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Sparticus147

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Posts posted by Sparticus147

  1. IC: Gore Fury (THE CUBE)

    Taking the seat in front of Cravious, sitting in it with an easy casualness that told of the nonchalant feeling that Gore felt in this situation, seemingly unaware of what he was dealing with. "Gore Fury, a pleasure to meet you, and to be honest, I'm not here for much more than a tune up on my ride. I've been told that you are a capable mechanic and, well, looking at all of this. Honestly, there were things in Metru-Nui that paled in comparison to this place, truly some great work it is." Gore said the last part, gesturing around to the whole of the space they were in.

    OOC: @Kal the Guardian

    IC: Sala (Metru-Koro's Garrison)

    "Combat experience...Well I was never formally trained per say but I did help fight in the war, so if you're asking if I can handle myself. Then yes, yes I can...Especially inside of Second Skin." Clenching the hands of Second Skin, Sala was once again filled with that sense of power and strength he had when he first mounted the suit.

    OOC: @Kal the Guardian

    IC: Vulimai (Taku's Cargo Bay)

    Admiring the disks, Vulimai saw that the toa and captain of this ship entered the cargo bay, a palpable sense of anticipation following along with them. Storing the Ta-Disk within her satchel, Vulimai approached Knichou, ready for whatever was about to begin. "So then, when are we dropping, and with who and how am I doing this?"

    OOC: @BULiK

    • Like 1
  2. IC: Gore Fury (THE CUBE)

    "Well, I might have the widgets to pay, but that depends on whether or not I can simply pay with widgets alone. But, I think that might be something your boss back there would be the only judge of. Am I not correct, my friend?" Gore said all this with that charming, bombastic, and likable way he always does, trying his best to get past this door blocker. Gore wasn't trying to impose, in fact in all honesty, he didn't even care if he got his appointment or not. But the chance for a new opportunity is one always worth taking and this one seems as good as any other.

    OOC: @Kal the Guardian

    IC: Sala (Metru-Koro Guard Garrison)

    "Wha..uh..um...oh...Should we leave or should we go? I guess that is a good question. Well...I don't see why we shouldn't help them, that is the right thing to do right? We should protect these people however we can, you with your elemental powers and me within Second Skin." Although Sala spoke with confidence, he was deep down shaken. The League! Again! Why couldn't the end of his world be the end of this spirit-forsaken war.

    OOC: @Kal the Guardian

    • Like 1
  3. IC: Gore Fury (THE CUBE)

    "Oh, apologies my friend, it's just that I was in the neighborhood and I was looking for one Cravious. I heard from some reliable fellows that he has quite the way with machines. Is he awake and home?" Gore said, trying his best to play his charms upon the female skakdi as he also tried his best to survey the insides of the Cube through his shades.

    OOC: @Kal the Guardian

  4. IC: Gore Fury (The Rig)

    Giving the trade skak once last wave, Gore left Kunok to enjoy the rest of his evening as Gore himself returned to the walkways of the Rig, now mostly empty with the onset of the setting sun. Making his way over bridge and trusses, Gore left the Rig itself and entered the large shanty town that surrounded it. Now given a direction and a goal, Gore returned to a local garage where he had payed to keep his rig in, the garage itself now mostly closed up with the sounds of some last-minute work being done.

    Knocking onto the garage's doors, Gore was greeted by a large surly looking blue skakdi who looked like he was seconds from pounding Gore in the face with a brakas wrench before a small bag of widgets was handed to the skakdi, as payment for Gore to be able to keep his recently acquired hot rod, the Grillmeister, within the garage. Entering the garage, Gore hopped into the front seat of the Grillmeister and drove away, but not before giving a wave to the blue skakdi who was now too busy counting the number of widgets he was now payed with.

    Back behind the wheel of his beloved hot rod, Gore now began searching the outer limits of the shanty town, looking for a large cube...Which he found nearly instantly with its large size and unnaturally perfect shape and design being practically impossible not to notice, even in the nighttime dark. Reaching the Cube, Gore, not being one to let something like the idea that everyone inside of the cube was already asleep to stop him, boldly approached the Cube, and knocked on what he could best assume was a door.

