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Games and Trivia: The People's Choice (of Mafia Roles)
Trijhak posted a blog entry in Unspoken WordsWE NEED YOU TO HELP US CHOOSE
BIONICLE MAFIA XL: BACK WITH A BANG
Trijhak posted a topic in Games & TriviaWelcome to land of Games & Trivia. It is divided into many topics: BZP Realms, Hitman, BIONICLE Caption Contest, Steal the Mask, Pool of Protodermis, The BIONICLE Last Letter Game... and the dead topics of BIONICLE Mafia. Two years ago, the citizens of BZP Realms united to overthrow BIONICLE Mafia, whom they felt had hung onto dominance of Games & Trivia for far too long, having gone through three ages. Their rebellion was successful, and now Games & Trivia is littered with dead Mafia Topics, echoes of ages past, instead dominated by giants like BZPower's Game of Thrones, BZPower's Bara Magna, and BZPower's Mata Nui. But all is not lost. Echoes of ages past still remain within Games & Trivia, seemingly dead topics of Mafia games both ancient and new. Because long before BZPGOT, and even longer before BZPBM and BZPMN, there existed ages mired in mystery, ages where most knowledge was wiped by a great disturbance known as the 'Dataclysm'. But they still existed, and more importantly, they tell of a time when Mafia ruled Games & Trivia unrivalled. Ages the current age of Mafia looks to for inspiration, ages that give it the strength to strike back... Mafia aims to begin resisting the series of BZP Realms, and rise to dominance once more. For Mafia, times are tough, and they only look to grow tougher. Mafia, troubled as it is, has been offered protection in the form of 'BZPower's Game of Mafia' by G&T regulars, who claim this will resolve Mafia's issues and unite it under the banner of the BZP Realms. In such times, such as offer is a very attractive prospect - but change is on the wind once more. This is Games & Trivia, and in Games & Trivia... you live and see the whole thing through to the end, or sputter out halfway through. RULES: No vote changing permitted.Once killed, players can no longer have an impact on the game.Role revealing is not allowed in public channels.As usual, BZP rules apply.HOW IT WORKS: You post to say that you are signing up. When the game begins, I will PM you your role. The game will go through several rounds, each with a 'Night' phase followed by a 'Day' phase. During the night, roles perform whatever actions they can. During the day, players vote to lock the topic suspected of being guilty from a suspect list.ROLES: Games & Trivia's Resistance: Games & Trivia has a slowly building resistance, including many Mafia games, the Caption Contest, Gift-giving game, and Steal the Mask as a professional thief in their service. BIONICLE Mafia x15 - There's tons of these games. They are in no short supply, despite dying out. BIONICLE Caption Contest x1 - Through its aptitude at captioning images, this topic can figure out who did what to who. (including their role, who protected who, and will receive a suspect list of three players if they investigate a dead player) The Gift-Giving Game x1 - This topic can give gifts to other topics to prevent them being killed by the BZP Realms. Steal The Mask x1 - Due to its tendency to steal the mask, this topic's votes count for double as it is mistaken for another topic when it steals said mask. BZP Realms: These games really want power over G&T. BZPower's Game of Thrones x1 - BZPGOT leads the BZP realms as the first one to have ever existed, and wishes to keep its dominance over G&T. Thus, it leads the BZP Realms. When killed, it may choose to kill one other topic of its choice. BZPowers Bara Magna x1 - BZPBM answers to BZPGOT. Due to its tendency to have the forums eat its episodes, it may choose to correct that by extending the suspect list with players of their choice. BZPower's Mata Nui x1 - BZPMN also answers to BZPGOT. Due to its tendency to have episodes split into two parts, its votes count for twice as much. Games & Trivia's Neutral Topics: These topics do not care and just want to cause chaos. Because they can. BIONICLE Hitman x1 - BIONICLE Hitman may choose to kill one topic per night. Pool of Protodermis x1 - Pool of Protodermis demands things change. It wants you to step in it. Please step in it. Go on, do it. (Each night, it visits someone, which usually results in a change that makes the role they visited more powerful. The BIONICLE Last Letter Game x1 - The BIONICLE Last Letter Game may choose to visit one player each round, and gains whatever abilities the visited player has for the next. PLAYER LIST/LIST OF MAFIA TOPICS: I. Taka Nuvia - The Gift-Giving Game, lynched Day Three II. xccj - Pool of Protodermis, killed Night Three by BZP Realms III. Onaku IV. Voxumo - Steal The Mask, killed Night One by BZP Realms V. Toru VI. Basserman VII. Azalea/FF - BIONICLE Mafia Topic, poisoned Night Three by BIONICLE Hitman VIII. Not Quite Dead - BIONICLE Mafia Topic, killed Night Two by BZP Realms IX. ShadowVezon X. Smoke Monster - BIONICLE Mafia Topic, lynched Day Two XI. Timelord - The BIONICLE Caption Contest, killed Night One by BIONICLE Hitman XII. Jed - BIONICLE Mafia Topic, lynched Day Two XIII. Unit - BIONICLE Mafia Topic, death by inactivity Day Three XIV. XV. Pahrak - BIONICLE Mafia Topic, killed Night Three by BIONICLE Hitman XVI. XVII. Scrubbish - BIONICLE Mafia Topic, lynched Day One XVIII. XIX. Elittra/Tex - BZPower's Mata Nui, lynched Day One XIX Part 2. Nato XX. Ehks - BZPower's Bara Magna, lynched Day Three XXI. XXII. XXIII. Rahkshi Guurahk XXIV. Kuan - BIONICLE Mafia Topic, lynched Day Three
Trijhak posted a blog entry in Unspoken WordsMafia is not dead.
