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Mr. Anon1

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Everything posted by Mr. Anon1

  1. There is a loose end that has been around since 2003: Tahnok Kal (and the other Kal, for that matter). Tahnok Kal, unlike the other Borohk Kal, is still alive at the end of Makuta's revenge; he's just trapped by his own electricity. One of the Toa Nuva even say "He'll be here until his energy runs out". We've seen from Tale's of the Mask that the Bohrok Kal have surprisingly stamina for their power, so its entirely possible that he escaped the Matoran Universe. In addition, the other Krana Kal all escaped their armor, so they could still be there.(A bit unrelated to the topic, but did anybody else think that the Bohrok Kal were specifically created by Makuta Teridax? They all have Makuta powers, and they seem much more "evil" than the Bohrok Queens).
  2. The "He's a big machine" quote from Mask of Light indicates that much of the Bionicle story was planned in advance (there's other foreshadows, such as the Inika all having worn their respective Toa's mask as a Matoran). So yeah, there's little evidence that the Turaga were intended as being evil. It's a common theme in fiction where the mysterious old guys keep secrets from everyone until it is necessary to share them - it's a useful plot device for surprises.
  3. The last part of downfall (Matoro's sacrifice) was Greg Farshtey's writing at its hands down best. Mask of Light, Time Trap, and the whole 2008-2009 period are close seconds, but nothing for me can beat Matoro's sacrifice.
  4. In our physics yes (BTW, does that mean those neutrinos went back in time?), but time travel simply doesn't exist in BIONICLE.I don't think any character in Bionicle can travel faster than the speed of light. Umbra and Photok can travel near the speed of light, but not at or above it. Traveling at the speed of light would cause them to age indefinitely, and traveling faster would cause time to be imaginary (not negative), both of which clearly don't happen in the series.
  5. You guys are all forgeting something: The Voporak problem. Voporak is somehow able to age people really fast, and he can kill them by doing so. This indicates that protodermis decays after a long time. How long? The Shadowed one's words indicate that 3000 years is enough to warrant repairs. In addition, Helryx is described as "Extremely old and frail", indicating that people in the MU do age. As for Takua... I guess because he was the first matoran created, the Great Beings simply forgot to give him aging.
  6. Hi, this might be a bit unrelated, but I don't want to start a new topic. I managed to get through the drifts to train willpower without using any flags, but now I can't find my way back! Can someone help me?
  7. Nuvohk, followed by all the other bohrok (don't remember specifics), Toa Gali and Onua mata, Tahu, Kopaka, Lewa, and Pohatu Nuva, then Jaller and Gukko, followed by Takanuva and Makuta. I don't remember the order of the rest.
  8. Wait I thought the official pronounciations were LEE-wah and VEE-zon (as shown in the movie and set commercial, respectively)?
  9. Heat vision is more susceptable to catching things on fire, but laser vision is easier to focus. Also, laser vision can be reflected using a mirror.
  10. Remember though that Reidak's adaptation powers do not prevent him from either being killed outright or just being imprisoned. All the other Piraka (except for Thok) have very quick ways of killing or imprisoning opponents. Hakann can just do Mental blast>Lava launcher, Avak can simply put up a prison, and since Reidak has no way to attack outside of it, the battle ends there. Vezok can create a chasm underneath using impact vision, and if Reidak tries to escape he can just use harpoons. Zaktan can use laser vision and his scissor, and since he can't be hit, he is more likely to land his attacks.
  11. Not sure what I would do for sets, personally, though I would have the return of gear movement, which was pretty cool. As for story, I've noticed that Bionicle seems to chategorize entire species (such as the Skakdi, Vortix, or Makuta) as being bad-natured, when the theme should be something like "it's your actions that dictate who you are, not your species". So more emphasis on the Barraki being "honorable" Warlords rather than merciless killers, showing examples of some good Skakdi and Vortix, and emphasizing more on Krika's dilemmas about loyalties to his species.Finally, for movies and that kind of media, while showing the Toa and everyone in CGI was cool, I would honestly rather have it in the cartoon/anime-like appearance of MNOG. I don't know why, but that art style gave a lot more depth to the island of Mata Nui than MoL's style did.One more thing that I'm just going to leave open to you guys. I'm sure we've all seen how the Bionicle story has gotten darker over the years in terms of level of violence. We want the series to be open for all ages, so what do you think about allowing for mature themes for older audiance yet still keeping the main story friendly with younger fans?
  12. Tahu looked so cool with that Mask. Perhaps the shield didn't suit his personality as much as some of his other weapons, but it's not a like using a sword is feasable in that kind of high speed and movement action, right? So it is logical for his adaptive armor to have chosen that look for him.
  13. If he had done that, it would violate the Toa Code. I actually liked how Makuta died. It was out of his own abuse of his tremendous power that killed him. All Mata Nui did was make sure he received his natural consequences.
  14. OK all major arcs deserve movies imo. This means that if another movie is to be made, it should be of the Inika's adventure.
  15. No year dissapointed me, except for 2010 (and that was only set-wise). Personally, though, the whole Bohrok Kal wasn't very well done. We just got these cool new Toa Nuva, and what is their first threat? They lose their powers. I would at least expect for them to somehow defeat the Bohrok Kal, but no, that's not what happens. Instead, the Kal kill themselves by overusing the Toa Nuva's power.
  16. Don't the Bahrag mention something about being able to "Chill the Toa's blood" or something? Maybe this "blood" refers to some fluid that channels through Matoran's body (not necessarily organic, perhaps it is a form of liquid protodermis). A Matoran's heart probably channels this fluid, and their heartlight moniters this.