    OOC: @Kal the Guardian

    IC: Drukarus (Irnakk's Tooth)

    "Nightmare Pit...Is that where this dreadful feeling is coming from? And if so, why is he there?" Drukarus said, not taking eyes off of the gathered warskak. Looking over the lot, Drukarus recognized that, unfortunately, this Boss was indeed not there. With this, Drukarus knew that he was most certainly going to have to make his way through the warskak before him before he could meet Boss.

    OOC: @Nato the Traveler @Vezok's Friend

  5. IC: Drukarus (Irnakk's Tooth)

    "Well...If these skaks are like the ones from my own home, then they will only respect two things...Wealths and strength. And...From the looks of these skakdi, they cannot simply be bought...And must be put in their place. But to put them in their place, I cannot simply go in there and start fighting, I need to find their leader...To challenge them to assert my own authority." As Drukarus spoke, he stared down towards the camp of skakdi, trying to ascertain which of the skakdi were in charge through their size and presence within the camp.

    OOC: @Vezok's Friend @Nato the Traveler

  6. IC: Drukarus (Irnakk's Tooth)

    Trodding through the ash and stone of the barren wastes that surrounded them, the two skakdi, from two vastly different worlds with two goals counter to each other, continued on their way. Leading the way forwards, Drukarus's thoughts and memories drew him back to his home, to his people...To a war that destroyed a universe.

    Drukarus remembered when the League first came to Zakaz, how most of the skakdi initially joined with them and their war. Those skakdi who joined the League were either wandering braggards and brutes who could only barely be kept in line by a warchief, or were measly little tribes of skaks who survived more off scavenging rather then by raiding. After that, the League used a mixture of diplomacy and warfare in their attempts to force the larger and more capable skakdi clans to kneel before the barraki.

    In the end, only a handful of truly awesome warskaks remained, either actively resisting the League or continuing as life always did on Zakaz. Drukarus was amongst those warchiefs who actively fought against the League, despising them for attempting to reel in the skakdi towards their goals and commands. Harassing supply lines, raiding outposts, and dominating battlefield engagements with the League, Drukarus was a terror and bulwark between the League and the rest of Zakaz for years. But...that all changed with a lightning strike assault against Drukarus's home fortress lead by the barraki, Ehlek...This left him with a difficult choice, either continuing his war...Or risking the lives of the skakdi women and children that were now prisoners of Ehlek.

    Drukarus knew that to surrender would be the greatest dishonor he could commit...But he couldn't risk those lives, to risk the League putting those women and children to waste simply to spite him, it was unbearable. And so, Drukarus did the only thing he could think of, calling upon the whole host that he had under his command, he gave his skaks an ultimatum. Those who served him would be granted the freedom to abandon him and his side...But those who stayed, they would join him in one final battle against the League, against the barraki, to participate in a battle that would've been retold by skakdi orators for ages to come.

    In the end, fifteen scores of skakdi joined Drukarus in his final assault, war rigs, elemental armaments, and rahi of burden being put under his full control for one final defiant skakdi cry. And so, on that fateful day, Drukarus led his forces against the League, his only goal being able to find and kill not only one of the barraki, but Ehlek himself. As skakdi clashed against vortixx, steltians, and other skakdi, alongside an innumerable number of other proto-breeds that Drukarus remembered slaying and nothing else. Throughout the battle, war rigs skirmished and harassed the edges and flanks of the enemy, blasting holes in their lines with terrible weapons or even simply running over scores of them with suicidal charges. Monstrous rahi, beaten and starved, kept only strong enough to kill and instilled with a malice worse than the cruelest skakdi warchiefs charged forth, ravaging and raging against any in reach unto death, or for some, even beyond death. Within the mass of skakdi warriors, the use of elemental weapons and vision powers allowed for the meager number of skakdi to conquer numerous foes at once, with trained skakdi elementalists combining their powers to create elemental effects of such destruction and awesome power that only a toa could surpass it.

    In the end, there was so much blood that the normally barren expanses of dry earth were turned into a red marsh of carnage, the bodies were stacked so high that in places the elevation was raised by several feet, and the stench of death filled the air so much that even kewas and nui-ramas feared flying too close or less they would choke to death themselves. And in the end, Drukarus was the only one left from his warskak, spared for the sake of being a tool and a trophy for the barraki, Ehlek. Later, Drukarus would learn that Ehlek hadn't even given Drukarus the chance to fight him, as Ehlek had abstained from joining the fray.

