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Katuko

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Everything posted by Katuko

  1. Honestly, I miss the separation between post and sidebar, and me and Rich Text Editors have never gotten along. I much prefer seeing pure code. I also miss the old font. Apart from that, I guess all is good.
  2. Lately I have been drawing some BIONICLE stuff for practice, since I wanted to try "humanizing" robots and "robotizing" humans. This goes well for Toa, since they are already clearly humanoid. Bohrok were trickier, however, since they are 100% robot. I wanted to draw a Lehvak-Va posing with his katana, so here it goes. The original sketch was drawn on paper, then I scanned it and went over the lines in Illustrator. The shading and stuff could have been better, but I'm rather content with the overall idea.
  3. I'm certain the other game programmers will return once word goes out that the forums are back.
  4. Katuko

    Spaced Out

    SPACED OUTA story about being alone, confused and cold. In space.Written by Katuko. It was dark. Everything was dark. Well, not everything. There were a couple of flashing lights inside the strange creature's head, but it was certain that came from... whatever had made it black out in the first place. It opened its eyes. Well, "open" may be the wrong word, given their mechanical nature. As they flickered back to life, however, they began glowing a deep red. On, open, glowing... it's the same thing in the end, thought the creature. Its thought processes paused momentarily as various signals pulsed throughout its body, relaying information back to the brain. The news were not good. Shell damage extensive, but not immediately dangerous. Major damage to rear section: back, neck, head and leg joints. Minor damage to arms, hands, hand shields and facial armor. Krana cockpit secure. Stored air: 0%. Nearby sources of air: 0%. The Bohrok frowned as much as a machine could possibly do, which wasn't much. As it processed the last few words, its mind suddenly jolted back to full awareness. No air? Oh, you got to be kidding me.It looked around, suddenly aware that everything was still black except a few lights here and there. It's weightless nature was now painfully obvious. I'm in friggin' space. Nuhvok-Kal should have seen me now. That guy has a sick obsession with placing things in orbit. Lehvak-Kal twisted his head, trying to locate his home, the island of Mata Nui. Unfortunately for him, the island was nowhere to be seen. In fact, the planet itself was nowhere to be seen. He tried to groan in frustration, but no sound came out. Oh, right. Space.With nothing else to do, he tried moving an arm. The limb shuddered a bit, but did not have any problems with operating as it should. Still, the outer armor looked battered and scorched, and the large, claw-like shields attached to the hands were slightly bent. Son of a Rahkshi, I look terrible. Wish I had a mirror... my back's probably even worse. A few minutes later, after checking all his limbs and other systems, Lehvak-Kal was bored. Really bored. So bored, in fact, that he couldn't come up with anything else to think about than how bored he was. Luckily, after getting bored about thinking about how bored he was – and briefly considering going clinically insane just to spice things up – something drifted into view. Something red. What... is that? he thought. The Bohrok tried moving his body towards the thing, but without any means of propulsion that proved impossible. Lehvak-Kal was left swimming in the vacuum, getting increasingly frustrated. He looked at his hand shields. Yeah, you guys were terribly useful... you stupid pieces of scrap. 'Vacuum Shields', hah! You suck. Like, literally suck, because you are vacuu—ohforgetit. You're useless. Always needs to take in air before blowing it out again. Yeah, that worked real well, didn't it? Lehvak-Kal flailed around, desperately trying to move himself, but in space there was nothing he could do. He kept complaining in his mind. I swear, everyone else got cool stuff like super-hot plasma and magnetism and lightning, but I? I get vacuum. Not even air, just vacuum. I got the awesome power of controlling nothing! Friggin' Bahrag, they had it coming... And even when I finally got enough power to do some damage with these shields, they ended up blowing me through three miles of rock and into space. Thank the Great Beings they didn't give my body any way of feeling pain... The red object had gotten closer now. Lehvak-Kal wasn't sure if it was moving towards him or if it was he who was still going forwards from him little mishap back on Mata Nui, but in any case he estimated that it wouldn't take him more than a few minutes to reach it. As minutes became hours, however, Lehvak-Kal got bored again. Whatever the red thing was it was obvious that he was on a collision course with it, but apparently he would rust away before he got that far. For the twenty-first time in twice as many minutes, he aimed his shields at his feet and set the triggers to "blow" before activating their power. And for the twenty-first time in the same amount of attempts, nothing happened. He cursed. Again. *** Even as time passed, Lehvak-Kal's sense of time never failed, and he never