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Nuju Metru

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Heres an idea I have.

Dusk Colieseum:

On the other side of Spherus Magna, is a coliseum, that the glatorian and agori dont even know about. There, lives a shadowy tyrant, known as Lokar, an ex glatorian with powers of shadows, a mistake made by the Great Beings, who captures agori and forces them to fight, and watch in hopes in one dying, or both, for his amusement. He was once a powerful glatorian, however, he met the great being Agonance, who gave the Sisters of the Skrall their abilities, and he used his new found powers to win a tournament for Tesara. He was banned for killing a glatorian in battle, this filled rage within him, and he slaughtered many agori. He was banished, away from the tribes, and away from Arena Magna. He was banished to the other side of the planet. With his heart filled with revenge, he constructed a colieseum, and captured agori and placed them to fight each other, as an act of vengance. However, a few months after the reformation of the massive planet, Toa have found this ancient coliseum on an exploration mission, yet have not returned...so you decided to go find them, and sure enough, you were captured...you find yourself with other warriors, forced to fight for the shadowy tyrant's amusement...you must escape, but you have to survive in order to do so.

Character Submission:

Name: (keep it bionicle sounding)

Gender: (very self explanatory, just pick male or female)

Arsenal: (Up to six weapons, choose only two for each match)

Species:

Elemental Powers: (if any)

Kanohi: (If any)

Brief Bio: (a little history on them and some info)

Weakness(es): (any weakness the character might have)

Appearance: (What does the character look like)

Skills: (Any skills or abilities this character might have)

Personality: (what is the character like?)

Locations:

The Main Arena:

The place where the action happens, it can hold up to four 1 on 1 matches, fit with many traps, along with the ability to change the environment to make the match more... interesting.

The Keep:

Each warrior has his own room made of clay, however, all it has is a bed, and a barred window that looks into the Main Arena. It is more of a prison than a Inn.

Training Room:

A completely white room with the floor being black. Its filled with different traps, and flying platforms to 'aid' in the warrior's training. It seems almost like a white limbo if it weren't for the color of the floor.

Rest before Death:

A giant room under the arena, meant for challengers to socialize, and talk about strategies. It's filed with seats, books, a small kohli field, tool sharpiners, and many other things to keep the competitors occupied. However it is heavily guarded by mechanical machines designed to kill anyone who tries to flee without permision or by request of Lokar.

Claw Tree Forest:

One of the few places the challengers can go to outside of the Colieseum. Reaching out of this forest will cause the trees to crab you and keep you captive till guards come to take you back. Its used by the challengers as a way to always be on guard, due to the trees being able to grab anyone or thing at will.

Healing Waters:

These special waters are outside of the coliseum, able to heal any wound. Its very tranquil and peaceful, and Lokar doesnt know about this....yet.

Shrine of the Fallen:

A graveyard like area for those who have died in the Coliseum. Like the Healing Waters, its peaceful, and has to be. Its meant as a place of respect.

Mud Fall Hill:

A place for the challengers to relax. Its a place to mud surf and hangout after a long battle.

The Forge:

The place where the machine are made, under the coliseum and the Rest before Death. A giant metal furnace lies within in the center, with clockwork like machinery that creates machinery to either guard or kill the warriors. It be a shame if it was destroyed...

Fatal Sentence:

Warriors that break the rules are sentenced to their death. They are stuck on top of a unbalanced rock platform and must survive an onslaught of attacks from a giant mech with a spiked mace.

Match Variants:

There are several match variants Lokar has created to keep the matches more lively, and its always different.

  • [*]Regular: Classic 1 on 1.[*]Team Battle: Two warriors work as a team to defeat the opposing team[*]Survival: Survive against a giant robot that will 'kill' any moving target other than Lokar. Either work together to shut it off, or fend for yourself. Anyone 'killed' will be sent to their rooms where they will be recovered...maybe.[*]Free for all: LAst one standing is the winner. Lokar says no cooperation, but really whats the worst that can happen?[*]Firefight: Survive endless waves of mechs with 5 other warriors. Last standing wins.

Ranks:

Ranks are earned depending on how many battles you have won:

Rookie (Rank 0): No battles

Novice (Rank 1): 1 battles

Regular (Rank 2): 10 battles

Veteran (Rank 3): 20 battles

Professional (Rank 4): 45 battles

True Warrior (Rank 5): 60 battles

Champion (Final Rank): 100 battles.

The List:

Warriors will be placed on a list for Lokar to look at and choose warriors for it, along with rank of how well they have done.

Rules:

-No godmodding

-BZPRPG rules apply here.

Violation of these rules result in suspension froom tournaments, or be banned from the RPG if rules are broken several times.

Edited by Zacax

"Literature adds to reality, it does not simply describe it. It enriches the necessary competencies that daily life requires and provides; and in this respect, it irrigates the deserts that our lives have already become,"-C.S. Lewis


 


 


 

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Hi Zacax. Here's my thoughts on your RPG.The main idea of the RPG is very clearly stated, right from the beginning. There is no confusion about who or where we are, everything is spelled out and we know just about everything important about the story and setting. No problems here.That said, it would be nice if the backstory had a bit more, well, story. At the moment, we know that the tyrant and his colliseum are just there. We don't know anything about their own stories outside of the present. It would make the world of the RPG a bit deeper if they had some story behind them. The toa presumably travelled there from where the Mata Nui robot fell, so what has happened there? Is this a year after Teridax's death or 1000? This sort of thing will have big impacts on the characters in the RPG.Is there anything for characters to do and interact with each other outside of arena battles? I get that they are the focus of your RPG, but having other paths to go down doesn't hurt. Just battling all the time can get a bit monotonous.Finally, what is wrong with aiding others in a free-for-all? For the more unscroupulous characters, forming tempoary alliances and then stabbing each other in the back would add a lot of fun.

