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  1. Profiles Topic | IC Topic | OOC Topic | Game Rules The Desert is a hostile, unforgiving place. This is why we built walls to keep it out. This is why we stay together, in our Tribes, for no one can survive the Desert alone. This is why we do not wage war against one another: We are already at war with the Desert. When our differences cannot be resolved with words, we solve them in the arena: a Glatorian stands to represent each village, and to the victor go the spoils. These matches have become a crucial element of our culture, with bouts fought just as often for sport as for peace-keeping, if not moreso. This is the purpose of our Arena Magna, the pride of Atero, a monument of civilisation that has stood for time untold against the Desert’s brutality. It stood when water still flowed through the Skrall River, and it stands still now that we are perched above falls of liquid sand. It is in the Arena Magna that we hold our annual Grand Tournament, where Glatorian and Agori meet in glorious combat to decide our Champion. The preparations have already begun: as we speak, Agori are hard at work in Atero, refurbishing the Arena, and the exhibition matches in villages across Bara Magna have begun. It is sure to be a spectacle to rival all that came before. This year, we fight in honour of our cousins in the Iron Tribe, who are unable to join us due to issues in their village. We wish them well, and look forward to their return in next year’s games. Anyone travelling from their home village for a match, whether to Atero or anywhere else, should make sure to take extra precautions on the roads. Remember: always travel in groups, and keep a regular watch at night. Though there is no immediate concern over the reports of unusual Bone Hunter activity, it is always wise to exert caution out in the Wastes. Additionally, please refrain from Zesk-hunting during this time, as disrupting their habitats may result in difficulties on the roads due to unexpected migration. Worry not, though, as each village has guards and archers at the ready to deter any vermin that wander too close to our borders. With those announcements out of the way: Glatorian, Agori, gathered friends of all stripes… Let the Games begin! The Setting The Solis Magna System The Solis Magna system is the solar system in which Bara Magna resides. The life stage of its star, the eponymous Solis Magna, is unknown, as is the exact number of planets in the system. Bara Magna Bara Magna is the only known habitable planet in the Solis Magna system, orbited by two moons, Aqua and Bota Magna. The vast majority of Bara Magna’s landmass is desert, owing to some unknown disaster in the distant past; the ruins of the civilisation that came before, now known only as the Great Beings, are scattered across the planet, but most notably form the foundations of the cities Atero and Roxtus. Points of Interest Villages There are eight main settlements in the Wastelands of Bara Magna: Atero is the capital city and the site of the Arena Magna, a structure dating back to the Great Beings themselves. It is the closest thing to a melting pot on Bara Magna, welcoming to Agori and Glatorian of all backgrounds, although tribe affiliation is still expected. Though freelance Glatorian exist, they are still compelled to make deals to fight for tribes in exchange for food and board, which are otherwise largely inaccessible. Atero is managed by a City Council of representatives from each of the Exhibition Match villages: Kyry of Vulcanus, Kirbold of Iconox, Tarduk of Tesara, and the typically truant Kirbraz of Tajun. Vulcanus is home to the Fire Tribe. The nearby lava flow is harnessed by the expert craftsmen of the village; with its heat, they forge weapons, armour, and mechanical components from the iron and exsidian they trade from Ferrum and Iconox. Vulcanus once had its own supply of Exsidian; however, it proved too dangerous to mine, and one of Raanu's first acts as Tribe Leader was to shut these mines down. The Arena Vulcanus, built atop the lava flow, is among the most impressive on Bara Magna, with various mechanical functions; for instance, the ability to let the lava flow into the arena, creating islands separated by streams of molten rock, an environmental hazard suited only to the most expert of Glatorian. The leader of Vulcanus, and by extension the Fire Tribe, is Raanu. Tajun is the home of the Water Tribe. Built in shaded crevasses below surface level, this village is the site of the largest known oasis on Bara Magna, providing its citizens with the most readily available source of water in the Wastelands. It’s this water that they trade with other villages, in exchange for the foodstuffs of Tesara and the metalwork of Vulcanus. It is also home to the Arena Tajun. Tajun is also currently home to the workshop of Celrys, the famed artificer. Tajun is led by Scodonius, who covertly supports the village's thriving criminal element despite Berix being its face. The twin villages of Tesara are home to the Jungle Tribe. Built atop two gigantic tree stumps connected by a bridge, Tesara is surrounded by an incredible rarity on Bara Magna: a large swath of lush greenery. Thanks to this unique resource, Tesara is the sole export of non-animal agriculture and wood, which isn’t used for much construction outside Tesara itself as a result of its rarity. The Arena Tesara lies in the northmost reaches of the green zone, and just beyond that are the Hot Springs. Between the roots of its two great trees stands the statue known as the Lord of the Jungle, a lichen-covered giant believed to represent one of the six Element Lords, quasi-religious figures who are believed to have created the biomes in which the villages lie. Tesara is led by the Merchants Guild and its Chairwoman, Linnea. Iconox is the village of the affluent Ice Tribe. Its location in the White Quartz Mountains gives the Ice Tribe alone access to Exsidian, the most valuable metal ore on Bara Magna. Mined using slave labour, Exsidian is used in all cybernetics and other complex mechanical parts due to its unique properties. Relations between the Ice Tribe and other villages are tense, due to the universal reliance on Exsidian and their purchasing of slaves from the Bone Hunters. Another source of suspicion is the notable lack of Bone Hunter raids on Ice Tribe caravans despite their value, believed by some to be due to their trade relations. Iconox and its Tribe are led by Metus, who was buoyed to power by his discovery of the very Exsidian vein that has made Iconox so powerful in recent years. Ferrum, located at the far end of Iron Canyon, is home to the Iron Tribe. Despite its apparent proximity to Vulcanus, which has always helped the booming trade between the two villages – which trade iron and mining equipment, in a symbiotic loop – Iron Canyon is extremely dangerous to traverse, near impossible for those unfamiliar with the safest route. Trade with Vulcanus is currently halted as a result of this, with only the Iron Tribe’s traders – who haven’t been seen in some weeks – able to safely navigate it. This has also held back any outreach to discern the issues currently facing Ferrum. The leader of Ferrum and the Iron Tribe is the Agori Somnii. The city of Roxtus is the current home of the militaristic Rock Tribe. Though the Rock Tribe is known to the rest of Bara Magna only by its males, the Skrall, these are only the military wing of the tribe. The actual leaders are the females, known as the Sisters of the Skrall; they possess alleged psionic abilities, and are feared and hated by the males who serve them. Male Skrall are not entitled to names – unless they earn a title through some extraordinary act, they will be known only as Skrall. Additionally, Roxtus is not the original home of the Skrall; previously, they resided in the Skrall Fortress, north of the Black Spike Mountains, until they were pushed South by an unknown enemy. This fact is unknown to all outside the Rock Tribe, as the Skrall have led the rest of Bara Magna to believe that they are expanding South, not retreating. Like Iconox, Roxtus makes use of slave labour, supplied by the Bone Hunters. The Sisters of the Skrall live apart from the men, residing within Skull Mountain, immediately adjacent to Roxtus; none but the Sisters themselves are allowed entry, barring the occasions on which they select a male for breeding purposes. Such men return broken and mentally feeble, and are shunned by their peers. So great is the dishonour of laying with a Sister that those who do so are forbidden even from calling themselves Skrall, and are forced into exile. The Skrall military is led by Tirveus, and the Sisters by Visena. The Bone Hunter Stronghold, located in the eastern reaches of the wastelands, houses the greatest concentration of Bone Hunters. Other long and short-term encampments exist in order to enable their movements around the desert, but the Stronghold is, for all intents and purposes, their home base. Chief among these smaller outposts is the Gatherers’ Hideout, located beneath the Dark Falls south of Roxtus, and just north of Creep Canyon. The Bone Hunters, in fact, traditionally refer to themselves as 'the Gatherers', with ‘Bone Hunters’ having begun as a pejorative before entering common parlance. Though they operate in small groups with individual, disconnected leaders, a mysterious newcomer called 'the Ghost' is attempting to unify them under his banner, with the aid of his right-hand man, Crucius. Smaller villages are also scattered around Bara Magna, though these are often subject to Bone Hunter raids, such settlements being difficult to maintain in the brutal Wastelands. Natural Landmarks The Wastelands are the mapped area of Bara Magna, from the Black Spike Mountains in the north to the Sea of Liquid Sand in the south. Though this stretch of desert is, for the most part, barren and desolate, there are a few more hospitable areas from which the Agori settlements have grown. Little vegetation grows in the desert, Thornax plants being the most common exception, and the wildlife is frequently hostile. The Dunes of Treason are one of the largest regions in the Wastelands, bordered by the White Quartz Mountains to the west, the Green Zone to the north, and the Skrall River to the east, and stretching as far south as Tajun. This part of the desert is almost entirely composed of sand dunes, punctuated by some rocky outcrops, and is almost entirely uninhabitable. The Eastern Canyons (Creep Canyon & Iron Canyon) are perhaps Bara Magna's most hostile locations, thanks in large part to being the primary habitat of the Skopio: colossal insectoid beasts, who react aggressively to any intrusion upon their territory. If a traveller happens to be lucky enough to avoid them, they're still likely to fall victim to the Bone Hunters who patrol the area, or perhaps simply become lost amongst the twisting paths – infamously difficult to traverse without an experienced navigator – there to die of thirst. Iron Canyon is especially treacherous due to its extremely narrow paths being ill-suited for vehicles. Sandray Canyon is a smaller canyon located south-east of Tajun, named after the creatures who inhabit the Sea of Liquid Sand. Though not as treacherous as the others, there have been sightings of Skopio, so caution is still advised. The Sea of Liquid Sand is an ocean-like expanse of the same fluid sand that flows through the Skrall River. The Skrall River flows through the Wastelands; although it's known to have once been entirely made up of water, throughout living memory it has been a stream of liquid sand from the foot of the Dark Falls south until it enters the Sea of Liquid Sand. The White Quartz Mountains are a range of snow-capped peaks, rich in Exsidian ore. The main landmarks within the mountain range are Iconox, Elbow Peak (a canyon flanked by two mountain ridges) and Gatherer's Ridge, a line of mountains stretching further east than the rest, into the northern border of the Green Zone. The Green Zone, sometimes called the Tesara Green Zone, is an area of dense vegetation in the north-west of the Wastelands. Home to Tesara and the Hot Springs, it is the only source of wood and non-animal agriculture for the other villages. The Black Spike Mountains are the southernmost stretch of a large mountain range north of the Wastelands. The area is volcanic and unstable, and honeycombed with tunnels that appear to have been dug by the Great Beings. The treacherous terrain, and the presence of the Skrall, have prevented proper mapping of the mountain range and the regions beyond. The Culture Skrall Due to their isolation from the other Tribes, the Rock Tribe military has developed its own unique culture, based primarily around winning honour through feats of martial prowess, and thereby demonstrating Skrall superiority. All Skrall are nameless by default, receiving names only when they have proved themselves worthy. Though these worthy Skrall can be stripped of their names if they dishonour themselves, there is no greater dishonour than to be chosen for bedding by one of the Sisters of the Skrall. The Sisters are treated with superstition and fear, due in large part to their psychic abilities; it is using these unnatural abilities that they craft the cybernetics used by the Skrall, and through them that they detect and choose the few fertile male Skrall for procreation (almost all male Skrall are barren). Upon their return, these Skrall (psychologically broken by their experience) are banished from the Rock Tribe, and stripped of the right even to call themselves Skrall. The secondary colouration of a Skrall denotes his rank: red for regular Skrall, maroon for Special Forces Skrall, and green for leader-class Skrall. Likewise, the rank of a Sister is apparent by her secondary colour: yellow for a regular Sister, teal for Priestesses, and blue for the High Priestess. The Sand Tribe Little is known of the exact history of the Sand Tribe, except that they were once as intelligent as other Agori and Glatorian. For centuries now, however, they have been little more than animals, moving through the desert in packs and communicating with clicks and other strange noises that bare only the most tangential resemblance to language. Efforts have been made by some particularly determined anthropologists to establish communications with them, proving in the process that they still retain some basic form of intelligence; however, the people of the Wastelands still view the Vorox and the Zesk as beasts and vermin, respectively. Great Beings The Great Beings (dubbed as such by the Agori) are a long-extinct, technologically advanced race of four-eyed humanoids who ruled Bara Magna millennia ago. Their ruins and technology continue to be of great value to the Agori; both Atero and Roxtus are built upon the remains of Great Being cities, and modern cybernetics and vehicles would not exist if not for unearthed Great Being technologies and the major breakthroughs to which they led. Their appearance is known to the Agori primarily from statues in Atero and at other Great Being sites, although the remains of long-dead Great Beings have occasionally been discovered in decades and centuries past. Element Lords The six Element Lords are quasi-religious figures of myth. Each one is believed to have brought life to the Wastelands by creating a biome in which the Agori now live, and the six largest tribes (Rock, Jungle, Fire, Water, Ice and Sand) are named after them. A statue of the Lord of the Jungle can be found between the base of the two great trees in Tesara, a roughly humanoid figure with no head and unusually long arms, which twist upon themselves like vines and plunge into the soil amidst the trees’ roots. Though overgrown with moss and flora, the Lord of the Jungle is still treated as something of a religious monument. Trade The Tribes and villages of the Wastelands trade various valuable commodities with one another; though some are obvious, such as wood and foodstuffs from Tesara, water from Tajun, and iron from Ferrum, others are more unusual. Vulcanus, for instance, is the home of industry in the Wastelands; although it once had its own Exsidian mines, it now forges weapons, cybernetics and mechanical components using Iconox’s Exsidian and Ferrum’s iron, and trades these for both necessities and the materials required to produce more. Atero’s status as the capital city of Bara Magna is not just the result of its high walls and central position; every safe trade route in Bara Magna, as shown on the map, converges upon the city, leading to its bustling marketplace. Though the city is at its busiest around the time of the Great Tournament, merchants provide plenty of business for its inns throughout the rest of the year. Exsidian is by far the most valuable metal on Bara Magna; its unique properties make it ideal for cybernetics, circuitry and complex mechanical components. Though once provided by Vulcanus, before its mines were shut down by Raanu, the relatively recent discovery by Metus of a vein in the White Quartz Mountains has quickly made Iconox an economic powerhouse. The slave trade, distasteful as it is, plays an important part in the economy of Bara Magna; after all, Iconox’s Exsidian is mined using slaves provided by the Bone Hunters. Roxtus is also reliant on slave labour, and both it and Iconox have backdoor trade routes with the Hunters. It’s through these that the Bone Hunters receive Exsidian from Iconox, which they provide to Roxtus in exchange for Skrall supplies, weapons and cybernetics. The Bone Hunters don’t only trade in slaves, however; perhaps even more lucrative to them is the trade of Spice, a psychoactive drug. The ideal source of unrefined Spice is Skopio bone marrow; however, impure Spice can also be found in the soil in and around Creep Canyon, particularly in those areas in which Skopio reside. It is for this reason that the Eastern Canyons are their primary hunting grounds.
  2. Profiles Topic | IC Topic | OOC Topic | Game Rules This is the dedicated OOC (out-of-character) topic for Ghosts of Bara Magna. Here, you can discuss anything and everything that relates to the game – ask questions, compliment each other's posts, advertise player run quest-lines, and more! The world is your very dry, very sandy oyster. You can also have OOC conversations in the official Discord server (link) if you prefer, although joining is not required in order to play and discussion is subject to that server’s rules. That said, please keep such discussions limited to here and/or the game's Discord server, in order to avoid crowding the IC (in-character) topic. For your convenience, the game's rules have been posted below.
  3. Profiles Topic | IC Topic | OOC Topic | Game Rules Here is where you post the profile, or profiles, for your Ghosts of Bara Magna character(s). Please make only one post in this topic; if you add more characters later, edit them into your original post, rather than making a new one. This makes it easier for other players to find your profiles. Also, please create your own original characters – that is to say, you cannot play characters from canon, at least not without mod permission. Within this one post, every character you play (barring special circumstances specifically approved by a mod) should have their own unique character profile before you begin playing as them. Each profile must include your character's species, appearance, equipment, cybernetics and/or vehicle, and a specific weakness. Obviously writing weaknesses is a right pain in the arse, but I encourage it not only for balancing but also as an important aspect of character development. A weakness doesn't have to be physical or combat-specific – it can be a bum knee or an old war wound just as easily as a phobia or a blinding ego. What's important is that you take the time to consider the flaws that hamper your character, and make them more human. Other optional profile sections, which I still heartily recommend, are your character's rough age, pronouns, gender, basic personality traits, and a biography (if relevant). Though there is no specifically prescribed structure for profiles, you can look to a goose and Bulik's profile posts for ideas on how you might format yours. Vehicles and cybernetics will need to be approved by a goose or Bulik. Please contact us by PM or on Discord to make approval requests. Species There are two, and only two, species available to players: Glatorian, or Agori. As you may already know, Glatorian are the warriors of Bara Magna, and Agori the villagers, though the gap in their powers is much smaller than that of Matoran and Toa since Glatorian have neither Kanohi nor elemental powers. Their advantage over Agori is their size and their strength, the latter being far more diminutive and ill-equipped for fighting. It is for this reason that Agori fighting in the Arena do so in vehicles. Although both Glatorian and Agori make use of them, only Agori characters have an automatic entitlement to vehicles. As this risks an unfair advantage for Agori characters, I still urge you to request vehicle approval for your Glatorian if you wish, with the caveat that there is a maximum of one Glatorian vehicle per player, which hopefully will still be plenty. The balancing factor is cybernetic enhancements: though all of Bara Magna’s residents have some form of technological augmentation, those of the Glatorian are specialised for combat purposes. Each Glatorian character is allowed two cybernetic enhancements, to be approved by a mod. You don’t have to take advantage of any of these things – feel free to create a Glatorian without cybernetics, or an Agori without a vehicle. These are just the options that are available to you, and you can always choose to add them to your character at a later point (with mod approval and sufficient IC explanation). Vorox and Zesk, which require specific approval (further details below), are considered a distinct species; however, for gameplay purposes, they follow the same entitlement rules as Glatorian and Agori, respectively. The Sisters of the Skrall are not available to play. It is important to note that, unlike in canon, Glatorian and Agori have roughly human lifespans, leaning at most only slightly longer than our own. Tribes The deserts of Bara Magna are unforgiving, and no one can survive them alone. With the exception of some freelancing Glatorian (who still have to take jobs from tribes, if they want food to eat and roofs over their heads), the people of Bara Magna largely belong to one of six tribes: Fire, Water, Ice, Rock, Jungle, and Iron. A seventh tribe, Sand, has long since devolved into barbarism; the Vorox and Zesk, as they are now known, display only animal intelligence. Split off from the Rock Tribe are the Agori known as the Bone Hunters, marauders who walk the desert in search of easy prey, raiding caravans and villages for resources and slaves. Though player creativity is encouraged, specific approval from a goose will be required for any character belonging to the Iron or Sand Tribe, with approval being especially difficult to attain for the latter (for, I hope, fairly obvious reasons). These two tribes are otherwise unavailable for play at present. In addition to the initially available five, custom tribes are welcome. Simply send a mod the name of the tribe, their leader, their colours, and the basic details of their village (name, location, etc) for approval, and boom, you’ve got a Gravity tribe. TL;DR: Agori and Glatorian Only Skrall are Glatorian/Agori Vorox and Zesk are a separate species Agori can have vehicles by default Glatorian vehicles are by request (each player can have one glatorian vehicle) Glatorian can have two custom cybernetic augments (each requiring approval) Most characters are in tribes Iron and Sand tribe characters require staff approval Custom tribes can be created (requires approval) Profiles should have at a bare minimum enough information for other players to understand their rough appearance and understand their capabilities and weaknesses. You are free to be as elaborate or as elusive as you want to format it.