lost count of his number of attempts to make his shields work. He was a robot, after all, and even though his "brain" was organic, his personality and way of thinking was hardwired into the body itself, along with several system instruments. Among them was a calculator, and a clock. He knew its way of dividing the day into hours was most likely irrelevant in the middle of deep space, but at least he knew how much time had passed. Lehvak-Kal knew he had blacked out some time after his organics got shaken up from the first three or four impacts on the rough way from the island's underground tunnels and up. He distinctly remembered seeing a bright flash of white with a black silhouette in the middle before he fainted. The Bohrok now realized that what he had seen was the snow on the top of the island's highest mountain, with the silhouette being himself – or rather, the hole he had made. The last recorded time before blackout was 14:10. The last system check happened at 14:42. Lehvak-Kal was confused. I was out for barely half an hour, he thought. I can't possibly have left the planet behind in that time. He shook his head. Maybe Nuhvok-Kal made it collapse in on itself or something. You never know what gravity can do when turned up to eleven. *** 1356, said the calculator. One thousand three hundred and fifty-six, muttered Lehvak-Kal to himself, despite the all-encompassing silence of space. He pointed his shields at his feet again. One thousand three hundred and fifty-seven. Nothing. Curses. *** The red object had definitely grown larger, but it was still miles away, as far as Lehvak-Kal could tell. He had spent the last hour speculating on his current life, and had concluded that he was lucky after all. Sure, he was trapped in space, but he was the sole survivor of an apparent global disaster, and that certainly trumped being a victim of it. At first he had felt a strange sense of loss when he remembered that all his Krana had been left behind in the hive, but he was a machine, and machines tended to get over such trivial matters. His personality wasn't stripped of all emotion, though. He distininctly remembered feeling glee, anger and confusion... but pride had always been the most prominent emotion, especially back when he and the rest of the Bohrok-Kal fought the Toa Nuva. In the end, it was also pride and egomania that resulted in him absorbing too much power. He felt like an amateur villain. Beaten by his own powers. His own, useless powers. How maddingly ironic. His thoughts returned to the Krana stationed in the cockpit inside his brain. He knew that the thing was organic, and that every action he decided to take was somehow being calculated and then performed via it. It was his brain, after all, yet he knew that it had a mind of its own. Krana were shaped like masks, and they were possible to eject in case the Bohrok body got irreparably damaged. Their shape meant that they could also attach themselves to someone's head and control their minds. Krana also had special powers when inside a Bohrok, being able to draw from the Bohrok body's energy in order to do things like creating forcefields or make the Bohrok levitate. And yet, Lehvak-Kal knew that whenever his Krana was changed, he would just black out for a second. His mind did not move with the Krana. He ended up thinking of them simply as organic programs, but he was always a bit paranoid, afraid that they would end up relaying his toughts to everyone else in the swarm. It was their purpose, after all, to think and administrate thoughts. Still, with his personality firmly rooted in his own body, he felt reasonably certain that his thoughts wouldn't be stored in the Krana after removal. He could never be certain of what it was thinking while it acted like his brain, however. Maybe it doesn't think at all? Or does it think whatever I think? Are my thoughts its thoughts until it gets removed? His Krana hurt from thinking too hard. Whatever the case may be, it's certainly strained right now. Better leave the issue alone. With his philospohical debate done, Lehvak-Kal instead assessed the situation at hand. After nearly wrecking his body with an overpowered blast of air from his vacuum shields, he had been launched into space, where he had now been for hours. Luckily he didn't need to breathe, but the lack of air meant that he couldn't propel himself anywhere with his shields. Right now he was drifting towards an unknown location, while his home planet was assumed to be destroyed. All in all, not a good day. In his head sat a Krana Xa-Kal: a Liberator'. Unfortunately, its only power was to awaken the Bahrag, who were now gone. Definitely not his best day. Space was cold. Lehvak-Kal could almost feel his limbs make cracking noises as he kept moving them to prevent freezing. Sooner or later, though, they would definitely freeze, and there was nothing he could do about it. He found himself wishing for a certain Krana which he knew provided resistance to both heat and cold when active, but shook the idea from him. There was no use in wishful thinking. Cold, tactical analysis was all that mattered. Lehvak-Kal fired up his system scan. Warning: Extensive shell damage. Major damage to rear section, minor damage to limbs, hand shields and facial armor. Krana cockpit