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Daniel the Finlander

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Posts posted by Daniel the Finlander

  1. OOC: Just to give you guys an idea about the time zone difference, it's 11 pm in Finland as I'm writing this.

     

    IC: Danaku Ran heard someone in a nearby cell say that his plan was suicidal. He was right, the guards were armed and might injure or kill the purple warrior before he destroys the generator, and even if all of them manage to get out they will be hunted down like Kuhu dogs. But it was the best plan he had.

     

    "What, do you have a better idea? If so, I would gladly hear it. The air here is unclean and it is getting on my nerves. If you don't have any plans, I recommend you keep sitting in your cell and don't tell anyone about my 'suicidal' plan. Maybe they will reward your good behaviour with tastier meals."

     

    He turned his attention back at the scarred assasin. "So, what do you think? Do you agree with the guy next door that the plan is suicidal?" He thought for a moment, and then asked "Also, could you tell me your name?"

     

    OOC: If you think it's good, we'll then have to wait for the tornament I guess. I'll start playing with a second character if that's the case.

  2. OOC: my idea was about how they could communicate without talking, but oh well, I came up with something else :)

     

    IC: "Dan-Dan" He tried his best not to insult him back. He needed his help.

     

    "Your idea was a good foundation. We shall built a better one on top of it. First of all, some time ago I heard two guards talking about some kind of a racing event.. yes "Ussal tournament". Remember how that eavesdropping guard mentioned the word "Ussalry"? Know of the word? I somehow suspect that many of the guards will go there. Those two guards said, that they will ignore orders for once and go to the tournament. They said, that it will be worth it despite getting some punishment for leaving duty. That day, when it comes, will be the day when we escape."

     

    He cleared his throat and continued: "We will use your plan. You will pretend to get increasingly sick as the day approaches. When it comes, you must somehow make yourself vomit. Disgusting, I know, but otherwise they won't believe me or you. When you do that, I shout the guards to come help. When they open the cell, you attack him or them. I hope that the surprise will give you an advantage. Then you must take the keys and go break that elemental.. diruptor? I do not know what sorcery it is, but if it makes you powerless, break it. Then use your powers to destroy these combination locks", he said as he pointed at the locks on his door. "You must open all the cells in this hall, that way we can overcome any number of remaining guards. Finally, we all simply walk out of the front door and get out of this mudhole as soon as possible."

     

    He took a deep breath after talking for so long, and asked "Sound good? The streets will be mostly empty that day, I assume. At least if racing events here are anything like the ones on my home island"

  3. OOC: I assumed that the guards would've removed any harmful or dangerous masks, but I have no idea how a Kanohi Rau would've been that (except for being able to communicate with other prisoners i guess) I'll include an explanation below.

     

    IC: "Excuse me, guard, but Damek said that I can keep the mask. After he dared to call me a thief and a liar, of course. If you don't believe me, ask him." He looked at the guard's face, and realized that he wore the same Kanohi that his father did. It allowed him to hear, see and feel everything better. That might have been why Damek allowed him to keep his mask of translation - maybe some other guards wore the same mask of as well, allowing them to hear any conversations the prisoners had? He didn't know.

     

    He must come up with a proper plan with that assasin in the opposite sell. But first, he had to wait for the guard to leave..

     

    "Besides, don't you have the rest of this hall to keep an eye on? Maybe someone is using this perfect moment to escape?"

     

    He would have to wait for the guard to be replaced by someone with a different mask, or else any hope of escaping would fade away.. unless.. Yes, that might work, he thought to himself, when he had an idea.

  4. OOC: I've never forum role-played before and I'm a new meber, please be gentle :P

     

    IC:

    Danaku Ran was sitting on the floor, thinking about his home island far away.. the waves hitting the sands of the beach and unleashing a cacophony, that was still so calming and peaceful.. the rays of the sun as they heated the lush forests.. the songs of the Qarrakhi monkeys.. those memories kept him sane. He had been in this rocky sell for a long time now, and he missed his friends and even enemies greatly..

     

    His thoughts were interrupted once again, this time by someone in the opposite sell. It was that purple, scarred stranger that Damek had interrogated some time ago.

     

    "Hey you! Weren't you one of the ones who wanted to escape?" he whispered.

