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  1. STORY Somewhere deep in a frozen wasteland that's name shall not be uttered, a single being sat within a shack, face obscured by the hood of their coat. "The blood has long since dried and The Gods of Hitman grow thirsty once again." The obscured figure rose from their chair, gaze drawn towards a dart board that graced the far wall. Ten photos were tacked to the board via ice pick. The figure turned away and exited the shack, their gaze not on the path before them, but on the path in their mind. "Time to do something about that thirst." And with those words uttered, the obscured figure was gone in an instant. Ten huts were robbed of their occupants that night, with the few witnesses stating they saw a whirlwind of snow surrounding the huts in the dead of night. PLAYING THE GAME What do I do in this game? In this game, you are attempting to assassinate other players. You do this by PMing me with the name of the player you are targeting. You have six weapons in your arsenal to choose from: a Knife, a Gun, Poison, an Explosive, a Sledgehammer, or Wire. In addition to your target's name, you will also PM me the weapon you will use in your assassination attempt. You are not guaranteed a kill. Different assassins have different resistances and weaknesses against different weapons. When signing up for the game, you will PM me a list of all the weapons and corresponding numerical values, like so: Knife: 1 Gun: 2 Poison: 3 Explosive: 4 Sledgehammer: 5 Wire: 6 This is your profile. It tells me which weapons you are weak against and which weapons you are strong against. The lower the number, the weaker you are to that form of attack. For example, if someone targeted you with a Wire, I would roll a die. If I rolled a number lower than 6, you would survive. If someone targeted you with Poison, I would roll a die. If I rolled a number lower than 3, you would survive. If someone targeted you with a Knife, you would die instantly, as there is no number on a die lower than 1. Rounds will take place roughly over 24-hour intervals. If you fail to send me the name of a target and a weapon of choice, you will be killed for inactivity. What happens when multiple people attack the same target? I will calculate the assassination attempts chronologically. The first person to PM me that target's name will receive 'first dibs' on the assassination attempt. If he fails, the next person will get a shot, and so on. What happens if the last two/three/etc. people all kill each other? There can only be one survivor, so if the last few assassins all kill each other I will reroll. SIGNING UP FOR THE GAME What do I need to do to be able to play? To sign up, state that you are signing up by posting in this topic, and then PM me the following list of weapons with corresponding numerical values 1-6. You choose which weapons you are resistant to and which weapons you are vulnerable to. Ensure the Subject line of your PM is "HITMAN PROFILE: (Username)" Knife: Gun: Poison: Explosive: Sledgehammer: Wire: THE "WILLING" PARTICIPANTS Eliminated targets are designated in Ice. Sign-ups shall remain open until the 10 slots are filled or 48-Hours. Whichever comes first. 1: ToaTimeLord N1 2: Trijhak (Pulse) 3: Naked Link (Luroka) N1 4: Chro N1 - My Missing Half 5: Shadow FF N2 6: Toa Smoke Monster N2 7: Shadowvezon N1 8: Breath of the Wild (Voltex) N1 9: Toru Nui 10: Papika (Blade) N1 RULES 1: All bzp rules apply. Common sense really. 2: No changing your targets. I will only accept your first target, even if you target a dead person, so be aware of whose alive and whose not. 3: There is no bias. I am literally rolling a die, or the program that simulates such. Such things are not partial. Host's Notes: So yeah... This is my first attempt at a game. I am by no means a writer, so don't expect scenes on a scale of Voltex, Pahrak or really any of the typical game hosts. This lack of experience also means there may also be some delay, either due to me having a job or writing the actual scene, though I hope I will be able to get such things done in a timely manner. Just please have patience. Also the second and third sections are shamelessly ripped from Voltex's Hitman 19 game.
  2. Some artwork, a lot of theorizing, and a big essay... basically, this is my distilled thoughts on how a Toa (or more likely a Matoran, but I used my Toa Lis as a model) would be built. Enjoy. -- 1 – The Frame One starts with the frame: the bare skeleton. Toa and Matoran bones are inorganic, made of metal. Compared to a human skeleton, several major differences are apparent: first, Toa lack a ribcage or similar structure, featuring only a sternum with hole in the middle for the fitting of the heartlight. The second is the structure of the spine; a spine is the core of a Toa or Matoran’s body, composed of ten tubular sections (vertebrae) connected by ball joints. Each vertebra is fitted with a large metal ring; these rings will form the outer frame of the spinal assembly later on. The #1, #4, #7, and #10 vertebrae (counting from the top) are of particular interest: #1 is bolted to the base of the skull (and hidden by the skull from most angles), #4 is fitted with hinges to which the shoulder cups attach and two rings that wrap around the shoulder cups to connect to the top of the sternum, #7 is fitted with a small inner ring for the spinal assembly and a large outer ring that connects to the base of the sternum, and #10 is significantly wider than the others and connects to the hip assembly. The spine, though strong, is extraordinarily flexible; when not fitted with dampening pistons or other obstructions in the waist area, a Toa or Matoran can turn their upper body just over 90 degrees to the left and right without moving their hips at all. Besides featuring prominently in the spine, ball joints are also used in the shoulders, hips, and in the fitting of the hands and feet, enabling a wide range of movement for the limbs. The knees and elbows use simpler hinge joints. Both hands and feet only consist of a core piece at this point: the palm for the hands and the heel for the feet, still lacking digits. Though the limbs are nearly identical in construction in everything other than scale and appendage, of note is that the lower leg construction features an additional two bones. These are usually not load-bearing, but serve to limit the range of movement of the feet to prevent injury of the ankle joints. Some Toa will have a similar assembly fitted to their lower arms to bolster the wrist joints for use of heavy weapons, but this not included in the standard build. Proportions can vary based on need as well; Toa of Earth are routinely constructed with larger upper bodies and arms to help in digging, while Toa of Water are made slightly slimmer in the shoulder area and with stronger legs to be more streamlined and powerful swimmers (coincidentally mimicking the body proportions of a female Glatorian to some degree; it has been speculated that this resemblance led the great beings to make Toa and Matoran of water female). Also notable are the ‘nodes’ fitted on key points of all the bones: these are anchor points for the reservoirs and muscle strands to be attached later on. They also feature conduits leading into the hollow center-section of each bone; a Toa’s circulatory system, which provides both nutrients and oxygen to the muscle strands and reservoirs, is internal to their skeleton. Before the frame is fitted with reservoirs and muscle strands, the flexible tubes that connect these hollow sections through the joints to produce a water-tight circulatory system are also the only thing that holds it all together. Nerve strands, thin copper wires connected to the brain that can carry electrical signals that tell muscle strands to contract, are also fitted internally with these tubes. By nature, most of the nodes are found close to the joints that the muscle strands they will feed need to move. Lastly, the skull is constructed of several pieces: the braincase, an upper and lower jaw, a hinge to connect the two, and a reinforcing structure. The braincase is boxy in shape, features two holes in the front for the eyes, and is connected to the #1 vertebra at the lower back, becoming the base for the whole skull in the process. The upper jaw and hinge are fitted straight to brackets incorporated into the bottom of the brain case, with the lower jaw fitted to the hinge in turn. The reinforcing structure consists of thicker metal plates that are fitted around the eye sockets and forehead. It features connection points for a kanohi and is designed to absorb most of the impact of any blow to the head through these points. Lastly, the jaws are fitted with teeth. Toa and Matoran only need to eat rarely if they have access to a regular electrical (or rarely elemental) recharge point; eating more often makes the teeth prone to corrosion, making periodic re-fitting and polishing a necessity. Due to this additional maintenance, Toa, Matoran, and other beings in the Matoran Universe with the exception of the Skakdi disliked eating. 