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Keeper of Kraata

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Everything posted by Keeper of Kraata

  1. Dunno about that, Fyura loves toa. They taste delicious.
  2. IC (Vanndred, The Stray Tach): The retired bounty hunter put one arm up as he leaned back, one arm resting at his side, as he examined the notables in the bar. Sue was now talking to that little Arkanian, Jenth. He'd seen her before around the bar, another regular, talked once or twice. Maybe he'd get her to run some repairs on his armor someday, when he had the credits to pay. Before Sue had been talking to a human Vanndred hadn't seen here before. Many inhabitants of Taris packed a blaster; not many packed a matched pair; despite that, he didn't look like some merc. Not much like a spacer, either. It was one of the others at the bar, the tall black-haired human female with the instrument case, that drew his attention the most, over the general din. Her entire wardrobe seemed hand-picked to seem shabby enough for your gaze to just skip to the next interesting sight, but Vanndred used to be a bounty hunter. That hunter's eye never quite goes away; the slight movements of her head combined with her position at the bar was so she could see almost everyone in the cantina. That was of course why this booth was Vanndred's favorite. The specs made it so a small turn of her head was a look halfway across the room. Then, there was her size and build; probably wasn't a street musician. Vanndred's gues was that she was either looking for something or on the run.
  3. Hi! That's actually pretty cool, thanks! No problem from me with that. Just make a profile and all that! Do you know know much about what's going down on Mata-Nui currently in the BZPRPG?
  4. I'm fairly sure the post is referring to the Dasaka as the 'Lost Ones: I admit, this could mean any of the visitors. But, it implies LOTS that are 'lost', and there is some primordial connection between Mata Nui and Kentoku: the latter has ancient stories of other elements. So it talks about how there are a lot of beings lost to it, but some recently found their way to Mata Nui. What is the most-plot important event of lots of people showing up? It would be awesome if this incorporated more personal stuff, but I doubt it; too complicated. I mean, Aelied somehow slipping one or more of the Kalta into this group of six would pretty much play exactly into what I want his plan to be, but I doubt that's gonna happen. They're not natives, anyway.
  5. IC: "Skorm," the white-cloaked toa said as he followed Silo out the gates. Maybe going with an ally of Casanuva would make it easier to approach the other Kalta and seek forgiveness?
  6. IC: As she stepped into the cold, Kalyss shivered a bit. Maybe she should have covered up a little bit. "So, uh, I've never been to Ko-Wahi. You mentioned Ihu-Koro is through the Drifts. Who want's to be appointed guide?"
  7. IC: Skorm looked away with an annoyed sigh. "Fine. I'm not entering the Koro, though." The towering Ba-Toa stepped aside, gesturing with his head towards the Ta-Koro exit. IC: Kalyss paced herself so she was in front of everyone, but not letting anybody trail behind. It wasn't too long before they reached the tram; even Kalyss was a bit nervous about the drop. She hadn't gotten a good look at the Tren Krom Break, and she hadn't planned to. Still, the tram looked safe enough. Smiling to hide her nervousness, the Su-Toa turned around, planting her hand on her hips. "Well, I hope nobody's afraid of lava, ha!" As the tram started climbing towards Ko-Wahi, she thought she saw a tall toa wearing a white cloak. About the same size as... ah, probably a coincidence. OOC: Kalyss, Mirra, Wisp, and Mura to Ko-Wahi! Nato, you want to handle the arrival post, with you having some control over the Outsiders and all?