Superbowl XXXIV : BIG TROUBLE IN LITTLE PO-KORO
Not Quite Dead posted a topic in Games & TriviaDAY 1 "Well, this is... This is not looking good folks. " The lonely reporter's voice was thin over the waves, alone and afraid. It had been a scant few hours since the game ended, the city of Po-Koro had descended into a nightmare in a scant few hours... Who knew the peaceful brown and tan folk of the land of stone could riot so ferociously? It was a city whose air had been positively jubilant that afternoon, now it was darkening by the minute, both natural night and the thick blotching of smoke and fire. One was the loneliest number, save perhaps for some barely extant number at the far end of the endless number line, some gargantuan entity whose name was formless and whose existance no one could ever comprehend, much less ponder. But... Who knew one was such an inflammatory number? Especially when eighteen preceeded it... The perfect season, ended in a single play. The Po-Wahi Ash Bears ("da burrs" as they were known to the adoring villagers) upset by a wildcard upstart from southern Ta-Wahi. Yikes. "The Guard is working to regain control of the streets, patrols are heading out by the minute...." He didn't sound so sure of himself... Most of the Guard had joined the rioters, as enflamed as the fans. Funny that, unity, duty and destiny was so much weaker than sports pride. "Stay inside your homes, lock the doors. Keep a hand on your weapons." A loud pounding down the hall. The flimsy furnature reverbarated. "Oh... Oh gods." The door to the station exploded into a million pieces. "..." Muffled screams, noises of violence. A sound like the flesh of an orange being peeled. "...!!" Not so muffled screams. TIRAGATH, MURDERED * * * * * RULES No screenshotsNo betrayalNo help for the livingNo role revealingNo doing anything else uncool that isn't specified here, m'kay?ROLESVillage: They win if all roles hostile to them have been eliminated Matoran (x15): Vote during the day.Medic : Chooses to protect one person per nightDetective : Chooses to investigate one person per nightGossip : Chooses to observe one person per night to learn their role via the night scene, their loose lips cause plenty of misunderstandingsSecret RoleMafia (x5): Vote to kill at night, they win if all roles hostile to them have been killed Neutral Roles: Win conditions vary Serial Strangler : Chokes the life out of victims nightlyFormer Lover : Win condition is getting their ex lynchedFormer Lover : Win condition is getting their ex lynchedMISCELLANEARounds will last 24 hours unless otherwise statedNull/abstaining votes are one and the same, no funny business about themYou can switch your vote once, please specify from who it's to/fromPLAYERSTiragath - MURDERED DAY 1Luroka - Detective - MURDERED NIGHT 7Manducus - Ex Loverboy - LYNCHED DAY 4Tex - Matoran - STRANGLED NIGHT 2FFTakia NuvaValendaleToa Smoke Monster - Matoran - LYNCHED DAY 6FrogJed1ndyPulseToaTimeLord - Gossip - STRANGLED NIGHT 1BaebladeUnitEhks - Matoran - MURDERED NIGHT 5R.G. - Matoran - LYNCHED DAY 2DragonstarVoxumo - Medic - MURDERED NIGHT 3Nato - Strangler - LYNCHED DAY 3UnderscoreBurnmad - Ex Loverboy - FLED TO SAFETY DAY 4
Bionicle Mafia XXXIII: The Makuta on Keno Island
Burnmad posted a topic in Games & TriviaCrack! Lightning split the air and thunder rolled over their craft. Yet the pair of Makuta continued to weather the storm, for there was no room for either of them in the hold, among their meager provisions. They were roughly two and a half hours at sea, now, and the storm had been persisting since before they had left. Normally, one would not shove off in such a bad storm, but circumstances had been... extenuating. These two Makuta were escapees from the fateful coup staged by Teridax. Opposed by nature to the vile rule of their former brother-in-arms, the pair had, like many others, attempted to escape to a far-off locale, in hopes of living out the rest of their existence incognito. Regarding those two Makuta: One lay prostrate upon the deck, and the other was hunched over him. The feature most immediately noticeable to a passive onlooker was that, from the former of the beings described, there was rapidly escaping that pale, green mist known as antidermis. The source of this emission was a massive injury on the backside of the being's pitch-black armor casing. Various cloths and lengths of rope had been employed in the effort of stemming the life-giving substance's escape, but it continued to flow in spite of them, and in spite of the cannonball-like midak ball that still remained lodged in the wound, without which obstacle the victim would, ironically, have far earlier died. A more astute observer would notice a similar stream of gas emanating from the destroyed right half of the healthier Makuta's Kanohi. A portion of the gas escaping from both injuries was dissolving into the rain that streamed down that unfortunate pair of bodies, leaving a trail of a ghastly green tint in the water that flowed off the sides of the boat. Struck by the hopelessness of his situation, the dying Makuta reached his shaking hands up to his face, and weakly removed his own, undamaged Kanohi, offering it to his companion in the hopes that the latter could avoid a similar fate. With some understandable hesitation, the hunched one slowly took the pristine mask. Lifting it to his face, he stared into its empty, soulless eyes. And through them he saw those of his comrade, which were beginning to take on a similar vacancy. As he continued to stare, heartbroken, more gas began to weakly seep from his friend's bare face. The Makuta, unwilling to turn