2 – Core Organs and Brain The organs needed to keep both the electrical and organic parts of the body working are fitted next. First comes the completion of the spine assembly: a single digestive tract, running from the back of the mouth to the base of the spine, is fitted anterior to the spine. Once the Toa or Matoran is activated, the tract will partially fill with a highly acidic substance capable of breaking down any organic material and a fair number of metals, too, turning them into a slurry of organic molecules that, when diluted into the bloodstream, drives the healing and refreshing of both muscle strands and reservoirs. Metals are broken down into microscopic fragments that remain suspended in the bloodstream until they are needed to fix a broken bone. Though it has an entrance in the mouth, the digestive tract of a Toa, Matoran, or many other related beings in the Matoran Universe does not have an exit; in the event that a Toa consumes something that they cannot digest (even though they have, on average, a month between meals to do so), the only way that they can get rid of it is to vomit it back up. A reservoir is wrapped around the digestive tract and spinal column, filling the rest of the space between them and the spinal assembly’s outer rings and insulating both from extreme temperatures. Lastly, a thick fabric composed of layers upon layers of thin, bare muscle strands known as flexweave is stretched between the rings and attached to their insides to both cover and protect everything within the spinal assembly and to make the assembly mobile; the final result can move like a snake but is more rigid to support the weight of everything attached around the chest and shoulder area. Since spinal assembly, when completed, is able to take in energy through the digestive tract and store it in the reservoir and the flexweave can absorb oxygen from air, a Toa head and spinal assembly can be kept alive entirely on their own without anything else attached if need be (pit mutagen reduced the Piraka to nothing but their heads and spines, and they still lived by the same mechanism). Once the spinal assembly is completed, a respiration system is fitted between the sternum and the spinal assembly. Its core is the heart pump, fitted right behind the sternum for protection. It pumps blood from the circulatory system through the air exchangers, oxygenizing it to supply all the organic components of the Toa’s body. Fitted with the pump is the heartlight, which indicates the pump is running by pulsing at a rate proportional to the pump’s current RPM. An irregular or absent beat of the heartlight therefore indicates problems with the pump, which need to be addressed quickly; if the pump stops, so does the oxygen supply to the reservoirs and the muscle strands, rendering a Toa immobile within about two hours (even then, it would likely take at least a week before they would die by dehydration or even longer by starvation). The air exchangers fill most of the chest and look like sacs of a tightly woven, metallic fabric, but inside they look more like radiators, filled with permeable blood vessels that absorb oxygen from the air into the bloodstream while expelling gaseous or liquid waste from the muscle strands as vapor. They incorporate muscle strands that alternately contract the top and bottom of the air exhangers, pumping fresh air through them and allowing the Toa to breathe. Since the only way to fit them is through the back of the skull, a Toa’s eyes are fitted into their head before their brain is. The eyes are intricate cameras, assembled as units that contain an adjustable lens for focus and very limited telescopic vision and are fitted inside of a thin, spherical protective casing. Small muscle strands stretched between this casing and nodes on the inside of the skull allow the eyes to move and point in different directions, though they usually move in tandem. After the eyes are fitted, the brain follows. A Toa’s brain is a very pure crystal, whose atoms or molecules make up a matrix that works like a neural network, receiving, processing, and sending out electrical pulses. It’s got contact nodes on the front that connect to the eyes and a large one on its base that connects with the neural network and a power cable coming up from the spinal assembly. Rubber or similar shock absorbers are fitted between the brain and its case to ensure a blow to the case does not damage the hard but brittle brain. Also fitted on the head is a lower facial cover; a thin metal structure that fits tightly around the jaw assembly and incorporates a thick protective ring around the mouth. It also incorporates a set of thin metal plates that close to form a mouth in front of the teeth and can be bent by muscles behind them to allow the mouth to make some simple expressions. The lower facial cover prevents scraps of food from spilling out of the mouth when the Toa eats something, and two cylindrical extrusions on the side that fit over the jaw hinge of the skull and are tipped with additional connection points for kanohi. Deeper in the throat, the facial cover also includes several thick, stretchy filaments whose tension and position can be controlled by small muscle strands. When air is blown over them, these strands vibrate and produce sound, becoming vocal cords. Lastly, the frame structure is completed with the addition of digits to the hands and feet. A standard Toa’s hands have four fingers and a thumb, though the fingers can be paired by extensions to produce two larger, stronger fingers at the expense of dexterity, such as was done with Onua Mata’s hands to turn them into very effective clawed shovels. By the same token, the fingers of a Toa of Air are usually longer and naturally curved as to grasp branches and climb more easily. Matoran usually have three or two fingers, with similar tribal variations. Standard Toa and Matoran feet have two large toes that articulate individually, allowing them to clasp onto uneven terrain features to a limited degree. Again, though, there is room for modification based on need, and most Toa armor includes heavy-tipped boots that greatly limit the articulation of their toes to offer better protection. Both the fingers and toes resemble a miniature version of the core structure of the spine and are articulated by flexweave contained within their segments. 3 – Insulation, Energy Storage, and V-Bands Though fairly resilient, the air exchangers and heart pump function best when kept within a reasonable temperature range and free of dust. To keep them working optimally, then, a the chest must be sealed. On the surface, this is done through a fine metal mesh stretched from the upper ring from the #4 vertebra to the larger ring of the #7 vertebra. The mesh is strong enough to offer some protection and is lined with a film on the inside to keep out dust, but it does little to insulate from heat: for this, bladders of battery gel called reservoirs are used. Battery gel is a gelatinous, organic substance capable of absorbing and storing tremendous amounts of heat, making it an excellent thermal regulator. It can also store a great electrical charge, allowing it to function as a battery to run the Toa’s heart pump and brain and giving the substance its name. Battery gel tends to liquefy in contact with air or metal, however, and is therefore contained in tough, flexible bladders called reservoirs (also made of organic materials) that are fitted all over the body. The largest reservoir on the body is fitted to the base of the skull and drapes out over the shoulders to cover most of the chest area and down to a similar position on the back. It encases the ball joints of the shoulders, releasing and sealing a lubricant into them to keep them from seizing and over the bones of the arms to keep the blood inside them from boiling or freezing in extreme temperatures. The nodules still poke through it, however, to allow attachment of the muscle strands over the top of it. The second largest reservoir is fitted around the Toa’s hips, encasing the hip joints, the bones in the thighs, and the lower legs down to the ankles. Together, these two main reservoirs store a significant amount of electrical energy, organic molecules to fuel the automatic maintenance and repair of muscle strands, and keep the core structure at working temperature. Below the surface, there are three additional reservoirs that serve a more special purpose. The first, already mentioned, is fitted around the spine and digestive tract inside the spinal assembly, serving mostly as a store for organic molecules produced by the breaking down of food in the digestive tract, a battery for the brain, supplier of lubricant to the spine, and as insulation for the digestive tract and spine. The second is fitted below the heart pump and air exchangers and completely plugs the gap between the spinal assembly and the larger ring of the #7 vertebra, sealing the chest cavity completely from the outside world in the process. Though small in surface area, it is thick in volume and serves as the primary battery for the heart pump. The third and smallest of the reservoirs is fitted inside the cylindrical extrusions of the lower facial cover; it lubricates the jaw hinge and services the otherwise difficult-to-get to muscle strands that articulate the jaw. The elaborate shape of the reservoirs and the area that they cover may lead one to believe that they are excessively difficult to apply and vulnerable to damage. Neither of these assumptions is true due to a particular property of the material that the reservoirs themselves are made of: their ‘skin’ is self-sealing. True, a piercing of a reservoir will lead to some battery gel leaking out, but the fissure will rapidly close as chemical bonding of the skin pulls its sides closely together and fuses them. This property also makes application of the reservoirs easy; for example, the largest reservoir, that covering the upper torso, neck, and arms, is in fact a composite of seven smaller reservoirs that, having been in contact for an extended period of time, have fused together by the same mechanism that allows them to seal punctures to form one cohesive cover over the entire top of the