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The no aid in free for all was a story element, ill fix that, as well as the thoughts you stated.

"Literature adds to reality, it does not simply describe it. It enriches the necessary competencies that daily life requires and provides; and in this respect, it irrigates the deserts that our lives have already become,"-C.S. Lewis


 


 


 

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Wasn't there already an RPG named Tournament of Shadows some odd years ago?Seems like the Day Run arena system, only with some quarter the options and no outside world to explore. Is there anything you can do to make the RPG stand out a little more from the others?It looks like a prototype, so it's not too big of a deal. But the story could use more flavor, as could the locations. There needs to be something to make the RPG different.And like I said. The name has been used before.-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Alright just made the changes, thanks for the ideas and suggestions and advice!

"Literature adds to reality, it does not simply describe it. It enriches the necessary competencies that daily life requires and provides; and in this respect, it irrigates the deserts that our lives have already become,"-C.S. Lewis


 


 


 

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As the next contest is going to happen quite soon, I thought it'd be good to make a complete version of Realms. So, here.RealmsAs you enter the building, the guard looks up from his magizine, bored look on his face. "History tablets are in the room to the right. You must read them before entering Rea-Koro." Walking into the next room, you find 3 main stations: History, Geography, and Other. You pick up one and begin.History Rea-Koro's location was found in the year 839 A.R., when a group of explorers came upon a run-down building. Upon entering, they found a golden rune-covered door, which is now known as the Portal of New Beginnings. After going through this Portal, the group found themselves in the Plain of the Great Beings, which is now the location of our city,Rea-Koro. When a Ko-Matoran scholar named Kota found a very old tablet from the Great Beings themselves, the group, which consisted of Kota, Potzok, Vetar, and other beings, found out that the Beings wanted them to create a city on the Plains, and that the Portal of New Beginnings can change a person into what they wish. They did start the city, and Rea-Koro was born. About 150 years later, in the year 989 A.R., Vetar discovered 2 gems in some ruins far from the city. He realized that the gems, which were perfect spheres, were pulling him towards an unknown goal. After getting a group from the Following, Vetar allowed the gems to pull him to two doors, which were like the Portal of New Beginnings except for the fact their runes were grey. He placed the gems into slots in the center of the doors, and they activated. One door gained flame-colored runes, the other runes like waves. Vetar soon found out that the doors, now called Portals, opened to entire other realms. The new Realms, now called the Volcano and Ocean Realms, were quickly colonized and the villages named Ta-Rea and Ga-Rea. Strangely, Vetar vanished soon after this.LocationsPlain of the Great Beings: This is the central Realm. It's a stretch of grasslands about 5 miles in diameter. The edges, like the edges of all the Realms, are cliffs that vanish into mist. Once a person disappears below the mist, they are never seen again. The main thing in the Plains is Rea-Koro.Rea-Koro: A bustling city filled with many people. The Following is based here, along with the Disruptors and the Fist. There are old ruins below the city, but the ruins are filled with Rahi and are in constant danger of collapsing. There are 2 main locations in Rea-Koro. The Following's Fortress: The huge fort that towers over the rest of the city. Main H.Q. of the Following. Library of the Realms: The only library in Rea-Koro, it contains all information possible about the Realms and Portals. Data on Pre-Reformation is much less. Volcano Realm: A Realm dominated by a giant volcano. In fact, the only part of the Realm that isn't on the volcano s the clearing where the Portal lies, which is in the south. The Portal to this Realm is in the north of the Plains. The drop-off marking the end of the Realm is at the place where tree wound normally begin to grow.Ta-Rea: Based upon old tales of Ta-Koro, Ta-Rea in a fort built on lava. Many Ta-Matoran, Toa, Agori and Glatorian reside here. It's made of obsidian and has a solid stone bridge to it. Ta-Rea is on the lava river closest to the Portal. Volcano Tahu: The massive volcano the makes up the Realm. It has never truelly erupted in the time people have live there, but it constantly pours out lava and smoke. Many Ta-Rea residents have noted a strange structure on the north solpe. Ocean Realm: The Realm of the ocean has no land but a few sparse islands. It stretches for about 15 miles in diameter, until a bar of sand all the way around. The bar is about 50 feet wide, and on the other end is the drop-off. The Portal to the Plains is about 1 mile east of the center, and the Portal to the Ocean Realm is in the northwest of the plains. Ga-Rea: The village of water is directly next to the Portal. Ga-Rea is mainly populated by Ga-beings, but others are common. They are amazing ship-builder and rightly so, because they are the only place to get a ship. Many shops sell KauKau, which are in high demand here. Gali's Wrath: The nickname given to the great storm that's in the southwest of the sea. It's very wild, and even the best captains will not go into it without much money passing hands. Some say there's a phantom island in the middle, and that it's what causing the storm. Most view that as absolute untruth.Other Factions: The Following of Potzok: The main ruling force of Rea-Koro and the Realms. They work to keep peace and establish more villages. Their high ups are people from the first group to find the Realms.Disruptors: A malistic group that believes there's an unactive Portal somewhere that leads to Makuta Teridax's prison. Their leader is known only as Dax. Fist of Skrall: Basically the Dark Hunters of the Realms, but they do send out many explorers looking for travel. Their leader is rumored to be a former Dark Hunter.The Dungeon Mechanic: In each of the Realms other than the Plains, there is a building or other place that will be considered a dungeon. These dungeons will be made so only one character could enter at a time. Once inside, a GM will lay out a series of puzzles, challenges and other things for the player. The character will recieve a dungeon item, and use that item to face off with a dungeon boss. After the boss, a great reward will be given, along with something else.Rules: 1. All BZP rules apply. 2. Use IC and OOC for in-character and out-of-character. 3. Don't God-moderator. Your character is not an all-powerful being that can preval over everything. 4. Don't auto-hit. Give other characters a chance to react. 5. Don't take over staff NPCs. 6. Rule breaking will punished. You've got three strikes- One- warning, Two- a character is hurt or dies, depending upon the amount of rule-breaking, and Three- All characters die and you are banned from the RPG. 7. Have fun! Phew. Got it all down. C&C welcome. And yes, I did rip the dungeon concept from Legend of Zelda. :PIMPORTANT! If Realms is going to be entered into the next contest, I will need at least one, if not two Co-GMs. I'm going to be gone all of July, and so will need more people to continue the RPG. Zakaro