down the apparent dying wish of his comrade, removed his ruined mask and replaced it with the dripping, rain-streaked Kanohi by which he had known his friend for centuries. If any attempt had been made to exchange words in this scene, they had gone unheard over the storm. Meanwhile, the boat that now carried a single, unfortunate soul, came into sight of Keno Island's beach. ------- What a crock. The soft sound of his footfalls echoed from the steep bank which marked the end of the beach. Having long since shifted his form into that of a lowly Matoran, the disguised Makuta was in search of whatever type of civilization sparsely inhabited this island. He was but several hours into his circumnavigation of the island's coast, when he gained view of a small settlement. It was another hour of trudging through the sand (Matoran, he found, have egregiously short and stubby legs) before he approached the village-- a mere dot on the surface of the island, sprawling maybe two dozen shacks and shanties along the waterfront, with a single, properly-constructed building up off of the beach; probably a meeting hall or some other sort of gathering place. As he neared, the unfortunate survivor increasingly sensed something amiss. Even a village this small should have people out and about in the middle of the day, and yet, in the hour that he had spent walking towards it, he had seen not a soul. No Matoran on fishing boats in the water, not a man going between the buildings for his tasks. Only ghosts strolled down the dirt path that divided the town. Entering the midst of the buildings, he began to investigate the shacks. Though small, and certainly under-equipped for a being of his stature, they had a certain pleasant, homey quality, which he recognized as being characteristic of the constructions of simple beings like Matoran. The fortresses and outposts of the Brotherhood, though he recalled them fondly, were far from comfortable. He pushed through the hanging mesh of palm leaves that served as a door to one building, and, his keen eyes failing to perceive any living beings within, he began to rummage around. Though a single room, another mesh of leaves separated it into two halves. In one, it seemed, the inhabitants of the shack slept, while the other contained a series of wooden bowls, utensils for cooking and eating, and most impressively, a rudimentary stove. The Makuta looked upon it with the unwittingly self-superior wonderment of a man witnessing the complex tunnels of an ant colony. Yet, he thought, I cannot locate the residents of this abode. Worried for the well-being of his newfound ants, he ventured forth from the shack he had been investigating. He knew exactly where to search next: The meeting hall. That would certainly be where Matoran would go in a crisis. He approached the building - monumental in comparison to those ones which dotted the beach - and parted the doors. And he stopped, for he was immediately assaulted by the hideous stench of death. Sadness welled up in his heart. Oh, no, he said to himself in worriment. They've all died, haven't they? It took only a cursory search to confirm his suspicions. Several bodies littered the foyer, where he had entered, but in the very next room was piled at least three quarters of the village's population. Their corpses were in some cases hideously mutilated, and he thought it best to begin his examination with one of those. It did not take long to determine the cause-- a peculiar, viral infection, the key characteristic of which was its tendency to cause the infected to develop manipulative, secretive, and usually paranoid personalities, and experience nightly episodes of psychosis, often with a focus on spreading the malady to others. The infection took hold of its victim immediately, and was extremely difficult to detect 90% of the time, when the victim would act almost completely normally. In one week's time, it would begin to replicate so rapidly that the host's cells would start to burst, causing various other symptoms until death. Under normal circumstances, it would be simple to synthesize a cure. However, with the Brotherhood in chaos, that would prove impossible, and this Makuta's knowledge of local flora was unfortunately nonexistent. Nor, it seemed, were the Matoran natives able to develop a true cure on their own-- as evidenced by the pile of bodies in front of him. In such circumstances, the only thing to do was to slaughter patients before they could infect anyone else. And, on that note, the sound of ragged breathing, and stirring as if from sleep, seemed to indicate that the Makuta had judged one such 'body' rather prematurely. He turned, to witness the apparent sole survivor of this incident rising from the floor. His mannerisms clearly indicated that he was in the later stages of the infection. The end was near for him, anyway. "Oh..." Breathed the visitor, still in the guise of a Matoran. "You poor wretch." The Makuta on Keno Island A deadly infection has taken root in the population of Keno Island, and it's making use of its victims to guarantee its spread. Led by the sole Turaga of the island, the healthy residents of various villages have come together to one location. But little do they know that the infection has already claimed one of their own. Meanwhile, a Makuta turned political refugee seeks to escape the notice of the Teridax-led Brotherhood of Makuta. But it would seem that they have already turned their search upon this small island, for one of their own agents also walks among the Matoran. The Village - Wins by eliminating the Infected, and any Makuta that are revealed Matoran x 