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Parugi

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  1. Hojohsin League #1

    --"John Ford"/"The Shadowed Man"

    Username: Parugi.
    Name: John Ford?
    Faction: Hojohsin League.
    Hometown: Unknown.
    Age: 42
    Appearance: Unknown.
    Personality:
    Background:
    Pokémon: Unknown.

     


    --"James Pierce"/"The First Child"

    Username: Parugi.
    Name: James Pierce?
    Faction: Hojohsin League
    Hometown: Unknown
    Age: 31
    Appearance: Here.
    Personality:
    Background: James Pierce's background is not known. At some point, he came under the tutelage of John Ford, becoming his first apprentice and gaining the title of "The First Child." He was also given the codename James Pierce, which has served as his primary identity ever since. After negotiating Team Energon's allegiance with Ford, Pierce was sent to assume power in Hoenn, filling in the void left by Ace's defeat by the Team Liberty revolt several months earlier.
    Pokémon: Chandelure, Porygon-Z, Cofagrigus.

     


    --Sophia Baron/"Maddison Hayes"/"The Second Child"

    Username: Parugi.
    Name: Sophia Baron.
    Faction: Hojohsin League.
    Hometown:
    Age: 30
    Appearance: Here.
    Personality:
    Background:
    Pokémon: Exploud, Chimecho, Wigglytuff, Jynx, Kricketune, Bronzong.

  2. Team Rocket "Other Information" fixed--that appears to be the one thing I forgot to write last night. As you might have guessed from it, I had copied and pasted the partially-completed TL form for the others, which is why the mistake was there.

     

    Regardless, corrected grammar troubles and added information regarding Déoza and Viper's base (Requiem.)

     

    As for the bolding--that was actually intentional. If you read it carefully, you'll note that the only time the name of a person/group is bolded is when it is first mentioned in an individual group's entry. The rest of the time, I left it as is. Consider it a sort of note as to what is considered important/influential to that group's actions. =)

     

    And yeah, I got tired of writing, "Team Galactic's Main Base" or "Team Energon's Main Base." And as I think the names are fitting, there shouldn't be a problem with them. :P

  3. Team Rocket

    --"Sleight"

    Username: Parugi.
    Name: Elijah Alaric.
    Faction: Team Rocket; Shadow Admin of Kanto.
    Hometown: Pallet Town, Kanto.
    Age: 44.
    Appearance: Here. Sleight is a tall individual, standing at 6'2". Despite his age, he is actually quite handsome -- time does not seem to have affected him as much as it would have others; he has high cheekbones, oval, gray, piercing eyes, and overall, just handsome features. His black hair is short, and neatly cut and groomed, complementing his clean-shaven face. He tends to wear a black suit, with shirts varying in color. Sleight has a very grim look about him.
    Personality: Sleight is a very intelligent, very cold, and extremely precise individual. He shows little emotion to the public, only showing true anger and irritation to select individuals. This lack of feeling is part of what instills fear into the hearts of so many when he is mentioned, because no one is eveer sure of what he is really thinking. Sleight was the mastermind behind the Shadow Admins' takeover, staging everything perfectly and showing a knack for accurate predictions. Sleight has been shown to be fairly optimistic, as he did not let the fall of Hoenn bring him down -- instead, he merely promoted a replacement leader for the region from his executives. This along with other incidents has shown him to be quite flexible and able to roll with what is thrown at him. Despite all of this and the fact the he hungers -- or hungered, as the case may be -- as much power as he could get, Sleight seems to disagree with the notion that Team Rocket should spread to the region of Isshu, though his reasons have never been made completely clear.
    Background: Little is known of Sleight's background. What is known is that he originated from Pallet Town years and years ago, eventually becoming a Team Rocket member. Leading the other Shadow Admins in a revolt against Giovanni, Sleight eventually managed to take over the organization, and then the Kanto regions, recreating the world in ways that the former Rocket Leader could only dream of. At some point, Sleight married a woman named Eileen, and the two had a son, named Levi.
    Pokémon: Charizard, Magmortar

