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So, my writing experience on the BZP forums has just begun. "Team curse" is up now ( it's here ), and here you can tell me if you like it or not, give me advices on how can I refine my writing or how could the plot go on. Feedback is truly welcome!
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Like the title says, need I say more? Please no negative reviews, if you see something wrong, don't just splat it out saying its terrible please.Link to story:http://www.bzpower.com/board/index.php?showtopic=3075&hl=&fromsearch=1
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You can you can tell what you think of LEGO HERO FACTORY MISSION REPORT TOP SECRET….MISSION X. here. PIRAKA FOREVER!!!!!
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An introduction. Before continuing this project 3 years in the making (most of it taking a backseat to life in all of its infinite distractions. Pretty good ones by my line of thinking. In fact we grow as people when we're out there experiencing the processes of it all whatever it happens to be, right?) I haven't personally seen the mass appeal in a comic book or related undertaking this might have on its own, beyond wishful thinking I mean. I'm actually considering getting in to the ironic T-shirt business in partnership with my local print screen shop. But limitations not withstanding, any and all words of encouragement, critical thoughts on whatever this comic may mean to a general audience, references in the right direction I'm open to all of it. Really it'd be helpful.And by "I'm", I refer to myself. Toa Optimar/Ryan Castillo...in keeping with the title page and my identity among the billions of other people in the world. Civil unrest in a chaotic future world gone mad, man. BURNISHED
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A review topic for my epic. CC is appreciated.Story topic: http://www.bzpower.com/board/index.php?showtopic=2860
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This is where you can review my epic, Hero Factory: The Biosteel Chronicles. It can be found here.So, to kick things off, a wee bit of trivia. This story is the first Lego based one I have ever written. Thus, it's not too great. This story was also based completely off of MOC characters, including one character that was borrowed from another user on another site.But I digress. My first chapter is up, go to it.
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Hey everyone, some of you may have seen my story, Scars of War, and for those of you that haven't, it's right there waiting! Anyway, I'd like to eat feedback from you, to hear how I could improve, what could be changed, and so on. One of the things I would specifically like to hear is how you think I did on the characters, if they were accurate or not, but anyway, I look forward to hearing your feedback!
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This is long overdue, so here you go. I'm not going to go into too much detail on the actual game itself, since it's a port of Ocarina of Time. This is merely to compare the two games and ultimately decide if it's a good idea to buy this if you've already played the original. Story: You probably know most of the story even if you HAVEN'T played this game. You're a young boy who lives in the Kokiri forest, and are picked on by some of the others because, unlike most children, you don't have a fairy. That all changes when Navi, the blue fairy, comes to tell you the guardian of the forest, The Great Deku Tree, has summoned you. Navi joins you on your quest as you travel across Hyrule, and even through time to stop the Gerudo King of Thieves, Ganondorf, from stealing the triforce and conquering the world. Specs: The game was released on June 19, 2011, with almost universal positive reception. Upon beating the game, you unlock Ocarina of Time Master Quest, which was sold separately from the original game on the N64. As of June 30, 2011, it had sold 1.08 million units worldwide, making it the third 3DS title to breach the million units sold mark. A little over 1/4 of these sales were in japan. Positive points: I'm going to point this out every time. This is my opinion. Any contradictions you may have can be posted below. You may think to yourself that there's no reason to purchase this game if you've already beaten it on the N64. I can understand that. But at the same time, I strongly urge you to get it, especially if you never played Master Quest. Obviously, a high point was the graphics. Remember in ocarina when you were in castle town and whatnot, and ALL the buildings looked like they were in an oil painting? Not anymore. The buildings are actually polygonal now, and seem less static. The updated graphics look nice and clean, but still remind you of the old graphics which are nice. And of course the 3D is good. It really isn't necessary to play the game, and I never found it making things really any easier, but it's nice to have all the same. Like lettuce on a sandwich. It doesn't really change the flavor, but it gives it that crunch to make it a little better. (that analogy made me hungry...) This next point is probably why I liked it so much. The gameplay. If there's two things I hated from playing the original, it's the