Jump to content

Makuta Luroka

Members
  • Posts

    4,528
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Makuta Luroka

  1. The host cackled maniacally, Poseidon, God of the Sea, had gone power mad. "Let's cultivate this madness, we can make something bigger." With a snap of his fingers, The Host granted Pulse the power of Lightning.
  2. No autohitting. You cannot just declare you hit.
  3. The host, seeing the players work together, was quite amused, knowing they still have to compete against each other for the win. As a result of this, a torrent of water gushes from the staff, knocking the other players loose. "It will have to be wielded by only one of you!" Meanwhile, the host looked at ShadowVezon. "Well they have the Staff, why not make this a bit more challenging." With a snap of his fingers, ShadowVezon was bathed in light. That light then immediately turned into fire. ShadowVezon now possesses the power of fire for the duration of the round.
  4. You guys, Voltex graciously deferred hosting of Bionifight One to me, and so the new topic is here. Incidentally, signups are now open for the next three rounds! https://www.youtube.com/watch?v=lfNnICnFLb0
  5. TimeLord I did in fact prevent Trijhak from being able to release the staff. If anything you just have his trident at the moment.
  6. Seeing Trijhak retrieve the staff successfully, and with better grip this time, the host chuckled. Not much later, the spear of fusion appeared before ShadowVezon. "Have fun with this, it appears you missed your chance for the staff." As trijhak tries to hand off the staff, it refuses to leave his grip. "It appears you have to carry it at this time. Don't screw it up!" uttered the host. Trijhak wields the Staff of Unlimited Power! ShadowVezon wields the Spear of Fusion!
  7. Suddenly TimeLord dropped the staff! Dropping the staff causes everyone to return to realtime. The force of the collision sends a bolt of lightning out of the staff, and hits TL!
  8. Looks interesting, I'll have to try it
  9. Rather than falling into a portal, where the staff was in fact hovering, it remained hovering above a portal over TimeLord's expecting hand, making him look like a fool. The host chuckled.
  10. Snakker du Norsk?

  11. Approved, just remember that it is unwise to rely on an npc to be on the other side of the portal.I hear you loud and clear.No more ncps unless I'm a judge. Not necessarily. Just that portals to unknown locations expecting may not render them, and if it does, they may not be friendly.
  12. As TimeLord and Trijhak enter the remains of the castle, The staff activates, and a wayward bolt of lightning strikes them both.
  13. Speak of the devil, and he shall appear. In the distance, you all begin to see the ruins of what was formerly Voltex's Castle. It has seen better days, and is ravaged from games past. The Staff of Unlimited Power appears, bathed in light, atop the castle remains. The host's voice echoed throughout the area "The holder of the staff will wield immense power. It might be beneficial to turn the tides of war."
  14. Approved, just remember that it is unwise to rely on an npc to be on the other side of the portal.
  15. Approved Approved, but the portals do not permit travel through space, only time. Approved Approved
  16. Round 6: The Host teleported all players to the Desolation of the Staff. The host then made ShadowVezon grow to about 12 feet tall and gave him wings upon which to fly. "That should make it very clear who your target is," He chuckled. Round 6 Judge Battle ShadowVezon is the target Desolation of the Staff Begin!
  17. Imrukii wins the Skateboard! Use it to kickflip, grind, ollie, and bludgeon your way to victory!
  18. Your second power/weapon is a bit more than one weapon/power. I'm going to have to restrict that this time around. As a side note, canonically the Kualsi only allows the user to teleport within line of sight, but I'll allow teleportation. As with Imrukii, 'Control of space and time' is a bit much. I know Voltex let those slide, but in the past, Voltex was much more strict than here. approved, on the condition you elaborate 'they' in 'Grows stronger everytime they are hit'
  19. Hey everyone! Early Bird signups are open on this topic. I will be using the other topic for rounds 7 onwards. I will still be hosting rounds 5 and 6 on this topic, but I'll be posting updates there. As a reminder: If you are currently playing in rounds 4-6, you cannot participate in early-bird signups, and must wait one week for signups.
