Popular Post Just A Dot Posted October 25, 2015 Popular Post Share Posted October 25, 2015 I'm someone who likes to tinker with games/computers whenever possible, and I recently got down to further exploring the BIONICLE Heroes files. There are a great amount of logs/developer comments and the like, but yesterday I loaded up something really cool - An entire unused level! So, I've a few things to say about this quickly. First off, I'm sorry for the lack of editing/commentary/text in the video. I'm a busy college student with not enough time for that at the moment. Secondly, ignore objects popping in and out of existence on the sides of the screen, that's the result of me using the widescreen hack instead of the game's native widescreen functions. And now for the level itself! First off, sound effects don't load here for some odd reason. The music is the main theme for the game. I feel like the level textures here look better than the ones used in the actual game (at least in the PS2 version, I'm mostly unfamiliar with the GCN version, like I'm using here). The lighting on the Toa looks a bit off at times. The destructible objects only appear here, and are kind of glitchy. There is a really buggy spotlight that can be destroyed. Anything behind the light fades out of existence! As far as I can recall, none of these objects appear in the final version of the game. There are a lot of areas I cannot reach, where I believe enemies would spawn in the main room. There are also overhead paths later in the level, which I believe you should have been able to reach eventually. The sky lighting makes the Toa fade out of existence. Later in the level are strange textureless boxes that resemble boxes in the final game. They are not solid, and can be walked through. You often have to fall down into areas that prohibit you from backtracking. I don't recall how frequent that was in the actual game. Near the end of the level, there is a passage too narrow for you to enter. Enemies appear on the radar beyond that, but I cannot reach them. I also assume that this passage leads to the overhead bridges from before. If there is enough interest, I will continue to look into this game. There are about 12 test levels, most of which crash when you try to load them. One I should be able to get working is an earlier version of Thok's Mountain. Additionally, there are a few unused enemies. One is just for testing, and at least three seem to be Matoran (Green, Blue, and Red) (they appear as files separate from the shop keeper/Balta, and have death animations, either implying they were enemies to me). Also, I may be reading this wrong, but maybe at one point in time the Piraka were to have upgradable weapons? The game calls this a test level, but as far as I can tell, it's not testing any of the ingame functions (like every other test level I've seen in games). I have been looking at the GCN version. I also have the PS2 version laying around, and will look at that sometime (as well as the demo disc for PS2, which actually had an intelligent way of handling the game's infamous "Hero Mode"). But for now, enjoy this discovery. I wrote this post hastily, so if anything is unclear, feel free to ask me questions! 24 Quote Link to comment Share on other sites More sharing options...
Bonkle Posted October 25, 2015 Share Posted October 25, 2015 Awesome! I love prototype/unused stuff like this. Great find. Quote I been away a long time. Link to comment Share on other sites More sharing options...
Kopekemaster Posted October 25, 2015 Share Posted October 25, 2015 Wow, this is really cool! I'd definitely like to hear about anything else you find in the games, especially seeing the Matoran and their death animations. Seems pretty weird that they'd be enemies, but, well, this game definitely isn't canon. XDThanks for posting this! Quote My Writing Blog (more writing coming soon!) My Bionicle/LEGO Blog (defunct) Hyfudiar on Spotify (noise/drone/experimental music) Link to comment Share on other sites More sharing options...
Just A Dot Posted October 25, 2015 Author Share Posted October 25, 2015 Wow, this is really cool! I'd definitely like to hear about anything else you find in the games, especially seeing the Matoran and their death animations. Seems pretty weird that they'd be enemies, but, well, this game definitely isn't canon. XDThanks for posting this!Purely speculation, but they could have been Zamor'd slaves or something Quote Link to comment Share on other sites More sharing options...
Toa Imrukii Posted October 25, 2015 Share Posted October 25, 2015 I want to see those matoran!!! THIS IS TOO COOL!!!!!!!!!! Quote Quote: "Love has no fear, and no vengeance." | :i: | Andekas ⴳ A RUDE AWAKENING - A BIONICLE G1 Continuation and Video Game Project (ARTIST AND CONCEPTUALIST) | I am an ENFP, that is my Personality. Check Out Makuta Teridax: Reaper of Darkness | Check out my Taknuva Stars MOC | ⴳ Link to comment Share on other sites More sharing options...
