Personally, I enjoyed Lanayru Mining Facility, mainly due to the use of Timeshift Stones, though I agree that it did get confusing at points.Overall, I thought SS fell somewhat short of the hype due mainly to the lacking overworld. Zelda has always been a balance of puzzles and exploration, and I feel that SS was tilted far more toward the former. People always go on about the linearity of Twilight Princess, but I found SS to be just as linear, if not more. Sure, there's a lot to see in a region the first time you go there, but that doesn't mean there's a lot to do. Not to mention that there were only three different locales in the game, and they weren't connected in any way. At the very least, they should have connected the areas and added ice and water regions. I mean, you can't even explore Lake Floria, it's just, "Dive off the platform and land in the lake! Oh wait the current's too strong into the tunnel you go sorry."Fi was also a contributing factor - you're running low on hearts, so you start flashing red, and if that isn't enough, the game's making an annoying beeping noise at you. Other games left it at than, but no, Fi has to make an even more annoying beeping noise to let you know that it's beeping to let you know that you're flashing red to let you know that you're low on hearts.The music was part of it, too - they focused more on creating epic, sweeping pieces than on simple, catchy tunes that you have stuck in your head for days and still enjoy every minute of it. Not that I didn't like the music, it's just that the music is only good while you're playing the game rather than something you actually take away from the experience. Orchestral music doesn't have to be this way, either - just look at ZREO.Overall, though, SS was still a great game, just not as good as I thought it would be. Majora's Mask still takes first in my mind.