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The Mess Hall [Outbreak Discussion]

outbreak rpg

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#1 Offline Canis Lycaon

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Posted Apr 06 2014 - 10:29 AM

This is the Mess Hall - the place for any out of game discussion or talking. If you have something to say OOC, post it here, not there.

 

Also, this is where you post any profiles you have for approval. Use the following guidelines and profile.

 

Profiles:

You may have up to three profiles, but please try to keep the number of recurring NPCs down to a minimum - there are not many military forces on the island at the moment. You may frequently mention someone who is not in the army on the island, and there is no restriction on them

 

In addition, Crystal is open for use by all PCs that can use an element or have an affinity to one. One will not need special approval for their element if they decide to use this element. The prefix for Crystal is Ki. Typical armor colors are pastels and whites.

 

Name: Make it Bionicle-sounding.

Species: Put element and gender with species. Makuta, Toa, and Botar’s species are banned.

Equipment: Your character is in the army, so they will have some combat gear and weapons.

Personality: How does your character act? What do they do?

Powers and Skills: What sort of abilities does your character have?

Appearance: What does your character look like?

Background: This game takes place 10 years afer Makuta and Mata Nui fought. What did your character do before then? After?

Weakness: Every character must have at least one, exploitable weakness. A potato allergy would not be approved.


Edited by Canis Lycaon, Apr 06 2014 - 10:29 AM.

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#2 Offline Voltex Oblige

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Posted Apr 06 2014 - 11:34 AM

This RPG has piqued my interest and earned my approval. I'll post a profile later.

(gosh it's been awhile)


Edited by Agnès Oblige, Apr 06 2014 - 11:34 AM.

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CHAPTER 4


#3 Offline Geardirector

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Posted Apr 06 2014 - 11:57 AM

Name: Gallith

 

Species: Trinuma's Species, Male

 

Equipment: 1x Kinetic Emitter: A weapon exclusive to Gallith's race, allowing him to project kinetic energy bursts or use it to achieve flight. This weapon takes the shape of a cylindrical, rod-like device mounted on his left arm.

 

1x Protosteel Battleaxe: Extraordinarily well-crafted, this favored instrument of destruction features perfect balance, rugged full-tang construction, and a wicked breaching spike opposite the heavy, razor-honed blade. Its handle, bound with leather for a sure grip, is studded with a pommel at the end to ensure all-around lethal efficiency.

 

Personality: Gallith is and has always been a straightforward and practical man. If something doesn't work, change approach and try again. He's persistent, enduring and weathered, but not jaded, by his millennial struggle to keep the universe, himself or innocents in one piece. He's attained a lot of experience, and won't hesitate to share his exploits, and keeps an unrelenting spirit, dark sense of humor and honest attitude with it.

 

Powers and Skills: Gallith possesses no natural powers, but is physically very though, able to both take and dish out a great deal of punishment. He's also quite agile, and has finely attuned senses and physical coordination. Gallith wears the Kanohi Arthron, allowing him to read the movement and general appearance of nearby objects and beings through echolocation.

 

Appearance: Tough, burly, tall, and also ancient. Gallith is a veteran of many battles, and it shows on the many scratches, dents and gashes that litter his body, but also in his muscled frame, dignified stance and jagged, almost warlike look. The most striking of his injuries is his missing eye (right), covered by a black glass plate in the masks's eyehole, with a few cracks surrounding it. Gallith is colored primarily dark green, with black accents on his shoulders, abdomen, legs and hands while his mask is completely black. His eye and heartlight are colored lime green, and his Arthron is shaped like a Great Pakari.

 

Background: Gallith's been around, to put it simply. He was originally a member of the Hand of Artakha, tasked with overseeing the universe in its humble beginnings, and was instrumental in those crucial early years of the Matoran Universe before the Toa took over the role as protectors of the Matoran. When the Hand disbanded, Gallith went off on a quest to "find himself", which included saving more than one of the new Toa Teams from an early grave, taking mercenary jobs, and exploring the slowly growing Matoran Universe. He's been to Nynrah, to Karzahni, and all they way from Metru Nui to the farthest of the Southern Isles and anywhere in between.

