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Katuko

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Everything posted by Katuko

  1. I imagine there would be an interval between shots, and a returning disk would instantly cut it short. Regardless, having the Kanoka curve back to you could help you hit an enemy in the back that would otherwise have blocked the shot, or simply dodged it the first time.
  2. Disk Launcher test file (1.88 MB) [ Download from Dropbox ] WASD to move your launcher in space. Mouse to aim. Left mouse button shoots, hold the right mouse button to have the camera track the last disk you fired. Right-clicking is also the trigger for the blue Ga-Metru disk type's "mind control" flight path. Use Spacebar or the number keys to switch disk types. - Red (Ta-Metru) disks have more force on impact. - Green (Le-Metru) disks fly further before dropping. - Blue (Ga-Metru) disks follow the mouse cursor on command. - Orange (Po-Metru) disks home in on disks fired from the auto-launchers floating around. - Light blue (Ko-Metru) disks will home in on the Makuta stone floating around, dodging rocks in the process. - Black (Onu-Metru) disks return to you if they don't hit anything. All other disk types will drop after their timer expires. Subject to refinement and change before actually being used as a BF weapon.
  3. Congratulations, you have demonstrated your skill at keeping D pressed for an excessive amount of time.
  4. A major problem with balance is this game is that you currently can't block. Many powerful abilities were designed with the ability to block in mind, so that makes them almot impossible to deal with at the moment unless you got a projectile power of your own (or a Mask of Shielding). The intention is for you to be able to block quickly with a weapon or shield, to at least reduce damage. The attacks are also meant to have a few frames of warning before they fire, which they currently lack. I have a Kanoka disk test project in the works for you guys. Adding different disk flight types where a bit easier than expected, so it's looking good for "proper" disk launchers in the future. While I put the finishing touches on the test, take a look at some new launcher sprites. And also mostly its only real enemies at the moment. Anything that doesn't knock it down it can just tank after getting in your face.
  5. Yes, I will attempt to balance stuff like that. The only problem is that it is hard to judge how balanced a power is until people have used and abused it for a while. Plus, bots are rather mindless. An actual player would be able to notice the giant glowing shield sphere and therefore render the Huna useless for as long as it is active. The AI is just too simple to give a good impression at the moment. Plus, Huna + shield + beam attacks should drain energy very quickly. If you're using spawn pads to constantly refill energy while using this tactic, keep in mind that there will likely be no spawn pad healing in later editions of the game.
  6. For the record, I am also working on some PHP and jQuery stuff (web programming). I want to get a domain and set up a simple site where I can host pages for things such as this game. A decent login system and a simple file-reading function could allow you to upload your character files and show off your builds online.
  7. Regarding the temperature of the lava on Mata Nui (which has been brought up before): The rock shell around the Avohkii takes a few seconds to actually melt. Takua is very quick to pull the mask out once it appears, and still has trouble holding it at first. Just a few seconds of exposure to the lava apparently makes it scalding hot. The Matoran are also visibly afraid to touch the lava, despite their heat resistance. I find it likely that yes, the lava is indeed hot enough to melt both Kanohi and Matoran in maybe 10 or 15 seconds total. Lava Surfing Boards must be somehow prepped to withstand the heat. That said, the stone bridge of Ta-Koro never seems to "erode" while it is submerged in lava, and it cools quickly enough for people to walk across soon after. I'd chalk the lava up sci-fi writing, as it appears to have different temperatures depending on what is touching it.
  8. When it comes to the workload of making sprites, BIONICLE is nice in that the main characters were major copy/paste jobs. Make one Toa base body, and you can then shift its colors and paste on different Kanohi as you want. Still, making the initial sprites can be hard, so you'll probably want to go with an existing sprite kit unless someone is willing (and able) to make a full-fledged custom one. I think I've seen one that has 4-directional movement, but for the life of me I can't find it ATM.
  9. The last couple of weeks has forced me to focus almost entirely on school work, but hopefully I'll get some time in to work on this game soon.
  10. I originally had a music clip playing whenever you activated flight, but I decided not to bloat the file size. Two problems with that: - BIONICLE is not my copyright - This game will be strictly non-profit Any original games I make could be a Greenlight attempt, but BIONICLE Fighter will never be.
