Jump to content

Garreg Mach

  • entries
    1,066
  • comments
    5,317
  • views
    728,517

I totally called it (D&D Results)


Voltex

1,950 views

Bumping because relevance

 

Voxumo did some sort of D&D quiz and I was like "you know what I have time I'll do the same thing" so I did and this is what I got and I totally called being Chaotic Good. :D

You Are A:

Chaotic Good Human Ranger (2nd Level)

Ability Scores:

Strength- 15

Dexterity- 15

Constitution- 17

Intelligence- 17

Wisdom- 17

Charisma- 16

Alignment:

Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

 

I wonder if my animal companion could include a penguin, a raccoon, and a polar bear.

Also if I were to play D&D I'd totally play this character

Thanks for piquing my curiosity Voxumo

 

THE D&D BLOG CREW

TAKE THE

QUIZ

and join us in our worldwide domination

Current Stat Leader: Geralt

Newest Member: Kayru

  • Upvote 1

18 Comments


Recommended Comments

You are quite welcome Tex, Glad i could make you wonder. And it is funny your like my exact opposite being Chaotic good while i am Chaotic Evil.

Link to comment

I did the test a couple more times - I seem to shift 50/50 between being a Chaotic Good Human Ranger and a Chaotic Evil Human Ranger. o_O

 

Clearly Dark Voltex is still in there somewhere, but the Chaotic Good does describe me more.

Link to comment

Just for fun, I'll post mine here. If there was a competition for highest ability scores, I think I just beat everyone but Voltex (nobody beats Voltex :P):

You Are A:
Lawful Neutral Dwarf Sorcerer (3rd Level)
Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 14
Intelligence- 16
Wisdom- 15
Charisma- 12

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him.Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a
zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom,choice, and diversity in society.

Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of
time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Link to comment

I am angry at all these awesome classes and stats running around while I'm a Squishy Wizard.

 

But Chaotic Good is laaaaaame. Lawful Netral for the win!

Link to comment

But Chaotic Good is laaaaaame. Lawful Netral for the win!

Er, thanks?

 

I question why morality should be split between two quantifiers - Lawful and Chaotic, Good, Evil, Neutral - but I'm not going to argue it. You're either good or evil, and this system doesn't account for that.

 

Edit: Also, I'm the only Dwarf in town. Weird...

Link to comment
Since, Fishers posted her's here, I'll post mine here so that taking the quiz wasn't a complete waste of time.


You are A:

Neutral Good Human Cleric (1st Level)



Ability Scores:

Strength- 14

Dexterity- 13

Constitution- 13

Intelligence- 14

Wisdom- 11

Charisma- 10


Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


I hope this is good...

Link to comment

Seeing as everyone is doing it, and two other people have posted theirs here and I took the quiz so why not post it here:

 

You Are A:
Neutral Good Human Wizard (1st Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 12
Wisdom- 14
Charisma- 12
I'm not going to post the stuff that goes slightly more in-detail about the alignment, race, class, because everyone has done that already and to do so would be redundant at this point.
Link to comment

I took the quiz, and here is what I got:

You Are A: Lawful Neutral Elf Wizard (1st Level)

 

Ability Scores:

Strength- 10
Dexterity- 14
Constitution- 12
Intelligence- 15
Wisdom- 12
Charisma- 13

 

Alignment:
Lawful Neutral-A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Link to comment

This is what I got.

 

 

Lawful Neutral Human Wizard/Sorcerer (1st/1st Level)

 

 

 

Ability Scores:

Strength- 12

Dexterity- 14

Constitution- 15

Intelligence- 13

Wisdom- 11

Charisma- 10

 

Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

 

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Detailed results:

 

Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)

Neutral Good ---- XXXXXXXXXXXXXXXX (16)

Chaotic Good ---- XXXXXXXXXXXXXXX (15)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)

True Neutral ---- XXXXXXXXXXXXXXXX (16)

Chaotic Neutral - XXXXXXXXXXXXXXX (15)

Lawful Evil ----- XXXXXXXXXXXXXX (14)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXXXXXXXX (9)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXX (6)

Chaos --- XXXXX (5)

 

Good & Evil:

Good ---- XXXXXXXXXX (10)

Neutral - XXXXXXXXXX (10)

Evil ---- XXXX (4)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXX (4)

Elf ------ XXXXXXXX (8)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXXXXX (13)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-25)

Bard ------ (-27)

Cleric ---- (0)

Druid ----- XX (2)

Fighter --- XX (2)

Monk ------ (-2)

Paladin --- (-19)

Ranger ---- (-2)

Rogue ----- (-4)

Sorcerer -- XXXXXX (6)

Wizard ---- XXXXXX (6)

 

only duel class here.

Link to comment

I am so glad with the one I got, even though it's only level one:

 

Neutral Good Human Cleric (1st Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 11
Intelligence- 14
Wisdom- 13
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...