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Katuko

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Everything posted by Katuko

  1. I made a list. No promises, though. After all, the status report for today is: "I worked an early shift, then hung out with a friend, then got a headache and didn't program anything". I will try my best, but I have work every day this week. Yes, you guessed well. I did tell everyone about Makuta maybe two years ago, but look where that went. It's gonna be death-tastic. I keep forgetting squid launchers even exist. Stop fooling around now, the boss has been revealed.
  2. Whichever one is combat ready. I would assume it has WINGS like his '04 FORM to beat the flying rahkshi and ba-toa. I barely have any poses for Makuta's '03 set form. For this reason I thought I should have him work like a typical first-form Dracula from the Castlevania games, where the boss fires off an attack or two before teleporting to another place in the room. I wanted him to move around without teleporting all the time, though, so I tried taking Exo-Toa sprites, scaling them down, and coloring them black to make a walk animation. This didn't quite work out, and I've used Exo-Toa twice already. Therefore the humanoid Makuta form you will see is currently a modified Jaller Mahri sprite with wings. The AI code can potentially be converted to cover other Makuta as well. Makuta Teridax has two forms, at least for now. The first is the classic vortex from the MNOG, the second is a winged humanoid. While is size isn't quite that of a "titan", the wings help make up for it. I might add more forms to him in the future, but two is more than enough to debug right now.
  3. Yes, and it will stay that way for the foreseeable future. Yes, it is safe. After I save the game I put it in a ZIP folder, then I drag it directly into my Dropbox desktop app. Dropbox on its own is a legitimate hosting business that does not do anything shady with ads etc. If your computer is flagging the download, it is because it is an executable file in a ZIP folder from an unknown creator. Today's status report: I have ported over most of Teridax's boss code to the main project. After I tweak it a bit, I shall have to make the code compatible with the various elemental powers you can fling at him.
  4. A friend of mine has been back home for a few weeks, leading to us wasting two days on video games 'n' stuff. Completely messed up my sleep cycle even further than usual. Worth it. The coming week I have work every day, which will naturally cause me to get slightly tired and thus not be all that keen on other types of work. I have promised you a new release, though, and you will get it. In order to make myself actually put some effort into programming things, I will make a list of things I hope to include in the coming update, and then give a short status report every day from here on out. Here goes. Things that are done, and things I hope to include: Finished: Enemy Toa of Plant Life did not use their new Entangle ability when it was added in the last update. This has been rectified.New enemy Rahi: Nui-Jaga. They crawl towards you on the ground and stop to shoot a quick spurt of poison at you. They can take damage from being hit with poison attacks (even other Jaga's), but they are immune to poison as a damage-over-time effect. Nui-Jaga come in blue and purple colors, which is a purely cosmetic difference.New boss fight: Makuta Teridax. He's got a bit of this and a bit of that from his various incarnations throughout the BIONICLE story, and is using a new state-based AI that I will later develop further into new player bot AI. Makuta currently has two phases in his fight, which have been designed to feel threatening and yet manageable at the same time. The current bosses just lash out with high stats and numbers. Makuta is more uniquely programmed.The first phase starts out a bit slow and grows more intense as the boss takes damage.The second phase is when Makuta "gets serious" and starts using his large repertoire of powers. Some will probably catch you by surprise.He has a short pre-battle phase where he introduces himself. He can not be hurt at this point, but attacking him will skip the introduction and start the battle immediately.In the second phase, Makuta will base his actions upon the enemies he is facing. Examples (not fully implemented yet): Using Disintegration against a single target, but Chain Lightning against a target that is clustered with several others. Not using Fragmentation on an enemy that is right in his face. Attempting to dodge when he takes a lot of damage in a short amount of time.A few minor fixes here and there.To-do:Make Nui-Jaga attacks also cause melee damage at close range.Distribute Nui-Jaga in sensible places."New" map: Kini-Nui and Mangaia combined. This will be a separate choice of map; the current Kini-Nui and Mangaia maps will stay as they are. The combined map will allow you to open a shaft in the center of the map in order to reach the underground parts.Port Makuta fight over from test runs to the main project file.If there is time left other: Add some extra flair to the Makuta fight.Survival mode: Fighting waves of enemies until you die. Wave system: Easy, can be implemented very quickly. Enemy Rahi and other AI enemies: Lacking. Potential candidates that are easy to program: Tarakava (walk and punch), Muaka/Kane-Ra (walk and bite), Bohrok (walk and shoot/headbutt), Fikou (walk and jump), .