  20. (This topic is for rounds 7 and further, for ease of hosting, as Voltex has deferred to me hosting responsibilities. For rounds 5-6, please go to the other topic ) ULTIMATE UPDATE Untamed Realms Pack Masks and Modifiers It’s time to get back to the basics. No more Ultimate Weapons. No more Drift Force. No more health, no more story. It’s time to get outrageous and impractical. It’s time for epic battles, as ridiculous as they are entertaining – just like the classics. This is Bionifight One. Rules 1-Rounds will last seven days, beginning on Sunday and ending Saturday. Signups will occur from Friday to Sunday. I will not promise specific times, simply because I cannot guarantee my activity at any time of the day. These times are in NA EST. 2-Keep things LEGO-oriented as much as possible, please. 3-Enjoy the game! Introducing the Judge Each round, one player will be selected as the Judge. Instead of fighting for that round, the Judge will instead be responsible for settling disputes between players, manipulating the arena, and selecting that round’s victor. The Judge will determine each round’s winner per how creative and active players are. Rounds Each round will have a different game type, and take place on a different arena. Some rounds may include special modifiers, altering how the game is played. The winner of each round will receive a Special Weapon, designed by the Host. Special Weapons: Ultimate Upgrade This special upgrade to a player’s Special Weapon can be selected when a player is judged as the victor of the round. In lieu of accepting a new Special Weapon, the player can instead upgrade it into an Ultimate Weapon. When any Ultimate Modifiers are in effect, Ultimate Weapons can be used once during the round to deal an automatic 10 damage to one other opponent, or to deal an automatic 5 damage to two other opponents. Ultimate Weapons will also grant their owner an additional power, allowing for more creativity in attacks. Game Types 1-Free for All – All players for themselves. 2-Team Battle – Players are divided into two even teams to duke it out; the Judge must select a winning team and an MVP. 3-Judge Fight – Rather than sitting on the sidelines, the Judge takes on every other player, gaining additional powers. During these rounds, the Host will take on the Judge’s typical role. Ultimate Mode Ultimate Mode alters the game to function like fan-favorite Bionifight Ultimate. When active, all players have 20 health; when their health hits zero, the player is eliminated from the round. Arena hazards and power ups will also deal damage, and Special Weapons can be used once during the round to deal an automatic 5 damage to one other opponent. During Ultimate rounds, the Judge will select a winner per how much health they have left and their total number of knockouts, in addition to the regular categories they judge by. Arenas 1-Great Furnace: An expansive industrial smeltery, with constant jets of fire, streams of molten metal, and the Morbuzakh. 2-Assembly Tower: Part of the Hero Factory, where fighters must continually ascend the various platforms lest they be torn apart by the malfunctioning machinery. 3-Pirate Ship: Based upon a pirate ship at sea. Predators lurk in the waters below, making the ship the only viable fighting area for most fighters. 4-Mahri-Nui-An underwater city encased within a fragile bubble. Players who find themselves outside of the bubble will suffer dire consequences. If the bubble is popped, the city will flood, both devastating and completely altering the landscape of the battle. 5-Ko-Wahi-A region of snow, where the icy surfaces make balancing difficult and the chilly environment seeps through your bones. 6-Desolation of the Staff-A barren wasteland where it can rain fire, geysers spew lava, acidic fog can fill the air, and blizzards can freeze the battlefield in a second – and those are only the tip of the iceberg regarding this arena’s hazards. 7-Bota Magna- A Hostile, dense jungle, populated by tribes of violent and barbaric agori, as well as robotic dinosaurs. 8-The Zone of Darkness- An evil place filled with a thick darkness that makes the air heavy, it is dreadfully cold, and no light survives. Even so, it's not near as dangerous as its one denizen, the mighty Zivon. 