  8. Hmm. I think I'm pretty sure who these 'lost ones' are... but who is the specific lost one?
  9. Yay! Also, some feedback, a link back and forth from the main topic could be useful.
  10. IC (Vanndred, Taris Spaceport Medclinic): As he toweled off the last of the bacta from his latest treatment, Vanndred's mind inevitably drifted to how he would pay for his next treatment. This one was covered, but he didn't have have enough credits to his name for another one. He had enough for food, rent, necessities... well, maybe not the second one, but he might be able to talk his way around it. His snout immediately turned to the door when it started opening; it was the MD-series medical droid that covered his visits, carrying a tray with folded clothes. "Your belongings, sir." Chistori had trouble smiling like other species with their hinged jaw, so Vanndred nodded. "Thanks. Just leave them here, I'll get them," he replied in a deep voice, almost a growl. When the droid left, he started getting dressed. He started with his pants before rifling through the folded pile, getting increasingly agitated. The almost two-meter saurian jabbed the door controls, pushing the door open when he deemed it too slow. "Emdee! My blaster and holster, where are they?" Had his past caught up with him? He knew he had brought in twenty-three bounties on suspected rebels, all of which were found guilty or were brought in dead. Of those, seventeen were members of rebel cells, and he had confirmed that nine of those still had living members when Vanndred claimed the bounties. If this was revenge, why not poison the bacta, or plant a bomb in the house? Or, frag it, if they wanted a more personal touch, why not just blast him to oblivion when he was dangling in the bacta tank? Vanndred bared his teeth reflexively when he saw movement; the medical droid walking into the hallway, his Hunter Elite in its holster dangling from the droid's gripper. "I'm sorry, sir, new clinic policy. All weapons have to be checked for patients." As the droid handed it over, Vanndred grabbed it and immediately started strapping the holster into its proper place on his leg. A bit sloppy, he would adjust it before leaving. "Well, a heads-up would be appreciated in the future. I already payed for this treatment, so... that will be all." Vanndred quickly started walking back to his room. It was too blasted cold in here. "Clients carrying weapons inside the clinic premises is also against policy..." "Then file a complaint on my behalf." The retired hunter disappeared into the changing room. Five minutes later Vanndred, fully clothed and with his blaster in a comfortable quick-draw position, strode out of the Taris clinic. He needed to relax, this kind of stress was unhealthy. Or at least that was what the docs told him. He cursed himself in his native tongue for his reactions earlier; if it had been a trap, he could have been instantly gunned down, all whilst he loudly shouted his lack of weapon. He needed to cool off. Well, figuratively, literally he needed to warm up. Maybe some food at The Stray Tach. He slouched a little to bely his build as he made his way into the bar. Sue was speaking to someone already; looked kinda busy tonight. He went to his usual spot, a smallish booth just large enough for him. Currently it was occupied by Duros and a Sullustan, both what looked like spacers. Now, scowling was something the Chistori did rather well, and Vanndred exhibited his species' talent for it as the two looked up at him. "I'm a regular. Take it up with Sue if you don't like it." It appeared this convinced the two, and they did not care to take it up with Sue. A slight feeling of satisfaction came over the retired hunter as he sat down at his booth, and pulled up the menu. He breezed past the various drinks; first thing he had learned was that alcohol accelerated the virus he had, constricting his veins. No specialty drinks for him, even though Vanndred had passed Sue a traditional Chistori rotgut for completeness' sake a few years ago when he started coming. Nope, just meiloorun juice for him. And something hot... he wanted meat. Nerf kebabs. Cheap, and didn't require him to drop the food into his mouth or try not to mangle any utensils. After Vanndred submitted his order, he sat back, taking in the music and patrons of The Stray Tach.
  11. I'm trying to get my characters into a stable position in preparation for the next arc; stationed in Ihu-Koro for the Kalta, home or jail for my Kentoku characters...
  12. Ooh... Star Wars. My favorite setting; I even ran a pen & paper Star Wars D6 game once upon a time. Fun fact, in my game, my players were the reason the Alliance abandoned their Dantooine base. Maybe I should brush off one of the old NPCs I grew fond of... The Retired Hunter Name: Vanndred Gender/Species: Male Chistori Appearance: As with most chistori, Vanndred is a saurian alien that reaches almost a full two meters in height, with yellowish scales and purple coloration on his head. His hide has a multitude of scars, and Vanndred will gladly tell the tale behind each. Normally, he wears work clothes; boots, khaki pants, grey shirt, with a puffy orange vest. If for some reason he puts on his chistori battle armor, though, his entire body is covered. Superficially similar to an Imperial snowtrooper's armor complete with an armored kama, Vanndred's battle armor contains additional plating to shrug off blasts. The helmet completely covers his head and snout, and may be opened to allow Vanndred to speak clearly - or bite, if the situation mandates it. Skills: Vanndred was an elite bounty hunter. While time and his disease have certainly taken their toll on