Are you really sure its a good idea to have people lose a life by getting KO'd? Seems like it offers encouragement to those who would autododge and punishment to those who would play fair. I have a character who gets incapacitated by an attack that I let hit because I see no way of avoiding it then I suffer by losing a life simply because I chose to follow the rules. Thats...not cool. Plus, having people minimise the damage that comes their way so they don't get knocked out is going to stretch these battle out, you're going to have way more people left standing at the end than you would if theres no major consequence for getting taken out. Oh, and on the subject of punishments, are there any for not handing in the gems we find? We get the five lives if we do give them over, but if we hoard them for ourselves is there some consequence for that? And if we do get our hands on a gem, is that a free power update or does it take up one of our power slots? Completely unrelated to those, you mention that some of the stalls sell merchandise, and I'm assuming the food courts work the same. How are we earning the money to buy this stuff? Food especially I'm concerned over us buying since otherwise we starve. Is money given out as a prize for winning? You have a point with the KOs - I'll discuss it with Chro and Blade ASAP, see if we can work something out. As for not handing in gems that you find... I'm not going to say that the Organizers don't want anybody to have gems, but if they find out that somebody is trying to keep one for themselves without handing it in first, they will not be happy. Finding a gem would also be a free power update. Everything is free to the fighters within reason (as in you can't just solo empty out a concession stand). Without handing it in first? Meaning you can hand one in and then take it back, or did you just not word that properly?