     

    Species: Charizard.
    Nickname: N/A.
    Trainer: Sleight.
    Appearance: Basically the same as other Charizard, though Sleight's is covered in scars from years and years of battle.
    Personality: Despite its appearance, Sleight's Charizard is extremely calm minded, coolly following orders and fulfilling it objectives. Having been with Sleight longer than any other person or Pokémon on his team, he seems to have taken on many of Sleight's physical and mental characteristics.
    Ability: Blaze.
    Specialty: Sleight's Charizard is incredibly fast and exceeding powerful, capable of utilizing attacks in such a way that it maximizes damage to its enemies without destroying everything in its path.
    Known Moves: Roost, Flamethrower, Hidden Power (Grass,) Air Slash, Dragon Pulse, Tailwind

     

    Species: Magmortar.
    Nickname: N/A.
    Trainer: Sleight.
    Appearance: No differences.
    Personality: An extremely rash and battle-hungry individual whose loyalty to Sleight burns as hot as its fire attacks. This Magmortar will go to great lengths to fulfill a command from Sleight, and will not stop until it has succeeded in fulfilling an objective.
    Ability: Flame Body.
    Specialty: Sleight's Magmortar is incredibly powerful, with fire attacks strong enough to burn through things that they have no business burning through--as Carl Sandrock learned in Sleight's attack on Soil Colossus.
    Known Moves: Fire Blast, Hidden Power (Grass,) Thunderbolt, Cross Chop, Lava Plume, Confuse Ray.

     


    --"Joker"

    Username: Parugi.
    Name: Vivian Moreno.
    Faction: Team Rocket; Shadow Admin of Johto.
    Hometown: Lavender Town, Kanto.
    Age: 41.
    Appearance: Joker is a tall, beautiful woman, with pink hair and a heartshaped face. Her hair is curled at the tips, and she has slightly curved, green eyes. She wears a white, formal shirt, and a long white skirt, as well as a mechanical gauntlet capable of utilizing telekinesis and other psychic powers; a second gauntlet has been made since the attack on the Alamo, with similar abilities to the first. Here.
    Personality: Joker is not someone to be trifled with. Exceedingly cunning, extremely volatile, and monstrously caustic towards those she views as being below her, she will not hesitate to kill if it benefits her. Her skill and effectiveness in virtually everything she sets her mind to has earned her a reputation among the members of Team Rocket, solidifying her place as the second greatest trainer within the organization--and possibly the entirety of the Kanto regions.
    Background:
    Pokémon: Dusknoir, Alakazam, Gengar, Golurk.

     

    Species: Dusknoir.
    Nickname: Cyclops.
    Trainer: Joker.
    Appearance: No differences.
    Personality:
    Ability: Pressure.
    Specialty:
    Known Moves:

     

    Species: Alakazam.
    Nickname: Seer.
    Trainer: Joker.
    Appearance: Seer's psychic aura is red, unlike the typical blue or purple of other Psychic-Types.
    Personality:
    Ability: Synchronize.
    Specialty:
    Known Moves: Teleport, Psychic, Confusion

     

    Species: Gengar.

    Nickname: Phantom.
    Trainer: Joker.
    Appearance: Same as other Gengar.
    Personality:
    Ability: Levitate.
    Specialty:
    Known Moves: Double Team, Dark Pulse, Dream Eater, Hypnosis, Shadow Ball, Nightmare.

     

    Species: Golurk.
    Nickname: Leviathan.
    Trainer: Joker.
    Appearance: Leviathan is much, much larger than a typical Golurk, standing at roughly twelve feet as opposed to nine.
    Personality:
    Ability: Iron Fist.
    Specialty:
    Known Moves: Shadow Punch, Hammer Arm, Dynamic Punch, Ice Beam, Iron Defense, Earthquake.