    As the thought of his greatest defeat came to him, the last few months reeled through his mind; the siege of Metru-Nui, the presumed victory of the League, the terrible earthquake that destroyed the city and the crash that hammered the point home. Drukarus remembered all of this and more, as his mind was once again focused onto his goal, his purpose. To amass his forces anew, to strike out against the League, against the barraki…And so, continuing forth, with caution and precedence, Drukarus made his way forwards till, cresting a distant rocky shelf, Drukarus spied the assembled mass of war rigs and skakdi, they who will soon serve him and him alone.

    OOC: @Vezok's Friend @Nato the Traveler

    IC: Apex (Ash Barrens/Fau Swamp)

    Flying over the Ash Barrens, Apex made her way south, towards the Fau Swamp. As Apex passed over meandering lava flows, forests of ash and dead trees, and the occasional rift or crack in the earth, it eventually gave way to semi-barren landscapes, with harsh brushes and short thinly spread out patches of hardy brown grasses. As Apex left the dead Ash Barrens behind her, the vibrant life of the Fau Swamp soon came into sights. The massive canopy of trees spanning for miles, their vibrancy being a stark contrast to the the rest of the island, and the life within it being...more then she remembered.

    Landing just outside of the reaches of the swamp, Apex gazed deeply through the trees, instinctively and unintentionally reaching out and feeling through the shadows within the swamp, and as she sensed through the shadows, she felt...It. Within and throughout the swamp, Apex could feel a presence, a darkness, one that felt familiar yet all too different, like how ice is just water yet it is still its own distinct and separate state of being. This darkness...Frightened Apex, the idea that the darkness that dwelled deep within her own being and beyond the void had leeched its way into the natural beauty of the island was shocking to say the least...But, this island, the state it is in, maybe this corruption was not as malignant as she thought, mayhaps, it was simply nature finding a way, as it always does, in this harsh world. And so, with the cautious steps of a young muaka striking it out on its own, fearful of the territory they are entering, Apex entered the Fau Swamp, seeking ancien ruins long forgot.

    OOC: OPI

    • Like 1
  7. Name - Crichton

    Breed - Fa-Toa

    Gender - Male

    Factions - Zakazian

    Appearance - Old and weary, Crichton’s decades of life enduring the hardships of Zakaz and skakdi alike can be assumed at from the many dents, scraps, and notches that covers his body, several large scars, blast marks, and indentations mark themselves as the most recognizable features of this toa body. What was once a lustrous gunmetal grey has since been reduced to a dull cool winter gray, even the black coloring beneath his outer layer has faded in color from the harsh Zakazian sun. 

    Adding to his form, Crichton also wears several pieces of salvaged armor, forming a crude piecemeal consisting of worn-out chrome plating, semi-loose chains, and burnt orange padding. Along with the armor that Crichton usually wears, Crichton also has a more work-geared outfit that consists of a thick, black, scaly, leather apron that contains several pockets, pouches, and pantries for various tools and loose parts as well as equally thick, black, scaly leather gloves for when handling heated material.

    Personality - Crichton can best be described as tired, rough, and not having enough time to even think about dealing with whatever this is. Crichton is a tough fellow who has learned to harden himself and keep himself bottled up from decades of living with the vicious skakdi. Crichton understands that as long as he can keep up a tough façade and be of service, that the skakdi will not give him any more trouble than they are willing to risk. 

    Crichton only takes a measure of enjoyment when he is in his garage working with the machines that either he makes or the skakdi brings in (with Crichton actively trying to not think about what the skakdi might use those machines for when he is done with them). In addition, Crichton’s other source of joy (and at times, serious frustration) is the po-matoran, Myka, who he has taken responsibility for protecting and taking care of since the skakdi invaded and the two of them met.

    Backstory - Before the skakdi came, Crichton was like any other toa, protecting his village with his toa team, doing all he can for those he cared about. But with the arrival of the skakdi, the island was plunged into all out chaos and war. Doing the best he can, Crichton and his toa team did all they could to protect their village, but the skakdi’s numbers and technology allowed them to overcome and kill his toa team, Crichton suffering severe damage when he was trampled upon by a skakdi ACR. In a last desperate effort, Crichton did the one thing a toa should never do, kill. Using his powers of magnetism, Crichton caved in the skakdi’s chest, killing them near instantly. And then he passed out with the ACR fallen on top of him. Waking up several hours later, Crichton, taking the ACR, made his way back to his village, only to find it practically decimated, his people, his team, gone...Except, for a singular po-matoran. Given no real choice left, Crichton took the po-matoran, Myka, under his care and the two have wandered the wastelands ever since.