     

    "Yes.. Why do you ask, stranger?" he asked silently. His thoughts were in his own language, but his Kanohi Rau translated the speech into any language he desired.

     

    He glanced at the guard. He was still far, and could't hear their conversation.

  5. Retired/Unused characters marked with strikethrough.

    Name: Lehti (Wiki page)
    Species: Toa
    Gender: Female
    History: While Lehti herself doesn't remember her past, she still has one. Long time ago, she was a simple Matoran plant gatherer and a hunter who wandered the forests alone, visiting villages every now and then in order to trade food for tools. She worshipped the forest, was careful not to kill any plants and avoided harming them needlessy, for she believed that the plants felt pain and were conscious. One day she found a Toa stone inside a tree trunk and was transformed into a Toa. She decided that it was now her duty to protect the forests from harm, and eventually became a myth amongst the Matoran living near the forests she guarded. One day, she met Kajak who was walking through the forest and who had made a camp fire out of a chopped tree, which made Lehti furious. However, Kajak calmed her down and promised to never hurt a plant again. After she calmed down, Kajak asked her to join his team. Lehti accepted after a moment of consideration. Some time later, the Toa Akari, Kajak's team, washed ashore Mata Nui.
    Personality: Lehti is a peaceful person and usually friendly (unless you harm a plant). She is an optimist for the most part but not naïve. Lehti is well aware that the world isn't a happy place to live in always, but she's willing to do anything she can to protect plants and vegetation from the dangers of the outside world. She is almost always smiling, making sure that the team is united and happy. She often does her best to end any arguments in the team. Interestingly, she regards plantlife as being much more important than other forms of life.
    Powers: She is a Toa of Plantlife, meaning that she can control plants, accelerate their growth, absorb plant energy and use it to create plants. Her elemental reservoir is quite high, and she's a very skilled user of her element.
    Mask: Kanohi Kadin, mask of flight. Allows her to fly for a limited period of time. The mask is shaped like Mistika Gali's mask.
    Weapon skills: She is an adept user of swords, thanks to Fionne's training.
    Description: She is quite tall and lanky. Her mask, arms and upper body are dark blue, while the rest of her body is dark green. Her shoulder pads and part of her chest are silver. Her limbs are longer than average. Her eyes and heartlight glow lime green. Her voice is calm and slightly high.
    Weaknesses: She isn't an overly skilled combatant and usually avoids fighting. She isn't very brave. Fire and Plasma can negate her plant powers easily.
    Allies:
    All of the members of Toa Akari
    Enemies:
    Makuta
    All who harm plants
    Ambition: None
    Items:
    Two protosteel sabres
    leather satchel
    various plant seeds
    protosteel knife
    Wounds: None

     
    Introduction
     
    ---
     
    Name: Oliphko
    Species: Toa
    Gender: Female
    History: Oliphko used to be a Po-matoran stone carver who lived a peaceful life in Po-koro. However, she felt like her life was dull and empty and decided to go on a spiritual journey. She spent many months in the canyons of Po-Wahi, trying to discover her destiny through meditation in the quiet valleys. One day she discovered a cavern, with a Toa stone wrapped in cloth on a pedestal and a small shrine. She was turned into a Toa, and now tries to adapt to her new body and powers.
    Personality: Oliphko is very shy and somewhat quiet. She is sometimes lost in thought, and likes to meditate often. She has a rich imagination, and appreciates the beauty of nature and everything in it. She admires art and enjoys stories. She views life positively, yet remains aware that people are not black and white. She is a devout believer of the Virtues, although doesn't worship Mata Nui actively. A vegetarian and a pacifist, she respects life in all its forms.
    Powers: She is a Toa of Stone, meaning that she has contol over rock and stone, as well as the ability to create it. Her enery reservoir is low.
    Mask: Kanohi Vita/Sana, Mask of Healing. It allows her to heal the injuries of others.
    Weapon Skills: None, she is a pacifist.
    Description: She is tall, gaunt and very skinny because she has a very sparse diet. Her primary color is light brown, with beige as secondary color. Her heartlight glows yellow and her eyes are gleaming orange. her voice is smooth and quiet. She has the tendency to stutter when speaking to strangers.
    Weaknesses: No skills or experience in combat. She can't handle stress very well, and doesn't yet know how to properly use her powers.
    Allies: Few Po-Matoran, a Fe-Turaga called Ferron, who is her mentor (Played by Geardirector)
    Enemies: None
    Ambition: Learn how to be a Toa
    Items:
    Backpack
    Lightstone
    Heatstone
    Staff
    Small amount of widgets
    Bronze knife
    ancient scroll
    paper copy of the scroll
    Wounds: A cut on her left leg
     