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They call me Zakaro. You should too.

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As Zakaro said, the next contest is coming soon, so here's my future entry: MakutalypseFor so many years, we thought it was over. Makuta had been destroyed, and we thought we had won! We were so wrong - Turaga Jaller, at the end of his lifeEverything's gone wrong. We thought we knew everything. Makuta was dead, and we had triumphed. We should have known he would have had a backup plan. Makuta's body was dead, but his antidermis survived. He was fatally crippled, though, and had to begin living on a toa's life force and toa power. Tahu was the first to be controlled, and he tried to fight it. But makuta was too strong. Tahu is now a host of the most dangerous madbeing in the world, and he has a vendetta. Makuta currently has control of his original shadow powers, and cannot control any of the rahkshi powers. However, he is growing strong, and most of our efforts have failed to stop them. -transmission from Toa kopeke, five hundred years after the supposed "death" of makuta Terridax This story is set 700 years after the giant robot battle between Mata Nui and Makuta. Obviously, makua isn't dead, and all of the original characters have died, except for mata nui, and teridax. New Atero, the city founded by Tahu, has become a thriving metropolis, larger even than Metru Nui. New inventions, powered by concentrated elemental powers, have been created, and now almost all creatures can access elemental powers. Most use their powers for their own gain, however, and no one can work together for any common cause, it seems. People do their best these days to ignore the rising darkness, talking and joking as if the world will never change. And here you are. By the way, what are you? In this game, you have the choice of being one or more of several characters. Although most matoran and agori can easily become toa, and they make up the majority of the race. There are, however, several other species besides the matoran race and the agori race. The biomechanical beings on Bota magna are now available, as are the skakdi, vortixx, and Sidorak's race. Finally, there are the baterra. These creatures have now become sentient, and have their own hopes and dreams. They still have their anamalistic hatred of weapons. They have the ability to camoflague themselves, and have almost pakari level strength and almost kakama level speed.Rules for weaponry:

  • [*]
only one elemental weapon per character.[*]the weapon used can only be one of the six traditional elements. Fire, Air, Water, Ice, Stone, and Earth[*]These weapons can only fire elements, and cannot absorb them.[*]Weapons must be related to their element. For example, a stone elemental weapon should be a hammer.

The biomechanical beings on Bota Magna are to be thought as matoran, but can use mask powers. They cannot use elements, however.Moving on, we get to the ground rules:

  • [*]
The BZPRPG rules apply[*]Ask someone in power to approve your weapon, if it seems too complicated. The world has become technologically advanced, but some weapons could be considered godmodding[*]You can play for makuta, but shadow powers are off limits. Staff or I will be playing makuta.[*]You must go to the maze, and brave the dangers there (make your own challenges hard, maybe base it off the original challenges) to speak with Mata Nui. He may give you something for your troubles, though.

The goal, of course, is to defeat makuta. You can, however, become a businessman, a mercenary, or whatever else you want. The final rule to everything is:Have fun playing!

Edited by General Rocka's Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



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Realms sounds more like a Slizer RPG to me, what with the different specified zones connected by portals rather than geography. Just seems like you've thrown in a couple of related names, its too unconnected to any of the Bionicle mythos.What does 'A.R' mean? What do you mean the Portal can 'change us into what we wish'?That dungeon mechanic isn't going to work. You should make it open for groups of characters at a time, not just focus on one and leave the others out in the coldThe name 'Makutalypse' should be goofy, but it has a certain quirky appeal to it :PIf Makuta can't access his Rahkshi powers, whats making him so dangerous? No teleportation, no invulnerability...and if he sucks out life force Tahu should be a decrepit husk. And possibly even a Turaga since that what happens when a Toa loses their Toa powerIts Baterra not banterra. There's a few English words you misspell as well, so you might want to give it another proof-read.How exactly would you define a weapon's relation to its element? Yes a hammer for stone seems obvious, but what about swords, which have been used for both fire and ice? And axes, would they be stone again or air (since Lewa Mata wielded one)?