     - Powers - 

    Elemental Power of Magnetism - Crichton, as a toa, has the elemental power of magnetism. With this elemental power, Crichton is able to create, control, and consume magnetic fields and energy. In addition to his basic elemental powers, Crichton also has an innate sense of direction, being able to always tell which direction is North.

     - Equipment - 

    Mask of Biomechanics - Crichton wears the Mask of Biomechanics. The Mask of Biomechanics primary ability is allowing Crichton to interface with machinery and technology, granting Crichton the ability to control them from afar, the distance and complexity of said machinery and technology affecting his exact control of it. Although the mask cannot completely control the actions of another proto-being, it can hinder and impair their actions to a minor degree. And lastly, the mask also enhances the mechanical strength of Crichton’s own body.

    Crichton has also modified his mask to a certain degree, these modifications includes; locking the jaw for added protection, the goggles being able to shield themselves against bright bursts of light, and being able to magnify his vision by several times.

    Magnetized Chains - These semi-loose chains wrapped around Crichton’s frame are not only for show or added protection, but can also be used offensively. Infused with his own magnetic energies, these chains can be swung, guided, and launched by Crichton’s own elemental powers. 

    In addition, the chain’s magnetized nature makes them capable of seeking out magnetic surfaces, including other proto-beings, allowing them to wrap around and constrict those that are struck by the chains and constrain their movement.

    Lastly, Crichton also has several accessories that he attaches to these chains, including hardened spikes, sharpened sickels, and weighted balls. In contrast, these attachments reduce the overall control that Crichton has with the chains and reduces his ability to course correct with them.

    Magnetic Pucks - A special device made by Crichton, these pucks are capable of latching onto surfaces and producing positive or negative magnetic fields, and used in conjunction with other pucks, can make objects be attracted towards each other or be repelled from each other. The primary purpose of these pucks that Crichton uses them for is to magnetically lift objects, placing a few pucks onto the ground and others on the object itself, causing the object to essentially float off the ground. Crichton only has a limited number of these pucks and they need to be regularly recharged with his own elemental energy, in addition, objects heavier or larger than an average toa usually will require more pucks to be completely affected.

     - Flaws -

    I Can Still Feel Them You Know? - The most notable injury that Crichton has ever suffered was the loss of both his legs due to the actions of a particularly brutal warskak. Missing his legs from halfway down the thighs, Crichton is practically incapable of unaided movement.

    There can be no Hope in this Pit, No Hope at All - After so many decades since the loss of his people and the forsaking of his oaths, Crichton has lost any and all hope he had of returning to his old life. This lack of hope has left Crichton dispassionate and unsympathetic to the hardships of others, and unless placed into immediate danger or given an invested interest, he is unlikely to intervene on other behalf.

     - ACR Profile -

    Name  - N/A

    Heartlight Key - None (Controlled through the Mask of Biomechanics)

    Owner - Crichton

    Description - This singular ACR actually consists of two interdependent parts, the legs and waist and the upper torso and arms being able to separate from each other and be controlled separately and connecting around the waist through a series of interlocking pistons and support struts. The lower half of this ACR consists of two sockets capable of securely fitting Crichton’s stump legs, granting Crichton the ability to walk with these powerful digitigrade legs, being supported by the large mechanical claws of the feet. The upper half of this ACR consists of a frame that wraps around Crichton’s chest and shoulders, adding additional armor, with the weight being supported by the pistons and struts that slot into the waist of the lower half. The arms of this ACR are built to maximize the potential lifting power, with added lifting servos being attached within the elbows and shoulders, with the hands, though not being capable of fine motor control, are still able to securely and potentially fiercely, clasp onto anything that fits within the large clawed grasp.