17 - Simple villagers, these roles vote during the day, and have no actions to perform at night. Turaga - The leader of the Matoran, this role's votes count for double during the day. Doctor - Well-versed in the medicinal plants native to the island, this role can prevent either death or infection for one individual each night-- including itself. May not protect against both at once, however, if the Detective is targeted with either form of protection, they will gain the benefits of both. The Doctor's concoction to prevent infection is fatal to the infected. Detective - This resourceful Matoran can detect signs that one might not be as they seem. Investigates someone during the night, and finds whether they are village-aligned or not. No more, no less. The Infected - Wins by infecting the majority of the remaining players, or by keeping Patient Zero alive through day 7 Patient Zero - The first infected in this village. Picks two people to infect before other roles go out. Votes with all Infected on who to convert during the night. If allowed to live for 7 days, dies in a gruesome spectacle in which all remaining Villagers are infected. Infected x2 - Chosen by Patient Zero before the start of the game. Vote with him on who to infect during the night. The Makuta - Both are immune to the infection, and will survive the first attempt to lynch them. Must not reveal roles to Village. Visitor - Kills someone every night. Wins by eliminating the Infection while remaining undetected by the Agent, or by eliminating the Agent as well as the Infection. Loses if all Villagers are eliminated or infected. Agent - Can kill once per game. Wins by seeing Visitor eliminated. Rules: 0. Roles act as described during the night. During the day, everyone votes on who to lynch. Null votes are allowed, however, abstaining is not. One person will be lynched, and ties will be broken by the Turaga. If the Turaga's vote has already been cast for one of the tied candidates, that one will be immediately lynched, otherwise the Turaga will give their decision via PM. Null cannot win ties. Ties will not be announced, nor will vote totals. 1. A Makuta is considered 'revealed' only by being unsuccessfully lynched (which reveals them to all), or by revealing their role to a Villager (which reveals only to that individual). If someone claims to know a Makuta, whether it be true or false, or by that player's admission to being one or no, that player is not revealed to all as a Makuta. 2. Villagers are to play to their role, which means attempting to lynch a Makuta of which they become aware (however, they may put this off until the Infected are dealt with, or what have you). They may claim that someone is a Makuta to the rest of the village, however, that Makuta is not revealed, and other players are not required to lynch them at any point, though they certainly may. 3. Everyone must do everything in their power (and within the rules) to win, until they have died or the game has concluded. 4. The dead must not interfere with the game. 5. Use of screenshots in any scenario, as well as quoting from your role PM to prove your role, are forbidden. Relevant out-of-game discussion is permitted*, and may be quoted (or have quotes faked) from, but since I can't view those conversations, honor rule is in play, particularly regarding rule #2; Makuta should not out themselves to a Villager, looking for an alliance! 6. Infection conversions occur before any deaths in a scene. So, if there's one Infected and they die, their conversion for that night will occur before their death, and thus still take effect. *7. During the night, Infected may only converse with each other, and everyone else must be isolated-- the idea is that everyone retreats to their own meeting/house during the night. Player list 1. Dragon.star 2. B0ss Manducus 3. Valendale 4. TwilightVezon 5. Champion of Kaon 6. Young Wade 7. Shadow FF 8. Rahkshi Guurahk 9. xccj 10. jed1ndy 11. Trijhak (Pulse) 12. ToaTimeLord 13. Destined Blade 13.1. Unit#phntk#1 15. Ehksidian -16. -ToaD- 17. The Good Guys (Nato) 18. Fear the Fikou! (Voxumo) 19. Tex Infected, killed n1 20. The Collector Of Masks 21. Toa Smoke Monster 22. Taka Nuvia 23. Underscore Villager, killed n1 24. Auktam Aroluk (Makuta Luroka) 25. Ghidora131 I believe I've covered everything, but given this game's complexity, questions are welcome. -
Keno Island Needs Your Help!
Trijhak posted a blog entry in Unspoken WordsIt only needs one more inhabitant. There is an infection spreading, and some Makuta hiding. It needs your help. (Bionicle Mafia XXXIII: The Makuta on Keno Island is a Bionicle Mafia game in the Games & Trivia forum, hosted by Burnmad. It aims for 25 players and right now it's got only 24.)
In the Zone of Darkness
Trijhak posted a blog entry in Unspoken WordsI have a Mafia game up. Go play it. If you don't, the Zivon will consume you. It's right behind you RIGHT NOW.
BIONICLE Mafia: Revitalised
