Species: Kodura (Trinuma’s Species)
Group: Brotherhood of Makuta
Appearance: Imagine Trinuma,but with black armour instead of the silver and white, and orange instead of the dark blue. Get rid of the ghostblasters and make the mask in the shape of a great Ruru. There – that’s him. Manurau is 2 bio (nine feet) tall (not counting the horns on his head), and has a strong, muscular build.
Powers: Manurau has no powers of his own, though he can use the powers of other objects such as kanohi and special tools.
- A great kanohi faxon, in the shape of a great ruru.
- A kinetic tool, as is common to his species. The secrets of their making and use are closely guarded and only members of his race use them. These tools can emit and manipulate kinetic energy, allowing Manurau to fly, fire bursts of force or manipulate objects to some degree.
- A long, thick sword.
- A spyglass, used for spotting ships across the ocean.
Biography: Manurau was originally from the Southern Islands, Golgarish to be specific. He lived there with others of his species until Axonn’s conquest stopped just short of them. He was part of the last stand in the island’s fortress, and, once the ordeal was over, he decided that the islands needed a much better defense against that kind of thing. With this goal in mind, he moved away north and became a servant of the Brotherhood of Makuta, wanting to learn from their military’s great strength and then return with this new knowledge to defend his homeland. He remained there for 10,000 years, including the time of the League of Six Kingdoms and the Brotherhood’s defeat of them.
Now, at last, he has the chance to return home, and without even having to leave the Brotherhood. Under the command of Toa Hagah Zavarian, he has a role in enforcing the law and clamping down on piracy around Skeres and the surrounding islands. He commands the ship Shadowstorm, along with its crew of a dozen Rahkshi and two Exo-Toa.
Note to other players: If anyone would like to have a character on this ship (if it gets approved), they are more than welcome. The character can be new to the crew or can have been on it for some time.
Description: I don’t know much about sailing ships, so I’ll keep this brief and general. It is large enough to be an ocean-going vessel and to hold its crew of 15, but otherwise not too large. It is built for speed and maneuverability more than size and power. It uses Vuata-Maca sails. Its figurehead is a rahkshi of darkness.
(A bit of research tells me that this type of ship could be a largish frigate, but unless it becomes important, don't hold me to that).
Arsenal: Cannons manned by a Rahkshi of accuracy. Types of shot include some basic explosives, chain shot and ordinary cannonballs. Three impact crystal launchers, two in the prow facing forwards and one at the rear facing back.
Special Modifications: A lot of the rigging is controlled by metal switches and ropes, in order to be easily manipulated by a Rahkshi of magnetism. This significantly cuts down the size of the crew needed to sail the Shadowstorm.
Types of Rahkshi on board:
Fear, fragmentation, hunger, weather control, quick healing, gravity, electricity, sonics, magnetism, shapeshifting, accuracy, slowness.
Species: Tarore (Hydraxon’s Species)
Group: LaYarteb's Band of the Bloodied Blades
Appearance: Parehua looks very similar to Hydraxon: tall, strong and heavily armoured (though of course he does not possess a cordak blaster as shown in the picture). His armour, while dark like Hydraxon’s, has a slight green tinge.
Powers: While they cannot use elements or kanohi, the power of the Tarore lies in enchanting their weapons. Each member of this species can (in a lengthy, complicated process I will not describe here) forge a connection between a weapon and their own body to allow them to exchange attributes between them. This can only be done with one weapon at a time. Because each weapon is attuned to its owner, it cannot be used by anyone else.
Once the connection has been forged, the Tarore can enhance certain qualities of the weapon by lessening that quality in their own body, and vice versa. For example, they might cause the weapon to become more durable for a period of time, while they themselves would become correspondingly more fragile. This process could also work in reverse, allowing the user to become tougher while the weapon becomes more flimsy for as long as the user desires. The same can work for speed (of a projectile weapon), but for the same length of time as the projectile’s speed is enhanced, the user’s own body will lose the same amount of speed as they put into the projectile.
Other attributes transferred can also include strength, weight, density, wellbeing/damage, heat/cold and others too. In all cases, the amount of the attribute gained by the weapon is equal to the amount lost by the user’s body and vice versa. It is an equal exchange system, so no power can be lost or gained, ever.
In some special cases, a Tarore can store attributes in the weapon and later take them back into their body without having the weapon take on those attributes. These include senses, memories, intelligence, and emotions. They can fill the weapon with any of these to be tapped at a later time. For example, they might chose to have poor vision for a day in order to have enhanced vision at a later time, or to store information so that they can retrieve it later. As always, what is stored must be equivalent to what can be retrieved, so only as much eyesight can be gained as what had already been invested in the weapon. The difference here is that they can alter the rate at which the attribute is tapped. If a Tarore became half-deaf for one hour to store hearing, they could later have hearing 1.5 times their normal for one hour, or twice as good for only half an hour.
Equipment: Parehua’s enchanted weapon is a large broadsword with a skull and crossbones engraved on the pommel. He uses it in conjunction with a large, round shield. While those are his primary weapons, he is armed to the teeth with various knives, forks, slicers, dicers, grinders, beaters and anything else that’s sharp. He is, after all, both a pirate and a chef. He has to cut things up quite often. Finally, he has a small pistol that fires using compressed air. It’s not particularly strong or accurate, but it suits his purposes most of the time.
Biography: As mentioned above, Parehua is a pirate on the crew of LaYarteb himself. While an able sailor and fighter, he is also the ship’s cook, and so spends much of his time in the ship’s galley producing food for the crew. His specialty is Vuata-Maca soup with chunks of what he says is fried ruki. Some other pirates doubt this, but he learned not to ask about his ingredients.
He doesn’t talk about his life before joining the crew.
Species: Triglax’s species
Group: The Free Folk of the Southern Islands
Powers: Paroni is a shapeshifter, capable of altering his appearance and form almost however he wishes. There are three limitations on this. First, he cannot gain or lose very much mass (only enough to resemble Keetongu at the largest or a Matoran at the smallest, as Triglax was shown to do), second, he cannot alter the material from which his body is made, and third, he does not gain the magical powers of any being whose form he is imitating.
Equipment: A very compact rhotuka launcher and several phials filled with a sedative gas. He himself has developed a strong resistence to this gas through repeated exposure, so he is virtually immune to its effects. When shapeshifting, he will often morph his body around the launcher, making it resemble a natural launcher rather than an artificial one. His favourite place to put it is in the palm of his left hand.
Appearance: As a shapeshifter, Paroni has no fixed appearance. He will change his looks depending on the situation, often taking on the shapes of rahi. His most common form, however, is that of a tall Vortixx in black and grey armour who carries a large axe. This axe is capable of changing form along with him, though it is unclear whether this is a property of the weapon or an extension of its owner’s power.
Biography: Paroni is a native of Skeres, and is none too pleased with Zavarian’s occupation of the island. The pirates weren’t easy to deal with, but at least they would stand and fight and, if you bested them, they would leave you alone and go pillage somewhere else. The Brotherhood, on the otherhand, doesn’t give you that chance. They slowly and inevitably squeeze the life out of you with taxes and laws. For this reason, Paroni is part of an underground group of Skeres rebels. Their island has been all but taken over, but they still resist the Brotherhood, undermining their rule however possible and looking for some way to eventually oust the Toa Hagah and his soldiers. He often does this by assuming the identities of Brotherhood servants.