secure, though chilled. Temperature steadily dropping. Estimated time until fatal freezing: 2 days. Soon enough, he turned the system scan off again and went back to wishful thinking. It made him happier. *** Space wasn't just cold, it was also very empty. Sure enough, there were stars everywhere, but until now Lehvak-Kal hadn't seen anything else of interest. He had shut his system down in order to pour all the energy into defrosting his body, but it hadn't helped. The flashing message on his screen informed him that he had less than a day left before he would freeze to death. Or rather: His Krana would. With it gone, however, the Bohrok couldn't continue to operate. Lehvak-Kal's body would shut down, and then he would be left floating in space as a lifeless hunk of metal forever. If Mata Nui was truly gone, then there would never be any more Krana either, and so there was little chance that he would be picked up and awoken even after a few millennia. Just as he was about to give up all hope, however, another system message flashed in his mind. Suprisingly enough, it was the altitude meter. Height: 300 feet above ground. Lehvak-Kal refreshed it. It must be a mistake. Height: 250 feet above ground. Confused, he looked around. There was nothing in front of him. Height: 200 feet above ground. 150 feet. 100. 50 feet above ground. Warning: Speed too high. Brace for impact. Lehvak-Kal realized what has happening just a moment before he slammed violently into something very, very hard. The shock tore off part of his left leg and made a large dent in his left arm. The world spun until his system managed to recalibrate itself. Once it was done, he felt something strange: gravity. He could tell up from down again. Rolling over onto his front, Lehvak-Kal used his good arm to lift himself slightly off the metallic surface. It was glowing in a bright red color, and was apparently quite hot. He couldn't feel it, but he still welcomed the warmth. The frost in his body was already melting away. What in the blazes...The Bohrok dragged himself over to an apparent seam in the metal. It was clearly marked: Emergency exit. Without a second thought, Lehvak-Kal rammed the tip of his right vacuum shield into the crack. Unfortunately, he was unable to wedge the hatch open. Before long, however, it was flung open, and Lehvak-Kal recoiled as a small, purple being in black armor pointed the muzzle of a laser gun at him. It lifted an eyebrow in surprise, then lowered its weapon and waved for him. Lehvak-Kal crawled over to the hatch and pulled himself into the little chamber inside. The being closed the hatch, then signaled via radio to another. A loud hiss was heard as air poured into the chamber. Lehvak-Kal was relieved to finally hear sound again. "I don't know who you are," he began, but was interrupted by the smaller being. "Shut up!" it said. "You are the one who's going to answer questions here." "Uh..." Lehvak-Kal said, before being rudely interrupted in the form of a laser shot to his right foot. He cursed, and was rewarded with another shot to the same foot. With the Bohrok's left leg too damaged to be of use, they both crumpled under his weight. He was now without legs to stand on. "I said shut up," shouted the being hysterically, "and when I say shut up, you shut up!" "Hey, calm down, I wasn't trying to—" "SHUT UP!" Another laser shot sent one of Lehvak-Kal's shields flying. Hearing it clatter against the wall of the chamber, he wisely decided to shut up. *** Things were looking slightly better than before. True, the insane purple alien had fired enough shots to melt most of Lehvak-Kal's body, but that had mercifully also melted his gun. After that, two of the being's coworkers had arrived, shoved him out the door and taken over interrogations. "What are you doing here?" asked the first. "How did you get out of the robot?" "What robot?" asked Lehvak-Kal, still confused. The second being, who was holding a rectangular piece of metal in his hand, glanced at the other and pointed at something on the metal. "He wouldn't know," he said. "The Bohrok were never meant to see the whole thing." "The whole what?" asked Lehvak-Kal. "The robot whose face you've been cleaning, of course," answered the first being, grabbing the plate and turning it around. On it was an image of a large, Toa-like figure, with a shape resembling the island of Mata Nui carved around its head. Lehvak-Kal's mind churned; puzzle pieces slowly falling into place. The tunnels... the island's "face"... the metal beneath... The purple beings noticed that he went silent and exchanged a telling glance. "This must be one of the older models... it doesn't think very fast." "What do you call this robot, then?" Lehvak-Kal finally asked. "Why, Mata Nui of course." "Mata Nui, after the Great Spirit?" Another glance. Lehvak-Kal felt insulted. "No," answered the being with the tablet. "Mata Nui as in the robot Mata Nui. 