  5. Sunlight bleaching dark red would not suddenly turn it into a bright, saturated red. Their color change is just artistic license. I've also always felt that with the exception of maybe red and white, the Metru colors looked horribly dull up until they started mixing them with other secondary colors than gray and silver.
  6. Just forgo the Toa and fill the canister with explosives. Have it phase through your enemy's walls and then detonate.
  7. Wait, where and when was this revealed? http://biosector01.com/wiki/index.php/Toa_Canister Unlike other wikis, BioSector doesn't seem to use footnotes pointing to source quotes. The article therefore only restates the info, whereas I was looking for the official source. The source list would help, but I don't have access to most of the books on the list to check for myself. I can guess it was Greg or one of the books I haven't read that mentioned canisters having intangibility powers, but this is the first I've heard of it. Well, so long as they only turned tangible again after touchdown in the ocean outside the city, there shouldn't have been any trouble landing there. The city being in ruins would just point to it being dangerous to traverse for Toa who were just slipping back into consciousness.
  8. Wait, where and when was this revealed? Wouldn't the energy storms be active and prevent anyone from visiting the place? In any case, I believe the launch system for the canisters would be able to tell where they should land. When the Toa Mata launched, the Great Cataclysm had just happened. Metru Nui was broken along with countless other places inside the MU, Mata Nui himself was asleep, the robot was submerged in an ocean, and the island camo was active. If the MU itself is considered "broken and unsafe", then the barren island with an easy access point to the city housing the Core Processor would be the best place to send the canisters. Dropping them in a potentially unstable city ruin would not be so good. Imagine if they landed in the Great Temple of Metru Nui and found that whatever wrecked the city was still a danger. Plus, the malfunction could indeed have caused more than just missing the island. It could potentially have been the reason they left the MU in the first place, as Banana Gunz says. Having the intangibility power and the canister engine run for a few seconds too long would send them flying straight through the roof of Metru Nui, and then arc into the ocean outside. From there the malfunction would keep the canisters from hitting the shore, and leave them drifting until Takua eventually called them.
  9. True love never dies, they say. If him being a Toa suddenly caused them to lose all feelings for each other, then it would have been a pretty weak love in the first place, don't you think? I prefer not to, since we only have, like, one or two lines from her total. Why ship someone we don't even know? Ever since I saw the (joke) fan art: Krika x Takanuva forever. I've never shipped the Toa Mata in my headcanon at all. I didn't appear to me like there was any base for romantic relationships in their team, unlike the much more obvious Hewkii/Macku pair. I mean, in addition to being good friends, they appeared to have dolls of each other in their homes. Could be Macku being a fangirl, but her teaching him to swim etc. makes their relationship much closer. They could very well have met because she approached him after thinking his Kolhii talent was cool, though. For me, Jaller x Hahli teasing seemed to come out of the blue in the movie for me, until I remembered the online episode where it was hinted as well. For some reason Jaller from the Flash media feels like an entirely different character to me, though, than the Jaller in Mask of Light. I think it's because his serious demeanor in MNOG (and the frown on the Hau just makes it more apparent) clashed with the smoother and "kinder" expression he has throughout the movie. That, and his voice actor. In all honesty, though: I'm glad BIONICLE only teased a few relationships back at the beginning, and otherwise didn't do any romance plots. Of the main characters there was usually only one female per group, and shipping them with another team member just because has always seemed forced to me. So I don't ship Gali x any Toa Mata, I don't ship Nokama x any Toa Metru, and I don't ship Nikila with Lesovikk just because they happen to be the only two members of their team that we know the names of. For all we know Lesovikk's team was filled with 3-4 other female Toa that had the same attitude.