way you had to take your boots on and off. (Water temple, anyone?) And archery controls. (Again, Shooting Minigame, anyone?) These were both fixed in this port in a way that makes them super convenient. The way that boots work, (And any C items, for that matter) is now you can have four equipped at a time instead of three. The items can be pathed to X, Y, I, and II. If your item is at I or II, you use them by tapping their pictures on the touch screen. You can activate the X and Y item by touching them as well, but I can't imagine why you would do that... What does this have to do with the boots? Boots are now C items like in Twilight Princess. So taking them on and off is as simple as pressing a button or tapping an icon. This makes traversing places like the water temple so much more efficient, without having to go to pause menu, going to the gear subscreen, equipping them, and rinsing and repeating 500 times. Shooting controls are now as responsive as if you were literally holding the slingshot or bow in your hand. Namely because they are controlled by the gyroscope in the 3DS and you can to move it around to shoot. This makes shots quick and accurate, making places like the shooting gallery actually enjoyable to do. "But LNU!" You say. "The gyroscope controls won't work in a car very well! What then?" Not to worry. You can still use the thumbstick to aim the bow or slingshot as well. Something else nice about the game is that they dumbed it down a little. Places I noticed this were: 1. Remember that creepy beggar in castle town who would always say "Please! Please sell me something with C!!!"? For some reason, I never could figure out what he wanted. It apparently was that way with more than a few people, because now when you talk to him, he says, "Please! Please sell me the contents of a bottle!!!" At first I thought, "Aw, that's really pandering. Just giving stuff away." But then I thought, "On the other hand, I don't think I would have thought of that if he hadn't said that..." So I guess that works. 2. Something some of you may not have known, is if you played Zelda's Lullaby in front of a gossip stone, a fairy will come out. I didn't know this until Navi said, "There's a fairy inside! Maybe you could find a way to coax it out." WHAT!? NAVI GIVING ACTUAL TIPS!?! BLASPHEMY!!! Obviously, Navi left THAT crucial piece of information out in the previous game... 3. I'm not sure if this happened in the previous game, because of the fact that I never DID this sidequest, so you guys can maybe help me out with this. Did they mark on your map where you were supposed to take the things you traded in the Biggoron sword sidequest? Like I said, I'm not sure, but something tells me they didn't. 4. I heard rumors that the design of the water temple was going to be altered to make it easier. Thankfully it wasn't. However, they did mark the doors you had to go through to raise and lower the water level. This didn't make it more easy per-say, it just made it more accessible which I liked. 5. This is probably the biggest point of dumbing the game down I found. Now, I have to warn you, there's one of these in Skyward Sword. So I have a sinking feeling they're going to show up in Zelda games from now on. Sheikah stones. For all my complaining about how I get stuck on certain parts of Zelda games, I pride myself on almost never using walkthroughs. (And if I do, I read JUST the next step, just to get nudged in the right direction.) I do this because it makes me feel good that I kept at it and figured it out for myself. And now we have Sheikah stones. What could be so bad about them? Well, I'll tell you. These things are the BIGGEST cop-out I've seen in a puzzle game to date. For NO COST to yourself, you can crawl inside these huge stones and they will LITERALLY show you what you're supposed to do next. I don't mean tell. I don't mean drop a hint or two to nudge you in the right direction. I mean they will show you a video of Link doing what you're supposed to be doing. It's really cheap in my opinion. But I threw it in with positive things because I guess a little kid or some such would benefit from them. Probably my favorite change is based on the ocarina. Now, you can pull up your songs while playing the ocarina, so it's more convenient playing those long teleportation songs. Also, every time you play one of those teleportation songs, you hear the ocarina/harp duet that plays when you first learn it. Which made me EXTREMELY happy. Also, they made Master Quest even harder by not only changing the dungeon design around and including more enemies that do double damage, they also mirrored the entire world. So it's a LOOOT more difficult. Negative points: There's no way for it to have any negative points that the original didn't have. I guess the only thing I could call a negative issue is the game being to pandering. But that's just me and it didn't bother me TOO much. Overall: Thank about all the legistics you didn't like about OT. Got it? They took them out or fixed them for this game. I would highly recommend getting it, even if you already played or beat the original. You'll enjoy it even more than your first experience. I did. And rating the improvements of the game solely, I give it a 5/5. You won't regret your purchase. I can guarantee it.