'Great Spirit'... What did you think he was? Some kind of god?" The two beings giggled. Lehvak-Kal made a hollow, rattling sound, like metal parts being tossed into a crate. "What was that?" asked one of them. "Oh, nothing, just the last piece of my sanity collapsing, I think," answered Lehvak-Kal. "Never mind that." "Good. Now that that's explained, it's your turn. How did you get out? Why were you in space?" "I got out... around the time my shields overloaded and launched me through a few miles of solid rock and then into friggin' space," Lehvak-Kal answered. "That was two days ago. Since then I've just been drifting, until I finally hit you by sheer luck." "I don't buy that. After the Bohrok-Kal disaster, we assumed you had been blown into the ocean and never bothered searching. That was year ago, by the way. The Bohrok swarms were released again a few days ago and cleansed the island like the extravagant housemaids they were supposed to be. I'll never get why the Great Beings bothered to make them instead of a giant pair of windshield wipers, but that's besides the point. The robot left Aqua Magna immediately afterwards, and arrived at Bara Magna as planned not too long after. After a rather entertaining fight between an old Great Being robot prototype and your own dear home robot, the moons were reunited into Spherus Magna. The prototype fell apart after fullfilling Mata Nui's mission, and your 'bot was, unfortunately, headshotted by a moon. Well, moon fragment; whatever, it was still wicked sick to witness. I wish I had caught it on tape, you would have loved it." Lehvak-Kal was, at this point, more confused than ever. "Mata Nui... is gone?" "Ding ding ding, we have a winner! Technically, he's not gone, his spirit's just dormant in a mask, but the robot is permanently offline, yes. Most of the inhabitants survived, I think, but I don't think we'll be needing the Bohrok anymore. You're without a job, pal. A year ago I wouldn't have thought it possible. But! I digress! Now, tell me: how did you get from Aqua Magna, the moon, to this station? We are approximately 120 000 miles away from your original location. If you were launched a full year ago, you should either have made contact with Bara Magna or lost in deep space after a few days.The chance of you randomly hitting us is next to zero." Lehvak-Kal was still in shock. "One year? A whole year?" The purple being stared at him for a moment before answering. "Yes, that's right. One year." "I blacked out. I never thought I had been out for that long. If what you say is true..." "It is, I guarantee." "...then I'm no longer on the island of Mata Nui, I'm... where, exactly?" "Why, you're in the Red Star, of course." The hollow sound of rattling metal filled the air. *** The sun was shining as Lehvak-Kal touched down on the surface of Spherus Magna. He looked up, and had to shield his new eyes from the sun. In the sky high above him hung the Red Star, which he now knew to be no star at all. Its inhabitants, the Kestora, had told him everything he needed to know about this new world, and they had been kind enough to fix his body. Well, 'fix' was probably not the right word. They didn't have any Bohrok parts accessible, so they had ended up transferring the parts holding his personality into an old Le-Matoran body. Why they had parts from dead Matoran lying around, Lehvak-Kal dared not ask. What was important was that it had worked. He could never pass for a real Matoran, given that the Kestora had still put a Bohrok-esque head on the body, but he wasn't worried about that. He didn't plan on acting like one either. He had asked where his Krana went, but the Kestora had just poked his new chestplate and grinned. He knew something organic was in there, but again he dared not ask just what they had done to it. His mind still worked, so evidently the Krana was either functional or... replaced. By something. In his head. He forced back the urge to scream at the realization. They had also only managed to salvage parts of one of his vacuum shields, but that was fine with him. The useless shields had been reduced to two prongs that now extended from his left hand. They still had enough power left to cause a breeze. Even more useless than before, he thought at first, and tried to pry them off in favor of some other tool. He soon found that he couldn't. "The little purple leprechauns have welded them on," he groaned, before looking over the rest of his arm. It was his old arm, with the dents roughly hammered out. "And yeah, good job on that one, Kestora," he muttered, before setting off in the direction of the fallen Great Spirit robot. *** Two days, lots of walking and lots of muttered curses later, Lehvak-Kal finally reached the settlement he had hoped to see. Just down the hill, he could see Toa, Matoran, Vortixx, Skakdi and plenty of other species he didn't even know the name of working together. For some reason, he felt the urgent need to set up a cleaning and/or demolishing service. There were no fellow Bohrok in sight, however, and without a squad, he couldn't do much. Annoyed, he tapped a working Matoran on the shoulder, and asked: "Hey, pal, do you need some demolishing done? You see, I'm a Bohrok, and—" Lehvak-Kal had, for some reason, fully expected to get a friendly answer. What met him instead was a shocked face and a scream, followed by another few screams from the nearby Matoran, followed by Toa yelling, followed by people running around and panicking and then running some more. Lehvak-Kal could have sworn he heard the words "Franken-Matoran", whatever the blazes that referred to. All in all, it was not his best day.THE END
  5. Katuko