     - Weapons - 

    Shoulder Mounted Zamor Launcher - On the shoulder of this ACR is a mounted zamor launcher, using specialized magnetism infused zamors, the spheres creating localized magnetic fields where they hit, either repelling or attracting ferrous metals or proto-beings within the area. The only problem with this weapon is that it can’t be controlled by the ACR itself and needs to be controlled by another being within the matoran-sized basket on the shoulder mount.

    Magnetism Charged Frame - While Crichton is within the ACR, he is capable of channeling his elemental energies through the frame itself. Such uses include; allowing the clawed feet to magnetically clamp onto metallic surfaces, the claws to be attracted towards each other, increasing their grip strength, or channeling through the whole mech a repelling aura of magnetism. The weakness to this ability is from the amount of concentration it takes to use his elemental powers, this limiting his ability to use his mask powers and stunting the ACR’s speed, agility, and reactions.

     - Vehicle Profile -

    Name  - N/A

    Type - RV War Rig

    Owner - Crichton

    Description - This RV war rig is equal parts transportation and home for Crichton and Myka, this rig containing nearly everything that the two of them own. Crudely armored with several large sheets of metal bolted and welded along the side of this RV with several spikes and a large fearsome grill on the front denoting this vehicle as truly being something that a skakdi would recognize as of skakdi quality...At least they would, if it were not for the several layers of floral patterning on it, with each layer being in various series of wear and tear. Within the RV is ample space for either a few skakdi or similar-sized beings or several matoran to stand inside in, with a single small private room located on the left side of it. The RV also contains a kitchen, a simple workshop, and additional storage and sleeping spaces.

    NPC Crew - Myka

     - Weapons - 

    Sharpened Ramming Grill and Tires - The grill and tires of the RV have been hardened and inlaid with several sharpened spikes and blades, making them a vicious ramming weapon capable of devastating other vehicles and rigs when closer-than-close range occurs.

    Blade Launcher - Hidden within the roofing of the RV and accessed through a ladder within the driver's area, is the Blade Launcher. Using magnetic rails, the launcher is capable of launching sharpen sawblades at extremely high speeds. The only problem with this weapon being its less than resilient structure.

  8. IC: Sala (Metru-Koro)

    Suited up within Second Skin, Sala made his way back through the streets of Metru-Koro, now barren of any citizens. Which each loping stride, Sala made his way ever closer to the garrison, till he finally arrived back there, Sorilax standing outside the garrison with Juno on the other side of the open area outside the garrison. "Sorilax! I'm back, what's happening?"

    OOC: @Kal the Guardian

    IC: Uraborask (The Cube)

    Uraborask simply shrugged at the words of the skakdi mechanic, he honestly preferred not having to deal with this skakdi any longer and so left the odd cube-shaped vehicle as he made his way back home. Making his way outside the front door of his house, Uraborask turned and readjusted one of the skakdi skull and spine on a post, the sign "BEGGAR" hanging beneath it, before he walked back in. Walking into his shack, Uraborask was greeted by Skrillix, has he planted himself onto his couch and turned on the crude radio that he got from a roaming trader. 

    Turning on the radio, Uraborask was first assaulted by the harsh barking of skakdi propaganda concerning the great skakdi, Boss. Although Uraborask didn't care to know much about other skakdi, even he couldn't escape the praise and magnitude of Nektann, and although he didn't care to serve the skakdi, he did have to give his begrudging respects. Shifting the dials on the radio, Uraborask found a local music station coming from the Rig, one of the few good things that comes from it. Listening to the music, Uraborask was lured to sleep has he laid upon his couch with Skrillix curled up besides him.

    OOC: @Kal the Guardian

    IC: Gore Fury (McGrokk's Shop)

    "Hrmm, Cravious, thanks for the suggestion friend. So uhm, if that is all you have to offer then, I better get going shouldn't I? It's been real fun chatting with you and who knows, maybe the next time we see each other I'll have a whole thing set up for myself. Well, good day Mr. McGrokk."

    And as Gore said this, he stood up from his spot at the table, making his way towards the door, stopping briefly to hear if McGrokk has anything else to say.

    OOC: @Vezok's Friend

  9. IC: Drukarus (Irnakk's Tooth)

    "That'll do Marrow, that will do." Was all that Drukarus said as he tore his domineering gaze away from Marrow, the heavy presence upon the skakdi's mind receding away. Turning away from Marrow, Drukarus threw up his maul onto his shoulder, his metal claws clenching and unclenching as he strode away...May the head of this warskak be prepared for a real challenge.

