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Status Updates posted by Katuko
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I swear this site gets hacked more than any other site I have ever visited.
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Game update news: I believe I have fixed bots getting stuck in clusters all the time.
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GameMaker: Studio, Standard edition is now FREE, at least for a limited time. It is the program I use, and it is wonderful. If you feel like making fangames or whatever, do yourself a favor and save $50 by downloading it now rather than later.
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I can't help but notice that the Mayan apocalypse BS didn't come to pass. I suppose it's too much to hope tha people will WISEN UP after this latest failure of a prediction.
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Yeah, that guy stabbing a bunch of school kids in China due to some crazy belief in the Mayan apocalypse sure was fun. Not to forget the riots around the South-American "UFO mountain" where the "true believers" would be beamed up and saved, or the people who genuinely believed that this was their last few days on Earth and spent the night crying and praying.
Honestly, we humans can do better than this, and I'd prefer if a certain level of common sense could be a...
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RPG fatigue setting in. Has been setting in; getting worse. Keep me going, peeps.
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GameMaker:Studio has some new and improved networking functions compared to previous builds. I have ditched DLLs for the time being and I'm now testing this functionality with BIONICLE Fighter in mind. Stay tuned.
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Well, the program is very similar to the previous versions, but with some functions removed (nothing I'll miss) and others added. Quite a lot of good things have been added, in fact. More proper networking is one of the latest, and in the near future there will be shader support. If you don't know what a shader is, it's essentially a way of applying fancy graphical effects (such as water/invisibility distortion) without being overly heavy in terms of processing power. It's awe...
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As of today, I have been a member of this site for 9 years. In just a short while, I'm going to hit 5000 posts. Time flies.
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In case people missed it, I edited my atest game topic post to add some extra info.
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I'm done with this school term, so now I cna finally lean back and do some spriting/programming again.
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BZPRPG: Hive Assault launching very soon. Jeez, I'm nervous.
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Today I added throwing knives to BIONICLE Fighter.
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Playing games or making games? Ah, the dilemma of a programmer. The former usually wins.
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Rejoice, for I am now actually working on intenet-based multiplayer programming.
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I'll be working on BIONICLE Fighter this week; hopefully completing Kini-Nui or something.
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Why is this site such a target for hackers, I wonder?
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A few years on overtime, basic Deathmatch is now rearing its head in my game. Game modes are being implemented. XD
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Our hero, our hero, claims a warrior's heart. I tell you, I tell you: the Dragonborn comes; with a voice wielding power of the ancient Nord arts. Believe, believe: the Dragonborn comes.
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I have now implemented the new Chain Lightning in my game project file. You can look forward to it in the next update.
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Previews:
Updated primary (1.8 MB GIF)
http://www.majhost.com/gallery/Katuko/Graphics/chainlightning_new2.gif
New secondary (2.2 MB GIF)
http://www.majhost.com/gallery/Katuko/Graphics/chainlightning_new3.gif
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BZPRPG: Makuta forces are being rallied against the ILS. Should be interesting. Hopefully the large scale of this won't make everything a clusterbeep.
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Yesterday I figured out which annoying typo was keeping my math from working. One step closer to proper ragdolls in my game, folks.
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I think I'm close to fixing the issue I've had with programming the Olmak portal power in my game. We might be looking at a new release soon.
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Game update: Olmak is pretty much finished for the time being. Disk Launcher in the works.
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For anyone interesting my game: Current plans are to pop out a few more powers to "fill in the blanks", then go for the revisions to things such as melee combat and overall gameplay. Air primary and Water secondary are done, ATM.