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You have a twisted mind, Bulik... :PAnyway, where will this raid take place? Guessing: Ga-Koro?-Mef

thankyou, thankyouverymuchwell if it didn't take place in ga-koro, then it wouldn't be the 4th raid, unless 3 raids came before it in the new location.yeah, I think it's ga-koro Edited by Bulik

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I BRING NEWSA Toa has recently been seen in the southern area of Ga-Wahi muttering of a strange brand on his shoulder, leaving several villages full of dead bodies in his wake. Investigation of the incidents are currently being readied by the Ta-Koro guard.-Teezy

SAY IT ONE MORE TIME 

TELL ME WHAT IS ON YOUR MIND

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Obviously it's Ga-Koro.So Tarakava AND Tarakava Nui attacking. Yes to Takea sharks? I'm thinking this is going to be a three part battlefield, we have the village itself, under the water in the bay, and naval action.Not so much in the aerial assaults unless there are playing wanting some air to air fights but that's going to be kind of weak. That's more Le-Koro anyway.The lily pads mostly grow up out of the seafloor in the bay, some of them are kept afloat by air pumps. Obviously those are going to be objective targets for defend/destroy depending on what side you're on as the more air pumps survive. The less damage there will be to Ga-Koro. They could also attack the main stalk supports. That might prove interesting as if they do succeed in destroying those supports, engineers will need to quickly move to keep those pads floating and will need defending.Docks are always a target as well as the shipyards.Nokama is obviously a target but she will most likely be heavily guarded.

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I BRING NEWSA Toa has recently been seen in the southern area of Ga-Wahi muttering of a strange brand on his shoulder, leaving several villages full of dead bodies in his wake. Investigation of the incidents are currently being readied by the Ta-Koro guard.-Teezy

Waitwhat? You're playing a Mark Bearer now? IT'S CATCHING ON.-Snipe

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actually kalama, I'm thinking of making a certain aerial based toa, so maybe you could wait until I get his profile up

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Obviously it's Ga-Koro.So Tarakava AND Tarakava Nui attacking. Yes to Takea sharks? I'm thinking this is going to be a three part battlefield, we have the village itself, under the water in the bay, and naval action.Not so much in the aerial assaults unless there are playing wanting some air to air fights but that's going to be kind of weak. That's more Le-Koro anyway.The lily pads mostly grow up out of the seafloor in the bay, some of them are kept afloat by air pumps. Obviously those are going to be objective targets for defend/destroy depending on what side you're on as the more air pumps survive. The less damage there will be to Ga-Koro. They could also attack the main stalk supports. That might prove interesting as if they do succeed in destroying those supports, engineers will need to quickly move to keep those pads floating and will need defending.Docks are always a target as well as the shipyards.Nokama is obviously a target but she will most likely be heavily guarded.

Oh yeah, lilypads have stalks. I almost forgot. :P Those will definitely be targets.AS for the three-part battlefield, I CALL WHERE THE RAIDERS ARE GOING TO BE! :P
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I BRING NEWSA Toa has recently been seen in the southern area of Ga-Wahi muttering of a strange brand on his shoulder, leaving several villages full of dead bodies in his wake. Investigation of the incidents are currently being readied by the Ta-Koro guard.-Teezy

L'Cie from Final Fantasy? :DAnyway, sounds interesting. Maybe you can have this Toa stumble upon my Ga-Matoran's hut if you'd like.Mef
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Well it depends on how much whatever a Mark absorbs is around.It can surpass Pakari grade strength. Oh yeah, also another byproduct of Mark absorbtion is an extremely addicting high. if at any time you guys feel like making characters that bear Marks, PM me so I can explain better.-Snipe

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I want to make Salamander into a Mark Bearer. Possibly of Despair or something, to go with my new name.Not really, but can you imagine that? :evilgrin:Anyway, glad to see that the Marks are catching on. They have cool uses in-game, and have the possibility for an interesting story behind them.Edit: Dang typo... >_<

Edited by Despair

Lacertus

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I'd say touching it with the intent to remove it, our the immediate area around the Mark would result in it taking over the body of the user. It probably wouldn't get the host to kill themselves. Think of symbiotes from Spider-Man. :PI dunno. It'd depend. I'd rather leave that sort of stuff up to players, but now that there might be so many of us that might be an issue. Unless potential MB players can come to an agreement on that.-Snipe

Edited by MicroSnipe

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Yeah I got it.Awww heck. I'll just post the guide here for you guys to see so you don't have to PM me for it. In addition, I will place the following in my profiles or maybe on the Wiki.

Alrighty. I've got a few conditions that apply in order to fit with other Mark Bearer histories.A guide to the Mark of Fear to help you better understand Marks and Marks usage taken from Utu's profile-

- Explaining the Mark of Fear -The mark essentially is the mixture of chemicals and unique properties of the chemicals. The mark will react to pheromones in the air that indicate fear and it allows the user to sense fear for him/herself. The more fear the more strength the host gets as well as a very addicting high that comes with it.There is no limit to the strength one can receive from this mark provided there is enough fear to create that strength. Not that I would play that card. :PThe mark is meant to be situationally powerful. It can exceed the power of Pakari's, but it can also produce no strength at all. It depends completely on the fear that is around the host.Oh yeah. It also causes the users eyes to change to the color of the mark when in use.Marks that were placed with permission from the host can be controlled, but marks placed on a host that did not ask for it will lose their recollection of receiving it, and will not have total control over it.In contrast to fear absorption, hopefulness can cancel out the fear and make it less prominent. Hope will not make the character weaker than they are normally, but it can negate the effects of the mark. Same goes with any Mark type. It's opposite will lower it's effects.

Requirements for Mark Bearers-- They cannot have any recollection of receiving the Mark. Perhaps they woke up in the middle of nowhere?- They must have an opposite emotion that will act as a counter to the Mark's power when active- They must have lost their mask power if the character is a Toa or TuragaThe history of the Mark Bearer's coming to be MBs will soon be revealed, which is why knowing said part of history is prohibited. For now.Additional info-- The Mark Bearer's eye color will change to match the Mark when active, and the Mark will glow- The Mark will activate on it's own and take control of the bearer's motor functions if the Mark is not "fed" after a certain amount of time. "Forced" use of the Mark is painful, and is impossible to stop- Use of Mark absorbtion is extremely addicting- The Mark can feed off it's host's emotion- An attempt to remove the Mark with a blade or anything of the like in it's immediate area will result in the Mark taking control of its host- Play nice with these. They can surpass a Pakari, but it would take a good amount of people around, feeling something for that to happen.Current known Mark Bearer's-Utu - Fear = Dark Purple | Hope | MicroSnipeSalvinn - Hope = Green | Fear | Toa OnaraxTank - Pain = Black | Pleasure | MicroSnipeOthers are soon to be announced by other players. You may use already existing Mark types, although it is encouraged you use something original. It is also encouraged you play with a type that is legitimately usable. Avoid "lame" Mark types like, boredom for example. Try choosing one you can actually use.Mark types being considered (To my knowledge)-- Rage, Ghosthands, Tyler Durden- Despair, Despair- Courage, Hubert

-Snipe

Edited by MicroSnipe

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