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Useless MNOLG Character and Background Things

MNOLGSCCK backgrounds useless MNOLG junk MNOLG

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322 replies to this topic

#201 Offline Tahukan

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Posted Jun 27 2013 - 10:14 AM

Thx very much I'll remember to give credit
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#202 Offline Dâmaracx

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Posted Jun 27 2013 - 11:41 AM

Thx very much I'll remember to give credit

[color=#ff0000;]You're welcome![/color]

 

[color=#a9a9a9;]It's time I show you all the update destined to take the MNOG Kit to a new level.[/color]

 

[color=#ff0000;]Don't believe me, huh?  Well, I can make larger versions of this that still have all the same poses, [/color][color=#a9a9a9;]eventually there will there will be enough to create titans and other MOCs.[/color]

 

[color=#ff0000;]I even managed to squeeze one more update in.  [/color][color=#ff0000;]This Kini-Nui Trail 4[/color][color=#ff0000;].[/color]


Edited by Damaracx 7.0, Jun 27 2013 - 09:55 PM.

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#203 Offline bonesiii

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Posted Jun 27 2013 - 11:54 AM

Can I ask, is there any way to get a list of which masks in the kit were made by who specifically? As you know, I'm using some of these for my Bionicle history retelling. I've given credit to "TNT and others", but it occurred to me it would be good if I could get the specific credit for each. Sorry if this was already made clear and I'm just being dense. :P But in the kit itself it lists two to three under some of the sections.

 

If it helps for me to be specific, so far I've used: Metru Summoning (I think I'm the one that added the stripe to that one, heh), Translation, Metru Noble Mind Control, Metru Strength, Metru Vision, Metru Quick Travel, Metru Kindred, and the latest (final?) version of Emulation (I still need to either add a stripe or get it added by someone else). I probably won't be using much more for a while as I write the later chapters (since there's more canon images of the relevant canon characters now).

 

Speaking of which, are you considering that the final version of emulation?


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#204 Offline Dâmaracx

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Posted Jun 27 2013 - 11:58 AM

Can I ask, is there any way to get a list of which masks in the kit were made by who specifically? As you know, I'm using some of these for my Bionicle history retelling. I've given credit to "TNT and others", but it occurred to me it would be good if I could get the specific credit for each. Sorry if this was already made clear and I'm just being dense. :P But in the kit itself it lists two to three under some of the sections.

 

If it helps for me to be specific, so far I've used: Metru Summoning (I think I'm the one that added the stripe to that one, heh), Translation, Metru Noble Mind Control, Metru Strength, Metru Vision, Metru Quick Travel, Metru Kindred, and the latest (final?) version of Emulation (I still need to either add a stripe or get it added by someone else). I probably won't be using much more for a while as I write the later chapters (since there's more canon images of the relevant canon characters now).

 

Speaking of which, are you considering that the final version of emulation?

[color=#ff0000;]Well, I made the Hau back, back without head, and rear.[/color]


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#205 Offline The Legendary TNT

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Posted Jun 27 2013 - 09:49 PM

Can I ask, is there any way to get a list of which masks in the kit were made by who specifically? As you know, I'm using some of these for my Bionicle history retelling. I've given credit to "TNT and others", but it occurred to me it would be good if I could get the specific credit for each. Sorry if this was already made clear and I'm just being dense. :P But in the kit itself it lists two to three under some of the sections.

 

If it helps for me to be specific, so far I've used: Metru Summoning (I think I'm the one that added the stripe to that one, heh), Translation, Metru Noble Mind Control, Metru Strength, Metru Vision, Metru Quick Travel, Metru Kindred, and the latest (final?) version of Emulation (I still need to either add a stripe or get it added by someone else). I probably won't be using much more for a while as I write the later chapters (since there's more canon images of the relevant canon characters now).

 

Speaking of which, are you considering that the final version of emulation?

The closest thing to a master list is Roablin's compilation on his blog which is linked on the front page of this topic.

 

All of the masks you mentioned were made by the original creator of the kit, and still true master, Matoran Onknu (except, of course, Emulation). And yes, you did make the Metru striped one. :P

 

I am very much considering it as the final version. This goes for everyone: If any one has any objections to the MoE design being finalized as is; speak now, or forever hold your peace. There is a latest version in the Projects folder on the front page.


