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Gipsy Danger

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Everything posted by Gipsy Danger

  1. Plasma would have to be male. Now for a female, it would be bo/bio or something, according to me.
  2. SHE is worth getting. I got her and she was OUTSTANDING!!! So yes, she's really worth getting.
  3. I read it and I get it and don't get it. Why can't there be unlimited words? And either way, it feels like its unlimited. Clearly it's not unlimited, or this topic wouldn't be here. As I said above, the maximum size of a post is 2500 kilobytes. Everything you type into a post takes up space. Every character takes up at least a byte of space. That puts a theoretical maximum of about 2.5 million characters in a single post. But all the formatting, images, emoticons, etc, also take up space, reducing that number significantly. I get it now. Thanks!
  4. Unlimited. Unlike the Lego forum when your allowed to only use 2000 words(Character). This is incorrect. Please read the post of mine above that Reznas quoted. The maximum size of a post is 2500 kilobytes. I read it and I get it and don't get it. Why can't there be unlimited words? And either way, it feels like its unlimited.
  5. I don't have an answer for this but two suggestions: Does your computer glitch, or how old is it?
  6. Unlimited. Unlike the Lego forum when your allowed to only use 2000 words(Character).
  7. That would require the presence of a Mata Nui, surely? It's safe to say that Ekimu isn't a giant robot. or.... is he? Ekimu MU= Matoran Universe confirmed Gee, why did Lego not mention that? If they did, then I don't pay attention to the information since its bio '15.
  8. Do ANY of you guys understand comedy in a topic/forum? And have you heard of Big Nate? MAYbe you'll REALize what "this" was basically. And one more thing: where is the button for submitting a quiz?

    1. Mocmaker

      Mocmaker

      Caps lock? There is a comedy section in BZPower if you're interested. I don't know too much about making quizzes. :/

  9. I don't plan. Planning always fails when it comes to Mocs. Just go with your imagination.
  10. Do ANY of you guys understand comedy in a topic/forum? And have you heard of Big Nate? MAYbe you'll REALize what "this" was basically.