 

His path eventually led him to becoming a top-tier Gladiator on Stelt, before he was picked up again by Helryx and the Order of Mata Nui, reuniting with many old comrades just as the Destiny War broke out, in which he participated gladly. Although he suffered quick subjugation during Teridax's short-lived reign, he was quick to recuperate after he was defeated, and worked for the Order to help establish life on Spherus Magna. In 8 AMN, after the War with the Vorox, Gallith spent a few years on the go, taking up hunting to make a living, before once again returning to service when the Atero Nuian army were accepting draftees for the expedition to Metru Nuva.

 

Weakness: Gallith is not a tactician, and his damaged sight and advanced age hamper him a bit as well. He may sometimes be a little too blunt, and is prone to act a little condescending to the less experienced troops.


Edited by Geardirector, Apr 06 2014 - 11:58 AM.

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#4 Offline Captain Caboose

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Posted Apr 06 2014 - 12:30 PM

Are guns acceptable as a weapon? Like bullet type ammo?
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#5 Offline Zakaro

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Posted Apr 06 2014 - 12:40 PM

In place of the currently offline Canis, I'll go ahead and pop in to try and answer that question, Flare. 

To be honest, I don't really know. Looking at Bionicle Canon, I'd say that perhaps, if it was Xian made and was still a prototype, then that'd be acceptable. On the other hand, I'm positive that a Kanoka Disk Launcher, Cordak Blaster, or even just a laser-type weapon would fit with the RPG a little better. 

 

Also, @Geardirector, Gallith looks just fine but for the Kinetic Emitter, I'll leave that bit for Canis to decide. At the least, a bit more detail on how it works would likely change my mind. 

Zakaro


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#6 Offline Captain Caboose

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Posted Apr 06 2014 - 12:42 PM

Thanks Zakaro. I'll input a profile soon.
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#7 Offline Geardirector

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Posted Apr 06 2014 - 12:54 PM

Well, the kinetic emitter could basically be considered the Kanohi Crast in weapon form, it allows Gallith to project blasts of kinetic force that'll knock back its target (within reason), and also fly by projecting the force at himself.


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#8 Offline Chro

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Posted Apr 06 2014 - 01:03 PM

The Aerial Assault
Name: Taxir
Species: Male, Glatorian
Equipment: Wrist blades, usually used to attack with a punching motion, along with a collapsable wingpack that grants high-speed movement and limited flight
Personality: Adventurous and fun-loving, similar to a typical Le-Matoran; inexperienced and eager to learn
Powers and Skills: Advanced speed and limited flight due to armor-integrated wingpack; no powers of his own
Appearance: Taxir has orange and silver armor with accents of light blue, over a layer of black; see here
Background: Worked as a messenger prior to 4 AMN, then joined Army, where he has worked since
Weakness: Not physically strong, despite his speed and agility; additionally, as a Glatorian, Taxir possesses no innate powers


Edited by Chro, Apr 06 2014 - 01:48 PM.

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#9 Offline Canis Lycaon

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Posted Apr 06 2014 - 01:47 PM

Gallith is approved, so long as the kinetic emitter works in short bursts only.

 

Taxir is approved aside from the backstory. The Army was founded in 4 AMN, not 0 AMN.


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#10 Offline Chro

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Posted Apr 06 2014 - 01:48 PM

My mistake, I meant 4 AMN


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#11 Offline Voltex Oblige

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Posted Apr 06 2014 - 02:34 PM

Name: Vertak

 

Species: Male, Ba-Matoran (Gravity)

 

Equipment: Kanohi Volitak, a sword (imagine the Master Sword from Zelda), a round silver shield, and a pitch black hooded cloak

 

Personality: Vertak is very headstrong, often improvising his plans on the fly. With a strong sense of justice, Vertak will only kill if he deems the victim to be morally repellent; however, he is not above working with or for said beings if it will guarantee his own survival. He has grown accustomed to hiding his beliefs, and has no qualms about disobeying orders if he feels that a different approach will provide better results.

 

 

Powers and Skills: Control over element of gravity and skilled with it, can use Kanohi Volitak; skilled with his sword both with and without the shield as well as other melee combat, very skilled in stealth, is very fast.

 

Appearance: Like this gallery here.

