I have to admit that I committed some big blunders regarding the framerate. First, I animated about the first fourth or third of the clip on half the normal speed because I accidentally set the animation software to only render every second frame. This resulted in a few oddly paced movements here and there. Second, I didn't know initially how to set the framerate of my video editor, so a lot of my early test renders were either too slow or too fast, and by the end, there was no time left to redo any faulty shots. I see that the sloppiness of the action is by far the most common complaint. To be honest, I didn't plan on having any "real" action scenes at first, and only added that Kopaka VS Kohrak fight on a whim, without much planning-ahead. Didn't really know how to go about doing it, partly because the Bohrok have such an ungainly design (I did a lot of cheating with the position of their limbs if you look), but mostly because, well, I was basically learning as I went. I had to do a lot of re-animating, because both of the characters had to be in sync -- often when the Bohrok's movements looked okay, Kopaka's were off, so both of them had to be either slowed down or sped up at certain points. I also wanted them to feel like they have some weight and avoid jerky movements as much as possible... in the end, this is what came out of all this. There were some shots I'd have liked to re-render, but as said, I had to resort to using my bro's PC, but he needed it for his stuff. But if I make a new one, I'll be sure to take these complaints into account and plan out any action scenes beforehand. Also, these suggestions for raising money are helpful, unfortunately I don't think such a thing would be doable. I have no idea how this works for one, and I don't really have control over my money at this time. So thanks guys, really appreciate the helpfulness, but I have some real-life issues getting in the way, sadly. But to end this post on a more positive note, I have already started building some more "intricate" models for a potential future project, and I have a pretty good idea about a story too. Can't do any animating yet beyond rough tests, but if this project ever gets done, it'll hopefully result in a more polished animation.