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So, this isn't Zelda, but I feel I need to talk about this game so people will get it. That being said, enjoy. Story: What's the story of EVERY Donkey Kong game? Bananas. Someone has stolen the bananas and you must retrieve them. In this case, freaky tiki musical instruments have hypnotized the animals of Donkey Kong's island with their funky island beats to steal all the delicious bananas, and take them to this HUGE tiki monster coming out of the volcano in the center of the island. Since the tiki monsters are unable to hypnotize Donkey and Diddy Kong, the two must stomp, smash, and destroy anything and everything in their way to rescue the yummy treats, and save all the hypnotized animals. But the real question is, why do the tikis need your bananas? Specs: Donkey Kong Country Returns is the fourth Donkey Kong Country game and was released on December 3, 2010 for the Wii. The third DKC was released in 1996, so there's quite a gap between the two games. As of March 2011, it had sold 4.96 Million copies. Positive points: Once again, this is my opinion. Differing opinions or points I may have missed that you liked may be posted below. To be honest, Donkey Kong never really was my thing. I played Donkey Kong 64 a little, but mostly I was playing Zelda or Mario. So when Donkey Kong Country Returns came out, I thought, "Huh. I wonder why it's taken them so long to release a sequel." and dismissed it. But then my Dad gave it to me for my birthday, saying he saw it and said it looked like fun. I played the first couple of levels and then quit because a couple of games I had purchased/received seemed to me like they were better choices to play. Just recently, I started playing it again and actually made it past the first stage. And boy did I realize I had been missing out. Seriously. Why hasn't this game been more talked about? It's the most genuinely all around fun game I've played in a while. If you played and enjoyed the first DKC games, I don't know why you haven't picked up a copy of this yet? First, let's talk about level design. Flawless victory. In a sidescroller like DKCR, you can guess how levels work. There are eight worlds, each world has around seven levels, and you're always going right from point A to point B. Sound monotonous right? Wrong. Dead Wrong. I will admit that the first world starts out slow, but after that, the levels get really creative. I'll give you an example. I found out that in world four, (which is cave themed) every world is either a minecart or rocket barrel level. At first I was disappointed because cave levels are usually used for exploration. I mean, they're caves right? But then I played them, and EVERY level was in some way different. One minecart level was you going in the same direction as a bunch of other moles on minecarts so you had to jump on or over them. Another was you getting bombed by a mole in the foreground and he was destroying the track and such. And then their were rocket barrel levels where you were flying through caves as moles were throwing pickaxes at you or bats were shooting sonic booms at you. My absolute favorite world was the fifth which was forest themed. Specifically the level before the boss. Muncher Marathon. You can keep a level head in most situations where you have to run from things in videogames. Lava flowing towards you? (Which happens in the game) Piece of cake. Level sinking and you have to go up? (Which also happens in the game) No problem. Running away from millions and millions of bugs? Holy cow. This, in my opinion, was the best level in the game. The music that was playing was INCREDIBLE. Look it up. It was extremely nerve-racking running from a wall of bugs through a jungle, and at one point, the game makes you run BACK TOWARDS THE BUGS to pick up a Kong letter. They pulled off what could be just another "fleeing from death" level, and made it amazing. Kudos to them. The collection aspect is tough but not to tedious. You can collect bananas, banana coins, balloons (Lives), Kong letters, and puzzle pieces. To 100% the game, you only have to collect the Kong letters. Which fortunately, aren't too difficult to find and collect. Usually. (There was a certain G in the last stage that almost made me pull my hair out, but I got it so it's all good.) If you go the extra mile and collect all the puzzle pieces, which can range from 5 to 9 per level, you unlock game art and dioramas. The puzzle pieces are actually REALLY tough to collect, so you have my respect if you can collect all of those. Collecting all the Kong letters in a world unlocks the secret level of that world. These are tough, and ALWAYS aesthetically appealing. You may find yourself just looking at the backgrounds and such. And then you'll find yourself burned, sliced, crushed, or drowned. Or any combination of the above. Which is another point. The visuals. The visuals are amazing. Busy backgrounds are rampant, and there's always some sort of cool aspect of the level going on. The levels are always either actively trying to kill you, or actively falling apart. There was a level in the forest world where you fired out of a barrel and were flying slightly toward the screen through this tube of trees and mushrooms and rocks and I was awestruck at how cool it looked. Negative points: Dat difficulty. I know I sound like a super pansy saying that, but you can't deny it. DKCR is a tough game. Usually it's not frustratingly bad, but there are a couple of levels where you'll want to throw your Wii out the window. I think the most I died was one level in world 8 where I died 24 times. That was absolutely miserable. For the most part, the bosses had the opposite problem. Most bosses you'll be able to beat without even dying once, and ALL bosses will drop hearts at some point during the battle. the most I died on a boss was in world 7 when I was killed about 6 times. I am at least glad that on the final boss he would drop FLAMING hearts and you had to wait for the hearts to extinguish before you could pick them up. This is what I think was my BIGGEST complaint with the game. To be vague, as you would expect, for getting all the Kong letters and beating all the secret levels, you unlock a final bonus level. Suffice to say, this level was very very unsatisfying. For specifics, highlight the white text bellow. Okay, you've collected all the Kong letters and, more importantly, beaten all the bonus levels. After beating the final boss and watching the credits, you unlock the golden temple. It's just one level, and so I go in thinking, "Okay, this is going to be a super hard level to test my skill and whatnot." The level takes place in the clouds. There is giant floating fruit. EVERYWHERE. Now, I see this is a novelty level. So NOW I'm thinking, "Well, at least this just means this is fun to play, and no REAL difficulty to worry about." Here's the issue with this level. It's this sort of manufactured difficulty that isn't fun to play. And what I mean by that is, while you're trying to go through these levels, there are these freaking tikis that teleport random places and shoot arrow heads at you. This is extremely annoying, and killed me quite often. I died around 16 times, and since there are no checkpoints, had to do the WHOLE level over again. Which doesn't sound too bad, but there are a lot of points where you have to just wait for the correct time of these floating moving fruits to jump across. It was really tedious, and I was just glad when it was over. So unfortunately, the game ends on a low note. Overall: This game is a trip. It's extremely fun. Doesn't slow down. Makes you react quick, and feel like a boss when you do. In short, Donkey Kong Country Returns kills aliens and doesn't afraid of anything, and that's why I give it a 4/5. It could have gotten a 5/5, but that last level left a bad taste in my mouth. I've almost beaten Ocarina of Time 3D, so that will be my next review. Look forward to it!