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#206 Offline Tahukan

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Posted Jun 27 2013 - 09:55 PM

Moe?
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#207 Offline Dâmaracx

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Posted Jun 27 2013 - 10:01 PM

 

Can I ask, is there any way to get a list of which masks in the kit were made by who specifically? As you know, I'm using some of these for my Bionicle history retelling. I've given credit to "TNT and others", but it occurred to me it would be good if I could get the specific credit for each. Sorry if this was already made clear and I'm just being dense. :P But in the kit itself it lists two to three under some of the sections.

 

If it helps for me to be specific, so far I've used: Metru Summoning (I think I'm the one that added the stripe to that one, heh), Translation, Metru Noble Mind Control, Metru Strength, Metru Vision, Metru Quick Travel, Metru Kindred, and the latest (final?) version of Emulation (I still need to either add a stripe or get it added by someone else). I probably won't be using much more for a while as I write the later chapters (since there's more canon images of the relevant canon characters now).

 

Speaking of which, are you considering that the final version of emulation?

The closest thing to a master list is Roablin's compilation on his blog which is linked on the front page of this topic.

 

All of the masks you mentioned were made by the original creator of the kit, and still true master, Matoran Onknu (except, of course, Emulation). And yes, you did make the Metru striped one. :P

 

I am very much considering it as the final version. This goes for everyone: If any one has any objections to the MoE design being finalized as is; speak now, or forever hold your peace. There is a latest version in the Projects folder on the front page.

 

[color=#ff0000;]I'll go see it.[/color]

 

[color=#a9a9a9;]KARZ, my image broke.  Hang on......[/color][color=#a9a9a9;]http://www.brickshelf.com/gallery/SKAKDI/LEGO/BIONICLE/MNOGSTUFF/MNOGStuff/new_part_1.png[/color]


Edited by Damaracx 7.0, Jun 27 2013 - 10:04 PM.

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#208 Offline The Legendary TNT

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Posted Jun 28 2013 - 12:00 PM

Is it just me, or are all the images broken in posts and sigs?

 

Wait, nevermind. Is Brickshelf down for you guys?

 

@TAHU2014: Mask of Emulation. I just don't ever feel like typing it all out. :P


Edited by TNT-Vezon with an Olmak, Jun 28 2013 - 12:03 PM.

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#209 Offline Dâmaracx

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Posted Jun 28 2013 - 12:30 PM

Is it just me, or are all the images broken in posts and sigs?

 

Wait, nevermind. Is Brickshelf down for you guys?

[color=#ff0000;]Yup,.....#$%@![/color]


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#210 Offline Van Hohenheim

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Posted Jun 28 2013 - 07:23 PM

*popping in here* so, I have a bit of an issue. the rebuilt matoran is hard to recolor. even with paint.net, I had to go in and manually edit a bunch of pictures, one ever so slightly different from the next. is there either a way to change all the close-together pixels to one shade in paint.net, or could you guys update it somehow?


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#211 Offline The Legendary TNT

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Posted Jun 28 2013 - 07:58 PM

Did you save the file as a JPG? If so, that file is garbage and need to find the original one again and save it as a PNG. I learned that one the hard way...


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#212 Offline Van Hohenheim

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Posted Jun 28 2013 - 10:40 PM

saved as PNG, I can assure you


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#213 Offline The Legendary TNT

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Posted Jun 28 2013 - 10:53 PM

Have you tried using MS Paint? That's what I always use.


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#214 Offline Van Hohenheim

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Posted Jun 28 2013 - 10:57 PM

the thing about MS paint is that it takes FOREVER to recolor. I'll try to illustrate my problem.

 

so I have these O's. [color=#cc0000;]OOOOOOOOOO[/color][color=#b22222;]O[/color][color=#cc3300;]O[/color][color=#cc0000;]O[/color][color=#800000;]O[/color]. let's say that's part of the arm. if you notice, they're all red. but there are five shades of red. in the bit that i'm recoloring, there should only be one color


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#215 Offline The Legendary TNT

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Posted Jun 28 2013 - 11:06 PM

So, it's a shade in the arm that doesn't match the other shades? Is that what you're saying? I'm sorry if I'm not getting this right, I just work better with visuals and nobody can upload pictures right now.


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#216 Offline Van Hohenheim

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Posted Jun 28 2013 - 11:07 PM

you got it. I try to recolor an entire outline, but I might as well go by and recolor every individual pixel.


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#217 Offline The Legendary TNT

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Posted Jun 28 2013 - 11:16 PM

You're gonna hate me, but that's the only way I know how to recolor other than GIMP. Damaracx 7.0 might be able to help you, though. It's on the MoLtoran?