    OOC: @Nato the Traveler

    IC: Apex (Fire Ruins)

    "The world has changed so much since my time; there being new younger aspects, all these new creatures from the head, and the utter devastation and shift of the island's nature and beauty. What am I to do, it is too late to simply remove the problem, I need to fix it, and I do not have that kind of power..." 

    As Apex's thoughts ran through her mind, her head and neck stretched upwards and arched its way towards the direction of the Fau Swamp, memories of ancient structures and ruins, secrets hidden deep within and home to dark, dark taboos surfaced from her deep sunken memories, as if a shadow had waned. "...But perhaps, there is a place where I can find the power I seek."

    Stretching wide the silken webbing of her wings, Apex rose from her spot and turned her way towards the Fau Swamp, leaving the Fire Ruins behind her as she flew away from whatever trouble is about to occur there.

    OOC: Open for Interaction

    • Like 1
  10. IC: Drukarus (Irnakk's Tooth)

    As Marrow spoke, Drukarus stopped and turned on his heels, facing the skakdi. "Mmmmm, so it would seem...Well then Marrow, what do you intend to do about it." As Drukarus spoke, he unslung his maul and firmly planted its head onto the hard igneous rock beneath his feet, flexing his grip upon the handle as he prepared to increase the gravity around himself by three times the norm if Marrow attempted anything at all.

    As Drukarus focused his gaze upon the skakdi, a shimmering glint of dominance came from his gaze as Drukarus hoped to impose his will onto Marrow. Even if Marrow lacked any eyes, the unsettling sense of his dominance that Drukarus projected into Marrow's psyche could be enough to dissuade him from attempting to turn upon him.

    OOC: @Nato the Traveler

  11. IC: Drukarus (Irnakk's Tooth)

    "So then, is that it...death bigoted by death...Mmmmm, not the first time I've seen it, and it seems it won't be the last either...I will not stop or dissuade you any longer, for obviously any further attempts will be pointless, and although I doubt the next time we meet will not be so, may we meet again in favorable circumstance." Speaking his peace, Drukarus stepped passed the skakdi, keeping his senses sharp and a fair distance in the case of a sudden attack, but he did not leave without one last statement as he passed, "Know that I do sympathize with your people Marrow, and if you reconsider my offer when I am...in a more commanding position...I will accept your support for the exchange of my own."

    OOC: @Nato the Traveler

  12. IC: Drukarus (Irnakk's Tooth)

    "Hrmm, I too seek to bring death upon my enemies, but I do not desire death upon their people...You say you want to bring the warskaks of this land to death, but that would mean little in all honesty...Death is a natural part of the life of a skakdi, and to die from the hands of another, even what they might find as a lesser being as you tell me they think you are, would not tell a message any would recognize...But, for a warskak to be ruled by not just I, an outsider in the grand scheme of things, but by one of your kind. That would be a statement that they would recognize."

    OOC: @Nato the Traveler

    IC: Uraborask (Uraborask's Shack)

    Hopping into the front seat of the truck, Uraborask turned on the thing and proceeded to drive it towards the cube that was parked all too close to his property. Hopefully that won't attract anymore curious and intrusive skaks. 

    As Uraborask drove the truck into the cube, he gave a glowering look at the skakdi by the entrance before parking it in the space that Cravious was in. Getting out of the truck, Uraborask turned towards Cravious and said to the busy skak, "So, what should I expect by tomorrow morning and do you need me?"

    OOC: @Kal the Guardian

  13. IC: Drukarus (Irankk's Tooth)

    "You intend to kill them I presume, how...expected, and wasteful...Yes, you might be able to kill them, but what does that leave you other than what little you can carry? No, if you are willing, I propose an alternative option...I propose we dominate the warskak into service, with a proper warchief leading them."

    Drukarus knew that he was going all in with this gambit, putting trust in this Marrow that he will assist him in his goal and that this warskak was as injured as he claimed it to be. If Marrow did not comply, then that would mean that Drukarus would be alone in this endeavor. And if the warskak wasn't as weak as Marrow thought, then that would make asserting dominance all the more difficult.

