Ooh... Star Wars. My favorite setting; I even ran a pen & paper Star Wars D6 game once upon a time. Fun fact, in my game, my players were the reason the Alliance abandoned their Dantooine base. Maybe I should brush off one of the old NPCs I grew fond of... The Retired Hunter Name: Vanndred Gender/Species: Male Chistori Appearance: As with most chistori, Vanndred is a saurian alien that reaches almost a full two meters in height, with yellowish scales and purple coloration on his head. His hide has a multitude of scars, and Vanndred will gladly tell the tale behind each. Normally, he wears work clothes; boots, khaki pants, grey shirt, with a puffy orange vest. If for some reason he puts on his chistori battle armor, though, his entire body is covered. Superficially similar to an Imperial snowtrooper's armor complete with an armored kama, Vanndred's battle armor contains additional plating to shrug off blasts. The helmet completely covers his head and snout, and may be opened to allow Vanndred to speak clearly - or bite, if the situation mandates it. Skills: Vanndred was an elite bounty hunter. While time and his disease have certainly taken their toll on him, Vanndred is still handy in a fight. He's incredibly strong and tough (slightly more so than an average wookie) as befits his size, but can be fast on a good day. He's still a quick draw and an impressive marksman with a blaster pistol, and is skilled with several forms of close-combat, including hand-to-hand and use of a vibrosword. He's not just good in a fight, though; tracking, piloting (both a speeder and a starship), a bit of equipment maintenance, field medicine, a bit of alien xenobiology, and clever besides; all necessary skills for a bounty hunter, and Vanndred was not found lacking. He even picked up a few extra languages besides historical Chistori and Basic; he can speak Huttese, understand Binary and knows some Shyriiwook as a result of frequenting The Stray Tach. As a chistori, Vanndred possesses a thick, scaly hide, which can assist in resisting damage; however, he is cold-blooded; if exposed to utter cold, he can expire within hours. In addition, his disease means he cannot drink alcohol, because it would accelerate the virus's effects. Equipment: Among the miscellaneous things Vanndred keeps on his person, he always carries his blaster strapped to his leg. A modified Kyran Arms Hunter Elite heavy blaster pistol, it has good range and can give scorch right through plasteel. It's also modified with a BlasTech tri-laser targeting system; he always liked having an edge. Also on his person he keeps some credit chits, a civilian-grade commlink, and a single G-20 glop grenade; one of his favorite toys, and a reminder of the hunt. It's all he has left, though he has a few smoke grenades tucked away with his battle armor. Though he keeps the blaster in good shape, his battle armor isn't as well-maintained, though. It used to have almost everything a successful bounty hunter would want, though very few functions still work. Heating coils to stave off the cold? Busted. Illegally obtained MFTAS? Shorted out ages ago. The wrist computer is so scrambled he can barely use it to to take notes, and dream on about the holocomlink function. Fortunately, the wrist-mounted retractable vibroblade can still be activated, as long as you didn't want it to vibrate. The armor itself, however, still functions in its primary role of shrugging off impacts and blasts, though it is cumbersome enough to hinder Vanndred's more dextrous skills; less chance of dodging a blaster bolt, but it can take one pretty well. It can also be stripped down to more flexible form, but loses some of the benefits of its protection, in addition to the heating coils (if they worked.) The filters in the helmet are about the only thing Vanndred can keep working; he would pay for repairs, but the the bacta treatments keeping him alive aren't cheap. Personality: As a retired bounty hunter, Vanndred has seen a fair bit of the things the galaxy has to offer. His days of being the intimidating loner are behind him, though; he maintains a good rapport with the locals, especially with his low-class neighborhood. With his formal duties to his people relieved, he's found time to appreciate the more interesting things in life; he can see a cantina as a place of merryment rather than a source of information or the location of his next target. He's even taken up Sabaac, though he rarely plays for stakes. Given the isolation of his people, Vanndred has taken to learning about galactic history whenever he can; however, his people's fear and mistrust of the Force has not entirely left him; he is still mistrustful of the 'witches' that command unknowable powers. History: All too often all it takes to take a good bounty hunter out of the game is one little slip-up. Vanndred hails from a backwater Chistori colony that has several people per generation as emissaries; they would venture out of the system to get things the colony needed. One of these starship captains eventually became a bounty hunter, sending home most of the fruits of his labor. The tradition stuck; Vanndred was chosen to be his people's hunter. He achieved success; criminals, rebels, deserters, they were all brought in by Vanndred. However, his career was cut short when on a trophy hunt put on by a bounty hunter guild; he contracted an alien virus. His blood vessels would close up if he didn't receive regular bacta treatments; since the chistori are such a remote species, a cure was never found. He passed on his ship to the next hunter, but decided he didn't want to retire with his people. Any family there was gone, and Vanndred didn't want his people to see him, the indomitable hunter, wasting away. Taris was an awful planet to retire on, but Vanndred respected the history of the place, and remembered that an ancient vibrosword that he had owned hailed from there. Over the years much of his gear either broke down or was pawned off, but he still keeps his modified blaster pistol at his hip and his musty battle armor in his closet, along with other tools of his former profession. Currently he does odd jobs around the Taris spaceport, but he takes special interest in archaeological expeditions. Taris is a dangerous