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#218 Offline Dâmaracx

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Posted Jun 29 2013 - 01:16 AM

You're gonna hate me, but that's the only way I know how to recolor other than GIMP. Damaracx 7.0 might be able to help you, though. It's on the MoLtoran?

[color=#ff0000;]Yes, I can in fact.  Paint.Net I believe very similar to GIMP in the matters of recolor (or at least that's what I've gathered).  I used to have the same problem in GIMP.  Here's what you need to do when recoloring:  Reduce the threshold to exactly 0.  Less threshold results in the program being able to tell the colors apart more effectively.  More threshold hold results in the program being able to tell them apart less effectively.[/color]

 

[color=#a9a9a9;]But yeah, just reduce the threshold to 0.  That's all.[/color]

 

[color=#ff0000;]I was just referenced as someone who had experience with image editing....*sniff* *sniff*...I feel so professional right now....[/color]


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#219 Offline Van Hohenheim

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Posted Jun 29 2013 - 11:15 AM

thanks, man. that really helped a lot. if brickshelf was up, I would post a banner that I recently made.


Edited by Dovahkiin, Jun 29 2013 - 11:21 AM.

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#220 Offline The Legendary TNT

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Posted Jun 29 2013 - 11:31 AM

 

You're gonna hate me, but that's the only way I know how to recolor other than GIMP. Damaracx 7.0 might be able to help you, though. It's on the MoLtoran?

[color=#ff0000;]Yes, I can in fact.  Paint.Net I believe very similar to GIMP in the matters of recolor (or at least that's what I've gathered).  I used to have the same problem in GIMP.  Here's what you need to do when recoloring:  Reduce the threshold to exactly 0.  Less threshold results in the program being able to tell the colors apart more effectively.  More threshold hold results in the program being able to tell them apart less effectively.[/color]

 

[color=#a9a9a9;]But yeah, just reduce the threshold to 0.  That's all.[/color]

 

[color=#ff0000;]I was just referenced as someone who had experience with image editing....*sniff* *sniff*...I feel so professional right now....[/color]

 

Well, ya knew more about GIMP than I did and you check this topic regularly. I figured you would be the best shot. I need to send you a PM asking some more GIMP advice once Brickshelf returns. So good job, professional!

 

How's that epic piece going, BTW?


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#221 Offline Dâmaracx

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Posted Jun 29 2013 - 12:22 PM

 

 

You're gonna hate me, but that's the only way I know how to recolor other than GIMP. Damaracx 7.0 might be able to help you, though. It's on the MoLtoran?

[color=#ff0000;]Yes, I can in fact.  Paint.Net I believe very similar to GIMP in the matters of recolor (or at least that's what I've gathered).  I used to have the same problem in GIMP.  Here's what you need to do when recoloring:  Reduce the threshold to exactly 0.  Less threshold results in the program being able to tell the colors apart more effectively.  More threshold hold results in the program being able to tell them apart less effectively.[/color]

 

[color=#a9a9a9;]But yeah, just reduce the threshold to 0.  That's all.[/color]

 

[color=#ff0000;]I was just referenced as someone who had experience with image editing....*sniff* *sniff*...I feel so professional right now....[/color]

 

Well, ya knew more about GIMP than I did and you check this topic regularly. I figured you would be the best shot. I need to send you a PM asking some more GIMP advice once Brickshelf returns. So good job, professional!

 

How's that epic piece going, BTW?

 

[color=#ff0000;]I've just been called a professional!  *Starts crying a river like in some cartoon*.[/color]

 

[color=#a9a9a9;]*Ahem*[/color]

 

[color=#ff0000;]It's going quite well actually, though I had to redesign most of it (the side redesign was a Karz trying to sprite).  I also made the front view wider for more accuracy (so, of course, the side view is wider as well because the side view and front view are of the same width.[/color]

 

[color=#a9a9a9;]Also, expect a major update today!  I'll be posting all the backgrounds I have (Including new ones!) in a big .zip so, stick around folks!  (Unless it's one of those .zips that takes forever for Media-fire to upload.)[/color]

 

[color=#ff0000;]EDIT:  About the MNOG backgrounds....well, I tried to upload them on Media-Fire yesterday and just when it was 94% done the internet decides to turn off and the upload failed and yes; it did turn out to be one of those files that takes forever to upload.[/color]

 

[color=#a9a9a9;]EDIT:  Well, here it is!  [/color][color=#a9a9a9;]Backgrounds 1v[/color][color=#a9a9a9;].[/color]


Edited by Damaracx 7.0, Jun 30 2013 - 01:49 PM.