  11. Okay, I was confused about you thinking BIONICLE was aimed at teens earlier, but now, knowing how early you got into it, it makes a lot more sense to me. After all, it was aimed at an older audience than you for at least four years, so it's easy to see how you could keep thinking it was aimed at an older audience for you for the three years after you became a part of the theme's core audience. But this should also be a strong indication that BIONICLE was always aimed at a younger audience than traditional Technic. By your own admission, the G1 sets were simple enough for a particularly advanced three-year-old to enjoy. I know kids aren't stupid (and LEGO knows it too), but there were lots of kids my age at my seventh birthday party who struggled to put the Throwbots sets together according to the instructions. That is why LEGO's recommended age range is so important — to give parents and gift-givers a general idea of what kids will be old enough (or young enough) to fully appreciate. It is not intended to suggest that older or younger kids CAN'T enjoy a set, just to guide them towards sets that a particular kid is most likely to enjoy. The CCBS, for what it's worth, is designed to be enjoyed by kids as young as five, but all CCBS sets to date have had a minimum recommended age of six or higher. It's the same way LEGO System bricks are for ages four and up, but all LEGO City sets are recommended for ages five and higher: the complexity of the individual sets has as much influence on what age they're best for as the complexity of the building system as a whole. A four-year-old kid has probably mastered stacking, but other types of building might still be a challenge. A five-year-old kid has probably mastered the basics of sideways building as well as clipping parts together, but might not be ready for the complexities of Technic building, where the order in which you put parts together can have a huge impact on whether they work or not. Recommended age ranges are guidelines, not hard and fast rules, but that's not to say they don't have any meaning at all. And obviously, LEGO is always learning what kids might or might not be capable of. Over the years, LEGO has learned that even younger kids are often looking for a challenge in their sets. That's a big part of why the Protector of Fire has a lower recommended age range than Nuhrii despite having two and a half times as many pieces and a much more complex build. Back in 2004, LEGO had doubts that a typical six-year-old would enjoy a set of that complexity, or that a 15-year-old would prefer a more complex Technic set. But today LEGO knows that kids enjoy a challenge far more than they'd given them credit for back then, and so the recommended age ranges have been adjusted to reflect that new knowledge. Age ranges are suggestions. But Bio '15, yes it is because I heard from some other users who said that in one of the webisodes, Kopaka slid and said "WEEEE". Yeah, its for little kids. You should check out www.biomediaproject.com. videos and ONE of them discribed the parts that were cut out because it was way too violent.
  12. I wasn't doing them "sarcastically". Besides, I'm not even "sarcastic" enough to being "sarcastic" like my Mom and Brother(Mocmaker is my brother). And it sometimes is valid according to me in some cases, but your right. Agreed for getting back on topic.you're* Do not post spam please. That was not spam. I wasn't doing them "sarcastically". Besides, I'm not even "sarcastic" enough to being "sarcastic" like my Mom and Brother(Mocmaker is my brother). And it sometimes is valid according to me in some cases, but your right. Agreed for getting back on topic.you're* I'm what? "I" don't understand. What do you "mean" anyway? He was correcting your mispelling. There was no mispelling. Have you guys heard of a comic book called "Big Nate"? Maybe you'll know where I got that from and REALize it.
  13. I wasn't doing them "sarcastically". Besides, I'm not even "sarcastic" enough to being "sarcastic" like my Mom and Brother(Mocmaker is my brother). And it sometimes is valid according to me in some cases, but your right. Agreed for getting back on topic.you're* I'm what? "I" don't understand. What do you "mean" anyway? He was correcting your mispelling.
  14. I didn't see it on the site. Could you at least send me a link to the pictures on google for them?
  15. I wasn't doing them "sarcastically". Besides, I'm not even "sarcastic" enough to being "sarcastic" like my Mom and Brother(Mocmaker is my brother). And it sometimes is valid according to me in some cases, but your right. Agreed for getting back on topic.
  16. Here's some: Yellow with blue, Yellow with white, Yellow with Yellow, Purple with yellow, Purple with blue, and that's it. For now...
  17. (I haven't read every post in this topic so sue me, but here's my opini-- thing I can argue for) Personally, I think that criticizing the tone or detail of the G2 storyline at this point is a little unfair when you look at how much story content has actually been produced so far. If you look at the same point in G1's ten year lifetime, the lighthearted tone is pretty much the same (maybe a little less cheesy ). As for the amount of story released: while I have a few issues with the the episodes, the lack of characterisation in some instances etc., you have to remember that the entire reason G2 was cancelled was because it had got too complicated for new fans and consumers to easily start enjoying it (this especially applied to specialised terms in the story), causing the sales to go down. This is a problem that I think Lego is doing a better job handling, even if it means some "dumbing down". And another thing that you have to take into consideration is that the main target for the product isn't the fans - it's the general consumers, the ones who don't know about all the specialised terms and the characterisation and the release schedule and voice acting of the online episodes, and probably don't care. Anyway, just my two cents~ "You are not entitled to your opinion. You are only entitled to what you can argue for.” Wrong. ...You did actually read the article, right? Whether or not they're 'putting down' everything you say, they do have a point "...You did actually read the article, right?" I did and I think he wasted his time(I am talking about the guy who "made" that "saying").
  18. "You are not entitled to your opinion. You are only entitled to what you can argue for.” Wrong.
  19. I cannot WAIT to get the NINJAGO and DOCTOR WHO packs!
  20. They weren't "poorly written". That's all I have to say.