him, Vanndred is still handy in a fight. He's incredibly strong and tough (slightly more so than an average wookie) as befits his size, but can be fast on a good day. He's still a quick draw and an impressive marksman with a blaster pistol, and is skilled with several forms of close-combat, including hand-to-hand and use of a vibrosword. He's not just good in a fight, though; tracking, piloting (both a speeder and a starship), a bit of equipment maintenance, field medicine, a bit of alien xenobiology, and clever besides; all necessary skills for a bounty hunter, and Vanndred was not found lacking. He even picked up a few extra languages besides historical Chistori and Basic; he can speak Huttese, understand Binary and knows some Shyriiwook as a result of frequenting The Stray Tach. As a chistori, Vanndred possesses a thick, scaly hide, which can assist in resisting damage; however, he is cold-blooded; if exposed to utter cold, he can expire within hours. In addition, his disease means he cannot drink alcohol, because it would accelerate the virus's effects. Equipment: Among the miscellaneous things Vanndred keeps on his person, he always carries his blaster strapped to his leg. A modified Kyran Arms Hunter Elite heavy blaster pistol, it has good range and can give scorch right through plasteel. It's also modified with a BlasTech tri-laser targeting system; he always liked having an edge. Also on his person he keeps some credit chits, a civilian-grade commlink, and a single G-20 glop grenade; one of his favorite toys, and a reminder of the hunt. It's all he has left, though he has a few smoke grenades tucked away with his battle armor. Though he keeps the blaster in good shape, his battle armor isn't as well-maintained, though. It used to have almost everything a successful bounty hunter would want, though very few functions still work. Heating coils to stave off the cold? Busted. Illegally obtained MFTAS? Shorted out ages ago. The wrist computer is so scrambled he can barely use it to to take notes, and dream on about the holocomlink function. Fortunately, the wrist-mounted retractable vibroblade can still be activated, as long as you didn't want it to vibrate. The armor itself, however, still functions in its primary role of shrugging off impacts and blasts, though it is cumbersome enough to hinder Vanndred's more dextrous skills; less chance of dodging a blaster bolt, but it can take one pretty well. It can also be stripped down to more flexible form, but loses some of the benefits of its protection, in addition to the heating coils (if they worked.) The filters in the helmet are about the only thing Vanndred can keep working; he would pay for repairs, but the the bacta treatments keeping him alive aren't cheap. Personality: As a retired bounty hunter, Vanndred has seen a fair bit of the things the galaxy has to offer. His days of being the intimidating loner are behind him, though; he maintains a good rapport with the locals, especially with his low-class neighborhood. With his formal duties to his people relieved, he's found time to appreciate the more interesting things in life; he can see a cantina as a place of merryment rather than a source of information or the location of his next target. He's even taken up Sabaac, though he rarely plays for stakes. Given the isolation of his people, Vanndred has taken to learning about galactic history whenever he can; however, his people's fear and mistrust of the Force has not entirely left him; he is still mistrustful of the 'witches' that command unknowable powers. History: All too often all it takes to take a good bounty hunter out of the game is one little slip-up. Vanndred hails from a backwater Chistori colony that has several people per generation as emissaries; they would venture out of the system to get things the colony needed. One of these starship captains eventually became a bounty hunter, sending home most of the fruits of his labor. The tradition stuck; Vanndred was chosen to be his people's hunter. He achieved success; criminals, rebels, deserters, they were all brought in by Vanndred. However, his career was cut short when on a trophy hunt put on by a bounty hunter guild; he contracted an alien virus. His blood vessels would close up if he didn't receive regular bacta treatments; since the chistori are such a remote species, a cure was never found. He passed on his ship to the next hunter, but decided he didn't want to retire with his people. Any family there was gone, and Vanndred didn't want his people to see him, the indomitable hunter, wasting away. Taris was an awful planet to retire on, but Vanndred respected the history of the place, and remembered that an ancient vibrosword that he had owned hailed from there. Over the years much of his gear either broke down or was pawned off, but he still keeps his modified blaster pistol at his hip and his musty battle armor in his closet, along with other tools of his former profession. Currently he does odd jobs around the Taris spaceport, but he takes special interest in archaeological expeditions. Taris is a dangerous world, and an escort could never hurt... Affiliation: Vanndred doesn't care much for the humanocentric Empire, but in his old profession they provided good work. Didn't usually stiff him. The ailing hunter keeps his opinions to himself, but he always respected the Rebellion. They were loyal to each other. Vanndred wouldn't have had to break up so many rebel cells if they had just come quietly... He's intrigued by the New Republic. Not so much of an underdog anymore. Alignment: Neutral, with lawful leanings. One doesn't achieve success as a bounty hunter by being squeamish; Vanndred