Hapori Tohu Posted June 29, 2016 Share Posted June 29, 2016 After a slight delay, it's time for us to bring you the final summer 2016 Bionicle set review. Today, BZPower Reporter Xccj takes a look at 71315 Quake Beast. Is this a set that rocks, or should he be tossed into the mud? Read on or watch the video review to see. View the full article 1 Quote News Forums Q&A Link to comment Share on other sites More sharing options...
The Invisible Handman Posted June 29, 2016 Share Posted June 29, 2016 Quake is my favorite so it's good to see a review for him, this one seems a bit more positive than other quake beast reviews. Quote {Brickshelf Page - BZPRPG Profile - HFRPG Profile - Project Protodermis Profile} Link to comment Share on other sites More sharing options...
Toa Smoke Monster Posted June 29, 2016 Share Posted June 29, 2016 Of all the elemental beasts, Quake Beast has been the one I have thought about the most to get. It looks like it has a solid build. Plus, it has trans-purple pieces, which I like a lot. I still haven't made up my mind yet, but this review has given me some things to think about. Thanks for the review! Quote Everyone is one choice away from being the bad guy in another person's story. Link to comment Share on other sites More sharing options...
Aanchir Posted June 29, 2016 Share Posted June 29, 2016 Overall I'm kinda disappointed in Quake Beast. It's not that I don't like the off-kilter, asymmetrical rock monster look, but I feel like Bruizer pulled it off better. As it is, Quake Beast's right arm is set an entire three modules back from his left arm, uses an awkward hand-crank mechanism rather than a simpler lever or trigger, has considerable gaps between its purple crystals, and worst of all, has a function that can easily make Quake Beast bash himself in the face with his own shoulder! Plus, unlike Bruizer's rigid arm or the 2015 Toa's articulated shoulders, Quake Beast's crystal arm is articulated, but not along the gearbox's axis of rotation. This means that if it gets knocked out of alignment by the recoil of one of his punches, you have to reset it to the angle you want it at. Overall, I appreciate what the design was going for. Giant overgrown crystal arms are cool! A shoulder-mounted shadow trap is cool! A yellowish green and purple color scheme is cool! A "right hook" function as opposed to the usual uppercut/downward smash is cool! But I just don't think Quake Beast pulls any of these concepts off quite as effectively as the other beasts pull off their own core concepts. Surprised that in the description of the box you didn't mention one of its most unique aspects — the fact that his shoulder spikes are stickign THROUGH the Bionicle banner at the top! I thought this was extremely clever. Quote Latest MOC: PAIGE (Prototype Artificial Intelligence, Gynoid Expression) Link to comment Share on other sites More sharing options...
Vrokorta Posted June 29, 2016 Share Posted June 29, 2016 It's not that I don't like the off-kilter, asymmetrical rock monster look, but I feel like Bruizer pulled it off better. Surprised that in the description of the box you didn't mention one of its most unique aspects — the fact that his shoulder spikes are stickign THROUGH the Bionicle banner at the top! I thought this was extremely clever.Y'know, Bruizer DOES pull off the look in a much less messy way. Also, I did NOT notice his blades sticking through the banner, that IS clever. Though, overall, he seems like an interesting set. Aside from UtD the first set I'd try to get is either Storm Beast or Quake Beast. Quote If you use correct grammar in your posts (or try hard to), place this in your signature. Join Myst's campaign for correct grammar usage on BZPower! Link to comment Share on other sites More sharing options...
Toa of Ice - 1987 Posted June 30, 2016 Share Posted June 30, 2016 Overall I'm kinda disappointed in Quake Beast. It's not that I don't like the off-kilter, asymmetrical rock monster look, but I feel like Bruizer pulled it off better. As it is, Quake Beast's right arm is set an entire three modules back from his left arm, uses an awkward hand-crank mechanism rather than a simpler lever or trigger, has considerable gaps between its purple crystals, and worst of all, has a function that can easily make Quake Beast bash himself in the face with his own shoulder! Plus, unlike Bruizer's rigid arm or the 2015 Toa's articulated shoulders, Quake Beast's crystal arm is articulated, but not along the gearbox's axis of rotation. This means that if it gets knocked out of alignment by the recoil of one of his punches, you have to reset it to the angle you want it at. Overall, I appreciate what the design was going for. Giant overgrown crystal arms are cool! A shoulder-mounted shadow trap is cool! A yellowish green and purple color scheme is cool! A "right hook" function as opposed to the usual uppercut/downward smash is cool! But I just don't think Quake Beast pulls any of these concepts off quite as effectively as the other beasts pull off their own core concepts. Surprised that in the description of the box you didn't mention one of its most unique aspects — the fact that his shoulder spikes are stickign THROUGH the Bionicle banner at the top! I thought this was extremely clever.Personally i agree with your opinion on the function, i know they use expert designer most of the time for set ideas in them for the kid audience. But the mechanism kinda looks clumsily built expecially since the left arm is 1 unit lower than the mechanism is mounted at. Quote Link to comment Share on other sites More sharing options...
Endless Sea (Alaki Nuva) Posted June 30, 2016 Share Posted June 30, 2016 Wait, this is the last review? What about Ekimu? Quote It is not for us to decide the fate of angels. Dominus Temporis, if you're out there, hit me up through one of my contacts. I've been hoping to get back in touch for a long time now. (Don't worry, I'm not gonna beg you to bring back MLWTB or something. ) Link to comment Share on other sites More sharing options...
xccj Posted June 30, 2016 Share Posted June 30, 2016 Wait, this is the last review? What about Ekimu?Ekimu's review here Quote My BZPower Stories Dark Core--Kulagi's Kanoka--A Shadow's Contrivance--Mystery on Keli-Nui--BZ-Koro: To Bring Back Bionicle Link to comment Share on other sites More sharing options...
Toa of Ice - 1987 Posted June 30, 2016 Share Posted June 30, 2016 Maybe do a combiner review for the combiner of all 4 villains this year (umarak and the beasts) Quote Link to comment Share on other sites More sharing options...
Nidhiki of the Shadows Posted July 23, 2016 Share Posted July 23, 2016 The Beasts are definitely better in terms of play functions than they are in overall aesthetics. Some poses look great for Quake Beast but other than that, he's pretty messy. But again, like the other Beasts and Umarak, the play functions are well-built, innovative, and worth getting the set for. I love this kind of innovation and will definitely support it. -NotS Quote Link to comment Share on other sites More sharing options...
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