body. Waiting for these reservoirs to fuse is the longest ‘dead time’ that is usually taken during the construction of a Matoran or Toa, as it takes about a week to naturally complete. When all the reservoirs are in place (but not yet fused), two metal bands are fitted to the body. Often called V-bands for their shape when viewed from the front, one is fitted to the base of the neck and another around the hips. The bands are thick enough to serve as some armor for these particularly vulnerable areas, but their primary function is to serve as anchor points and guides for the muscle strands that will be stretched through underneath them. Their location is therefore significant; the upper V-band separates the neck from the torso, allowing muscle strands in that area to remain more tightly packed for both insulation and protection, and the lower V-band does the same for the legs, allowing many muscles to be tightly packed around the hips without them interfering with each other. To those familiar with the construction of a Matoran body, the shape of the V-band is a good indicator of a gender: from the front, it’s more V-shaped on female and T-shaped on male bodies. Unlike the Glatorian on which their body layout was originally based, however, neither Toa nor Matoran actually have any practical reason for wearing bands of a particular shape; these shapes are, in effect, a kind of evolutionary holdover from a previous iteration of their design. Lastly, thin, concave metal lids are fitted on the eyes to work as eyelids and provide protection to the eyes when shut. 4 – Muscles With all supply mechanisms for them in place, the muscle strands can be attached. Their layout roughly follows that of the human body, but with some notable differences. First, Toa and Matoran possess nowhere near the complex array of facial muscles that humans do, instead leaving the skull and the lower face cover mostly bare. The exception lies in some intricate work done around the eyes, where small muscles can produce a significant number of expressions. Secondly, no muscle strands cover the waist, since its movement is already taken care of by the spinal assembly and its flexweave. Some strands are added around the neck to more adequately support the head (kanohi, being made of metal, aren’t exactly lightweight), but the majority of strands are used primarily to animate the limbs, which are practically coated in full length. The strands covering the chest and those following a similar pattern around the back are used to adjust the shoulders and hence improve the movement range of the arms. Small muscle strains are added on the inside of the fingers and toes as well, to provide the directed strength needed for a good grip that the flexweave alone cannot provide. As with the base frame, muscle strand layout can be varied depending on the type of Toa or Matoran that is being produced. The standard model, for example, employs ‘double-stranding,’ the fitting of two large strands from the same node on top of each other as opposed to using just one, only in the legs to allow great jumping and climbing ability, but Toa and Matoran of Earth employ it in their arms and chest area as well to provide tremendous upper body strength at the expense of greater energy consumption. In fact, any Toa or Matoran can, by adding or removing strands (up to triple layering is possible, and more with modifications to the nodes) greatly customize their strength and how they can best apply it, balancing strength in the right areas for their weapon, for example, with moderating the stress that running more strands places on their heart pump, air exchangers, and the rest of their circulatory system. For example, Toa of Water often triple-layer their legs to allow them to produce great bursts of speed underwater with fin-like appendages on their feet. The muscle strands themselves consist of fibrous organic material stretched between two node connectors and wrapped in the same material that lines the inside of the chest cavity to keep out dust. Each muscle strand is a self-contained unit that is supplied entirely through the nodes, making replacement a relatively easy job. Injured strands do slowly heal, but as with parts of a Toa’s body, it is best to replace one if it has sustained significant damage rather than wait for it to fix itself. Unless they are completely cut in half, even severely damaged muscle strands can be hooked up to a node in a refurbishing station and allowed to heal by themselves and later be offered as a replacement to someone else; a form of body-part recycling. It should be noted that, apart from the addition of a Kanohi mask, a Toa’s body is at this point functionally complete. In fact, without the weight and constraints on movement that armor adds, Toa are especially strong and agile and many habitually wear only their torso armor unless they expect to enter a combat scenario at some point soon. However, as their intended occupation was the defense of the Matoran, their bodies were explicitly designed with clearance for armor in mind; even when triple-layered with muscle strands, large gaps between a Toa’s thighs and between their torso and arms allow for the application of significant amounts of armor without causing the body parts to start interfering with each other’s range of movement. 5 – Armor To a large degree for Toa and to some degree for Matoran, armor follows a set template. Armor around the chest area is worn full-time by all as it compensates for the lack of an internal ribcage, protecting the vital air exchangers and heart pump. Matoran usually wear armored boots and protection for their shins and lower arms as well, since those are areas that are both relatively vulnerable to begin with and most likely to be subjected to damage over the course of daily work or travel. Whether to wear shoulder armor is usually a personal preference thing for the Matoran (though it is popular with Onu-Matoran in particular), and only Fe-Matoran take it further by fitting plates over their thighs and upper arms. A fully-equipped Toa will usually have all these armor pieces and in greater thickness than Matoran have. Some also use small interlocking plates to cover and protect their throats. While armor on the limbs usually consists of simple (if decorated) hinged tubes that can be locked around part of a limb, torso armor is a lot more involved to make and personalized the owner, even if the owner is a Matoran. For Toa, the weight of their armor and the whole upper body structure does mean that the spinal assembly has to work hard to hold the whole body upright, however. Because of this, torso armor worn by Toa usually incorporates at least two dampening pistons in the waist area, which help to stabilize the upper body, carry the weight of the armor, and hence reduce the stress on the spinal assembly at the expense of some flexibility in the torso. Toa with particularly heavy upper-body structures, like Toa of Earth, often use at least four of dampening pistons full-time to avoid back problems, but for most two is enough and they only use them when fully kitted up for war; when not carrying full armor and a heavy weapon around, their spinal assembly manages fine on its own. The last thing to be added and usually the trigger for a Matoran or Toa’s activation is their kanohi. Though it is known that Matoran without kanohi will weaken and slip into a coma and Toa without kanohi will become exceedingly weak, the method by which the kanohi achieves this is not well understood. Theories abound, and most postulate that some interaction between the brain and the kanohi provides the strengthening effect by turning the kanohi into some kind of magnetic dome capable of amplifying the brain’s signals to where they are strong enough to actually control the body. Evidence for these theories lies in the fact that the material that kanohi are made of has strong magnetic properties and that the attachment points for the mask can induce a current into the kanohi. Inducing a current into the kanohi (or perhaps intensifying it) is also the way to activate the runes, usually carved on the inside, that provide the kanohi with their power. A notable difference between kanohi produced before and after the Reformation can be found in their mouths: pre-reformation kanohi are often fitted with slats or louvres that cover the mouth completely for additional protection, while still allowing the wearer to breathe through them. These structures were usually removable to allow the wearer to eat when required, but since that was at worst a monthly occurrence and sustenance could just as easily be gotten through charging points, most used these covers full-time. However, in the aftermath of the battle between Mata Nui and Teridax, the Matoran Universe suffered a complete loss of power and hence charging points could no longer be used; Toa, Matoran, and a host of other beings had to turn food for all their nourishment, making the covers more trouble than they were worth. Maintenance issues with teeth due to the major dietary changes were eventually resolved by coating the teeth in a tough, enamel-like substance already long in use by the Skakdi, and before long eating became a less disliked activity for the Matoran Universe’s former residents. Though Spherus Magna now does have an electrical infrastructure capable of supporting a large number of charging points, Matoran society at large now has little reason to build or use them. -- Full Sequence: What do you think? I'd particularly like to know what the discrepancies with what is known canonically about producing these beings... I don't know much about it myself.