     


    --Heather Windred/"Ace" (Deceased)

    Username: Parugi.
    Name: Heather Windred.
    Faction: Team Rocket; former Shadow Admin of Hoenn.
    Hometown: Fortree City, Hoenn.
    Age: 39.
    Appearance: Here.
    Personality: Ace was known in Team Rocket as one of the morally darkest of the four Shadow Admins. She was more than willing to seek less-than-acceptable ways of obtaining victory over Team Liberty, such as the recreation of the Shadow Pokémon project and the investigation into mind control as a viable method of ensuring obedience. Even so, she was deeply loyal to Team Rocket, and truly wished to see the war won in their favor. Despite her cruel tactics, she was known to be a loving mother, something her daughter and son affirm.
    Background: Little is known about Ace's past. Originally a trainer from Fortree city, she became a member of Team Rocket at an unknown point in time and eventually rose high enough in the ranks to be trusted by Sleight to help in his revolt against Giovanni. Following their takeover, she became the Shadow Admin of Hoenn, eventually marrying and bearing two children, a son and daughter. She was later ousted from Team Rocket after a successful Team Liberty-led rebellion within the region, and was executed by her replacement, Max Bussle.
    Pokémon: Unknown.

     


    --Max Bussle/"Buzz" (Deceased)

    Username: Parugi.
    Name: Max Bussle.
    Faction: Team Rocket; Shadow Admin of Hoenn.
    Hometown: Azalea Town, Johto.
    Age: 20.
    Appearance: Buzz is bald and sometimes wears goggles which are similar in appearance to a Yanma's eyes. He wears dark green trousers and a dark green open jacket with a light red T-shirt. Here and here.
    Personality: He does not act kindly to other people, and tends not to talk to anyone much when he isn't giving orders. On the outside he seems mean and cold, but he has a secret, loving side that only his Pokemon can see. For most, these traits make him very hard to like, but they helped him get to high places in Team Rocket.
    Background: Buzz was raised by his parents in Azalea Town, he never got on well with the other children and instead managed to make friends with a whole swarm of Yanma. At the age of 10, Buzz watched as both his parents were killed by a kid who was trying to earn the respect of Team Liberty. It turns out that Buzz's parents had both been undercover members of Team Rocket. Buzz gathered his three favourite Yanma and set off to gain revenge, eventually defeating the kid. A long the way one of his Yanma evolved. Although he had got his revenge, Buzz was not satisfied, so he joined Team Rocket, and has elevated in the ranks quickly.
    Pokémon: Yanmega, Yanma (Ma,) Yanma (Yan; deceased,) Scizor (Crimson,) Tyranitar.

     

    Species: Yanmega (Male)
    Nickname: N/A
    Trainer: Max Bussle
    Appearance: Same as usual
    Personality: A ruthless follower of Buzz. Yanmega follows his trainers orders without question, and rarely shows emotion.
    Ability: Speed Boost
    Specialty: He is swift and a very powerful flier.
    Known Moves: AnceintPower, U-Turn, Bug Buzz, Air Slash, Quick Attack

    Species: Yanma (Male)
    Nickname: Yan
    Trainer: Max Bussle
    Appearance: Same as usual
    Personality: Yan is not as heartless as Buzz or Yanmega, and often hesitates when doing bad things for his trainer. He is kind at heart but will ultimately do what Buzz tells him.
    Ability: Speed Boost
    Specialty: He is somewhat weak, but very fast.
    Known Moves: Quick Attack, Tackle, Wing Attack, Pursuit


    Species: Yanma (Female)
    Nickname: Ma
    Trainer: Max Bussle
    Appearance: Same as usual.
    Personality: Like Yan, Ma is not a mean Pokemon. She often feels sad for what her trainer has become, remembering what a nice young boy he was.
    Ability: CompoundEyes
    Specialty: Not that great a flier, but is good a special attacks.
    Known Moves: SonicBoom, Hypnosis, Toxic, Giga Drain

