currently allied with John Ford, assisting him in his own affairs while the pair find a way to combat Sombra's growing abilities. Additionally, each of the Ten are nicknamed in descending order for their power level. UPDATE 3: Events in Opelucid have revealed that Six--Gaigan--survived the final battle against the Ancients, having appeared to slip away sometime before her brethren were absorbed by Sombra. Missing Zero During the Ancient Darkrais' conquest of Hoenn and Sinnoh, six trainers across various towns and cities were struck by stray shadow attacks. Instead of falling into a permanent sleep or dying, they were instead corrupted by the darkness, only to be found and collected by Nine (along with another similarly afflicted individual who had appeared in Ecruteak City) and placed into a temporary stasis until he could find a way to cure them. Following the Ancients' defeat, the trainers awoke, attacking Nine and finding their way back into the world. After the defeat of all seven, a blob-like creature called Missing Zero emerged into the world, slowly expanding and devouring everything in its path. This creature is currently spreading across the various regions, absorbing matter and recreating whatever it eats into strange, Pokémon-like foot soldiers called Instances. Current Leaders: Tyler McKinley Sins: Decaia Holts/Sloth: A male trainer corrupted in Lavaridge Town, who almost immediately proceeded to destroy the place and its surrounding location before falling into his own deep sleep. He "eats sleep," in his own words, and instigated the Sins' attack on Nine shortly after their awakening. Appeared to Sleight and Eileen Alaric in Missing Zero’s Egg, where he was defeated and boiled away to shadow. His death instigated Missing Zero’s arrival.Vidinia LeJauso/Envy: A female trainer corrupted in Oreburgh City. Envy first emerged in Galactic Base Nova, at the call of Mars' wistful desire for Saturn's position of power within the organization. manipulating her into killing her leader before destroying the base when Mars ultimately rejected Envy's "gift." James Pierce caught word of what had occurred and sent Fifth Child Van Harrison to investigate, who eventually engaged and defeated Envy in battle. As she was swept into darkness by the wind, Envy hinted at a connection between herself and Van, though did not elaborate before disappearing, her death marking the second passing within the Sins.Raimundo Rojo/Wrath: A male trainer who originally emerged in Ecruteak City from what appeared to be a side-dimension, nonetheless showing the same symptoms of shadow corruption as the other Sins. Wrath was responsible for the catastrophic damage to Ecruteak, earning himself a spot on Shadow Admin Joker's watch list, ultimately resulting in an organized counter-response against him when he later appeared in Goldenrod City in response to Ryan Hikari's deep-seated anger. Wrath and his team were subdued by Joker and her power-enhanced Golurk, Leviathan, and then finally defeated by Ryan, leaving naught but an ominous warning as he was consumed by fiery darkness, the first of the Sins to fall. His Instance Form, called Samurloch, appeared during the first official confrontation with Missing Zero on One Island.Melanie Garven/Lust: A female trainer corrupted in Fortree City, alongside her sister. Lust appeared in Team Liberty's R&D Department following a test gone awry, drawn by Executive Meghan Vert's lust for knowledge at the expense of those working under her. After a fierce double-battle between herself, Greed, Vert, and James Arthur, Lust was defeated by Vert. As dark lightning took the fourth Sin away, Lust could only smile, congratulating Vert on playing her part.​Melissa Garven/Greed: A female trainer corrupted in Fortree City, alongside her sister. Greed appeared in Team Liberty's R&D Department following a test gone awry, drawn by Executive James Arthur's all-consuming desire for victory against another test operative. Engaging James and Meghan Vert in battle, along with Lust, Greed was eventually defeated by James. Though quickly consumed by gears of shadow, she warned James to be prepared to accept the consequences of his victory, before becoming the third Sin to die.Gelar Stolz/Pride: A male trainer who was corrupted in Mossdeep City, Pride appeared during the conflict in Celadon City, spiriting away and challenging Hannah Wright, Dack Majors, and Aspen Seaton after having been drawn to all three by their varying expressions of pride and hubris. Pride was eventually overcome by all three of his targets after a primarily-mental conflict, causing him to begin to freeze and break apart into shadowy flakes of snow and ice, making him the sixth Sin to disappear.Albero DeLargo/Gluttony: A male trainer who was partially corrupted in Mossdeep City. Gluttony appeared in Fortree City to Ryan Sanders, feeding off of Ryan's desire for attention. After engaging Ryan in battle, over the course of which his corruption became complete, Gluttony was beaten. As shadowy leaves consumed him, marking him as the fifth Sin to vanish, Gluttony warned Ryan to watch his step, and to prepare for the future.Tyler McKinley/TreacheryOther Information: The Sins appeared drawn to individuals who strongly exhibit their specific attribute. In addition, Missing Zero is not a playable faction. Game Mechanics While some of the most pertinent game mechanics are detailed in this post, more in-depth information about different mechanics can be found here. Evolution Guide This chart details requirements for each evolution method. 