  4. Story 1, chapter 1: The Mysterious Hero In the desert of Bara Magna, on a cold winter night, an insect was on the move. Feeling for heat it scurried across the desert. It felt a warmth coming from the north. As it hurried towards the warmth it saw a light which attracted the creature. It picked up speed and came to a large crater. In the middle of the crater lay a mask glowing brightly. Too bright to make out any details. The creature stopped and watched. The mask began to levitate and sand began to move, forming a tiny tornado of sand. It began to form a body. As the body solidified the light grew brighter until a giant flash occurred. And then before the creature was a body of gold and yellow. The figure looked around, confused. Unsure of where it was. And yet, calm. “Where am I?” the figure exclaimed. He began to look around more frantically. “How did I get here” he said as he began to breath more heavily. “Who am I?” it said one last time before beginning to pace on the spot. As he probed his mind, he saw flashes of a red light with a deep voice announcing “I banish you!”. “Banish?” he thought to himself with a sense of fear. He began to calm down again. Having a fraction of an answer was enough for the time being. He had no name for himself, no memory. And yet he was there. The insect had been quietly watching him during all this. He eyed up the creature and suddenly had an urge to pick it up. His only friend in this world that he didn't understand. The critter quickly ran up to his ear and started making a clicking noise. And all of a sudden he felt comfortable and relaxed. “Click, shall I call you?” he said to it. It clicked once again. He interpreted that for a yes. “So then Click, why do you take a liking to me?” he said knowing he wouldn't get an intelligible response. “Well I guess there's more important questions such as where exactly I am” he said to himself. And then in the distance he saw what may have been his answer. A vehicle was coming in, fast, with a red figure piloting it. As it dashed through the ocean of sand the golden figure waited patiently in full confidence he would receive a warm welcome. Clicked moved itself to the mysterious figure's back out of fear. It arrived just in front of him and the red figure piloting it pulled out his sword and exclaimed “Your name!”. The golden figure looked at him perplexed for he had no answer. “Your name, now!” his captor repeated again but this time raising his voice ever so slightly. “I... I don't know” he replied. “Don't know?” the Glatorian replied with a slightly aggressive tone of voice. “Very funny, but that kind of disrespect gets you no where on this world.” He drew out a pair of cuffs and cuffed the confused person and then led him into the passenger seat of his vehicle. The strange figure sat there perplexed and shocked. He didn't know who he was but he expected a much better welcome than this. The vehicle began to move. He looked behind him at the engine of the vehicle and noticed something. A small plaque with the words “Property Of Ackar” written on it. “Ackar?” he said to the angry looking fighter. “Your name is Ackar” he said much to Ackar's displeasure. Ackar responded with “You can play this game all night for all I care but it won't get you out of here. You know full well what my name is and every other Glatorian across this planet”. “Glatorian?” he replied. Ackar started to glare and said in a harsh tone “From here on out you will not speak unless spoken to, and if you don't follow that rule you will only make things worse for yourself”. They arrived at the fire village of Ta-Magna with its ever present volcano in the skyline. Ackar took him to a barracks with a small cell. And in the barracks was a blue figure looking at him with a mix of curiosity and suspicion. “Who's this?” she asked Ackar. “Kiina, I want you to meet our first suspect with no name”. “No name?” Kiina replied. Ackar guided him into the cell before shutting it and saying “Yes, he says he can't remember it and we're going to keep him here until he starts giving honest answers to our questions.” Ackar then turned to Kiina and said “You and Gresh are to keep watch of him while I go out to fight Strakk.” Kiina gave a determined look and said “On it. I'll inform Gresh once he gets back from cleaning the carrier.” Ackar left the barracks. Kiina turned to the cell and said “Alright, what's your game?”. The prisoner responded with “I have no knowledge of this game you speak of. I was just standing in the desert and now I've been transported here.” Kiina gave him a glare and said “Sure, just standing in the desert in the middle of a crater.” At that moment Gresh entered the barracks and said “I'm back!” He turned to see they had a new captive. He turned to Kiina and said “Who's this?” Kiina responded with “He apparently doesn't know.” “Doesn't know?” Gresh replied. The glatorian of Le-Magna approached the cell. “Can I get your name?” He asked. The mysterious yellow figure responded with a rising frustration in his voice “I don't know! I am telling you I have no idea how I got here! Now let me out!” Kiina chuckled and said “now you're just making yourself look more suspicious.” But during the pestering from the two glatorian he felt something moving on his back. It was Click and he was crawling towards his hand. When it reached his palm a blinding flash of light filled the barracks and a large shield of purple and platinum had emerged. It was heavy and strong. The now frustrated stranger rammed the shield into the cell door causing the door to fall on to the floor. Gresh and Kiina drew their weapons in preparation for a confrontation. The atmosphere was tense. Each of them waiting for the first strike. The glatorian knew this was not the average criminal. He slowly shifted toward the door way keeping his eyes on his two captors. Neither of them was prepared to strike. The former captive then bolted out of the doorway and toward the arena. The glatorian quickly ran after him. “HALT!” Gresh called after the fugitive. But he kept running until he was in the arena and was able to witness the battle between Ackar and Strakk. Ackar was failing. His sword swings were slow and dispassionate while Strakk was quick with his axe. He held the axe in a hook like position and then yanked Ackar's shield out of his hand. The runaway prisoner called out “Surely that is against the rules?” The crowd looked down at him with a mix of curiosity and displeasure that he had called them out. Ackar looked it at him with an intense hatred as Kiina and Gresh were close behind him. They leaped to grab him. But at that same moment Strakk was raising his axe to strike at Ackar's chest. The hated yellow figure then leaped in between the two with his shield held up. Strakk striked. As the cheating Glatorian opened his eyes expecting the ultimate victory, he saw his axe had instead striked the purple core of a large platinum shield. The mysterious figure then grabbed Ackar's sword and used it to cut the back of Strakk's hand. He dropped the axe out of shock alone. The stranger then rammed his shield directly into Strakk and sent him flying to the ground. Strakk was humiliated. The golden fugitive then presented his hand to Ackar who was lying on the floor. The look of shock filled the stadium in perfect unison like a synchronised dance. “I don't know what kind of world I'm on but I refuse to accept one where that kind of conduct is permitted” Ackar slowly raised out his hand to the person he had antagonised so much earlier that same evening. He slowly opened his mouth and said “Th...thank you... I.. I suppose you're free to go” he said with a stutter. The former fugitive turned around to walk away from the scene until Ackar grabbed him by the shoulder and said “Listen, we should probably get to know each other better. But before that I do want a name out of you. Can you not think of anything which might be your name?” The golden hero then probed his mind as deeply as possible and came out with “Ma... Matan. I think that might be my name” Ackar replied with “Then Matan it is. It's nice to meet you Matan. Please excuse the earlier transgressions” he said with a mixture of relief and defeat. They returned to the Barracks and sat down for a talk. “So you don't remember anything?” Gresh said in a more understanding tone. “That's correct.” He replied. “Yet you have this strange ability to terraform creatures and perhaps objects.” Kiina interjected. “Whoever you are, you must be important to have been given that type of power.”Ackar said. Matan placed his face in hands and said “I just remember the words “I banish you” being said to me” Gresh stood up and said “The colours, the desert. Po-Magna! He must be from Po-Magna! They've been falling to the Makuta empire as of late!” Matan heard that word and suddenly saw a red light in his mind. Two glowing red eyes looking at him with contempt and those same words “I banish you”. “Makuta!” he blurted out. “I recognise that word. It's... not good, is it not?” Kiina looked to her fellow glatorian with a look of unease and said “no... it's not.” Ackar then said “I think we should take you home or whatever parts of it are still accessible. We'll ask the turaga there what they know about you” He felt comfort at hearing the word “turaga” and said, let's do that. They all got on board the carrier which brought Matan to the barracks and Kiina said “but during the journey we'll have to explain to you who we are and what our situation is.” End of chapter 1
  5. She can fix anything and everything with her bare hands. The wrench is for customers who don't want to pay. Additional photos: https://www.instagram.com/p/B1GQMp7pH7R/
  6. A swarm of scarabax beetles scurried across a sand dune, in search of their evening meal. On most evenings, this hunt was uneventful. The beetles would feed and then return to their underground tunnels. But this night was destined to be different. My entry for this year's BZPower t-shirt design contest. There technically isn't a theme this year, but I wanted to do something 2009-based to stay in line with the recent designs (which have all been themed after the Bionicle year from 10 years prior). This was my first time using Clip Studio Paint, so I thought it'd be good to start out with something a bit simple.
  7. Hi, guys! I know that Bionicle had ended three years ago sadly, but let’s be happy about Bionicle for something else. You see, this year, 2019, is the 10th anniversary of Bionicle’s 2009 storyline, which is a loose continuation/soft reboot for Bionicle 2001-2010 (think how Star Wars movies in this decade and Bumblebee in 2018 happened). While 2001-2008 storylines were about people in the Matoran Universe, this storyline is set in completely different new world, which is a desert planet called Bara Magna. In there, there are many people who fight each other in arena matches for scarce resources. Later on, that’s where the former Great Spirit Mata Nui, who is put into the Kanohi Ignika, aka the Mask of Life, and then got banished from the MU by his evil brother named Makuta Teridax in the 2008 storyline, arrived and had a big adventure in there where he had to find a way to get back to the MU and defeat Teridax in order to reclaim his lost kingdom, but he had to help the good-hearted people in BA fight against the evil ones first. I know that this year doesn't have anything Bionicle-related (well, Lego did mention Bionicle in one of its Instagram stories, and there have been some Instagram posts by one of Bionicle’s co-creators names Faber that seems related to Bionicle lately), let’s celebrate the 10th anniversary of the 2009 storyline. That would enlighten you more. Let me tell you the 2008 storyline: First, I must tell you about BA’s people and their lifestyle because this is a new completely different place. Like MU, there are many species of people and tribes of them, and each of most tribes represents an element that sounds like the MU’s elemental powers. These tribes are the Fire Tribe, Water Tribe, Jungle Tribe, Ice Tribe, Rock Tribe, Sand Tribe, and Iron Tribe. Each tribe lives in a region in Bara Magna that matches it. Most of them have villages there, and some of these villages are protected with giant chunks of mechanical and metal things that are used to make them. People also are mostly organic, but with metallic bones, and they have faces that look like Iron Man’s helmet from Marvel and don’t have any powers. They’re basically are like humans much, as they can biologically reproduce. They are warriors who wear various armor with various colors and weapons that match their tribes. Many warriors over there use guns called a Thornax Launchers, which shoot explosive spiked fruit called Thornax. There are also organic animals in the planet, and some are dangerous to and would attack people who come to their way and some can be ridden by people. BA is a place completely covered in desert where there are scarce amounts of resources, sadly. The main species of warriors are called the Glatorian, but by title. They look like, are tall, and fight like Toa. They do arena matches. There are three classes of Glatorian in their tribes. One is the Primary Glatorian, and below it is a Secondary Glatorian, who is like a trainee. There are Pilot Glatorian, who drive fighting vehicles. Another species of people are called Agori, who look and are short like the Matoran. They have Glatorian protect and work for them, and they set up arena matches for the Glatorian. Most of the tribes are led by an elected Agori. There are a subspecies of Glatorian called the Vorox and a subspecies of Agori called the Zesk. They were once normal people long ago, but they regressed into animalistic people, making them act like hostile cavemen. They also turned evil and would go against anyone who gets in their way. They are nomadic and anti-social. They live in the wastelands and don’t have a village of their own. They wear tan armor and have stinger tails, which make them look like scorpions. The Vorox use weapons and are primary members of the tribe while the Zesk walk in all fours and wear helmets that look like that they have four eyes. The Sand Tribe’s stinger tails and bestial appearances were given by the Great Beings. They all make up the Sand Tribe, even though they usually go in small packs, which are from several to much more, like fifty. A species of black-armored people are called the Skrall, who are related to the Glatorian species. They are evil, savage, and brutal and military terrorists who want to take over Bara Magna. They used to live in the north, but when shape-shifting robots that they called the Baterra, created by the Great Beings, the very people who created the Matoran Universe, attacked them, they moved down south before they thought about their conquest. These are the male Skrall, who formed the Rock Tribe, while the females wear cloaks, have limited psionic powers, and formed a group called the Sisters of the Skrall. The male Skrall have three classes through hierarchy. The lowest class is the Warriors, who are stronger and faster than Glatorian and as a strong as Toa, who are super-strong, but not as tough. The middle class is the Special Forces, who are stronger than the Warriors and are bulky. The highest class is the Leaders, who are Hulk-from-Marvel-sized leaders of the Skrall who are stronger than Skrall from other classes and have the authority to give these worthy Skrall names. The last remaining Leader is Tuma, whose class got killed by the Baterra. The Fire Tribe are red-armored people who live in a volcanic region and a village called Vulcanus, and they are led by an old Agori named Raanu, who is very concerned about things, including Glatorian. Their Primary Glatorian is Ackar, who is an old dude who has self-esteem issues, but continues on fighting. Their Secondary Glatorian was Malum, who has anger issues, which led him to get exiled from his tribe after trying to kill a Glatorian named Strakk in an arena match. Before Malum became Secondary Glatorian, there is Perditus, who was a Secondary Glatorian before he gave it up to Malum and started being a Pilot Glatorian who drives a battle vehicle called the Thornatus V9, which is made from the Great Beings’ designs. Their Agori also include Crotesius, who drives a snowmobile-battle vehicle called the Cendox V1. The Water Tribe are blue-armored people lives in a watery region and a village called Tajun. Their Primary Glatorian is Tarix, who is very successful and cares about his friends. Their Secondary Glatorian is Kiina, who is a pushy female who doesn’t like living BA and wishes to be in a better space alien world. Their Agori include Berix, who is a collector and some people don’t trust because because they believe that he is a thief. Scodonius and Kirbraz, who drive a motorcycle-like vehicle that can separate into two smaller vehicles called the Kaxium V3. The Jungle Tribe are green-armored people who live in a jungly region and twin villages called Tesara. Their Primary Glatorian is Vastus, whose armor is based on a spiked snake, uses a venomous scythe, and is very skilled and guilty, so he wants to make up for his crimes in the past and defend his village. Their Secondary Glatorian is Gresh, who is very determined, wants to be successful, cares about his friends, and knows what is the right thing to do. Their Agori include Tarduk, who is a adventurous historian with claws on his hands and feet, blades on his shoulders, and walks like a gorilla who likes discovering things. The Ice Tribe are white-armored people live in a bunch of snowy mountains called the White Quartz Mountatins and a village called Iconox. Their Primary Glatorian was Certavus, who died from natural causes, so Strakk, who was a Secondary Glatorian for the tribe, took over. Strakk is ambitious and would fight dirty in arena matches. Their current Secondary Glatorian was Gelu, who decided to retire and does delivering service. Their Agori include Metus, who is a recruiter and trainer for Glatorian who sets up arena matches and is a spokesman. The Rock Tribe are black-armored people who used to live in the White Quartz Mountains, but due to the Baterra, they moved south, in a bunch of black spiky mountains called the Black Spike Mountains. They live in a village called Roxtus. Tuma is their only leader, and the Skrall are the primary members of the tribe. Warrior Skrall include Branar, who is like a second-in-command for Tuma. Special Forces include Stronius, who is fearsome and close friends with Tuma. The tribe’s Agori include Atakus, who uses two mysterious unique blades that glow in the dark and works as an assistant for the Skrall and works as a gate guard. The Iron Tribe are orange-armored people who got plagued to not be able to dream and some of the members died from it 103,000 years ago, so the rest got disbanded. Plus, other people are worried that the Iron Tribe can spread their plaque to them, so they avoid them. The Iron Tribe turned evil. The Glatorian warriors for the tribe included Telluris, who is crazy, has a short torso, and drives a giant vehicle called the Skopio XV-1, which is based on a bio-mechanical creature created by the Great Beings called a Skopio and can turn into a tank. The Agori in the tribe included Sahmad, who is a collector who drives a chariot called the Baranus V7, which is pulled by a green two-headed creature called a Spikit that eats a lot. He also works for the Rock Tribe. There are evil and nomadic species and tribe of people called Bone Hunters, who were once Rock Agori, but they somehow evolved into their own race who are stronger than Agori. They are thieves who steal things, and attack anyone that they notice. They ride on T-Rex-like creatures called Rock Steeds. They come in packs. One known Bone Hunter is Fero, who is confident rides a Rock Steed named Skirmix. The Fire, Water, Jungle and Ice Tribes made a social structure where they send their warriors to arena matches to settle for disputes over resources. This happened because 100,000 years ago, people in Bara Magna used to live in a prosperous planet-Earth-like planet called Spherus Magna, but the Fire, Water, Jungle, Ice, Rock, and Sand Tribes had a planet-wide war with each other called the Core War over a magical substance called Energized Protodermis, the same substance in the 2002 storyline that turned the Toa Mata into the Toa Nuva. The war ended when the substance broke their planet apart into three pieces. One is Bara Magna, which was the desert region that turned into a planet, where there aren’t much resources. The other two fragments became smaller moons that orbit the planet. One of them was the watery region called Aqua Magna, which is where the Great Spirit Robot/Matoran Universe is. The other is the jungly region called Bota Magna. Since that day, the social structure happened to not cause another war like this. In the social structure, there are rules, and whoever breaks any of them gets exiled from its tribe and into the wastelands. The rules include that if one wins the arena match, he or she will get the resource for his or her tribe. Glatorian and Agori use weapons and battle vehicles in the arena matches, and they can partner with each other. The Rock Tribe joined the system, and the Skrall are usually victorious in the arena matches. The Sand Tribe members get forced to fight in there. The Tribes have a city called Atero, where there is an arena called Arena Magna, where they do annual championship events. People from both worlds, the MU and the BA, are not aware of each other, but there is the name “Bara Magna” written in the Core Processor in Dwellers of Darkness serial in 2008. Now, for the story. In the first half of it, or the winter half, Gresh is the main protagonist. He and his friends have various adventures and fought many bad guys. Along the way, after Malum was exiled from the Fire Tribe, he turned evil and took control of a pack of Sand Tribe members, and they attack anyone they notice or gets in their way. However, Malum is not completely bad, as a he acts like an anti-hero by warning his former people about Skrall attacks at times and helping them fight the Bone Hunters at one time. The Skrall planned to take over Bara Magna. They are secretly assisted by a mysterious person who betrayed the other tribes. When the tribes are doing their annual championship at Atero, the Skrall attacked and destroyed place, starting a big planet-wide war called the Skrall War. The Glatorian and Agori are good-hearted, and they needed help to fight the Skrall. In the second half, or the summer half, that’s where the 2008 storyline left off, as Teridax banished Mata Nui’s spirit from the Great Spirit Robot, put him into the Mask of Life, and then banished both into space, so Teridax could start his tyrannical reign on Mata Nui’s people, who didn’t like this at all. Mata Nui promised to return to save his people and reclaim his body. The mask was flying toward Bara Magna. Many people noticed the Mask coming to the planet, but they ignored it. When the Mask crash-landed there like a meteorite, it used sand particles to create a new Toa-or-Glatorian-sized body with yellow armor with spiked shoulder armor pieces for Mata Nui to use to move around. Mata Nui was able to move around with his new body. That’s where Mata Nui is the main protagonist of the entire 2009 storyline. He found a beetle called a Scarabax Beetle, who had the courage to be curious about Mata Nui and his mask. When the beetle touched the mask, the mask gave the beetle the ability to turn into a powerful shield called the Scarab Shield. Mata Nui got attacked by a Vorox, but he was able to defend himself by using his shield to break the Vorox’s stinger, making it retreat. Mata Nui and the beetle became friends. He got the stinger for a new weapon. When he was found by Metus, Metus took him to Vulcanus, where an arena match between Ackar and Strakk happened. When Strakk conceded, he was so ambitious that he attacked Ackar and was trying to deliver a final blow, but was stopped by Mata Nui, who accidentally turned the stinger into a new sword. Mata Nui had Strakk concede finally, and since Strakk broke the rules in the arena, he was eventually exiled from his tribe and into the wastelands. Ackar thanked Mata Nui for the rescue and then took him to his home. While they were introducing each other, Metus wanted Mata Nui to be a new Glatorian to replace Ackar or fight for other tribes, but Mata Nui declined. When Mata Nui and Ackar continued their conversation, Kiina got into it because she was happy to hear that Mata Nui is from another world. She wanted Mata Nui to promised that he will take her to his world, and she made Mata Nui name the beetle “Click”. She decided to use a Thornatus to take Mata Nui and Ackar to a place in Tajun where Mata Nui could find something that can help him go back home, and during their journey, they were talking about there being the mysterious traitor who is causing the tribes problems, but they were attacked by a Skopio and a bunch of Bone Hunters sent by the traitor. Mata Nui was able to get his friends