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Let's see how this goes. My review of my second favorite 3D Zelda game, Majora's mask. Story: The game takes place directly after Ocarina of Time. (Specifically, on the child timeline of the Split Timeline Theory, but I won't go into that.) Link has left Kokiri forest and is going off to search for his companion, Navi. On the way there, he is ambushed by two fairies, Tatl and Tael, (See what they did thar?) and a mischievous skull kid wearing a bizarre mask. Knocked unconscious, Link's ocarina of time is stolen, and skull kid rides off with Epona, Link's horse. Link gives chase and follows the skull kid deep into the lost woods, and into a giant tree. Once inside, Skull Kid informs Link that he has "Taken care" of the horse, and upon seeing his sad face, turns Link into a Deku Scrub with the power of his mask. Skull Kid escapes, but leaves one of the fairies behind, Tatl. Tatl decides to join up with Link so that they can find her brother, Tael, and maybe get Link's ocarina back as well. It's here that you meet an unfortunately familiar face. The Happy Mask Shop Salesman. He tells Link that if he get's him the mask Skull Kid stole back, Majora's Mask, he can turn Link back to normal. Now Link must go on a quest into the twisted world of Termina, a land that is like Hyrule, but seen through a cracked mirror. You see many faces from your previous adventure, but everyone is different. (King Zora is now the manager for the hottest band in Termina, The Indigo-gos for instance.) Oh yeah, and you only have three days to complete your quest before the moon falls and ends all life in Termina. Did I forget to mention that? Specs: Majora's mask was released in the year 2000 for the Nintendo 64. It was one of the last games for the console, and was one of the two games to require the expansion pack on the system. (The other being Donkey Kong 64.) It sold 3 million copies worldwide. It was included in the special Legend of Zelda promotional disk for the gamecube, along with Ocarina of time, and the first two Zelda games. It was released for the virtual console on Wii in 2009, and a 3DS version is currently in the works. Positive points: As a disclaimer, these are all my personal opinions. if you disagree, you can tell me why in the comments. It's a free country. Majora's mask was the second 3D Zelda game to be released, so it ironed out some of the issues that were in the first one. For an N64 game, the graphics are really good, as it was one of the last N64 games to be released. This Zelda game was based more around collection rather than exploration, unlike the previous one. There are a total of 42 masks that you can collect throughout the game, and each has a different ability and use. (Like the stone mask that makes you invisible to enemies, or the bunny hood that makes you run twice as fast.) Collecting all of the masks is optional, and actually quite difficult. There are a couple of required masks, but for the most part, you can beat the game and only get about 5 to 10 of them. (It's worth your time though, as the reward you get makes the final boss hecka easy, and the fight super awesome.) Now, you may think I'm crazy, but I LIKE the three day time limit. (For those of you who don't know, it isn't a LITERAL three days, more like fifteen minutes to half an hour, I'd say.) It's a very interesting concept, and it makes everything have a sense of urgency because you REALLY want to save these people. Of course, beating the game in one three day cycle is almost impossible. (I have seen it done, but it's absolutely crazy.) So when things get down to the wire, you can play the song of time and reset everything. (also, the three day time limit isn't really daunting when you play the song of time backwards and it slows time down to 1/3 it's normal speed. So quit belly-aching. ) The story is also really easy to get into. Everyone has more three-dimensional personalities, unlike OT, especially the people involved in a certain sidequest that takes all three days to complete. Negative points: The save system. Chances are, it's the reason you stopped playing the game. It was for me the first time I tried to beat it. The head of Zelda Universe said he hasn't beaten the game because of it. Essentially, the only way to make a true save is to play the song of time and set back time. Problem with this is, not only do you have to go back to the correct time for certain timed events, but you lose all minor collectibles in the process. (Rupees, bombs, arrows, Deku nuts.) So that can get annoying. (Fortunately, there's a banker who can break the fabric of space and time to keep your rupees for you after time resets, but he can't keep your arrows and such, so you'll have to find or re-buy those.) But there is an alternative for setting time back by using owl statues. Using these, you can make a quick-save. Which means it will save your progress there, but you have to turn the game off there, and when you re-load the save, if you turn off the game you lose your progress. It's tough to explain. (But to all the pansies who complain about the save system, me included, just be glad you aren't Japanese. In the Japanese version of the game, the owl statues could teleport you like in the American version, but it wouldn't quick-save for you.) One of the things I like about the Zelda franchise is the dungeon items. (For non-Zelda players, dungeon items are the special items you get in dungeons, like the Megaton Hammer or the Hookshot.) Unfortunately, the masks seem to take the place of these, as you get the fairy bow in the first dungeon, and then arrow upgrades in the next three. You do get a couple of items like the lens of truth and hookshot, but not in dungeons, and not as many as in OT. Oh, and the longest sidequest in the game, the all-three-days one? It's a great and touching one. and you're super happy when you first do it. You get a mask and a bottle. Then you have to do the ENTIRE thing again if you want another mask. This seemed really unnecessary to me. My suggestion, if you REALLY don't want to do it twice, do the ending that gets you the mask and just be a man without the extra bottle. There are five others anyway. Overall: Majora's Mask was my favorite 3D Zelda game until Skyward Sword. I loved the mask collection aspect of it, the story is one of my favorites, and the memory of the final boss is one that I'll always have. (Well, more like scarred in my brain, but whatever.) All in all, I'd give it a 4/5. It loses a point because of the lack of dungeon items, and the ones you DO get were in OT anyway. If you have 10$ and a Wii and need a new game, buy this from the virtual console. You won't regret it, I assure you.
