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Blog Comments posted by Nato G
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Here’s my entry.
I’ve been toying with this design on-and-off for a few days. Originally I had a much more elaborate idea in mind, with a whole bunch of different hands, vines, claws, etc. coming out of the Kanoka segments to represent the many different enemies seen during the 2004/2005 story arc.
That ended up looking far too cluttered, so I decided to just keep Vakama and Makuta’s hands and put in the Vahi to make it a tribute to Time Trap specifically. The Metru Nui arc arguably started and finished with the Vahi, so I felt like it was a fitting inclusion to represent that period of the storyline.
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“There is no real ending. It's just the place where you stop the story.”
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Reading all of this makes me wish I'd be around for the good old days of BZP. That said, I feel like I've been here for the best parts of what you've had to offer us, and I eagerly await The Final Season to cap it all off.
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...That's the Rahkshi symbol.
Oh dear.
I wouldn't be so cruel as to pit players against the Rahkshi and the Bohrok-Kal in the same season. Besides, I think I implied last season that the rahkshi were already dead. I legitimately just threw that symbol in because it looked cool, and fit nicely into that spot.
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Though wasn't the Krana-Ca destroyed?
According to my notes from S1, Ja and Yo were destroyed. I don't think I ever specified in-game which Krana was which, until people actually put them on.
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Do I even need to say it?
Absolutely YES.
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Ice is nice.
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Name: Nato
Loadout: Baleful Sky - a Kusarigama made from ionalloy, giving it the same properties as a regular morican blade. He has also recently acquired a Mask of Calix.
Facet: Cirrus.
Play: Bolt From the Blue - Upon striking an object or person with my weapon, he can 'mark' them. Five seconds after a mark is placed, a devastating bolt of lightning is called down from the heavens to strike the location of the mark. However, if the marked object is in motion, the bolt may miss.
Appearance: A villager of lightning, Nato has armoured himself in light, overlapping plates of marbled silver-blue steel, with highlights of transparent material grafted onto the edges of some of the plates to give him a more ethereal look.
Personality: Nato is something of a free spirit, rarely staying in one place for very long. His desire for adventure, coupled with his habit of journeying around, has earned him the title of 'Nato the Traveler'. He also has a penchant for bad puns.
Backstory: Due to the rather chaotic weather of his home island, Nato relishes in any opportunity to travel to other shores, often spending months at a time exploring the wilderness of other islands, chasing rumours of treasure, seeking out new foes to test his skills against, or simply immersing himself in the beauty of nature. Consequently, he has few friends, and enjoys his own company more than anything else.
Cultism: Considering that little scene after the tournament, I'd say he'd be pretty curious about this whole Pridak thing, so I'd put his potential cultism at 6 or 7.
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I know Le-Koro burned down, but do Le-Matoran still exist here?
You'll just have to wait and see.
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Well, your wolf is actually what gave me the pet idea in the first place.
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I was going to say that the safest position in this game is dead and buried... but then I remembered that Kulta and co. can resurrect people to serve as zombie slaves.
So I guess the safest position to play would be dead and cremated.
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Some players, such as myself, Smoke, FF, presumably Nato-- will get to retain our jobs from last game, as well.
Nah. Let's face it, while I accomplished a lot during Season 1, I was truly awful at my actual job of being a diplomat. This time around, I'm probably looking to be either General or Guardian, a role where I can put the knowledge I gained last game to good use, and have some loyal men to watch my back.
While I'm giving role preferences and some very minor concessions to survivors of Season 1, the players will all be starting off on as even footing as possible
I assume this means that those of us who forged masks last game won't be starting off with those masks? We'll have to waste an episode or two to make some new ones?
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Ah, at last. I've been waiting for this.
I have unfinished business with Kulta and co.
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First Rollor, now the Faith of the Skulls. It's nice to see a pantheon of different religions beginning to spring up in our GoT.
Now, if someone could go build a temple to the Many Masked God, I think we'd really be getting somewhere...
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Hype is Coming.
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And that's it. Voting is now closed.
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In no particular order:
ZippyWharrgarbl, FallenCor, The Amaztastical Lynn, Toa Onaku, The Old Master.
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And everyone will inevitably die in the end.
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Name: Nato, the Oz-Matoran.
Gender: Male.
Element 1: Plantlife (specialising in cactuses and other desert plants).
Element 2: The power to drink lots of beer.
Other: Stereotypical aussie kind of character - drinks beer, rides kangaroos, talks with an accent, and wields a boomerang as his weapon of choice.- 3
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Having another read through this, I'm sorely tempted to make my own Halkenverse character...
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Why are we here?
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Many words.
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Yay, my presence is appreciated! Thanks.
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Never been part of one of these before, decided I'd throw myself in for consideration.
Name: Nato
Gender: Male
Element 1: Ice
Element 2: Stone
Other: His weapons of choice are a crystalline cutlass with matching dagger. He is extremely pragmatic, and prefers to make his decisions based on logic rather than emotion.
I Can't Believe I Used to Be Such a Terrible Author
in A Wild Blog Appeared!
A blog by Master Inika in General
Posted
I often find myself feeling the same way. I've been engaging with the roleplay forum on this site for about ten years now, but it's hard rereading old games. I was a terrible player, and not a great writer, either.
It's the same with my personal writing projects (I'm a similar boat to what you described, wanting to become a professional author but often feeling like my work isn't good enough). I feel great about most of my work when I first finish it, but rereading it even a few months later can be a real jarring experience.
At the end of the day, I think that's just the nature of a creative mind. We're doomed to always be our own worst critics.