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@ Armageddon Out Of Here- Personally I disagree, as the Great Being made the Realms, but I do see your point. -I was thinking that A.R. would mean After Reformation, refurring to when Mata Nui reunited Spherus Magna and completely healed the world. -By 'The Portal can change us into what we wish,' I was going for the fact that you could make your character anything, even custom beings. -Yea, I'll change that to groups. I was tired at that point, and just wanted to get it done. :P -Also, thanks for the input. :biggrin:Zakaro

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The name 'Makutalypse' should be goofy, but it has a certain quirky appeal to it :PIf Makuta can't access his Rahkshi powers, whats making him so dangerous? No teleportation, no invulnerability...and if he sucks out life force Tahu should be a decrepit husk. And possibly even a Turaga since that what happens when a Toa loses their Toa powerIts Baterra not banterra. There's a few English words you misspell as well, so you might want to give it another proof-read.How exactly would you define a weapon's relation to its element? Yes a hammer for stone seems obvious, but what about swords, which have been used for both fire and ice? And axes, would they be stone again or air (since Lewa Mata wielded one)?

  • [*]He can access powers related to the mask of shadows, which he still owns. Teleporting in shadow, exploiting darkness, shadow lightning, etc.[*]Tahu's life force: He's living on his life force, and using his life force and toa power, but to an extent that the body still is alive and well. He's keeping the body alive, filling it with his own power. But yes, Tahu looks like a husk of what he once was (think of the infected matoran from the MNOLG) He needs life force to heal. He eventually gives it back in his own way, but the power is corrupted.[*]Sorry about that. I put it through a spell check, I wonder why Word didn't say anything.[*]It's all relative to what you think as an element. Obviously, a toa like Lewa can't handle a giant battle ax, but it could be more hatchet like. Think of the weapons as if they were in the Bionicle Heroes video game.

Now would also be a good time to mention this: If you kill off a char, makuta steals his life force. By doing so, he gains one rahkshi power. But please, don't start killing off chars like crazy just so Makuta gains a power. I'll probably kill a few chars a month (NPCs, unless you want one of your chars killed)Thanks for reviewing, Armageddon!-Bane

Edited by General Rocka's Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



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Personally I disagree, as the Great Being made the Realms, but I do see your point

Yeah, but there's nothing specifically linking the GBs to the realms other than your word. Pretty much everything the GBs made was insanely advanced in terms of technology (shapeshifting robots, giant robots, smaller robots to keep the giant one going etc. They liked robots is what I'm saying :P) but here they've gone for...landscaping? Were the realms like Minecraft to them? What would be interesting is if the realms were like an early project. A test run so they'd know how to build places like the Matoran Universe. That means there could be some sort of instability (as in their prototype for Mata Nui) which means we could be looking for a 'cure' which means we have a reason to go into the dungeons other than sweet loot.

By 'The Portal can change us into what we wish,' I was going for the fact that you could make your character anything, even custom beings.

Why couldn't we just start off having these custom species? Sometimes being a custom species creates a lot of backstory baggage (like you're the last of your kind, or you're trying to atone for the bad reputation of your species, or you're your species' chosen champion, or whatever) which can flesh out a character. If you say everyone is just pretending to be one of those species then you cut out a lot of that development

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Personally I disagree, as the Great Being made the Realms, but I do see your point

Yeah, but there's nothing specifically linking the GBs to the realms other than your word. Pretty much everything the GBs made was insanely advanced in terms of technology (shapeshifting robots, giant robots, smaller robots to keep the giant one going etc. They liked robots is what I'm saying :P) but here they've gone for...landscaping? Were the realms like Minecraft to them?What would be interesting is if the realms were like an early project. A test run so they'd know how to build places like the Matoran Universe. That means there could be some sort of instability (as in their prototype for Mata Nui) which means we could be looking for a 'cure' which means we have a reason to go into the dungeons other than sweet loot.

By 'The Portal can change us into what we wish,' I was going for the fact that you could make your character anything, even custom beings.