     

    Species: Tyranitar
    Nickname: None
    Trainer: Buzz
    Appearance: Has a red stomach as opposed to blue. It wears an Expert Belt to boost special effective moves.
    Personality: Tyranitar is almost battle perfection. 100% dedicated to defeat any enemy its up against, sometimes causing devastating repercussions. However, it has been in training all its life and as such has little experience with real life combat. It isn't too friendly towards anyone, including Buzz since they have yet to gain any sort of bond.
    Ability: Sand Stream
    Specialty: It has been trained to be good at Physical attacks.
    Known Moves: Ice Fang, Fire Fang, ThunderFang, Pursuit, Dragon Dance

     

    Species: Scizor
    Nickname: Crimson
    Trainer: Max Bussle
    Appearance: Same as any other Scizor.
    Personality: Extremely loyal to Buzz, rather quiet at most times.
    Ability: Technician.
    Specialty: Physical attacks.
    Known Moves: X-Scissor, Metal Claw, Roost, Bullet Punch, Pursuit, Agility.

     


    --"Viper"

    Username: Parugi
    Name: Claude Ulrich
    Faction: Team Rocket; High-Admin of the Orange Islands
    Hometown: Fuchsia City, Kanto
    Age: 28
    Appearance:
    Personality:
    Background:
    Pokémon: Arbok, Seviper, Drapion, Scolipede, Steelix, Serperior.

     

    Species: Arbok
    Nickname: Cobra.
    Trainer: Claude Ulrich.
    Appearance: Same as a regular Arbok.
    Personality: Extremely careful, Cobra was Viper's first Pokémon and is one of his most trusted companions. Over the years, the Arbok has grown conscious of its own shortcomings in battle, and as such has taken to studying its opponents. It has focused its style of fighting--and, really, everyday life--on weakening its obstacles and then simply tearing through them.
    Ability: Unnerve.
    Specialty: Cobra's battle style relies heavily on using any and every tactic it can to reduce an opponent's ability to fight, before moving in and finishing them off.
    Known Moves: Gastro Acid, Acid Spray, Glare, Disable (Egg Move,) Coil, Gunk Shot.

     

    Species: Seviper
    Nickname: Diamondback.
    Trainer: Claude Ulrich
    Appearance: No differences.
    Personality: Monstrously rash, Diamondback will relentlessly attack any opponent it is put up against. Its blood lust is so great that even Viper hesitates to send it out as anything but a last resort.
    Ability: Shed Skin.
    Specialty: Diamondback is a pure attacker Pokémon, with weak defensive skills but extremely vicious physical and special attacks.
    Known Moves: Poison Jab, Night Slash, Coil, Wring Out, Crunch, Final Gambit (Egg Move.)

     

    Species: Drapion
    Nickname: Scorpion.
    Trainer: Claude Ulrich
    Appearance: Same as regular Drapion.
    Personality: Very quiet, Scorpion is not a believer in direct confrontation--in most cases, anyway. He prefers to lie in wait, avoiding attacks and allowing his opponents to wear themselves down while he searches for the most opportune moment to strike and finish the job.
    Ability: Sniper.
    Specialty: Scorpion is best at physical attacks from a distance, as well as using his naturally-strong defenses to resist as much damage as possible in battle. He prefers to let his opponents wear themselves out, only actively engaging them when he sees the need to.
    Known Moves: Poison Spikes, Hone Claws, Pin Missile, Cross Poison, Toxic, Venoshock.