  3. Hello everyone! Long story short, see image of the 143 blue kanoka disk. Would this be a rare or fake piece?
  4. Hello, I posted a topic for these several months ago but it has since died; so this is a re-post of this topic. Anyway, I have quite the haul of Bionicle sets that have been packed away for years and I'd like to get rid of them for more space and money towards my gaming collection; as such, I am not looking to trade for other sets. Ideally I'd like to part with everything, so with that said here is what I've got: Strikeouts indicate sold items, while bold indicate on hold items. 2001 8531 Pohatu 8532 Onua 8533 Gali 8534 Tahu 8535 Lewa 8536 Kopaka 8537 Nui-Rama Toa Mata Promo Mini CD x1 8540 Vakama 8541 Matau 8542 Onewa 8543 Nokama 8544 Nuju 8545 Whenua 8546 Power Pack (No original box. Includes: CD, Hafu and Chrome Hau) 8548 Nui-Jaga 8549 Tarakava 2001 - McDonald's 1388 Huki 1389 Onepu 1390 Maku 1391 Jala 1392 Kongu 2002 8550 Gahlok Va 8551 Kohrak Va 8552 Lehvak Va 8553 Pahrak Va 8554 Tahnok Va 8555 Nuhvok Va 8556 Boxor 8560 Pahrak 8561 Nuhvok 8562 Gahlok 8563 Tahnok 8564 Lehvak 8565 Kohrak 8566 Onua Nuva 8567 Lewa Nuva 8568 Pohatu Nuva 8570 Gali Nuva 8571 Kopaka Nuva 8572 Tahu Nuva 2003 8573 Nuhvok-Kal 8574 Tahnok-Kal 8575 Kohrak-Kal 8576 Lehvak-Kal 8577 Pahrak-Kal 8578 Gahlok-Kal Nuhvok-Kal Mini Promo CD Tahnok-Kal Mini Promo CD Kohrak-Kal Mini Promo CD Lehvak-Kal Mini Promo CD Pahrak-Kal Mini Promo CD Gahlok-Kal Mini Promo CD 8581 Kopeke 8582 Matoro 8583 Hahli 8584 Hewkii 8585 Hafu 8586 Macku 8587 Panrahk 8588 Kurahk 8589 Lerahk 8590 Guurahk 8591 Vorahk 8592 Turahk 8593 Makuta 8595 Takua and Pewku 8596 Takanuva 2004 8601 Toa Vakama 8602 Toa Nokama 8603 Toa Whenua 8604 Toa Onewa 8605 Toa Matau 8606 Toa Nuju 8607 Nuhrii 8608 Vhisola 8609 Tehutti 8610 Ahkmou 8611 Orkahm 8612 Ehrye 8614 Nuurakh 8615 Bordakh 8616 Vorzakh 8617 Zadakh 8618 Rorzakh 8619 Keerakh 8621 Turaga Dume and Nivawk Comics BIONICLE 1: The Coming of the Toa BIONICLE 3: Triumph of the Toa BIONICLE 4: The Bohrok Awake! BIONICLE 5: To Trap a Tahnok BIONICLE 6: Into the Nest BIONICLE 7: What Lurks Below BIONICLE 8: The End of the Toa? BIONICLE 9: Divided We Fall BIONICLE 10: Powerless! x2 BIONICLE 11: A Matter of Time BIONICLE 12: Absolute Power BIONICLE 13: Rise of the Rahkshi! BIONICLE 14: At Last -- Takanuva! BIONICLE 15: Secrets and Shadows BIONICLE 16: Toa Metru! BIONICLE 17: Disks of Danger BIONICLE 19: Enemies of Metru Nui x2 BIONICLE 20: Struggle in the Sky BIONICLE 21: Dreams of Darkness BIONICLE 22: Monsters in the Dark BIONICLE 23: Vengeance of the Visorak BIONICLE 24: Shadow Play BIONICLE 25: Birth of the Rahaga BIONICLE 26: Hanging by a Thread BIONICLE 27: Fractures McDonald's Comic 1: Challenge of the Rahi (slight page wear) x2 All items come from a smoke free home! Everything here (unless stated otherwise) is in wonderful condition and includes the complete figure (I mean they were packed away for years in protective tubs), I do not have the instructions or canisters. I'd definitely like to sell these to anyone who may be interested in any of these or would perhaps even want them in bulk just for the spare parts, I just want to get rid of it all. Note: I am willing to trade items for un-opened North American versions of the following Smash Bros. amiibo: Donkey Kong, Kirby and Wii Fit Trainer. Alternately, I'm also willing to trade for items on my gaming wish list. Thanks!
  5. On this forum, I want all yall to share any Bionicle jokes you know or can think of, here I will even start with two. Q: What pop song do Bohrok like? A: Bohrok Fever. Q: What is a Bohrok's favorite type of music? A: Bohrok and roll. Please have your jokes in a similar format as above.
  6. I have recently decided to start taking pictures of my bionicles in real life scenes. Since my last post (http://www.bzpower.com/board/topic/23951-lewas-kanohi-akaku/#entry1107540) I have updated my collection of pictures. Here are some more... Lehvak receives a new Krana... Lerahk observing Le-Wahi...