    Introduction
     
    ---
     
    Name: Dahkapa
    Species: Toa
    Gender: Male
    History: In the past, Dahkapa was a Ko-matoran philosopher, who studied the ethics of different matoran societies on Mata Nui. He has visited every Koro and smaller matoran settlement on the island, even Xa-Koro before it was destroyed. He has written multiple tomes and was a highly respected person. After Makuta's rise and fall, he went to live on the montains in Ko-Wahi to meditate about the meaning of life. He found a Toa stone in a cavern, and was transformed into a Toa. He returned to the village in silence just after the assasination of Matoro, and spent many months studying the Code of the Toa in the library of Ko-Koro and training combat skills. He fought in the Battle of Ko-koro, but was taken prisoner by the Brotherhood of Ak'rei'an and converted.
    Personality: He is a quiet and patient thinker, who only speaks when he has something important to say, which is typical for a Ko-Matoran. He tends to consider his every action,which makes him rather slow to react. He is a worshipper of Mata Nui and believes deeply that every being in the world has a destiny that they cannot alter. He is often considered wise by other matoran. When he transformed into a Toa, his personality changed a little, for example he is somewhat more prone to aggression now. In combat, he is generally calm, waiting for a perfect moment to strike.
    Powers: He is a Toa of Ice. He can create or conrol ice, or transform it into elemental energy and vice versa. His energy reservoir is average.
    Mask: Kanohi Hau, mask of shielding. Allows him to create a temporary force field to block almost any attack.
    Weapon skills: He has trained the usage of a long war hammer he found in the cavern where the Toa stone was. He also has adequate skills with crossbows.
    Description: His mask and torso are white, while his limbs are light blue. His eyes glow dark blue and his heartlight used to glow pure white. Now it glows warm purple. There's a tint of purple in his eyes. He now wears a large, black cape. His voice is deep and serious after his transformation.
    Weaknesses: He is not a skilled warrior and lacks proper combat experience.
    Allies:
    Matoro used to be his friend before he was killed
    He considers some of the inhabitants of Ko-Koro to be his friends.
    Captain Jaatava, former scholar, who joined the military to increase his very low income and to pay his debts.
    Enemies:
    Onoraza, a female Skakdi (played by Toatapio Nuva)
    Ambitions:
    Defend Ko-Koro
    Learn how to be a Toa

    Serve the Archangel and his followers
    Items:
    A long protosteel war hammer he found in a cavern.
    Crossbow
    Large, round protosteel shield
    38 bolts
    Decent amount of widgets
    Wounds: Part of his back is badly burned, numerous scars all over his body from the conversion. Both of his littlefingers are gone.