  11. For some reason Windows 8.1 seems to have issues with certain attacks, and using multiple fireballs or lightning balls at once are some of the triggers for crashes. Until I fix it, you can use an option in the menu of the latest version to apply a dirty fix for this problem. It will replace the multi-fireball attack with a single one that does more damage, while Toa of Lightning get to use a Chain Lightning attack instead of the problematic lightning spread.
  12. Well, slogans should be simple and to the point. I think Vezon's campaign would just have "Death to my enemies" or something as the slogan. I'm actually kind of happy BIONICLE doesn't have faster-than-light travel, by the way. I feel that series with FTL travel has a tendency to mark an entire planet with a single biome and/or racial stereotype, and then you only get to see a small part of it. We can already see the beginnings of this in BIONICLE after the departure from the island of Mata Nui: Islands we spent a year of story on gets fleshed out with specific location names and the likes, while others are just "Destral" and "the mainland" with no real details given. I'd rather have more details revealed about Spherus Magna (which is estimated to be bigger than Earth, and we have an insane amount of things to see already!) than I'd introduce five new planets that just get a sentence or two of fluff text. Related: Arriving on a new planet in the Mass Effect series is actually more like arriving in a single tiny town, because there is not much you can do that is plot relevant elsewhere. Throughout the series we get to hear all sorts of things about the Turian, Krogan and Asari races, but when you arrive on the Turian homeworld it is represented mostly as a rather barren military camp. On the Asari homeworld you can only explore a few city ruins. The Krogan homeworld is a desert with some small camps as well. If any of them had been the main focus of a game, though, we would likely have seen a desert planet with much, much more attractions on it. Games where you explore a small land feels more "packed" and varied to me, simply because the content is not spread out across a solar system. And that is why I would like Mata Nui to stick to a single solar system, until we actually explore the places thoroughly. Why worry about a solar system far away from Spherus Magna when we don't even know anything about the species on the neighboring planet, I mean?
  13. Most of the buildings in Metru Nui were automated, AFAIK. Still, the movies show more Matoran than we ever saw in MNOG 1 & 2, and I believe estimates around the time of 2004 said about 1000 Matoran total. That is in Metru Nui, a city far smaller than the island above it. Tell this to Harry Potter, Game of Thrones, etc. Epics tend to have a great lot of characters, and many of them are just their for flair. Turaga Matau didn't exactly have the prettiest mask, and neither did Kongu. Trinuma's is literally Tahu's new mask design with a few horns stuck onto it. And Karzahni... well, he is Karzahni. I would agree with this, actually, because I have brought it up before in regards to Makuta's actions against the Toa Metru and some other foes, but I have to give him a pass for what happened up until the Kraata's introduction. Before that his powers had simply not been fully defined by the story team. Kaita refers to a merging of three beings, while a Nui is a merging of six. So they are actually consistent with the usage of these terms as defined by the story. Unless you meant purely personal preference? They broke him to pieces at the end of 2003, and could not destroy him. His form survived even with no body. A gaseous being would pretty much be "nothing" to anybody who didn't know better, especially if you tried to fight it in the shadows. Correct, and I agree here. This is more what I think of when I think CinemaSins: Established character abilities being foregone in favor of drama.
  14. I've said it before, that if Teridax wanted to intervene directly on Mata Nui, he could easily have broken his one-year promise, killed the Turaga, and then let the Matoran complete their sphere slumber as intended, with him appearing as their "savior". He abandoned this plan at some point between his unexpected imprisonment in Metru Nui and the arrival on the surface of the island, which means that the current plan at the time of the Toa Mata arriving was indeed to let them "win" and then later have them unwittingly fulfill the final stage of the Grand Plan. (That is, I agree with Master Inika here). This means that Teridax was most likely not planning to hinder the Toa Mata all that much, beyond testing their mettle with some Rahi while they went searching for Kanohi. In all likelihood, he would have been able to conduct a raid on the villages and destroyed the Suva if necessary - it was clear that a single Bohrok-Kal and/or a few Rahkshi could tear through both Matoran and Toa defenses alike.