     

    Species: Scolipede
    Nickname: Centi.
    Trainer: Claude Ulrich
    Appearance:
    Personality:
    Ability: Swarm.
    Specialty:
    Known Moves:

     

    Species: Steelix
    Nickname: Garter.
    Trainer: Claude Ulrich
    Appearance: Pretty much a regular Steelix.
    Personality: Garter is extremely rash, charging into battle at a moment's notice and refusing to recognize a dangerous situation when he is faced with one. All too willing to play with his prey before attacking, he often finds himself in deep trouble in battle.
    Ability: Sheer Force.
    Specialty: Garter specializes in physical attacks and defense, leaving its special defenses at a lackluster level whilst its heavy frame slows it down.
    Known Moves: Iron Tail, Thunder Fang, Ice Fang, Double-Edge, Stone Edge, Sandstorm.

     

    Species: Serperior
    Nickname: Python.
    Trainer: Claude Ulrich
    Appearance:
    Personality:
    Ability: Overgrow.
    Specialty:
    Known Moves:

  4. Team Liberty

    --Markus Aleivy/"Goldhawk"

    Username: Parugi.
    Name: Markus Aleivy.
    Faction: Team Liberty; Leader.
    Hometown: Goldenrod City, Johto.
    Age: 35.
    Appearance:
    Personality:
    Background:
    Pokémon: Jolteon, Electivire, Magnezone, Manetric.

     


    --Shannon Ramirez/"Bluefalcon" (Deceased)

    Username: Parugi.
    Name: Shannon Ramirez.
    Faction: Team Liberty; Leader.
    Hometown: Cerulean City, Kanto.
    Age: 36.
    Appearance:
    Personality:
    Background:
    Pokémon: Tentacruel, Blastoise, Empoleon, Vaporeon, Swampert.

     


    --Kane Umbra/"Blackskull"

    Username: Parugi.
    Name: Kane Umbra.
    Faction: Team Liberty; Leader.
    Hometown: Mossdeep City, Hoenn.
    Age: 39.
    Appearance:
    Personality:
    Background:
    Pokémon: Aerodactyl, Weavile, Houndoom, Drapion, Tyranitar.

     


    --Selene Ashera/"Silvermind"

    Username: Parugi.
    Name: Selene Ashera.
    Faction: Team Liberty; Leader.
    Hometown: Fight Area, Battle Frontier, Sinnoh.
    Age: 23.
    Appearance: She is a physically fit young adult with red hair, a height of about 5'7," a physically attractive but relatively flat-chested body, and modest clothing. She usually prefers tan.
    Personality: Growing up at the battle frontier of Sinnoh, she learned much about strategy, and as such she tends to be a bit chessmaster-ly. She also tends to be down to earth when discussing strengths and weaknesses: Both her Pokemon have valuable niches strategically, and she will use their strengths to her team's advantage.
    Background: She grew up in the Battle Frontier. She learned of strategy at a young age, and kept that knowledge even when Team Rocket came. She was one of the first members of Team Liberty, and as such she's secured a tight Executive of Strategy position. She received her starter, a Chimchar, as a child.
    Pokémon: Infernape (Sun,) Porygon2 (Tzu,) Tyranitar (Hannibal,) Scizor (Scipio,) Staryu (Patton.)

     

    Species: Infernape
    Nickname: Sun
    Trainer: Selene Ashera
    Appearance: Sun has darker blue "gloves" than normal, and its flames glow scarlet-orange rather than red-orange.
    Personality: Sun is a bit...naive. It will charge in against Rockets without much provocation. Also a bit of a prankster, a trait still maintained from its Chimchar and Monferno stages, though it's slowly becoming more mature.
    Ability: Blaze
    Specialty: Sun is very fast, and it's a rather competent attacker. It is also nigh omnidextrous: Its feet can be used like hands.
    Known Moves: Stealth Rock, Fire Blast, Fake Out (egg move,) Close Combat, Grass Knot, U-turn

     