  17. Heh, that's definitely true. It's too bad Farshtey didn't let Vezon keep his spear and powers after he lost the mask of life, but then again the fact that he is the weakest character in all of Bionicle adds to his comic relief abilities.
  18. Yeah '10 was pretty disappointing set wise. The story was epic, but there should have been at least 12 sets. Bionicle began with a bang; it should have at least ended with one.
  19. Honestly worst set line would probably be Bohrok Kal. I expected more than just a repeat of the previous year's villains.
  20. Interesting... Still, I feel that it is somewhat situational, since its capabilities are much greater in, say, a forest than in a desert. As for Hakann v Zaktan, I believe the fight is actually shown in one of the comics. Hakann is able to pull off a mental blast on Zaktan, and stun him for a good amount of time. The problem is that Zaktan's mind is so sharp that he can just ignore the blast after a second. Then again, if Hakann fires quick enough, he may be able to burn a good amount of Zaktan's substance.
  21. Hi, I'm kind of new here, so if this is in the wrong place, please let me know. Anyways, I am going to try to make a comparison of the 6 Piraka, and creating a tier list indicating which one would do the best in a one-on-one match against another Piraka. I will compare there powers in-depth, and try to determine who is the best. If you have objections or an opinion to note about this matter, please do so. Here is the ranking:ZaktanVezokHakannAvakReidakThokI realize that the idea of ranking characters like this is controversial in the Bionicle community for obvious reasons. Keep in mind though that this is merely a ranking of one-on-one matchups. Remember that I will not factor in their elemental powers because Lego has shown time after time that the elements are balanced. Also, I am ignoring their Zamor launchers, as they all have them, canceling the Zamor spheres out. Anyways, let's start from the bottom.Thok at first appears really powerful, mainly because of his ability to control terrain. The problem with this is that it is situational, and it can't always be relied on. Note that he must have deep concentration to use the ability in the first place, so it isn't too hard to defeat. Thok's vision, Spellbinder vision, requires eye-contact, so it isn't very reliable offensively. Thok's weapon, his ice gun is powerful, but it appears to be rather short ranged. Overall, Thok lacks a good "finisher" on his opponents, and he has some defensive issues.Let's move up to Reidak. At first, Reidak appears broken. He has the ability to adapt, making him impossible to defeat twice. For example, if you throw a fireball at him, it will only damage him once, and then for a while afterwards he will have a resistance to fire. The problem with this is that it isn't true invincibility, so if you kill him or imprison him with the first hit or so, he loses. Reidak's vision, Infared vision, has pure tactical advantages, and is mainly used to back up his ability as a tracker. Remember, though, that Reidak isn't actually seen defeating anybody one-on-one in a battles; his primary purpose among the Piraka is to assist.Now Avak. Avak too possesses potential battle-ending ability: the ability to create a perfect prison. This is a really powerful attack, but as you will see, the characters above him all have ways to get passed this. Outside of the prison, though, Avak has little to boast. Avak's vision, like Reidak's, serves pure tactical advantage and isn't very useful in a close battle. Avak's tool, a powerful but slow blaster, appears to be useful but as you will see it is either dodgable or can be canceled out by those above him.Let's go to the upper tier, starting with Hakann. Hakann's primary advantage is his mental blasts; this move is undodgable and often stuns the opponent long enough for Hakann to move on with Heat Vision or finish using his lava launcher. You might be thinking that Avak could create a sound prison that distracts Hakann from using his mental blasts. The problem with this strategy that if Hakann even gains the concentration to fire a single, weak blast, he will end the prison and can follow up with his deadly Lava Launcher.We're near the end, having reached Vezok. Vezok is virtually broken, due to his copy ability. This allows him to cancel out both Hakann's mental blasts and Avak's prisons by simply copying those abilities. At first it appears that his impact vision isn't that powerful; however, its greatest usage is in shaping the terrain. In most battle-grounds, Vezok should be able to use his impact vision to create a hole in the ground beneath his opponent, trapping them for a bit. While they try to climb out, all he needs to do is fire his Harpoon. Oh, and did I mention the fact that he can swim, giving him a huge advantages in battles near water?And now the Piraka leader, Zaktan. Obviously, Zaktan's greatest strength is his protodites. The only two attacks that can even damage him from the other Piraka's are Avak's prisons and Hakann's mental blasts. This allows those Piraka's to theoretically be able to beat him (like you saw Avak do in Legends 2: Dark Destiny). Zaktan can overcome Avak, however, by simply seperating some of his substance before the prison is created, and then he can use that substance to attack Avak while he is concentrating on the prison. While that seems circumstancial, keep in mind that Zaktan is very paranoid and it is implied that he keeps a significant portion of himself away from his main body, just so that he can keep track of his enemies. As for Hakann's mental blasts, it is implied in Comic 1 of the ignition arc that the Piraka leader possesses the mental strength to overcome the pain of Hakann's blasts, allowing him to easily win from there. As for Vezok, Zaktan's protodites happen to be the one move that he can't copy, so yeah...So there you have it. These are my rankings of the Piraka and my reasoning. If you have an objection or would like to add a piece of information that I have missed, feel free to do so. Remember that this is just my observation of the matter; please do not feel offended if you're favorite Piraka is Thok or Reidak. Also, remember that this is only 1v1 matchups; when you allow for 2v2 or higher matches, you get to factor in elemental combinations, and that would be interesting.I may expand this topic or create more similar ones to compare other groups such as the Barraki or Rahkshi.
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