to safety and defeat their foes. They noticed Tajun in ruins, Gresh being injured, and the Skrall and Bone Hunters, who are the ones that destroyed Tajun, working together. Kiina brought her friends in the Great Beings’ Underground Lab hidden in the village to hide in there. Kiina talked about the history of Spherus Magna and she blamed the Great Beings for the destruction of the planet. The gang found Berix in the lab, which upset Kiina because this is her secret sanctuary, but Berix went to help heal Gresh while the others investigate the Lab. Mata Nui’s mask was able to open another room in there, where Mata Nui discovered that he, along with his former body, were created on Spherus Magna. The whole gang, with Gresh being healed, snuck out of the village. The three Glatorian’s weapons were no longer able to fight their enemies because of the bad guys’ alliance, but Mata Nui used his mask’s power to enhance their weapons while giving the three Glatorian elemental powers. The weapons can also use their powers. Ackar got Fire powers, Kiina Water, and Gresh Air (rather than the Green for some reason. Lol.), which is like Toa. Ackar saw that Mata Nui was not ready to fight, so he wanted to teach him how to fight. During the gang’s journey to Tesara, the Glatorian were learning on how to use their new powers while Ackar was teaching the others about fighting. When they arrived in Tesara, they noticed an arena match between Tarix and Vastus, with the Fire, Water, Jungle, and Ice Tribes watching the fight. The gang stopped the fight and they warned the tribes about the Skrall and Bone Hunters uniting, who took an advantage of their social structure, and told them about Tajun being destroyed by the bad guys, which saddened Tarix. The gang convinced the tribes to abandon their social structure and unite to fight and defeat the Skrall to end the new war and save Bara Magna from them. Along the way, Mata Nui upgraded Tarix’s and Vastus’ weapons and gave them Water and Air powers, respectively. Kiina and Berix got kidnapped by a bunch of Bone Hunters sent by the traitor, and then when Metus told Mata Nui and his allies about the kidnapping, Mata Nui goes alone to save his new friends, even though that he had Click along. Mata Nui and Click went to Roxtus, where his friends are imprisoned, and then when Mata Nui got to the village’s arena surrounded by the bad guys, he challenged Tuma to a duel to free his friends. Mata Nui was having a hard time, but when he noticed a weak spot on Tuma’s back, he went to hit it three times before defeating Tuma, which is a lesson that Ackar taught Mata Nui about. However, before Mata Nui could free his friends, Metus showed up and revealed to be the traitor who is the main antagonist of the 2009 storyline. Metus planned to take control of the Skrall and Bone Hunters, defeat his former people and win the war, and take over Bara Magna. However, Click summoned his fellow beetles to form a large figure to scare the united bad guys and scattered them. Then, Mata Nui freed his friends before Mata Nui’s allies showed up to fight the bad guys. Metus tried to get away, but Mata Nui got him and then used the power of his mask to turn him into a snake as punishment for his crime against his own people. Metus vowed revenge against Mata Nui and his friends before retreating. Mata Nui then went to help his friends fight and defeat the other bad guys, making them retreat, so the good guys won the war and peace is restored in Bara Magna. After the war, the good guys were pulling the giant machines from their villages, including Roxtus, together to combine their village into a new bigger village called the Mega-Village. When Mata Nui saw the giant machines being put together, he saw that the shape they formed looks like his former body. Mata Nui named Ackar leader of the united tribes’ military while Raanu became the chairman of the united tribes. Berix found a coin in the lab and showed it to Mata Nui. He learned that a symbol on a side of the coin that looks like the Skrall’s symbol represents a map that leads to somewhere that is the next step of his journey back home. Mata Nui also saw some things in Bara Magna that remind him of his people during his journey. At one time, Metus tried to crush Mata Nui and and some of his gang with a big boulder to have his revenge on them, but Click and his swarm stopped him. Mata Nui and his gang went to the place that the map was leading them, but when they fought two Skrall who injured Berix, Mata Nui decided to go alone for the safety of his friends. During Mata Nui’s journey, his friends fought and defeated Sahmad, who was trying to attack the Mega-Village. He and Click went to the spot where the map was leading them, which is a maze-like place called the Valley of the Maze, where the Great Beings worked in. Along the way, he survived various traps in there and continued on his journey into the center of the Valley to try to find a way back home. Meanwhile, Teridax crushed rebellions in Mata Nui’s former body and then flew out of Aqua Magna to go find and destroy Mata Nui to take over the outside universe. The end of the 2009 storyline and to be continued in the 2010 storyline. To celebrate, let me ask you this: What are your fond memories about the storyline and/or what do you like about it? For me, I like how the sets use more color variety than in 2008. Plus, we got a lot of new pieces. They are the transparent heads that look like Iron Man from Marvel, the hands (well, they are four-fingered), the Thornax Launcher rods, the Thornax fruits, the fancy new helmets, the life counter wheel-like pieces, a lot of new weapon designs, and those new limb pieces where you attach an axle to the sides rather than the pins on the top or bottom. These are neat, including the fact that most of the designs are based on the tribes that the sets belong to. The non-small sets have the Thornax Launchers, where you squeeze the rods together to shoot the Thornax fruit, where the gold part with the spikes is rubbery while the black band is hard plastic. Plus, there is a game called the Bionicle action figure game where you can shoot Thornax at your opponent’s non-small set or its canister to decrease points on that guy’s life counter, which has five lives, in a battle. If the number of lives reach to zero, this guy loses and you win. Most action figures have a Life Counter on their back. Some of the large sets have two Life Counters. You can also include the small sets, which are Agori, or other non-small sets to assist you as long as you and your opponent are even with that. The Agori are just used as shields while the non-small sets work the same as your figure. I find that game quite enjoyable, and the same goes to the Thornax Launchers. That’s something action figures can have sometimes. The Agori sets look very much like the 2008 Matoran sets. For the Fire Tribe sets, I like the use of fiery-looking pieces and the red and orange pieces. The gray parts are there for some reason, though. The canister sets are Malum and Ackar, and their Agori is Raanu. Malum looks like a fearsome and bulky wrestler, and I like his bulk. His claws are very cool, but they make his arms lengthy. Lol. Raanu has a neat shield and flame torch weapon. Ackar looks cool, and I love his flame sword, spikes, and the guard things on his ankles. He looks like Tahu sort of. For the Water Tribe sets, I like the use of the different shades of blue, and their weapons quite look like water very well. The canister sets are Tarix and Kiina, and their Agori is Berix. Tarix has a neat helmet with a tube (can he breathe underwater with the tube?), long spikes on his shoulders, and blades. The gold color is a nice touch. He looks skinny. Lol. Berix has a neat sword, which is a blue version of Tahu Mata’s sword in 2001, with a tube connected between it and his back for some reason and a gold shield. Kiina has an amazing double-edged trident, and I like her spikes and helmet. They make her look like a fish. She has skinny limbs. Lol. Her torso looks tiny compared to her limbs and weird for how the arms are positioned. Lol. For the Jungle Tribe sets, I love to see different shades of green. Most of the 2008 sets had only lime green. Anyway, the canister sets are Gresh and Vastus, and their Agori is Tarduk. Gresh looks very cool with his spikes, and I love his big shield, which can split into two blades. I also love that he can hold his Thornax Launcher without taking it apart to remove it from his hand. I also like his helmet. He is quite tall. He looks skinny. Lol. Tarduk looks like a gorilla for how he can move in four limbs. I like his helmet with the long spikes and his claws and shoulder blade spikes. Vastus has neat snake-based pieces and scythe. He looks like a tough guy. For the Ice Tribe sets, I like the use of white and blue, and their weapons look quite icy. The canister sets are Strakk and Gelu, and their Agori is Metus. Strakk has a cool (get it? Lol.) spiked helmet, big axe, and arm spikes. His axe is big like Lewa Mata’s in 2001. His helmet is quite rough on the forehead. Metus has a cool shield that looks like a snowflake. Gelu looks cool with his spiky armor, and his double-edged sword looks awesome. I like how Metus’ shield pieces are used for Gelu’s armor as well. For the Rock Tribe sets, I love the rocky designs and the use of black and red on the canister sets. The black and red makes them look evil. They also look quite fierce, fearsome, and menacing. They have pointy helmets as well, which are very cool. The canister sets are both Skrall, and they are Skrall (a generic Warrior Skrall) and Stronius. Their Agori is Atakus. Warrior Skrall looks awesome, and I love his big sword with a Thornax Launcher attached, spikes, and big saw shield with the fancy maze-like symbol. He has a Life Counter on the back of one of his feet, which restricts his mobility a little bit. A bit silly. Atakus looks cool because of his helmet and glow-in-the-dark blades. Stronius is a bulky dude with spikes all over his armor and club weapon. I love his bulk, armor, spikes, and club. For the Sand Tribe sets, they look like scorpions. I like their scorpion-based helmet designs, stinger tails on their backs, and the use of clawed feet. The canister set is a Vorox and the small set is a Zesk. The Vorox has neat spiked pieces with tan and brown blended together. The spear is good. Like the Warrior Skrall, one of the Vorox’s feet has a Life Counter on the back, which is restricting the mobility a little bit. Also a bit silly. The Zesk has four eye holes in his helmet, which is okay. For Mata Nui, who is a canister set, he looks cool. I like the spikes next to his shoulders and the ankle guards on his ankles. He looks like a pretty tough guy. I like his spiked shield. He also has a version of the Mask of Life that is designed to fit on a Glatorian’s head, which is near. Interesting thing is that he is yellow rather than gold, like his mask should have been. Lol. For Tuma, who is a Titan set, he is a black-armored guy with a big sword and blades on his back. I like the bulk and secondary green color on him. His helmet is rocky, which looks neat. I love his big sword and the blades on his back, which can rotate like wings. Cool thing is that he also has two Life Counters on his back. He also is the first constraction set to have the black sword piece rather than silver, like Brutaka in 2006. It’s interesting that his helmet looks like a movie version of Nidhiki’s face in 2004. For Fero & Skirmix, who are in a rider-and-steed large set, like Vezon & Fenrakk in 2006, they look cool. Fero sure looks evil with his intimidating look, with the Skrall helmet, black armor, and red eyes. He looks cute. Lol. I don’t know why he has 2008 hands instead of 2009 hands, though. Skirmix looks fierce, and I like his spikes and stinger tail. He has Shadow Matoran legs for arms. Lol. There is a summer packaging for this set, where Skirmix have slightly changed, but I’m not sure if it’s worthy buying that. For the Cendox V1 set, it looks cool. I love the blades and the new treads. Crostieus looks cool, and I like his helmet. For the Kaxium V3 set, it’s neat. I like the idea of it being a motorcycle that can split up into two smaller vehicles, which the smaller one being a sidecar. The drivers look cool and have some color diversity. They look like twins, and I wonder if they are twin brothers. It’s neat that their helmets are reversed versions of Crotesius’ helmet. For the Baranus V7 set, it’s very cool. Sahmad looks very cool, and has neat weapons and helmet. His chariot looks cool, and I like how Vezon’s/Hewkii’s chains are used. The Spikit looks cool, and it’s neat that it has two Glatorian heads for heads. You can also have Sahmad ride the Spikit like a steed, which is a neat feature. For the Thornatus V9, that thing is awesome! The vehicle has a large wheel in the back. Its spiky sides with wheels can go forward to make the vehicle look like a trident, which is a cool feature. I like that the vehicle has Midak Skyblasters, which are force launchers in the story. I love the design on the vehicle. Perditus looks cool, too. The set is kind of like the Jetrax T6 set in 2008. For the Skopio XV-1 set, man, oh, man, that thing is very awesome! The vehicle looks like a giant square-shaped spider with four giant legs with threads, same as the Cendox’s, inside them and long spikes, and a scorpion-like stinger tail with a Thornax Launcher for the tip and two force launchers on the sides. It can turn into a tank by folding its legs. It’s neat that you can move the legs around. It has mandibles that can pinch. Its red shell parts look like the Axalara T9 set’s armor in 2008. Telluris looks cool, and I like his tube parts and how they can connect to his machine. He has a 2008 Matoran torso for a torso, which makes him scrawny for a Glatorian, like the Penguin from DC Comics. Lol. Weird. Plus, there are two Life Counters, but you place one from Telluris to the back of the stinger, which is kind of weird, too. I mean, is that necessary? That set is one of the most expensive BIONICLE sets, is one of the biggest BIONICLE sets, and has one of the most amounts of pieces. This set is also called special or something in December 2009. For the Toa Mata Nui set, the Titan one, my, he looks awesome! It’s basically a large-scale version of the canister set. The use of the yellow is a bit overused while he has four gold pieces, but one of the gold pieces is the golden version of the Mask of Life in 2008. That’s something that we wanted, isn’t it? He has a Thornax Launcher attached to his shield, the sword, posable fingers, and two Life Counters on the back, which are neat. The pistons on his torso makes him a bit stiff, though. He’s quite chunky. For the Click set, which is a promotional bagged small set, it’s very cute. I like the use of the claws and blades that he has for horns. I wish Mata could have more gold on him, though. There is one combo model in 2009, which is called the Sand Stalker, which looks like a bear-like version of Skirmix. In the story, it’s a steed ridden by Glatorian. It is made of Fero & Skirmix and Malum. Well, it looks cool, and I like that one of Malum’s claws is used to help a rider sit on the beast. It has a weird-looking mouth, though. How come we got one combo model? Why not do much more, like combining Glatorian and Agori into more Glatorian or creatures? You can do that with Tuma to create the Element Lords, and the Baterra. You can create a Sand Bat and a Skopio by combining Skopio XV-1 and some other set, maybe the red ones. For the media, there are a bunch of stuff. They include five comic issues, two chapter books, three young readers books, three serials, a series of Polish AMEET activity books with chapters of a story called The Crossing, a guidebook called Mata Nui’s Guide to Bara Magna, a trading card game, that online game called Glatorian Arena and its sequels, the Lego Campaign thing with the Hero Agori, and the fourth direct-to-video movie called Bionicle: The Legend Reborn in September 2009. Here’s how they go: One of the chapter books is called Raid in Vulcanus, where Glatorian go to stop Fero and his squad of Bone Hunters from attacking Vulcanus. The Secret of Certavus - a young readers book where Gresh and Berix look for a book written by Certavus to help Gresh learn new tricks. Desert of Danger - Mata Nui fights a Sand Bat while he and Metus are going to Vulcanus. Mata Nui’s Challenge - Ackar teaches Mata Nui on how to expect his opponent’s next move, Empire of the Skrall - Tuma is the main protagonist as he goes to fight against the Battera. Reign of Shadows - The MU people are uniting to form rebellions against Teridax, who took control of Mata Nui’s giant original body. Riddle of the Great Beings - a podcast - Tarduk and his two Agori friends, Crotesius and Kirbold, who is an Ice Agori, go on a journey up north to discover a secret. They have to survive various danger, like the Element Lords, who were created by the Great Beings to lead the tribes before Core War and the Shattering happened, while they encounter some new things. The Crossing - It’s about Gresh and his friends escorting some metal called Exidian while fighting various threats. This story is written in Polish, but it is translated in English in BioSector01. Sadly, the books weren’t sold in America. Glatorian Arena - It’s where you play the first six Glatorian in a one-on-one fight. Those awards are hard to achieve, though. It has a game called the “Spikeball”, which is like soccer. You can talk to Agori in the Arena Magna. There is a sequel called Glatorian Arena 2, where you play six characters who were released in Glatorian Legends sets. This time, you got new moves. You talk to the Agori in Vulcanus. In another sequel called Glatorian 3, you only play as both waves of characters, and you can do multiplayer and fight in more places. Sadly, you can’t do other stuff that you used to, and this sequel wasn’t released in BIONICLE.com, but in only BZPower for some reason. All of the games are made by Unity. The Lego Campaign thing - It’s where you play as the Hero Agori, a Fire Agori whose name is unknown, as you have to gather up some allies to fight against Bone Hunters and defend Vulcanus from them. This story is considered canon. BIONICLE: The Legend Reborn - It’s Mata Nui’s adventure, as he goes to find a way back home to save his people from Teridax, but he have to help BA’s people fight against their united enemies. He is voiced by Michael Dorn, a famous actor. The movie’s animation is very much like the video game called Bionicle Heroes’ animation in 2006, rather than using the animation from the first three films for some reason (well, at least we got better voice actors in my opinion). The movie is very good, and is my favorite BIONICLE movie. There is an additional short included in there called Metus’ Revenge, which takes place after the events of the film where Click saves his friends from Metus. It was funny to watch. Lol. There is a novel based on the movie as well. The movie got some positive reviews, though I wish there should be more action rather than talking. Lol. It doesn’t have an actual trailer or a website, though. Plus, its soundtrack wasn’t released for some reason. Quite weird. These are great stories, I tell you. There is a music video that promoted the movie, which is “Bye Bye Babylon” by Cryoshell. Very good song. There is a graphic novel in 2010 where three are three stories that are centered on the 2009 characters before the events of the 2009 storyline. One tells about the Skrall with their encounter with the Baterra and how Branar got his name, the other about how Malum got exiled and went to the life of crime, and and the last one about the Core War. For the story, well, it’s very good. It’s nice that we get to learn about a new culture, world and people, rather than focusing on the MU people all of the time. Plus, it’s good to see how Mata Nui develops as a character and hero rather than just a ruler who needs to be saved anymore. He learns on how to defend himself and survive in his own, with the help of his new friends in Bara Magna. He is very inspiring, and he taught Bara Magna’s good-hearted people that unity can help them save themselves from their enemies. He is very compassionate for them, and wants to do the right thing by helping them out, something that relates to the fact that he had been ignoring his people in the MU before Teridax took it as an advantage and put Mata Nui to a coma. Along the way, he learns in how to be a warrior, since he told Metus that he would like to be called “Toa” Mata Nui. Lol. He didn’t get out much before he was overthrown, but he can learn. It’s interesting that Bara Magna was his birthplace. I mean, he was banished to his original home. Lol. As for the people in Bara Magna, we got a lot going on there. There is a lot of good character development here and there. It’s interesting that the people are like humans and Spherus Magna is like the planet Earth, and that make Mata and his people look like space aliens to them. Gresh is a compassionate fellow who wants to be successful. Tarix and Vastus are very nurturing people. Ackar is a good teacher who is worried about how people think of him, but he fights for them. Raanu is a concerned elder. Berix is a silly collector who likes collecting things. Tarduk is a determined adventurer who loves history. Kiina is a pushy person with a temper who just wants to have a sanctuary and a place much better than BA. Gelu is a shy fellow. Click is a compassionate and cute creature who weaves to help his friends. It’s sad that when BA people’s precious planet called Spherus Magna got split into three pieces, they have to survive on the desert part by fighting each other in arena matches over scarce resources. It’s like post-apocalypse. Things gotten worse when some of these people are villains who want to cause trouble in any way. These guys are jerks. I feel bad about some of those guys’ problems as well. Malum should have calmed down and not become a criminal, but he is an anti-hero as he helps out his fellow people whenever he feels like it occasionally. Strakk shouldn’t fight dirty or become a corrupt jerk with bad sportsmanship. Metus shouldn’t have betrayed his people like a selfish and power-hungry jerk. There has to be a cure for the Sand Tribe. The Rock Tribe should have asked the Glatorian and other tribes for help against the Baterra. Tuma shouldn’t be arrogant about things whenever he is in a situation. The Iron Tribe should have stayed together. The Bone Hunters are scrawny guys, but they are strong as they can fight against Glatorian. Lol. Mata Nui should have cured the Sand Tribe. Metus united the Skrall and the Bone Hunters, but how about Malum, Strakk, the Sand Tribe, and the Iron Tribe? It would be cool to have the Element Lord of Iron, even if the tribe has disbanded. Some of the characters, like Perditus, should do more stuff. Why not have Mata Nui fight against every foe in BA? Why not give Mata Nui’s canister set a sword, give Mata Nui in the storyline a Thornax Launcher, and give Tuma’s set a shield? Seriously. I would like to think that the Vorox whose tail stinger that Mata Nui broke is one of Malum’s Vorox, which could cause Malum to get angry and try to have revenge on Mata Nui for the breaking. I also think that many characters are uneven in many ways, like in the media. There are a lot of similarities between the MU and BA. Here’s this: 1. I see that the Glatorian and Agori are good-hearted, like the Toa, Matoran, and Turaga. The Glatorian look and fight like Toa, and the Agori are like Matoran and the Turaga. Glatorian with elemental powers are like the Toa as well. 2. Ackar is very much like Tahu and Onua. 3. When Berix is named chronicler by Mata Nui after the battle in Roxtus, he reminds me of Takua and Hahli. 4. The Skrall are like the Makuta species how corrupt and arrogant they are. 5. The Skrall and Bone Hunters are like the Skakdi by being savage. 6. Tuma and Metus are like Makuta Teridax. Tuma wears black armor, is mean and tyrannical, and big like Teridax. Metus is a conniving planner like Teridax. 7. Tuma has similar color schemes as Mutran. Lol. 8. Metus is like Ahkomu by being a short traitor. 9. The Baterra are like the Makuta by shape-shifting. 10. There’s a giant robot in the Mega-Village that looks like the Great Spirit Robot. 11. The Element Lords are kind of like the Toa because they have elemental powers. 12. The regions in Bara Magna is sort of like the island of Mata Nui in 2001 for how naturally-looking they are. 13. The Cendox and Crotesius look kind of like Vultraz and his vehicle. 14. The Baranus and Sahmad look kind of like Pohatu and the Rockoh T3. 15. The Thornatus V9 and Perditus look kind of like Antroz and the Jetrax T6. 16. The Skopio XV-1 is like the Axalara T9 because of the red shell parts. 17. The Bone Hunters and their Rock Steeds remind me of Vezon and Fenrakk/Kardas Dragon. 18. The Skopio and Vorox are kind of like the Nui-Jaja, you know, the Rahi scorpions in 2001. 