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IcarusBen

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  1. IC (Kelh) [Narsis - The Lucky Guar]

     

    I almost fell off my chair at that.

     

    Once my laughter has mostly subsided, I wrench my face into as sober an expression as possible (not that that's saying much) and set out to explain things to Eponine as politely as I could (also not saying much).

     

    "Miss Faircroft," I begin, then pause, stifling another giggle that comes bubbling up from my diaphragm, "if I may say so, you are quite a specimen. Are you seriously telling me you've never heard the phrase 'believe you me' before? Now, if I were one o' those fancy edumacated types you see hangin' around the Bards' College, I'd probably say something about archaic syntax an' marked imperatives an' some such nonsense, but I'm not, so I'll stick with this: it's a popular phrase and there's nothing wrong with it, so don't get your knickers in a twist."

    IC Eponine [Narsis - The Lucky Guar]

     

    "I'm a Breton. I get grumpy when I hear people say 'believe you me.' It's the same thing with 'I could care less' and 'who'd thunk. And yes, I heard them. All the time. Cyrodiils have this thing where they mangle their own language into something rotten. It's ridiculous."

     

    She turned to Mathyn. "And, hey, you pointed it out when I screwed up your language, don't huff and puff with resentment when I do the same."

     

    Eponine soon became curious.

     

    "Aspen, I know where Mathyn's from, but where might you be from?"

  2. (Mathyn Llethri. The Lucky Guar, Narsis)

     

    "Ohh, believe you me," Mathyn grinned, "our tournaments are not like those of the West. They have live weapons, for starters. Even if usually blunted. And that jousting thing you have in High Rock, that the Imperials so like to imitate? That one hasn't caught on."

    IC Eponine [Narsis - The Lucky Guar]

    "I'm not saying that there's not a lot of carnage. It's just really boring carnage. One time, they had to cut a fight short because of time constraints. They were beaten to a pulp yet there was no winner."

     

    Eponine began to twitch after she fully absorbed Mathyn's sentence.

     

    "Believe you me? Believe you me? I'm sorry, but on what plane of Oblivion is that even close to making sense? It's 'You, believe me' or just 'Believe me.' I know Tamrielic probably isn't your first language, but that's just rude."

  3. I'm actually working on a concept for the train idea. It's not quite "western," as in no cowboys, sheriffs, stuff like that, but I think it works rather well for what we need it to do.

     

    The reason you'd want the train to be sealed is that players might feel, both literally and figuratively, railroaded (PUN) and want to see what's out "there."

  4. Or have the train windowless, sealed entirely and totally inescapable, so that until something really significant happens, you don't even know what's outside. Then in the conclusion it can be revealed, in an epic plot twist.

     

    Though that begs the question of why the characters themselves don't know. And negates the possibility of epic train roof battles. So probably not a good idea. Eh, I'll throw it out there anyways in case anyone wants to work on it further.

    Oh my god... I just came up with the best twist ever.

     

  5. Well perhaps but I would more relate it to calling them all Trains and thus saying train to refer to all of them.

     

    As for the Stargate RP: I have never watched the show so I do not actually know to what effect this gate has or where it supposedly goes. The thought of fighting Aliens made me think of space travel...

    Yes, but trains don't all go the same distance. That's the point.

     

    As for the Stargate, you punch in a 6-symbol code followed by a point of origin and it takes you to that "address" via a one-way wormhole. There's millions of combinations, but many of them don't work. Think of them as phone numbers.

  6. IC (Kelh) [Narsis - The Lucky Guar]

     

    One eyebrow shoots up. Generally, when a local advises you on the particular dangers of a location, you don't dismiss their warnings out of hand because 'every one of these places i've ever been to before didn't have them so this one couldn't possibly have them'.

     

    I'm guessing they don't have Falmer in High Rock either. Therefore, by Miss Faircroft's flawless logic, there couldn't possibly be any in Skyrim. Ha. Haha.

     

    "Word is the bigwigs in the Great Houses want to blow off some steam without actually rippin' each other's throats out."

    IC Eponine [Narsis - The Lucky Guar]

    "Ah. We have those in High Rock, too. Bunch of pompous nobles shooting targets and hitting each other with big sticks. Quite possibly the dullest thing to ever happen ever. I mean, come on. Targets don't even shoot back!"

     

    Eponine made a mental note to check Bthanual for any archery targets that shot back.

  7. IC Eponine [Narsis - The Lucky Guar]

    "Please," Eponine replied. "The most those Dwemer ruins hold are a couple of metal spiders and ballista. The only reason people don't survive is because they're not used to Dwemer ruins. High Rock's got a lot of them, so I spent a lot of time dungeon diving in my youth. It's where I found my steel kopis."

     

    "Now, Aspen, what's this about a tournament?"

  8. OFF-TOPIC: Again, exactly my point. Annoying characters aren't all that enjoyable to most people. Why do you think so many people hate Dax from Power Rangers: Operation Overdrive?

     

    Billy,

     

    That's not an answer to my question. Do you or do you not hate children?

    • Upvote 1
  9. You could draw a map ahead of time of the first "stretch" of track, map out the locales, and when you get close to the end, map out the next stretch, rinse and repeat.

     

    As for players who don't post as often, we'll have to find some way to work it out, but I suppose you could have it where character who don't post for X amount of time during departure will be auto-placed back on the train unless they explicity don't want to, but that would be tantamount to killing off the character.

  10. I imagine the Hype Train, as I will now call it, has built in safety measures to stop the train in case of disconnect. If the train breaks down (which would be hard for it to do) then that particularly section of plot will be focused on getting the train up and running.

     

    Instead of keeping all players on the train, how about having them stop at various towns and stuff to refuel, restock and explore a little before getting back on the train.

     

    As for a framing device... how about a train travelling across the desert of Spherus Magna, transporting something to a destination on the other side of the continent. That'd be cool.

  11.  

    Speaking of which, would anyone like a sort of Wild West, iron horse spaghetti western-styled RP in the near future?

    Why not pirates

     

     

    But.. In the sky. Guns of Icarax, anyone?

     

    Why not all three? A Southern Continent based series with pirates from the ocean, along with steampunk mixed with a Spaghetti Western atmosphere.

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