Rooster Nui Posted October 25, 2015 Share Posted October 25, 2015 That's awesome stuff. The unused Matoran enemies may have been planned to have been Matoran which were enslaved by the antidermis within the Piraka's zamor spheres. They would've been fun to fight, it's a shame such a concept didn't make it into the final product. I'm also guessing that the Piraka were also planned to have had upgradeable weapons just as the Toa did in the final version. This game might be like Crash Twinsanity; lots of planned content cut due to closing development time. Whether that's the case or not, I'm interested in seeing some more unused levels and whatnot. Quote Link to comment Share on other sites More sharing options...
masterchirox580 Posted October 25, 2015 Share Posted October 25, 2015 The searchlights and matoran seem to suggest the game may have been much darker during development. I wish the person who found this the best of luck in finding more unused content. Quote It's time to move on. Link to comment Share on other sites More sharing options...
SPIRIT Posted October 25, 2015 Share Posted October 25, 2015 "Jaller, we have to save the Mask of Life!""Hold on a sec, there's a fairly nondescript network of caves I need to journey through first!" 8 Quote ~ The Jazziest JtO Spoof ~ Link to comment Share on other sites More sharing options...
emily Posted October 25, 2015 Share Posted October 25, 2015 (edited) Really neat! I do believe that someone did find and try to explore this level before, but something about how they were doing it locked up their character from navigating beyond the first hallway in a rather strange way. Would definitely be fun to see some more. Some of the folks on Rock Raiders United dabbled with this game a bit, you might find what they found useful: Link Edited October 25, 2015 by Pereki Quote believe victims. its actually not that hard, and youd look kind of bad if you were to, say, side with an abuser because theyre your friend Link to comment Share on other sites More sharing options...
Toa Smoke Monster Posted October 25, 2015 Share Posted October 25, 2015 This is a really cool find. The level in the video looks good for a level in this game, even though it isn't completed. The Piraka having weapons that could've been upgraded would have been a neat feature for the game. Though that makes me wonder if the creators of the game originally weren't going to replace all the Piraka with Vezon once you beat the game. Because why upgrade the Piraka's weapons if Vezon was just going to eventually replace them? But anyways I want to echo what others have said, in that I would love to see more unused content if you can find it. It would be really cool to see what else is in the game that didn't make the final cut. 3 Quote Everyone is one choice away from being the bad guy in another person's story. Link to comment Share on other sites More sharing options...
Just A Dot Posted October 26, 2015 Author Share Posted October 26, 2015 The searchlights and matoran seem to suggest the game may have been much darker during development. I wish the person who found this the best of luck in finding more unused content. I do wonder if it was originally going to be a semi-canon game or something of the sort. Really neat! I do believe that someone did find and try to explore this level before, but something about how they were doing it locked up their character from navigating beyond the first hallway in a rather strange way. Would definitely be fun to see some more. Some of the folks on Rock Raiders United dabbled with this game a bit, you might find what they found useful: LinkAh, I am familiar with Vahkiti and have briefly conversed with the man before. If I were to make a guess as to why the game locked up, it could be due to him using original hardware instead of Dolphin - some things have different breaking points on the Wii/GCN hardware than they do in emulators, as I've discovered with Brawl modding. 3 Quote Link to comment Share on other sites More sharing options...
Wazdakka Posted December 8, 2015 Share Posted December 8, 2015 This game might be like Crash Twinsanity; lots of planned content cut due to closing development time. Whether that's the case or not, I'm interested in seeing some more unused levels and whatnot. Most games have enough cut content to fill another whole game or two. Also, this is super cool stuff. How precisely did you find it? Quote Steam Name: Toa Hahli Mahri. Xbox Live Gamertag: Makuta. Minecraft Username: ThePoohster.Wants: 2003 Jaller (from Jaller and Gukko), Exo-Toa, Turaga Nuju, Turaga Vakama, Shadow Kraata, Axonn, Brutaka, Vezon & Fenrakk, Nocturn, ORANGE FIKOU.I got rid of my picture, are you happy? Link to comment Share on other sites More sharing options...