  10. Sonic's top speed is hard to define, but various sources give an actual number. After some searching, I found that the Sonic Unleashed checkpoints show his speed as 2 500 mph (4 023 kmph). Sonic has also been described as being able to go at "hypersonic" speeds, which is beyond regular supersonic speeds. The minimum required to be labeled "hypersonic" is 3 840 mph (6 150 kmph). Pohatu, when using the Mask of Speed, is shown in the MNOG to vanish from Takua's sight in only a second. Let us say that in order to achieve this Pohatu moved at least 1 to 3 km in this single second. That would put him at a speed ranging between 3 600 and 10 800 kmph (2 237 to 6 710 mph). This rivals Sonic's supposed speed. A Sonic cartoon intro calls the blue hedgehog "too fast for the naked eye", which would - when taken literally - approach light speed. Or, we could take it to mean that he moves so fast that an average human reaction time is not enough to keep track of him, which would be substantially lower. The average human reaction time is 300-500 ms. Moving fast enough to cross your field of view would be enough, and then your perception will vary with distance. In their respective stories, Pohatu's greatest feat is to move at light speed (when connected to a certain Matoran). This would put his max speed at 299 792 458 meters per second, or 1 079 252 850 kmph (670 616 629 mph). Sonic also holds this claim, however, as at least one story shows him move by just "fading" and the reappearing somewhere else, and I think maybe 2 or 3 have him travel so fast he travels through time. Thus both characters can reach light speed under the right circumstances; Pohatu when receiving aid and Sonic when being boosted or straining himself a lot. It's probably worth mentioning that The Flash has them both beat by a large margin. A nuclear bomb goes off. Now, Flash is faster than it, and the comic puts him at "a hair's breadth short of the speed of light". But as the poster mentions right below, it doesn't add up that he carried that many people away so quickly if he wasn't going even faster. Flash is subsequently calculated to have moved at 13 trillion times the speed of light! Even when below light speed, in the Justice League cartoon The Flash appears to circle the Earth twice a second, which means he travels 80,000 kilometers per second (288 000 000 kmph). Then he does some sort of vibrating super punch that causes his molecules to glitch and warp to another dimension or whatever, but in pure running speed (and acceleration) The Flash wins by far. Superman - The Animated Series show The Flash and Superman being roughly equal, and far slower (their race around the earth in Speed Demons lasts for the full episode). In this series, Flash appears very similar to other speedy characters like Sonic the Hedgehog. Flash is also able to vibrate his body. I think it's safe to say that most super-speedy characters get the same kind of extra powers added as time goes on. First they are shown to have an incredible top speed. Then they show the ability to accelerate instantly. Then they gain the ability to run circles around the earth, or move so fast that you can't see them. Finally the power creep reaches a level where time stands still or they pass through objects. Same thing happens with both The Flash, Superman, and Sonic the Hedgehog: When the writers want to show their "true power", they stop being just "fast" and start moving so quickly you can't even see it. Pohatu is the only one who doesn't rise as quickly in power, but we see the tendency in him too as the story goes on. I imagine that Sonic the Hedgehog (with no power-ups) and Pohatu (no Nuva upgrade) would clock in at roughly equal in a regular race. The Flash, depending on the writer, would either be equal to them, or far beyond. Speaking of super-fast characters, I wonder how the Speed Booster from Super Metroid matches up to Sonic's max running speed on Sega Genesis - and by extension, Pohatu's speed when using his mask? Or how the vehicles from F-Zero (usually go between 600 and 1,500 kmph in an average race) measure up to Sonic when being boosted by speed arrows on the track? In practice the Mask of Speed is probably not as quick as it's shown to be in the MNOG (because then Pohatu could never be caught by anything ever). Kopaka's use of it in Mangaia is probably closer to the actual speed it can go.
  11. In case people missed it, I edited my atest game topic post to add some extra info.