    Image Links

    Seems that way. I guess it was because I was editing a post that the banner got counted as "in-post" or something. Banner links work for me now, at least.
  6. Katuko

    Image Links

    Whenever I click on an image on the new forum, it loads and pops up in its own little box. Good for images that have been shrunk, but given that a lot of people use their banners as links or make their own thumbnails, this gets very annoying very quickly.Right now, if you click my signature, it will not take you to the related topic as it is supposed to, it will simply make the banner pop up in a box. If you click one of the image thumbnails in said topic, the thumbnail gets the box while the image it links to opens in a new tab in the background.Would it be possible to turn this feature off or get instructions on how to avoid it? :)EDIT: Strange, it seems to turn on and off. Right after I posted this it worked properly again, but after I went to edit this post the problem is back.EDIT 2: And now its gone again. Strange.
  7. BIONICLE Fighter Alpha version 16.1 Advanced (not yet) multiplayer platform fighting game Download links at the bottom of this post. Click the thumbnails to see the full screenshots. For work-in-progress previews, check my Dropbox gallery and my BZP blog. Latest game version update: v16.1 - November 29th, 2014. Download found below. Introduction From its start in late 2000 and to its almost-end in 2010, BIONICLE was one of my favorite series. I had, and still have, a great affection for the bio-mechanical beings that inhabit its universe. For several years, I've wanted to create a large-scale game based on BIONICLE. I've tried and failed twice in the past due to lack of sufficient programming skill. But now I'm back and ready, and I've gotten quite far already.I therefore proudly present to you: my work-in-progress.Note that I am making this game for you, fellow fans. Your feedback is very valuable to me. So please, if you enjoy this game: take a moment to post a reply. It will be greatly appreciated! Character creation First out: the Toa, chosen heroes of the universe! Each Toa wields an elemental power, which allows them to control, create and absorb that element. Toa also wear Kanohi masks or helmets imbued with an additional power. Losing the mask, however, weakens the Toa. In this game, you will be able to select both your element and mask power, as well as picking a weapon from a wide selection. Some weapons have special powers of their own. The other playable race is one of the fiercest enemy types the Toa have encountered: the Rahkshi! They might be primarily empty shells of armor controlled by a leech-like creature, but Rahkshi have special powers of their own, most of them based on destruction or deception. Rahkshi can not absorb power from the environment like Toa can, nor can they use mask powers, but they make up for it with their powerful attacks and ability to fly at will. If a Rahkshi chooses to carry a staff imbued with their own power, they can increase their strength through that as well. Toa and Rahkshi with different powers can pick up a dropped Rahkshi Staff in order to use its power. In addition to choosing between the two species and their many powers, you can also adjust the values of five different stats: Strength, vitality, dexterity, element and mind. - Strength modifies the power of physical attacks and melee strikes. - Vitality increases health and other related attributes. - Dexterity determines run speed and jump height. - Element modifies the power of special attacks. - Mind relates to the amount of energy available as well as its recharge rate. Mask powers also benefit from the mind stat. Current features The engine is still being worked on. Most of the basics are in: Movement, terrain, the ability to customize. Weapons, items and powers are being worked on. All the powers have been indexed and given default colors, but not all have actual effects in gameplay. - Play as either Toa or Rahkshi. - Customize your character's powers, equipment, stats and color. - Toa elements: Fire, air, earth, stone, ice, light, shadow, plasma, magnetism, plant life, sonics, lightning, iron, psionics. - Rahkshi powers: Fear, disintegration, poison, fragmentation, hunger, chain lightning, teleportation, quick healing, plasma, magnetism, chameleon, laser vision, gravity. - Mask powers: Shielding, levitation, speed, strength, invisibility, corrosion, regeneration, hunger, teleportation, truth, light and shadow, portals. - Weapon powers: Burn, freeze, stun, disarm, chainsaw, laser shot, light beam, armor piercing, Rahkshi powers, stat modifiers. - Five main maps and two test maps. Proper maps: Karda Nui, with its giant stone pillars, straw hut village, Codrex, swarms of Nui-Rama and a boss; Mangaia, mostly a dark, flat cave at this point; Kini-Nui, the Great Temple; a joined version of the two previous maps; Onu-Koro, with its dim tunnels, underground village and flooded mine section; and Ta-Koro: Village of Fire, with a large central platform and lethal lava on both sides. A stone fortress will eventually be placed in this map. - Various status effects (freeze, burn, poison, healing, gravity changes, temporary stat reductions, blind) - Color customization, power and weapon selection, stat modification. - Saving and loading of character files. - Settings menu with customizable controls and music/sound toggle. - Screenshot function (hit F9 to capture a screenshot and save it to the game folder) - Battle AI enemies while you wait for the game's true purpose: Online multiplayer. Screenshots NOTE: The hosting site I use is down, so I will migrate to a new host if it doesn't come back up again. The latest working screenshots are at the top of this post. v16.x: v14.x: v13.x: v12.x: v10.0: Older versions: Attacking an Exo-Toa with Lightning Dissolving an enemy with Poison Disintegrated! Kopaka Nuva in action Rock to the face Modifying the character file for fun and profit A Rahkshi of Gravity creating a black hole Spikes attack from a Toa of Stonev8.0: Character creation menu Rahkshi firing off Chain Lightning A Toa of Fire accidentally hitting himself with a fireball Onua, Toa of Earth, joins the fight