  21. *quoted post edited for sanity* I was just going to ignore you, but then you flung your opinion at me like a monkey, so instead I'll address you reasonably. Firstly, G2 would have to attract and hold a new audience, not just the G1/ diehards like yourself, or it would not be profitable. This requires a simpler world than G1 had at the end, at least initially. Having twelve elements, when six of them are hardly relevant to the plot, is unnecessary world-building, which the new fan would have to absorb or lose the story. So we cut it. A secondary island, after cutting the extra, unnecessary elements, becomes useless when one island has enough room for six elemental zones with room to spare. This single island also has enough room to place many secret locations, given that the current residents are long declined. Therefore, cut the second island. (And Okoto Nui? Poor name) Previous Toa? That's worth a consideration, but in TMS' story they're simply a fanservice excuse. Were we to claim that some of the Skulls were fallen guardians from a centuries-old team of Toa, that could fly, since they're obviously long decomposed. However, by having a previous team of Toa named from the word go, we also run the risk of alienating new fans. Hence we bin that idea for now, like the second island. As for the "final village" apocalypse plot, G2 is a children's story, and as such we don't want to trigger the parents into thinking this is too dark for their child. So the apocalypse and final resistance is scaled back to "fallen from power", where the villagers were a mighty civilization, but have fragmented into tribes after the loss of their leader. Thus, we maintain the feeling of 'dark ages' without scaring parents into not buying for their children. TMS is very creative, and could have real talent, but his G2 story is more like G1 fan fiction than a feasible and plausible reboot for a series that needs to shed a lot of excess baggage to attract new and younger fans outside the cult following the previous incarnation had. Finally, let's tackle the 'issue' of my jealousy. I am 24, almost twice TMS and your age. Am I jealous of something a 13-year-old wrot e in ten minutes and that another 13-year-old messed his pants over? No. Frankly, I've got bigger concerns. I did think that TMS story was poor, but because he is a 13-year-old kid on the internet without life experience or real writing skill. I wasn't seething in impotent rage that I couldn't make you squeal like a schoolgirl who's gotten tickets to a Justin Bieber/One Direction concert. *** ToaMarkSurge, well done at the attempt. I'm sure you had fun writing that, and I would be more than willing to critique your story properly over PM. But, for the reasons stated above, it might need a little more thought if you want to writing it in more detail. "but because he is a 13-year-old kid on the internet without life experience or real writing skill" I know ToaMarkSurge has a "life experience" and "real writing skill". But what about YOU ? What if your Mom knows that your BASICALLY on a kids site instead of exercising, have a job, or something? I do exercising but no job(because I'm 13. I'm not allowed to get a job yet) and I do Tae Kwon Do and all kinds of stuff. Gipsy Danger. How about you stop with the ###### ad hominem and focus on the content of Regitnui's post? He did raise some valid points with regards to the potential flaws in TMS's story. And yet you ignored the actual crux of his argument and started talking about his personal life? Without even connecting it to his writing ability but just accusing him of being a lazybum? Bad form. Very bad form. I am not calling him a "lazybum". Only ONE valid point did I see.
  22. *quoted post edited for sanity* I was just going to ignore you, but then you flung your opinion at me like a monkey, so instead I'll address you reasonably. Firstly, G2 would have to attract and hold a new audience, not just the G1/ diehards like yourself, or it would not be profitable. This requires a simpler world than G1 had at the end, at least initially. Having twelve elements, when six of them are hardly relevant to the plot, is unnecessary world-building, which the new fan would have to absorb or lose the story. So we cut it. A secondary island, after cutting the extra, unnecessary elements, becomes useless when one island has enough room for six elemental zones with room to spare. This single island also has enough room to place many secret locations, given that the current residents are long declined. Therefore, cut the second island. (And Okoto Nui? Poor name) Previous Toa? That's worth a consideration, but in TMS' story they're simply a fanservice excuse. Were we to claim that some of the Skulls were fallen guardians from a centuries-old team of Toa, that could fly, since they're obviously long decomposed. However, by having a previous team of Toa named from the word go, we also run the risk of alienating new fans. Hence we bin that idea for now, like the second island. As for the "final village" apocalypse plot, G2 is a children's story, and as such we don't want to trigger the parents into thinking this is too dark for their child. So the apocalypse and final resistance is scaled back to "fallen from power", where the villagers were a mighty civilization, but have fragmented into tribes after the loss of their leader. Thus, we maintain the feeling of 'dark ages' without scaring parents into not buying for their children. TMS is very creative, and could have real talent, but his G2 story is more like G1 fan fiction than a feasible and plausible reboot for a series that needs to shed a lot of excess baggage to attract new and younger fans outside the cult following the previous incarnation had. Finally, let's tackle the 'issue' of my jealousy. I am 24, almost twice TMS and your age. Am I jealous of something a 13-year-old wrot e in ten minutes and that another 13-year-old messed his pants over? No. Frankly, I've got bigger concerns. I did think that TMS story was poor, but because he is a 13-year-old kid on the internet without life experience or real writing skill. I wasn't seething in impotent rage that I couldn't make you squeal like a schoolgirl who's gotten tickets to a Justin Bieber/One Direction concert. *** ToaMarkSurge, well done at the attempt. I'm sure you had fun writing that, and I would be more than willing to critique your story properly over PM. But, for the reasons stated above, it might need a little more thought if you want to writing it in more detail. "but because he is a 13-year-old kid on the internet without life experience or real writing skill" I know ToaMarkSurge has a "life experience" and "real writing skill". But what about YOU ? What if your Mom knows that your BASICALLY on a kids site instead of exercising, have a job, or something? I do exercising but no job(because I'm 13. I'm not allowed to get a job yet) and I do Tae Kwon Do and all kinds of stuff.