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~Brotherhood Forever~ This section is for all commentaries and review! You can view the story here: http://www.bzpower.com/board/index.php?showtopic=2136
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Raven Browser is an awesome new web browser. It allows for web apps to be on a sidebar all the time for quick access. I would recommend a download for all people, but don't yet make your default browser because it still has a few bugs.
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Completed! Christmas is slowly arriving but before it there is the Advent Calendar!I chose the classic Lego Advent Calendar, the City one.This year the set is number 7553.The box The Advent Calendar boxes are all more or less the same. There is a wintry landscape with Lego characters that are having fun. This year Santa isn't on the front anymore but we can find him on the back. At the top of the box there is the list of the pieces.Again on the back there is also a picture showing something new about this year's advent calendar: a little building and a small vehicle.Other pictures: 1 2 3As the other past ones, the set doesn't have any instruction booklet.You musn't open the box as you regulary do, but you have simply to cut two tape pieces.The opened box shows a view of a lego city and a snowy park where you are going to pose your characters.Other pictures 1 2Now let the fun begin!Day 1Today's present is a lego thief minifigure with a black hat and a red scarf. He also has a white piece (a bottle of milk? a snowball, thanks Xalen) Other pictures 1 2 3 4 Day 2 Now our dear thief has a catapult to play with! Not much to say about it. It works fine but it is quite boring to play with. Other pictures 1 2 3 (extra pieces) Day 3 A policeman with handcuffs. He has a white hat and the usual black uniform. Other pictures 1 2 3 4 5 (extra piece) Day 4 The first part of the small building. It looks ok but it early to judge the building. Other pictures: 1 2 3 4 5 6 (extra piece) Day 5 Another part of the building. Same colours, almost the same pieces however there is a police tile on it. Other pictures: 1 2 3 4 5 (extra pieces) Day 6 The Christmas tree! Even if it isn't as good as the previous one it still looks cool. The lights are ok but I wasn't expecting anything more. Other pictures: 1 2 3 4 (extra pieces) Day 7 Presents, presents! Two Christmas presents ( one red-green and one yellow-green), a blue skateboard and a grey helmet. They all look perfect under the little Christmas tree. I guess a little minifigure is coming soon... Other pictures: 1 2 3 4 (extra pieces) Day 8 A desk for the little police station. Simple but it is enough for our policeman. I didn't have the red version of the cup before. Other pieces: 1 2 3 4 (extra pieces) Day 9 Directly from the arctic expedition serie we have a new minifigure!... Actually no, but he has similar clothes and more common sunglasses. He has got also an axe probably for wood. Other pictures: 1 2 3 4 (extra pieces) Day 10 What about fishing in a city park and then roast your prey in the same park near the police station? (Is that even legal???) Lego City seems to have its own laws. Other pictures: 1 2 3 4 5 (extra pieces) Day 11 The entrance of the police station! Our policeman is glad to see it. Other pictures: 1 2 3 4 5 (extra pieces) Day 12 Finally the last part of the police station. Another wall with a window to complete it. I can't really say that I like how the white flat pieces are positioned on the "roof". I would have liked to see them cover over the parts of the "roof". Other pictures: 1 2 3 4 (no extra pieces today) Day 13 Another policeman joins the team. His clothes are the typical ones from the newest lego line in particular he's wearing a white cap, smaller compared to the old lego caps He has got a black radio (the walkie talkie, a piece created back in the 80's) Anyways our favourite policaman now has someone to talk to. Other pictures: 1 2 3 4 5 (extra pieces) Day 14 A new accessory for the police station: a table with a lamp and a magnifying glass. The lamp is just perfect but the magnifying glass looks way too big for the table. Other pictures: 1 2 3 4 (no extra pieces today) Day 15 A little car for.... actually I don't know. I think he/she will be revealed in the upcoming days. All the pieces used are quite old. The black piece was first used back in 1987. Other pictures: 1 2 3 4 5 (extra pieces) Day 16 More pieces for the car! Today we get white pieces for its frame and its headlights. I must admit that the its colour scheme (blue-white) looks good so far. Other pictures: 1 2 3 4 (extra piece) Day 17 Now the car is completed! It doesn't look like a police car to be honest but policeman#2 can use it anyways. Other pictures: 1 2 3 4 5 (no extra pieces today) Day 18 Help!! A burglar!! He has got a red pry! Actually he seems quite innofensive. He has got the same hat of the first minifigure of the Advent Calendar, the thief, but it is grey. Other pictures: 1 2 3 4 5 (extra pieces) Day 19 A safe containing two gold ingots. The wheel piece is useless but it is appropriate. Other