  7. Hi BZP folks, I normally spend my time loitering around the TTV boards, but I've been working on a Bionicle G2 RPG system for a while and figured that I could share it here just in case you guys are interested. First off, a video trailer that I made for this project: The system is heavily based on 5th edition Dungeons & Dragons, but with a lot of tweaks and mechanics specific to Bionicle G2. The files for the Core Rulebook and Okoto Travelers' Guide: Core Rulebook: https://drive.google.com/file/d/0B7w4fdP3meUDYWhjc3BRWkg1NUU/view?usp=sharing Okoto Travelers' Guide: https://drive.google.com/file/d/0B7w4fdP3meUDUFlPZWQyNXM2Ykk/view?usp=sharing There's a lot to unpack in those two documents, since they contain all the rules for the entirety of the Legends of Okoto RPG system as it stands right now and most of the world lore. I haven't finished the creature list in the Travelers' Guide yet, though. The updated Travelers' Guide will be made available as soon as I've added everything that needs to be added into it, definitely sometime within the next two weeks. Also, even though I haven't added most of his stuff to the Travelers' Guide yet, special thanks to Nescent for letting us use his combiner MOCs to make up the creature list of Legends of Okoto. Nescent's MOCs: http://www.bzpower.com/board/topic/17041-wildlife-of-okoto/ http://www.bzpower.com/board/topic/19866-wildlife-of-the-ancient-city/?do=findComment&comment=1013742https://www.flickr.com/photos/129809225@N03/sets/72157663871936066
  8. Hi, guys! I know that 2016 is going to end today, so I would like to ask you guys a question: What is your best and worst moment in Bionicle G2 this year? I know that this year is cruddy because G2 is not so great and ended this year sadly, but it has some ups and downs. For me, here's my best and worst moments: Best: 1. Having a Bionicle TV show (The Journey to One) for the first time. 2. The Journey to One has much better character development than the Online Animations in 2015. The show also has more than one voice actor as well, and the show is 3D animated. 3. Elemental Creatures combining with the Toa and Umarak. 4. Artwork and a book filled with it. 5. The story had a more satisfying end than G1. 6. Ekimu the Mask Maker 2016 set. I love his trans-blue colors. 7. I love the sets' trans-colored pieces. 8. Umarak the Destroyer. 9. Makuta Contest. 10. Tahu's appearance in these crossover Lego Pirates videos. It was very funny and cool. Worst: 1. Bionicle ended again this year. ( (crying in tears)). Plus, the planned third year is cancelled, so G2 only had two years. 2. The fact the The Journey to One is a Netflix show. 3. It's just a series of four specials, as it is sort of like Hero Factory. It ended very short with a small amount of episodes. 4. Bionicle wasn't as good at most other Lego themes this year. 5. Bionicle's 15th anniversary never celebrated. When will Bionicle ever celebrate its anniversary? It was one of Lego's most successful and famous themes in history, and it should deserve to have its anniversary celebrated, but Lego didn't do it for some reason. So, there. What about you guys? Happy New Year!
  9. A special thanks to Xboxtravis, who's marvelous works blending G1 and G2 Bionicle helped inspire part of this work. You might recognize some elements from my previous G2 work Head of Stone, Heart of Jungle. EDIT: Silly me, forgot to make a review topic: http://www.bzpower.com/board/topic/23978-review-a-lingering-shadow/ Kini Nui, the ancient City of the Mask Makers, had regained much of its lost glory since the departure of the Toa and the closing of the Shadow Realm. The majority of Okoto's inhabitants had returned and taken up residence in the city, and the efforts of their many builders and artisans had done much to heal the damage caused by centuries of neglect and various battles. On this night, fireworks lit the sky as the inhabitants did what no Okotans had done in countless ages: held a great Festival of Masks. Music echoed throughout the city and across the island as instruments of every shape and size were lifted by Okotans young and old, while the drumming of feet in dance added its own beat to the night. High above the festivities, in the building that served as both Ekimu's Forge and the Temples of both Creation and Light, the Mask Maker, the Protectors, and the archaeologist Harvali stood gathered in an ancient vault. Various artifacts and other items of importance, such as the mask of Tera* the Skull Basher, were stored in this chamber, which Ekimu usually kept locked. However, following the defeat of the Shadow Horde, he had allowed Harvali to enter the chamber and begin cataloguing various items in order to ascertain whether they might be of value to the island as a whole. Now she sat with a large, ancient volume before her, with Ekimu and the Protectors watching anxiously. "Forgive our pulling you away from the Festival, dear Protectors, but Master Ekimu and I though that you should see this. This tome was hidden in a secret alcove within this vault, which I only discovered after as Ekimu and I were having some old containers moved out for placement in the museum that once served as Ekimu's tomb. It was sealed, with instructions that it should only be opened by the Protectors and any Mask Makers who should be alive at the time that the Prophecy of Heroes should be fulfilled. Ekimu himself has never seen it, but it seems to date from the time when the Temple of Light was constructed, thus explaining how its makers could know of the prophecy." Nilkuu, Protector of Stone, raised an eyebrow. "Such an ancient book...who knows what secrets it might contain?" "That is what we intend to discover-and at my invitation, Harvali shall read from the book," Ekimu replied. "She has dedicated her life to preserving Okoto's ancient history, and I think it only fitting that she should share the contents of this volume with us. Once she has done so, we shall have a decision to make, my friends: whether or not this account should also be shared with the people of Okoto." Narmoto, Izotor, Vizuna, Kivoda, Nilkuu, and Korgot each nodded their heads, acknowledging the solemnity of the occasion. Then, at a nod from the Mask Maker, Harvali carefully opened the book to the first page. Taking a deep breath to steady herself, she began. "In the time, before time..." This island, which we now call Okoto, was very different from what it is today. Its regions were not infused with the very power of the Elements themselves, and its inhabitants-who were taller than they later became-were scattered and without purpose. One day, there came among them one known as the Herald, who-through daring unmatched before or since-accomplished great feats. When his tasks were done, the Herald vanished, but there arose a mighty hero: Takanuva, the Master of Light, whose Light reached the very stars from whence all Okotans are said to have come. Thus it was that the Great Beings sent seven more heroes down from the heavens, which was said to have had a hand in the creation of our world. These heroes were Tahu, Master of Fire; Kopaka, Master of Ice; Lewa, Master of Jungle; Gali, Master of Water; Pohatu, Master of Stone; Onua, Master of Earth; and Teridax, Master of Shadows. With them, they brought the Vahi, Mask of Time, which was said to have played a role in the birth of our world. By joining their powers together, the heroes created a beautiful temple to safeguard the treasure, before creating a great labyrinth on a neighboring island to safeguard treasures too great for even the noblest of Okotans. With these tasks done, the Toa set about teaching the Okotans to harness the Elemental Powers within each of them by relying upon the masks that they wore. In time, eight tribes were formed, each possessing the power of a different element wielded by their respective Elemental Master. The Fire Tribe became renowned smiths and lava farmers, founding the fortified city of Mata Nui; the Ice Tribe built the city of Voya Nui as their observatory and repository of Okoto's legends and prophecies; and the great engineers and explorers of the Jungle Region founded Kini Nui, which they shared with the noble mask makers of the Light Tribe. Mahri Nui became the heart of the Water Tribe's enterprises, which included not only sailing and fishing but scholarship and science; the Stone Tribe's artisans raised the great city of Metru Nui, future capital of the island; the Earth Tribe's underground metropolis of Karda Nui encompassed a great museum, surrounded by miles upon miles of mines and other caverns, which for a time were also home to the Shadow Tribe. For many generations, the people of Okoto enjoyed an age of prosperity, using their Elemental Powers under the direction of their noble heroes. Unfortunately, while most of the Masters were loved by all, the fierce Teridax was feared by most Okotans outside of his own Shadow Tribe, who were themselves feared for their creation of dangerous creatures more than loved for the creation of helpful ones. In time Teridax grew jealous, and sought to claim Okoto for himself and stand as Master of All Elements; to that end, he used dark arts to craft the mighty Nui Stone, an artifact that he used to rob