Trijhak posted a topic in Games & TriviaREVITALISED For many months, the city of Metru Nui has been content. All was in order. No dark forces had taken over, nobody had died. Every time a dark force did attempt to take over, one of two things would happen - either the dark force would vanish completely, or everyone would forget about the, and wait for the next dark force of the month. Until now, of course. The city of Metru Nui, being content with its position, infuriated many of the prospective dark forces looking to take over. Thus, these Dark Forces once again lash out at Metru Nui - as they had many times before. Unfortunately, this time, they aren't going to disappear. These are the Roles of those in Metru Nui that have sworn to fight the Dark Forces: x11 Matoran. These Matoran live in Metru Nui. They want to protect their home, and they'll do it the best way they know how: Lynching, even when there is little to no evidence.x1 Detective. This Detective has been contracted by the city's Turaga to figure out the identities of the Dark Forces.x1 Medic. This Medic tries to predict who the Dark Forces will kill next, and tries to save the target.x1 Turaga. This Turaga leads the city of Metru Nui. As such, their voice is an especially influential one, meaning their votes count for double. These are the identified 'Roles' of the Dark Forces the Detective has gathered: x1 Makuta. This Makuta is known to be at the head of the Dark Forces, and desires to rule over Metru Nui - even if everyone else is dead.x3 Rahkshi. These Rahkshi are the sons of the Makuta, and terrorise the streets during the night. Additionally, there are the roles of those those who do not seem to care either way about the Dark Forces, or are hostile to everyone - they appear to be 'Neutral': x1 Dark Hunter. This Dark Hunter has apparently been contracted to hunt everyone present in Metru Nui. They do not care if you aren't of the Dark Forces or not, they will kill you either way. (Serial Killer)x1 Toa of Fire. The Toa of Fire just wants everything to burn, caring not for Metru Nui or the Dark Forces (Pyro) But beware - even though Dark Forces are attempting to take over, that does not mean you can ignore its Laws and Basic Principles: Vote switches are not allowed. We can't just remove your vote, because then we'd get accused of removing other people's votes, too. Days and Nights are both 24 hours. No screenshots. What's a computer? What's a print screen button? If you betray Metru Nui, or any other factions you have allegiance to, that is an express chute ticket to getting lynched by the mob - or absorbed by Makuta. So don't betray your allies, or you'll end up with none. The dead stay dead. If you see a corpse chattering and giving info to the living, please alert your local Medic about the newly-discovered zombie problem so it can be wheeled off to the local Chattering Corpse Heap Isolation Chamber, where it can only chatter with other corpses. The following is the resulting list from Metru Nui's 2016 Population Census: 1. Valendale 2. ToaTimeLord 3. Voxumo 4. Dragon.star 6. Toa Smoke Monster 7. Ursus Wielder Pahrak 8. xccj 9. Dallior Matoran, killed by Dark Hunter Night 1 10. Manducus Matoran, incinerated by Toa of Fire Night 1 11. jed1ndy 12.135675. Auktam Aroluk 13. Destined Blade Matoran, lynched Day 1 13.1. Unit#phntk#1 Matoran, lynched Day 1 15. FF Matoran, lynched Day 2 15 (with a vengeance). Ehksdian Turaga, cremated by Toa of Fire Night 2 16. ToaD Matoran, lynched Day 2 17. Nato, aka The Good Guys 18. JAG18 Rahkshi, killed by Dark Hunter Night 2 19. Lucina Matoran, lynched Day 1 20. Burnmad Matoran, killed by Dark Forces Night 2 For the new players - BZP Mafia works like this: there are two different types of rounds, Day and Night. During the night, the Mafia roles (in our case, Makuta and the Rahkshi) decide who to kill, and then kill them. During the day, the Village votes for who they think did the evil deed, and whoever has highest amount of votes is lynched, killing them. These rounds commonly last anywhere between 24-72 hours depending on the game of Mafia,
Trijhak posted a blog entry in Unspoken WordsWill you play this game? BIONICLE Mafia: Revitalised Well, will you? I want you to play it, and so do your new friends that weren't your friends before this sentence. They really want you to play it. You should play it. Is the message clear enough?
BIONICLE Mafia: Legends
Trijhak posted a topic in Games & Trivia"Matoran into Toa, Toa into Turaga, Turaga into Legends." - attributed to Toa Vakama at the end of The Great Rescue BIONICLE MAFIA: LEGENDS One should know that all legends stem from great deeds, massive accomplishments, or the increasingly warped tales passed around in small groups in the middle of the night. One should also know they are oft exaggerated. Many so-called legends have turned out to be nothing more than a continuously snowballing misunderstanding of partially forgotten events. Others, however, came about from beings performing their destiny, whether that destiny was to seal away all evil or to fall into water and drown. Even more legends simply never happened, just mere fabrications of an over-imaginative Matoran or other such being whose life is often without much purpose, other than trying to follow the three virtues of Unity, Duty, Destiny, particularly the third virtue - destiny. Many Matoran cling onto destiny and imagine themselves re-enacting legends or fulfilling the prophecy of the week, in an attempt to make their boringly ordinary lives more interesting. Because, let's be honest, when you're in a village called Kra-Koro in the middle of a location never really specified, doing the same things for hundreds of thousands of years, you start to get a little bored. It turns out, in fact, that it may very well be the collective Matoran population of Kra-Koro's lucky day! A new Turaga had arrived in town from nowhere in particular, claiming to be wise and with knowledge of a great many things foreign to Kra-Koro - concepts like counting to numbers higher than nineteen, the prefix Kra being equivalent to 'Shadow', and of course, the encroaching shadowy apocalypse that awaited them all if they did not do exactly as the Turaga said. So the Matoran listened, intently - and almost no changes were made. Kra-Koro was a stubborn village. It had exiled