    Species: Porygon2
    Nickname: Tzu
    Trainer: Selene Ashera
    Appearance: Tzu is programmed with a small "TL" tattoo on each limb, and it has a slightly longer tail. It can hide this at will.
    Personality: Tzu is a bit innovative, and it will try many creative actions to fulfill Selene's wishes. In-game, it would be Bold-natured.
    Ability: Trace
    Specialty: Tzu has the increasingly popular "speech" function, allowing it to communicate back with Selene. It also has a degree of emotional function more on par with Porygon-Z than a Porygon2, and it has a few strategy programs uploaded, granting it tactical knowledge. Finally, it has good defenses, and can stand up to wear and tear.
    Known Moves: Toxic, Signal Beam, Discharge, Tri Attack, Recover, Ice Beam

     

    Species: Tyranitar
    Nickname: Hannibal
    Trainer: Selene Ashera
    Appearance: Normal, barring that the blue parts on a normal tyranitar are green on this Tyranitar.
    Personality: Hannibal is a highly adamant individual. It tends to channel this into powerful rage against Team Rocket. Loves battle.
    Ability: Sand Stream
    Specialty: Hannibal is a VERY strong physical attacker. It also has usable special attack, enough that Selene could give it the TM moves Flamethrower and Ice Beam.
    Known Moves: Stone Edge, Crunch, Pursuit (egg move,) Earthquake, Flamethrower, Ice Beam

     

    Species: Scizor
    Nickname: Scipio
    Trainer: Selene Ashera
    Appearance:Scizor has the crimson coloration of a Sinnoh Scizor, green eyes, and orange "claw eyes."
    Personality: Whereas Hannibal is adamant and ferocious, Scipio is also an adamant individual, but it channels this through its tactical abilities.
    Ability: Technician
    Specialty: Scizor is rather intelligent, a result of being a natural Technician. Naturally it's a bit slow, but it makes up for this with powerful Quick Attacks, Pursuits, and Bullet Punches intelligently delivered. Selene can use him to fly for short distances, and he was also one of Selene's first Pokemon.
    Known Moves: Bullet Punch, U-turn, Superpower, Bug Bite, Swords Dance, Pursuit

     


    TR Separatists

    --"Bounty"

    Username: Parugi.
    Name: Devon Cole.
    Faction: Team Rocket Separatists; Shadow Admin of Sinnoh.
    Hometown: Oreburgh City, Sinnoh.
    Age: 39.
    Appearance:
    Personality:
    Background:
    Pokémon: Metagross, Aggron, Skarmory, Lucario, Scizor, Magnezone.

     

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  5. List updated.

     

    Nara:

    -Summary: If you want to, sure.

     

    -Wally: Up to you guys--I have no plans for him.

     

    -Ad: np.

     

    Konuju: For the Brenden/May thing--honestly, I'm just going to ignore the anime. Brenden makes only a cameo appearance and is never elaborated upon, meaning the manga has more information about it and is a better and more detailed source to use. I'm not against an introduction for Max as May's brother, by extension of this, but regardless, I think it's best to go with Brenden as Norman's son and May as Birch's daughter.

     

    As for the Brenden Ruby Birch situation--three solutions:

    -Brenden changed his last name from Birch to Ruby at some point, explaining why he has been referred to as Brenden Ruby in the RPG already.

    -Ruby and Brenden are separate characters, possibly twins.

    -Retcon Brenden's/Ruby's name into either Ruby Birch or Brenden Birch.

  6. Intro: Oh, I'm still including TL and TR no matter what--they are the central forces in the RPG, after all, and the only reason they aren't very active right now (as far as the organizations as a whole go) is because we're still stuck in Unova. The issue I'm having is what to show them doing.

     

    If the general consensus is to have a predominant Ford presence in the introduction, as it appears to be, then I will focus it mainly on him, though.

     

    Misc Sections: All right.

     

    Story Summary: Right, right. I also have a bunch of saved PMs with random summaries about stuff at various points in the RPG. Perhaps I should make another blog entry for the summary itself, and then everyone can compile their stuff together for us to then compile into an overall summary?

     

    Story in a Nutshell: I can see why. :P

     

    No. Story in a Nutshell is supposed to be a short section explaining what the RPG is about, whereas the summary is what all has occurred in the game. And what I mean is just a short summary about what is now the intro--what led up to the start of the TL/TR war, essentially.