    OOC: @Nato the Traveler

    IC: Gore Fury (McGrokk's Shop)

    "A pair of wheels? Well I got my Grillmeister, found her out there in the wastes, shame what happened to the original owner though, she's a real piece of work. But onto this Cravious fellow, who is he?"

    OOC: @Vezok's Friend

  14. IC: Drukarus (Irnakk's Tooth)

    "Foundries? Defunct? The skakdi of this land had such modern technology and yet even that has gone to waste! And this...Mesi...The anger this one must feels towards the native skakdi must be great...and could be something of use to myself."

    "I see Marrow, you're people must've suffered severely from the hands of the native warskaks. Though I am no stranger to the pain skakdi can inflict, I have inflicted it many a times before, what has happened to your people is truly a shame...Speaking of warskaks, do you know of any within the area, I was informed that there might be some here."

    OOC: @Nato the Traveler

  15. IC: Drukarus (Irnakk's Tooth)

    "Ah, I see...So this is a place of rite and ritual...Of rot and of waste..." Drukarus momentarily allowed himself to have his nostrils flare at the thought of it, senselessly throwing away valuable resources for some false sense of power. Drukarus has seen first hand what blind faith leads too, and the consequences of such actions are now beyond repair.

    "It seems like my goal grows evermore justified as I learn more about the skakdi of this land...Speaking of which, I must ask as I am not sure, are you...a skakdi?"

    OOC: @Nato the Traveler

  16. IC: Uraborask & Skrillix (Uraborask's Shack)

    Uraborask instinctively caught the bag of widgets and simply glowered at the sleazy skakdi in front of him before turning towards his shack and walking inside with Skrillix just behind him. The second Uraborask closed the door to his home, his deductive vision went to work, surveying all that he saw to ensure that nothing, nothing, was taken or tampered with. Satisfied that the skakdi outside had not trespassed upon his property, Uraborask went and tossed the leftovers into his fridge and the bag of widgets into his secret alcove within his room.

    Patting Skrillix, who was on the couch, and leaving the hapaka with a bowl of water, Uraborask left the shack and made his way towards the truck to drive it into the cube.

    OOC: @Kal the Guardian

    IC: Drukarus (Irnakk's Tooth)

    As Drukarus looked upon the creature as it climbed down from the volcanic cliffs, he really questioned whether or not this thing was a skakdi at all. The pale and fragile form, the moss-covered form and frills, the bizarre lack of eyes, and the teeth. Although Drukarus's face did not show it, he found the sight unsettling, and even though some of the teeth were of rahi origins, Drukarus could tell many of them were of other skakdi, such a sacrilegious and dishonorable end for the skakdi this being, Marrow, must've killed.

    "Mmmmm, Marrow, very...self-explanatory...Marrow, tell me, what is this place and why is it that it seems to loom with a malevolent force, one that I have so seldom felt before in my life."

    Drukarus was unsure of this Marrow's purpose and goals, and unlike with the two matoran, he did not have the certainty that this skakdi would not attempt to assault him.

    OOC: @Nato the Traveler

  17. IC: Drukarus (Ash Barrens)

    As Drukarus continued his way deep in thought, his awareness dulled as he did not even noticed the passing of the harsh sun up above his head and the transition from searing sand to volcanic stone that happened beneath his feet. Only when he became subsumed in the noxious fumes and malevolent heat of the Ash Barrens that Drukarus took stock of his surroundings.

    One of the first sights that Drukarus took in was ever looming, ever present form of Irnakk's Tooth, the sight of which filled the age-worn and battle-hardened warchief a true sense of dread, seemingly worse then when he first viewed it, almost as if something has changed within the very core of it. Tearing his gaze away from the malevolent monolith, Drukarus looked past it, and cresting a stony steppe, saw beyond it the sight trees...long dead and ash colored trees, trees whose only worth would be the meager kindling that one could barely claim from them.\

    But another sight caught his eyes, scaling the volcanoe's cliff ways, about several bios away and up from Drukarus was another figure, one that he could only recognize as vaguely skakdi from the distortion cause by the heat of this land and the shadow of evening. 

    "Another skakdi, or what resembles one. Could this be one of the number that matoran, Mahrika, mentioned? What guarantee do I have that they simply won't attack upon sight?...Skakdi, I am Drukarus, who are you and may you cease your scaling for us to converse?" Drukarus shouted up to the skakdi, hoping that they would reciprocate his offer and that his voice didn't attract...anything else.