Why couldn't we just start off having these custom species? Sometimes being a custom species creates a lot of backstory baggage (like you're the last of your kind, or you're trying to atone for the bad reputation of your species, or you're your species' chosen champion, or whatever) which can flesh out a character. If you say everyone is just pretending to be one of those species then you cut out a lot of that development
-Well, I do see what you mean. In fact, you've given me an idea with something like that. - I think you're interperting it wrong. What I was going for is that although only Toa, Matoran, Glatorian and Agori will enter the Portal, anything could come out. So even if there was a custom species, that character would have no need for revenge, because they would have gained that form from the Portal. Alright, here is Realms v.1.3.RealmsAs you enter the building, the guard looks up from his magizine, bored look on his face. "History tablets are in the room to the right. You must read them before entering Rea-Koro." Walking into the next room, you find 3 main stations: History, Geography, and Other. You pick up one and begin.History Rea-Koro's location was found in the year 839 A.R., when a group of explorers came upon a run-down building. Upon entering, they found a golden rune-covered door, which is now known as the Portal of New Beginnings. After going through this Portal, the group found themselves in the Plain of the Great Beings, which is now the location of our city,Rea-Koro. When a Ko-Matoran scholar named Kota found a very old tablet from the Great Beings themselves, the group, which consisted of Kota, Potzok, Vetar, and other beings, found out that the Beings wanted them to create a city on the Plains, and that the Portal of New Beginnings can change a person into what they wish. They did start the city, and Rea-Koro was born. About 150 years later, in the year 989 A.R., Vetar discovered 2 gems in some ruins far from the city. He realized that the gems, which were perfect spheres, were pulling him towards an unknown goal. After getting a group from the Following, Vetar allowed the gems to pull him to two doors, which were like the Portal of New Beginnings except for the fact their runes were grey. He placed the gems into slots in the center of the doors, and they activated. One door gained flame-colored runes, the other runes like waves. Vetar soon found out that the doors, now called Portals, opened to entire other realms. The new Realms, now called the Volcano and Ocean Realms, were quickly colonized and the villages named Ta-Rea and Ga-Rea. Strangely, Vetar vanished soon after this. Soon after the founding of the new Reas, explorers found that the Ocean and Volcano Realm seemed to be shrinking. Rumblings were heard, and pieces of the two Realms were falling into the Endless Mist, as it had come to be called. After much study, scholars led by Kota hypothised that the Generator, which was found before the creation of Rea-Koro and now powers it, holds the Plains together. They also think that the Volcano and Ocean Realms have other Generators, but are unactive. So, the Following has sent out a call of explorers and adventurers to find the other Generators and save the Volcano and Ocean Realms from falling into the Endless Mist! LocationsPlain of the Great Beings: This is the central Realm. It's a stretch of grasslands about 5 miles in diameter. The edges, like the edges of all the Realms, are cliffs that vanish into mist. Once a person disappears below the mist, they are never seen again. The main thing in the Plains is Rea-Koro.Rea-Koro: A bustling city filled with many people. The Following is based here, along with the Disruptors and the Fist. There are old ruins below the city, but the ruins are filled with Rahi and are in constant danger of collapsing. There are 2 main locations in Rea-Koro. The Following's Fortress: The huge fort that towers over the rest of the city. Main H.Q. of the Following. Library of the Realms: The only library in Rea-Koro, it contains all information possible about the Realms and Portals. Data on Pre-Reformation is much less. Kota is the main librarian here.Volcano Realm: A Realm dominated by a giant volcano. In fact, the only part of the Realm that isn't on the volcano s the clearing where the Portal lies, which is in the south. The Portal to this Realm is in the north of the Plains. The drop-off marking the end of the Realm is at the place where tree wound normally begin to grow.Ta-Rea: Based upon old tales of Ta-Koro, Ta-Rea in a fort built on lava. Many Ta-Matoran, Toa, Agori and Glatorian reside here. It's made of obsidian and has a solid stone bridge to it. Ta-Rea is on the lava river closest to the Portal. Volcano Tahu: The massive volcano the makes up the Realm. It has never truelly erupted in the time people have live there, but it constantly pours out lava and smoke. Many Ta-Rea residents have noted a strange structure on the north solpe. Ocean Realm: The Realm of the ocean has no land but a few sparse islands. It stretches for about 15 miles in diameter, until a bar of sand all the way around. The bar is about 50 feet wide, and on the other end is the drop-off. The Portal to the Plains is about 1 mile east of the center, and the Portal to the Ocean Realm is in the northwest of the plains. Ga-Rea: The village of water is directly next to the Portal. Ga-Rea is mainly populated by Ga-beings, but others are common. They are amazing ship-builder and rightly so, because they are the only place to get a ship. Many shops sell KauKau, which are in high demand here. Gali's Wrath: The nickname given to the great storm that's in the southwest of the sea. It's very wild, and even the best captains will not go into it without much money passing hands. Some say there's a phantom island in the middle, and that it's what causing the storm. Most view that as absolute untruth.Other Factions: The Following of Potzok: The main ruling force of Rea-Koro and the Realms. They work to keep peace and establish more villages. Their high ups are people from the first group to find the Realms.Disruptors: A malistic group that believes there's an unactive Portal somewhere that leads to Makuta Teridax's prison. Their leader is known only as Dax. Fist of Skrall: Basically the Dark Hunters of the Realms, but they do send out many explorers looking for travel. Their leader is rumored to be a former Dark Hunter.The Dungeon Mechanic: In each of the Realms other than the Plains, there is a building or other place that will be considered a dungeon. These dungeons will be made so only one group of characters can enter at a time. Once inside, a GM will lay out a series of puzzles, challenges and other things for the player. The character will recieve a dungeon item, and use that item to face off with a dungeon boss. After the boss, a great reward will be given, along with something else.Rules: 1. All BZP rules apply. 2. Use IC and OOC for in-character and out-of-character. 3. Don't God-moderator. Your character is not an all-powerful being that can preval over everything. 4. Don't auto-hit. Give other characters a chance to react. 5. Don't take over staff NPCs. 6. Rule breaking will punished. You've got three strikes- One is a warning, Two, a character is hurt or dies, depending upon the amount of rule-breaking, and Three, All characters die and you are banned from the RPG. 7. Listen to the staff, who is currently just Zakaro. 8. Have fun! The guard turns as you reenter the room. Eyes sparkling, he asks you an important question:"Will you go into the Realms?"Zakaro

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They call me Zakaro. You should too.

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I think you're interperting it wrong. What I was going for is that although only Toa, Matoran, Glatorian and Agori will enter the Portal, anything could come out. So even if there was a custom species, that character would have no need for revenge, because they would have gained that form from the Portal. Alright, here is Realms v.1.3.

...no, I don't think I am. My point was that you take away the element of a custom species actually being a custom species by having everyone be really Agori/Matoran etc, but some people like being a genuinely custom species. If they're just pretending, if the portal has made them that way, then they lose some of the uniqueness of being customised

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Hey I know this could be obsolete but where do I submit RPG ideas?

"Literature adds to reality, it does not simply describe it. It enriches the necessary competencies that daily life requires and provides; and in this respect, it irrigates the deserts that our lives have already become,"-C.S. Lewis


 


 


 

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I'm not sure exactly what you mean, so I'll answer twice.This topic is for submitting your ideas to other players and getting feedback on how to improve. Anyone can do this at any time.If you want to run your RPG on BZP, there is a contest held every 3 months. Once the next one comes around, a topic will be created for members to submit their entries. After a few rounds of voting, the top three are allowed to be posted and played.