9-The City of the Mask Makers- An ancient and mysterious city untouched by civilization for millennia, and is overrun by Kulta's skull army. Its ruins are now rife with deadly traps, not to mention the miscreants who placed them. 10-Okoto- Like the real Okoto, this arena imitating it is divided up into six distinct segments: a lush jungle, volcanic ashlands, near-impassable mountains, a wide desert, a snow-covered land, wetlands with many shallow pools and rivers connecting to the ocean. But be wary of each segment, for each segment encapsulates its element... including the destructive aspects - which could happen at any moment. 11-Labyrinth of Control- A maze, complete with shifting stones that block paths and open up others, so the arena is never the same for more than a few minutes. Be careful of which paths you take, for you just might meet elemental beasts, and the evil hidden within... Modifiers 1-Siege-When active during team rounds, this modifier splits the teams unevenly. The larger team must assault the base of the smaller team, who will be granted additional methods of attacking and defending thanks to a home base advantage. 2-Partners-When active, this modifier gives each player a partner that they must work with and protect for the duration of the round. 3-Barebones-When active, this modifier prevents the use of Special Weapons and Ultimate Weapons, forcing players to battle on even footing. 4-Mask Maker- A single (or two, in team rounds) player is designated the 'Mask Maker', and given the ability to make Masks, excluding the Mask of Ultimate Power. During Ultimate rounds, Mask Makers have 5 more Health. 5-Nemesis- When active, each player is assigned a nemesis that they must fight, and, in Ultimate Rounds, eliminate. 6-Power Loss- When active, players lose their powers/weapons over the course of the round, starting out with all three and ending up with none. 7-Living Arena- When active, the arena of the battle becomes much more deadly and much harder to ignore, for now the Arena is actively trying to eliminate the fighters within. For example, in the City of the Mask Makers, Skull Warriors will rise out of the ground by the dozen, the Morbuzakh in the Furnace will be much more aggressive, the Assembly Tower will produce Heroes dead-set on attacking players, predators in the Pirate Ship arena will not wait for you to fall into the water, the weather in Ko-Wahi will be much harsher and Muaka will stalk, the bubble in Mahri-Nui will pop a mere few hours into the battle, the Desolation will hurt just to stand on. 8-Judge's Whim- When active, the Judge of the round may enable and disable modifiers as they see fit. 9-Creature Collection- When active, players/teams must acquire as many creature power ups for their team as possible. POWER UPS! Whenever the Judge of the round feels that the battle might be growing stagnant – or perhaps whenever they simply wish to brew additional chaos – they can drop any of the following power ups onto the battlefield. During Ultimate rounds, power ups become even more useful for players, and even more devastating for their opponents. 1-Mask of Fire-This power up allows the user a guaranteed fire-based hit on a single opponent. Deals 3 damage during Ultimate rounds. 2-Health Kit-This power up can be used to heal 5 points during Ultimate rounds. 3-1 Up-This power up can be used to respawn with 10 health during Ultimate rounds. 4-Staff of Unlimited Power-This power up can only be spawned once per round. In addition to giving its user another weapon for the rest of the round, it can be used once to deal an automatic strike against every other player using pure energy. Its energy attack will deal 5 damage to every other player during Ultimate rounds. 5-Spear of Fusion-This power up can only be spawned once per round. Its user can fuse two opponents together, forcing them to work together. During Ultimate rounds, the victims’ health will be combined. 6-Squid Launcher-During Classic rounds, this power up can be used to copy one power from a single opponent. During Ultimate rounds, this power up can be used to suck 4 health from an opponent, while healing its user for 2. 7-Kanoka Disk-This power up can be used against an opponent to remove one of their regular powers or weapons for the rest of a round. 8-Mask of Creation- This power up allows the user to create a Power Up of their choice. 9-Mask of Control- This power up allows the user to control non-player entities (E.G. skull warriors, snake-men, lohrak), and can also be used to steal creature power-ups. 10-Mask of Destruction- This power up allows the user to destroy or nullify a power-up, with the exception of creature power-ups. 11-Mask of Undeath- This power up allows the user to come back alive during Ultimate rounds, but with only 5 health and only able to use one of their powers/weapons, whichever was the last one they used. 12-Mask of Ultimate Power- This power up can do any of the 'Mask' power-ups three times before it breaks - doing 5 damage in Ultimate rounds. Creature Power-Ups (Creature Power-ups are a special subgroup of power ups that do not expire, but can be stolen by other players) 1-Ikir, the Phoenix: This power-up grants flight, and slight control over fire. 2-Akida, the Shark: This power-up grants dual-gatling guns and slight control over water. 