 

 

Background: Vertak has operated as a member of the Dark Hunters for so long that he cannot remember what he did before. When he was inducted, the Shadowed One performed experiments on Vertak that ended with him gaining the powers and abilities of a Toa while still a Matoran, making him an excellent choice for stealth missions. While he and the Shadowed One often butted heads over morals and the orders he was given, Vertak earned his leader’s respect with a 100% success rate. During the war with the Brotherhood of Makuta, Vertak became indispensable to the Shadowed One, as he was one of a select few Hunters that the Shadowed One trusted. Vertak participated in the rebellion when Makuta took control of the universe, but after migrating to Spherus-Magna resigned from the Dark Hunters and struck out on his own, eventually joining the ANA in 7 AMN. Most beings know nothing of Vertak’s past with the Dark Hunters, other than that he was at one point experimented upon by them.

 

Weakness: Horrid at long-range combat; as a Matoran, he is not as strong as most other species; headstrong nature often results in him being stuck in bad situations. His strong sense of justice can also conflict with the morally gray nature of the world, getting him into trouble with superiors if he does not hide it.


Edited by Agnès Oblige, Apr 06 2014 - 03:18 PM.

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CHAPTER 4


#12 Offline Canis Lycaon

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Posted Apr 06 2014 - 03:16 PM

Two handed sword and a shield? I think you messed up there, but otherwise, approved.


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#13 Offline Voltex Oblige

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Posted Apr 06 2014 - 03:18 PM

Two handed sword and a shield? I think you messed up there, but otherwise, approved.

Typo on my part; whoops. I'll fix that haha.


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CHAPTER 4


#14 Offline Chro

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Posted Apr 06 2014 - 03:43 PM

On second thought I don't know about Taxir.

In fact, I don't know about RPing at all. I always like it in concept but never actually manage it in practice.


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#15 Offline Canis Lycaon

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Posted Apr 06 2014 - 04:07 PM

Sorry to see that Chro. Taxir's still approved if you come back.


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#16 Online Ifgtalrop

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Posted Apr 06 2014 - 04:07 PM

So, this looks like a good place to start playing an RPG. I've wanted to do this for a while, might as well jump in now. *shrug* 

 

Quick question though, is there some sort of training program for the Atero Nuian Army, and on a similar note, is the entire army in Metru Nuva?

 

Thanks!


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#17 Offline Zakaro

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Posted Apr 06 2014 - 05:31 PM

I would presume that yes, there is some sort of training program for the Army, but I'd also say that no, not the entire army. This is but one battalion of the Army, though I'm not even going to guess at how many battalions there are. 
Would it be possible to have a character fresh out of 'boot camp', for lack of a better word? Of course. A character still in boot camp? Not really. 

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#18 Offline Canis Lycaon

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Posted Apr 06 2014 - 06:01 PM

Number of battalions = undefined.

 

But there are ~500 soldiers on Metru Nuva, accounting for the losses to the mutants.

 

Oh, yeah Flare- sure, you could have bullets, but why do that when you could have a laser gun? Or magnetically propelled slugs? There are things that fit the story better and aren't bullets.


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#19 Offline Captain Caboose

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Posted Apr 06 2014 - 06:04 PM

I got one question, why are Toa banned? Did they die or just not implemented in the game?

Name: Lexzor: The Conqueror

Species: Male Ga-Zelian (Name of Lexzor's species)

Equipment: Aqua Axe tipped spear

Personality: He acts as kind hearted fellow who only wishes to seek peace with the ones he meets on his 'journeys'. But in reality he is a ruthless leader who will stop at nothing to crush his opposition. He goes in headstrong and gives no mercy to those who do not obey him.

Powers and Skills: Ability to manipulate water by throwing it as a stream of water, or compact it into balls of water. Basically anything that has to do with water. He is an excellent spearman and tactitioner.

Appearance: http://www.brickshel...or/103_0975.jpg He is twice the height of a Toa

Background: Before Mata Nui's fall, he made a name for himself in backwater islands of the southern continent. For years he and his kind were subject to a nearby scorpion-like clan. When he rallied his species to take arms, they harnessed their elemental powers and practically eradicated their enemies. Since their victory and strength in numbers, he lead his people to raid and conquer the nearby southern islands by any means necessary. He was cunning and ruthless, letting no one stop him on his quest for power. Not even the Makuta could have done anything since they too feared their power. Once Mata Nui fell, he took his people to a land far from the body of Mata Nui.