pictures: 1 2 3 4 5 (extra pieces) Day 20 I am very pleased to see an orange snowmobile. It is pretty simple and cool at the same time. This vehicle belongs to the burglar. Other pictures: 1 2 3 4 5 (extra pieces) Day 21 A sled with a wooden box on it, for presents...or maybe for the safe ^^. Other pictures: 1 2 3 4 (no extra pieces today) Day 22 Another snowmoblie, different colours but same pieces. Whose vehicle is this? Other pictures: 1 2 3 4 (extra pieces) Day 23 A brown dog with a bone. I don't know who does he belong to but I have placed it near the police station for now. Other pictures: 1 2 3 4 5 (extra piece) Day 24 What a surprise! Santa and ... a fireplace?! Santa has some presents as usual and I guess they added the fireplace in order to recreate the scene of Santa's arrival. I placed the fireplace in the police station. Other pictures: 1 2 3 4 5 6 (extra pieces) The scene is now completed. These pictures were taken with a difference of one "lap". Oh well, Merry Christmas! If you want any kind of additional pictures just ask!
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The StoryThis is the review for my latest Epic and Book One of the Let's Do This series. Post your thoughts, concerns, questions, and anything related to the story right here.Character list coming soon.
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Here you can review mass destruction.
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Here's where to tell me what you think of my story! Any suggestions with regards to clarity or grammar are especially welcome.-HHChapter Index:Stave 1 Stave 11 Stave 21Stave 2 Stave 12 Stave 22Stave 3 Stave 13 Stave 23Stave 4 Stave 14 Stave 24Stave 5 Stave 15 Stave 25Stave 6 Stave 16 Stave 26Stave 7 Stave 17 Stave 27Stave 8 Stave 18 Stave 28Stave 9 Stave 19 Stave 29Stave 10 Stave 20
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http://www.bzpower.c...?showtopic=1085 We follow the story of a De-Matoran called Tai, his adventure to find the ExiSphere Fragments, and a darker secret yet to be revealed.So far there is a brief introduction to the world we are brought into. The Island of Miru Exis-Nui. The Great Floating Miracle. When Mata Nui crashed on Aqua Magna, the malfunctioning camoflague system caused the island to have different climates. This island broke off from Mata Nui Island and drifted off into the endless sea. Tai Has yet to learn the true history of his home, and a way back. But we will get to that Thoughts, comments, etc.?
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Post your reviews here! Feel free to ask questions and give any feedback you feel necessary!link to the story---> http://www.bzpower.com/board/index.php?showtopic=773&hl=&fromsearch=1 Happy reading!-Iggy
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This is the review topic for my latest epic,The Legend of Omorynot. please read the story before posting here.http://www.bzpower.com/board/index.php?showtopic=861-the story itself.please reply!
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Wings Series Heroes and Halflings Lightning Strikes Twice Wings Author's Note: Let’s face it, gang, it’s been a long trip. When the original version of Heroes and Halflings was posted in Summer 2008, I sure didn’t expect to expand upon the story to the point of two sequel epics. My mindset at the time was to write it and then move on to bigger things, of which I still had no idea (and I still have no idea). Boom boom pow and goodbye.That was not the case. And now, about three years later (give or take a month) here we are again, poised upon the brink of another adventure, with no knowing where we’ll end up when it finishes. I’ve got a lot of things and people to thank, but most importantly, I have J.R.R. Tolkin and his Lord of the Rings series to thank. To be more specific, the inspiration for Wings came to me the summer before this one, while I was watching The Fellowship of the Ring for the hundred millionth time. The end of Lightning Strikes Twice was in sight, and I’d prepared my defense for when I announced I wouldn’t continue the story after it. Then, out of the blue, an idea hit me, and it wasn’t until I’d designed the basic plot idea that I realized that I was doing what I’d decided not to do.Well, there’s no stopping a plot bunny once it has you. By the time Lightning Strikes Twice was completed, Wings was well on its way to becoming the third part of my own little trilogy, at the expense of my other epic’s well-being (sorry, HitM …). And now, here we are.Enjoy the show. =)Story GuideLocationsAmari Islands: A chain of far-south islands, made up of six landmasses. Home to Xi-Koro, a village of (mostly) Lightning Matoran. Currently led by Turaga Stara.Va-Koro: Northern Continent village, said to be the oldest settlement in universe. Home to largest settlement of Ce-Matoran.Shi-Nui: Island located south of Metru Nui; major trading port for the northern universe and a favorite target of pirates as a result. Ruled by Turaga Echidna.Rohaya: An abandoned island not far southeast from Shi-Nui; once a base for the disbanded Toa Rohaya.Aleris: A