Species: Trinuma's Species, Male
Equipment: 1x Kinetic Emitter: A weapon exclusive to Gallith's race, allowing him to project kinetic energy bursts or use it to achieve flight. This weapon takes the shape of a cylindrical, rod-like device mounted on his left arm.
1x Protosteel Battleaxe: Extraordinarily well-crafted, this favored instrument of destruction features perfect balance, rugged full-tang construction, and a wicked breaching spike opposite the heavy, razor-honed blade. Its handle, bound with leather for a sure grip, is studded with a pommel at the end to ensure all-around lethal efficiency.
Personality: Gallith is and has always been a straightforward and practical man. If something doesn't work, change approach and try again. He's persistent, enduring and weathered, but not jaded, by his millennial struggle to keep the universe, himself or innocents in one piece. He's attained a lot of experience, and won't hesitate to share his exploits, and keeps an unrelenting spirit, dark sense of humor and honest attitude with it.
Powers and Skills: Gallith possesses no natural powers, but is physically very though, able to both take and dish out a great deal of punishment. He's also quite agile, and has finely attuned senses and physical coordination. Gallith wears the Kanohi Arthron, allowing him to read the movement and general appearance of nearby objects and beings through echolocation.
Appearance: Tough, burly, tall, and also ancient. Gallith is a veteran of many battles, and it shows on the many scratches, dents and gashes that litter his body, but also in his muscled frame, dignified stance and jagged, almost warlike look. The most striking of his injuries is his missing eye (right), covered by a black glass plate in the masks's eyehole, with a few cracks surrounding it. Gallith is colored primarily dark green, with black accents on his shoulders, abdomen, legs and hands while his mask is completely black. His eye and heartlight are colored lime green, and his Arthron is shaped like a Great Pakari.
Background: Gallith's been around, to put it simply. He was originally a member of the Hand of Artakha, tasked with overseeing the universe in its humble beginnings, and was instrumental in those crucial early years of the Matoran Universe before the Toa took over the role as protectors of the Matoran. When the Hand disbanded, Gallith went off on a quest to "find himself", which included saving more than one of the new Toa Teams from an early grave, taking mercenary jobs, and exploring the slowly growing Matoran Universe. He's been to Nynrah, to Karzahni, and all they way from Metru Nui to the farthest of the Southern Isles and anywhere in between.
His path eventually led him to becoming a top-tier Gladiator on Stelt, before he was picked up again by Helryx and the Order of Mata Nui, reuniting with many old comrades just as the Destiny War broke out, in which he participated gladly. Although he suffered quick subjugation during Teridax's short-lived reign, he was quick to recuperate after he was defeated, and worked for the Order to help establish life on Spherus Magna. In 8 AMN, after the War with the Vorox, Gallith spent a few years on the go, taking up hunting to make a living, before once again returning to service when the Atero Nuian army were accepting draftees for the expedition to Metru Nuva.
Weakness: Gallith is not a tactician, and his damaged sight and advanced age hamper him a bit as well. He may sometimes be a little too blunt, and is prone to act a little condescending to the less experienced troops.