  15. Go ahead. Though the looping GIF might get a bit repetitive, maybe?
  16. I'm sorry that I haven't commented on these until now. They look good. Kanohi Kadin: [ Post link ] Laser Crossbow: [ Post link ] They are not mini-games so much as minor mechanic tests, and they will probably receive some small changes before actually being implemented. The Kadin test doesn't have any non-flight mode, for example, so it doesn't give any impression of how take-off/landing will feel. Still, have fun.
  17. If the EP did not somehow become inert after being used for transformation, then the Matoran would be affected as well once the antidermis was gone. The Toa Nuva would also have been unable to escape the pool they fell into as well, I believe, since they were completely submerged in it until their transformation was complete. I dunno how it would work if spare EP splashed all over the ground, but since it wasn't mentioned I've taken it to mean that the EP either vanished or turned into normal protodermis once it lost its charge. Laws of energy and all that. Given that at least part of teh EP was eventually shown to be somehow intelligent and capable of speech, though, it might be that the EP entity simply knows what to target and what not to target. If my job was to say "hello" to everyone who walked up to me, I would just say it once, and then wait until they had left and returned before I tried saying "hello" again. If EP is just a regular dumb liquid with certain properties, though, it'd just keep transforming until it ran out of energy or you left and/or died. What would happen if Tahu Mata had just dipped his hand in the EP pool? Would just the hand be affected, or would it forcibly seep into the rest of him as well? What if he had only a cup full, would that be enough for a full transformation? If it is intelligent and merely needs touch to trigger, then I believe so. If it's just an acidic liquid of sorts, I think not.
  18. I don't think he could shapeshift or anything in his Matoran form, but I find it likely that Velika would have been able to pick a Matoran body for himself that was already fitted with Toa energy. That, or he could induce the process later through his superior knowledge of the MU's systems, like how Teridax could manage to manipulate the island of Mata Nui to cause earthquakes etc. because he knew how those systems worked.
  19. I agree that both Takanuva and Vezon have had their share of good luck. Takanuva managed to "wing it" throughout his entire life, be it from being able to merge with Teridax and save his people, to returning home with an awesome new weapon after being both ambushed and accidentally sent to several different dimensions. During the events of Dark Mirror Alt!Lesovikk appeared to save him from rogue Toa, and he even gains the ability to fly from Alt!Krika. By the time he arrives in Karda Nui, he is actually better fit for the job than he would have been had he be sent there directly. (Of course, if alternate dimensions weren't a thing Greg would probably just have him acquire the Power Lance elsewhere, as it was in the set already. His ability to fly could have come by Arthaka's invention, like the Nuva's armor.) When he was still Takua he had his share of luck as well. On several occasions he is saved from harm by the timely arrival of a Toa or other ally. In the MNOG, Gali saves him and the Ga-Matoran from the Tarakava that pops up after Takua raises the sunken hut. Pohatu helps him with the Nui-Jaga in Po-Wahi, while Onua arrives just when it all seems hopeless inside the Nui-Rama hive. Matoro (and then Kopaka) saves him in the Drifts after he passes out in the blizzard. In Mask of Light, Tahu picks him up seconds before Takua's about to become lava-bones at the start. Kopaka revives just in time to save him from three Rahkshi, and Lewa swoops in when Kuhrak's about to go medieval on the guy. In short: Takua/Takanuva has been caught in a real bad situation many times, but then gotten out of it through the sudden arrival of someone or something which he had no control over.
  20. Was Velika even chosen to be a Great Being at the time The Kingdom was written? I am fairly certain he was not, and any comments we get about it later will naturally just have to work around his Toa-fication. He's transferred his consciousness into a Matoran body, though, there is no reason that body couldn't transform if needed. His mind would be unaffected, as it was when Karzahni tried to repair that Matoran form.