Northern Continent city, Aleris is called the “City of Opportunity.” (Property of Repicheep – Toa of Irony)CharactersToaStiaye: Toa of Lightning; comes from Amari Islands. She is the bearer of the Spear of Ajax, the only weapon known to destroy halflings straight-up. She wears a Kanohi Mask of Telekinesis that has the imprint of a lightning bolt across her right eye; carries Spear of Ajax and Electric Spear (carved to resemble Spear of Ajax to fool would-be thieves). Recently lost her hand to Rarin and had it replaced with a mechanical version.Japoro: Toa of Ice that is part of Stiaye’s group; homeland unknown. Carries a sword and shield; wears Kanohi Matatu. Inventive and clever, he is far more social than others of his tribe.Amphitrite: Toa of Water and Japoro’s significant other. Quick-tempered and impatient, she often jumps headfirst into whatever danger comes to the group, preferring to embrace the warrior side of her people rather than the alternative. She is native to Shi-Nui, but her past is shrouded in mystery. Carries aqua saber and two pincer shields; wears Kanohi Mahiki. (Also known as Subject 39.)Aeolus: Toa of Air native to Metru Nui and Stiaye’s love interest. Unlike others of his tribe, Aeolus is far more serious and less inclined to joke around, though he still uses his native chute-speak. He wears the Kanohi Kadin and carries twin longswords.Castor: Toa of the Green and leader of the Shi-Nui Toa.Enki: Toa of Earth and deputy-leader of the Shi-Nui Toa.Eurus: Toa of Air and former soldier in the Destiny War; member of the Shi-Nui Toa.Kalima: Toa of Psionics and leader of the Toa of Va-Koro; youngest of the group.Zraie: Toa of Fire; Toa of Va-Koro.Morian: Toa of Stone; oldest of the Va-Koro Toa and de facto leader of the group.MatoranKya: Matoran of unknown element who lives outside Va-Koro. Has no memory of her past life before arriving in the area, but believed to have a past with the defunct Brotherhood of Makuta. Wears Great-style Kanohi Cereva, Mask of Adaptation. (Also known as Subject 17.)Bism: Po-Matoran trader of jewelry and gemstones; old friend of Kya. Seems to have a way with Rahi, as he has been able to train creatures most others cannot. Wears Great-style Kanohi Romata, Mask of Mutation. (Also known as Subject 24.)Adridne: Right-hand Xi-Matoran of Turaga Stara.Chaka: Xi-Matoran from the Amari Islands; astrologer for Xi-Koro.Kouki: Ko-Matoran of the Amari Islands with gold markings; thought to have some connection to Stara.Razra: Xi-Matoran of the Amari Islands; has connections with Kouki.Sekmet: Deceased Xi-Matoran of the Amari Islands; betrayed her people upon the urging of Makuta Kiria and helped exile Stara from Xi-Koro; died on Amari Island Notus.Luxa and Narissa: Xi-Matoran friends of Sekmet – Narissa was the astrologer that mentored Chaka and Stara, while Luxa was the former Chronicler – that were killed in the successful attempt to frame Stara for murder.TuragaStara: Former Toa of Lightning of the Amari Islands; framed for murder and exiled not long after her transformation, 10 years before the Great Cataclysm. Served on Rohaya for over 800 years before being reprieved and returning home; became Turaga five years later as part of the Rebirth.Echidna: Water Turaga of Shi-Nui; during her time as a Toa, became the last member of her team in the aftermath of the Toa-Dark Hunter War and worked alongside Toa Rohaya during the years of the Rohaya-Shi-Nui Pact. Took part in the Rebirth and became Turaga after the death of her predecessor.Nuju: Ice Turaga; one of the six Toa Metru and fought the halflings of Rohaya soon after the return to Metru Nui. Fell in love with Stara during that time, and she with him, but were forced to separate soon after their task on Rohaya was complete. Later became progenitor of the halfling Deimos, but was rescued by Stiaye and her friends.SpiritsShiri: Toa of Light from Ajax’s dimension; slain by the halfling Eris but her spirit did not rest. Her soul later became fused to Ajax’s new Spear and used the Toa Power stored inside to destroy her killer. Was transported to the current world and became Stiaye’s silent guardian, finally manifesting to Kya when she fled Rarin.Ajax: Toa of Fire that forged the Spear of Ajax; was killed but came back to guard his Spear from malevolent hands; passed it on to Stiaye before passing on to the afterlife.Kronus: Toa of Gravity that had led the Toa Rohaya in life, but was killed protecting Stara from death. Dwelled on Notus with the rest of his deceased team and Ajax, among others Toa spirits, before Stiaye took possession of the Spear; passed on after giving her and Nuju charms that allow them to communicate.OtherRarin: Enhanced lower-class Steltian and servant of Makuta Hecate. Is faster and smarter than other members of his kind, having the power over stone, and is fiercely loyal to his master.Hecate: Female Makuta with mastery of viruses and mutation. Is very calm and logical, but very kind towards her servant Rarin.Tageria: Female Makuta – while clever, isn’t the sharpest knife in the block. The fall of the Brotherhood has struck her particularly hard, up to the point that