Rooster Nui Posted December 8, 2015 Share Posted December 8, 2015 This game might be like Crash Twinsanity; lots of planned content cut due to closing development time. Whether that's the case or not, I'm interested in seeing some more unused levels and whatnot. Most games have enough cut content to fill another whole game or two. True, but easily uncovered cut content is another level. Quote Link to comment Share on other sites More sharing options...
Toa_Bomb Posted December 8, 2015 Share Posted December 8, 2015 Is there any form of noclip hack? I really want to see those enemies and it's strange that the level would close off as soon as enemies appear. Quote "I didn't slip." -Kopaka Bionicle RPG Accounts: Corpus Rahkshi: Kardenex If you use correct grammar in your posts (or try hard to), place this in your signature. Join Myst's campaign for correct grammar usage on BZPower! Link to comment Share on other sites More sharing options...
kathy Posted December 8, 2015 Share Posted December 8, 2015 (Shamelessly plugging my favorite wiki) Could you maybe consider adding this to the Bionicle Heroes page on TCRF? https://tcrf.net/Bionicle_Heroes //shameless plug Quote Proud Graphics Artist.Current 2015 collection:I have them all green = all, blue = partial, black = noneOnly non-promotionals counted Link to comment Share on other sites More sharing options...
Toa Imrukii Posted December 8, 2015 Share Posted December 8, 2015 (Shamelessly plugging my favorite wiki) Could you maybe consider adding this to the Bionicle Heroes page on TCRF? https://tcrf.net/Bionicle_Heroes //shameless plug huh, haven't seen you in awhile. Quote Quote: "Love has no fear, and no vengeance." | :i: | Andekas ⴳ A RUDE AWAKENING - A BIONICLE G1 Continuation and Video Game Project (ARTIST AND CONCEPTUALIST) | I am an ENFP, that is my Personality. Check Out Makuta Teridax: Reaper of Darkness | Check out my Taknuva Stars MOC | ⴳ Link to comment Share on other sites More sharing options...
Cybernetic Raven Posted December 9, 2015 Share Posted December 9, 2015 Never played Bionicle Heroes but thought about getting a copy awhile back. I just don't play on my console enough though and I hear Heroes doesn't run well if at all on Windows 7 machines. Anyway, this is a great find! It makes me wonder what other hidden secrets can be found within the game and even if there are any hidden secrets in the original Bionicle 2003 video game as well. 2 Quote Link to comment Share on other sites More sharing options...
Toa TAK Posted December 10, 2015 Share Posted December 10, 2015 Bionicle Heroes is one of my favorite Bionicle games, so seeing unfinished content like this the way you've accessed it is a real treat. Keep us posted for more! TAK Quote [MNOLG The Movie Website]Need to start a poll? Or start a topic in Games & Trivia? PM me! Link to comment Share on other sites More sharing options...
masterchirox580 Posted December 11, 2015 Share Posted December 11, 2015 So any luck finding anything else? Quote It's time to move on. Link to comment Share on other sites More sharing options...
Just A Dot Posted December 12, 2015 Author Share Posted December 12, 2015 Also, this is super cool stuff. How precisely did you find it? Just looking around the ISO. I extracted some logs the devs left in, and used a solid amount of the classic "Guess, check, and revise!" method to get stuff working in-game. (Shamelessly plugging my favorite wiki) Could you maybe consider adding this to the Bionicle Heroes page on TCRF? https://tcrf.net/Bionicle_Heroes //shameless plugEh, I'm lazy. Someone else could do it. While you add it, create a page on Scooby Doo: Night of 100 Frights, since I've been tearing apart that game, too Never played Bionicle Heroes but thought about getting a copy awhile back. I just don't play on my console enough though and I hear Heroes doesn't run well if at all on Windows 7 machines. Anyway, this is a great find! It makes me wonder what other hidden secrets can be found within the game and even if there are any hidden secrets in the original Bionicle 2003 video game as well.I've looked through BIONICLE: The Game. Not a whole lot. I got Lewa Nuva to load in Tahu Mata's level (works well enough, but the framerate for that game on Dolphin is abysmal), and he flies and all, I got Tahu to spawn right at the end with the Bohrok in his level (complete with the cave behind him ending in a void), and I got Tahu Nuva to load in an endless void with the Le-Wahi backdrop (he has weapons that he only uses for a split second in the opening of his level. I'd love to get him to load in another level if I had more free time, to see if he can Nuva Blast or anything. Same with Kopaka, who uses an idle animation for standing before one of his cutscenes because that game is horrible, so I suspect he can probably walk and such too.) I also found it funny that Tahu Nuva's level is internally referred to as "takoro adrenaline" or something similar. So any luck finding anything else? Haven't even looked, sorry! I'd love to look whenever I have more free time. I'm done with finals after Wednesday, and I'm fresh out of a job, so I'll probably have some free time within the next five weeks or so. 2 Quote Link to comment Share on other sites More sharing options...
