Jump to content

Canis Lycaon

Members
  • Posts

    2,522
  • Joined

  • Last visited

Everything posted by Canis Lycaon

  1. The only thing wrong here is the huge error in that one cannot go north from Metru Nui!
  2. Member Name: CanisWeapon: A chainsaw attached to his suit of armor. Power: Canis has the ability to summon a small T-Rex steed that he can ride and control with his mind. The T-Rex has katanas on it's arms.Appearance: A figure in black armor that is ornately inscribed and has silver highlights. A red cape flows from the back, stitched with designs in black thread. The helmet of the figure is that of a T-Rex head, and obscures the face of the figure himself.Ultimate Weapon:Usain Bolt, a powerful Ultimate Weapon that allows him to deal ten damage to a single foe by speeding into them – however, this Ultimate Weapon can also be used to increase your speed throughout the round in addition to the single attack!
  3. Not at all - as long as we aren't missing all of one role. (no Leaders = no healing, etc) In addition, it seems like the group will be pretty big. If we have 10 people at a max, then five people can miss the meeting and we'll get along just fine.
  4. You can always pause a game - D&D adventurers can take multiple sessions. Probably, we would have to do real time, and try to accomodate for all.
  5. I would be fine with it like that.
  6. What if is the size of my wolf? Just big enough to ride. If not I'll stick with the wolf.
  7. How about a small T-Rex, and with normal katanas?
  8. Here is a very simple version of the edited profile. It has the power and weapon, but is not indepth, which I'll post tomorrow. Name: Canis Appearance: A black armored figure. Weapon: A chainsaw Power: Summon a normally sized, armored T-Rex with energy katans on the arms and a saddle. Ultimate Weapons: The Usain Bolt
  9. I think I'll alter my profile, but I'll do it tomorrow. EDIT: DID NOT READ THE LAST PAGE.
  10. Same profile as before for the next few rounds.
  11. Roll20 seems to be what - no alternatives have been suggested. Ninja is either Executioner Assassin or Rogue. Also, I forgot two classes: Seeker and Runepriest. I'll add them to my post. Now, another majort factor to classes other than role is power source. This determines where you draw your power from. There are six power sources: Martial (Physical abilities), Divine (Godly), Arcane (Magic), Primal (Nature), Psionic (The Mind), and Shadow (A plane of darkness). Here are classes by power source: Martial: -Fighter -Warlord -Rogue -Ranger Divine: -Paladin -Cleric -Runepriest -Invoker -Avenger Arcane: -Wizard -Sourceror -Warlock -Swordmage -Bard -Artificer Primal: -Barbarian -Druid -Shaman -Warden -Seeker Psionic: -Psion -Ardent -Monk -Battlemind Shadow: -Assassin -Vampire
  12. The stats of the profiles most of us have would suck in an actual campaign. Plus, if we want Xae as a DM, it has to be 4e. He hates 1e-3.5e. A Swordmaster is probably a fighter.
  13. The quiz is from 3.5e, and does not create actual characters. I would use the suggested class, if you want, or do something else entirely. Also, this is 4e stuff. Also, we really want a balance of controllers, strikers, leaders and defenders.
  14. How about Burn hosts, and fishers does the map?
  15. I'll get up a collection of links tomorrow. But in the meantime, here is a list of all the books. Players Handbooks: PHB1 PHB2 PHB3 Powers: Martial Power 1 Martial Power 2 Arcane Power Divine Power Primal Power Psionic Power Heroes: Heroes of Feywild Heroes of Shadow Heroes of Elemental Chaos Setting Players Guides: Dark Sun Forgotten Realms Eberron In addition, here is how classes work. There are four types of classes: Leader (Support), Defender (Tanking), Controller (Crowd Control), and Striker (1v1 Damage) Leader classes: -Warlord -Cleric -Ardent -Artificer -Bard -Shaman -Runepriest Defender: -Swordmage -Fighter -Paladin -Warden -Battlemind Controller: -Wizard -Druid -Invoker -Psion -Seeker Striker: -Rogue -Ranger -Avenger -Barbarian -Warlock -Sourceror -Monk -Vampire -Assassin
  16. I can find 14 of the 15 handbooks players could possibly need online.
  17. IC: Canis [status: Taking out Vox Health: 1/20] Vox hit me with his scythe, and then attempted to drown me. But I powered up by Usain Bolt, and dodged out of the way, then crashing into Vox, taking him out. With one health left, I would die tomorrow. And I was fine - I kind of wanted to be a sponsor.
  18. Roll20 lets us do it off site. Also, we'll need to choose a DM.
  19. Ehks, generally speaking, only one char per person. And femur isn't a weapon.
  20. I want a TBRPG, because we wouldn't have to create new accounts, and we could have it up for a while. Roll20 would be the best option if it isn't on BZP.
  21. I don't have the time. I am very, very busy. All I'm saying is that the host should be one of the other 13 players who have already played.
  22. I took the quiz, and here is what I got: You Are A: Lawful Neutral Elf Wizard (1st Level) Ability Scores: Strength- 10 Dexterity- 14 Constitution- 12 Intelligence- 15 Wisdom- 12 Charisma- 13 Alignment: Lawful Neutral-A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
  23. You can try. But you haven't actually played the game. Take Mafia - has someone who has never played hosted a game? Not at all. Because this game is pretty new, we really should have someone who has played before.
  24. IC: Canis [status: Shooting Health: 11/20] I pointed my crossbow at Blade, and fired five times in quick succesion, shooting a couple arrows to the side, so if Blade dodged the first, he would dodge into another.
×
×
  • Create New...