    Introduction

    ---
     
    Name: Dartakh (Champion) Wiki Page
    Species: Vortixx
    Gender: Male
    History: Dartakh is a mercenary warrior, who travels around the world to find contracts. He is a veteran of many wars, and has seen much bloodshed and carnage over the years. He used to work with a group of mercenaries called the Shadowknife, but all of its members except for Dartakh were slain in an ambush. He was quite traumatised by it, because many of its members were his longtime friends. The sellsword group used to own a ship called Wavereaver. Dartakh sailed on it around the world, but was caught in a storm and washed ashore Mata-Nui. Afterwards he wandered around until joining a mercenary group called "The Outsiders."  He never talks about his past with others.
    Powers: No special 'powers', although he is very skilled, strong, experienced and fearless. One should avoid him in fair close combat, and use possible elemental powers and ranged weapons instead.
    Weapons: Over the years, he has become a skilled user of swords, war hammers, maces and crossbows. Currently he has a steel mace and a shield.
    Description: He is average height for a Vortixx. The claws on his fingers are long and sharp. He is broad-shouldered and muscular beneath his natural protodermic armour, which is mostly black and dark blue. His eyes glow light blue. His back is riddled with green and red tattoos. His voice is rough and very deep.
    Weaknesses: Besides the obvious lack of elemental powers, he is often alone and can be defeated rather easily by a group. He also can't read or write.
    Personality: Dartakh is serious and cunning, and very patient. He trusts nobody and lacks any sence of humour, for it died along with his friends. Dartakh is willing to work for anyone who pays, as long as the work is about fighting others. He can't read and write and if given a contract in document form, he simply draws a crude cross. In battle, he is calculating, patient but also aggressive. He falls utterly silent during combat and enters a martial trance. He usually spends a third of his day training, if possible. Combat and violence have become obsessions for him.
    Allies:
    The Outsiders
    Enemy:
    His enemies are whoever he is paid to fight. Unless the enemy pays him more.
    Ambitions: Find a job  Save up money, {secret ambition}
    Items:
    Ancient Boruhka Helm (Approved By Nuju Metru)
    An ancient artifact Dartakh looted from a defeated champion. It is a large, 'enchanted' bronze helm. While it is heavy and cumbersome to wear, it protects him from mind-control and telepathy when worn. Not immune to attached Parakuka, however. Because it is made out of bronze, it gets dented and damaged much more easily than his steel helm, which is why he only wears it when necessary.
     
    Elemental Energy Disruptor (Approved By Friar Tuck)
    Ancient device of mysterious origin. It is small, oval metal object. A long, metallic antenna protrudes from it's front. There is a single, large black button with the letters :e: :e: :m_d: . When the button is pushed, the device emits a powerful energetic pulse, which makes a single individual in front of the antenna to temporarily lose the ability to use his/her elemental powers. The effect lasts for about five minutes, although this varies slightly. The device then takes roughly 24 hours to recharge. The mask powers of the affected target are untouched.
     
    Protosteel mace
    Protosteel shield
    Protosteel knife
    Leather backpack
    Protosteel chainmail shirt
    Protosteel helm
    Protosteel greaves
    Protosteel gauntlets
    Decent amount of widgets
    bandages
    Wounds: His entire body is riddled with numerous scars

    Introduction
     
    ---

    Name: Danaku Ran
    Species: Lesterin
    Gender: Male
    History: Danaku Ran is a Lesterin from an island far away from Mata Nui. He lost his memories of past events after he was hit in the head during an attempt to escape from Onu-Koro prison, when he also killed two guards. He ended up in prison after stealing various steel tools in Onu-Koro. He used to be a rich noble, but his status doesn't matter on Mata Nui. He remains in prison.
    Powers: He has the elemental powers of iron: he is highly resilient, has heightened endurance and is resistant to metallic weaponry.
    Mask: Great Kanohi Rau, the mask of translation. Allows him to understand and use other languages.
    Weapons: He had a dagger for self-defence before he was imprisoned.
    Description: He is tall and slim. His mask and torso are silver, his shoulder plates are golden and his limbs are dark brown. His voice is peaceful and smooth.
    Weaknesses: Danaku Ran is not a warrior. While having the powers of iron, he can still be killed by non-steel weapons.
    Personality: He used to be a noble in his village, denoted by his golden shoulder pads. Because of his upbringing, he is arrogant and temperamental and refuses to admit his own errors. However, he is friendly towards other nobles or foreigners without rigid class systems. He also never lies. Part of the philosophies taught on his exotic island. Of course, he doesn't see 'keeping things secret' or 'refusing to admit your own mistakes' as lies. After amnesia: He is friendly and naïve, quite trusting but not a complete idiot. The tradition of avoiding lies is ingrained within his mind, so it didn't disappear with his memories.
    Allies:
    He has a host of friends on his own isle, but they are not important here.
    Enemies:
    None
    Ambitions: Escape from prison, recover from amnesia
    Items: None, they were taken away when he was imprisoned.
    Wounds: His left shoulder has a deep gunshot wound and the back of his head is fractured. Suffers from amnesia and occasional nausea.