1st Evolution: 7 battles. (EX: Charmander to Charmeleon) 2nd Evolution: 9 more battles. (EX: Charmeleon to Charizard) Evolution w/Stone/Item: Either use the stone/item or do 8 battles. (EX: Eevee to Flareon) Evolution w/Other Pokémon/Type: 7 battles, with at least one alongside the required Pokémon/Type. (You do not need to own it, nor does it need to be an ally.) (EX: Mantyke does a battle alongside a Remoraid; Pancham does battle against a Dark-Type Pokémon.) Evolution w/Trading: Either trade or do 7 battles. (EX: Haunter to Gengar) Evolution w/Trading and Item: Either trade while the Pokémon is holding that item or fight 12 battles. (EX: Scyther to Scizor) Evolution @ Certain Location: 8 battles with at least 1 at that location (EX: 1 battle at Moss Rock in Sinnoh for Leafeon or 1 battle in Chargestone Cave in Unova for Magnezone.) Evolution via Trade w/Certain Pokémon: Either trade those two Pokémon with each other or do 12 battles with at least two beside the other Pokémon (EX: Shelmet and Karrablast into Accelgor and Escavalier, respectively.) Evolution via Friendship: Befriend the Pokémon and fight 7 battles. (EX: Riolu to Lucario.) Evolution w/Specific Move: 7 battles, having known the move for at least 2. (EX: Tangela + Ancientpower to Tangrowth.) Evolution w/Specific Type Move + Friendship: Befriend the Pokémon, have the Pokémon know a move of that type, and fight 10 battles. (EX: Eevee to Sylveon--friendly to trainer and knows a Fairy-Type move.) Evolution @ Specific Time of Day: 7 battles, with at least 4 having been fought during that time. (EX: Tyrunt to Tyrantrum, 4 battles during the day.) Evolution w/Friendship + Specific Time of Day: Befriend Pokémon and fight 7 battles, with at least 4 being at the required time. (EX: Eevee to Umbreon, 4 of 7 battles at night.) Evolution w/Specific Weather: 7 battles with at least 1 in that weather condition. (EX: Sliggoo to Goodra.) Evolution w/Rotation: 7 battles, no special requirements. (EX: Inkay to Malamar.) Evolution w/Item @ Specific Time of Day: 7 battles, with at least 2 at the required time and at least 2 while the Pokémon is holding that item, or fight 12 battles with at least 4 at the required time. (EX: Gligar to Gliscor, 2 of 7 battles at night and 2 of 7 battles while holding a Razor Fang, or 4 of 12 battles at night without the item.) For those wondering what counts towards this: -Wild battles count for 2. -Battles against trainers count for 2. -Battles involving more than one opponent count for 3. -Battles where, at the conclusion, a Pokémon is caught count for 1 for each of the Pokémon -- the caught one and the one used to weaken it. -Training battles count for one. -Battles against "boss" characters (I.E. an admin of a group or a Legendary Pokémon) count for 3. -Invasion battles (I.E. battles instigated by one team to try to take out another team's base) count for 3 to 4 points, depending on the circumstances. Note that your Pokémon only gets experience if it participates in a battle. Mega Evolutions Mega Evolution in Rise of the Rockets works a bit differently than in the games. To lay out the most important detail first, Mega Rings and Stones are not a thing. Mega Evolution is instead powered by a natural, synergistic relationship between the Pokémon and its trainer. In order for a Pokémon to Mega Evolve, it must possess at least 25 EXP points, cumulative from all of the battles it has taken part in. Once a Pokémon has reached 25 EXP, they are capable of freely Mega Evolving once per battle, energizing them and providing something of a "second wind," although this will not fully heal any injuries that they have already sustained. Should they revert to their standard form during that battle, they will not be able to Mega Evolve again without resting. If a Mega Evolved Pokémon faints or is otherwise rendered unable to battle, it will revert back to its original form. Also different here is the fact that trainers are not limited to one Mega Evolution per battle. While individual Pokémon are, a trainer in Rise of the Rockets could, in theory, Mega Evolve six Pokémon throughout the course of a single battle. It is important to note, however, that this could potentially prove fatal for the trainer. Mega Evolution takes a lot of energy from the trainer in order to power the evolving Pokémon, and because of this, few trainers have been observed that possess the ability to last that long. The symptoms of "Evolution Sickness," as it has come to be known, are generally not permanent, and tend to disappear after a few days, though sometimes they last for a week or two. However, they do possess a patterned progression, which has been documented as follows. The number next to each symptom corresponds to how many Pokémon the trainer in question has Mega Evolved during the battle: No noticeable issues Minor headache, dizziness
  7. Just last night I finally got my final Pokemon ready for the tournament, and still with a week to spare! Now all I need to do is practice with them. I recently found out that we can switch Pokemon between battles, so I'm considering training a Psychic Pokemon and maybe a Chandelure, since the former could counter the main counter to my team, and the latter is all-round powerful. It's unlikely that any other BZPers will be attending the tournament in Melbourne, but if you do, look for the AC/DC shirt.