TheSkeletonMan939 Posted December 12, 2015 Share Posted December 12, 2015 According to Vahkiti BIONICLE: The Game has unused levels hidden within its code as well. Quote Link to comment Share on other sites More sharing options...
Just A Dot Posted December 17, 2015 Author Share Posted December 17, 2015 According to Vahkiti BIONICLE: The Game has unused levels hidden within its code as well.Does it? I only searched the GCN version of that (and not incredibly well), so it's possible. I should try to get in contact with him! Quote Link to comment Share on other sites More sharing options...
masterchirox580 Posted December 17, 2015 Share Posted December 17, 2015 According to Vahkiti BIONICLE: The Game has unused levels hidden within its code as well.Well from what I've heard half the game's content was cut to meet the deadline so there's bound to be something left of that unused stuff in the game. Quote It's time to move on. Link to comment Share on other sites More sharing options...
TheSkeletonMan939 Posted December 17, 2015 Share Posted December 17, 2015 Does it? I only searched the GCN version of that (and not incredibly well), so it's possible. I should try to get in contact with him! I think it's only hidden in the PS2 version. Well from what I've heard half the game's content was cut to meet the deadline so there's bound to be something left of that unused stuff in the game. There were originally going to be six Mata and six Nuva levels... I think it was going to be canon too. 2 Quote Link to comment Share on other sites More sharing options...
Just A Dot Posted December 18, 2015 Author Share Posted December 18, 2015 Does it? I only searched the GCN version of that (and not incredibly well), so it's possible. I should try to get in contact with him! I think it's only hidden in the PS2 version. Well from what I've heard half the game's content was cut to meet the deadline so there's bound to be something left of that unused stuff in the game. There were originally going to be six Mata and six Nuva levels... I think it was going to be canon too. Luckily, I also own the PS2 version and have a pretty good idea how to rip apart/edit PS2 ISOs, so I'll probably get on that! 2 Quote Link to comment Share on other sites More sharing options...
emily Posted December 18, 2015 Share Posted December 18, 2015 There were originally going to be six Mata and six Nuva levels... I think it was going to be canon too.Nah, there's no way it ever would have been canon. It would've resembled the official story more, probably, but the actual levels we have in the final game probably wouldn't have been changed too much. Quote believe victims. its actually not that hard, and youd look kind of bad if you were to, say, side with an abuser because theyre your friend Link to comment Share on other sites More sharing options...
TheSkeletonMan939 Posted December 20, 2015 Share Posted December 20, 2015 Luckily, I also own the PS2 version and have a pretty good idea how to rip apart/edit PS2 ISOs, so I'll probably get on that! I think there are unused Ta-Matoran textures somewhere too... I'll get ahold of Vahkiti and ask him about it some time. Quote Link to comment Share on other sites More sharing options...
Nidhiki of the Shadows Posted December 30, 2015 Share Posted December 30, 2015 Saw this a while ago and was intrigued. I love seeing this kind of stuff in video games. Interesting how Matoran might have originally been included in this game as NPCs. -NotS Quote Link to comment Share on other sites More sharing options...
Cheesy Mac n Cheese Posted December 31, 2015 Share Posted December 31, 2015 (edited) I'm interested in those Matoran... What format are the models and stuff? And are there any tools to convert them to more universal formats? (And if anyone knows the same about BIONICLE: The Game, please also share). Edited January 11, 2016 by Cheesy Mac n Cheese Quote My friend went to Po-Wahi and all I got was this lousy rock. Blue sea...a Ruki leaps...the sound of water Link to comment Share on other sites More sharing options...
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