Tahu, Kopaka, Lewa, Gali, Pohatu, and Onua of their powers. With these energies and his own Shadow powers at his command, Teridax's victory seemed inevitable, but Takanuva was able to destroy the Nui Stone in a desperate strike. Teridax was consumed by the released energies, which created a rift in reality itself that was filled with his darkness; thus was the Shadow Realm born. Before he perished, Teridax swore that the Shadows would avenge him, and his blade fell upon the ground and was left at the site of his demise. Takanuva, fearing for the lives of his fellow Toa, sacrificed his own powers of Light to send them back to the stars. Before disappearing himself, the Toa of Light comforted the Okotans, revealing that the Toa would return again-though he did not know how they might be affected by Teridax's actions-and that the long absent Herald would make his own return prior to their coming. He also left behind his mask, the Avohkii, the finding of which had been one of the Herald's tasks. Without the Toa to guide them, the eight tribes of Okoto fell victim to suspicion and mistrust-in the case of the vengeance filled Shadow Tribe, it was well deserved. Teridax's actions prompted the passing of a sacred law barring the creation of masks containing more than a single elemental power; for some even this was not enough, and a policy of strict isolation between tribes became common. Every relation from trade to marriage between the tribes was regarded by most as an insult to the memory of the Toa and an act of worship of the fallen Teridax. Though Kini Nui remained the provision of both the Jungle and Light Tribes, fewer and fewer Jungle Tribesmen would make their home their as the generations passed. It would prove tragic in more than one respect, for the Light Tribe and the ostracized Shadow Tribe became locked in an ongoing war that saw both decline. Despite the division among most of the tribes, this was still an age of great heroism. Among the exploits that took place in this time were those of a group of warriors under the mighty Ackar and the cunning Kiina, who drove off the Piraka pirates before pursuing them into unknown seas, never to be seen again. The island was also menaced by the fearsome Skrall, a dark horde who were only stopped when the powerful duo of Axonn and Brutaka faced their leaders Tuma and Stronius in a battle that caused a portion of the island to sink, taking the battling titans along with it. Hydraxon, hero of the Earth Tribe, faced the Shadow Tribe warlord Icarax, while Surel, friend to the wolves of Okoto, faced the dreaded Telluris, master of the Skopio war machine. In time, a mere handful of members of both the Light and Shadow Tribes remained, but these were powerful and fearsome, possessing all the Elemental Power that had previously been shared among hundreds. Among the Light Tribe survivors were the brothers Artakha and Karzahni, leaders of their tribe and the last Mask Makers. Karzahni was renowned for his skill in battle wielding chains, and under his rule the city of Kini Nui was a place of great sportsmanship. Many noble warriors or competitors, such as the four-armed Jungle Tribesman Oris and the masterful archer Likus**, were interred in the city after spending lifetimes in its service. Artakha was more devoted to his work of creation, and was notable in one other respect: despite the war between them, he had fallen in love with a woman of the Shadow Tribe, Korusca***, and the two were joined in marriage. The Shadow Tribe, determined to achieve a final victory over not only their Light Tribe enemies but over all others, enacted a dark ritual. Using magics left to them by the Sisters of the Skrall, worshipers of the foul Annona and Tren Krom, they channeled all of their Shadow energies into their leader Miserix, who also used the Avohkii to drain the powers of Light from their enemies. His six minions then used the same spell to draw the powers of the other tribes from them; the process left all the other Okotans reduced in stature and without the Elemental Powers they had so long wielded. Now known as the Element Lords, the seven villains sought to claim the island for their own, and even the great Karzahni and Artakha could not defeat them alone. Fortunately, there were those who recognized the danger of the Element Lords as being far greater than any old suspicions. Six of these, one from each tribe-Flammik, Buzkayo, Bumonda, Rokreng, Droton, and their leader Lady Jagiri of the Jungle-came together and aligned themselves with the Mask Makers, who crafted a set of seven masks. The eight heroes soon confronted the villains at the Temple of Time itself, where they employed the masks in an effort to drain the villains of their power. In the ensuing battle, Karzahni was knocked into the pool of the Temple of Time, and was ever after possessed of the power to see or grant visions of the future. The mask used to drain the powers of Miserix became twisted by its dark powers, which it alone attempted to contain, while Jagiri and her comrades drew the powers of their respective Element Lords into their masks and themselves. This would forever mark their bloodlines, and they and their descendants would thus be the only ones among the Okotans able to master the power of Elemental Masks. Stripped of their powers, Miserix and his minions ceased to be, while Artakha and Karzahni-the only remaining members of the Light Tribe in the wake of the Element Lords' onslaught-reclaimed a portion of their tribe's Light power from the Avohkii, granting them increased longevity. However, the heroes and the elders of the island soon decided that it was too dangerous to attempt to return the Elemental Powers to the islanders. As such, the excess Elemental Power was channeled into the island itself, which was remade and renamed: Okoto, the land of six regions. The elemental forces produced crystals that radiated elemental energies, and gave rise to the Elemental Creatures: Ikir, Melum, Uxar, Kivoda, Ketar, and Terak. Agil, Creature of Light, was born from energies released from the Avohkii, though no Region of Light came to be as a result. An attempt was made to release the darkness within the seventh mask made by Artakha and Karzahni, resulting in the birth of Jaga, the Creature of Shadows****. However, the darkness that might have given rise to a seventh Elemental Region was instead drawn to Teridax's discarded blade, and his oath of vengeance was given form as a monstrous mockery of the departed Toa, who was soon given the name of Umarak. Jagiri and her comrades became the first generation of Protectors, dedicated to defending Okotans from whatever danger might arise. Under their guidance, the six surviving tribes became allies once more, and many of the old taboos were cast aside. For some years they continued to work with the Mask Makers, though sadly Karzahni was eventually driven mad by his visions, and later murdered by Umarak, who stole the Shadow-infused mask from Kini Nui and named it as his own, the Hunter Mask. Artakha and Korusca were subsequently blessed with twin sons, Ekimu and Makuta, whose mother passed soon after their birth, having forsaken the power of Shadow that had been her birthright. In time, Artakha himself passed, leaving his Mask of Creation to Ekimu while crafting the Mask of Control for Makuta. Ekimu and the Protectors were silent, processing the long lost account of Okoto's ancient history. Kivoda, who along with his comrades had said nothing during the narrative, turned to the Mask Maker. "How much of this did you know, Master Ekimu?" "Some, of course-part of it is the history of my own family. But my uncle Karzahni, whose visions were inscribed in the Temple of Light as the Prophecy of Heroes, foresaw the need to keep much of it secret, and impressed that need upon my father Artakha. I wish I had known this before the Toa had departed-it would have been a comfort to them to know of their origins and connection to Okoto's past. But we must concern ourselves with the future-we cannot change what has passed." Intent on their discussion, the eight Okotans were unaware that they were observed by the most unlikely of sources: the Bull Skull Mask once worn by Skull Basher. Though no eyes could be seen through its empty sockets, it was indeed receiving audio and visual input. And on the other side of a wall between worlds, that input was received by another whose history had been touched upon in the ancient tome. Makuta, the last Okotan to bear the legacy of the Shadow Tribe, stood trapped in the dimension born from the fall of the first Master of Shadows and smiled wickedly at his brother's words. "Oh, how wrong you are, brother-you just don't know it yet." To be continued... *Skull Basher's name is taken from a placeholder name for an Earth Tribe Glatorian mentioned in the draft for the cancelled BIONICLE 5. **Oris is also named for a BIONICLE 5 character, a Jungle Tribe Glatorian, while Likus is named for an Ice Tribe Glatorian intended to appear in the same film. ***The name Korusca comes from a prototype name for the Kanohi Avohkii. ****I figured that if one magazine model could be a Creature of Light, the other one could be the Creature of Shadows with a G1 inspired name.