Weakness: He has two weaknesses. One is his lower back which has no armor. The other is his chest area. When the chest plates open up, the weak armor is exposed and can inflict serious damage. Though this can only be exploited when he is not battle ready.

Give me a holler if you need me.

EDIT: Sure bullets are fun, I guess lasers can do the job more better.

Edited by Shadow Flaredrick, Apr 06 2014 - 10:01 PM.

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#20 Offline Geardirector

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Posted Apr 06 2014 - 06:08 PM

I got one question, why are Toa banned? Did they die or just not implemented in the game?

 

It's 10 years after the reformation of Spherus Magna. Around 0 AMN the total population of Toa in the MU had dwindled to a measly 30 or so (and in the past events section at least three more are killed, so 27). Those few Toa left are probably all busy elsewhere.

 

Also, I had a question about the mutants, do they have an outer distinction that reveals what Rahkshi power they have, like color combinations?


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#21 Offline Canis Lycaon

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Posted Apr 06 2014 - 06:11 PM

Toa are banned because

 

1. They are way, way, way overpowered. (At full potential, they can blow up cities, leaving nothing behind. At the lower end, they can create huge fire balls that can wreck everything.)

 

2. There are < fifty left - a Toa would not be serving as an ordinary rank and file soldier in the army. These guys are the commanders, the elite officers. Malik, the only Toa in the battalion, is leading it.

 

 

Backstory not approved. The whole 'on a diplomatic mission' thing is not a suitable backstory for this game. This is what happened -

 

Kopaka: Hey, Malik? We haven't gotten any signals from Metru Nuva in a while. Take a battalion over there and check it out.

Malik: Okay. I'll just grab a couple of guys and go over.

 

The Army didn't even know what was going on until Malik got there.

 

 

Geardirector - Same colorations as a normal Rahkshi.

 

 

One more thing - the island is in the middle of a large storm right now.


Edited by Canis Lycaon, Apr 06 2014 - 06:14 PM.

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#22 Offline Geardirector

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Posted Apr 06 2014 - 06:17 PM

2. There are < fifty left - a Toa would not be serving as an ordinary rank and file soldier in the army. These guys are the commanders, the elite officers. Malik, the only Toa in the battalion, is leading it.

Actually, we are both a little off the mark, the BS01 page on Toa states that they number just above forty.


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#23 Offline Zakaro

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Posted Apr 06 2014 - 06:28 PM

The point remains, though, Toa are limited in number. :P

Anyway, profile. 

 
Name: Vornisl
Species: Ce-Skakdi Female.
Equipment: A double-ended short-sword, with the handle in the middle, and a small shield. She's left handed, so the sword's in that hand.
Personality: Vornisl is one of the calmer Skakdi, though still very rough around the edges and gruff. She's a natural leader of small groups, when she can figure out and use their unique abilities to her advantage, and is relatively kind for her species. She enjoys training people to help them become better for themselves and for the team, and can have a good laugh every once-in-a-while. 
Powers and Skills: Vornisl can use Elemental Psionic Powers in willful conjunction with another Skakdi, along with having Command Eyebeams. If she locks eyes with someone and activates this, the target's mind is filled with a simple command that she's focusing on, much like the Staves Nuurakh once used. Her third power is most simply described as 'Emotional Aura', where if she concentrates she can make all those around her feel a certain emotion, confusion, or focus. This cannot be narrowed to one target, and she often has to stop moving to activate it. 
Appearance: Vornisl is of average size for a female Skakdi, armored in deep blue with golden highlights. Everywhere from her clawed feet to her neck is dressed in the deep black uniform of the Atero Nuian Army, with symbol on her shoulder, and even her downwards curving spine spikes are covered. Her gas mask is altered to fit her large jaw with just a slight smile, and her viewing glass is actually a set of 6 panes, two in front of her eyes, two above those, and two more to either side for a bit more visibility than the bog-standard mask. A hidden heartlight matches glowing blue eyes, framed by the navy of her scarred skin.  
Background: Vornisl has had one interesting life, all in all. Her life really began the day she was mutated into her current form, gaining powers, strength, and anger issues along with the rest of her brethren. Before this, she had always been told what to do, but with her new powers developing she quickly learned how to be a leader. She became the founder and head of a small raiding group that traveled Zakaz for a time, taking jobs, food, money, names, and weapons. Then, as things on Zakaz tend to do, they went wrong, and she ended up the victim of a combination of betrayal and slaughter, laying in the bottom of a pit with the bodies of the majority of her gang atop her. 