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Alright thanks Lorax, let's see the last one was....march or april? Which means the next contest will be in either July or August. Thanks for the help The Lorax! Also thanks for the suggestions on my idea!

"Literature adds to reality, it does not simply describe it. It enriches the necessary competencies that daily life requires and provides; and in this respect, it irrigates the deserts that our lives have already become,"-C.S. Lewis


 


 


 

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I think you're interperting it wrong. What I was going for is that although only Toa, Matoran, Glatorian and Agori will enter the Portal, anything could come out. So even if there was a custom species, that character would have no need for revenge, because they would have gained that form from the Portal. Alright, here is Realms v.1.3.

...no, I don't think I am. My point was that you take away the element of a custom species actually being a custom species by having everyone be really Agori/Matoran etc, but some people like being a genuinely custom species. If they're just pretending, if the portal has made them that way, then they lose some of the uniqueness of being customised
I.. see what you mean. I'll have to consider that. Thanks for pointing that blaring fail out. :P So, I still need a Co-GM that would only be affilated with Realms, because as of right now, I've only got one offer, and that's from someone who might be running his own RPG. If I don't get any offers, I'll have to leave Realms for the contest after the next one. (September-October range)Zakaro

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They call me Zakaro. You should too.

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Hey anyone want to be a co-host for my RPG idea?

Edited by Zacax

"Literature adds to reality, it does not simply describe it. It enriches the necessary competencies that daily life requires and provides; and in this respect, it irrigates the deserts that our lives have already become,"-C.S. Lewis


 


 


 

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In the year 3,500 B.C. the city of Metru Nui changed almost essentially: Previously a peaceful bustling city, it became in one single night a conquered land, ruled by the Dark Hunters, whilst the toa guarding the city, as well as the active vahki not slaughtered fled to the coliseum, the capitol of the city. They made a desperate last stand, using the extensive technology contained in that building's arena to fight off the first few attacks. However, such tactics could only work as a temporary measure, and therefore Naho, the toa Mangai of water, volunteered to flee the city to get help from other lands. This mission succeeded, and she brought back an army a hundred toa to relieve the other nine toa Mangai. Mysteriously, the Dark Hunters seemed to melt away after a bloody landing battle. The toa retook the islands in a single day, save for Onu Metru, where Dark Hunter snipers effectively stymied any invasions. Nonetheless, the toa viewed the war as almost over, and matoran soon began to resume their everyday life, save in Onu Metru where war still raged.The leaders of the toa, were bemused at the ease they had won, and tried to establish some fortifications. However, they were too later to repulse the counterstrike of the Dark Hunters: appearing out of nowhere and disappearing just as fast, they butchered and split portions of the toa forces, the remainder regrouping at the coliseum and the various chute stations of the Metrus, save that of Onu Metru. They found themselves in a situation they were completely unprepared to face; a war with few front lines, mainly composed of ambush and assassination. With their first duty to the matoran, the toa and the remaining vahki managed to herd the matoran into the buildings surrounding the chute stations, even establishing a beachhead at the Onu Metru chute station to do the same for the matoran there. With the help of the iron and stone toa the buildings were converted into fortresses. And that is how it is: Metru Nui for the large part is a no man's land, with Onu Metru controlled by the Dark Hunters while the toa control the coliseum and the major chutes leading from it, ending with a fortress surrounding the chute station of each Metru.---There you have it, the prototype summary of my newest RPG, which currently has no name.

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So it is the year 3500 BC. What is this, Earth-time? I think you meant BGC for Before Great Cataclysm.Other than that, it looks pretty cool. It makes sense that the Dark Hunters would fight by sneaking and sniping rather than marching as an army, so all the no man's land will make for lots of interesting possibilities. That's not something I've seen much of in this type of war RPG and I like it. Points for this.It's nice that you've put the vahki in there too - I'd almost forgotten that they were around at this time. Do you plan for them to have much of a role in the game? Can they be PCs?I'm looking forward to more of this RPG, but so far it is looking good. cool.png

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It was for 'before cataclysm'. :P

It's nice that you've put the vahki in there too - I'd almost forgotten that they were around at this time. Do you plan for them to have much of a role in the game? Can they be PCs?
The story ignored their existence, even though they were clearly in there. Currently their main duty is to protect the matoran; the toa would be more of the offensive troops, as they're more powerful than the vahki. And also, there are only a few hundred vahki active right now, although I'd assume there would be more deactivated in their hives.I'm not sure if it'd be a good idea allowing PCs of them: remember, vahki are not rational, they're machines.
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It was for 'before cataclysm'. :P
It's nice that you've put the vahki in there too - I'd almost forgotten that they were around at this time. Do you plan for them to have much of a role in the game? Can they be PCs?
The story ignored their existence, even though they were clearly in there. Currently their main duty is to protect the matoran; the toa would be more of the offensive troops, as they're more powerful than the vahki. And also, there are only a few hundred vahki active right now, although I'd assume there would be more deactivated in their hives.I'm not sure if it'd be a good idea allowing PCs of them: remember, vahki are not rational, they're machines.
At the time of the Great Cataclysm (0 BGC), BS01 says that there were 5,000 active vahki. I think there would be more than a few hundered, even if security was beefed up after the war. Some of their powers wouldbe especially useful against the Dark Hunters, such as the Bordahk's staffs of loyalty, which render targets eager to rat out their allies and give out any information they know about other criminals.Vahki are at least rational enough to be "easily frustrated" and "lacking patience" in the case of nuurahk, or, in the vorzahk, to decide to ignore their programming when another solution seems easier. They seem to have some sort of AI in there for reasoned decision making, and they don't always agree with each other. That could be enough individuality for a PC.