Draining the energy of enemies with a Rahkshi of Hunger Turning an opponent to ash with a Fire Staff Unleashing the power of Shadow Preparing to teleport away from danger Download (Windows executable, 72.07 MB, packed in ZIP format) Click the banners to choose your preferred download host (what hosts are available may vary): IMPORTANT: After downloading, you must extract the files from the archive, otherwise the game will not work properly! Extracting is as simple as right-clicking the ZIP folder and selecting "Unzip", "Extract", or whatever your computer calls it. After you get the uncompressed files, you can safely delete the ZIP itself. To start the game, simply run the EXE file (the one with the proper game icon). Note that this game is made to run on Windows systems only (Vista and later); I can not guarantee that it will work with WINE or similar. ALSO IMPORTANT: Do not change the folder structure, or some files will not load! The game itself must be in the same folder as any DLLs and INIs, and the music must be in a sub-folder. Moving stuff around will break the program. If you want a shortcut to the game, right-click the main EXE file and choose "select shortcut". Do not move the game file itself. Changes (16.1): - Toa Mata didn't spawn properly on Kini Nui. They do now. - Items will now spawn in the joint Kini Nui/Mangaia map. - Fixed the gravity field preventing flying characters from exiting Mangaia, and also made it 100% certain to prevent fall damage. - Added a column of light which lifts you out of Mangaia after the boss fight. Use it by pressing Up+Use, like you would on a teleporter. - Fixed a few issues with the Makuta boss fight... and apparently introduced some new ones. Sorry about the mess. - Added music for Makuta boss fight. - New attempt at solving the Windows 8 crashes - the crashes are related to sound, so go to settings and turn on Win8 bug fix to eliminate certain troublesome sound effects for the time being. - Nui-Jaga now spawn every 30-40 seconds in Onu-Koro. - New weapon: Lava Launcher. Fires a stream of flames. 16.0: - New map: Kini-Nui and Mangaia combined. - New boss fight: Makuta Teridax. Found in the Mangaia portion of the joint map. - Boss fight with Rahkshi moved from Kini-Nui to joint map. Defeating them opens the way into Mangaia. - Boss fight with Toa Mata moved from Ta-Koro to Kini-Nui. - New Rahi enemy: Nui-Jaga. A few of them appear in Onu-Koro. - Made bots use the new Plant Life secondary attack. - You still have to go to settings and turn on the Windows 8 "bugfix" if you have problems. Multiple sound effects being placed at the same time is the primary crash factor. Another game trailer (old, from game version 9.0) Test files / "mini-games" Sometimes I program something for testing purposes, but don't include it in the main game for various technical reasons. You can still download these test runs and try them out if you want. Kanohi Kadin, Mask of Flight (4 MB, fly around as a Toa): Download from Dropbox | Download from MediaFireLaser Crossbow, aiming and animation testing (2.5 MB, shoot down Nui-Rama as a Toa, Vortixx or Skakdi): Download from Dropbox | Older post linkKanoka types, disk launcher: Post linkPlease note that these are all experimental and subject to change before actually being added to the game. FAQ When is the next update? I use my spare time for this, so it's very hard to schedule new versions. I try to pop one out every few months or so. I hope to fix the game engine and start popping out more rapid updates sooner or later. This weapon/ability doesn't work, or it causes errors. It has most likely not been fully programmed yet. If it has been mentioned in the change log, though, then please report any errors to me either here in this topic, or via PM or e-mail. Will you add X to the game? There are a lot of items, powers and characters that I want to include, but because everything needs to be programmed somehow I can't afford to include them all. Feel free to make suggestions; I try to reply to them all. How do I spawn the bosses? First, make sure that AI enemies are enabled on the map selection screen, as no bosses will appear otherwise. In Karda Nui, the boss is spawned by eliminating all the Exo-Toa on the map. In the Mangaia and Kini-Nui maps, the boss battles are triggered by finding a special sparkling point somewhere on the map, activating it, and then returning to the center. An item will be present that calls the boss(es) when touched. The arrival of a boss is signified by a change in music and sometimes map backgrounds. Defeating them will leave behind a special power-up item. It crashes. I'm sorry, but I'm using a pretty old version of GM for this game, and it has issues with newer systems. I will eventually port it to a new engine. In the meantime, other factors of slowdown may be high usage of CPU or RAM, as my ancient code isn't exactly the most efficient. Known errors: - Players will often spawn with a health bar that is not entirely full. - If a players or AI dies right before their attack strikes a target, the log might show an "Unknown variable" error. - Wearing armor other than Nuva Armor is not recommended at the moment. - On newer systems (Windows 8), the game might crash when a lot of sound effects play at once. This happens most frequently with the fire- and lightning ball attacks. A settings option is included to turn of the problematic sounds for the time being. Banners If you wish to support this game, feel free to copy and paste the code beneath one of the banners into your signature. Thanks! Banner links found here. NOTE: Not entirely working ATM. Manual adjustment needed. Credits Main programmer and designer - Oskar A. Garshol (aka "Katuko" and "Noxious") Additional ideas - Various BZP members (thanks for your support!) Main spriter - "InnerRayg" (BZPower) Additional sprites - Various BZP members, see in-game for details Interface graphics - Oskar A. G. Music and sound effects - Various artists, sounddogs.com Game Maker 8 - Mark Overmars and the YoYo Games team Exact list is being worked on in-game, and will change as the game gets updated. If you want to see yourself there, check out what you can do to help develop BIONICLE Fighter!
  8. Katuko