  10. (Let me preface this topic by stating that I'm pretty sure this isn't quite the proper subforum for this topic, however I'm not entirely sure where it would fit. It's more of a showcase of various Bionicle media more than anything). Some of you may know me for my 2001 Rahi Revamps or my Bionicle: Audio-Narration Project, but for those of you who do not, I am Joev14, owner of Infinite Inspiration Incorporated. As a huge collector of Bionicle, and of Lego in general, most people are impressed to hear I own every single Bionicle set from 2001-2010 and 2015-2016 (including Click, Klakk, and Turaga Lhikan, while excluding all other non-canon promo sets). However, while I am personally proud of my collection of sets, I am in many ways even more proud of my collection of Bionicle Literature. Over the years I have not only collected every chapter book, but also every other piece of literature and media you can imagine, from comics, to games, to physical copies of story serials. So get ready for a showcase of every piece of story material you might need to immerse yourself completely, in the world of Bionicle. For reference, I plan on creating physical editions of The Crossing, Journey's End, and a compiled edition of all the Bionicle short stories. Overview Chapter Books/Informational Books/Movies Informational Books (Credit to Tolkein for the Matoran Dictionary Second Edition) Custom Bionicle Bookmark (Link to inside) Bionicle Story Serials (Link to all serials) Bionicle GBA Games Bionicle Comics Collection (Link to inside) Bionicle Mata/Nuva/Ioka Black Light Scene
  11. I saw this question pop up in the 'Should Stone get the Boot' topic and thought that it could use its own topic to see what veryone thinks about it. That question is simple: Do you think the Toa Mata should be the main heroes of a future Bionicle reboot? I personally don't care either way. As long as it has a good story and gives development to its characters, I would be alright with either the Mata returning or new characters being the main heroes. What do all of you say about this?
  12. After seeing others take pictures of their bionicles in real life landscapes I was inspired to try it out myself. Please let me know what you think.
  13. Bionicle: The Legend Continues ... (looking for a name, please suggest) HELLO, and welcome to my (notably badly drawn) comics page. As per right now, I haven't got much to show, in fact I've only just started. For the past year or so I've been wanting to start a Bionicle comic set on Spherus Magna and featuring the Toa Mahri (remember them? I know right I didn't either ...). After about a year of sketching and scrapping, I decided I was going to draw the beginning of a comic and not throw away, rub out and/or burn it. This is it and I'm regretting having scrapped some of the old versions right now, that actually had more than just a beginning for a start. This is more of a prologue if anything at all, but hopefully it'll grow at a reasonable if I have the time to draw some more and if it gets any feedback. My scanner seems to be utter , so the image quality is awful, like AWFUL awful. The drawings look like they've been done by an eight year old. I did most of it in a rush/rage if that's an excuse. The story which hasn't started yet is what will hopefully count in the future, but that leaves pretty much nothing at all worth reading at the moment now I think about it. Anyway here it is before I change my mind (in the process saving myself plenty of regret) ... Again, sorry for the awful image quality, I hope it's not too faint. I'd say sorry for the eight year old drawing style, the unreadable writing etc etc etc but I warned you before hand. More to come, better and less rushed hopefully, there is an actual STORY set to start. Stay tuned and goodbye ...
  14. I've been slowly rebuilding my BIONICLE sets. It's a project I've been working on for about 2 years, originally in celebration of Gen 2's announcement. Today, after a slow and distracted process, I've completed rebuilding my current 2001 collection. The Manas are on another shelf in my room, but I can't figure out how to post more than two images via my iPad. The only sets I am missing are the Nui Jaga and Muaka & Kane-Ra plus four of the Mctoran. Those sets will hopefully soon be mine! They are at the top of my Christmas list this year, so yeah! I also finished rebuilding my 2010 sets, and my first half 2002 sets. I've also been thinking about starting a YouTube series, mostly reminiscing over gen one, and reviewing the sets from each year. I'd like to do more with it then just that though, so any suggestions would be nice. How's everyone else doing?
  15. Maybe if Bionicle isn't brought back they can come up with a different original constraction theme and I think they should make sets from my fanfiction FLYING ROBOT MANATEE. Do NOT bypass the filter. -B6
  16. Hi, guys! We probably know that Bionicle is 15 years old, and I have been seeing many other franchises celebrating their anniversaries this year lately, like Ninjago with its 5th anniversary, Sonic the Hedgehog with its 25th, Captain America 75th and Wonder Woman 75th. Each of these anniversaries are also treated with cool stuff this year, like Ninjago showing a script to its very first episode in 2011 (perhaps that Day of the Departed wave is an anniversary present, too, because villains from the past come back?), Sonic the Hedgehog appearing in Lego Dimensions and trailers for new and announced games in 2017, Captain America having a Lego statue and monument (perhaps Captain America: Civil War is an anniversary present, too?), and Woman Woman with Lego pictures and statue (perhaps Wonder Woman's appearance in Batman v Superman: Dawn of Justice is an anniversary present, too?). Plus, they also say "Happy some-number-th anniversary!" or something similar. So, my question is why Bionicle did not have any of these in its 5th, 10th, and 15th anniversaries? You ever thought of that? It's weird that Bionicle never gets a treatment of any kind or there isn't a sign that says something like "Happy some-number-th anniversary!" It makes me feel bad that Bionicle didn't have these things to celebrate its anniversaries. I mean, Bionicle is pretty popular, was successful in some of its years, and is loved by many fans, including us, so it should get something on its anniversaries in my opinion. I have been remembering about certain things that could have been signs of celebrating Bionicle's anniversaries, and here's what I got: 1. 2006 - 5th anniversary - The Piraka used the Toa Mata's canisters to arrive in Voya Nui. This reminds me of 2001 when the Toa Mata used their canisters to arrive in the island of Mata Nui. Plus, the video game, Bionicle Heroes, includes characters from 2001-2006. 2. 2011 - 10th anniversary - The Bionicle toy line wasn't there because of Hero Factory, but there is the ending of one of the Bionicle serials, Sahmad's Tale. Plus, Hero Factory's Savage Planet wave in that year has a lot of similarities to Bionicle's first storyline in 2001: a big villain mind-controlling animals, a team of six heroes arriving from the sky to stop him, and they fight against the possessed animals in a jungle. 3. 2016 - 15th anniversary, this year - The Netflix show, Bionicle: The Journey to One, shows the text "2001-2016", which is Bionicle's age, in the end credits and a final battle between the Toa team and Makuta, which reminds me of their battle back in the 2001 storyline. Sadly, G2 died this year as well. This is very disappointing and heinous when cancelling a franchise on its anniversary. (crying in tears of sadness ) Lego never celebrated Bionicle's anniversaries. Lego even never calls what I have on the list above anniversary presents, either. Lego also didn't say "Happy 5th anniversary!" or "Happy 15th anniversary!" to Bionicle. Man, that's heartless, harsh, and unfair in my opinion, as it is like a kid doesn't get his birthday celebrated by people that he likes and loves or presents. Plus, Lego celebrated Ninjago's 5th anniversary, so why not Bionicle's anniversaries? If Lego really celebrated, that would be awesome. Now I would also like to ask you guys another question: How do you thing Lego would have celebrate Bionicle's anniversaries and how would you like Lego to celebrate Bionicle's future anniversaries, like its 20th and 25th anniversaries? For me, I would go with these ideas: 1. Say "Happy 5th anniversary" or "2001-2006" in 2006 and call the Bionicle things in the year that I mentioned above presents. 