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Toa Jaxus

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Everything posted by Toa Jaxus

  1. Horrible model designs, we're blessed that this never got made!
  2. Ahkmou, Gavla, Vultraz, Kirop, Radiak and Vican. A 'suicide' team of toa that Helryx and Tahu keep sending on certain death missions on the assumption that they'll die, but keep coming back, not due their innate heroism, but because of their many faults and 'eccentricities'. Oh, and the toa who gave up his toa power for them was Lesovikk, who didn't know what any of them where like untill too late. It would be a humourous fan-fic to write. Ahkmou - Self serving who'll double cross the group for a handful of widgets. Gavla - Wants to be all shadows and darkness again. Oh, and hates Gali's swimming lessons Kirop - Trying to secure his own power base over the rest of the group. Radiak - Maniac berzerker, and skill spider like. Vultraz - Got returned from the alternate universe after going through the equivalent of a shadow labotamy, and is now 'lawful stupid', focus on stupid. Vican - Only sane man trying to keep the team together and help them over come their respective faults.
  3. Hadn't thought of that, I was just designing kanohi powers that came to head one afternoon.
  4. Oh, thank you for pointing out that out. I forgot to write the line in it's description that says if you stop focusing on the object it disappears. I edit it in now.
  5. I had some ideas for new kanohi and found two threads for new kanohi on these forums, but they're over sixty days old so I'm not restarting those. The can be found here and here. I also found this list on deviant art, in case anybody wants a look. So here are my kanohi ideas: 1) Kanohi Kemki – Mask of skills – gives the most basics of each skill set for jobs in the Matoran Universe. You do not know how to use these skills once you remove the mask but you can use it as the basis of self teaching while you wear this mask. The Noble version doesn’t help with the self teaching. 2) Kanohi Lifagi – Mask of transformation – transforms one object into any other object for a limit period of time, about 30 seconds. Cannot be used on or use to create living organisms, kanohi or protosteel. The Nobel level does not permit the use to create extreme transformations like water into a sword, but it could turn a broken dagger into a sword. 3) Kanohi Belot – Mask of Grave Robbing – Allows the wearer to take amputated or just dead limbs and body attachments and add them on to their own body. They are permanent with the Great mask but go and later return when the Noble mask is added or removed. Toa consider this mask immoral as it encourages unnecessary violence and death. 4) Kanohi Manoji – Mask of Limits – Reduces the capabilities of enemy powers, like Great Kanohi to Nobel kanohi level power. The Nobel can only target one opponent and they must be focused upon. Toa consider this mask immoral. 5) Kanohi T’raka– Mask of Brutality – Increases the damage and pain caused by wounds inflicted by the user to be far worse, and by passes some of the targets toughness. The Noble version only slightly increases damage and pain inflicted. Toa consider this mask to be cruel and immoral. 6) Kanohi Cordak – Mask of Desolation –Destroys everything in a sphere of radius of about 50 kio into it’s atoms except for the user and the mask. Has to be worn for several days to charge up the attack. The noble version does a non-elemental version nova blast that covers the same area, takes longer to recharge and if not worn starts to lose the charge. Toa consider this mask immoral as it encourages using mass destruction as a first resort and can do a level of damage that can seriously threaten Mata Nui. 7) Kanohi Lodaru – Mask of Oaths – Allows the wearer to enforce oaths and promises made by other people so that they cannot break them. The Noble version is only able to enforce deals that the user is a party to. 8) Kanohi Unach – Mask of Sharing – The wearer can share powers with allies that are in a limited range. The noble version has a shorter range. 9) Kanohi Tikan – Mask of Glory – The wearer’s abilities and powers are increase and modified based on the stories told about them that are not deliberate lies. The Great Version can great the user new powers while the Noble version only enhances powers that they already have. 10) Kanohi Ludosa – Mask of Distress Signal – When the wearer is in extreme peril it releases a psionic signal to all recognised allies, no matter how far they are from you, that explains where you are and the danger you are facing. The Noble Version gives less exact information. 11) Kanohi Ken’al – Mask of Honour – The wearer can enforce they honour code and ethics on too one target they can see. The Great Version means that the wearer’s ethics will always win out if the two codes are in conflict and the target is unaware of what changes have been made too their morality, only that changes have been made. The Noble version means the wearer’s ethics will be ignored if in conflict with the target’s original morality and that target knows of the changes made to their moral code. Both versions defend against other copies of this mask’s power but the Noble version cannot defend against the Great Version. Some toa, but not all consider this mask immoral, as it can make evil doers understand the pain and misery they induce with their actions. 