19. The Sand Bat’s face is like Chirox’s Mask. 20. Some of the creatures in BA are like the Rahi. 21. Tuma’s helmet like like the movie version of Nidhiki’s face. 22. Mata Nui’s fight with Tuma is like Takanuva’s fight with Teridax in the Mask of Light movie. 23. How the Scarabax Beetles encountered Mata Nui’s arrival in Bara Magna is like the Ussal Crabs encountering Kopaka’s arrival in the island of Mata Nui. 24. How Mata Nui made friends with Click reminds me of how Jaller made friends with a Hanna Crab in the 2007 storyline. Well, I consider the storyline to be one of my favorites, and it’s a good reboot. Well, in 2010, more stuff in Bara Magna happened, and we get to learn more about the 2009 characters. Plus, some 2009 characters play big parts in the 2010 storyline. Sadly, this is the last full G1 year. The film was supposed to have two sequels, one in 2010 and one in 2011, but they got cancelled because BIONICLE G1 was going to end in 2010. Dang. Bionicle was doing good so far during the time. Quite disappointing. However, Greg Farshtey was kind enough to show us the treatment of the fifth movie in November 2009, which is where the cancellation of G1’s toy line was announced. That was one of our darkest days in Bionicle’s history, other than G2’s cancellation. (crying in tears of sadness). Then the Great Depression of constraction started in 2010. The 2009 storyline was the last good G1 year for sets. Well, I think Lego cancelled the G1 toy line due to so many sets being sold and expensive prices. Well, we got a lot of minor characters, anyway. All of those are just my theories. So, guys, what are your fond memories of the storyline, what do you think about it, what’s your favorite 2009 set, favorite character(s) in 2009, favorite moment in the storyline, what things remind you of the 2009 storyline, and/or how would you celebrate it? For me, well, my favorite sets are Mata Nui, both canister and Titan sets, Tuma, Skopio XV-1, Thornatus, Gresh, Vastus, Malum, Vorox, Skrall, and Stronius. My favorite characters, are Mata Nui, Gresh, Ackar, Malum, Tuma, Stronius, and Berix. My favorite moments are when Mata Nui makes friends with Click, the big fight with the Skrall in Atero, the Glatorian’s fight with Telluris, Mata Nui’s fight with Tuma, Mata Nui’s and his two friends’ fight with the Bone Hunters and the Skopio in the canyons, Mata Nui turning Metus into a snake, Mata Nui and his friends discovering stuff in the Great Beings’ Underground Lab, Mata Nui and his gang convincing the good-hearted tribes to work together, Berix kicking some Bone Hunter butt (lol), and Mata Nui and his friends combining their new powers to defeat the united bad guys. The things that remind me are: 1. Hero Factory - it used a lot of elements from the 2009 storyline, including the heads and hands. Plus, a Drop Ship pilot looks like one of the guys who drive the Kaxium. The 2.0 Heroes remind me of some Glatorian whose helmets don’t cover their mouths. Core Hunter looks like Stronius. Thornraxx’s name reminds me of Thornax. The animation in the Hero Factory TV show is made by the same company who made Bionicle: The Legend Reborn. The relationships between veteran Heroes and rookie Heroes are sort of like the Glatorian’s. How the Brain Attack episode kind of started with a beetle crawling around in the desert and discovering something alien is like how Bionicle: The Legend Reborn started with Click witnessing Mata Nui’s arrival. 2. Ninjago - The summer storyline, Hunted, is like Bionicle’s 2009 storyline. Plus, the Oni from Ninjago’s “TV movie” called March of the Oni remind me of the Skrall. Also, the Serpentine are kind of like the Skrall because of their hierarchy. Skalidor reminds me of Stronius, as his head looks similar to Stronius’ helmet. 3. The live-action Transformers movies - In the first and second films, how Scorponok attacks people in the desert is like the Vorox and Skopio attacking people in the desert. Also, in the second film, the Fallen looks like a Skrall, and this whole battle in the desert in that movie sort of reminds me of the 2009 storyline. In the fourth film, the poster does look like a desert, and the plot is a loose continuation. Optimus Prime is like Mata Nui, Bumblebee is like Gresh, and Megatron is like Tuma. 4. Star Wars - Episodes 1, 4, and 7 are like the 2009 storyline by starting with the lonely desert planets. 5. DC Comics - How Mata Nui got to Bara Magna is like how Clark Kent/Superman got to Earth when he was a baby. Same kind of goes to Hal Jordan for how he became the Green Lantern and meets the Green Lantern Corps. 6. Marvel Cinematic Universe - In the first Thor movie, Thor is like Mata Nui when he got banished to a desert on Earth, his god-like powers being stripped away, and makes some new friends in the desert. How Thor fights the Destroyer is like Mata Nui fighting Tuma. In the third Thor movie, how Thor unintentionally ended up in the planet of Sakarr is sort of like how Mata Nui ended up in Bara Magna. How Thor and the Hulk fight in an arena is like Mata Nui’s fight with Tuma. Avengers: Endgame’s trailers and posters remind me of the 2009 storyline for how the logo looks dusty, like Bara Magna, and people are suffering oppression from a mighty tyrant. I haven’t watched the movie yet, though. 7. Disney’s Aladdin - How Aladdin and his faithful pet monkey named Babu have an adventure in the desert is sort of like how Mata Nui and Click have theirs in Bara Magna. 8. Disney’s The Lion King - How Simba ended up being out from his home, being in the desert, and made friends with new people in a new place is sort of like how Mata Nui got removed from his home, ended up in a desert, and made some new friends in a new place. 9. Samurai Jack - How Jack ended up in another place and goes to return home is like Mata Nui’s quest to return home. 10. Disney’s Hercules - How Hercules ended up in the surface while having his god-hood stripped away is sort of like how Mata Nui ended up on Bara Magna while his god-like powers got stripped away. 11. Disney’s Alice in Wonderland movies - How Alice end up in a new place kind of reminds me Mata Nui ending up in Bara Magna, and for how Alice learns how to fight against evil in the 2010 movie reminds me of how Mata Nui learns how to fight when fighting against evil. 12. Sonic and the Black Knight - How Sonic uses his magical sword is sort of like Mata Nui. Plus, how Sonic fought the Black Knight and then discovered that his new friend, Merlina, who is a conniving traitor who is responsible for everything is like how Mata Nui fought Tuma and then discovered that Metus is a traitor who was responsible for everything. 13. In Planet Sheen, how Sheen ended up in the planet of Zeenu is like how Mata Nui ended up in Bara Magna. 14. Bionicle 2015-2016 - the heads are like the Bars Magna people’s and the Okotans are like Agori. 15. Two Lego Toy Story sets, the brick-made Buzz Lightyear and Emperor Zurg’s action figures have the hands. 16. The Bara Magna people’s heads remind me of Iron Man from Marvel. 17. The Glatorian hands had been used since 2009, but in 2011, when CCBS happened, the hands went from four fingers to five fingers. Plus, the Thornax Launchers has been used a little since 2009, but in 2012, they got replaced by smaller versions with two different new molds. The piece that a Life Counter comes from is used since 2009, including Burnzie’s hammer from Nexo Knights in 2016. Also, in terms of my life, the 2009 storyline reminds me of a fact that when I made a lot of good memories and friends in my past schools, my graduations forced me out of my schools and I ended up in a new school, where I make new good memories and friends in there while trying to reconnecting my past ones. The past ones define me for who I am. Plus, Mata Nui’s power to give Glatorian powers is one of many things that inspired me to draw my friends as superhero versions of themselves to honor, respect, and appreciate our friendships. My friends appreciate this and are happy to have me as their friend. It’s very impactful to my heart in terms of nostalgia.
  8. I think at this point I've hinted enough that I do plan to one day host a BZPower's Bota Magna as a sort of sequel-but-also-not-really-sequel to BZPower's Bara Magna. So now I'd like to ask you to ask anything you can come up with. Did you know: There are biomechanical dinosaurs on Bota Magna? Bota Magna is home to the vast majority of the Earth Tribe, including the Element Lord of Earth? There is an Ancient Fortress, the origins of which unknown? The Red Stars in the skies can tell the future? Some - but by no means all - of Bota Magna's inhabitants are zealously technophobic, to the point where they fused their armor with plants? The Sand Tribe on Bota Magna did not regress in intelligence the same way the sand tribe on Bara Magna did, and that they once had a city of their own? The Skrall homeland is located on Bota Magna? Ask me anything about Bota Magna.
  9. Teaser A City of Earth, ceaselessly expanding, always advancing, eyes on the nearby fortress, consequences ignored, for they unofficially rule. A technophobic Treetop City, standing against technology, tied to nature itself, growing increasingly zealous. An increasingly isolationist Cavern Village, where outcasts are outcasts no longer, where the Red Stars can tell the future and the citizens refuse to share. An Ancient Fortress rumbles once more, guarded by many traps and unseen defenders - a fortress of much curiosity, containing ancient technology from before the Beginning, and treasures beyond that... Strangers from the skies arrive, slowly shattering the false history spread by the unofficial ruler of Bota Magna. Everything on Bota Magna is about to fall apart. Bara Magna was no place for the faint of heart / Everything on Bota Magna is about to fall apart Strangers come from the skies: Two Iron Agori. A Fire Agori. An Ice Agori. Innumerable seemingly biomechanical wolves, and... Pick an Element Lord: Jungle Water Ice Fire Rock Sand
  10. Parched. Sandy. Harsh. The desert planet of Bara Magna is no place for the faint of heart. It is also no place for the good-hearted. Generosity is frowned upon, for resources are very limited. As such, Glatorian warriors battle in the arenas to settle disputes over resources, scarce in the barren desert wastelands of Bara Magna, and yet even winning a battle does not guarantee the resources will be safe from the beings that prowl the deserts, such as the Vorox, Bone Hunters, the nomadic outcasts of the Iron Tribe, and if rumours are to be believed, the opportunistic Skrall of the Rock Tribe. Times are tough, and they only look grow tougher. It was only recently the Rock Tribe arrived, and since their arrival, the Skrall - warriors notably stronger and faster than the average Glatorian - have dominated in the arena matches. Tensions between Vulcanus and Tajun are rising, the former accusing the latter of killing two of its trainee Glatorian while its leader has gone missing. Iconox, the sole source of exsidian, sells it for extortionate prices when not fought for, and its Glatorian are suspected to use underhanded tactics both in the arena and out. Tesara, meanwhile, is on the brink of a civil war, its twin villages now opposed to each other, one wishing to accept an offer from the Skrall, the other very wary of the Skrall. Tajun, being one of the only sources of clean, reliable water, finds itself a frequent target of Bone Hunter raids. Atero too suffers such raids being a nexus between villages, though Glatorian visiting to fight in the Arena Magna often defend it. Roxtus, on the whole, has no immediately obvious issues, something it attributes to the 'wisdom of the Skrall, and the Mighty Leader Tuma'. The villages, troubled as they are, have been offered protection by Tuma, leader of the Rock Tribe, who claims the Skrall can solve their issues - by uniting Bara Magna under the banner of the Skrall. In such times, such an offer is a very attractive prospect. Because this is Bara Magna, and it is no place for the faint of heart. EPISODES: Episode Zero: Sands of Bara MagnaEpisode One: The Sound of SandEpisode Two: The Barbarism of Bara MagnaEpisode Three: The Shards of LifeEpisode Four: The Night Skies AlightEpisode Five: The Gathering StormEpisode Six: The Silent AwakeningEpisode Seven: The Tribes ApartEpisode Eight: The Tribes TogetherEpisode Nine: No Place for the Faint of HeartEpilogue: One Story's EndBig changes from canon, for the sake of the game: Each village (barring the Iron Tribe) has its own non-Glatorian army, led by a general. Should a general be unavailable, command falls to the tribe's Glatorian, and then Leader.Glatorian are not a separate species from Agori, but rather Agori trained from birth to be warriorsHow It Works The game will last for ten rounds (also known as episodes), during which you may make your moves. Due to the nature of the game, many things are open to interpretation - and manipulation. Or even able to be ignored! If you are uncertain whether a move you can make is possible according to the (few) rules, simply ask me or a co-host in a private PM. We will let you know if it is impossible or illegal. This game has two hosts - myself, and Voxumo, the Co-host. Players will be split between us based on role, though we will both be part of location and group PMs. Currently, we are aiming for ten episodes, though we'll see how that plays out - we might need less, we might need more, depending on how things go. Additionally, each episode will take roughly five three days, give or take. After Episodes 3 and 6, the game will go on a week-long hiatus so we can all gather our bearings, and to avoid both host and player burnout. MOVES Players will make their moves for each round via PM, of which there are two kinds - OFFICIAL and BACKDOOR. An OFFICIAL PM is any PM that involves me or Voxumo. and moves made in them are the only ones that will be included in the scenes for each round, meaning they are the only ones that will officially occur - so if you want to travel, or do something involving another player, you would have to do it in an official PM. But that also means everyone will be aware of what is happening. A BACKDOOR PM is any PM or any other method of communication that does not involve me or a co-host. Anything done in this will not be included in the scenes for each round, and will not happen, period - you cannot kill a player in a backdoor PM. However, you can scheme, plan, and manipulate where others except those you choose cannot see, and this will allow you to set up your own plans that may take a while- you may officially appear to be the most benevolent individual, yet secretly plotting to kill everyone else. Actions Travel - this is very simple, anyone can do it. To simplify things for all of us, Travelling between any village takes 24 hours, and must be performed in an official PM. Due to the nature of Bara Magna, however, travelling alone often tends to be a very bad idea - and creatures such as Vorox just might decide you'd make a tasty snack, or Bone Hunters might decide you've got something valuable. Vulcanus, Tajun, Tesara, Iconox, Roxtus, and Atero are the travel destinations you can go between. Here is a map of Bara Magna - an orange tint indicates dangerous area, other colour indicates which tribe the area belongs to. Light blue tint indicates Atero and Arena Magna, uncontested and neutral.Communication - the primary action, done every round without fail. Remember, before you can make use of any information you learn in a backdoor PM, you need to officially learn of it. Each tribe will get its own official PM, and other PMs will no doubt spring up over the course of the game.Arena Battle - This is an action between Glatorian, or anyone if it is a vehicle match. In Arena Battles, the two fighters will fight against each other, and this is one of the places where you'll likely use your stats the most - whoever wins will take whatever is at stake for their tribe. While not discouraged from an outside-perspective, a Glatorian who cheats or goes so far as to kill is considered dishonourable and may be exiled from their tribe, though intervention from others is not discouraged to save a Glatorian's life in such a battle - Glatorian are not infinite, and the tribes know this.Other Actions - There are many other actions you may decide you want to do. Perhaps you're feeling a little dishonourable and wish to rig an arena battle in your favour. Perhaps you wish to search the barren deserts of Bara Magna for something. Perhaps you wish to silence someone to be silenced for either a short or infinite time. As long as you can think of an action, you can try to pull it off.ROLES LEADER - These players lead their respective tribes. They make the final decisions, and their opinions can sway many Agori. If a Glatorian, General, or Diplomat does not do their job, or worse, it is up to them to fix that. The last thing a Leader wants is their Glatorian cheating or killing others, since that stains the whole tribe's reputation, or a Diplomat betraying their tribe, or a General being insubordinate and making a power-grab.GLATORIAN - These players are the ones fighting for their tribe in the arena for resources, and are often more adept at fighting than the other roles. They can also choose to serve as mercenaries, protecting others on journeys between the villages or excursions into the deserts.DIPLOMAT - These players are in charge of diplomatic relations between tribes, as well as trade - it is their job to ensure that supplies won in arena matches or sold and bought arrive in their destinations, and as such are also indirectly responsible for getting protection for others and themselves when travelling between villages.GENERAL - These players are in charge of their tribe's army - leading it, training it, and maintaining it, as well as the safety of the villages themselves. Should the tribe's leader die, they will assume command of the tribe.STATS These stats will help set players apart, and after posting to let us know you are signing up, you should fill out the following stat sheet. Do not show your stats to anyone else. You could fill it out to fit your desired role, but remember - you aren't guaranteed the role you want. You could also fill it out to make yourselves stronger and more intelligent, or more lucky and agile - fill it out however you want. Some players may get bonuses depending on their roles, some might lose stats in some areas for the same reason - but those modifications will only occur after you have sent your stat form it, and after the roles have been assigned (remember, this isn't Mafia - here, you'll determine your roles in your tribe PM, where you stand a chance at getting the role you want). Furthermore, in-game events may increase or decrease those stats. You will get 25 points to assign wherever you choose, and can assign a maximum of 10 points to any individual stat. Whenever you make a move that requires a roll, this will be added to a RNG roll out of 10 for a combined result out of 20. Strength (Determines attack damage, use of weapons, stamina, and how much you can carry): Agility (Determines ability to dodge, use of stealth, and anything that requires finesse): Intelligence (Determines ability to plan and other complex actions, ability to pilot vehicles, and perception, as well as partially affecting your ability to persuade others): Luck (Determines your luck, can be used to help your chances in difficult roles and mitigate failed rolls. May also determine how likely you are to run into something that wants to eat or kill you while travelling between villages if travelling alone.): When you have finished filling in, PM it to Trijhak and Voxumo with the title 'BZPBM: (Username)', where 'username' is your BZP Username.. Make sure you have 'Send to others as' set as Copy, instead of Invitation. This is necessary, as once roles are decided we will delete the PMs we do not need - I, Trijhak, will be handling players with the roles of Leaders, Diplomats, and the Iron Tribe. Voxumo will be handling players with the roles of Generals and Glatorian. Roles will be decided shortly before the game begins. If you are not premier, simply just send the PM to me - I will add Voxumo to it once roles are decided. TRIBES Fire Tribe The Fire Tribe is largely located in the village of Vulcanus, entrenched in a canyon. Currently, things are very tense - two of its trainee Glatorian never returned after being sent to Tajun, and the former leader, Raanu, has gone missing, while a new leader has yet to be established. Due to the lava flowing through the village, it is also where the vast majority of Bara Magna's weapons and armour are forged and repaired, and as such its main trades involve supplying said weapons and armour to the other tribes. Its military is roughly 400 Agori strong. Burnmad [Leader]A Forgotten Soul [Glatorian]General Quin Galum [General]ToaD [Diplomat] Water Tribe The Water Tribe is located in the village of Tajun, next to the largest oasis on all of Bara Magna. As of recently, it finds itself victim of a higher-than-average amount of Bone Hunter Raids, preventing it from completing its trades and somewhat souring its relations with other tribes. Unsurprisingly, it mainly trades water to the other tribes, since it does not have many other resources of its own. Some also say that the village is home to long-forgotten secrets. Its military is roughly 300 Agori strong Jed1ndy [Leader]Manducus [Glatorian]Terrorsaur [General]Underscore [Diplomat] Jungle Tribe The Jungle Tribe is largely limited to something very rare on Bara Magna: a wide area of dense plant growth. Unlike the other tribes, it has not one, but two villages, dubbed the 'Twin Villages of Tesara'. Currently, due to an offer made by the Skrall, its villages are deeply divided and may very well break out into a civil war. Due to its abundance of plant life, its main trade involves supplying food to the other tribes beyond the normal repulsive Thornax stew. Its military is roughly 700 agori strong, unevenly split between the villages. ToaTimeLord [Leader]Imrukii (Andekas) [Glatorian]capMARVELOUS (Lan) [Diplomat]Iaredios (Hyethyt) [General] Ice Tribe The Ice Tribe is largely located in the village of Iconox in the White Quartz Mountains, which sits atop the largest exsidian deposits on all of Bara Magna, a highly valuable and durable metal used in weapons, armour, and vehicles. It is no surprise that its main trades involve supplying exsidian to the other tribes, something it does very frequently - and, when not at stake in the arena, at extortionately high prices - something the other tribes only tolerate because there is no other known source of exsidian. Its military is roughly 450 agori strong. Iconox relies upon the Skrall for protection, and of its previous military, only 65 Agori remain, the others having been relieved of their positions. Iconox no longer relies on the Skrall, and to help rebuild its military, Vulcanus has sent 50 Fire Agori Soldiers to help. Since the Skrall have left, Iconox has tripled its native military size from 65 to 195. Toru Nui [Glatorian]FF [General]Nato [Diplomat]Rahkshi Guurahk [Leader] Rock Tribe The Rock Tribe is unique compared to the other tribes: it has no glatorian of its own, and it has no Agori leader. Instead, it has the Skrall, a race of warriors stronger and faster than even the most highly-trained Glatorian. It is led by the self-styled 'Mighty Leader Tuma', a massive, towering Skrall. In place of the glatorian, the Skrall fight instead. They are based in Roxtus, in the Black Spike Mountains, and do not trade anything to the other tribes, instead simply sending their Skrall to fight in the arenas for them - because they always win. Its military is 555 strong, of which 480 are normal Skrall, 25 Elite Skrall, and 50 Agori in support roles. A Civil War in Iconox has made it slightly smaller. ShadowVezon ['Leader']Onaku [General]Toa Smoke Monster [Diplomat]Pahrak [Diplomat] Iron Tribe The Iron Tribe is not located in any one place, and there are not many of them. Instead of staying in any one place, the few Iron Tribe Agori that can be found on Bara Magna are scattered and nomadic, wandering the wastes and never welcome in any place, as they are outcasts for a reason now forgotten by all but the Iron Tribe itself. As such, it does not provide anything in trade, nor does it take anything - its members just simply often resort to taking what they work by force. Sometimes, they are contracted by the Skrall to do certain jobs, though what they are, only the Skrall and Iron Tribe know. Due its status, it has no military. Voltex [Leader]Luroka [Glatorian] Bara Magna is no place for the faint of heart. (Credits to Onaku for the Bara Magna elemental banners, and credit to Luroka for the small vertical Iron Tribe banner)
  11. [Digital Render] Malum (Bionicle) by Artemiy Karpinskiy, on Flickr “Once you fall into my claws, it’s all over.” — Malum This model is a birthday present to my good friend Zippy. * * * If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also run a Patreon page, so please consider supporting!