  23. BEST. MADE. UP. STORY. EVER!!!!!!!! That is awesome! Lego would've SKY rocketed if they used THIS story. You are like the next Greg Farshety for the Bio '15 reboot! You are a GREAT story writer when it comes to Bionicle. Continue writing please !!! Ugh. Just ugh. That's way too much to establish in a year or even two. It also sounds far too much like the latter years of G1, where there were five no-set characters for every one. Other elements? Cut. Previous Toa? Cut. Second island? Cut (For now). The current first year is pretty solid. The Toa find their golden masks, defeat the Skull Legions and free Ekimu. But the Ancient City is still under evil's control, and Ekimu fears what will happen if the Skulls are not truly defeated. And so, after the Protectors upgrade the Toa's equipment, and Ekimu forges them masks of power more like his own (G1 mask powers, though not necessarily the Mata powers), they return to the city to face and defeat the Skulls (Year 2) However, with the skull spiders' retreat, the beasts that once lived alongside the villagers return to the island. Many of them are harmless, or even beneficial to the villagers, but there are the few apex predators or otherwiae dangerous beasts that the villagers must relearn to respect. The Protectors take up their weapons again, but as leaders of armies, not lone defenders. The villagers tame certain beasts and have cavalry/artillery that can support them. Meanwhile, the Toa Okoto find the Ancient City overrun with elemental forces, unknowingly unleashed by the Skulls as they try to revive Makuta. They fight their way through, and find the abandoned Mask of Control in the Mask Maker's Shrine. By one member of the team donning it, they manage to use the untamed elemental forces to wipe the Skulls out of The City, overloading them with power or simply returning their dead bones to the crevasse below. Mask of Control in hand, they return to Ekimu, who announces to all the villages; "We can go home." (Year 3) This, however, isn't the end, as the MoUP is still out there, filled with the dark intelligence infused in it by it's creator's first touch. Despite Makuta's good intentions, the monstrous mask holds only the worst part of his memories and personality, so as it is worn again, it takes the wearer's former identity and replaces it with that of the jealous, angry Makuta... The Toa find themselves not just heroes, but role models. The Protectors have retired to form a ruling council with Ekimu, and the title of Protector belongs to the Masters. The villagers have become strong in their own right, confident in their own abilities. The Toa feel their work is almost done... Until the greatest challenge of all comes crawling from the shadows of Okoto... A new being has claimed the MoUP, and stands before the temple of time. By channeling the Mask's power into the Temple, like the Protectors did, this being summons his own six Toa, dark, evil counterparts who come only to destroy the island's defenders and leave the villagers under he tyrannical rule of their master. Their first strike is devastating, destroying the six villages and chasing the villagers into the wild. Though they fight back, they alone are powerless against the new invaders. Until the Toa arrive. Taking on the invaders, Tahu, Gali, Lewa, Onua, Pohatu and Kopaka buy enough time for everyone to flee to the Ancient City. But these Dark Masters match them move for move, strike for strike, and our heroes seem to be tiring faster. They retreat, letting the Dark Masters take the island. The Masters themselves fall back to the City, where they find a being claiming to be Makuta, threatening the villagers and proclaiming his power. Together, they drive him off, but not before he announces his intention to use the Dark Masters to enslave them all. Undergoing final training and upgrades, the Masters meet the Dark Masters outside the city, where they met for the first time. They are lead by the MoUP-wearer, who sends his servants forwards, intending that they defeat the Masters once and for all. The Masters begin to work together, throwing their counterparts off with better tactics and switching opponents. They seem to have the Dark Masters on the ropes, until the MoUP begins to channel power to the Dark Masters, giving them power beyond whatever the Masters can muster. The Masters find themselves overpowered once more, until the villagers themselves, wielding their elemental blasters and fighting on beast mounts, enter the battle and turn the tide decisively in the Masters' favour. Cornered, the being who claims to be Makuta tears off the MoUP, throwing it far into the mountains. Thus disarmed, the being becomes an ordinary villager, perhaps even maskless and repentant Makuta himself. But, elsewhere on the island, the MoUP bides its time until it is found again, when it can return to its plans for destroying the island... (Future years?) So my take on things keeps what we know already, and calls back to G1 without bringing back all the unnecessary nonsense the later years began to dump on us in the name of worldbuilding. Year 2 would be our 'attack of the rahi' year, concentrating more on the villages and villagers while the Masters in their blaster-powerup forms search for the MoControl and possibly Makuta himself. The elemental forces allow new villain sets with a lot of trans-pieces, and the beasts can be LoSS-like, combining CCBS and Technic. This year can also call back to the Chronicler's Company and those who became the Inika, with a yellow-masked fire villager packaged with the fire beast, a orange-masked earth with a crab, etc. Year 3 calls back to the Rahkshi and final confrontation with Makuta. I went with a more 2001 ending, because I didn't want to open up a Takua-shaped can of worms. So he, or a G2 counterpart, is left out of the final, all-our-powers-combined ending in favour of the Villager Defense Force saving the Masters. If you do like a two-kua, have him as a random fire villager who Ekimu chooses as the Mask Maker Apprentice, which can be released in the 3rd year as a small set with the other Villager-Warriors of Okoto. The MoUP remaining the ultimate villain is an interesting concept, and allows future villains to rise if we extend past three years. It, instead of Makuta, becomes our overarching villain who hops between hosts as the story requires. So, criticism, opinions? PEACH. "Ugh. Just ugh. That's way too much to establish in a year or even two. It also sounds far too much like the latter years of G1, where there were five no-set characters for every one. Other elements? Cut. Previous Toa? Cut. Second island? Cut (For now)." That is not way to much to "establish". It's PERFECTLY fine and its a great reboot story for Bio '15. Is it just me, or are you jealous that he made a great story line for Bio '15 than you did? Because I think he did a great job writing his story for Bio '15.
  24. For me, they need LOTS of detail and the right color to define who they are.
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