world, and an escort could never hurt... Affiliation: Vanndred doesn't care much for the humanocentric Empire, but in his old profession they provided good work. Didn't usually stiff him. The ailing hunter keeps his opinions to himself, but he always respected the Rebellion. They were loyal to each other. Vanndred wouldn't have had to break up so many rebel cells if they had just come quietly... He's intrigued by the New Republic. Not so much of an underdog anymore. Alignment: Neutral, with lawful leanings. One doesn't achieve success as a bounty hunter by being squeamish; Vanndred is certainly willing to get his hands dirty; he prefers to minimize collateral damage, though. The chistori has a sense of justice, however, and avoids breaking the law if he can avoid it. Still, credits can speak louder than words when your life depends on regular medical treatments. Name: Raltz Nightwing, designation DT-204 Age: 44 Gender/Species: Human (cyborg) Appearance: Outside his armor, Raltz Nightwing is of average height for a stormtrooper. He always is seen in either his dress uniform or his stormtrooper bodyglove. His lower left arm and most of his left leg are cybernetic, but one would not know by looking at him. Raltz also has a plethora of scars on his face, the most invasive-looking being at the top of his spine; easily spotted with his shaved head, which is where his cortical implant is located, with visible ports to enable maintenance and restocking of stimulants. Skills: In almost thirty years of soldiering, Raltz has given it his all. He is a skilled and vetted shocktrooper, versed in all manner of infantry weapons and heavy weaponry. His cybernetics give him strength beyond that of a normal man, even outside his armor. Since his induction into the Dark Trooper project, he has grown skilled in the use of his Phase-II Darktrooper exoskeletal armor, wearing it like a second skin. He has also mastered the use of the suit's built-in jump pack to augment his battlefield maneuvering. He is also skilled in hand-to-hand (though with the suit's immense strength and comparative gracelessness, he prefers a more direct approach). He always keeps a cool head under fire due to combat stims supplied by a cortical implant, though he is addicted to these. Equipment: Most notable of DT-204's combat gear is his suit of Phase-II Darktrooper armor. It enhances the user's strength, and is rated much higher for protection than normal stormtrooper armor (though it is built from reinforced durasteel as it is a cheaper production model, rather than the phrik-built initial models). Built into the suit is a powerful jump-pack which DT-204 can use to reach unconventional places on the battlefield or jet long distances, and acceleration dampeners to allow Raltz to survive rapid maneuvers in the suit. The suit is rated for zero-G combat, and is equipped with magnets in the boots to facilitate extravehicular combat, or for support on certain surfaces during ground combat. For weapons, DT-204 prefers a specially modified Imperial Repeater Rifle intended for use with Dark Trooper armor. In addition, he carries a supply of frag grenades. Personality: Raltz Nightwing, outside his armor, is an approachable, if dull, man. He didn't take the Emperor's death well, and thus has redoubled his faith in the Inquisitorius. He has not heard from his family. His friends have either died, retired, or disappeared. He doesn't have much to live for besides his work. DT-204 is zealously loyal to the Inquisitorius and the Empire, so much so that he has been called to 'purge' Imperial personnel to maintain the secrecy of the Inquisitors. DT-204 always does his work quickly, efficiently, and with pleasure. History: Raltz Nightwing was born in -39 ABY on a peaceful agri-world. When the Clone Wars came, Separatist forces attempted to scorch the world to sabotage the Republic's supply chain. Raltz was having none of it, and enlisted in his planet's defense force. With the help of the GAR, the forces were repelled, and the planet's defense forces left the planet to fight for the Republic, where he met the other members of his squad, namely Augustus Church; a personal role model. Raltz was a fanatic; when the Republic was reorganized into the Empire, Raltz was immediately a true believer. He holds the honors of being among the first non-clone stormtroopers, and served loyally. He was rewarded with induction into the Dark Trooper program; he had given almost half of his life in service to the Empire. He was inducted as a Phase II-Darktrooper, wearing the suit as an exoskeleton. The suit interfaced with the cybernetics he had built up over decades of service. When the Darktrooper program was scuttled, the Inquisitorius snapped up the remains of the project. Raltz in particular was assigned to several ships over his career, most recently the ISD Insight, and is called down for situations when more effort than a stormtrooper squad, but less finesse than an inquisitor is called for, in addition to general combat support. Over the years, DT-204 has become somewhat addicted to the combat stims his cybernetics provide him with, and seeks to be deployed whenever possible. His one failure in his eyes, however, a fact which haunts him, is a perceived moment of weakness in his complete loyalty to the Empire; he once learned that Church's daughter, a half-twi'lek named Madlyn, had been 'drafted' into the Inquisitorius, a fact that he leaked to Church. This simple act of helping a friend over Raltz's loyalty to the Empire had disastrous consequences; the man was utterly driven by this knowledge, leading to the death of an Inquisitor, the destruction of one Star Destroyer and severe damage to another, and Madlyn's freedom. Church died soon after in a retaliatory attack and his destruction was attributed to rebel spies. Raltz never corrected the reports. Under Chief Inquisitor Costa, he has come to command a squad of elite stormtroopers, with specialized materiel, each with jet-black armor. Affiliation: Inquisitorius, Galactic Empire Rank: Sergeant Position: Stormtrooper Combat Specialist stationed aboard ISD Insight Alignment: Raltz doesn't feel he has much to live for besides fulfilling orders. DT-204 lives for combat, and the stimms that come with it.