  8. It's been a while since my last entry because I've been working so hard with my Pokemon training (among other things), so I decided I'd give an update. I've finally finished EV training my team, and have started teaching them their moves. As an added bonus, my Zoroark has just the Hidden Power I wanted: Ice! So, I've already taught it that move and look forward to adding it to my surprise attacks in the tournament! Sadly, my Swanna can't learn Waterfall, so I'll have to capture another water-type to use the move in order to get that Flamethrower TM, again for Zoroark. The hardest part IMO will be levelling up my Amoongus so it'll learn Rage Powder and Spore. I'll put it in daycare, but what are the odds I'll forget about it?
  9. It's a very good add-on that they've created for Black and White. It's not the best it could be, but it's definitely a step up from the Pokewalker. However, I'm still not too keen on the hour limit for the Dream World, what with the fact that on my computer, I get a lot of lag, likely because said computer is near-obsolete, if it isn't already, and is probably over 7 years old. =P However, the Global Link in general is pretty cool, though there are still some glitches that can be seen, which will hopefully be fixed sometime in the future. And EZ Mail is fail. Which also rhymes. =P Worse than MLN's messaging system, as in even more restrictive. Heck; even the mail system in the games is better. xD The Global Battle Union is pretty cool; though I haven't gotten a chance to actively test it just yet... partly because I'm still reworking my team. =P However, I do believe that the Dream World interface could be updated, and that the profile part of the main page could be redesigned; I don't care if this is the second time it's done, it's missing key info. =P For one, it doesn't tell you if there's any new messages(And what with it being so restrictive, you're not likely to check it actively); and there's no notice in the Dream World or on the main page that someone wishes to add you to the Dream Pal Roster... Someone sent me a request last night, and I didn't see it until after I had already finished up in the Dream World(Due to that silly hour limit). Now I have to wait for tonight for that. Overall, it's a very nice application; however... It needs to be expanded when the next games come out or sooner, that's for sure.
  10. So, it launched today. I just started up my PGL account, and am about to test out the Dream World now(Or at least shortly. =P)... Let's hope nothing fails. =D
  11. Here we go, since I have both games on and such. =P SoulSilver(All but Starred are shiny): Cyndaquil (Timid) Cleffa x2 (Calm x2) Shinx (Adamant) Baltoy (Bold) Growlithe (Jolly) Eevee x2 (Impish, Careful) Caterpie (Jolly) Mudkip x2 (Impish, Relaxed) Elekid (Adamant) Shuckle (Impish) Chimchar* (Hasty) Aron x2 (Jolly, Adamant) Skorupi (Impish) Phione (Timid) Tangela (Adamant) Manaphy (Timid) Turtwig (Adamant) Charmander x2 (Jolly, Timid) Trapinch* x2 (Rash, Adamant) Carvanha (Timid) Riolu(From the FUTURE as ELoM would say. =P) (Adamant) Gligar (Impish) Black(Shiny Pokemon marked with an Asterisk.): Bulbasaur(DW) x9 (Bold, Careful x3, Timid x2, Mild, Jolly, Modest) Kyurem x2 (Naive x2) Arceus(DW) x11(So much for it being rare... ) (Modest x2, Impish x2, Bashful, Calm x2, Careful, Bold x2, Adamant) Flareon(DW) x3 (Careful, Brave, Modest) Frillish x3 (Male Modest x1, Female Calm x2) Vaporeon(DW) x8 (Calm x2, Modest x4, Relaxed, Bold) Swablu(DW) x3 (Modest x2, Adamant) Charmander(DW) (Modest) Darmanitan(DW) x4 (Adamant x3, Jolly) Leafeon(DW) x3 (Adamant, Impish, Jolly) Jolteon(DW) x2 (Timid, Hasty) Glaceon(DW) x2 (Timid x2) Umbreon(DW) x3 (Careful x2, Impish) Pidove* x4 (Jolly x4) Exeggcute(DW) (Modest) Litwick x3(Modest, Timid x2) Darumaka x3 (Jolly, Impish, Adamant) Yamask (Bold) Celebi(GS Event) (Modest) Oshawott* x2(Timid) Suicune*(GS Event) (Relaxed) Virizion (Timid) Torchic(DW) (Adamant) Terrakion* (Adamant) Snivy* (Timid) Landorus* (Jolly) Mincinno* (Jolly) So yeah; not sure if I'll try for anything else. My boxes on Black are overflowing as it is. xD
  12. You know I'm busy if I miss a day submitting an entry! Anyway, I completed the main story of Pokemon White, but I won't focus on hunting the sages until I need the TMs they give me. Instead, I'm gonna focus on getting the Power Items, and then EV training my Pokemon and teaching them their moves. I hatched a Jolly Axew just minutes ago, so I'm pretty much done breeding.
