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Posted
19 minutes ago, DaRkDroid13 said:

I know nothing of Blender or 3-D art creation in general, but these look pretty epic! Especially Makuta with that pose reaching out 

Thanks, i'm also an amateur animator too
 

 

Posted

Your abilities demonstrate promise. Since you've indicated feedback is welcome, I have prepared a quick edit to demonstrate the kinds of techniques I would apply to increase the impact of your composition. This is only because it is faster than describing at length in text without a visual example. This method of critique was used by many serious artists on pixelation.org (RIP) to communicate their constructive critiques more efficiently, and is in no way intended as an insult to your abilities or an effort to hijack the thread (really)!

image.png

First I applied a loose 3x3 grid. Then I stretched the figure in several ways to align important objects, namely Reidak's face and the Antidermis Zamor Sphere he's about to launch, with eye-catching points on the grid. I also increased the size of the arm and sphere to force the perspective, making the Zamor Launcher appear to be emerging from the picture plane and aiming at the viewer with intensity. I also added several subtle VFX elements to make the glowing Zamor Sphere and Reidak's evil red eyes "pop" by increasing their level of contrast, then an additional creature in the background and a figurative carving in the nearby rock to make the environment feel more "lived-in". Finally, I framed the piece in a stone texture and added more intense text using cooltext.com

I don't have the time to add these with 2D software, but I encourage you to try three-point lighting to illuminate the contours and positive space of your figure. It can look somewhat generic or cookie-cutter when used the same way all the time, but is a useful exercise to practice lighting principles. Here is an example I found online:

Cinematic Lighting: Key, Fill, Back, & Accent Lighting Explained

Don't be afraid to "fake it" using multiple Point Lights in Blender. As long as the figure and environment looks good, it doesn't matter how the lights are placed, even if it isn't a realistic simulation of outdoor light. The audience does not know where the lighting elements are. By the same token, 2D overlays and composition tricks are just as valid as anything you can set up in the Blender 3D space.

As for the Makuta picture, it is not particularly interesting without a background to contrast the figure and show your personal vision of the Makuta's place in the world of Bionicle. I would think about intensifying the perspective of his reaching pose and consider his place in the frame of the picture in a similar way to your Reidak picture. The background is not as important for the Skrall because it is a meme animation. In the original GIF the skeleton rocks/ambles backwards/around a good deal between shield bangs I.I.R.C. (If I Recall Correctly), but in your animation it freezes in a neutral A-pose. This looks fairly humorous, but freeze-frames draw a lot of attention in an animation where everything constantly moves, so should be considered carefully.

Thanks for looking at and reading my critique, I hope it encourages you to keep producing work and develop your artistic skills! :smeag:

  • Like 1
  • Upvote 1
Posted
10 minutes ago, StrongGenius007 said:

Your abilities demonstrate promise. Since you've indicated feedback is welcome, I have prepared a quick edit to demonstrate the kinds of techniques I would apply to increase the impact of your composition. This is only because it is faster than describing at length in text without a visual example. This method of critique was used by many serious artists on pixelation.org (RIP) to communicate their constructive critiques more efficiently, and is in no way intended as an insult to your abilities or an effort to hijack the thread (really)!

image.png

First I applied a loose 3x3 grid. Then I stretched the figure in several ways to align important objects, namely Reidak's face and the Antidermis Zamor Sphere he's about to launch, with eye-catching points on the grid. I also increased the size of the arm and sphere to force the perspective, making the Zamor Launcher appear to be emerging from the picture plane and aiming at the viewer with intensity. I also added several subtle VFX elements to make the glowing Zamor Sphere and Reidak's evil red eyes "pop" by increasing their level of contrast, then an additional creature in the background and a figurative carving in the nearby rock to make the environment feel more "lived-in". Finally, I framed the piece in a stone texture and added more intense text using cooltext.com

I don't have the time to add these with 2D software, but I encourage you to try three-point lighting to illuminate the contours and positive space of your figure. It can look somewhat generic or cookie-cutter when used the same way all the time, but is a useful exercise to practice lighting principles. Here is an example I found online:

Cinematic Lighting: Key, Fill, Back, & Accent Lighting Explained

Don't be afraid to "fake it" using multiple Point Lights in Blender. As long as the figure and environment looks good, it doesn't matter how the lights are placed, even if it isn't a realistic simulation of outdoor light. The audience does not know where the lighting elements are. By the same token, 2D overlays and composition tricks are just as valid as anything you can set up in the Blender 3D space.