12) Kanohi Tinesh – Mask of Empathy – Can sense and understand the causes of emotions in nearby individuals whose presence they’re aware of. The Noble version only senses emotions, not what causes them. 13) Kanohi Joula – Mask of Imagination – Can create anything the user can imagine as long as they focus on it. The Noble version cannot create living beings, protosteel or kanohi. Edit: Objects created by the Great Version only last as long as a the wearer focus' on the object's continued existence while the Noble version has a time limit of a minute for an object to exist, or until the wearer stops focusing on the object which ever happens first. 14) Kanohi Protderma – Mask of Protodermis – Gives the wearer elemental powers over protodermis in all forms except energized protodermis, to which it gives immunity from destruction and negative mutations but doesn’t guarantee positive mutations. Harder to use these powers then regular elemental powers. The Noble version gives turaga level elemental power and cannot create protosteel. 15) Kanohi Antoderma – Mask of Antidermis – Gives the wearer Elemental powers over antidermis, and protects against negative effects of the substance. Like the kanohi Protderma, the antidermis powers are harder to control than regular elemental powers. The noble version gives turaga level elemental powers. 16) Kanohi Gyka – Mask of Thermal Resistance – Gives the wearer immunity too all extremes of heat, both hot and cold. The Noble version only increases the range of safe temperatures for the user by 10times in both the hot and cold directions. 17) Kanohi Unka – Mask of Sense sharing – Allows the user to share the senses of all allies within a certain radius with each other. The Noble version has a short range and can only share senses that the user natural possess. 18) Kanohi Siqa – Mask of Sensory Deprivation – Target loses access to all senses they possess. Multiple people can be under the effect of this mask, up to about 10, but it depends on the exact situation. The Noble version only takes the sense away from one target. 19) Kanohi Gozia – Mask of wall walking – Allows the wearer to walk on any surface and to resist any power that tries to remover from that surface. The Noble version only permits walking on any surface. 20) Kanohi Orfu – Mask of Curses – Puts a temporary curse on a target which must have a way to break it and cannot be lethal. Curses must be said in the presence of and understood by the target and will last for at most 24 hours. The wearer has to wait five minutes before applying a new curse, and no target can be the victim can be affected by two curses at the same time. The Noble version has 10 minutes between curses, curse last up to 12 hours, cannot target a person that has been cursed, or a blessing from a Kanohi Fevuja or a power from the Mask of Conjuring, in the last 12 hours and any blessing from a Great Kanohi Fevuja, the mask of blessing, no matter the effect, will break any curse. Neither version can put a curse on someone using a Great Fevuja, while the Great Orfu can curse some one wearing a Noble Fevuja. Toa consider this Kanohi to be immoral. 21) Kanohi Fevuja – Mask of Blessings – puts a blessing on a target that is not the user. Cannot be used on people wearing or a Kanohi Orfu cannot be targeted by this kanohi. Blessing last until a certain condition has been meet or when 24 ends and the mask wearer must wait 5 minutes before applying. No new powers may be given to the target, except for new senses, otherwise only power ups of their attributes and normal powers, equivalent to wearing a Great kanohi that enhances such traits. The Blessings from Great kanohi Fevuja can also cancel out the curses of Noble Orfu as a side effect. The Noble version can only make blessings last for 12 hours at most, upgrade senses and attributes like noble kanohi, cannot apply blessings to some one who has been blessed by this kanohi, cursed by a kanohi Orfu or empowered by a mask of conjuring. The Noble Version cannot break curses with it’s blessing and does not defended against Great Kanohi Orfu. Both versions cannot defend against curses from an Orfu of the same level and putting on this mask will break the curse of a Noble Orfu. Both versions of this mask cannot target the wearer. 22) Kanohi Wembi –Mask of Power Theft – Allows the wearer to remove the powers of one target that they can see for fifteen minutes and for that duration the wearer gains those powers. The Noble version has five minutes cool downs between uses and can only copy certain powers to certain degrees, like only gaining noble level kanohi powers or turaga level elemental powers. Toa consider this mask immoral. 23) Kanohi Debu – Mask of Switching – Allows the wearer to switch physical locations with another being that they can see, visions given by a Kanohi Suletu or a telecommunication systems count, but only if they are of the present. The Noble version can only be used with a willing target and cannot be someone seen using telecommunication systems of a Kanohi Suletu. 