  21. If death and revival happened often enough, you could likely gleam some information about the system by observing who returns and not. If someone was willing to take the risk, they might suicide just to see what happens. I doubt that anyone was ever meant to see much of the Red Star, though, just a flash as their consciousness returns and the body is teleported back to the MU. As such, it'd take a lot of deaths and respawns in your vicinity before you could confirm that you can return after being killed in a "permanent" way, if you have been revived before. Even if it occurred to you that you might be revived from disintegration, you would forget that that is how it happened because you would respawn with no memories of anything past the last "proper" revival. If you remembered your death, you would remember the one where you died from a stab wound or something, not disintegration beams. So yeah, interesting thought, but I don't think anyone would have been able to cross reference enough deaths to realize how revival works in detail. If you did know, though, and revival took less than a day, then committing suicide once a week to save a "backup" would actually be kind of useful. Macabre, but useful. There are many powers in the MU that can affect metal, so if they could take the Makuta by surprise they might go down as easily as Tridax did. Then they could seal the antidermis somehow, perhaps with some form of Shostbusters-styled device or a vacuum cleaner. Tridax is pretty much proof that the Makuta can not use powers when outside of their shells, by the way. He tried a mental attack or something, but if he could it would probably have been more efficient to teleport away or use some other physical power to incapacitate Trinuma.
  22. You cannot usually feel these sound vibrations anyways, as the speaker playing the noise frequency was specifically ramped up in amplitude for experiments. It's the same with normal speech: We hear it, but we don't usually feel the vibrations in the air. In order to do so you need to play our speech at very loud volume. As such, having a frequency below 20 Hz (or certainly below 12 Hz, if we consider people with exceptional hearing) would make a Baterra inaudible to a human ear. No vibrations detectable to our senses. This would still make the sound travel at its usual 343 metres per second in dry air. Making it subsonic would not make it any more undetectable, it would just unnecessarily slow down communications and potentially make a long-distance shout arrive too late. Granted, even at 100 m/s short-range communication would probably be viable. But more travel time for the sound means more potential for errors, even if we are talking about differences that are <1 second, and especially if you are a fair distance apart and need a reply ASAP. Fun fact: in freshwater sound travels at a far greater 1497 m/s due to the medium the waves are being distributed through. Water molecules, making up a liquid, are packed more densely than air molecules. Thus the pressure from the sound can be transferred from molecule to molecule much quicker than in a less dense medium. At deep sea levels pressure causes sound to travel even quicker. In aluminium sound travels at 6420 m/s! Still, the density of the material also causes the sound wave to die out more quickly, as every molecule moving will require energy to do so, and not all energy will be transferred in the same direction. Plus, many materials reflect sound as well, and therefore, although sound can travel quickly through aluminium, it does not reach very far when faced with an aluminum wall in its path.
  23. I did that at first, but it actually looks slightly weird. If you hold a weapon I imagine I will have to to it just like that, though.
  24. If I'm not mistaken the Vahki talk at an incredibly fast and high-pitched rate, which would make them use high frequency (ultrasonic) speech. But yes, same concept: Inaudible frequencies. I have no idea what the Matoran hearing range is, but for simplicity's sake I imagine we could say it is much like that of humans.
  25. I believe they might simply have meant sound that is too low for others to hear, not that the sound waves are actually traveling slower than normal. Sci-fi writers tend to grab a cool term and misapply it. In this case I believe the Baterra use noises that lay below 20 Hz, which is generally accepted as the point where a normal human stops being able to detect the low-frequency tone. These frequencies are called infrasonic, the same way we call it infrared when the wavelength of visible light falls below our eye's detection range (and conversely, ultrasound and ultraviolet at the opposite end of the spectrum, along with supersonic, transonic, hypersonic, etc). Calling it low-frequency "infrasound" would therefore be more accurate - and sensible - than "subsonic". I mean, if it actually went slower than normal sound (itself slow compared to electronic communication and telepathic abilities) then there would be little point in using it for communication. Wikipedia has the following to say: The Mythbusters tested that last part by setting up a few identical huts and playing a low-frequency noise in one of them. They put it at such a level that it was inaudible, but if you knew it was there you could feel the vibrations from it. Test subjects were told about a ghost that haunted one of the huts, and each person then spent a certain amount of time in each hut. In the end only a few of them identified the rigged hut as the one with the "ghost", though, so the connection between low-frequency sound and feelings of uneasiness were not possible to confirm (and though the hut felt "weird" once people knew of the vibrations and were searching for them, the exact threshold would likely be different from person to person anyways). Still, this is a relatively common urban myth, so it might be that the Baterra speaks in low frequency simply because it is believed to be more intimidating. If you tune it up just slightly into the audible range, you would get deep, rumbling bass.
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