  13. Might as well post here what I've gotten so far... Bulbasaur(DW) x6(Bold, Careful x2, Timid, Mild, Modest) Kyurem x2(Naive) Arceus(DW) x8(Modest, Impish x2, Bashful, Calm x2, Careful, Bold x2) Flareon(DW) x3(Careful x2, Brave) Frillish x3(Modest Male, Calm Female x2) Vaporeon(DW) x4(Calm, Modest x2, Relaxed) Swablu(DW) x1(Modest) Charmander(DW) x1(Modest) Darmanitan(DW Ability) x2(Adamant x2) Leafeon(DW) x3(Adamant, Impish, Jolly) Jolteon(DW) x1(Timid) Glaceon(DW) x2(Timid x2) Umbreon(DW) x1(Careful) Pidove(Shiny) x2(Jolly x2) Terrakion(Shiny) x1(Adamant) Oshawott(Shiny) x2(Timid x2) Snivy(Shiny) x1(Timid) Landorus(Shiny) x1(Jolly) Litwick x2(Modest, Timid) Darumaka x3(Adamant, Jolly, Impish) Yamask x1(Bold) Celebi(Gamestop Event Celebi) x1(Modest) Suicune(Gamestop Event Shiny Suicune) x1(Relaxed) I'm gonna try for more now. =D
  14. "Err... Anyone want any Arceus? I've got tons of those now..." =P Between that and Bulbasaur, I'm set. xP
  15. For the rest of April, my activity on BZPower will drop. Why? Because yet another Pokemon tournament is coming to Australia! The Pokemon Video Game World Championships refuse to give us a fair go, so Nintendo Australia will be holding state tournaments across the country to partway make up for it! We'll be using the same rules as the VGC are this year: Double battles, Unova Pokemon only. How that will relate to my drop in BZPower activity? Well, I'm gonna train hard and get a team ready for the tournament! Nothing is going to stop me from entering this tournament (until further notice, since my nan still isn't well)!
  16. I just played a new game on the official Pokemon website that will allow me to get an Eevee evolution with a unique ability when the Global Link finally gets up and running, and the Eeveelution I won was ESPEON! While Espeon normally have the special ability Synchronise, which copies most status (like poison) that is inflicted on it, this Espeon will have the epic ability Magic Mirror, which reflects ANYTHING used against it that doesn't do damage. Try to poison it with Toxic? You get poisoned! Try to Taunt it? YOU get Taunted! Try to set up Spikes while it's in play? YOU get the spikes! Try to force it out with Whirlwind? YOU get forced out! I use this Espeon on a simulator alongside a Ditto with Eccentric (who transforms into the opponent immediately upon entering), and it's done AMAZINGLY! Not to mention it's fun to play such a cunning trick!
  17. It turns out that Darumaka was actually the THIRD wild Pokemon I found with Pokerus! A Magnemite I captured in Diamond last year had Pokerus when I captured it, but I already had Pokemon with Pokerus in my party, so I thought maybe it got it from them. But a recent post in the Official Pokemon Topic proved that theory wrong: No. You need to have a pokerus infected 'mon in the lead, and battle some wild pokemon. After a few rounds, it will infect the pokemon next to it... if you switch the second infected to the 6th slot, it infects the 5th, and the 3rd slot gets infected. (Speeds it up).
  18. Last night my friend offered me his Deoxys for my Pokemon White game, not caring what I gave him. Being a fan of Deoxys, I agreed, and captured a Darumaka to give him. We traded, and then all of a sudden, the other guy told me (we were talking to each other on online chat at the same time) that the Darumaka had POKERUS! Well, you should've seen the look on my face! Not only did I find Pokerus, but I just traded away my only Pokemon with it! Since this was the SECOND time I found Pokerus (I still have Pokemon with it when I first found some in Diamond while EV training my Porygon), I was debating whether I should get it back briefly, and in the end I decided to. I traded my Sandile to him in exchange, and then spread the Pokerus around a bit. Meanwhile, my friend trained my Sandile and even evolved it into Krokorok! He was about to evolve it again, but I asked him not to (having Sandile and Krookodile but never Krokorok would've looked wierd). So then we traded back. I've yet to try it out again, but since my next gym challenge will be against Electric-types it should do VERY well!