is certainly willing to get his hands dirty; he prefers to minimize collateral damage, though. The chistori has a sense of justice, however, and avoids breaking the law if he can avoid it. Still, credits can speak louder than words when your life depends on regular medical treatments. Name: Raltz Nightwing, designation DT-204 Age: 44 Gender/Species: Human (cyborg) Appearance: Outside his armor, Raltz Nightwing is of average height for a stormtrooper. He always is seen in either his dress uniform or his stormtrooper bodyglove. His lower left arm and most of his left leg are cybernetic, but one would not know by looking at him. Raltz also has a plethora of scars on his face, the most invasive-looking being at the top of his spine; easily spotted with his shaved head, which is where his cortical implant is located, with visible ports to enable maintenance and restocking of stimulants. Skills: In almost thirty years of soldiering, Raltz has given it his all. He is a skilled and vetted shocktrooper, versed in all manner of infantry weapons and heavy weaponry. His cybernetics give him strength beyond that of a normal man, even outside his armor. Since his induction into the Dark Trooper project, he has grown skilled in the use of his Phase-II Darktrooper exoskeletal armor, wearing it like a second skin. He has also mastered the use of the suit's built-in jump pack to augment his battlefield maneuvering. He is also skilled in hand-to-hand (though with the suit's immense strength and comparative gracelessness, he prefers a more direct approach). He always keeps a cool head under fire due to combat stims supplied by a cortical implant, though he is addicted to these. Equipment: Most notable of DT-204's combat gear is his suit of Phase-II Darktrooper armor. It enhances the user's strength, and is rated much higher for protection than normal stormtrooper armor (though it is built from reinforced durasteel as it is a cheaper production model, rather than the phrik-built initial models). Built into the suit is a powerful jump-pack which DT-204 can use to reach unconventional places on the battlefield or jet long distances, and acceleration dampeners to allow Raltz to survive rapid maneuvers in the suit. The suit is rated for zero-G combat, and is equipped with magnets in the boots to facilitate extravehicular combat, or for support on certain surfaces during ground combat. For weapons, DT-204 prefers a specially modified Imperial Repeater Rifle intended for use with Dark Trooper armor. In addition, he carries a supply of frag grenades. Personality: Raltz Nightwing, outside his armor, is an approachable, if dull, man. He didn't take the Emperor's death well, and thus has redoubled his faith in the Inquisitorius. He has not heard from his family. His friends have either died, retired, or disappeared. He doesn't have much to live for besides his work. DT-204 is zealously loyal to the Inquisitorius and the Empire, so much so that he has been called to 'purge' Imperial personnel to maintain the secrecy of the Inquisitors. DT-204 always does his work quickly, efficiently, and with pleasure. History: Raltz Nightwing was born in -39 ABY on a peaceful agri-world. When the Clone Wars came, Separatist forces attempted to scorch the world to sabotage the Republic's supply chain. Raltz was having none of it, and enlisted in his planet's defense force. With the help of the GAR, the forces were repelled, and the planet's defense forces left the planet to fight for the Republic, where he met the other members of his squad, namely Augustus Church; a personal role model. Raltz was a fanatic; when the Republic was reorganized into the Empire, Raltz was immediately a true believer. He holds the honors of being among the first non-clone stormtroopers, and served loyally. He was rewarded with induction into the Dark Trooper program; he had given almost half of his life in service to the Empire. He was inducted as a Phase II-Darktrooper, wearing the suit as an exoskeleton. The suit interfaced with the cybernetics he had built up over decades of service. When the Darktrooper program was scuttled, the Inquisitorius snapped up the remains of the project. Raltz in particular was assigned to several ships over his career, most recently the ISD Insight, and is called down for situations when more effort than a stormtrooper squad, but less finesse than an inquisitor is called for, in addition to general combat support. Over the years, DT-204 has become somewhat addicted to the combat stims his cybernetics provide him with, and seeks to be deployed whenever possible. His one failure in his eyes, however, a fact which haunts him, is a perceived moment of weakness in his complete loyalty to the Empire; he once learned that Church's daughter, a half-twi'lek named Madlyn, had been 'drafted' into the Inquisitorius, a fact that he leaked to Church. This simple act of helping a friend over Raltz's loyalty to the Empire had disastrous consequences; the man was utterly driven by this knowledge, leading to the death of an Inquisitor, the destruction of one Star Destroyer and severe damage to another, and Madlyn's freedom. Church died soon after in a retaliatory attack and his destruction was attributed to rebel spies. Raltz never corrected the reports. Under Chief Inquisitor Costa, he has come to command a squad of elite stormtroopers, with specialized materiel, each with jet-black armor. Affiliation: Inquisitorius, Galactic Empire Rank: Sergeant Position: Stormtrooper Combat Specialist stationed aboard ISD Insight Alignment: Raltz doesn't feel he has much to live for besides fulfilling orders. DT-204 lives for combat, and the stimms that come with it.