    1. Show previous comments  1 more
    2. Katuko

      Katuko

      BIONICLE Fighter

    3. Voxumo

      Voxumo

      Ah, Quite enjoy that game, and no i was not aware though now i am

    4. Makuta Luroka

      Makuta Luroka

      Misspelled "latest"

  12. Thanks, I've now corrected that in my project file. EDIT: - Boss programming is seeing progress. Some kinks to work out still, but it's looking good so far. And to be clear: Yes, it's Makuta Teridax. - Nui-Jaga are almost complete as well. Nui-Jaga will appear in some areas of Onu-Koro, and maybe walk in from the edges of Kini-Nui. - I'm looking at other Rahi that are simple to program, so that you might get a bit more variety in the game. I'm looking to include a Survival game mode, where you cannot respawn. The goal will be to defeat as many enemies as possible before you die. This mode will have no spawn pad healing available, and continuously spawn new foes. I need to fix some stuff that could potentially take a long time, so I'm still not sure when the next update will be. I hope to put it all together within a week or two, though.
  13. It's yellow light, actually. Still makes them look green, though. They are in their normal blue and purple colors when viewed in regular light. I just chose this screenshot because they look cooler creeping around in the dark.
  14. Here is something else that I'm almost done programming.
  15. Wasn't the mine still flooded during the Bohrok Kal storyline? The boss could be one of the Kal. The next boss is not a Bohrok. There would be good reason to place Bohrok in Onu-Koro in the future, however. An idea that was considered but ultimately trashed along with Bohrok as a playable species altogether. Mind control in general brings up the issue of taking away player control, which gets awkward when you try to decide whether to force the controlled player to sit quietly and watch for a long time, or be allowed to respawn and essentially fight a clone of themselves. "Wake one, and you wake them all." How about you make the rahkshi become a black outline with 35% transparency and nothing inside the outline? Then the background would be your color. This could make bots not see you at all and in multiplayer (after you make it) other players would have a little trouble seeing you, but you would not be invisible. I've already made Chameleon partly transparent. What I was referring to back then was more the shimmering distortion effect that often follows cloaking in fiction. I also hope to update the bots to use slightly more realistic AI, but that's a different topic. Regarding the boss, guys, I dunno why I even bother to "tease" it. It was revealed years ago.
  16. There's always a chance. I've considered making a race-type map where you run through the challenges on Voya Nui in order to reach the Mask of Life. Vezon with Fenrakk/Kardas could be a boss encounter there. The Rahi Nui is very unlikely to make an appearance at all. I'm trying to keep this as a keyboard control game, but I'll consider adding the option to use mouse buttons instead of keyboard keys. I originally had Bohrok on my list of playable species, way back when I first started this project. I found them too similar to Toa in powers, though, and more limited otherwise. I'm planning to include them as NPC enemies. It's somewhere dark.
  17. I imagine that if I add Makuta as playable characters at any point, they will also be available by default, and have mechanics very similar to other characters. In the story they are rather overpowered, but we have seen that they are "easily" destroyed so long as you can breach their armor. Currently Makuta are just planned to be boss-type enemies in my game. Probably not. I can technically export to Mac in the new version of the engine, but it will require me actually owning a Mac and paying a yearly developer license fee to Apple. For that reason I don't see myself doing so, at least not at this point. Game status update: During the past few days I have worked on adding some new enemies to fight to the game. Old and bloated code makes it hard to have things work the way I want, but I am currently halfway done with a Nui-Jaga, at least. I also have a boss encounter in the works, which has been hinted at before, but it's only a WIP as well.