Cue a weak stomach for the rest of her life.. 

She basically gave up on Zakaz after that and left, just being a sellsword that traveled the lands to do whatever. She slowly grew to find that if she helped the people she worked for, they'd do better in a fight and she'd get some pride and happiness out of it. From there sprang her love of training others. 

Makuta took over in the middle of one of her jobs and she decided that they were going to get into this little cave here and not die to Rahkshi. They did exactly that, even having to eliminate a squad of the beasts that saw one of the group collecting water. 

Things progressed and as the dust settled from the showdown, Vornisl found herself liking the idea of fighting to protect others, just like she always had. So, into the Atero Nuian Army she went, progressing to Squad Leader as her leadership abilities were recognized. 
Weakness: When it comes down to it, she cannot stand the sight of gore or even the scent of blood or bile. She's also always had a problem dealing with ranged foes, though she's always seeking to improve on that.

 

Zakaro


Edited by JustZakaro, Apr 06 2014 - 06:28 PM.

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#24 Offline Canis Lycaon

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Posted Apr 06 2014 - 08:18 PM

Approved.
 
Name: Doc Keto
Species: Female Bo-Skakdi
Equipment: Doc carries a simple wooden staff she walks with, occasionally using it in combat, though she is not very skilled with it. In addition, she carries a dart gun with tranquilizer, so if she needs to she can knock something out, rather than kill it.
Personality: Kind and gentle, Doc is the sort of medic who will go out onto the battlefield and start treating soldiers from both sides of the battle rather than just her own. She is rather disgusted by the actions of the soldiers, who kill and injure all of the mutants. She is focused on finding a cure to the virus.

Powers and Skills: As with all Skakdi, when working with another Skakdi, Doc has control over an element. Her's is plantlife, which she uses to create natural antidotes or natural tranquilizers. Her vision power is diagnostic vision, which allows her to look at a target and get a diagnosis on them. Finally, her third power manifests as an ability to speed up healing to a target by touch, though this process still takes minutes at a time.

 

Even without her third power, Doc is a very skilled doctor, trained in several forms of medicine and treatment. She was taken to Metru Nuva because of her ability as a medic and doctor.

Appearance: Two things distinguish Doc from other Skakdi - her size and facial features. Doc is very small for a Skakdi, and her spines are similarly sized. In addition, her face is similar to Nektann, in that her teeth are not visible. Her armor is light green and teal in coloration, though her armor largely covers this. Her eyes and heartlight are colored light blue.
Background: Doc used to be a member of a peaceful tribe on Zakaz, one not majorly affected by the mutations introduced by Spiriah. They kept to themselves in the mountains of Zakaz, until one day when that all changed. A more violent tribe attacked and killed many of them, leaving only Keto and a few others.

 

Keto left the island, heading to the island of Xia, where she worked as a doctor, picking up the moniker of Doc due to her ability to heal. She worked there for many years, until Mata Nui and Makuta fought and her universe was destroyed. She fled, and then began wandering around as a traveling doctor.

 

When the Atero Nuian Republic formed, Doc joined it's army as an ordinary soldier. When she fought however, she lost all control, flying in a bloodthirsty, uncontrollable rage at everything. When she recovered, she vowed to never kill or injure again, then requesting a change in division to be a medic.

 

She was in the battalion Malik took to Metru Nuva, and has since became intrigued by the virus, taking up a place as one of the few medics brought along by the army.
Weakness: Doc is a pacifist. She will not kill or seriously harm any living being, making her effectively useless in combat. She has effectively no combat skills. In addition, her healing power does not work on herself.


Edited by Canis Lycaon, Apr 06 2014 - 08:18 PM.