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#222 Offline The Legendary TNT

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Posted Jul 01 2013 - 02:54 PM

Hey, Damaracx, could you make a recolorable version of this?


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#223 Offline Dâmaracx

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Posted Jul 01 2013 - 06:44 PM

I did. It uses Dark Blue, however, I have a better version some where else.
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#224 Offline The Legendary TNT

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Posted Jul 01 2013 - 08:01 PM

I did. It uses Dark Blue, however, I have a better version some where else.

I know, but one of my pet peeves is when someone uses a color that isn't one of the normal colors.


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#225 Offline Dâmaracx

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Posted Jul 02 2013 - 12:33 PM

 

I did. It uses Dark Blue, however, I have a better version some where else.

I know, but one of my pet peeves is when someone uses a color that isn't one of the normal colors.

 

[color=#ff0000;]Jack Sparrow and pet peeves.....[/color]

[color=#ff0000;] [/color]

[color=#a9a9a9;]Well, here it is![/color][color=#a9a9a9;]  I even added extra shades because I know much you MSpaint users LOVE shades![/color]


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#226 Offline Eeko

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Posted Jul 06 2013 - 04:23 PM

[color=#991111;]I figure I might as well drop off what I did for this back in the day.Scopeless AkakuScopeless Akaku, front viewTransparent AkakuTransparent KakamaTransparent KomauTransparent MahikiHope it's useful![/color]
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#227 Offline Dâmaracx

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Posted Jul 06 2013 - 08:45 PM

[color=#ff0000;]I managed to fix [/color][color=#ff0000;]part 1[/color][color=#ff0000;] and even [/color][color=#ff0000;]make[/color][color=#ff0000;] [/color][color=#ff0000;]alternate[/color][color=#ff0000;] [/color][color=#ff0000;]versions[/color][color=#ff0000;] of it.[/color]

 

[color=#a9a9a9;]@Eeko:  AHA!  Your the guy who made the Scopless Akaku!  I've been searching all over for that....[/color]


Edited by Damaracx 8.0, Jul 08 2013 - 08:49 AM.

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#228 Offline The Legendary TNT

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Posted Jul 08 2013 - 04:01 PM

What I have this update will rock your world.

 

[color=#add8e6;]So, as you may have known, MNOLG was going to include Kofo Jaga in the Onua level, but that plan was scratched, permanently keeping us from ever knowing what a MNOLG style Kofo Jaga would look like.[/color]

 

Or would it?

 

[color=#add8e6;]You see, Templar would often reuse some of there Flash objects, like Onua claws and Ussal bodies (seriously, look around Onu Koro, there are a ton of Ussal parts)... including the Kofo Jaga. However, nobody has ever noticed a Kofo Jaga anywhere in MNOLG, have they?[/color]

 

If you follow this topic a bit, then you might know that Nuparu77 (the guy who is doing MNOLG: The Bohrok Swarms) sometimes helps me get screenshots of objects by decompiling MNOLG with Flash. This time, I needed Nui Rama poses and pieces.

 

[color=#add8e6;]And that's when we found it.[/color]

 

So I know you are just dying to know what the Karzahni I have to show you, so I will wait no longer.

 

[color=#add8e6;]Behold...THE VISORAK HORDE![/color]

 

I'm sorry, I just had to do that. :P

 

[color=#add8e6;]Behold...THE HEAD AND TORSO OF A KOFO JAGA FROM THE MNOLG![/color]

 

You are all welcome.


Edited by TNT-Vezon with an Olmak, Jul 09 2013 - 07:15 AM.

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#229 Offline Phantom Terror

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Posted Jul 08 2013 - 04:12 PM

HOLY KARZ!!! NOW WE CAN BUILD KOFO-JAGAS!!!


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Posted ImagePosted ImagePosted Image

I have an Instagram page where you can see these pictures and more like them! Just click HERE!


#230 Offline The Legendary TNT

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Posted Jul 08 2013 - 04:16 PM

That was my response.


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#231 Offline Van Hohenheim

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Posted Jul 08 2013 - 08:32 PM

[color=rgb(173,216,230);font-family:helvetica, arial, sans-serif;]Behold...THE VISORAK HOARD![/color]

 

....*facepalm* it's horde. Hoard is a mass of valued objects, kept hidden away by the hoarder


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#232 Offline Dâmaracx

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Posted Jul 09 2013 - 12:46 AM

[color=#ff0000;]Well, I've got some thing pretty awesome to:  [/color][color=#ff0000;]77 Nui-Jaga Nest Backgrounds[/color]

 

[color=#a9a9a9;]I even added an animated GIF.[/color]


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#233 Offline The Legendary TNT

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Posted Jul 09 2013 - 07:17 AM

 

[color=rgb(173,216,230);font-family:helvetica, arial, sans-serif;]Behold...THE VISORAK HOARD![/color]

 

....*facepalm* it's horde. Hoard is a mass of valued objects, kept hidden away by the hoarder

 

Oops, you're right. Fixed!


