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Name: DesianaSpecies: Toa of SonicsGender: FemaleAppearance: Desiana looks like a standard Toa of Sonics. She has grey and black armour that looks as if it hasn't seen a battle at all, and seems to shine at times. She wears a gunmetal Kiril, which she uses to repair her armour after fights, so that she doesn't get injured from damaged armour. Her katana is typically strapped to her back when she's not wielding it, as that allows her to quickly draw it.Powers: Desiana is a Toa of Sonics, and as such, has elemental control over sound-based attacks and elements.Weapons/Equipment: Kanohi Kiril, Mask of Regeneration and a simple Katana for her weapon.Bio: Desiana was once just a simple De-Matoran living in a village somewhere in the Matoran Universe. However, after she was sent to another island for a week to help gather equipment that was needed, she was ambushed, and nearly captured, however, she had escaped to a cavern, where she discovered a Toa Stone that caused her to become a Toa. Desiana attempted to fight back against her ambushers, however, her inexperience with her powers forced her to retreat once more. She figured out what her mask's powers were then, as she was able to quickly repair the damage to her armour upon focusing, and hoping that she would be able to repair her armour. She had figured that her Kanohi had that power, but had no confirmation of it until the power actually had activated. She attempted to ambush her opposers once more, however, in the middle of the fight, found out the hard way that her opponents were both slavers, and that her mask didn't heal any injuries... Just repair the damage to her armour. Due to her intrigue, Desiana was sent to the Island of Pain, in hopes that her rebellious spirit would be broken. Given that she hadn't had any special equipment to begin with, Desiana was allowed to keep her katana and Kanohi.Name: SarkanSpecies: Toa of MagnetismGender: MaleAppearance: Sarkan's deceitful personality leaks into his appearance as well, slightly. While his colour scheme is correct for a Toa of Magnetism, he has damage to his armour that he had attained while he was attacking others prior to his arrival, and yet, simply passes that damage off as having been obtained after he arrived on the island. In addition, he wears a Great Mask of Emulation, however, the Kanohi is shaped like a Kanohi Kadin, which he mimics slightly with his limited flight powers allowed by his magnetism, in an attempt to fool the others. Though, obviously, that does give a slight hint to his mask's true powers.Powers: Sarkan has control over Magnetism, which is granted by his elemental power. Sarkan can also use his mask to copy another person's powers temporarily, though his typical use of the power, especially if it was a Kanohi power, would be then to use that power against the wielder, to attempt to kill said wielder for the powers that the mask grants.Weapons/Equipment: Sarkan only has his Mask of Emulation, as he proved to be too much of a threat with any other weapons due to his powers, though obviously if he finds someone who is dead with a weapon, or finds a cache, he wouldn't hesitate to steal it.Bio: Sarkan has been an enigmatic Toa. He seemed to become power obsessed when he became a Toa, and quickly killed his teammates, as he believed they would simply steal the glory from him. Sarkan had then taken on a very different definition of a hero, as he didn't just defeat his enemies, he killed them. While on one of his journeys, he came across someone who seemed to be gathering slaves, . Of course, killing a slaver had the very bad side-effect of him being captured by the Shepherds shortly after. He didn't truly care, however, as he reasoned that it would simply allow him more of a chance to gain power, especially due to the goal of the island, which in his mind, was to destroy the weak. And given that it would very likely allow him to gain powerful equipment and powerful masks; he was definitely not going to pass that opportunity up.I'll wait on the third character I'm planning, as I have no clue what else that character will be like, aside from what mask he/she'll have./EDIT: Sarkan updated to change mask from Mask of Scavenging to Mask of Emulation.

Edited by Fullbringer Blade
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My third and fourth Chars. probably my last.Name: ZeusSpecies: Toa/Skakdi hybridGender: MaleAppearance: Tall, white and golden armor. Has minimal armor.Powers: Elemental control over light, a telepathic link with his brother Hades. The ability to repel and shock what ever he touches. (Called Thunderbolt) Skilled in Hand to hand and Melee weaponary. Skilled in survival (Building and maintain fires, collecting water, ETC, ETC.)Weapons/Equipment: Two blades disguised as armor that are attached to his wrist and arm, and can be used to parry swords and such, since they were disguised the slavers let him keep them. A shield, a greatsword.Bio: Zeus and his brother Hades were once slavers themselves. They slowly developed a sense of mercy, and let go a large group of slaves. As their punishment, they were thrown onto the Island of pain, but not before taking down over 25 of the other slavers in self defense.Name: HadesSpecies: Toa/Skakdi HybridGender: MaleAppearance: Thin, with a roman warrior like helm. Has a black, navy blue, and purple body. Wears semi-heavy armor.Powers: Elemental control over Shadow. Telepathic link with his brother. The ability to turn himself into a being made out of black protosteel,(Or as he calls it, Stygmian Iron) making him stronger and more resitent. Skilled in survival (Building and maintain fires, collecting water, ETC, ETC.)Weapons/Equipment: A longbow made of heavy duty wood, One longsword, and a long spear with a leaf shaped blade.Bio: Hades and his brother Zeus were once slavers themselves. They slowly developed a sense of mercy, and let go a large group of slaves. As their punishment, they were thrown onto the Island of pain, but not before taking down over 25 of the other slavers in self defense.