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#25 Offline Captain Caboose

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Posted Apr 06 2014 - 10:02 PM

I spaced my profile to see better, but I don't know a way to write on how he got to the island for his background.
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#26 Offline Geardirector

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Posted Apr 07 2014 - 03:55 AM

A helpful guide to just how powerful the mutants are can be found here


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#27 Offline Canis Lycaon

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Posted Apr 07 2014 - 09:16 AM

Flaredrick, to be honest, your backstory does not make much sense for a rank and file soldier. A powerful warlord does not suddenly become a normal soldier.


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#28 Offline Zakaro

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Posted Apr 07 2014 - 02:19 PM

If it's an approval you're looking for, Canis, then Doc is approved.  :P

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#29 Offline Canis Lycaon

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Posted Apr 09 2014 - 06:33 AM

Okay, guys, before I make my first post, I would like to know how you want this game run. Would you rather I provide missions for you to complete, or that you think of your own missions and I provide interaction with mutants/reveal secrets along the way?


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#30 Offline Geardirector

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Posted Apr 09 2014 - 07:32 AM

I think, given that we've signed up to join the military organization, that the former option sounds like the best one.


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#31 Online (Daedalus)

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Posted Apr 09 2014 - 01:27 PM

I'm working on a profile (that I may or may not use), but I have a quick question: are Matoran allowed to use elemental and Kanohi powers? My Bionicle lore is a bit rusty, but from what I remember they were generally unable to use either. However, I noticed that Vertak (Agnes Oblige's character) can use both, so I just want to clarify if Matoran can use both elemental and Kanohi powers for the purposes of this RPG.


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#32 Offline Geardirector

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Posted Apr 09 2014 - 01:33 PM

Matoran are usually incapable of using either, Vertak is an exception due to being experimented on by The Shadowed One


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#33 Online (Daedalus)

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Posted Apr 09 2014 - 02:16 PM

That would make sense. I guess I should have actually read the whole profile instead of just skim it.

 

Anyway, here is mine:

 

Name: Krazek

 

Species: Male Su-Matoran

 

Equipment: Krazek possesses a shield and sword. Both are plain in appearance and rather old, but they were gifts from an old Fe-Matoran friend and Krazek refused to discard them and use the standard issue weapons. He also carries in his pack a sling for long-range fighting and writing materials.

 

Personality: Kind and empathetic, Krazek is perceptive but not naturally inquisitive. His eye for detail and desire to understand the various species around him and their proper place in the universe drove him to take on the role of chronicler. He is charismatic in an unobtrusive way, letting his surety in his views of right and wrong guide his beliefs and perceptions. This surety can occasionally drive others to think of him as proud, but he does not let this deter him. He is never hostile and he is rarely driven to anger, but he is distrustful of any who go against their proposed beliefs of promises, even if he does not agree with those beliefs or promises.

 

Powers and skills: Many years of training and fighting have honed his combat abilities. While nowhere near being the best fighter among the Matoran, he is nonetheless capable of holding his own against better fighters, even if only for a short time. He is proficient with his sling. Additionally, his element gives him resistance to heat.

 

Appearance: Bearing the standard orange and white colors of his element, Krazek is nonetheless easily discernible amongst his brethren, even when wearing his uniform. His slightly hunched form and scratched and deformed Kanohi Matatu are evidence of his long, difficult life. His pack and weapons appear a bit worse for wear. His appearance is both authoritative and weary.

 

Background: For many years, Krazek was a chronicler on one of the Southern Islands. The Matoran of this island were fiercely independent and initially rejected the aid of a team of seven Toa who had been sent to protect them. When a small tribe isolated from the rest of the Matoran was destroyed, an uneasy relationship was formed between the Toa and the Matoran. Almost a thousand years later, during a particularly extended time of peace from outside threats and after he had passed the role of chronicler to another Matoran, Krazek headed a rebellion of sorts to remove the Toa from power. Krazek never revealed his reason for doing so. The result was disastrous, and it ended with two of the still living Toa leaving the island with as many Matoran as would follow, in order to escape a coming invasion. Krazek chose to stay, wishing to live or die by his own actions instead of relying on the protection of those he felt he could not trust. He was trapped in ice when the last Toa on the island sacrificed himself to freeze the island, thus rendering the invaders unable to pursue those who were fleeing the island. Krazek was not able to escape until a short time after the battle between Mata Nui and Makuta, though he was unaware of that event for some time. For reasons unrevealed, Krazek harbored a distrust for all of the larger species, the Toa in particular. He often refused their aid and set to wandering, hoping to eventually encounter one of the Matoran who had escaped from their island. To that end he joined the Atero Nuian Military, and though he was not fond of the leaders, a gut feeling told him that joining the army was something he needed to do. He is both apprehensive and eager to discover what happened on Metru Nuva; somehow he feels there is going to be a connection with his past.