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At the time of the Great Cataclysm (0 BGC), BS01 says that there were 5,000 active vahki. I think there would be more than a few hundered, even if security was beefed up after the war. Some of their powers wouldbe especially useful against the Dark Hunters, such as the Bordahk's staffs of loyalty, which render targets eager to rat out their allies and give out any information they know about other criminals.
Think this: a thousand vahki active, and perhaps as much held in backup. Dark Hunters invade. Bam, there go at least a few hundred vahki.
Vahki are at least rational enough to be "easily frustrated" and "lacking patience" in the case of nuurahk, or, in the vorzahk, to decide to ignore their programming when another solution seems easier. They seem to have some sort of AI in there for reasoned decision making, and they don't always agree with each other. That could be enough individuality for a PC.
They have exactly 0 rationality. They are just machines, even if they have a complex AI. Howeve,r I do see your points.
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It's a war, in wars people usually fight; most of the official plots will be oriented around the war, for obvious reasons. As of now I haven't added any especially non war story arcs, nor have I thought about many, but players are free to experiment as they would. You raise a valid objection though.

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True. In this RPG, it's basically not so much constant fighting as a siege situation. You have about sixty toa and a thousand vahki defending the coliseum, five large fortresses, and a metru. Then you have about 200-400 Dark Hunters operating from the underground and trying to conquer the city through whatever means possible. Some normal life has to go on; I can see quite a bit of non war related character ideas possible.Basically, the main factor of the RPG is war, but characters don't have to be involved in the war or be constantly fighting.

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True. In this RPG, it's basically not so much constant fighting as a siege situation. You have about sixty toa and a thousand vahki defending the coliseum, five large fortresses, and a metru. Then you have about 200-400 Dark Hunters operating from the underground and trying to conquer the city through whatever means possible. Some normal life has to go on; I can see quite a bit of non war related character ideas possible.Basically, the main factor of the RPG is war, but characters don't have to be involved in the war or be constantly fighting.
What about canon events? How will they play out?-Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



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STEAM PUNK BARA MAGNA?!Count me in!

"Literature adds to reality, it does not simply describe it. It enriches the necessary competencies that daily life requires and provides; and in this respect, it irrigates the deserts that our lives have already become,"-C.S. Lewis


 


 


 

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Yo folks. I had this idea for an RPG, and I jut wanted some feedback on it. It's still in the brainstorming stages, but here it is:So, this RPG takes place just after the collapse of the League of Six Kingdoms. With the disbandment of the Barraki's armies, the MU is filled with murderous psychopaths with no motive or direction. Standard prisons just won't do the job of holding them, so plans for a prison colony are made.An extremely volcanic island in the Southern Chains is selected, and an underground facility is constructed to house the prisoners, as well as a tower in the centre of the island, where the Guards keep watch. On the far side of the isle, a small village of farmers (who were not actually informed of the construction of the prison) who migrated here to avoid the fighting caused by the LoSK.Over the years, the colony has been subject to corruption and decay. The prisoners are now able to escape the underground facility with relative ease (though there's no way to get off the island itself) and the guards themselves are not above taking shots at the inmates for sport. The villagers for their part, are just trying to survive day in and day out, a task which is brutal.I've already got lots (okay, one) of story lines set for the RPG, which I'm not going to tell you. But that's the brunt of it. Enjoy!-Void

 
 
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That sounds like a great idea, but could this be set in the future? Maybe a remote island on Aqua Magna, after the rebuilding?I've got an idea to fuse a bunch of old and new ideas into a sort of world with a sub-plot.-Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



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I'm referring to the rebuilding of Bara Magna, not the matoran one.I should have specified more what I meant.Actually, this reminds me of the new Star Wars game, 1313.You might want to check it out for inspiration.-Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



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I've had an interesting idea for an RPG, which I created out of boredom and an idea I found so ridiculous it might actually turn out well. It still needs a lot of work...

Bombardment

Intro and History

The Great Beings were mad, they created things of destruction and havoc, along with peaceful tools. We have no idea what twisted thoughts echoed through their minds when they invented, nor do we really want to. Once our Giant Robot landed on their home and we found out what all they had done just to fix a planet, we really stopped asking questions about their thoughts. But it seems, one of them wasn't done thinking. He created possibly the strangest things that have ever been seen.

He created great castles, with mighty walls and armor, powerful cannons locked into place to bombard attackers. Up until that point, everything seemed normal about his designs, nothing really stood out as bizarre. Then he added treads to the castles.

It didn't take long for anyone to notice a maddened Great Being driving his castle along across the planet. And needless to say, it caused quite a lot of confusion and chaos. No one could even stop him, the fortress was just too powerful. He lay waste to villages, smashed through homes, and crushed innocent people underneath. He had to be stopped.

So a group traveled to his laboratory, finding dozens upon dozens of massive castles scattered about. How he managed to built such gigantic fortresses without aid still remains unknown. They recreated his work, adding the mechanics needed to each and every one of his castles, turning them all into destructive vehicles.

Needless to say, I thought the idea absolutely insane. To combat a destructive castle, they built more of them. It seemed like fighting fire with an inferno. But that was quite a while ago, things certainly have changed since then.

Now, nearly everyone lives inside of these castles, with everything built into them. Plants are grown in farms built into the roofing and courtyards, while water is collected by vacuum pipes attached to the bottom of the vehicles. Each one is the capital city of some small empire that thinks they can rule the rest. And war breaks out quite frequently, causing massive destruction.