its last few Toa - they were deemed too tall to fit in. Except, of course, there's an exception - each following day, the inhabitants would choose one of their own to become a Toa, to help protect against this supposed shadowy apocalypse - with the policy of immediately becoming Turaga the following day, to negate the height difference between Matoran and Toa, of course. Unfortunately for the Matoran, this was exactly what the Turaga wanted, for the Turaga was of the element of shadow, and, within the night of their arrival, they had drained the light of four Matoran. turning them into malevolent, evil, Shadow Matoran. If they were to become Toa, they would surely use the power for evil, and not give it up quite as easily... it always does seem odd how villages are so stubborn to change things to save themselves, doesn't it? --- THE TWIST In this game, there is no medic, or detective, or what not. Instead, at the very start of the game and on each day, you elect one person to become Toa, who can then choose to investigate someone or save someone. The following day, the become a Turaga with permanent bonus vote (their vote counts for twice as much.) Turaga cannot become Toa. But the Shadow Matoran, the Mafia equivalent, can become Toa too... and they don't become Turaga. Instead, they gain an extra kill. --- ROLES Village: The Village wins the game by eliminating all the original Shadow Matoran and Shadow Turaga. x15 Matoran - These Matoran are your average villager. But, unlike your average villager, they can become more than that - they can become Toa. x1 (Elected) Toa - At the start of the game and during each day, you will vote on someone to become a Toa for the following night. Toa can choose to either investigate someone or to save someone from death. During the immediate following day, they turn into Turaga and their vote counts for twice as much as a Matoran's. Unfortunately, the Shadow Matoran can become Toa too. Mafia: The Mafia wins the game by either becoming the majority of remaining players (i.e, if there are 7 players left and 4 are Shadow Matoran, the rest are villagers, the Mafia wins.) Alternatively, if every single Shadow Matoran becomes a Shadow Toa, they also win the game. x4 Shadow Matoran - These lightless Matoran choose someone to kill each night. For every Shadow Matoran that becomes a Toa, they gain the ability to kill one more person per night. x1 Shadow Turaga - This insidious being is allied with the Shadow Matoran, and knows who they are - but they do not know who the Shadow Turaga is. Much like an ordinary Turaga, the Shadow Turaga's vote counts for twice as much, but, having no light to balance their shadow, the Shadow Turaga can silently negate someone else's vote. If the Shadow Turaga is killed, they choose an ordinary Matoran to turn directly into a Shadow Toa. They cannot become a Toa, as they are already a Turaga. If they are chosen to become a Toa, however, their role will be revealed to all and they will immediately die from the ensuing angry mob. --- Rules: Standard BZPower rules apply.No screenshots, even fake ones.Vote switches are allowed for lynching, and you must state who you're switching from.Vote switches for electing the Toa are not allowed. Once you've posted, you've already chosen.Rounds will last 24 hours, though they may occasionally last longer.There are no clues.There are no suspect lists.Those who lie beneath graves cannot walk back out, and even if they did, their mouths are muffled by dirt. To be short: try not to influence the game if dead, alright? You can comment, you can 'talk', you simply cannot influence the game by doing stuff like telling people who to vote.Should there be a tie for electing a Toa, both will become Toa.Please do not say 'I did not get a PM' when PMs are sent out. If you do not get a PM, you are a Matoran.Legends: 1. JIF Shadow Creamy (Valendale) Shadow Matoran, won the game 2. Lenore (Nevermore) Matoran, lost 3. The Amaztastical Lynn Matoran, lynched Day 2 4. Taka Nuvia Turaga, killed Night 5 5. Tagolrip (Portalfig) Shadow Matoran, won the game 6. B0ss Manducus Matoran, killed Night 4 7. Ghidora131 Shadow Matoran, won the game 8. fishers64 Matoran, killed Night 2 9. Shadow Luroka Matoran, lost 10. Deemo and the Girl Matoran, killed Night 1 11. Shadowhawk Matoran, killed Night 3 12. ToaTimeLord Toa, lynched Day 1 13. Destined Blade Turaga, lost 13.1. Shadow Unit#phntk#1 Shadow Turaga, won the game 15. TwilightVezon Matoran, killed Night 4 16. Gravelord Nito (Voxumo) Matoran, killed Night 5 17. Shadow FF Turaga, lynched Day 4 18. Shadow Rahkshi Guurahk Turaga, lost the game 19. Shadow Nato (North Atlantic Treaty Organisation) Matoran, natoasted Day 3 20. Shadow Burnmad Shadow Toa, won the game The sign-up period will last for 48 hours initially. Sign-ups are now closed.
Legends (hosting a game)
Trijhak posted a blog entry in Unspoken WordsI'm hosting a Mafia game in the games & trivia forum. You might be interested, or you might not. Up to you.
Bionicle Mafia: Five Faction Face Off