she abuses Rarin when she is angered.Visotoran: Grotesque hybrids of Matoran and Visorak created by Hecate to serve her. Are blind, but have enhanced other senses that enable them to fight. They have six legs and six arms – two arms with blades protruding from their wrists, two with giant crab-claws, and two with seven-fingered needles for extremities. They are blindly loyal to Hecate, able to think but unable to rebel.Nightborn: Monster-servants to Karzahni in ancient times, said to be the ones that bear the condemned away to their master’s realm. They are accompanied by the strange husks of Matoran known as Nemesi and a flight of crows. Vanished from their native realm after their master’s exile, but still haunt the universe.Terms/EventsGerilmi: Term for beings with no fixed home; Matoran for “Wanderer”. (This can be slightly derogative, since it implies that the being in question has no loyalty.)Reborn/Rebirth: Event that happened about five years after the destruction of the Brotherhood, caused by the near-simultaneous use of Toa Stones created by remaining Toa.RahiSerohes: Four-legged, herbivorous Rahi that are best known for their fine manes of metal and heavy hooves. While they are bigger, stronger, and faster than Ussal crabs, they are more resistant to domestication than the more common Ussal, with only a few being trained by various beings.Thundercats: Sleek, black armored felines with golden markings, thundercats are distant cousins to the rock lion and are best known for their blistering speed and the electrical shocks they generate to paralyze their prey. They are considered to be the unofficial mascots of the Lightning tribes.Needle Wolves: A breed of Kavinika mutated by Makuta Hecate, they are feared and hated by veterans of the Destiny War. They are called so because of their pelts resemble layers of long, sharp needles: when upright, they can badly injure an opponent, but they offer strong protection when lying flat. They are extremely intelligent and were favored as “guard dogs” for Brotherhood fortresses. Some rogue packs still wander the universe, but most have been either killed or placed in the Metru Nui Archives.Storm Hawks: A breed of Nivawk that was mutated by Hecate, Storm Hawks are twice as big as their unmutated cousins, and while they are unable to control the weather, these fliers can whip up powerful winds with the beating of their wings. They are extraordinarily intelligent and usually work in pairs with riders, but their size made them easy targets during the Destiny War. A few were captured and placed in the Archives after the War, but some still live in the wilder places in the universe.Golums: Towering statues with special machines studding their joints, Golums are creatures of stone animated by the Makuta, and were mostly used as remote-controlled demolition crews or brute squads. Loathed by the Destiny War veterans as much as the Needle Wolves, Golums – while slow, clumsy, and brainless – devastated the Toa during the Destiny War, killing many just by stepping on them. A smaller version of the Golums, created several years later, were quicker and more agile, but they always mirror the actions of the one that controls them. After the War, the Vortixx and the Matoran of Metru Nui took authority of the surviving Golums to study their technology.Shrieks: A mutated hybrid of Ice Bats and Necrofinches created by Hecate, Shrieks are small and easy to kill, but it was their numbers and sonic abilities that caused the deaths of hundreds of soldiers. Shrieks always travel in flocks, and as they constantly make very loud noise, a few dozen could deafen entire squads until their numbers were thinned. As Shrieks are notoriously fast, they were key to distracting enemy groups so Brotherhood troops could flank them. They had no other war purpose except as a distraction. After the Destiny War, some Shrieks were placed in the Archives for study, while the rest were nearly hunted to extinction. A few still live on the Southern Continent, though there are no signs of devastating flocks.Other ThingsInspiration [*]Lord of the Rings trilogy[*]Repicheep’s Tales of the Nui-Matoran series[*]Kagha’s epic Daybreak[*]Philip Pullman’s His Dark Materials trilogy[*]Mercedes Lacky’s The Snow Queen[*]Tamora Pierce’s Circle of Magic series, in particular Shatterglass and Street Magic[*]Christopher Paolini’s Inheritance cycle[*]Lady Kopaka’s Glitch in the System[*]Saya (Bahamut PURE)’s The Painmaker (which I credit to being the very origin to the Heroes and Halflings series)Cameos H&H Series Soundtracks -Inferna
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Here's the Review Topic for my Epic, Ora Nui: Tale of the Matoran! Please, feel free to just leave a short post about the story, whether it's a suggestion, a compliment, or just a comment about some part of one of the chapters. Thanks for reading!
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I got into a fight scuffle. Basically I pinned him down and went away immediately. He thought he was strong. Not that I am super tough or anything. .. I'm reading "Of Mice And Men" So far it's pretty good.