  19. We all know about the dangerous primate animal that lives in our city streets called the "street teenager" (or "chav" in Europe). I remember once thinking, "What if street teenagers were Pokémon? What typing would they have?" I figured they'd be a combination Dark/Fighting type, because those two types fit street teenagers perfectly. "Dark" because they're nocturnal and evil, and "Fighting" because of their violent nature. Then came the 5th generation of Pokémon games (Pokémon Black and White), and --- SHOCK HORROR --- we get two street teenager Pokémon: Scraggy and Scrafty! And what's their type combination? Dark/Fighting! I think Game Freak likes street teenagers as much as I do! Scraggy: Scrafty:
  20. Come on, you know Machop is cute! I mean, who couldn't love those endearing eyes? That adorable face? That loving embrace? Just don't call it cuddly or else it will hurt you.
  21. Okay, this is more in general than anything. So, with a new generation, comes a ton of new HM changes, as normal. Three are made normal, and a few make some returns. But as with Generation 3; you cannot transfer Pokemon with HM Moves. My question? Why? Surely, Nintendo, with your fancy powers, and your fancy abilities to remove stuff most fans like(Vs Seeker anyone?), as well as add awesome new stuff at the same time; you can actually remove that limitation, and not allow people to somehow obtain a Surf/Flying Pikachu every single generation; and not make people suffer through the slowness of deleting moves in Generation 4, before transferring the Pokemon to Generation 5. And exactly why is it needed anyhow? It's not like the item removal, which was likely simply to prevent people from getting crafty with sending up obsolete TMs, as both the coding for what it teaches and the actual coding for the TMs was changed. No; the moves still exist. And the HGSS/DPPt dilemma shows that they can easily shift the HM Block flags between games, which they have, Defog, Rock Smash, and Whirlpool are able to be deleted at will. So why do we need to delete the moves before sending them up? >_> It can't be because of the ingame reason(Which has also been obsolete for the past few Generations, ever since you couldn't store the HMs in the PC) of getting stuck; if you have access to put Pokemon in the PC; you have access to the HMs and can easily teach a Pokemon new moves. And if it's because the HMs no longer exist; then exactly how are we able to send up Pokemon with moves from the old TMs? Generation 6 better not have an HM blocker, Nintendo. If you hand out a Surfing Pikachu or Flying one, I want to keep it. And if Generation 6 is somehow even faster than Generation 5... Then I don't wanna have to spend hours in a slower game just to transfer six Pokemon, like DPPt/HGSS. =P
  22. Just a slight Entry Title reinvention for the entries now... You can't tell the number correctly from the front page. =P Anyway, this entry is gonna be about the PokeTransfer. So; once you beat the game, as with Gen 4, you have the ability to transfer all 493 of your Pokemon(Minus spiky eared Pichu for some strange reason) from your Generation 4 DS games, to Black and White. However, this is done slightly differently from the Generation 4 method. First of all, the option isn't on the menu. You have to head to the PokeTransfer Lab(I'll get to that in a second), and activate it there. You'll also need two DS systems, since they never made dual slotting a reality, even with the 3DS. Besides; it's obvious why here... First of all, assuming you've beaten the game, you have to go onto Route 16, past the Marvelous Bridge(If this is the first time here, you get the three orbs from Platinum(Adamant, Griseous and Lustrous) here), and onto the adjoining Route. It's a fairly short route in a way, but the biggest thing here, is the PokeTransfer Lab, up the stairs, next to the bridge. You can't miss it, literally. =P Go in there, and everyone starts to be amazed that you have 8 badges, and allow you access to the PokeTransfer machine; as long as you have a second DS. Once you start it up, you need to go to DS Download Play on your second DS, and click on the resulting option. Then, once it all loads, you have to select 6 Pokemon that don't have HM moves from HG/SS or D/P/Pt on them.(If you have Whirlpool in D/P/Pt, you can transfer it, and the same with Defog in HG/SS.) Don't worry about the no item clause; it auto-goes off when you accept. After that; flip fully over to the second DS. For some reason, the PokeTransfer Minigame plays on that DS, instead of the main one. Might have something to do with the fact that it's not fully transferred yet. Anyway; it's a fairly simple minigame, much faster than the Pal Park. And it's also a minigame that I really believe should have been available to play even without a second DS, as it's much better than the Pokemon Musical, which only serves to gain more accessories... Because even though it's simple, it's pretty fun. The objective is to use a bow to shoot PokeBalls(Looks more like Great Balls to me, though) at the six Pokemon you transferred. You have to hit them while they're moving from patch to patch, or you won't capture them. If you hit the bush while they're hiding, but looking out, you'll force the Pokemon to move from patch to patch. If you hit the bush while it's simply hiding, however, the ball will bounce off. The best thing, however, is that theoretically, you could migrate all 493 Pokemon in a single session, because it asks automatically after you finish if you want to transfer more. One thing awesome about Pokemon transferred from gen 3 to Gen 4 and then from Gen 4 to Gen 5, is that it has a special message on it's summary in Gen 5: "Apparently arrived at *Level* after a long travel through time." Party Status Update: Wottergun(Samurott) Level 55(Female) Naive Gothitelle(Gothitelle) Level 56(Female) Gentle Eelektross(Eelektross) Level 57(Female) Careful Katie(Zoroark) Level 55(Female) Hasty Lillil(Lilligant) Level 56(Female) Modest Darmanitan(Darmanitan) Level 56(Male) Jolly Time: 97:12 Pokedex: Unova: Seen 141, Obtained 103. National: Seen 258, Obtained 160.