Trijhak posted a topic in Games & TriviaYou've all seen how badly villages fare against their opponents as of late. Instead of, well, getting anything right, they turn against each other, lynch the obviously innocent, kill their most important people, as if they were acting out a play for the entertainment of the Mafia that hounded them. As a result, we have concluded one thing: villages are dumb, perhaps more so than we think. This is also why we have plucked five different tribes of Mafia from their home islands and dropped them on one much smaller, uninhabited island without any villages. Five different tribes of Mafia, all bloodthirsty, or at least we hope so... now we get to see what happens when there is no village around to mess things up for itself! Perhaps we will see a bloodbath. Perhaps we will see things go catastrophically wrong. Perhaps the island will sink in a sea of blood. Perhaps you will die. Perhaps I will die. Perhaps we will stop beginning sentences with perhaps. So, without further ado, we present to you... BIONICLE MAFIA: FIVE FACTION FACE OFF Rules: No Screenshots.No Betrayals, especially not dramatic ones.I reiterate: NO BETRAYING YOUR FACTION.Dead people cannot help the living. You can reveal your own role, but not those of others in your faction.Roles: There are five tribes of Mafia - Ice, Water, Jungle, Earth, and Fire, each with five members. The roles making up one of the five tribes of Mafia is as follows: 1x Leader - This member leads their Mafia, and decides who is sent to kill. 1x Bodyguard - This member can protect a member of their faction each night. 1x Spy - This member can investigate the murder of a previous night to get a 'suspect list'. 1x Diplomat - This member's vote counts for twice as much, and they will become leader if their Mafia's leader is killed. 1x Unique Role - a role unique to the faction. Detailed below. Unique Roles 1x Wraith - Unique role of the Ice Mafia. Once killed, this role can kill one person each night. However, they cannot vote or be sent to kill. 1x Orator - Unique role of the Water Mafia. Their votes count as three as opposed to one. 1x Alchemist - Unique role of the Jungle Mafia. They may poison someone so that they die during the day, blocking any Spy's attempts at receiving a suspect list. 1x Necromancer - Unique role of the Earth Mafia. They may sacrifice themselves to resurrect three people to help their own faction. 1x Emulator - Unique role of the Fire Mafia. They may copy the abilities of their fellow tribesmembers for one night and one day There are also legends of three two neutral roles... Neutral Roles 1x Trickster - The Trickster can switch the target of a murder. Additionally, once and only once, they can 'flip the votes' so that the people with the highest amount of votes live and the ones with the lowest amount die. 1x The RNG - The RNG Itself can target a player like any killing role, but with a twist: they give the target a choice of five numbers. The RNG denotes what the correct number is, and if their target picks the correct number, they live. If they don't, they die. Additionally, they may inverse it so that if their target picks the correct number, they die, and if they don't, they live. Things That Should Be Known The only suspect list is the one provided by your faction's spy.24 hour rounds. You can switch your votes but you must state who it is from.Don't sign up and then disappear, never to be seen again.THE PLAYER LIST 1. Ddude Ice Bodyguard, lynched Day Four 2. Quisoves Pugnat, fighter of sheep. Trickster, killed Night One by Ice Mafia 3. Portalfig Necromancer, sacrificed Night Two, attempted kill by Ice Mafia 4. Voxumo Jungle Spy, killed Night Two by Water Mafia, attempted kill by Earth Mafia 5. Underscore Fire Spy, lynched Day Four 6. Jag18 Water Bodyguard, killed Night Four by Jungle Mafia 7. Ghidora The RNG Itself, killed Night One by Fire Mafia 8. Fishers Fire Leader, killed Night Four by Wraith 9. Manducus Water Spy, killed Final Night by Jungle Mafia 10. jed1ndy Earth Diplomat, lynched Day One, revived Night Two, Won Game 11. Dragon.star Ice Leader, killed by Fire Mafia Night Three 12. xccj Jungle Leader, killed Final Night by Water Mafia 13. Unit Emulator, Poisoned by Jungle Mafia Night Two, dead Day Two 13.1. Tiragath Wraith, activated Day Two 15. JiMing Earth Spy, Poisoned by Jungle Mafia Night One, dead Day One, revived Night Two, Won Game 16. RG Fire Diplomat, killed by Water Mafia Night Three 17. FF the Forgotten Ice Diplomat, killed Night Four by Water Mafia 18. Nevermore Water Leader, killed by Ice Mafia Night Three 19. Shadow Ignited Earth Leader, killed Night Four by Ice Mafia 20. Nik333 Jungle Diplomat, lynched Day Three 21. Blade Ice Spy, killed night one by Earth Mafia 22. TX Wade Water Diplomat, killed Final Night by Earth Mafia 23. ToaD Jungle Bodyguard, killed night one by Tricked Water Mafia 24.27135. Makuta Luroka Alchemist, killed by Earth Mafia Night Three 25. D5 Petewa Earth Bodyguard, killed by RNG Day One - failure to pick correct number. Revived Night Two, killed again Night Four by Fire Mafia. 26. 27. Burnmad Orator, lynched Day One 28. ToaKapura1234 Fire Bodyguard, killed by Wraith, Night Three
Trijhak posted a blog entry in Unspoken WordsWell, FFFO just ended. I hope that wasn't as much of a trainwreck as my last game. Might as well post my own thoughts Interesting thing: everybody died at least once. Lasted five nights and four days. Best nights were the ones where 4 or more people died. You all killed my favourite role the first night, the Trickster. Second favourite role was the Wraith, probably because it was the first role I created for the game. Day rounds seemed to go much slower than nights. Day rounds in general didn't really fit the game. When everybody is Mafia it turns out there's not much incentive to vote. Would remove diplomats if I did FFFO again. Similarly, not much use for suspect lists. Spies could be better served by acting as detectives instead of getting a suspect list. Didn't feel that much of a trainwreck to me, but I was the host so of course I'm biased. Fire Mafia and Ice Mafia were the first to go, followed by the Jungle and Water Mafias. After nearly being eliminated the Earth Mafia won the game.