2. Say "Happy 15th anniversary" or "2001-2016" (on the sets) in 2016 can call the good Bionicle things in the year that I mentioned above presents. 3. Re-release the old sets in the past, or at least the Toa Mata sets. 4. Release golden versions of the Toa Mata sets. 5. Make a video game. 6. Have Bionicle's Facebook a page make a post to celebrate Bionicle's 15th anniversary. 7. Put Bionicle in Lego Dimensions, like Sonic the Hedgehog. 8. Make a storyline that takes place after both the 2011 serials the 2016 storyline where Velika from G1 and Makuta from G2 work together to ruin the events of Bionicle's main storylines defeat the heroes in there and have the bad guys win, so Velika and Makuta would take over both the G1 and G2 universe. They would use some kind of a inter-dimensional device (perhaps use Vezon or make a new Olmak?) and the G1 and G2 Vahi's or a time-traveling device to do this. They would also revive dead villains in the past storylines (perhaps except Makuta Teridax because he would be too un-cooperative because he was obsessed with power?), recruit the still-living ones, and mind-control the reformed ones to assist them somehow. The heroes from the storylines would have to work together to re-live the storylines and fight the villains in there, who are improved, and defeat Velika and Makuta to save their dimensions. A video game would be great to tell the story. Also, perhaps have the Toa Nuva celebrate their anniversary of their first adventure to cherish themselves as heroes and a team. 9. A theatrical Bionicle movie. 10. An announcement to something exciting in Bionicle's future. 11. The return of Bionicle. 12. Unresolved things in G1 and G2 resolved. 13. A TV show that is not exclusive in Netflix. I am not going to send more money to pay for it, and I prefer the show to be in a TV channel that we can watch for free, like Nickelodeon or Cartoon Network. 14. Say something like "Happy 20th anniversary" and "Happy 25th anniversary" in Bionicle's future years if it is still running in them and give it presents, like something similar to the things above. So, there. I know it's a lot, but these are something that Bionicle could have celebrated its anniversaries and would celebrate its future anniversaries. What do you guys think?
  17. In between experimenting with 3D-printing and other artistic ventures over the past year, I have still been taking Bionicle pictures. Here's some photos/photo manipulations I have been working on, inspired by MNOLG, the GBA games, and more. Also, here's a few 'Before' shots if you want to compare and see what went into the edits. BTS Confrontation on the Ice BTS Rescue of Nokama 1, 2, and 3 My entire gallery: http://keyblade87.deviantart.com/gallery/ or https://oldboneandbogfoot.tumblr.com/tagged/oldboneandbogfoot Confrontation on the Ice High-resolution The Rescue of Turaga Nokama High-resolution Jaller Surveys the Pala Region High-resolution Meeting a Friendly Taku Bird High-resolution Trek through Fau Swamp High-resolution Beware the Swamps at Night! High-resolution This one is a bit different, a gif made out of a photo I took: Click to view gif
  18. Here is my take on the G2 Vahi, Mask of Time. I based it off the official artwork of the mask, but with some tweaks to get it to match the G1 Vahi a little better. The mask grants the wearer visions of the future and the ability to tap into the power of time. It was designed to be worn along with the official lower-half Kanohi of Time on a 2001 head. PLEASE NOTE: This mask is only designed to work with 2001 Mata Bionicle heads. It will rest loosely atop the head until you put on the lower-half Kanohi of Time to keep it snugly in place. My custom Vahi is available here on Shapeways. Also check out: Inorganic Kanohi Suletu Inorganic Kanohi Calix
  19. Hello everyone! Today I would like to present you my little project, M.N.C.S. (Metru Nui Chutes System). Each of us has heard about the chutes of the City of Legends. And I've always imagined how looks the real map of this fantastic "subway". Where are some lines and how to come, for example, from the school of Ga-Metru to your friend, if he works in the Great Archives in Onu-Metru? A small atmospheric picture. And now... This is a map of chutes. It looks like another subway maps. And I think, that the official picture can't present us the fullest scale of the legendary tubes. But now it is possible to travel the route in your imagination throught the City of Legends. It was made in Visio Pro and Photoshop. The bigger version. And there are a posters that can be hanging in Chutes Stations of MNCS. The first one. And the second one. The first one: Ga-Metru, Po-Metru and Onu-Metru. And the second one: Le-Metru, Ta-Metru and Ko-Metru. That's all. And I'm so sorry for my English, because I'm from Russia( Enjoy!
  20. Hey guys, So recently I've been working on remastering the Bionicle Movie Trilogy from 2003-2005 by Miramax and Creative Capers. Here's a sample clip of how it looks so far and there are more details in the video description. What do you all think? https://www.youtube.com/watch?v=cQ-8IrjL0bc&t=1s
  21. A common lava creature found in the volcanic region of fire. The lava toad has the ability to spit lava and magma from his gaping jaws. They feed on parasites and ash which are found pretty much everywhere in the region of fire. Lava Toads have huge mouths and have a very complicated digestive system. A large capable beast which roams the icy plains of Okoto. It bears huge claws for creating grip when trudging along in the ice and snow. They are found in herds which have been known to make numerous attacks on Islanders passing by. The Seabirds are common elegant birds. They fly in flocks and have a rather gentle way of flying. Seabirds dive at impossible speeds into the water to fish out small inhabitants of the sea. Seabirds have excellent vision and can spot the slightest movement from a mile away. Stone Ussals are strong dangerous creatures. They have the strength to take down a full-size Toa. On their back the have a large spiky crystal. This could bring down a cave and the Ussal would emerge unarmed. Luckily, these creatures dwell deep down in large caverns. Islanders who mine sometimes come across them and few are lucky enough to escape alive. Sand Syrens are extremely rare and quite unpredictable. They have a huge third leg with a flat foot. This helps them to trudge along the sand in their herds. So far only two herds have been seen by Islanders but there are believed to be others. Many have returned without their hearing abilities due to the Syrens' ear-splitting call.
  22. Hey everybody! Does anyone know where I can find scans of the pages from the BIONICLE art book? I heard that BS01 was going to put scans of the pages on their website. Does anyone have any info on that? Thanks! ~Kopaka out~
  23. Hello, folks! Finally I built the character from one of my most favorite game — Patapon. Addition info can be found in picture description on Flickr (it's clickable, as always). Pictures Hope you enjoyed, any comments are welcome!
  24. I've been wondering if bionicle is returning in 2020 and what do you all think a continuation of g2 or a g3 would be like? https://www.youtube.com/watch?v=Ay46-CffM-8
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