    Geass

    I just finished the first season as well. Did not expect the accident with Euphie. Poor girl. The first episode of the second season confused me at first, but it started to come together at the end. I like how it mirrored the start of season 1 as well. R2 is, as far as TV Tropes tells me, one of the biggest "love it or hate it" seasons of anime. So naturally, I can't wait to watch it.
  9. Just wanted to say I really like the clean style you use in your art. Keep up the good work! :)

  10. Happy New Year to you too! :)

  11. Hi, welcome to BZP. Have a good time. :)

  12. Definitely Omega. I was about to say Chaos, but I like robots better.
  13. I have no idea. The full script is almost finished... but then I need scenery, props, etc. I want this to be epic, so you won't see more than possibly a few clips for a long while.

  14. He's dead in the alternate universe of Dark Mirror.
  15. Katuko

    Vamprah

    He's a hunter, he prefers to not give away his position. Instead, he communicates by telepathy. And Petrock, I noticed that too. I wonder if it gives that stunned/shocked effect, or if it's more like Kuhrak's anger power.
  16. Katuko

    Vamprah

    So, Vamprah has almost every vampire aspect there is? 1) Drains other's energy, and this is the only thing he needs to live; which should both be good and bad for him. 2) Can shapeshift, and obviously prefers a form resembling a bat. 3) Hunts in the dark, stays silent. 4) Is hurt by light. Now we only need him to sleep at day. Anyways, it looks like 2008 will be a great year. <(Katuko)>
  17. Haven't thought of it, but since you mention it... yes, it could very well be. Or my alternative form. Whatever you find suiting. ;)

  18. Good idea, I will. =D

  19. I'm still missing the female voice, and I need someone to play a main role. The person doing that voice had a few problems with the recording.

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