  18. I believe (or at least hope) that their masks were mutated like their bodies, correct? Because the masks they wear look a lot more like Noble versions of the (shapeshifted) masks the Makuta wore, and my head-canon has used that so far. I mean, if it's non-mutated it doesn't make much sense to me that Gavla's mask would be a Noble Kaukau, for example.
  19. It's been confirmed that the first time you die, you must at least have an intact brain to be revived. After that you can be revived even after being fully disintegrated, but you will lose any memories from the time between the previous revival and your disintegration. Such "memory backup" only happens when you die for the first time, so if your first death does not leave an intact brain, you are permanently dead. My own opinion on the Red Star is that it at first seemed like it worst would be a bad excuse to bring back dead characters, and at best an interesting explanation of another of the MU's malfunctioning systems. A middle ground would be a zombie plot of sorts. Personally, I don't really like it anyways, but that's personal taste. The way it's going it appears that whoever is up there is pretty messed up, either from being badly patched up or from going insane.
  20. For what it's worth, in MNOG 2 Hahli mines out some protodermis from the flooded sections of the Onu-Metru mine by using a sluice. The protodermis you get the goods from appear as a large, gelatinous blob of transparent blue color. It wobbles when Hahli does her "using item" animation. It was worth about the same as rock ore, so apparently it was a common resource. Image courtesy of BS01.
  21. We have seen Matoran being shocked with electricity and survive, so no, they are not fried by electromagnetic pulses like computer parts would be. Judging by the way that poor guard in one of the Bohrok-Kal animations was shaking, however, they are still susceptible to involuntary muscle spasms like other organic beings are when shocked.
  22. Yes. Yes, yes it would. Joke being that I haven't really programmed any new enemies for ages, just re-purposed old ones.
  23. We can list the elemental colors we know of, but not colors that have not been used. Before 2006, all Stone sets were brown. Brown and tan in the Mata Nui sets, with some use of black and burnt orange. Brown and gray was used in the Metru Nui sets. The Roporak was brown, but I suppose it wasn't really of the Stone element. Come 2006, though, and suddenly we must add both yellow and metal colors to Stone. If Stone could receive such a radical addition of color, I don't see the problem with Water gaining white - it is found in sea foam, which Hahli's armor is probably meant to symbolize. The green of her Mahri form likely taken from seaweed... or it was simply chosen because it looks nice enough.
  24. To me it seems like the simplest way to ensure the robot is fit for such a purpose is to give it the following attributes (if it can be afforded with the tools and resources at hand): The ability to disable the protodermic powers of all beings it encounters.Incredibly tough to even scratch with brute force alone.Very hard to detect (cloaked?), so you can't anticipate an attack.Able to disintegrate or crush the brain and Kanohi of the target, to prevent a potential revival.Very quick, so even if you can scratch it you would have a very hard time touching it.Actually screw it, just make it turn invisible and intangible at will and teleport a blade into your skull.The machine seems hopeless to defeat. The heroes will then proceed to defeat Marendar with some trope like it still being possible to topple the death tank into a primitive pit trap (whereupon it can be deactivated before it manages to retaliate), or maybe it just runs out of power (or overloads) after (attempting) too much murder. Tire it out, essentially. Maybe the Ignika can still mess with it, or maybe Ehlek's species are unexpectedly capable of tearing through its protosteel shell (because anti-protosteel weapons may not have existed in the minds of the GBs who constructed Marendar, so they made him out of the most powerful steel they had). Maybe its only intended target is Toa, so it doesn't do squat against Skadki powers or Vortixx tech. Maybe The Shadowed One dumps the stolen Makuta virus on the thing and it collapses. Maybe I am guessing wildly.
  25. - Opens obj_nuirama - Opens Create event - Adds code: image_xscale = 5; image_yscale = 5; Done deal!
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