Have you ever seen two castles fighting each other? It isn't a pretty sight, cannons firing, chunks of stone and metal shrapnel scattering the battlefield and soaring through the air. Those who can aim well enough take the guns, while others take the dangerous job of making repairs during battle.

This world has gone mad, and I suppose it's partly my fault. I'm captain of the Tahtorak, one of the smaller Castle tanks. I work for the ruler of this city, which was clearly named as a weaponized vehicle, and not as a city. We inside usually call the city Tahtor instead, because it sounds a lot more like a city's name than a large weapon.

I suppose that's enough to get you up to date on what's going on, there isn't much more to say. I must warn you though, mess with my castle and there won't be enough left of yours to qualify as a ruin.

Kirgon Visic - Captain - The Tahtorak

The World

Mata Nui rebuilt this world full of plant life, which has been mostly ground to pieces under the weight of the destructive weapons. There are still a few patches of forest left on the planet, which are home to whatever creature live there now.

Then there is New Atero, which has armed itself with some of the most powerful Castle destroying weapons on the planet. Attacking it is a rather dangerous idea, though stopping off there peacefully isn't prohibited.

New Artero is massive, and The design seems to have been based on a mixture of the island of Metru Nui and the village that scattered the desert me arrived on. There are plenty of shops there, selling a diversity of items, sports arenas, even theaters. It's a wonderful place to stop after a long drive in a castle.

The People and the Castles

The people here live mostly within the castles, though New Atero takes second place in number, with more than any single tank. The average population for one of these castles is nearly five hundred people, and they need every single one of them to keep running.

The planet has a rather mixed population, coming from those who lived here naturally, to those like myself, who arrived in the Mata Nui robot. Sometimes there are issues between cultures and ideas, but mostly we're able to smooth them out.

ProfilesHere is the basic profile format for characters:

Name: Remember, Bionicle-style names. Last names are fine. (Existing characters are not permitted. No Ackars, please.)Gender: Simple one, male or female, should be rather easy to choose.Species: Nearly any species within Bionicle, though some will face power decreasing.Appearance: This is what your character looks like, picture or text work. (If you use a picture, please link it instead of posting it)Weapons: With what do you arm yourself? Maybe a sword, or rifle, or chainsaw. (Any new weapons have to be approved before you acquire them.)Primary Power: This is for the elemental or other primary power of a character.Secondary power: Same as Primary Power, only for mask powers, vision powers, or secondary abilities. Keep it reasonable! (No masks/visions/powers are truly off limits... but many will have severe power level drops.)Personality: What your character is like, how they act, and how they think. (Please update this should your character change over time)

Castle: If you character lives on a castle, here is where you list the castle, and what job they have on it.

Weakness: Yes, weakness. Everyone has one. (Most personality issues do not really count as weaknesses of this kind. Arrogance and things like that do not count as a weakness. Multiple personalities and weaknesses of that sort are indeed weaknesses depending on how they are used)Biography: The past of your character. What has lead up to who and where they are now goes here.

For Tank Castles:

Name: What your fortress is named.

Captain: The leader of the ship.

King: For if the ruler of the castle is not the commander.

Size: Is your castle smaller, the size of an outpost, larger, the size of a small city, or somewhere in between? (Larger castles mean more power, but a larger target, and slower speed)Appearance: This is what your castle looks like, picture or text work. (If you use a picture, please link it instead of posting it)Weapons: With what do you arm your fortress? Explosive cannons, faster firing turret guns, or whatever else you can think of. (Be reasonably)Armor: Is you castle lightly armored, making it faster, heavily armor, dropping speed, or somewhere in between?

Crew: The names of those who work aboard.

Weakness: Yes, weakness. Every vehicle has one. (Keep it reasonable. Having to go down a trench on the surface with explosives is not reasonable)Castle History: The past of your mighty war vehicle.

The Rules of the GameFollow the RPG forum rules and guidelines while playing the game!Other players have feelings too, try to be respectful.IC: Means that you are posting as a character.OOC: Means that you are not posting as a character.NO OOC: ONLY POSTS! The RPG game topic is for gaming. (I know some people have trouble with this one... and no saying 'will edit later' or things like that) This is not a punishable offence, just helps keep the topic clear.When fighting, remember that you aren't invincible. Avoiding every attack is not fun. (And even with a mask of speed or something similar, you are not invincible. Don't think you are, no one is invincible)Don't try to GodMod, you have no more power than anyone else.Killing other players without their approval is not allowed. And don't take blows that should be fatal and then ignore them as though they never happened.When creating characters, be reasonable... Overpowed means out of playability. .NPCs are often just as tough, smart, and strong as your characters are. Killing a large number of NPC's is not allowed. If something goes wrong... blame Pyrrhon for it.

The Game Captains

Pyrrhon

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It has words in it


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I had an idea that was in my head. I'm going to put it on here for the possible devlopment of the story with someone else, or to just get someone's thoughts on the subject.The simple description: Terridax teleports Destral to Metru Nui, and sends mercenaries and Rahkshi to kill the toa on the island, conquering the matoran to make them his slaves.In a last-ditch effort, about 50 toa, all with Idens, go into Makuta's head to either kill him, cause as much damage as possible, or to reform Makuta.You can either play as a toa inside Makuta's head, or play in the real world, battling Rahkshi. The toa inside Makuta's head will witness a nightmare, and the toa outside will see the beginnings of it.-Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



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