24) Kanohi Koliga – Mask of Pocket Dimension – Allows the user to prepare a pocket dimension which they decided the laws of physics and contents of it. The Wearer can then use this kanohi to take any individuals they choose from within a radius, about 100 bio or so, with them into this pocket dimension. While it cannot give the wearer complete control of this pocket dimension they can design it to best suit their powers and abilities. Also, beings that enter this realm cannot be denied their powers, killed or be put under the control of the wearer by the physical laws of the dimension. It can only be altered when no-one is within the pocket dimension. The noble version can only hold people in the pocket dimension as long as the wearer concentrates, produces smaller dimensions and only allows minor deviations from the laws of physics of the real universe. 25) Kanohi Quxan – Mask of Stamina – Gives the user enhanced stamina, and slightly improves physical toughness, length needed between meals and necessary drinks, temperature resilience, regeneration rate and reduced time need for sleeping. The Noble version only gives enhanced stamina. 26) Kanohi Quxiho – Mask of Toughness – Increases the user’s toughness, reducing damage they receive from attacks. The Noble version gives less of a toughness boost. 27) Kanohi Pujwoa – Mask of Endurance – Replaces the wearer’s need to eat or drink and decreases necessary sleeping times. The Noble version only reduces the amount of food and drinks the user needs. 28) Kanohi Oniki’ikino – Mask of Opposite persona – Temporarily changes the user into their polar opposite in terms of personality and power, without crossing any of the deepest held convictions of the original persona. For example, a cold loner of a toa of Ice would be turned into a friendly and hot headed toa of fire, but not make them evil. The old personality guides and oversees the new persona and can turn off the power at any moment they choose, however the Noble version lacks the oversight of the great version and only lasts about 10 minutes. While using this, the wearer looks their regular self but in opposite colours. 29) Kanohi Saipa – Mask of Warning – Reveals any danger that an object or person might present to the wearer and how likely they are to become a threat. The Noble version doesn’t give exact details but it does warn if something is going to be a threat and a rough indication of how likely a something is of being a threat to the use in three grades of danger. 30) Kanohi Sujtro – Mask of Dream Oracle – When the user sleeps it gives visions of the what is happening around the wearer that could affect their life in place of dreams. However the Kanohi has to be worn while the user is awake to charge it. The Noble version gives less clear visions and takes longer to recharge. 31) Kanohi Luqu – Mask of Analysis – Allows the wearer to instantly analyse an object or living being that they can see to find out details about it’s powers, material construction and history. It will never reveal more then can be found using mundane analysis except for the target’s power. The Noble version takes several seconds to fully analysis and object. 32) Kanohi Fafoba – Mask of Shape Shifting – Allows the user to instantly take any form that exists and the user knows of up to 10% greater and less than their current form. The Great version allows them to gain abilities that this form possess that are not powers, like senses of natural poisons but not elemental powers or certain immunities, instantly know how to use the new form and can take the form of objects that are outside the size range as long as the wearer takes is the size range. Noble versions have none of those three advantages and take a while to change forms. 33) Kanohi Zon’pu – Mask of Karma – Any affect done to the wearer is done back to whoever did said effect, whether positive or negative. The Noble version has a reduced version of the effect done instead of returning the favour in full. 34) Kanohi Rezhy – Mask of Luck – Makes the user incredible lucky. The Noble version is less lucky. 35) Kanohi X’Sabi – Mask of Niche – Like the mask of adaption but instead of environment, it adapts the user to their role in their team, group or army. The Noble version takes longer to adapt and provides smaller bonuses. 36) Kanohi Le’avi – Mask of Faults – Enhances physical weakness and personality faults of the target so they become easier to defeat. The Noble Version enhances these weaknesses less then the Great Version. Toa consider this mask immoral. 37) Kanohi Y’Takos – Mask of Storage – The wearer can store objects and living beings they touch in a statis inducing pocket dimension and then summon them again at a latter date. The Noble version cannot store living beings or objects over twice the volume of an average toa, although any such object or being that was stored by the mask when it was a Great version will stay in storage until summoned and any being who touches this mask and can wear or has to wear kanohi can summon object stored by it. If broken all the object stored in this kanohi will be turned into energy and cause the shards of this mask to explode. 38) Kanohi Peten’Zi – Mask of Fortress – Creates a fortress out of local materials around the user, up to 200 bio in any direction. The Noble version takes longer to create the fortress and produces small and weaker fortification. 39) Kanohi Benka – Mask of extra senses – Gives the wearer a wide range of new senses which include magnetoception, sense for natural disturbances, electroreception, pressure detection and gravy-perception. This mask is always on for the Great Version but has to be activated for ten minute intervals for the Noble version. 