  12. Only six spots are left! Three Jungle Tribe spots, two Fire Tribe spots, and one Water Tribe spot.
  13. BZPower's Bara Magna has begun!
  14. We've got six spots left. We also have some cool banners made by Onaku. That means we're cool, right? Bara Magna is no place for the faint of heart. (please join)
  15. Right now, I'd say I'm finally comfortable in looking for a co-host. The co-host duties, as suggested by Jed, will be splitting players based on their roles - Leaders, Diplomats, and the Iron Tribe will be handled by me, the primary host. Glatorian and Generals will be handled by the co-host. Both hosts will be part of location and group PMs, as those are generally the most important ones. Any major NPCs will be split between, with an NPC like Tuma being handled by myself and minor NPCs handled by both. E.G. if someone like Malum were to appear, they'd probably be controlled by the co-host. There will also be a PM between me and the co-host. Also due to this change, roles will have to be decided upon while signing up, so they are first-come, first-served instead of deciding upon just before the game starts. Sorry about that. Send the stat forms to me if you are a Leader, Diplomat, or part of the Iron Tribe, and send the stat forms to the co-host if you are a Glatorian or General. (except the Iron Tribe Glatorian). If we get any conflicts, like two people applying for the same role, I do believe we can sort that out but we would like to avoid it - so please do read the topic and when you post to sign up, state for which role and read which roles others have already taken. Also - the stat system will be simplified. Four stats instead of the previous seven, and as we had 40 points with 7 stats, you will now have 25 points for 4 stats. What we'll have now: Strength - Determines attack damage, use of weapons, stamina, and how much you can carry. Agility - Determines ability to dodge, use of stealth, and anything that requires finesse. Intelligence - Determines ability to plan and other complex actions, ability to pilot vehicles, and perception, as well as partially affecting your ability to persuade others. Luck - Determines your luck, can be used to help your chances in difficult roles and mitigate failed rolls. May also determine how likely you are to run into something that wants to eat or kill you while travelling between villages if travelling alone. I think that's most of it, so...
  16. Summary of Bara Magna Parched. Sandy. Harsh. The desert planet of Bara Magna is no place for the faint of heart. It is also no place for the good-hearted. Generosity is frowned upon, for resources are very limited. As such, Glatorian warriors battle in the arenas to settle disputes over resources, scarce in the barren desert wastelands of Bara Magna, and yet even winning a battle does not guarantee the resources will be safe from the beings that prowl the deserts, such as the Vorox, Bone Hunters, the nomadic outcasts of the Iron Tribe, and if rumours are to be believed, the opportunistic Skrall of the Rock Tribe. Times are tough, and they only look grow tougher. It was only recently the Rock Tribe arrived, and since their arrival, the Skrall - warriors notably stronger and faster than the average Glatorian - have dominated in the arena matches. Tensions between Vulcanus and Tajun are rising, the former accusing the latter of killing two of its trainee Glatorian. Iconox, the sole source of exsidian, sells it for extortionate prices when not fought for, and its Glatorian are suspected to use underhanded tactics both in the arena and out. Tesara, meanwhile, is on the brink of a civil war, its twin villages now opposed to each other, one wishing to accept an offer from the Skrall, the other very wary of the Skrall. Tajun, being one of the only sources of clean, reliable water, finds itself a frequent target of Bone Hunter raids. Atero too suffers such raids being a nexus between villages, though Glatorian visiting to fight in the Arena Magna often defend it. Roxtus, on the whole, has no immediately obvious issues, something it attributes to the 'wisdom of the Skrall, and the Mighty Leader Tuma'. The villages, troubled as they are, have been offered protection by Tuma, leader of the Rock Tribe, who claims the Skrall can solve their issues - by uniting Bara Magna under the banner of the Skrall. In such times, such an offer is a very attractive prospect. Because this is Bara Magna, and it is no place for the faint of heart. Big changes from canon: Each village (barring the Iron Tribe) has its own non-Glatorian army, led by a general. Should a general be unavailable, command falls to the tribe's Glatorian, and then Leader. Glatorian are not a separate species from Agori, but rather Agori trained from birth to be warriors How It Works The game will last for ten rounds (also known as episodes), during which you may make your moves. Due to the nature of the game, many things are open to interpretation - and manipulation. Or even able to be ignored! If you are uncertain whether a move you can make is possible according to the (few) rules, simply ask me or a co-host in a private PM. We will let you know if it is impossible or illegal. MOVES Players will make their moves for each round via PM, of which there are two kinds - OFFICIAL and BACKDOOR. An OFFICIAL PM is any PM that involves me or a co-host. and moves made in them are the only ones that will be included in the scenes for each round, meaning they are the only ones that will officially occur - so if you want to travel, or do something involving another player, you would have to do it in an official PM. But that also means everyone will be aware of what is happening. A BACKDOOR PM is any PM or any other method of communication that does not involve me or a co-host. Anything done in this will not be included in the scenes for each round, and will not happen, period - you cannot kill a player in a backdoor PM. However, you can scheme, plan, and manipulate where others except those you choose cannot see, and this will allow you to set up your own plans that may take a while- you may officially appear to be the most benevolent individual, yet secretly plotting to kill everyone else. Actions Travel - this is very simple, anyone can do it. To simplify things for all of us, Travelling between any village takes 24 hours, and must be performed in an official PM. Due to the nature of Bara Magna, however, travelling alone often tends to be a very bad idea - and creatures such as Vorox just might decide you'd make a tasty snack, or Bone Hunters might decide you've got something valuable. Vulcanus, Tajun, Tesara, Iconox, Roxtus, and Atero are the travel destinations you can go between. Map of Bara Magna - orange tint indicates dangerous area, other colour indicates which tribe the area belongs to. Light blue tint indicates Atero and Arena Magna, uncontested and neutral. Communication - the primary action, done every round without fail. Remember, before you can make use of any information you learn in a backdoor PM, you need to officially learn of it. Each tribe will get its own official PM, and other PMs will no doubt spring up over the course of the game. Arena Battle - This is an action between Glatorian, or anyone if it is a vehicle match. In Arena Battles, the two fighters will fight against each other, and this is one of the places where you'll likely use your stats the most - whoever wins will take whatever is at stake for their tribe. While not discouraged from an outside-perspective, a Glatorian who cheats or goes so far as to kill is considered dishonourable and may be exiled from their tribe, though intervention from others is not discouraged to save a Glatorian's life in such a battle - Glatorian are not infinite, and the tribes know this. Other Actions - There are many other actions you may decide you want to do. Perhaps you're feeling a little dishonourable and wish to rig an arena battle in your favour. Perhaps you wish to search the barren deserts of Bara Magna for something. Perhaps you wish to silence someone to be silenced for either a short or infinite time. As long as you can think of an action, you can try to pull it off. ROLES LEADER - These players lead their respective tribes. They make the final decisions, and their opinions can sway many Agori. If a Glatorian, General, or Diplomat does not do their job, or worse, it is up to them to fix that. The last thing a Leader wants is their Glatorian cheating or killing others, since that stains the whole tribe's reputation, or a Diplomat betraying their tribe, or a General being insubordinate and making a power-grab. GLATORIAN - These players are the ones fighting for their tribe in the arena for resources, and are often more adept at fighting than the other roles. They can also choose to serve as mercenaries, protecting others on journeys between the villages or excursions into the deserts. DIPLOMAT - These players are in charge of diplomatic relations between tribes, as well as trade - it is their job to ensure that supplies won in arena matches or sold and bought arrive in their destinations, and as such are also indirectly responsible for getting protection for others and themselves when travelling between villages. GENERAL - These players are in charge of their tribe's army - leading it, training it, and maintaining it, as well as the safety of the villages themselves. Should the tribe's leader die, they will assume command of the tribe. STATS These stats will help set players apart, and you should fill out the following stat sheet and send it to me in a PM, titled as so: 'BZPBM: (MEMBER NAME)' , where member name is your BZP username. Do not show your stats to anyone else. You could fill it out to fit your desired role, but remember - you aren't guaranteed the role you want. You could also fill it out to make yourselves more manipulative or charismatic, or more lucky and agile - fill it out however you want. Some players may get bonuses depending on their roles, some might lose stats in some areas for the same reason - but those modifications will only occur after you have sent your stat form it, and after the roles have been assigned (remember, this isn't Mafia - here, you'll determine your roles in your tribe PM, where you stand a chance at getting the role you want). Furthermore, in-game events may increase or decrease those stats. You will get 40 points to assign wherever you choose, and can assign a maximum of 10 points to any individual stat. Whenever you make a move that requires a roll, this will be added to a RNG roll out of 10 for a combined result out of 20. Strength - determines things like attack damage, physical strength, use of large weapons Perception - determines your ability to notice things, see through disguises, recognising an incoming attack or opportunity to attack Endurance - stamina, how much damage you can take before you get exhausted or die, how much you can carry Charisma - ability to persuade and influence others, how people perceive you, Intelligence - success of more complex actions, ability to pilot vehicles, planning ability, historical knowledge Agility - dodging, hit mitigation, stealth, use of smaller weapons Luck - can be used to help chances in difficult rolls and mitigate your failed rolls. Fairly self-explanatory. TRIBES Fire Tribe The Fire Tribe is largely located in the village of Vulcanus, entrenched in a canyon. Currently, things are very tense - two of its trainee Glatorian never returned after being sent to Tajun, and the former leader, Raanu, has died of old age, a new leader yet to be established. Due to the lava flowing through the village, it is also where the vast majority of Bara Magna's weapons and armour are forged and repaired, and as such its main trades involve supplying said weapons and armour to the other tribes. Its military is roughly 400 Agori strong. (LEADER) (GLATORIAN) (DIPLOMAT) (GENERAL) Water Tribe The Water Tribe is located in the village of Tajun, next to the largest oasis on all of Bara Magna. As of recently, it finds itself victim of a higher-than-average amount of Bone Hunter Raids, preventing it from completing its trades and somewhat souring its relations with other tribes. Unsurprisingly, it mainly trades water to the other tribes, since it does not have many other resources of its own. Some also say that the village is home to long-forgotten secrets. Its military is roughly 300 Agori strong (LEADER) (GLATORIAN) (DIPLOMAT) (GENERAL) Jungle Tribe The Jungle Tribe is largely limited to something very rare on Bara Magna: a wide area of dense plant growth. Unlike the other tribes, it has not one, but two villages, dubbed the 'Twin Villages of Tesara'. Currently, due to an offer made by the Skrall, its villages are deeply divided and may very well break out into a civil war. Due to its abundance of plant life, its main trade involves supplying food to the other tribes beyond the normal repulsive Thornax stew. Its military is roughly 700 agori strong, unevenly split between the villages. (LEADER) (GLATORIAN) (DIPLOMAT) (GENERAL) Ice Tribe The Ice Tribe is largely located in the village of Iconox in the White Quartz Mountains, which sits atop the largest exsidian deposits on all of Bara Magna, a highly valuable and durable metal used in weapons, armour, and vehicles. It is no surprise that its main trades involve supplying exsidian to the other tribes, something it does very frequently - and, when not at stake in the arena, at extortionately high prices - something the other tribes only tolerate because there is no other known source of exsidian. Its military is roughly 450 agori strong. (LEADER) (GLATORIAN) (DIPLOMAT) (GENERAL) Rock Tribe The Rock Tribe is unique compared to the other tribes: it has no glatorian of its own, and it has no Agori leader. Instead, it has the Skrall, a race of warriors stronger and faster than even the most highly-trained Glatorian. It is led by the self-styled 'Mighty Leader Tuma', a massive, towering Skrall. In place of the glatorian, the Skrall fight instead. They are based in Roxtus, in the Black Spike Mountains, and do not trade anything to the other tribes, instead simply sending their Skrall to fight in the arenas for them - because they always win. Its military is 600 strong, of which 525 are normal Skrall, 25 Elite Skrall, and 50 Agori in support roles. (LEADER) (DIPLOMAT) (DIPLOMAT) (GENERAL) Iron Tribe The Iron Tribe is not located in any one place, and there are not many of them. Instead of staying in any one place, the few Iron Tribe Agori that can be found on Bara Magna are scattered and nomadic, wandering the wastes and never welcome in any place, as they are outcasts for a reason now forgotten by all but the Iron Tribe itself. As such, it does not provide anything in trade, nor does it take anything - its members just simply often resort to taking what they work by force. Sometimes, they are contracted by the Skrall to do certain jobs, though what they are, only the Skrall and Iron Tribe know. Due its status, it has no military. (AGORI) (GLATORIAN) --- Once again, credit to BS01 for the images and BZPGOT for the massive inspiration and basis. How does this look now? Still looking for a co-host - wondering how to split the host job. The target is 20-22 players, so I'm thinking that the individual 'stat' PMs have both of us - I'll add the co-host in once sent, as will the initial Tribe PMs. From there, we'll split the PM management.
  17. Parched. Sandy. Harsh. The desert planet of Bara Magna is no place for the faint of heart. It is also no place for the good-hearted. Generosity is frowned upon, for resources are very limited. As such, Glatorian warriors battle in the arenas to settle disputes over resources, scarce in the barren desert wastelands of Bara Magna, and yet even winning a battle does not guarantee the resources will be safe from the beings that prowl the deserts, such as the Vorox, Bone Hunters, and, if rumours are to be believed, the opportunistic Skrall of the Rock Tribe. Times are tough, and they only look grow tougher. It was only recently the Rock Tribe arrived, and since their arrival, the Skrall - warriors notably stronger and faster than the average Glatorian - have dominated in the arena matches. Tensions between Vulcanus and Tajun are rising, the former accusing the latter of killing two of its trainee Glatorian. Iconox, the sole source of exsidian, sells it for extortionate prices when not fought for, and its Glatorian are suspected to use underhanded tactics both in the arena and out. Tesara, meanwhile, is on the brink of a civil war, its twin villages now opposed to each other, one wishing to accept an offer from the Skrall, the other very wary of the Skrall. Tajun, being one of the only sources of clean, reliable water, finds itself a frequent target of Bone Hunter raids. Atero, too, as a nexus between villages, finds itself often besieged, though due to it having the Arena Magna, often has Glatorian to defend it, it not being aligned with any village. Roxtus, on the whole, has no glaring, immediately obvious issues, something it claims the Skrall are responsible for, and is thankful for them. The villages, troubled as they are, have been offered protection by Tuma, leader of the Rock Tribe, and claim they can solve their issues. In such times, such an offer is a very attractive prospect. Because this is Bara Magna, and it is no place for the faint of heart. --- There we go. Based it off the state of Bara Magna in 2009, with some liberties taken here and there. The aim: a game like BZPGOT. Five tribes, as well - not six, because the Sand Tribe has regressed into beasts. Each tribe will have a leader, a diplomat, a Glatorian to fight in the arena, and a General - Bara Magna is a harsh place, so it cannot rely on Glatorian alone when fighting begins (a liberty taken). In the case of the Rock Tribe, they'll have two diplomats and a General of its Agori forces. Tuma will be an NPC. Four players per tribe, is the intent. For the sake of balance, let us say that Glatorian are Agori trained from birth to be warriors, instead of a completely different species that's twice as tall and strong - another liberty taken. There may also be an Iron Tribe, with two players - a Glatorian, and a normal Agori. This, of course, will be a special case, and they'll probably start in Atero. Players will have stats, too - probably the same as BZPGOT S2 - Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. Strength will probably end up being more important for Glatorian. Mata Nui won't arrive to solve Bara Magna's problems this time, so it's up to you. How does this all sound so far? I am looking for a co-host, as well. Oh, and credit to BS01 for the images.