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#234 Offline Dâmaracx

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Posted Jul 09 2013 - 12:52 PM

[color=#ff0000;]More stuff![/color]

 

[color=#a9a9a9;]Recolorable Blank Nuva Cube[/color]

 

[color=#ff0000;]Ko-Wahi Exiting[/color]

 

[color=#a9a9a9;]Ko-Wahi-Ta-Koro[/color]


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#235 Offline FleX-Man

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Posted Jul 09 2013 - 03:12 PM

So I started a comic using this kit. Only one page so far. I made sure to credit you guys. Hope I'm allowed to do this.

 

Comic.


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The X-Mens are back holy moly

 

 

 

MARVEL REBIRTH Profiles

 

BZP-RPG Profiles

 


#236 Offline Dâmaracx

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Posted Jul 09 2013 - 07:51 PM

So I started a comic using this kit. Only one page so far. I made sure to credit you guys. Hope I'm allowed to do this.

 

Comic.

[color=#ff0000;]Not bad and yes it's ok.[/color]

 

[color=#a9a9a9;]If you ever plan on using Mctoran I suggest waiting.  I have a new Mctoran kit I might post soon.[/color]


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#237 Offline Toa Nekar

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Posted Jul 10 2013 - 08:09 AM

Wow, that, good sir, is impressive. I will certainly be using these. Only one question, do you by any chance have the bodies?


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VV PM me if you have any of these masks! VV

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#238 Offline FleX-Man

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Posted Jul 10 2013 - 01:49 PM

 

[color=#ff0000;]Not bad and yes it's ok.[/color]

 

[color=#a9a9a9;]If you ever plan on using Mctoran I suggest waiting.  I have a new Mctoran kit I might post soon.[/color]

 

 

I probably will use the Mctoran for the rest of the Matoran on the island other then the main characters. So I guess I'll wait. The bodies can be found under the blog that had the image of the Bohrok you click on the first page.


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The X-Mens are back holy moly

 

 

 

MARVEL REBIRTH Profiles

 

BZP-RPG Profiles

 


#239 Offline Dâmaracx

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Posted Jul 10 2013 - 03:54 PM

 

 

[color=#ff0000;]Not bad and yes it's ok.[/color]

 

[color=#a9a9a9;]If you ever plan on using Mctoran I suggest waiting.  I have a new Mctoran kit I might post soon.[/color]

 

 

I probably will use the Mctoran for the rest of the Matoran on the island other then the main characters. So I guess I'll wait. The bodies can be found under the blog that had the image of the Bohrok you click on the first page.

 

[color=#ff0000;]The New Mctoran Kit.  I decided to improve it.[/color]

 

[color=#a9a9a9;]Canyon[/color]

 

[color=#ff0000;]Inside Statue[/color]

 

[color=#a9a9a9;]Po-Wahi Approaching Shore[/color]

 

[color=#ff0000;]Ga-Wahi Approaching Shores[/color]

 

[color=#a9a9a9;]Ga-Wahi Under Water 1[/color]


Edited by Damaracx 8.0, Jul 10 2013 - 03:55 PM.

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#240 Offline Kopekemaster

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Posted Jul 10 2013 - 04:53 PM

All righty folks-

 

 

 

Wow, you have a lot of time on your hands, don't you? Nice! :)

[color=#ff0000;]That's not even the half of it....[/color]

 

[color=#a9a9a9;]Vahki Lower Leg Front View[/color]

 

[color=#ff0000;]Vahki Lower Leg Side View[/color]

 

[color=#a9a9a9;]Ga-Koro Hahli's Hut[/color]

 

[color=#ff0000;]Ga-Koro Amaya's Hut[/color]

 

 

I took the liberty to take out the pool for you all.

 

Here's the hut without the pool (a version that I cleaned up a bit).

And here's the hut without the pool (taking only the blue of the pool out and still leaving a few small black marks).

 

Hope you enjoy. I'm not sure about all the vector images stuff and if you will be able to use these images or not, but I figured I would try anyway.


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