Edited by Lord Darkon

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How about now? They basicly have the elemental power of a Toa, and then the special abilite of a Skakdi. Not at all overly powerful. A combination of Fire and a Kakama would have a better chance when in combat. Besides, unless their are more than one extremely evil person on this Island, Zeus and Hades shouldn't be fightning much.

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Name: UmarothSpecies: ToaGender: MaleAppearance: Broad-shouldered, Crimson armor, concealed by a cloak, face unseen except for his icy white eyesPowers: GravityWeapons/Equipment: Kanohi Kakama, single dagger placed in beltBio: Umaroth was a Toa Hagah that served for Makuta Spiriah during his experiments on the Skakdi. When the Skakdi rebelled against Spiriah, Umaroth fled the civil war before it reached it's peak. The rest of his team was killed, leaving him alone and a deserter. Umaroth found refuge on Stelt, where he spent his time in the gladiatorial arenas, fighting for his life. His last experience was fighting against Gladiator, but the Sheperds took interest in him, teleporting him to The Island if Pain. Suicided after battling Rastaque in mid-air.

Edited by Rakata
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Character Name: Kinika I'RohuAge: ~25 human years, ~500 Matoran yearsSpecies: Matoran of ironGender: MaleAppearance: A Metru build Matoran with dark bronze shoulder armor, chest armor, and leg armor. Dark grey underlaying armor.Powers: Being subject to a freak experiment, he can fade until he is nearly invisible.Weapons/Equipment: Powerless Miru, and a small swiss army knife he was able to conceal.Personality: Despite a harsh life, Kinika is quite compassionate. He is not a natural born fighter, and when he does engage in combat, it is forced and against his wishes. He is always looking for a friend, though he has had no real relationships because of his insecurities and awkwardness to anything good said to him. He isn’t happy, but… he tries. He even attempted to be kind to the person who put him on the island.Bio: Kinika began life as a simple Matoran living in Metru Nui. He was at peace, though quite the social misfit. He just never was a very happy person, and was disliked by others. He should’ve known his easy life would soon end. He worked at a scientific institution, and for years worked on creating a serum that would induce invisibility- a reflection of how he felt. He became a mindless drone, slaving over his work day in and day out. One day- he was finished. The serum would turn any being invisible at will. But that wasn’t all. Because of its other effects, suicidal thoughts would be induced. The user would be emotionally distraught, like it or not. They would hate everyone and be convinced that the world was out to get them. This was his gift to Matoran-kind, his final “gotcha” for so many years of being hated.The night before he was going to present it, he was caught. Officials made him drink his own medicine, literally. He was shipped off to an island where a prison was located, and stuck in a cell for so many years. While there, the effects of the serum began to wear off, and he realized his mistake. He vowed to apologize to those he nearly harmed. He became a compassionate person. As if on cue, the warden found his file, and decided he deserved a worse punishment. Can you guess what that was?Only thing the same is the name, I threw the rest in a blender:

BZPRPG Profiles

IC:

"It comes with the job," Halfimus explained, "I'm not paid enough to give anything outside quick flavour descriptions."

So pay me more AuRon.