  18. Look now to times prior, Not back to World’s End-Pyre, But when the Helm of Gold Holding a god of old From far off Lunar Sea And submerged faux-victory, Came to our broken planet And became a hero on it. Verily, the one christened Mata Nui, Whose utterance were of no phooey, But rather a forgotten truth Declared to be lies to comparative youth. Yes, ‘tis he of whom I speak now, That mighty hero who had borne the hau- In times past, And now the beetle is his icon cast As well as the opened man Famous now across lands of former-tan. ------- Blue-skinned bound Was our hero found Upon his landing in a sea bare, Minuscule and fraught with scare His new mold crafted from the carapace Of the kin of his new friend in alien space The little thing’s ignorance Concerning the form of the Son of Agnance Would stir familiar love Onto this ruler from above A bond inseparable To touch later rabble. Christened Click was the bug Who by horn’s brush upon god-man’s mug Morphed shield-borne into master’s hand By blessing of Helm’s defensive demand In time to guard from beast-man’s leap to gnaw; Such are the ways of the West Seed of Jarra’Shah. Tackled with claws cutting ‘round shield’s surface That cuts the new-born smooth dermis And stinger tip pierces earthen sin As it fails to poison this king of foreign men. By way of arched shield-blade Did the beast-man’s courage fade As his rear-end sword went way of bloody severance, The first victory of this man of former-reverence. Scurried did the bestial foe Away from crater whence did sand blow. Ripped forth from under bare foot blue Went the stinger slide from faux-carapace and red dew The spray sate the taste of thirstsome desert ground; And now armed did trek the bare blue man bound, Wielding speck-eyed-shield and poison dagger Reaped from feasted remnant-attacker. Stuck to nature’s winding rocky road Lest be swallowed by the shifting brine which flowed The Black-topped mesas with white mineral sprinkle Doth reflect heaven’s torches that twinkle. The ancient sand-scattered flat hills Carved from yonder Lunar Sea which doth give chills Of nostalgia to Banished King of memorial ills. O’, how justice will be sworn-served, Though his banishment is deserved; Such was the pride of Mata Nui Now curse-clad in dermal bluey When before his head could touch the clouds. How he wanted garbed shrouds To shield from sandy blight. When the dangers of the night Could be seen by moons-light It’s form aught with fright Serpentine and clad in fur Long eared and winged ensure That Mata Nui dirtied and bare Took to haste and ran with care To escape the sight of the amphiterre Aloft high in the air Did it miss sight by sound Our hero blue-skinned bound Who hid behind rocky décor Lest fret-feasted upon would be his gore. Once passed, did helm-wielder find sensation, Ignorant was he on the nature of starvation. He fell before boulder and submitted to starving sleep And naught was there a peep Under star-lit blanket-black. ‘Twas by a distant crack Did one’s eye’s flash ajar Swift fell did pupils lock onto afar To find more beast-men. ‘Twas they who made bone-crack their kin White bleached on desert floor. Yesternight’s injured fellow did-so chore With pack of brethren did he bring To seek and scout this Exiled King! Cloudless was the sky And cover was lacking by sight of eye. By the light of Solis’ would they find The helm of his that doth shimmer and shine. So he that was outcast by angel-shadowed Took refuge before old-foe’s abode And bade his time to pounce on they clothed by grime. Wordless speech did his enchanted crown Give to Mata Nui in temporal fortune down. “Hear me, oh holy curse-clad king Let me share memories of paladins that did bring Great battle to ways of darkness! Observe their foes meeting unity's blessedness creed-bound to mercy did they show to thine fallen children, the Masters of Shadow. Such as what I saw with mine own eyes Let them quell your mental cries: Take to inspiration of their example And hence give beast-men a sample Of HERO Mata Nui’s valor And unleashing your divine power!” Thus did flicker before his mortal eyes a life Which did the helm witness such strife. Holy War done in his name in most dire hour A conflict he felt undeserving by his lacking honor But sword-slashed dance did he see his saviors Fighting with greatest gallant behaviors With nature’s great power that did Leap forth from palms did their might fled Forth into many an enemy With mercy was their code’s remedy, Sentience-trace be spared And in this bondage their glory flared. All of this did haste-swift flash Before his eyes and weapon-bound did clash Space of beastly crew and this spirit-old Inspired, now he arose in with stance ever-bold Chin up high was he, and chest puffed-proud Stood the fallen lord blue-bare bound Such was his confidence that seeped from his form That the pack of sand people had their morale torn But recognizing their numbers did they dare Twain ilk slowly paced without scare. Fly did Click from thrown fist towards foe And shifted forth into defensive blow And fell down did they, the seekers of harm Leapt across warming morning earth And punched into hard skin hearth With aim of knocking down this vengeance-seeker But tough was this trekker of the acre How he wished his enemy was weaker! Jaw-split hence cried the horrid shrieker With flame-died iris eye did widen And spike-budded tongue slither from fangs whiten With claw-grasped was King’s arm Blue dermis seeping red via harm By fiend’s sharpened nail By familiar-feel did he seek-strike with tail But in the tradition’s death holding to no avail And in anger was that plan brought to bail Thought made him scrape the neck-skin of that male With tongue and ready to eat the throat of his prey But Mata Nui shoved his armored face into the gaping fray His soul’s home jaw-locked and tongue-scraped So they fell to the pebble-spiked ground And grunt did spake the holder of the crown Harmed was the Helm, and so it’s anger escaped Hence cursed was the nefarious Jarra’dine Mouth skin-sewn forevermore after this day Speechless were they, one more than another With fright did the cursed run to stand over fallen brother Who was on ground from blow by Click shield-formed By muffled screams did he noise and by wet-leg warm Did the kin-folk shriek in horror behold his cursed form! Vengeful victim look to sky crying in fear And begins beastly-clawing at absent lip in hope to pry and tear To let rip-loose some sort of bloody cry And witness did Mata Nui who here could not lie And begged with Holy Helm to reverse such cursed affliction. “Cure this childish fiend of thine set condition!” So he yelled, and wordless did it spake, “By ancient defense from thieving take Do I curse those not destined or merit-worth, Such is my sword-and-shield save my brief birth. “ And so our Hero shout-plead to the air To his voiceless mask with angry demanding flair Though it did confound beast-men already wrought with scare. “Hear me now; henceforth will you reserve your power Lest I specifically call upon it, which they will cower Before awesome glow and flick of wrist Vow now to nay-take my words to twist!” And relinquished did his mask-crown No doubt was there to be found a mental frown For the enchanted artifact that predates its new master, But bows it will, for destiny was achieved before rise of outcaster And his new lord, his true lord, has yet to meet his fate And the Heavens above know it will be profoundly great. Mata Nui walked to the frightened beast-man And by mask’s power and his will did he raise hand To grab arm-limb and raise to face with distance betwixt The being’s twain with sand-person doth squirm and twist. The golden helmed face of the fallen king did so glow As if Great Solis did hence rise from body blue did light show And the face’s fresh skin, like fabric, ripped slowly With widening holes it’s natural mouth revealed duly. Mata Nui dropped the creature and it scurried With both joy and fear far from being body-buried. With kin did they three fade into the horizon And our hero found to be in safe lonesome. Author's Notes: I wrote another short story a prequel to Black Coronation, but i went a little too brutal in a scene. It is important so I can't edit it and thus probably can't put it on BZP (idk). This annoyed me, but i love the potential of Mata Nui's story so I decided to flex some rhyming skills. I hope it is okay, and I might expand on this later. Like other things, this has some references to my A Rude Awakening project.
  19. Ramble before the story: I haven't posted a story in so long and even this one's kind of old but hey. This is based on a scene in The Crossing, wherein Strakk describes Malum as a very close friend and does not seem to recall that Malum was the guy who nearly killed him, which led to Malum's exile. Better still, Strakk later greets Malum himself with something along the lines of "Hello old friend!" to which Malum replies "We're not friends". This is a story dedicated to this mysterious friendship, and takes place sometime after Malum's banishment and before the events of The Crossing. I'm not sure if this is would go here or in Short Stories. This is my best guess. It's fairly short, too. ~ Strakk's Best Friend ~ It was a sunny day when Strakk woke up, yawning and stretching the tightness from his limbs- sleeping in armour was uncomfortable but necessary on Bara Magna- and he felt more well-rested than he had in weeks. Stiff, too. He rose, yanking a steel shutter down to slam the sunlight filtering through his window out, and stretched again. Strange, he mused, was the fact that he couldn't recall coming home. The last thing he remembered for sure was going to fight his absolutely best friend Malum in the arena. Ah, yes, his closest and most dear friend. They got along so very well, he remembered. Well, he admitted the specific memories were a little fuzzy, but he was sure they were best friends. That fight must have been tiring, if he was too sleepy to recall travelling home. And the fight itself. Ah, well. He would hear of the results later. He took a moment to muse over his pile of treasures- he could have put his pay away neatly, but it was so much more rewarding to have it heaped in the middle of the room, where everyone could see and feel jealous of it. It was also why he kept his door locked, so no thieving Agori could go sniffing around the pile. It kind of defeated the purpose of having the pile out for everyone to see, and admittedly took up more than half of his shelter, but it made him feel much better about his life to think he'd achieved something. Outside, he blinked in the bright light. Defessus, the Agori who usually handled his pay, glanced over at his slightly unsteady approach. "You're here," the Agori grunted, turning back on course towards the inn with a sack overflowing with dry old roots. "Thought you were dead." "Why?" Strakk asked, to no effect. He tried another question. "I just wanted to follow up on my pay after my last battle. Did you pass it along? I seem to have forgotten." Defessus gave him a dubious glance. "Is that really the first thing that came to mind to you? Your pay?" "Hey, I don't need any lip from a sand mite like you. My last battle was quite arduous, and I cannot... properly recall... collecting my pay." "What do you remember?" This had the Agori's interest, a rare feat. Strakk didn't want to admit that he remembered nothing after stepping through the Arena's gates- it sounded so pathetic and childish- but he did desperately need answers. "I don't even remember how the battle ended. It must have been an amazing battle to watch, crossing blades with my dear friend Malum." This actually made Defessus stop in his tracks. He seemed to be piecing together something in his head. Finally, he repeated, "Dear friend?" "Yes. We're close friends. Surely, you know." The strangeness disappeared in a heartbeat, but Strakk couldn't figure out why the Agori appeared to be trying to hide a smile. "Oh, absolutely. Apologies, Strakk. I've not been right this morning. Ah, I will see to it you are paid." As he walked off, Strakk glanced over to a pair of gossiping Agori, one leaning on a pick and the other fiddling with the handle of a shovel. Neither had seen Strakk, apparently, so he used the opportunity to slink over and eavesdrop. "Did you hear about Malum's exile?" the pick-bearing Agori said to his friend. "That was a long time coming, hey?" "Sure was. What a brutal fight, though!" "Thought he'd kill the guy." "But now he's roaming the desert! Isn't that a scary thought?" "I give him a month. The guy's tough, but that's all he's got going." Strakk strode away quickly, very concerned. His friend had been exiled? When had that happened? How long had he been asleep? Defessus acted as if his appearance was a surprise, so perhaps he had been asleep longer than he had thought. He spotted a lean Agori chatting animatedly to a Glatorian trainee nearby, and marched right over. "Metus!" The trainer was just waving the rookie away when Strakk called. He turned with a surprised grin. "Strakk! Hey! Good morning, sleepyhead." "How long was I asleep?" "Just over a week, my friend. We've had to send Gelu out for all your matches. He's travelling to Vulcanus for a match against Ackar as we speak. Woo, that's going to be a mess for us. I mean, Gelu's all right, but Ackar-" "How did Malum get exiled? I don't believe what I heard, about him nearly killing someone in the arena. What happened?" Metus stared at him. When he had determined that Strakk had honestly asked the question, he said, "You really don't know?" "I just woke up, Metus. I heard what I did from some Agori." "Well, uh... wait. You... don't believe Malum tried to kill someone? We are talking about the same Malum, right? Big guy, red armour, tends to use his claws for everything?" "Yes, yes. He's my friend, I know him better than most. I know he would never do such a thing." "Strakk-" Metus began, but was distracted by something behind the Glatorian. Strakk turned to see Defessus and a small group of Agori cease some sort of complicated hand-waving manoeuvre. He turned back to find Metus' demeanour had switched to a sombre, understanding sort. "It was a horrible thing to happen to any Glatorian," Metus nodded, patting Strakk's arm in what was meant to be a comforting fashion. "But you know how it is. Sometimes, people snap. The desert just gets to them. Malum was an unfortunate casualty to desert madness." Strakk glanced to the sand at his feet, digesting this. Metus brightened a little. "He's a tough guy, he'll be fine. Maybe you'll see him again sometime." "Yeah," mumbled Strakk. "Look, thank you, Metus. I've got some thinking to do, but you can find me in my shelter if you need me for any matches." "Sure, buddy. Take the day off, relax." Strakk gave him an appreciative glance before walking away. Metus joined the growing throng of Agori grinning at Strakk's back. "How hard did Malum hit him?" asked one of the younger Agori in wonder. "I didn't think it was possible to hit someone so hard that they lose all bad memories of you," Defessus remarked. "How long do you think it'll hold up?" "I hope it lasts forever," laughed the innkeeper, who had left his establishment at the sound of the commotion. "This is the funniest thing to happen since Gelu tried on that Agori armour." "You did that so well, Metus," said Defessus, clapping the trainer on the back. "One would think you're a natural at lying." Metus laughed good-naturedly, but hastily stuffed the folded parchment containing the Skrall's plans deeper into his pocket. ~ End
  20. Welcome to the nineth installment of my new series of Bionicle flash fics, The Biological Chronicle. If you want to read the other stories in this series, you can find links to them in my signature at the end of this post. If you don't know what this is, allow me to quote from the first fic's introduction: With that out of the way, enjoy: 2009 Surel limped across the snowy, uneven ground of the White Quartz Mountains, his pack of Iron Wolves not far behind him. He thought about the three Agori he had met yesterday, about them and their journey to the Valley of the Maze. They had seemed like tough villagers, much tougher than he remembered Agori being during the Core War. He supposed that was the result of living in the Bara Magnan desert for thousands of years. A cold wind blew in just then; not an unusual occurrence in the White Quartz Mountains by any means, but this one was different. It not only made him shiver, but caused his Iron Wolves to shiver as well, and he sensed that the cold wind was not merely an act of nature. Someone was causing it. Drawing his cape more tightly around his body, Surel looked up in time to see the Element Lord of Ice standing before him. Behind him, his Iron Wolves growled, a gesture Surel appreciated, even though he knew they could not harm the Element Lord of Ice. The Element Lord of Ice smiled. “Surel. That is your name, isn't it?” Surel put one hand on the hilt of his dagger, hidden underneath his cape. “Yes, it is. I don't need to ask your name, seeing as I already know it and hate it.” The Element Lord of Ice chuckled. “No doubt you do.” “What do you want?” said Surel. “Are you going to kill me for abandoning the Ice Army during the Core War? Perhaps I'll be the first of your new collection of organic ice sculptures.” “No,” said the Element Lord of Ice, shaking his head. “Instead, I am offering you a job. Submit to my leadership once again and I will grant you your own kingdom to rule, once I defeat my fellow Lords and gain the power hidden within the Maze. You can even keep your Iron Wolves, if you wish.” “Why do you need my help?” said Surel. “There is little I can do against an Element Lord in combat. Throw in my limp and I am certain that I would be more of a liability than help.” The Element Lord of Ice shook his head. “You misunderstand. I do not want you to fight my fellow Lords. I want you to go into the Bara Magnan desert and gather up an army in my name. You will be the general of this army, second only to me in terms of authority, and I will grant you half of this army to defend your personal kingdom. How does that sound?” Surel glanced over his shoulder at his Iron Wolves, then looked back at his former ruler and said, in his sharpest voice, “No.” The temperature dropped even lower as the Element Lord of Ice frowned. “No?” “No,” said Surel. “I know what you Element Lords are really like. I would rather spend the rest of my days at the bottom of a cramped, cold pit than in a palace built on the bodies of your enemies.” For a moment, Surel was certain that the Element Lord of Ice would freeze him where he stood. During the Core War, the Element Lord of Ice had frozen many disobedient or traitorous soldiers, adding their bodies to his collection of frozen statues in his castle. It was a gruesome fate, one Surel didn't intend to be his, even though there was nothing he could do to stop his former ruler if the Element Lord of Ice decided to do that. Then the Element Lord of Ice turned around. “Very well. I have better things to do anyway than bargain with a useless cripple. Just be warned, though, that when I rise again, you will be the first to perish.” With that, the Element Lord of Ice dissolved into snow that was carried by a sudden gust of cold wind. Surel watched the snow go and then continued walking, now absolutely certain that those three Agori from before were going to die on this quest of theirs. He should have stopped them when he had the chance. - Comments, criticism, questions, etc. are all welcome . -TNTOS-
  21. Have you ever noticed that in all the books and serials, Tuma is a smart and cunning leader, who clearly has a great deal of intelligence? But in The Legend Reborn, he is portrayed as a brutish warlord with absolutely no brains at all. WHAAAAAATTTT!
  22. This is a short story I wrote to try and get back into working on my Bionicle strategy-game (link is in my signature). As such, it follows my game's edits to the history of Spherus Magna, where I have tried to create more in-depth cultures of the Spherus Magna inhabitants. Need to know info is as such: --------------------------------------------------------------------------------------------------------------------------------------------------------- ******************************************************************************************************************************************************** --------------------------------------------------------------------------------------------------------------------------------------------------------- Last Words of a Caravan Guard An agori that was working on a water pump did so aggressively as only little amounts of liquid came out. The robed red man panted, direly in need of something to quench his thirst. Eyeing the drops coming out, he was obsessed with the idea of taking the swig for himself right here and now, but he had to remember his parents, they were entrusting him with this task. He couldn’t bear the thought of their withering demise happening so soon, and thus sucked up his thirst. To help his mouth, he put out his grasper and cup some water towards his mouth, thence lip licking in delight. Half of an hour passed until his task was completed, thence taking a single, great drink for himself. Placing the jugs of water on his small wagon, he pulled forth, commencing his journey back home half a mile away. A weathered file flew above the rocks and wastes, flying in glee as it touched the clear sky and rode the winds. Its journey ended as it spiraled down, twirling about in front of the little water-boy and graced its surface upon the loose rock-ridden ground about a yard to his left. Putting down the small wagons handle, the man, having not seen paper in a while, approached the parchment and picked it up. T’was warm, dirtied, and had some blood stains on it. While wanting to see what was written on it, the wastes of Bara Magna were treacherous and he was wise enough to not start reading out in the open, for the Ostonigosa could spot him. Rolling the paper up, opening his turban’s oral opening and stuffing it down his robe; he walked back to his wagon and continued home. Several minutes passed until he was in front of his home, the capital city of the Fire peoples, Vulkanus. After fighting off sizable critters and walking through the hustle and bustle of Vulkanus’s main street, he was glad to be home. The man was more on the poor spectrum, his parents too old to take care of themselves and not having enough currency to trade for water by the local merchants. He hailed from Tesara, but his parents lived here for one reason or another, and after getting too old to safely move across the wastes, the man had to move here to aid them. After changing into more homely clothing, he sat on a bench in front of the small condo and unrolled the letter. It read as thus: Reading it made his heart wrench, the last words of the nameless fellow haunting him. As if his life did not do that already, he felt depressed. The next day, there was talk of a horde of Ostonigosa by the guidance of a ruthless khan named Fero Omnod-Khanom gathering for his home, and he wandered if it was the very same one that took the life of the man in the paper. Shoulder’s heavy, he walked down the main street until he passed some crazy man that spouted so-called prophecies. Usually he ignored his kind, but this time words struck him. The stinky messenger spoke of a champion from the stars that would come to the realm of Bara Magna and do all sorts of tasks and face numerous trials without going into too much detail. “Grunchar had listened to the cries of his children, and out of evil he would make good, as their champion will be from a land turned from sweet to sour, and Bara Magna will go from sour to sweet,” he cried. Many people dismissed him as being of the crazy sort, but fortunately for our green-clad red man there had in fact been a certain mystical helm of gold locked in the realm's orbit, and, “by the will of Grunchar, he will be freed in due time”. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ ***************************************************************************************************************************************************************** ------------------------------------------------------------------------------------------------------------------------------------------------------------------ C&C welcome, but mostly only for review, not sure if I will change anything unless I like it. EDIT: Correction of typos, and one or two instances of change for better wording.