BIONICLE Mafia: You Have 24 Hours Blogpost
Trijhak posted a blog entry in Unspoken WordsA post for the YH24H mafia idea, fleshing it out a bit. --- First Revision First off, the game may or may not end up as XXIV. Some may contest that, but I will make a bid for XXIV. THE GIMMICKTWIST: The game is over the span of one fictional day, split up into four parts, taking a maximum of NINE rounds. Each of these parts has two rounds, to represent the Morning, the Afternoon, the Evening, and the Night. In addition, the main method of killing is by poison. This means that those targeted do not drop dead immediately. Instead, they have the chance to vote on their killer. If their killer is lynched, they get the antidote and continue to live. If not, they die. Permanently. THE ROLES The Good Guys x16 Matoran: These Matoran do nothing but vote on the killers of their dead friends (or enemies). x1 Alchemist: The Alchemist is like a Doctor, but isn't. Instead, the Alchemist has access to potions and poisons. They can provide antidotes to the poisoned, and also possesses the only potion known to combat the unknown. x1 Detective: The Detective investigates people, as always. This person cannot act during the Morning period, but can vote. If they make it to the Evening, they will get promoted and receive a gun to kill anyone with confirmed ties to the Mafia. (The Detective and Alchemist cannot act because they are on their way to work.) The Bad Guys x1 Godfather/Godmother: This person leads the Mafia. They are the one deciding what item will be found at the start of every part of the game. They're very charismatic and convincing, making their votes count double in the Night period. In addition, when they show up to kill you personally, they have all the attributes of all Mafioso who are dead. x2 Brutes: These brutes are strong and intimidating, able to silence someone and prevent them from voting and acting. Other than that, they're pretty much the generic Mafioso. x1 Witch Doctor: This person was once the Alchemist's apprentice. Unfortunately, they had a falling out, resulting in the once wide-eyed and idealistic apprentice becoming a dark, cynical, and cliched Witch Doctor, who was soon noticed and hired by the Mafia. They are the second-in-command of the Mafia and without the watchful eye of the Alchemist, is able to modify the poisons they use in such a way that the antidotes cannot cure them, but only when the Witch Doctor is sent to kill. They can also produce antidotes, should any of their fellow Mafioso become poisoned. x1 Pyrotechnician: This person is in charge of setting explosives, and is really disappointed they don't get to use a flamethrower. To prevent the curse of the pyro, they are NOT a Pyro. They are a pyrotechnician who sets explosives, rather than playing with fire. They are the third-in-command. When they get sent to kill, they do not use poison: they use an explosive. They target two people. One will always die, but the other has a 1/2 chance to survive. The explosive is instantaneous, unlike poison, so it kills outright. During the Night, thanks to the greater presence of darkness obscuring the village, the Mafia may act twice per night. The This Things x1 The New Guy: This person was originally hired by the leader of the Mafia to commit as much destruction as possible. They have since broken into the local armoury and gained as much as they possibly could, giving them a wide arsenal. This allows them to have the choice to kill instantly, kill with a weak poison, or kill with a potent poison. x1 [REDACTED]: It's said this being is the result of the Alchemist's experimentation. Nobody's ever seen them. Perhaps they even walk among us! Maybe they're affected by time of day... some say they shall come into play when Evening hits. --- Now, how does that look? Suggestions welcome. Yes, there are 25 roles there. But... the list can be 0-24. Still goes up to 24, no more, but doesn't disregard 0 like most lists.
Taka Nuvia posted a topic in ComicsPart 1 Part 2 From commissioned artist to conspiracy theorist - Doubt is a two-part comic telling this short story, tieing in with the Bionicle Mafia Books by Voltex and the universe they're set in. Part two is now added. Artist's notes: Each of those panels is about half an A4 page tall; these were drawn and inked digitally but coloured/shaded traditionally, with a black coloured pencil.
Makuta Luroka posted a topic in Bionicle-Based CreationsI got the idea to build a moc of the Le-Matoran Kumadu from Extermination. Credit goes to Callan LoF for parts of the design, and Voltex for writing Extermination. http://imgur.com/a/tFZIM
Bionicle Mafia: Persistent Souls
Dapper-Sama posted a topic in Games & TriviaWarning: Due to this game's twist, this game is likely to take longer than normal. [secret Information] Mission briefing: Operation "Mafia" Time and time again, deep cover tactics have been used by the Dark Hunters to completely wipe out settlements in Xia, Stelt and the Southern Continent. Thankfully, the enemy has yet to employ such devastating technique against fortified Order strongholds. We will be the first to use these strategies for the war. Provided will be fifteen different elaborate disguises, leaving three for each member of the team of five being sent in. Additionally, a large number of diverse weapons, and ample supplies of ammunition. Lastly, five copies of Be the Bad Guy, a handbook on how to blend in with Dark Hunters, will be given to you. Learn the technique well, you will be inside enemy fortifications for as long as one week. Your task is to eliminate all hostile forces within the fortified base. This will cripple Hunter capabilities in the area, and potentially cut the mortality rate of the surrounding islands in half. Good luck, gentlemen, and try not to be suspicious. Roles: Personae Dark Hunters (12): Normal murderers. Not special or talented, but they are targets of the OoMN Black Ops. OoMN Black Ops (5): Special operatives sent by the Order to kill all of the Dark Hunters in the base. Elite Hunters (5): A clique of the most talented and bloodthirsty Dark Hunters in the stronghold. They already know about the infiltration, and in their eyes, no-one in the base is above suspicion of being an OoMN Black Ops member. Rational Hunter (1): Unlike the irrational and crazy Elite Hunters, the Rational Hunter prefers to find out more about a Hunter before killing them. They can investigate another Dark Hunter and find out their function, using the Host as a mouthpiece to reveal known roles. Peacekeeper (1): The descendant of a ninja (if he can even be called that) who, through the power of love, justice and grand theft, can permanently strip a Dark Hunter of any equipment they have. Gatekeeper (1): The sole guardian of the stronghold. He can protect one other Dark Hunter from the OoMN Black Ops, Elite Hunters and/or Peacekeeper each night. Roles: Souls ??? (10 max.) ??? (5 max.) ??? (5 max) ??? (3 max.) ??? (1) ??? (1) Endings: The Easy Way The Hard Way- OoMN The Hard Way- DH Back to the Dead Sole Survivor Everyone Dies Player Roster 1. Portal 2. Quisoves 3. Watcher 4. Voxumo 5. Zakaro 6. MT Zehvor 7. Valendale 8. Jag 9. Aiwendil 10. Underscore 11. Councilor Mandacus 12.11. Pulse 13. Collette Llyan 13.1. Unit 15. Ehksidan 16. The Only ToaD 17. Shadowvezon 18. Toa K 19. Voltex 20. Rahkshi Guurahk 21. Som1 2222. Pupwa 23. Burnmad 2427135. Luroka 25. The Rider of Kikanalo