  7. It's certainly slowing down, there's no denying that. I really need to post more often, but as it is, I barely have time for homework myself, let alone anything else. After this week, I'll probably be able to post more often.

    Same.

     

    On that note, though, if you do plan on ending it, I'd love for it to reach its third year. Seven months is a long time, though.

    Like I said, I have no plans to end it anytime soon--as a matter of fact I have several very large main story plots planned for the future, even going as far as after Ford's likely eventual defeat.

     

    To be completely selfish, I wouldn't feel obligated to catch up if it were killed. Which is terrible.

    Is that more because it's just gotten to a too complex size, or because of waning interest in the RPG? Cause if the latter then we may need to rearrange the GM team, so to speak. :3

     

    So that's why I didn't say anything.

     

    I haven't been there enough recently to say whether it is alive or dead.

     

    Fair enough times 2.

     

    I blame school for the recent decline in activity. :P

    School only has so much of an effect, though--even while we were still in summer vacation the RPG had been slowing down, primarily after Castelia ended.

     

    But seriously, I do agree that the Unova plot needs to get moving along. I think part of the reason might be that no one wants to make it seem like we're getting from one place to another almost instantly, and it always seems to take forever for us to decide to move on to the next day.

    Agreed, for the most part. Seems to me like the "wait a while before getting from location to location" thing was the single point in my ravings a while back that stuck on people. I wouldn't mind if people started to relax on it. Another thing slowing us down is the insistence on making the migration of the two groups occur at the same time, which, to put it bluntly, is a bit ridiculous and doesn't need to happen.

     

    (And even once it is the next day, it can take a while for us to get moving again. I'll admit I'm partially at fault for delaying us in Black City with the Purrloin sub-plot, but the snowball fight after that was somewhat pointless and took way too long.)

    Things like the Purrloin plot I don't mind, since it's adding to the characters involved--as most big are supposed to do. It only becomes a problem when it brings the RPG to a snail crawl, which, as I've noticed, plots in Unova are beginning to tend to do.

     

    And I admit that the snowball fight was rather pointless. It was also my fault, as it was my idea. Perhaps another time would have been better for that.

     

    I know that not getting from one place to another near-instantaneously has been a rule/guideline from the beginning, but even back at the start of the RPG, it didn't take too long for my group to get from, say, Pewter City to Mt. Silver and recruit Lugia. In fact, it wasn't until the Manaphy Mission that my characters really started to slow down. I think the reason that was so slow was that we had so many people in that group. The last time we had so many different characters i the same place was the Invasion of Four Island, but that was a relatively quick battle (about a day IC-ly) so that wasn't too bad. The Manaphy Mission was a more long-term plot than the Invasion of Four Island and I think that's what made things really slow down.

    Again, agreed. That's why I tried to divert people from the Unova plot as much as I could without compromising the need for it to include a biggish number of people. Considering what has happened with this, the Manaphy plot, and other similarly large plots, though, I think I've come to a fairly accurate conclusion as to what one of the main problems has been, and as such have decided on a course of action to take to rectify it. Unfortunately, it won't come into play until we're done with the current plot--which, again, we NEED to hurry up and finish.

     

    Before Castelia we had already noticed that the Shiny Beast Group was getting a little too big. I remember we had talked about splitting up the group at Nimbasa, but while that sort of happened, the group in Undella still has about 10 people in it (including Blackskull, Gold, and Richie).

    Indeed. TBH I'm working on sending those three, at least, off to somewhere else.

     

    I feel like things will start to pick up again once the Darkrai plot gets rolling (after Dragonspiral Tower, iirc), but when that's over with, we need to be sure and split up that group into several smaller groups, each focusing on a different plot, like the different RALLY groups at the beginning of the RPG. What we don't need is one person coming up with a plot and everyone else joining that.