3-Uxar, the Dragonfly: This power-up grants flight and slight control over jungle. 4-Ketar, the Scorpion: This power-up grants a stinger tail that poisons (slowly draining health during ultimate rounds) and slight control over stone. 5-Terak, the Mole: This power-up grants the ability to burrow through arenas, avoiding their hazards with ease, and slight control over earth. 6-Melum, the Bear: This power-up grants enhanced armour/the ability to knock people down simply by charging at them, doing 3 damage in ultimate rounds, and slight control over ice. FAN CREATED CONTENT Yes, you read that correctly – fan created content. This series is all about you folks, the players; and what better way to continue that trend (along with expanding and perfecting it) than this? I hope that this shall return in full force this game. FCC Guide This is my challenge to you – organize yourselves. Do you have some ideas you’d like to see implemented? Sorry, I won’t listen – not until you have gathered two or more players to help you develop a new update for the game. I’m talking new arenas, new power ups, new modifiers, and any other additions or game changers that you feel could fit into the game. Here are the steps you’ll need to go through: 1 – Have an idea (obviously). 2 – Get into contact with at least two other players to discuss ideas, improve ideas, and flesh all of those ideas out. 3 – Design stuff; create arenas, power ups, new features, what have you – I will note that I’m more likely to agree to your ideas if you can tie them all into a singular “theme”. 4 – Bring it to me, by adding me into the PM. Lay out your update in an orderly fashion – I’ll ask about things I don’t get, discuss the project and together, we’ll decide what will go into the game and what will be cut. I make no promises about what will make it in. While I do not want to be shown a new project every single week, once a month probably works out, as I can then use your fan-update rather than one of my own, to fit them in between signup cycles. Active Signups Bionifight One features a unique system for signing up to be a player, a term I have coined “Active Signups”. Many games often struggle with players who become inactive without notice, clogging up spots on the player list and making it extremely difficult to judge activity in the game. That issue no longer exists with this new system in place. Here’s how it works: Once a player has signed up (by filling out the brief profile sheet below and posting), they are in the game for the next three rounds (or three weeks). You commit yourself to remaining active within this game for those three weeks. Once the three rounds have passed, the player list will be emptied. If a player wishes to sign up for the next three rounds, all they need to do is re-post their previous profile sheet (no changes unless approved) and they’ll be added back in. Players wishing to take a breather, withdraw permanently, or forget will thus no longer clog up space – but if they return and wish to play again, they can always sign up when the player list re-opens. If you miss a signup, don’t worry – if you join back in again, you’ll retain any prior rewards you have received. Profile Sheet Member Name: (Your current display name – you will also play the game as a character with this name, to avoid any confusion that might occur). Weapon/Power 1: (Self-explanatory) Weapon/Power 2: (Self-explanatory) Weapon/Power 3: (Self-explanatory) Appearance: (Please add a small image, or preferably a link to an image or gallery, or just a small paragraph explaining how you appear to the other players). Special Weapons: (Self-explanatory; these are a reward, so this slot should remain empty if I have not given you any). Staff Luroka - Host Victors Round 1: Nato Round 2: Nato Round 3: Pulse Round 4: Nato and Blade Round 5: Imrukii Round 6: Nato Round 7: FF Round 8: Vox Round 9: Xccj and Trijhak Round 10: Xccj Round 11: Players 1- Trijhak 2- FF 3- ShadowVezon 4- TimeLord 5- Xccj 6- Nato 7- Vox 8- Imrukii 9- 10- Early Bird Signups for Rounds 7-9 begin now! Post your profiles below.
×
×
  • Create New...