40) Kanohi Darsta – Mask of Explosions – Causes any target object that isn’t a living being to explode that is within 100 bio of the user, if only part of the object is that range, then only that part of the object explodes. The Noble version cannot cause proto-steel, energized protodermis, antidermis, any liquid, gas or plasma or any non-living organic substance, like a corpse, to explode and the explosions it creates are smaller. Toa consider this mask immoral as it encourages massive destruction and presents a series health risk. 41) Kanohi Nelxi – Mask of Spying – The wearer targets one being they can see and from then on can know the exact location of that individual and what they sense at every moment. This lasts until the target is dead or the wearer chooses a new target. The Noble version is cut off it the target is at a range of ½ a mio, is blocked off by a wall of certain substances like proto-steel or the outer casing of Mata Nui, or the wearer removes this mask, and can only know what the target is sensing with senses they both have. Toa consider this kanohi immoral. 42) Kanohi Jekisa – Mask of Recovery – Increases the wearer’s recovery rate against wounds and poisons, allows them to recovery from any disease or poison if they don’t die of it first, to regrow lost limbs and even survive decapitation if the head is returned with a minute and this mask is on during the whole process. The Noble version only increases regeneration and healing rates. 43) Kanohi Otosal – Mask of Nature – Ensures that natural phenomena like avalanches, storms, wild rahi attacks, etc, do not harm the wearer and they can sense disturbances to the natural order. Natural object can still hurt the user if command or controlled to do so by unnatural powers. The Noble version only grants the ability to sense disturbances in nature and gives increased resistance and healing rates for wounds induced by natural phenomena. 44) Kanohi Hordika – Mask of the Half-Beast – Allows the user to turn into a hordika for as long as they choose with all the powers and disadvantages. The Noble version turns the user into such a form for exactly 10 minutes, no more, no less. 45) Kanohi Pima’Pima - Mask of Repetition – allows the user to repeat any physical feat or power they have seen in the last hour, but only as many times as they saw other beings doing the feat. The Noble version only allows the replication of physical feats. 46) Kanohi Axa’demci – Mask of Scholarship – Increases the rate at which the wearer can learn, teach, study and research. The Noble version only enhances the teaching and research capabilities. 47) Kanohi Spatia – Mask of Weapons – Improves the wearer’s weaponry skills, weaponizes any object they wield and ensures they always have a weapon in hand. The Noble version does not enhance weapon skills and doesn’t weaponize normal objects, but does producing good walking sticks on demand. 48) Kanohi Troche – Mask of Co-operation – Gives power boosts to all allies working together on a single task, this boost is based off of how well they work together and how many are working on the project together. The Noble version can only be activated for 5 minute bursts and only improves allies based on how well they work together. 49) Kanohi Peknato – Mask of Energy Conversion – allows the user to turn one energy form, like lightning, light, heat, kinetic, sound and radiation into any other of those forms. The Noble version cannot turn the energy in a moving living being into any other type of energy and cannot affect energy that is being used as an elemental power at that moment. 50) Kanohi Pekjato – Mask of Energy Inversion – Allows the user to turn certain forms of energy into their opposite, heat to cold, light to darkness and sound to silence, but they can also do the reverse of this, creating heat in the cold, light from darkness, sound from quite places. The Noble version does this on smaller scales. 51) Kanohi Tau’Sat’ni – Mask of Immorality – Gives the user all mask powers that nearby being consider immoral, however it does cause the user to experience all the psychological faults associated with these powers. The noble version only replicates the noble effects of such kanohi. Toa consider this mask immoral. 52) Kanohi Hequ – Mask of motivations – Allows the user to know what motivates and drives in life of the people that they see. The Noble version only reveals what the motivations of their current actions are. 53) Kanohi Riasta – Mask of Battle Form – Allows the user to enter a battle form, which enhances their physical attribute to improve their fighting style, weaponize their whole body, increase their weapon skill and make their weapons tougher and more accurate. The Noble version does not enhance physical attributes and weapon skills of the user as much as the Great or improve their weapons in any way. 54) Kanohi Nydy – Mask of Will – Infinite will power and can refill the will of nearby beings, also defends against psionic and emotional affects. The noble version of gives the user a lot of willpower and lets them slightly recover the will of their allies. 55) Kanohi Una’a – Mask of Purity – Protects the user from all poisons, allows them to instantly purify poisoned objects and heal poisonings in mere moments. The Noble version doesn’t automatically protect the user from poison and takes more time to heal poisonings and purify objects. 