As for the Makuta picture, it is not particularly interesting without a background to contrast the figure and show your personal vision of the Makuta's place in the world of Bionicle. I would think about intensifying the perspective of his reaching pose and consider his place in the frame of the picture in a similar way to your Reidak picture. The background is not as important for the Skrall because it is a meme animation. In the original GIF the skeleton rocks/ambles backwards/around a good deal between shield bangs I.I.R.C. (If I Recall Correctly), but in your animation it freezes in a neutral A-pose. This looks fairly humorous, but freeze-frames draw a lot of attention in an animation where everything constantly moves, so should be considered carefully.

Thanks for looking at and reading my critique, I hope it encourages you to keep producing work and develop your artistic skills! :smeag:

Thank you for your critique, my only real problem is that, i don't have a website to post my art, i left DA because it's filled with too much AI slop, if only i could find an actual art sharing website

  • Like 3
Posted
8 hours ago, kawaii kitty said:

pixiv, some reddit's

Nah, pixiv isn't my thing, and i don't like how toxic and politized reddit is

Posted (edited)
20 hours ago, Allan18 said:

Thank you for your critique, my only real problem is that, i don't have a website to post my art, i left DA because it's filled with too much AI slop, if only i could find an actual art sharing website

I’m a bit afraid to comment, as I know nothing about digital art. However, these look stunning and like they took a lot of talent to create! 👏💛 So cool to see new art around these parts! Thanks for sharing with us! I see a lot of artwork on Instagram, but I think a lot of non-seller artists left due to some sort of rule where they could use your art images to train AI? I didn’t know there were so many free art tutorials/tips there before.  I personally post what little I create on there, and in the blogs here (since they are free now). 

Edited by Mushy the Mushroom
  • Like 1

 

goldy.jpg.2a929e25bde483fa0a84efa39cb7af8d.jpgIMG_7223(2).jpg.62624129031c1e2fd7df50d70b18f765.jpggoldy.jpg.2a929e25bde483fa0a84efa39cb7af8d.jpg

IMG_0692.GIF.3309bb29bcc7460f3b8786a87af44771.png.da7133cb92dbb2189370ddfa6f4d46de.png Member-Made Emote Topic h.jpg.3e4ad884a1ceef85d03b81b5df0c09ef.jpg

Original Mush art thanks to @Bambi

 

 

 

 

Posted
2 hours ago, Mushy the Mushroom said:

I’m a bit afraid to comment, as I know nothing about digital art. However, these look stunning and like they took a lot of talent to create! 👏💛 So cool to see new art around these parts! Thanks for sharing with us! I see a lot of artwork on Instagram, but I think a lot of non-seller artists left due to some sort of rule where they could use your art images to train AI? I didn’t know there were so many free art tutorials/tips there before.  I personally post what little I create on there, and in the blogs here (since they are free now). 

I deleted my Deviantart account due to the influx of AI slop on the website

so much for being an "art" website

  • Upvote 1
Posted
11 hours ago, Allan18 said:

I deleted my Deviantart account due to the influx of AI slop on the website

so much for being an "art" website

DA is useless now.

  • Like 2

COMING SOON! EXO-WARS: an EXO-FORCE fanfiction

"You are an absolute in these uncertain times. Your past is forgotten, and your
future is an empty book. You must find your own destiny, my brave adventurer.
"
-- Turaga Nokama

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Click here to visit my library!

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