  23. So, as I mentioned yesterday in the Champion Special entry; I beat the game. Therefore, the whole eastern half of Unova opened up. That includes Black City. Black City is a very large city, that is, as the name suggests, covered in black buildings with differently coloured neon lights. There are different trainers outside, who use Pokemon of varying levels. You can fight said people once every day. These people use pretty much exclusively old Pokemon, in their fully evolved forms. In the central building, there are different shops, where you can buy special items, like overpriced Star Pieces and Nuggets, or the different Shards from RSE and Gen 4. I believe there's Evo Stones too; but my city doesn't have those. In the central building, there are also Rotation Battles available. Would've liked one to have been a Triple Battle, but ah well. There's a mayor, who wishes you to battle a certain number of trainers outside. However, if you don't have access to the Entralink, you have to battle over multiple days to get enough battles to please him, since it works over different days. So, as I was just alluding to, you need to use the Entralink to get people to go to Black City. To do this, you need to visit White Forest over the Entralink, and talk to people there. Then they'll head to your City. However, that doesn't help people who don't know anyone with White, or doesn't have both versions and two DS systems. >_> That being said, Black City is interesting, and is a good source of EXP, as all the Pokemon are typically in the 40s or higher; but if you only have one game, you don't have access to many trainers or shop items. I myself have four trainers; which isn't all that bad. However, if I miss talking to them every day, I'll lose access to them apparently. And since I have no other game, and don't know anyone with White; I won't be able to replace them. So, Nintendo, next time you decide to make something in Pokemon that works like the Entralink and Underground... Make it accessible over Wi-Fi! Post-Game Team Status Update 1: Katie(Zoroark) Level 55(Female) Hasty Wottergun(Samurott) Level 55(Female) Naive Lillil(Lilligant) Level 56(Female) Modest Darmanitan(Darmanitan) Level 56(Male) Jolly Gothitelle(Gothitelle) Level 56(Female) Gentle Eelektross(Eelektross) Level 57(Female) Careful Time: 88:49 Pokedex: Unova: 140 Seen, 102 Obtained. National: 206 Seen, 132 Obtained.
  24. WARNING! CONTAINS MASSIVE SPOILERS! DO NOT CLICK THE More LINK UNLESS YOU REALLY WISH TO LEARN ALL YOU CAN ABOUT THE ENDGAME. I'll spoiler all I can that's major; but seriously, this whole thing is technically a spoiler. xP /EDIT 8: I just realized that this way of posting the entry would work much better than the way I had it. >_> Update 9 now up, but contains spoilers of post battle. GAME COMPLETE. Update 10 covers the last bit before the Post-game; but obviously will contain spoilers. [Pokemon League] *Runs up stairs to Champion's room* ... Oh, this can't be good. N's there. And that's never a good sign. Yada, yada, yada, separate all Pokemon from People... » Click to show Spoiler - click again to hide... «Looks like Alder lost. =/ Eh? What's that? Oh, you finally noticed me, did you N? Oh? Zekrom's reacting to the Light Stone? I wonder why... ... Wait; battle elsewhere? Where? ... Team Plasma Castle? What are you- *Ground starts shaking* [outside] » Click to show Spoiler - click again to hide... «*Ground starts to shake as a gigantic building appears from out of the ground* *Then, said castle impales the ground surrounding the Champion's Chamber with tons of stairs* ... Since when did N have the power to summon buildings? 0_o Especially from the ground like that... [back inside] ... Oh; so that's the castle? ... And I'm supposed to go there? ._.;; Okay then... Oh hey, look, Cheren decided to join us. And beat the Pokemon League. Huh; for once I think I'm the rival, doing everything one step ahead of Cheren. =P Looks like Alder doesn't exactly care for N. =P » Click to show Spoiler - click again to hide... «And is taking the loss hard on his pride. The Champion's room music(At least, I think that's what it is.); that's pretty cool too. And fits the current mood as well. *Runs up the stairs through the giant hole in the wall* *Pauses* ... That's gonna make renovation costs go through the roof... *Continues running up stairs while not stopping to marvel at the awesome view from the camera angle, since, you know, that's a very high height to fall from* » Click to show Spoiler - click again to hide... «*Runs into castle, and sees all six Plasma Sages* ._.; ... Uh; little help? Anyone? Uh-oh. Going on about morals, and other such stuff... ... Oh great; now I'm