56) Kanohi Tewxi – Mask of Self-Definition – Protects the user from poison, mutation, curses, psionic and emotion effects, mask powers, etc. This kanohi is always on a low level. The Noble version means the user must focus to protect against such effects. 57) Kanohi Jompa – Mask of Fluid Form – Allows the user to instantly take the form of a self-propelling liquid or gas in which they can decide their shape, volume, viscosity and density. The noble version means they are slower in the fluid form and cannot change volume, viscosity and density and transformation takes time. At both levels the user can become a plasma for if they possess plasma powers or heat immunity. 58) Kanohi Pektaro – Mask of Energy Absorption – Allows the user to absorb the elements of light, sonics, gravity, magnetism, fire, lightning, psionics and plasma like toa of those elements. The Noble version gives the same but at turaga level powers. 59) Kanohi Altaro – Mask of Elemental Absorption – Allows the user to absorb the elements of shadow, water, ice, stone, earth, iron, air and the green like toa of those elements. The Noble version gives the same but at turaga level powers. 60) Kanohi Oheni – Mask of Amputation – When the wear’s body parts are cut off they will animate and try and reattach themselves to the body. The head can also do this but if it takes more than a minute the head and all the body parts die. The only ways to stop the amputated parts is either to destroy them absolutely or to kill the mask wearer. The Noble version only animates body parts that are within half a kio of the user, will not animate body parts amputated when the mask was not on and the limbs will not animate if blocked by certain substances like proto-steel. 61) Kanohi Slazta – Mask of Fire Power – Whenever the user shoots, throws or launches a projectile, this mask creates between 3 and 10 energy copies of the projectile that fly at the target as well. The Noble version only produces one copy with the projectile. 62) Kanohi Nuvato – Mask of Necessity – Like a stronger version of the Calix that only activates when the user needs it’s power most. The Noble version gives a lesser bonus. Emotional Kanohi: These masks all have the same rough set of powers, to create, quell, sense and understand the causes of a particular emotion in beings around you. The emotions include: Kanohi Akn – Mask of Anger Kanohi Dio – Mask of Despair Kanohi Lufuce –Mask of Greed Kanohi Itetoo – Mask of Ego Kanohi Renfa – Mask of Fear Kanohi Mish – Mask of Sadness Kanohi Uvwi – Mask of Peace Kanohi Oto – Mask of Hope Kanohi Hypai – Mask of Joy Kanohi Troxina – Mask of Paranoia and distrust. Kanohi Petica – Mask of Trust Kanohi Rizna – Mask of Satisfaction Kanohi Wefi – Mask of Curiosity Kanohi Kark – Mask of Boredom Kanohi Revah – Mask of Amazement Kanohi Nyruo – Mask of Kindness. Toa consider the Kark, Troxina, Mish, Rizna, Lufuce, Itetoo, Renfa, Dio and Akn to be immoral. The Kanohi Rizna, mask of satisfaction is considered dishonourable due to the fact it can make one content with a half done duty or destiny. You can use any of these kanohi for fanfictions and stuff, but just two things, 1) credit me unless you see an older version of the kanohi on the net, I'm sure people have already designed some similar kanohi to these at some point, statistics say so, and 2) if you make a picture of one of these kanohi, please send me link as I'm a terrible artist! And if anyone wants to post any kanohi ideas or just some links they found, go right ahead.
  6. Fine, you're over worked, under paid and no appreciates the work you do. I wish some one else would do my wishing for me.
  7. My least favourite is the Calix, the style just makes it look out of place for the matoran universe and sort of pathetic. I'm fine with most if not all the other kanohi, even the Olmak, which did work as the mask for Brutaka. My main problem with the adaptive Kaukau nuva is that is just doesn't look like a Kaukau, if it was a different mask I would say great success, but as it is a Kaukau it fails.
  8. I'm planning to start writing a fan fiction and I want to start a thread to look for some advice for the background and setting. My question is whether I should do this in the fan fiction section or the bioncile storyline and theories section?
  9. Fine, but Tuma and Dume eat it all. I wish for world peace.
  10. 1) Mixed gendered tribes. 2) if the toa are searching for masks like the start of G1, let them find different masks, not just the same set of masks for all the toa. 3) I don't mind giant robots, but not just 'oh, the whole matoran universe is one giant robot'. More like exo-toa or standard 20 foot mecha. 4) More mythic feel. 5) no characters having a major role but no set or minor characters with sets. 6) A selection of races, but not to many, maybe about 4 to 6. 7) No elements that have characters using them as sets. 8) No 'psionics' element. 9) No set of minions that are basically the same but only differ by colour and one piece. 10) No toa without defining their kanohi, like Orde and Zaria 11) More in depth and interesting villains. 12) And if they do bring back the Spherus Magna and the whole shattering concept back in, please develop Bota Magna some more
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