    OOC: @Nato the Traveler Greetings Marrow

  18. IC: Vulimai (The Taku)

    "Alright then toa, let me know when the time to drop comes. I'll go find another member of your crew to help me out." And with that, Vulimai left the bridge of the Taku and made her way into the cargo hold, looking for a member of the Taku's crew to assist her in her search.

    Surveying the semi-crowded cargo hold, Vulimai spied a familiar figure that helped her aboard. "Oh, Suhaku, I didn't recognize you when I came aboard with the rush and everything!" "Oh, Guard Captain Vulimai. I thought that was you as well." "You know, the guards were wondering where you went when they noticed you weren't at your usual spot in Sanso's, some were even taking bets. But I doubt any of them thought that not only did you start being a productive member of society but that you also joined an airship crew." "Heh, well here I am captain, what can I do you for?" "Kanoka disks, I'm going to be joining the boarding actions that your captain is planning and I need some more options." "Ok then, let me see what we got."

    Suhaku made her way to a nearby crate with Vulimai following behind. Looking into the crate, the pair found a handful of disks, with Vulimai taking out a level five ta-disk of weakening and a level two ga-disk of reconstitute at random.

    OOC: @BULiK

  19. IC: Vulimai (The Taku)

    "Unfortunately, any and all launchers that Metru-Koro has are currently in use by the matoran guard at the moment, and I doubt you are willing to take a little pit stop. Don't worry, we'll be in relatively close quarters and I have had practice before throwing disks, so one or two of them should be enough. A ga-kanoka would be most useful, as well as a po-kanoka if they have any vahki on board." Vulimai said as she began to stretch her servo-supported muscles and ligaments for the upcoming fight.

    OOC: @BULiK

  20. IC: Vulimai (The Taku)
    "Indeed toa, we need to focus. We have eight hopefully capable soldiers aboard this vessel alongside whoever came up within the van. We need to organize who will go with who and onto which ship, trying to account for weaknesses and faults among the troops, as well as ensuring that they can successfully land upon the League ships in the first place."

    OOC: @Tarn @BULiK

  21. IC: Vulimai (The Taku)

    Bracing herself against the backwall of the cockpit, Vulimai was too focused on the silent static of his communicator to notice the happenings around her till a shudder went through the ship as it became level once again. Pocketing the communicator, Vulimai stood up from her seated position and approached Knichou.

    "So, what exactly is the plan here? Board three fully crewed League ships? Granted we will have the element of surprise and with the toa, we will be able to deal with a good number of any soldiers we find. But there is no guarantee we can deal with all of them depending on how many are aboard. On top of that, how are we even going to board them?"

    OOC: @BULiK

  22. IC: Apex (Fire Ruins)

    "Vahki?...What else has this head brought to the island?" Apex thought to herself as she extended her neck towards the iStone picture. Squinting her dark socketed eyes towards the picture, Apex recognized the odd visage of the blue being that was within the chamber she just left.

    "You are looking for this being, yes? Why do you do this, and how does it affect me?" 

    Apex so far didn't care about these vahki or this blue clad being, and their questions did not give her any compulsions to answer them. They were honestly lucky to have even been garnered her attention, for beings lacking any real life or sentience.

    OOC: @Toru Nui

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  23. IC: Uraborask & Skrillix (Uraborask's Shack)

    “Although if you refuse, then I suppose it proves there are some apex predators that even strong Skakdi like you fear.

    This struck a nerve in Uraborask, and even Skrillix, the normally joyful hapaka, cowed from the pent up murderous intent that was elicited from that statement. Looming over Cravious, his full bulk at display, Uraborask growled out towards the skakdi, "I am Uraborask, the Hunter, I earned that name for I hunt the deadliest game of all, skakdi. Do not think that there is anything greater than I. I shall bring you back your rahi."

    And with that, Uraborask stepped back from Cravious before turning towards his truck and pointing at it. "That truck is a recent trophy, but I do not know its full capabilities or its state of quality. I need it tuned up and fully fueled before I leave..." Uraborask stopped for a second, thinking what else he could get from this skakdi. "...And I desire a weapon on it and for it to be more adapted to the terrain of the swamp. Do this, and I shall leave for this...job."

    OOC: @Kal the Guardian

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