surrounded... ... Say what? Ghetsis's plan...!? Wait; who said that? ... Clay! =D That sure pushed them back. Oh sweet; the whole gang's here! ... Well; minus the three brothers. They mustn't've got the memo. Oh wow; Bianca actually did something awesome. Sweeeet. =D Hah; Brycen's pulling a Kopaka. Must be all the ice type people. *Heads onward* ... On a side note; this is just awesome, this being the endgame. I'll edit more stuff in once there's more awesome things to note. =D /EDIT: Just something major; but one of the grunts confirms the fact that they actually used the Pokemon that they took. Guess she didn't realize that their Public Enemy Number 1 was standing right in front of her. =P /EDIT 2: Second room on the second floor; you can heal your Pokemon by talking to the person on the left. Now; the Triad guy I talked to said I could access my PC; but I haven't found it yet... /EDIT 3: Oh; found it. ... Oh; that's not good. » Click to show Spoiler - click again to hide... «They have access to the PCs. Well; time to put my Pokemon in the PC, 'cept for Munna. =P /EDIT 4: » Click to show Spoiler - click again to hide... «Oh sweet; you can technically get unlimited balls, and go back to the Pokemon League. =O /EDIT 5: Okay; we've got a little bit of a confirmation on timeline; it takes place sometime after HGSS and DPPt; since one of the grunts makes mention to both Team Rocket's and Team Galactic's plans failing. That means that both had happened, and while Team Rocket's could mean when Red owned them all; Team Galactic's plan happened three years later, as Gen 4 establishes with all the Johto references putting it around when GSC/HGSS took place. /EDIT 6: Alright; run out of staircases, so here we go... I'm gonna just spoiler the rest. Just to keep the rest from being spoiled for people just reading this. » Click to show Spoiler - click again to hide... «[Team Plasma Castle] *Goes to walk into room, but gets blocked by doorway, and pushed back by Ghetsis* He's... talking about change... ... And just wondered if I have what it takes to be a hero. » Click to show Spoiler - click again to hide... «Though; something's fishy about Ghetsis... *Walks through door again* *Runs through hall in room, and sees N* He's going on about how he's determined to do this... *Walks closer to N* He notices that Reshiram isn't responding... Now he believes that he was wrong about me. That I don't care for Pokemon... But he is wrong. I do care for my Pokemon. And I'll show him that... I will! ... Zekrom? Uh-oh. *Zekrom appears, blowing out the wall, and eliminating all the water in the room with a blast of lightning* ... Okay; that was just a really awesome cutscene. ... Eh? The Light Stone... Is trembling? It... it's reacting! It drew in the aura and became a force, which is now... Being released! *Another epic cutscene appears* ... Wow; I think that was the better of the two; and that other one was awesome too. =O Alright; time to catch Reshiram multiple times. I'll continue once I'm done. /EDIT 7: Just gotta say; this theme is awesome. It sounds like a remix of a RGBY song too at certain parts; but I forget which song is the one I recognize... Anyone know? /EDIT 9: » Click to show Spoiler - click again to hide... «*Dust clears from battle against N* N... I won... It's... Over. It's finally over. Team Plasma's finished. I'm... Sorry that you had to have your dreams shattered like that, but... Separating people from Pokemon is not what should happen! ... Huh? You kinda agree? That's different. *Ghetsis walks up* Huh? ! Ghetsis? You... ... What!? You... You manipulated him!? You still believe there's a chance... And; wait; what? You're going to... Eliminate me? That doesn't sound good. *Cheren and Alder appear* Oh, hey guys, just in time to stop him. Looks like Ghetsis was the main guy all along. ... Eh? I have battle you, Ghetsis? ... Uh-oh. Well; hey; I just took down a legend, so... *Goes to battle* /EDIT 10: » Click to show Spoiler - click again to hide... «*Pants as I stand victorious* It's... All over. You're in denial, Ghetsis. You've lost. Your plans have been for nothing. You are no ruler, you never were. You relied on your son to do your dirty work for you; and that world never would have been 'perfect'. And now you're still trying to use him!? Alder's right; it's a waste of time. *Ghetsis is taken away by Cheren and Alder, leaving only N in the room* Huh? You want to talk? It said it wanted to be with me? I understand why... N... Yes. And goodbye. The credits start as Zekrom is shown on the top screen, as this is Black version. After the credits end... Well.. You can watch for yourself; I don't want to spoil that part of it. =) POKEMON BLACK VERSION END.