  23. In ages past, before the rise of the Great Beings and when giants (called Jirapa) held control over civilized Spherus Magna, one man defied these shadow-worshipers, and his name was Greani Ateir. Settling the land of Neala, and founding Ateiropolis (later called Atero) and the other major cities of Neala (Tajun, Iconox, etc), he had an interesting ideas in mind. He knew of nothing that could vanquish a whole mountain under the course of a single siege, so he created the plans to forge a grand castle out of a mountain. The heroic skrall died in battle against said giants before he could see this project gain heavy development, but over the course of 200 or so years, his descendants made this dream a reality. Unfortunately, the collapse of the Kingdom of Neala and the region's fragmentation to city-states led to it's abandonment by Atero's forces. The Ruunic Ostonigosa (meaning Bone Hunters in Nealite Agoric, and [of the] West in Old Geroikoi tongues, respectively) took over the abandoned castle, finding it to a be treasure. They named the mighty site Tsaiz-Kuluu, which is Ostonigosan for Mountain Fortress; others called it Gatherer's Stronghold. Since then, it was the capital of the Element Lord of Lightning and various qaghanates that have risen and fallen through out the centuries. Many have tried to take it, but this world wonder still stands to this day under the control of these lords of the arid planes. (More info can be found here.) Now that history class is over, lo and behold, Tsaiz-Kuluu! I apologize I couldn't put in some of the more finer details I initially planned, like little stairs, wooden stakes in some parts of the mountain side, a Bone Hunter to ride that rock-steed. I just lost interest after trying to make the mountain part of the fortress as perfect as possible. I purposefully didn't draw all of Tsaiz-Kuluu in the picture because I wanted to do some scenery, so sorry if you are disappointed by that. Anyway, I hope you liked both the picture and the little story behind it. }----|]I||I[|----{ Now here is a picture of a post-Greani Skrallite Helmet, when the Kingdom of Neala was at it's height and afford to forge such great and detailed pieces of armor (specifically for Skrall soldiers in this case). Since then, though adapted to change throughout the ages, this is the basic form of a Skallite Helmet, be it Nealite or lands yonder. I have had this done for a while now, but I thought I would give it's own topic (sharing space though). Also, keep in mind that this was just concept art for possible future skrall-based drawings. If you look at the helmet I have designed and compare it to the set form, you will see many similarities. The flagpole is supposed to be fastened to the helmet through twisting slots, while that specific flag itself is the flag of Greani (taken after the natural lines that form on skrall around the chest, back, and shoulders). And on the forehead, there is supposed to be a metalwork design that is unique to each skrall and the stylistic lines are painted. As such, helmets like this in post-Shattering Spherus Magna under the Jirapatine Empire (of whom Tuma was the last ruler of) are only crafted for skrall that have proven themselves worthy of a personal identity (such as Branar), and this helmet vividly shows that off. }----|]I||I[|----{ Thanks for looking at my topic and art, and kudos to you if you actually read the descriptions that came before each picture. C&C is most welcome.
  24. More stuff for my organic re-imagining of bonkles. Because the tribes of Bara Magna don't have gender limitations, you can have ladies in any element. Each tribe has differing styles of dress based on climate and social class. Fire Tribe - The fashions of Vulcanus are based on Roman attire. Fire Agori usually wear draping garments in shades of red and orange. The upper class usually adorn themselves with gold trinkets and jewelry. The people of the Fire Tribe range from fair to light brown in skin tone and usually have light brown or red hair. Jungle Tribe - The clothes of Tesara are based on the traditional garments of Central American and Central African tribes. Jungle Agori wear light fabrics in all shades of green decorated with bold patterns. Some women may go topless as the tribe doesn't really have a nudity taboo. Both men and women wear large chunky rings, bracelets and earrings. The people of the Jungle Tribe have red-brown skin and black hair. Ice Tribe - The fashions of Iconox are based on Northern European attire. Ice Agori wear thick and insulated fabrics and animal skins in shades of blue and white, and their clothes are usually lined with fur. When outside they always wear a coat or cloak. The people of the Ice Tribe are fair skinned with blond hair. Water Tribe - The clothes of Tajun are based on Greek attire (with a bit of Egyptian mixed in). Water Agori wear togas and dresses in all shades of blue that are usually made from water-resistant fabric. More wealthy Agori like to adorn themselves with silver jewelry or pearls. The people of the Water Tribe are medium brown or olive-skinned and have dark brown hair. Skrall - All Skrall clothing is deep black, an odd choice in the desert. Their garments are patterned with a caste color. In the case of female Skrall, this is blue. As the species lacks hair, many female Skrall who live in an Agori village wear headdresses or wigs to keep up with beauty standards.
  25. Hi! I made a new account in the rush of news about 2015, and I wrote this soon afterwards, set on a reunified Spherus Magna. No characters from the main canon are used; I have an entirely original cast. I intend to write a sequel or two (also named after famous sci-fi novels), but as they'll be largely self-contained pieces, I figured this forum would be the best place for them. I hope you enjoy! Strangers in a Strange Land The Toa strode through the tall grasses of the new world. Xiatan stood seven feet tall, adorned with armour of royal purple and deep black. He was mostly an intricate figure of cogs and pistons, held together by rope-like muscles and steel-hard armour, topped with a intricately carved metal mask. He was a stranger in this living, natural world, and it was obvious. Xiatan knelt down to see a small creature making its way through the grass across his path. It was a pale brown spider, maybe a foot across. "I haven't seen one of these before," he said to himself. When he reached a hand out to investigate, it extended a number of razor-edged spines from its skin, surprising him. His mask emitted a violet haze as he instinctively activated his mask power. On his face he wore the Kanohi Konomau, the Great Mask of Biomechanics. It allowed him a degree of control over systems both purely mechanical and those with organic components, which included everything in Xiatan's homeland. Unfortunately, the wildlife of Spherus Magna was almost entirely organic, making his mask power ineffectual. Nothing happened to the spider and it continued on its way. Xiatan decided to try a different approach. He tapped into the smallest fraction of the elemental energy that coursed through his frame and decreased the pull of gravity on the spider in a brief flash. The spider drifted gently upwards, legs scrabbling to find purchase in the empty air. Xiatan took a small stasis container from his backpack and floated the helpless spider into it. "Turaga Chilosa will want to see this," he thought. This was who Xiatan was; not a warrior, not a conqueror, but an explorer. His greatest desire was to explore, to discover strange lands and see long-forgotten sights, to know things that no-one else knew. He looked off at the still-unexplored land to the east of the village. All the way to the distant horizon, there were rolling hills and fields of vegetation, forests and jungles and grassland. Past that horizon lay places still unexplored; canyons of steel, vast biomechanical jungles, an ocean without end. One day, he would see them all. But today, there was another place that Xiatan was needed. He began the long trek back to Fotaki. It was a matter of moments before a sound at the edge of his hearing drew his attention. He crested a nearby hill and saw what was making the noise. ~ In the time before time, when legends were young, the planet of Spherus Magna was rent asunder by a great cataclysm. The elemental tribes that called it home were split by war over a treasure that, in the end, brought nothing but destruction. Three worlds formed from the upheaval; Bara Magna, Aqua Magna, and Bota Magna. Millions perished. The Great Beings, powerful rulers who nonetheless failed to stop this calamity, constructed a device to restore their world and prevent such a war from recurring. This was the Great Spirit, Mata Nui, and he was everything. He stood thousands of miles tall, and within him was contained the Matoran Universe, the home of a dozen biomechanical races. They lived in harmony as he travelled the stars, learning all there was to learn about the universe and its peoples. At the very end of his quest, disaster struck. The Brotherhood of Makuta grew hungry for power and sent Mata Nui into a thousand-year slumber. Despite the courageous efforts of many Toa and Matoran, Makuta's plan was successful. He exiled Mata Nui's mind and took the titan's power for himself. The Great Spirit's mind, contained within a mask of power, fell to Bara Magna. The Glatorian who fought alongside him have spread the tales of his daring and his bravery. He defeated the marauding Skrall and took control of an older, long-broken machine that had been scattered across Bara Magna. Mata Nui fought the tyrannical Makuta and defeated his fallen brother, at the cost of the Matoran Universe. Hope was not lost, for in his final act, Mata Nui used the great machine to unite the shattered planet and seed it with life. Bara Magna, Bota Magna and Aqua Magna were once again a single whole. The Matoran Universe was lost, but its peoples survived on the new world of Spherus Magna. ~ Turaga Chilosa looked up from her carving for a moment to rest her hand. She instinctively disapproved of the native Agori's habit of recording information on paper. Mere plant fibre would rot, but you could trust stone. A good stone carving could endure many millenia. She stood up slowly from her simple stone seat and walked outside. She was greeted by the sounds of night-time on Spherus Magna, so different from the busyness of day. About seventy Matoran and fifty Agori lived here, along with a pair of Glatorian, Toa Xiatan, and of course Chilosa herself. They all depended on her for guidance. Such was the role of a Turaga. There was a small oasis not far from the village where a solitary ex-Dark Hunter had taken up residence, but she was reclusive and rarely visited. The world seemed quiet now. In the island-cities that Chilosa had spent many years defending, there would never be silence, not even at night. The great forges would smelt ore into purest protodermis day and night, and the carvers would shape it into Kanohi, Kanoka, and every tool imaginable. But here in the new village of Fotaki, all that Chilosa could hear was the crackling of small fire-pits and the rustling of wind through the long grasses. It was hard to believe this place had once been a desert before the Great Spirit had blessed it with his final gift. "Turaga!" a voice said from behind him. She turned to see her oldest friend, Xiatan, approaching her with a grim expression. She remembered when he used to smile all the time; back when they had both been Matoran, not one an aged leader and the other a warrior twice her height. "What is it, brother?" she asked. "A band of Bone Hunters, not far east of here," the Toa said, out of breath. "I recognised them from the Agori's descriptions. They used to roam the desert before the restoration, and I thought they must have disbanded in the aftermath. They must intend to attack Fotaki!" Xiatan's head was filled with the memory of the Bone Hunter camp he'd found, where they settled down to feast off the spoils of a caravan from Tajun that they'd attacked. The scent of the roasting meat was nauseating. He'd had to slink away before one of their reptile steeds got his scent. "Were I still a Toa," the Turaga of the Green said, shaking her head, "I'd fight them with you. But no, my days of heroics are past. There's always a chance they're just passing through. We'll have to rally the villagers to fight them off if they decide to try and raid us. When do you believe they will attack?" Xiatan thought back to his conversation with the elderly Agori, Racillus, from whom he'd learned much about Spherus Magna. "They have poor night vision, so not before dawn. They've given themselves eye implants to improve their sight in daylight. I would guess they will attack when Solis Magna is at its highest, at midday." ~ Dawn rose over the village of Fotaki. It reminded Chilosa of molten protodermis, rising over the land in a great wave and then running in rivulets between buildings. As it did, the Matoran awoke from their rest and resumed their tasks. It was the way they were made; they had once been used to maintain the Great Spirit mechanoid so that it was kept in proper working order. There were different tasks at hand now. Fotaki was a village of many aspects. There was a mine, where the more resilient Matoran laboured, bringing carts of gems and precious metals to the surface where the local foundry processed them into useful goods. A band of Agori from the Earth Tribe had agreed to cultivate food for the village. and their farm was producing bountiful harvests of vegetables and fruit. There was a small but growing library, where the scholars of both races met to carve their legends and histories into stone. The most important aspect of the village was the reclamation area, and that was where Chilosa found herself that morning. Here was where salvage teams and hired scavengers brought their valuable artifacts from the decaying ruins of the Great Spirit. Zamor Launchers, Visorak Battle Rams, Copper Masks of Victory, everything was useful, even shards of the immense mechanoid itself. One was being towed in now by a crew of Glatorian from Iconox backed up by hulking Steltians. It was a vast block of metallic protodermis, easily fifty feet high, resting on a wooden platform connected to a series of rollers. Such fragments were used as building material, to construct homes for the many who now needed them. All the chatter and bustle of the village centre died down as Turaga Chilosa used her Kanohi Suletu, Mask of Telepathy, to project her voice into the minds of the villagers. Although it was not as powerful as the mask of a Toa, Agori and Matoran alike heard her call, and paused at their tasks to listen. "People of Fotaki," the Turaga said. "I am as glad as ever to see how much we have grown!" She paused for effect while the people gave a cheer. It would do them well to be reminded of how successful the village was before she delivered the bad news. "Unfortunately," she said, "I bring dark tidings. Bara Magna long knew the scourge of a band of scavengers called the Bone Hunters. It was hoped that, with Spherus Magna transformed into a paradise, they would no longer need to raid peaceful villages for supplies. Toa Xiatan has discovered that that is not the case. A number of Bone Hunters have been sighted near the village, and we believe they will attack at midday." Rumbles of dismay went through the crowd from some of the Matoran, who were unused to conflict. By contrast, most of the Agori had spent their lives struggling to find enough food. They were fighters by necessity, and many of their hands drifted to the handles of tools and weapons at the first mention of Bone Hunters. It made Chilosa proud to see that some of the Matoran did so as well. "We must prepare a defence," Chilosa said. "Encephix, you have knowledge of strategy. We need you to discern where we should position our defenders." The tall Glatorian of the Jungle tribe gave a nod and donned her helmet. "I am at your service, Turaga," she said, humourless as ever. Chilosa returned her nod. Encephix had aided her people during the exodus from the Great Spirit. The changed land of Bara Magna was alien to this native as well, yet enough of the knowledge she'd gained over nearly a hundred thousand years of life was still relevant that she'd become the Matoran's guide to their new land. Without the tough old Glatorian, it would have taken much longer for the Matoran and Agori to trust each other. Bojax, a Glatorian from the Earth Tribe, spoke up. "Turaga! What job do you want me to do?" "You're foolish as a Sand Snipe, Bojax, so I can't give you anything too important." A few Matoran chuckled. "You're going to help Xiatan. Both of you seem to like weapons, so get to the armory. Arm and armour the people against the foe. You can do that, right?" Bojax gave an unsteady salute, and Xiatan sighed as several people laughed. "You can count on me, Turaga!" he said. Xiatan had always considered him boorish and lazy, and he wasn't looking forward to working with him. He often wondered why such a clumsy lout was tolerated by Chilosa, who could be quite harsh with unproductive workers. "We have a matter of hours to prepare," Chilosa said. "Gear up." ~ In time, Xiatan made his excuses and slipped away from Bojax. The Glatorian was enthusiastically demonstrating the use of a spear on a practice target (a broken Po-Matoran sculpture) for some villagers. He made his way to the town hall, where Chilosa was answering the concerns of some of the Agori and Matoran. Upon seeing him, she waved them away. "Can you believe the nerve of those mulchers from Iconox? Fleeing before I can give them any orders... Is something wrong, brother?" she asked. "You look troubled. Well, more so than normal." Xiatan nodded. "You are as accurate as ever, sister." "Tell me about it, but try to be swift," Chilosa said. "We are about to be attacked, after all." "Why did you choose me to be a Toa?" Xiatan asked. "When I was a Matoran, all I wanted to do was explore, to see what was over the next horizon. I was never a warrior, never a fighter. There were so many others you could have chosen for this duty. Why me?" Chilosa was silent for a long moment. "I felt that my time as a Toa was over. Makuta was defeated, and the world we knew was dead. It was time for me to hand over the responsibility of defending the people to another. I chose you because... I'm not sure. We were always friends, even when we were both Matoran. Feels like a long time ago, now." Xiatan smiled for a moment. "Remember how we used to explore the caves around Ba-Koro? The Turaga used to be so worried about us. Especially after that time with the Metru Mantis." Chilosa laughed, a musical sound. She didn't do it often. "Turaga... Always seeming so stuck-up and full of themselves. Never thought I'd end up one of them." The Toa of Gravity sighed. "I didn't understand why Toa Puhril chose you at first. None of us did. But you did great, didn't you?" "Stop it!" Chilosa said with another laugh. "You'll make my head swell." "Admit it. You were the best, whatever you did. When the Matoran look at you, they see a hero. When they look at me, they see a fool, a hanger-on that you always had to rescue. That hasn't changed, even now that you've made me a Toa." The Turaga wasn't laughing now. "That's not true. They thought of me as a cross-wired fool, too. That didn't change until well after I became a Toa. The Matoran haven't seen you fight yet. You're going to change their minds, just you wait. Besides, have you thought about the Agori?" "What?" "The Agori. Think of how they see you! To them, you're a living reminder of the being that fell from the sky and remade their planet, a symbol of the Great Spirit himself. They're in awe of you, every day." Xiatan laughed nervously. "I never thought of that." "Soon, everyone will know how great a hero you can be. You just have to get out there and fight. I've taught you everything Toa Puhril taught me, Mata Nui rest his spirit, and I've taught you everything else I learned by fighting. You're going to be the best Toa these people have ever seen. I can feel it in my heartlight." Xiatan smiled, then frowned. "Hold on, half the village hadn't seen a Toa before me." Chilosa winked. "I was hoping you wouldn't notice that. Come on, you've got defending to do." ~ After his meeting with Chilosa, Xiatan practically tripped over a Ko-Matoran on his way out. The villager was one of his closest friends; a cobalt blue and white figure named Lhoke, who had once been a member of a group called the Nynrah Ghosts. He didn't talk much about that time in his life. He kept to himself and was a bit of a bookworm, but he was still Xiatan's friend. "Lhoke!" he exclaimed. "Didn't expect to find you here!" "Toa Xiatan!" the reply came. "I was looking for you! You're going to help us fight the attackers now, right?" Lhoke was wearing a chestplate that looked like it had been welded together from three others. As usual, he had a scope affixed to his Kanohi Elda. It whirred softly as he focused on Xiatan. "I'll do everything I can, my friend," Xiatan said, "but I'm only one Toa. I can't take on everything that comes our way." He picked up his Matoran friend with one hand and carried him on his shoulders as he walked. "Only one Toa?" Lhoke said. "One Toa is more than a match for any dumb Nui-Jaga that picks a fight with us. Speaking of which, I've had to put a hold on that mirrored shield I was working on in case of a Nui-Jaga attack. There's something I want to show you in my workshop. You're not going to believe this!" "Is it completely safe for me to use?" Xiatan asked, thinking the last time Lhoke had gotten him to test out a device that wasn't entirely reliable. It had taken days to clean the Toa off, and the town's Mukau herd had never returned. "Yes, I'm sure-" Xiatan stared at him. Lhoke was a terrible liar. "Okay, fine, it'll wait." They made their way to the walls, finding their assigned places among the other protectors. There, they waited for the enemy. ~ They came at midday. When the sun was at its peak, the Bone Hunters appeared from over the hills. There were three dozen of them, each a dark humanoid form riding on the back of a vicious two-legged reptile, a rock steed. The lizards had crimson scales and narrow yellow eyes. Each one stood taller than a Toa and waved a barbed tail as it ran. A low, mournful horn echoed out across the hills as the Bone Hunters approached. To the villagers, standing as tall as they could in their armour of war, it seemed there was a sudden chill in the air. Even Xiatan felt it, a little shiver of dread deep in his core. He heard Lhoke shudder next to him, and he placed one hand on the Matoran's shoulder. The Bone Hunters were not dissimilar to Agori, wearing patched armour of black and bronze. Their weapons were scavenged from every corner of the world; Skrall blades, force blasters, elemental weapons, even tools that Xiatan recognised as the handiwork of the Nynrah Ghosts. "You never mentioned that thing!" Lhoke yelled to Xiatan. The Toa's Ko-Matoran friend had a scope attached to his Kanohi, and he was using it now to observe the leading figure in the pack. Xiatan couldn't see anything at first, but the Bone Hunters were nearing the village walls, and he could soon tell what was wrong. The leading figure was no Bone Hunter, nor anything from Bara Magna. She dismounted from her rock steed, which was even taller and more menacing than its kin, and walked up to the main gates. Chilosa let out a hiss of fear as she recognised the species of the figure. The