  13. IC: "Well, I travel, uh," Kalyss patted down her person, "somewhat light. Let's head out." The Su-Toa quickly walked out the door, grabbing the edge of the frame to swerve and keep her momentum.
  14. I haven't even seen any tiokaha. If you check out the wiki, you should be able to find any info you're looking for. It's not exactly up to date, but its still a useful source of information for core plot.
  15. IC: Skorm grunted and looked away. "I'm not going back. There's nothing left for me there," he said. He thought about it for a moment. "I don't know where I'm going." IC: Twisting her torso, Kalyss popped her back. This was a deal for these people. With houses. I miss having a nice apartment. "Well, we should start heading out to the cable car, then. Unless we need to pick anything up before we head out to Ihu-Koro."
  16. IC: Kalyss poked her head out from the kitchen. "Mura! You're here! About ready to head out?" No point delaying. And hey, getting there before Casanuva did might mean more choice arrangements.
  17. IC: Skorm narrowed his eyes as he examined the other Ba-Toa. Over the course of the life he remembered, Skorm had seen many attempting what this toa was doing: he wanted something. When he had been a matoran, it was mostly witnessing this behavior in others; when somebody wanted something from him, they didn't usually resort to flattery. When someone wanted something after he had picked up that Toa Stone, though, and went through the growth spurt, they were usually a lot nicer. Several weeks... this would place it probably before his infection at the hands of Zaktan. Another reminder. Either way, Skorm didn't really have a reason to suspect this toa of anything. "Like I said, I last I saw him was in Ga-Koro, with a few other members of the Kalta, Vakua and Kalyss."
  18. I will second that. But there are things I want to get done before we move on...
  19. Pretty slow for me, though some of my lesser-used characters are picking up. Still waiting to solve the Kentoku stuff, and the Ga-Koro stuff (both the Kalta and Amulet sub-plots), while Maeloc and Fyura over in Ko-Koro are waiting around (the former for Eisen, the latter for pretty much anything) and Cyrix is still... spying, I guess. Speaking of Fyura, I found her theme while she's transformed! More https://www.youtube.com/watch?v=IFUjwj_RB5o 'Don't stahp me, cuz Ah'm havin' a good time, havin' a good time!'
  20. OH GOD HALF MY OTP WAS INCINERATED

  21. IC: Skorm snorted. "About yea high?" he asked, holding his hand up to his shoulder. "Fa-Toa? Blue Pakari? Completely cocksure of himself? I know him. Last time I saw him he was in Ga-Koro. We didn't part on the best terms." IC: Kalyss shrugged. "I think he's coming here when he wakes up. When we're all ready, we can head for the... oh, whatsit... the cable station? From there I guess we make our way to Ihu-Koro, and find out the deal there."
  22. IC: Kalyss gulped down the last of her hastily-cooked meal. "When everyone's ready, I guess. I travel light, so I'm good to go whenever, but Mura is coming as well."
  23. IC: Kalyss stopped shoving food in her mouth to think while she swallowed. She hadn't really thought of how other people were looking to her for... leadership? It was been different with the Kalta, but she knew them. Their strengths, weaknesses, quirks. "Well, I guess we'll be heading out to Ihu-Koro. Casanuva knows where we're heading, so whatever his plan is, he knows where to meet up with us."
  24. IC: Kalyss quickly made her way to the kitchen and started rummaging around. "Thanks," she said, muffled from the next room, "I'll try not to make a mess." Not long later, she came out of the kitchen with a smoking pan full of food, eating it directly from the pan. "You guys need to get some husi eggs. When I was training, I learned a way to flash-cook 'em in the shell. Pretty decent snack if you don't mind the smell."
  25. IC: "Morning." The Su-Toa was still breathing deeply from her run and workout. "Please tell me you don't mind me leeching off you guys for breakfast."
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