    Introduction
     

     

     

    -DASAKA-

     

     

     

    Name: Inishi
    Species: Dasaka
    Caste & Clan: Menti, unknown clan
    Gender: Female
    Powers: Kanohi Volitak, the Mask of Stealth, and Willhammer discipline
    Appearance: Inishi is tall, lean and curvy, her natural armour coloured light blue, almost turquoise, with accents of burnt gold. Her large eyes glow lime green beneath her mask that vaguely resembles a Volitak. The mask is narrow and smooth, almost having the shape of an inverted drop of water. The mouth is small and her protosteel teeth clean and shiny. Her shoulders aren't very far apart and her torso is similarly thin. The muscles however show that she hasn't ignored exercise and training. Her hips are fairly wide and her legs are long. She usually wears a tight dress that reaches her knees and is coloured like her body, with yellow decorative patterns adorning it. She often carries a satchel made from leather. Her voice is soft and slightly high.
    Personality: One can immediately notice how Inishi is always smiling, and the smile is always genuine. To see her frown or appear sad is very rare. She smiles because she never takes anything seriously, and sees that life is for enjoyment, a view that is quite different from the more common viewes amognst the nobility of Kentoku. She sees tradition and order as restrictive, and sees those who strive for power to be deluded fools. She's very attracted to women, and women only, always flirting with anyone she finds attractive. Which includes most Dasaka she meets. Her personality has resulted in troubles that she's often fleeing away from. Inishi isn't also her real name, for she often changes them. She personally values hygiene and beauty and sees martial skills as necessary, if only for self-defence. She claims to be a member of whatever clan necessary, depending on the situation.
    Weapon: Her ancestral poleaxe. Its handle is crafted out of crystal and encircled by decorative bands of valuable copper. The curved and long blade is made out of crystal with an edge made out of very valuable bronze. This weapon is a treasure, and Inishi makes sure she never looses it.
    Weaknesses: She's not the most skilled warrior, and hasn't particularly mastered her discipline either.

     
    ---
     
    Name: Masome "The Bard"
    Species: Dashi
    Caste & Clan: Doesn't belong to any caste, formerly a Ringti. Member of Clan Mashtet
    Gender: Female
    Powers: None
    Appearance: Masome is short, even for a Dashi. She's somewhat fat, her natural armour coloured very light blue, almost white, with accents of yellowish gold. Her small and close-set eyes are deep purple. She wears a powerless Mask of Translation. Her face is round, perhaps too much so. Her torso is slighlty bulky while her hips aren't very wide. She has short legs with thick thigs. She prefers to wear a gray cloak, a greenish-yellow dress and a purple skirt. The clothes are worn and old, possibly inherited from ancestors. Her voice is harmonious, soft and peaceful, the voice of a singer.
    Personality: Masome is a lowly Dashi bard who isn't even attractive for most. She is quiet, shy and reclusive, traits that aren't the best for bards. She doesn't particularly belong to any caste, although she used to be a Ringti carpenter of Clan Mashtet who lived in Sado. After most of the clan's members disappeared, she decided to pick up her mother's lute and wander the archipelago, singing songs of her clan. She has always found comfort from music and singing, and is rather skilled with both. Her most valuable possesion is a Mashtet carving inherited from her ancestors. It depicts a Kanohi Dragon in a flying position.
    Weapon: She carries a crude knife with a wooden handle and a crystal blade.
    Weaknesses: She has no supernatural powers because she's a Dashi.

  6. Ah, a thread where I can introduce myself. Wonderful!

    Hello. I am Daniel. I usually lurk on all kinds of forums and discussion site despite having a user account, so this might not be an exception. Thought it would be a good idea to make an account now before bionicle (hopefully) returns, and read the discussions on this site.

     

    I have been a bionicle fan almost from the start, I faintly remember my parents buying me some of the Toa Matas. I really started getting into the lore ever since the bohrok release, and was hooked ever since.. I read so much of it! But I never was that much into the sets. Sure, I have a ton of them, but that is because I aleays bought a few sets from each wave, just because they looked cool. It's a rather incomplete collection :P

     

    I am definitely very curious about how Lego will handle the possible (yes, I am a sceptic) return. And I am eager to discuss about it once/if it happens.

     

    Now, what kind of a signature I will have..

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