    I couldn't agree more. Expect some more information about my new policy on these types of gigantic plots once we actually get moving again.

     

    I've unfortunately been inactive with Dack lately since Ajad became more inactive due to school. I guess that shows that smaller groups won't necessarily solve all our problems, but with multiple plots going on, the RPG should speed up a bit. As far as Dack goes, I'll probably continue without Ajad if he doesn't return by the time the Darkrai plot gets rolling, because what I have planned for Dack requires the Darkrai-controlled Sinnoh.

    More groups may not work that well for now, but again, I'm pretty sure that that is mainly because the focus is on Unova now instead of Kanto and its sister regions. Which is kind of dumb, because that's not where the primary focus is supposed to be at. As soon as the Unova plots are back up and the Darkrai plot is at least on its way to being concluded, things should start to switch back to TR and TL, which will HOPEFULLY give me a chance to get more stuff going. The only reason I can't right now is because--surprise!--most of the active PCs are in Unova. :/

     

    Well, there's my two cents.

    They are much appreciated. :]

  8. CT: Of course.

     

    It was really active for the first few months that it was active. And then the Manaphy/Silvermind/SCI plot slowed it down to ridiculous levels. And then it sped up again before slowing down right before and immediately after the downtime. And then it was pretty smooth-sailing for a while after the Castelia plot got rolling.

     

    However, it's been getting progressively slower and slower, and I'm not sure if that's due to failing interest (likely, considering the number of people who have left/disappeared in the past month alone,) issues with management (maybe? It seems to zig-zag at least a bit depending on who is running the current plot/s) or something else.

     

    iBrow: Two years now, actually.

     

    I'm not so sure that it's the length of time that the game has been running that's an alienating factor. The history of the game, sure, but there are things in place to help people get into the story and catch up with other people--only to an extent in the case of power-levels. Though, considering the fact that virtually every active character is in a place that is not the starting locations right now, perhaps that has something to do with it?

     

    (If it does, that tells me that we seriously need to hurry up and finish in Unova so that the main plot can get moving.)

     

    Though, I can't honestly say that it's having a huge pull on my attention--it's moving so slow right now that I only really have to focus on it when I actually get a chance to continue things. Still, perhaps there is something in the idea--we won't know for sure until it actually does die.

     

     

    That also reminds me of a point that I need to direct at Blade. As far as waiting for Minun goes, that's only applicable to the PNT situation right now. As things stand, we could easily get things in Undella Town done--and as a matter of fact, we need to do that. There is literally nothing stopping that from moving forward. If we need to create a bigger gap between that group getting to Dragonspiral--we're still halfway across the region and have more places to stop by until the PNT finishes, if we need to.

     

     

    Do note, though, everyone, that this is not me signing the death warrant of RotR. I'm simply looking for confirmation that it is, in fact, in need of some sort of rejuvenating factor. Any help in actually finding that--as well as tracking down where it needs to be applied, whether it be accessibility, more widespread advertisement, or more effort to actually continue the story on the part of the GM team--is highly appreciated.

     

    Also, Bundalings, I would love your opinion regardless of whether or not you haven't been posting. :P

  9. Kal: Yes, you should. =p

     

    CT:

    Regardless of the specifics, Lyxek's thing is that he doesn't want to die, no matter how he accomplishes that. Theoretically, the Red Star could grab someone's soul, give them a new body, and then teleport them back as many times as they die--effectively rendering them immortal. Sort of like Ra's al Ghul and the Lazarus Pits from Batman. All in all, Lyxek would consider that to be the same thing he's looking for.

     

    Either way, though, until Greg demonstrates the limits to the resurrection thing, it's up to our imaginations to figure out stuff regarding it. In the case of the RPG, it would simply be a case of the Red Star's signal being amplified and modified: teleporting spirits back to their original bodies after some undetermined amount of time after death, repairing enough damage to sustain that being's life when it does so.

     

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