 

Weakness: Physically speaking, time has taken its toll on Krazek; he no longer moves as quickly as he used to, and as good a fighter as he is, he cannot fight for extended periods of time. He is a tad slower than most, and his response time grows the longer he fights. Psychologically, his general distrust of the larger species renders him incapable of extended cooperation with them unless he feels that, under the circumstances, there is no other option.


Edited by (Daedalus), Apr 09 2014 - 06:15 PM.

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#34 Offline Canis Lycaon

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Posted Apr 09 2014 - 07:06 PM

Approved, so long as the freezing of the island did not kill any of the Matoran. This RPG will be one where Toa take the Toa Code very seriously.

 

Flaredrick - a possible backstory is that another took his power and exiled him from the tribe, and he joined the Army to try and take back his group.


Edited by Canis Lycaon, Apr 09 2014 - 07:13 PM.

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#35 Online (Daedalus)

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Posted Apr 09 2014 - 08:12 PM

It didn't. That doesn't mean Krazek doesn't think so, but no Matoran died through the Toa's actions.


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#36 Offline Captain Caboose

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Posted Apr 10 2014 - 12:36 AM

An excellent idea.

Name: Lexzor: The Conqueror

Species: Male Ga-Zelian (Name of Lexzor's species)

Equipment: Aqua Axe tipped spear

Personality: He acts as kind hearted fellow who only wishes to seek peace with the ones he meets on his 'journeys'. But in reality he is a ruthless leader who will stop at nothing to crush his opposition. He goes in headstrong and gives no mercy to those who do not obey him.

Powers and Skills: Ability to manipulate water by throwing it as a stream of water, or compact it into balls of water. Basically anything that has to do with water. He is an excellent spearman, swimmer and tactitioner. All water based powers have been suppressed.

Appearance: http://www.brickshel...or/103_0975.jpg He is twice the height of a Toa

Background: Before Mata Nui's fall, he made a name for himself in backwater islands of the southern continent. For years he and his kind were subject to a nearby scorpion-like clan. When he rallied his species to take arms, they harnessed their elemental powers and practically eradicated their enemies. Since their victory and strength in numbers, he lead his people to raid and conquer the nearby southern islands by any means necessary. He was cunning and ruthless, letting no one stop him on his quest for power. Not even the Makuta could have done anything since they too feared their power. Once Mata Nui fell, he took his people to a land far from the body of Mata Nui. In the comin years, an uprising took place and the regime found a way to strip their people of their powers. He tried to stop such from doing so, but was stripped of his very power and dethroned by the uprising. As a sentence of humility and guilt, he was banished from the the tribes. He has since joined the Army to help end th quell in his tribes.

Weakness: He has two weaknesses. One is his lower back which has no armor. The other is his chest area. When the chest plates open up, the weak armor is exposed and can inflict serious damage. Though this can only be exploited when he is not battle ready.

That sounds about what you just told me.

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#37 Offline Canis Lycaon

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Posted Apr 10 2014 - 11:29 AM

Backstory works better now.

 

Though now you have added that his water powers are suppressed. What does that mean?


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#38 Offline Captain Caboose

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Posted Apr 10 2014 - 04:53 PM

Suppressed means that they are offline. He is not able to use them.
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#39 Offline Canis Lycaon

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Posted Apr 10 2014 - 07:51 PM

Why not? (Both IC and OOC) As long as his powers weren't Toa level, they would have been approved. Also, you never explain why they are suppressed.
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#40 Offline Captain Caboose

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Posted Apr 10 2014 - 11:11 PM

His powers were taken away. Besides I felt if he did use them, he would not have been approved. Sometimes if I do something drastic in a heated situation with a character he/she would become probably overpowered.
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