Bone Hunters were being led by a Skakdi, a violent monster from the former Matoran Universe. "Villagers of Fotaki!" the Skakdi cried. She was even taller than Xiatan, with scarlet and yellow armour plates and a smile full of daggers. She had an golden organic spine running down her back and along her arms which pulsed with sickly life. "I'm glad to see so many of you have turned out to see me on this lovely day! Oh, where are my manners? I'm Nephoka of Zakaz, and these are some of Bara Magna's famous Bone Hunters! Give them a big hand, people! They've travelled a long way to meet you!" The land was silent except for the rustling of a soft wind through the grasses. The Matoran and Agori continued to clutch their weapons in fear. Xiatan tightened his grip on his axe. He glanced over at Encephix. She stood next to Bojax, but her gaze was firmly fixed on the Skakdi interloper. The Bone Hunters brought their mounts to a trot, and they slowly circled outside, using their enhanced eyesight to pick out any valuables the villagers were carrying. "How rude of you, Fotaki!" Nephoka said, spreading her arms and feigning offence, though she did not stop smiling. "Not a single one of you applauded. What a way in which to treat honoured guests! Bunch of Akilini-heads. I was hoping we would enter the town and have a calm peaceful negotiation for my supplies, with perhaps a few snacks, at the end of which we could be on our way." "You want to negotiate?" a voice spoke out defiantly. Xiatan realised it was Chilosa, who had made her way to his post on the wall and was glaring at the Skakdi. "I remember your kind. You were imprisoned on your home island because you couldn't get along with anyone else. The Skakdi are monsters." "And you're a racist!" Nephoka retorted, though she still hadn't stopped smiling. "Typical Turaga. Is that racist of me, though? You aren't a different species, you're just a Matoran who got lucky enough to survive being a Toa. I guess it's not racist." "You're insane, Skakdi!" Chilosa said, waving her staff of office angrily. "All your kind are. You bring nothing but violence and suffering wherever you travel. There will be no negotiations! Leave this place, Makutaspawn, and never return!" Xiatan had never heard Chilosa so angry. He placed one hand on her shoulder, but she just brushed it off without saying a word. The Bone Hunters had never heard of Makuta, and weren't really sure how to react. Nephoka, however, was taken aback by the remark. "Another insult, and an accurate one! Got a death wish, Turaga? I wasn't planning on killing anybody today, but if you insist on being a total Kane-Ra, I'd be happy to oblige. Boys?" A pair of Bone Hunters urged their rock steeds forward into a gallop. A few of the defenders fired crossbow bolts, but the experienced riders easily dodged them. They dropped handfuls of small metallic devices near the gateway before returning to the group. The defenders above it looked uneasy and tried to back away. Another Bone Hunter levelled his modified crossbow, loaded with what looked like a Rahkshi staff head. "You're going to love this," Nephoka snarled. "Tear it down, boys!" The crossbow fired a glowing bolt, which struck the ground mid-way between Nephoka and the gates. The bolt produced a massive disturbance in the earth, tearing up the ground in sprays of dirt and rock. The shockwave reached the gateway in moments, where it reacted with the devices. There was a high-pitched metallic tearing noise, and then a deafening thunderclap. The ground quaked as Xiatan found himself, and all the defenders, thrown from the wall. The Toa of Gravity used his powers to lessen gravity's pull around himself and some of the nearby villagers. They slowed almost to a halt just before they hit the ground. Xiatan took a deep breath to calm himself and surveyed the area. They were at the bottom of the wall now. He'd only managed to slow the falls of Chilosa and a few others; the rest hit the ground at full speed, though most of them were likely uninjured. The defender on the entire eastern segment of the wall had been thrown off. Lhoke helped Chilosa to her feet. All at once, Xiatan realised that the gates were probably breached. He got up and ran, dodging between a pair of huts and a well, and out into the open. What he saw filled him with disgust. The gateway was gone, completely destroyed. The Skakdi had used some kind of fragmentation power, turning the strong protodermis gates into so much scrap metal. The defenders posted on the gateway were gone, likely broken just as thoroughly by the devices. The Bone Hunters began to spill in over the mound of iron rubble, their rock steeds snapping and growling at fleeing villagers. Bolts of energy and exotic projectiles flew past as Encephix, Bojax and the other defenders charged to meet the enemy. Xiatan sped towards the Bone Hunters, grabbing his waraxe from his back. Lives had been taken, and he hadn't been able to stop it. All he could do was avenge them, and avenge them he would. His axe lit up with a purple aura which pulsed brighter and brighter as the Bone Hunters neared. He roared and swung the axe in a mighty arc, releasing a coruscating wave of gravitational energy. Half a dozen rock steeds screeched as the wave tossed scavenger, mount, dirt and sand alike into the air, where they floated for a brief instant before being slammed back into the ground with a terrible crunch of broken bones. The remaining Hunters broke off their charge and circled around, wary of the Toa's power. It occurred to Xiatan just then that his foolhardy charge had let the mounted attackers cut him off from the other defenders. The Bone Hunters had encircled him, and he couldn't hope to take out so many of them at once without being hit by one of their weapons. "Toa!" a Bone Hunter growled. "I am Jesh-son-Iosin. Lay down your arms, and we will kill no more of your folk." Xiatan suddenly remembered that the only experience most Bone Hunters would have of elemental powers was the charged weapons used by the tribes in the Core War, weapons which were long since exhausted of all power. Having never met a Toa, these Bone Hunters must have assumed that his power came from his protosteel waraxe. "I surrender!" Xiatan said, laying down his waraxe and raising his arms, hands open. Jesh gave a yellow-fanged grin and signalled to his Bone Hunters, who turned away from their captive Toa and towards other victims. Quietly, a purple nimbus began to flare around the Toa's hands. Xiatan closed his fist, and the gravity experienced by Jesh was suddenly ten times higher. His rock steed almost collapsed under his weight before it threw him off. He flopped to the ground, unable to move a muscle. Xiatan returned his weight to normal to allow him to breathe, then turned his attention to the next. A surge of gravity, and the waraxe flew back into his outstretched arm as the other Bone Hunters heard their leader's fall. Their attention was distracted from the true threat behind them. Encephix, legs pumping, barrelled into the first of the cavalry like a charging Kane-Ra bull. The Glatorian had spent a long time fighting in the ceremonial arena battles that had composed Bara Magna's loose system of government. Here, in real combat, she didn't need to hold back. She started by swinging up onto a rock steed's back by its reins, balancing on the saddle. The rider didn't have time to react before she hoisted the smaller being into the air and threw him from the saddle. Xiatan swung his axe, taking off a charging rock steed's leg at the knee. The Toa Code didn't forbid the killing of Rahi. The rider fell to the ground beside his bellowing mount, scrambling to his feet and aiming a slapped-together Thornax launcher at Xiatan. The Toa grinned at the opportunity to try out his favourite trick. The Bone Hunter fired, and his explosive fruit projectile zoomed straight upwards, propelled by a sudden inversion of gravity. He glanced skyward, confused, allowing Xiatan an opening to punch him in the face. He dropped like a stone, unconscious. Encephix moved past, fighting barehanded, a master of improvisation. She grabbed a stone from the rough soil, churned up by the passage of the rock steeds, and tossed it through the air in a perfect arc. The unlucky Bone Hunter she'd targetted fell from his mount, where she took him down in a blistering blur of kicks and elbows. Xiatan took a moment to get his bearings. Almost a dozen Bone Hunters had fallen between him and Encephix. Some of the others were spreading through the town, lobbing flaming bombs and wreaking havoc. He spotted a lone Bone Hunter that was hoisting his injured fellows onto the back of a sand stalker, a reliable beast of burden that would carry them back to the camp. The Toa Code forbade the harming of anyone who could not fight, and so he ignored the latter enemy and began to wade through the battlefield towards the rampaging foes. And then Xiatan couldn't see anything. The entire world had just turned completely black, as if a Kahgarak had decided to cast the whole battlefield into the Zone of Darkness. He focused on his other senses and found that they all worked normally. He could hear the cries of wounded fighters, feel the vaguely sandy soil beneath his feet, smell the ozone of elemental weapons discharging and the oily scent of Thornax fruit. He heard a voice, somewhere behind him. He whirled around out of habit, but of course he could still see nothing. Not even himself, he realised, which meant something had to have happened to his eyes. He was rewarded for this minor discovery by a painful blow to the head which sent him reeling. "Blindness vision!" the Skakdi said from somewhere. "Courtesy of Makuta Spiriah. I always thought it was weird that I got an eye-based power that induced blindness. Kind of ironic, ain't it?" Xiatan tried to stand back up, only to be rewarded with a kick to his chest that left him sprawling on the ground again. He had dropped his axe, and didn't know where it was. He tried to use his gravity powers, but the Skakdi's vicious attacks left him unable to concentrate for long enough to do that. His mask power was useless when he couldn't see his target. Sight returned in a rush of colour, and it took a few moments before Xiatan adjusted to the influx of light. Up close, Xiatan could see that this was no normal Skakdi. Nephoka's organic spikes twitched slightly in a rhythmic fashion. She carried enough knives to put the Odinan armory to shame, and wore a pair of strange mechanical devices, one around each wrist. They glowed now with a reddish light. "You see, a Toa's abilities put my fellow Skakdi at a disadvantage. You can use your terrific elemental powers on a whim, while we have to work together to do that." She snorted disdainfully. "I don't play well with others. They're boring, their minds move too slowly." She pointed one of her wrist-mounted blasters at Xiatan. Heat vents glowed white-orange. "That's why I built these! They let me channel my element on my own. Want to help me test them?" The blasters spat a jet of angry flame, and Xiatan was forced to roll away before he could get back to his feet. "This is great!" Nephoka exclaimed, firing further bolts of flame to keep Xiatan off-balance. The villagers and Bone Hunters alike gave their duel a wide berth for fear of the incinerating blasts. "Do Toa have this much fun all the time? Going around, blasting whoever threatens you. It must be enjoyable." Xiatan didn't reply. "You're no fun!" she growled, turning a dial on her flame bracer. "You've had so many opportunities for snappy comebacks! You could have said something like "I'm in the dark here!" when I blinded you! You could've said "I've dated hotter chicks than you!" when I tried to flambé you!" All the while, she sprayed a torrent of flame from her wrists, scorching the earth and incinerating the grasses. "In fact," Nephoka mused, "you could still say that last one. Y'know, because I'm still trying to cook you. Do you want to say it? I think you should say it." "Stop talking!" Xiatan shouted, grabbing a protosteel shield from a dead Bone Hunter's hand and using the thick metal slab to shelter him from a burst of fire. "Just shut up for once!" he yelled, pushing forward with a blast of gravity and slamming the shield into Nephoka. She was knocked backwards, giving Xiatan an opening to regain his waraxe. She sprang back to her feet, spinning behind the Toa to deliver a punch that he narrowly blocked with the haft of his axe. He jabbed the blunt hilt towards her, landing a solid hit on her arm. She didn't even flinch, and responded by drawing a knife. Xiatan didn't have time to do more than wonder where she'd gotten it from before Nephoka was in front of him, stabbing and slicing in a vicious blur that he could only just avoid. The knife was razor-edged, and it left metallic scars on his chestplate in a few places where he hadn't moved fast enough. He knocked it from her grip, but she pulled two more from somewhere and continued her assault. Their melee swirled through the battleground, terrain so uneven that he had to focus on keeping his balance almost as much as on his opponent. She spun her knife around, reversing the grip and making to plunge it into his chest. He blocked it with the head of his axe, ducked under her next blow and delivered a headbutt. A solid plate of protodermis slammed into Nephoka's face, chipping one of her perfect white teeth. For the first time, the smile slipped from her face, and a look of pure loathing settled over her for a moment before she began grinning again. Xiatan suddenly felt that he'd made a mistake. She was on him again in an instant, and he thought he could almost feel the anger radiating off her. He soon realised that that wasn't anger, but the flaming jets from Nephoka's bracers. She was using them in close quarters now, blasts of flame mixed with punches in a manner that was extremely dangerous for both of them. He used his powers to lessen his own weight, making him more agile, but it only took one mistimed dodge on his part before she got the upper hand, wrenching one of his arms behind his back. Suddenly, she grabbed the mask from his face. Xiatan could no longer fight. His mask didn't just give him an additional ability, it also gave him strength and stamina. Without it, he quickly became weak and light-headed. His uncoordinated blows missed, and Nephoka sent him sprawling with a kick to his chest. She turned the mask over in her hands, admiring the craftsmanship of the object. "I never really bothered with Kanohi," she said. "I mean, yeah, they could give me awesome power if I focused hard enough to use them. But really, what's the point? I already got a nice set of tricks, courtesy of Makuta Spiriah. Say what you will about the guy, he really knew how to interfere with a species' genetics." "Anyway," she sighed, "I guess I have to kill you now. It's nothing personal, but I have a feeling that you'd interfere with my plan if I let you live, and I really want some of the loot you've gathered here. I heard from that caravan that you have a Visorak Battle Ram? I want to see that. Fine example of Vortixx engineering. But, again, I have to kill you." Nephoka held out her arm, where a blinding orange glow formed. "Knowing you, I don't expect any clever last words. Care to surprise me?" Xiatan gave a weak grin. "You don't know me, and you talk too much." Vines ensnared the Skakdi's limbs, dragging her away from Xiatan and making her drop his Kanohi. In her verbosity, she hadn't noticed Chilosa creeping up behind her in a plan that the Turaga had telepathically informed Xiatan of. Although Chilosa's control over plant life was weaker than it had been when she was a Toa, it was enough to catch Nephoka. The Turaga grimaced from the exertion, but she held on long enough for Xiatan to stagger back to his feet. He grabbed his mask, put it back on his face, and instantly felt his strength returning. He activated the Kanohi. His Kanohi shimmered and Nephoka (as she was biomechanical) froze, her body temporarily slowed down by his mask. Between the vines and the Kanohi, she was immobile. It took all his concentration to maintain control, and even so he feared he could not hold her for long. "Hurry!" he groaned to Chilosa, who tightened her vines on Nephoka, binding her securely. In a few moments, the vines had completely bound the Skakdi, leaving only her face exposed in a plant-based cocoon. Chilosa fell to the ground, exhausted from the effort. Xiatan shut off his mask power and went to help Chilosa up, leaving Nephoka imprisoned. She began to speak, but a final surge of power from the Turaga grew the foliage over her mouth, muffling the verbose Skakdi. "Sister!" Xiatan said, picking up the smaller Turaga. "You shouldn't have gone to such an effort. You'll hurt yourself..." "People were already being hurt, Xiatan," Chilosa groaned. She'd come awfully close to completely exhausting her supply of elemental power, the stress of which could be fatal to a Turaga. Her heartlight's pulsing had become weaker. "I won't let people die for me while I stay safe. That's not who I am." "Once a Toa, always a Toa," Xiatan murmured, and Chilosa gave a faint smile. "I'm not that weak, you know," she said suddenly. "I can stand on my own, thank you very much." He let her down, and she pulled herself to her feet. "Look alive," she said to him. "I get a feeling there's more trouble coming our way." He looked up to see the village's militia, Lhoke amongst them, escorting a Bone Hunter. It was Jesh, the one that had demanded he lay down his weapon. The Matoran and Agori were clustered around him and a few of his fellows, who were no longer making any attempt to fight. "Turaga Chilosa of Fotaki?" the Bone Hunter asked in an accented Agori dialect. Up close, Xiatan could see that he was remarkably similar to an Agori. The two races had similar builds and skin tones, but years of study of living beings let him see that Jesh's kin were adapted for a desert life. He noticed flaps where the auditory canals and nostrils could be sealed to keep out sand, places where the skin had hardened in response to an abrasive environment. Jesh blinked his secondary eyelids often, presumably to ensure his eyes remained moist. "That is my name," Chilosa said stiffly. "Who do I address?" "I am Jesh-son-Iosin, Overrider of Mataqi-brigade," the Bone Hunter said. He talked as if with a perpetually dry throat, always scratchy and raspy despite his politeness. "I come to negotiate the terms of salvage." Chilosa looked skeptical. "Explain." "We are a nomadic folk, for we were never wanted in the lands of others. There was never enough room for all of us to build great cities. We rely on theft and scavenging to survive. I am aware that, to you, such things are barbaric. Not so to us, for they are what our fathers and their fathers before them did to live in a harsh land. Martial pride does not matter nearly as much as what we need to live." "You want us to let you rob our dead?" the Turaga asked incredulously. "The sun has clearly dulled your wits." Jesh laughed once, a deep and throaty sound. "No, sharp-wit. You won the confrontation, so all we ask for is the opportunity to take our own dead and their things. Your people, and the salvage we might have won by following Nephoka-daughter-Chronak, are your own. This is so by the rules of the Pact of the Desert, and has been so for centuries." "There is no more desert out here," Chilosa replied. "And no Matoran was ever witness to such a contract. What is there to stop me from ordering you executed?" To his credit, Jesh did not start at this threat. "Nothing," he said simply. "I ask you for mercy, to adhere to the Pact and not to butcher us. We regret our actions, as we always do, but more bloodshed will solve nothing." These are no savages, Xiatan thought, loudly enough that he knew Chilosa would hear him. I have seen them rescue their own wounded in the midst of battle. Chilosa was silent for what felt like a long time. "The desert is gone," she said, "remade in the Great Spirit's final gift. Without the desert, is there anything to keep you bound to this pact?" "As it happens, no," Jesh said. "Nothing but our own traditions. The contract was sworn on the desert itself, as all involved saw it as eternal and unchanging." Chilosa gave a tired sigh. "I ask you to stop raiding. The ages of conflict are in the past now, but they will only stay that way if we avoid violence. Take your dead, get your people out of here and find another way of life. Spherus Magna can provide for all of us now. Fishing, farming, mining, I don't care. All that matters is that you do not take up arms except in defence, and that you never return to this village so long as my heartlight beats." Jesh nodded. "I thank you, Turaga. Your mercy could give my folk a new way of life. I am in your debt." With that, he turned and walked away. Chilosa gestured for the guards not to stop him as he returned to the surviving Bone Hunters and helped them to gather their dead. "You could have had him killed," Xiatan said, not quite believing his eyes. "It wouldn't have been against the Code, because you're a Turaga. Why didn't you?" "Because he was right. It wouldn't have solved anything," Chilosa said. "I've seen enough death today." There was a tearing sound behind them. Although Nephoka's limbs were too securely bound for her to move, she'd managed to chew through the vines that had gagged her. "What, isn't the Skakdi warrior-princess important? Shouldn't you pay me some attention?" "Well, Nephoka of Zakaz," Xiatan said, pointing his axe at her throat, trying not to look as exhausted as he felt, "I'm not sure you understand the gravity of this situation." Nephoka looked surprised before breaking into laughter, great peals of it like a tolling bell. "A pun!" she exclaimed before falling into a renewed bout of laughter. "A high-and-mighty Toa, never laughs once, and he makes a light-hearted pun at last!" Xiatan gave a thin smile. "There's nothing light about your crimes." Nephoka's uproarious laughter was out of place on the battlefield, and it only got louder from there on out. He reduced gravity for the cocoon, and a pair of Agori dragged it away to the town's barely used jail. Encephix followed them closely, muscles tensed to react to an escape attempt. As soon as they were out of sight, Xiatan fell to his knees. He sat down in the dirt, scorched black by the battle. Shards of metal, vitrified soil... "It will take a long time to clean this up," he said, picking up a tuft of grass. It turned to ash, and he let it fall through his fingers. Chilosa gave a grunt of agreement. "I hope they take that Skakdi a long way away from here. The Bone Hunters knew no other way of life, but she did this maliciously." "She'll face trial in New Atero, and that's a four-week journey by caravan." "The question remains," Chilosa said, almost to herself. "Nephoka was nothing more than an aspiring Skakdi inventor; she said so herself. How did she gain access to so many weapons from the Matoran Universe?" "There must be someone out there who supplied her," Xiatan murmured. "Someone who gave her weapons in exchange for whatever resources she and her Bone Hunters could capture." Chilosa put a hand on his arm. With her other hand, she clutched her staff of office as if she would fall without it. "We'll find it, brother. We'll figure out who was behind this, and we'll do it together." They stood like that together, two old friends, watching as Solis Magna began to sink downwards. In the dust, grass still grew.
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