  25. Might be a little late for some; but this'll have spoilers, in terms of the E4's Pokemon. Just saying. =P Okaaaaay. So; at the Elite Four now. Tried last night; got three defeated; and lost to Shauntal. Sooo; I'm challenging her first this time. =P Anyway; first off. That Elite Four battle theme. IS AWESOME. I think it's easily the best Elite Four theme. Ever. I definitely would like them to release that officially on a sound track. I'm serious; that needs to happen. Not just for that either; this whole game would work well on a soundtrack. Also; am I the only one who thinks it sounds similarly to one of the Death Note opening themes? Mostly just that first part as the battle begins. Could be imagining it; but either way, I'll just sum this up, as: Elite Four music; awesome. =P Anyway; onto the actual Elite Four. I'll update this as I go on. First up is Shauntal. /EDIT1: Shauntal has been defeated! She led off with her Confagrigus. I KO'd it in two hits, due to leading with Zoroark and using Shadow Ball. She followed with Golurk; and Golurk followed Confagrigus in three hits, since she used a Full Restore. She sent out Chandelure after that, and I switched out Zoroark for Samurott. Used Surf on her twice, and that was the end of that. She sent out Jellicent, and for some reason I switched to Gothitelle. Shadow Ball, while still Super Effective, barely did anything, however. So, I switched to Samurott, took her to red, and got fainted. So, then I revived her, but sent out Zoroark. One Shadow Ball, and the battle was over! Onto Caitlin now. =P /EDIT 2: And that was as easy as it was last night. xP She led with Reuniclus, I fainted it in two hits, one to send her to red, one to faint her from full health after she full-restored it. =P She sent out Sigilyph; I one-hit it. She sent out Gothitelle; I two-hit it. She send out Musharna? Guess what; I two-hit it. =P She just kept using Psychic or other such moves, and in the case of Sigilyph; never even got to attack. Onto Marshal now. /EDIT 3: Before I start the summary of the battle... have I ever said just how much I hate Sturdy? It's awesome; but works too well now. Alright; so. Marshal led off with Throh; me with Gothitelle. Gothitelle emerged unscratched, as Psychic one-hit Throh. Next off, Marshal sent out Mienshao. That Pokemon gave me trouble last night with U-Turn, but thankfully didn't use it here, and Psychic one-hit him as well, with slight damage to Gothitelle. That's where things went wrong. Marshal sent out Sawk next. Not a bad choice; but it has Sturdy. I hit it 3 times with Psychic, taking it down from full health to 1 HP; healed it off twice; and fainted me with Karate Chop before I could attack the fourth time, since it had critical'd the first round against Sawk. Gothitelle fainted, I sent out Darmanitan. Fire Punch fainted it instantly. Finally, Marshal sent out Conkeldurr the clown. Flare Blitz got it to a little bit of HP, but Conkeldurr proceeded to faint Darmanitan in one hit(Thanks to the recoil). So, I sent out Samurott to clean up. =P Won it, by that much. Onto Grimsley now. /EDIT 4: That was quick. Grimsley led with Scrafty, I had him finish off my last two non-essential Pokemon, Gonzo and Katie(Though I didn't really want him to, it was needed. I hope.). Then, I sent out Darmanitan. One-hit him with Hammer Arm, since I had been taking shots at him with the other two while waiting to be fainted. Then, he sent out Krookodile. I switched for Samurott; nearly got fainted since he out-sped me, but barely hung on for a Surf, which one-hit him. I switched for Darmanitan again for Bisharp; and then Fire Punched him to faintedness. Then, he sent out Liepard, which, though he got in a Fake Out, I one-hit with Hammer Arm. =P Now; I'm going to go onto the Champion's room. Strange though; they've been mentioning about a Challenger, and N... Hmm... I'm sure it's nothing; just gotta beat Alder, and I'm done! ... Right? (To be continued in next entry...) Elite Four My Pokemon Party Status (Final Update): Katie(Zoroark) Level 55(Female) Hasty Gothitelle(Gothitelle) Level 53(Female) Gentle Darmanitan(Darmanitan) Level 53(Male) Jolly Wottergun(Samurott) Level 53(Female) Naive Gonzo(Sawk) Level 40(Male) Careful1 Sakura(Munna) Level 1(Female) Modest2 1: Used for Illusion tricks against Caitlin 2: Synchronizer for getting Modest Reshiram.
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