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This is the post containing all my profiles, including the ones I posted later than Grotir. As such, it is the only one I update to reflect changes to characters. All of them save Isjir Jukar are now considered to never have existed.Character Name: GrotirSpecies: Vortixx-Kraata hybridGender: FemaleAppearance: A large and noticeably female vortixx with big enough muscles to be called an 'Amazon', but still moderately attractive by most standards. Grotir wears a belt on her waist with different pouches for ammunition for the weapons taken from her, as well as a holster which used to hold her .500 revolver. On her back she has strapped, by means of a belt that runs across her left shoulder and down to her right hip, a large macuahuitl, butt sticking up over left shoulder. Grotir also wears a backpack made of leathery brown, scaled skin there. She has two kraata-shaped masses of scar tissue bulging slightly from her back armor; both are parallel to the spine, with head facing up and tail down, positioned starting at the level of the small of her back, and each the mirror image of the other flipped over her spine. The hybrid's clawed hands are clothed in metal gauntlets with spikes resting between their knuckles. Grotir now wears forearm bracers made of the same leathery skin and boots/bracers made of the same stuff as well.Equipment/Weapon(s): (1) Combat Shotgun-Grotir's long-range means of attack is a pump-action combat shotgun with six shells, chosen for its reliability and capability to spread out medium- sized shells. While she most often uses it at a longer range than her other weapons, Grotir has no qualms about blasting targets with it within close proximity of their bodies. [Taken by the Shepherds upon capture](1) Revolver Pistol-The Vortixx carries a .500 revolver with room for ten cordak bullets. It plays a backup role in conjunction with her other weapons, and is most commonly used when she's run out of shotgun shells within the gun and has no time to reload or draw her macuahuitl. [Taken by the Shepherds upon capture](1) Macuahuitl-For closer ranges, Grotir usually fights with her massive macuahuitl to tear into foes and to block what little she must. It is in relatively good shape despite being used for a long time, as she typically replaces any obsidian lost ASAP and rarely has to actually go all out with it.(2) Cesti-Grotir took a cache box and turned it into a pair of crude metal cesti. While handmade, they are very durable due to the purity and toughness of their forged metal and enhance her punching power and speed far beyond her maximum fast and powerful punch's power. They are currently within her pack. [Gave to Kinika; were given back](2) Retractable 'Claw' Gauntlets-Grotir wears a pair of metal gauntlets with a spike resting between each of their knuckles. With her hand clenching and unclenching in two different configurations the spikes lengthen into serrated blades the length of long knives for her species and retract back to spikes, respectively. They are used both as traditional cesti to increase her punching power and speed far beyond her maximum fast and powerful punch's and as slashing and stabbing weapons when their 'claws' are unsheathed. [Found in cache](1) Observer-The hybrid keeps an Observer inside her holster. She has not decided what she will use it for yet, but may use it as a distraction and something to be thrown. Its propeller is probably damaged beyond the point at which they could still fly, however. [Captured; given to Kinika](20) Pouches of ammunition-These pouches of cordak bullets and shells were not taken by the Shepherds. As a last resort, Grotir can withdraw bullets and shells from them and throw said projectiles-however, only the cordak bullets will be of any real effect when thrown apart from distraction.(1) Set of boots, bracers, and helm-The hybrid now wears a crude set of bracers, boots, and a helm for added protection. They are made of leathery-worm skin. [Made from giant worm's skin](1) Backpack-For even more protection and to aid her team, Grotir has donned a backpack. It is also crude and is made of the same worm-skin, and currently holds:(2) Cache boxes (2) Pieces of giant worm meat (within the boxes)(2) Cesti (hers)(1) Collection of giant scorpion's tail armor, bones, venom sacs, and stingerAs well, Grotir has trained in a martial art quite similar to real-world Tiger Kung Fu with elbowing and the axe kick, which keeps her very physically fit in that she is tough, strong, fast, and possesses good stamina. However, she rarely uses it due to preference of her weapon(s).Powers: The vortixx-kraata hybrid possesses the powers of two kraata which were fused to her: a Limited Invulnerability level 4 and Teleportation level 5. Thus she is incredibly resilient and can take almost any physical punishment including environmental extremes, and can teleport through thin barriers even without seeing what is not on the other side.Personality: Grotir has long been a sociopathic warrior, feeling that other people aren't worth as much as herself, but has never been intentionally condescending about it. She's apathetic towards much of life, figuring that she only has a limited time on Earth, so why not use it fighting? Her mindset isn't so much ruthless as it is not even bothering to consider another option, and she doesn't really think much of other people in general-literally. When she does make allies, it is because they are proven to be powerful and useful tools.Bio: Grotir was taken from her home by the Brotherhood and had kraata fused to her back at a young age. After the experimental procedure proved successful, she was trained in the style of martial arts which she currently uses and in the use of both her former revolver and shotgun. She quickly became a valued warrior for the Brotherhood of Makuta, who typically sent her for one-woman crowd control and/or massacring villages planning to rebel by herself. During these travels, she became known and feared for her sociopathy and delightment in combat. The hybrid also acquired the macuahuitl she currently wields on a mission against a group of primitive titans and began to train herself in using it.However, the same attributes which made her the perfect warrior for the job ended up backfiring on her commanders. When Grotir felt that they were not sending her on enough missions, she decided to quit and killed her assigner and his rahkshi on her way out purely for fun. She then began to travel around the Matoran Universe, running into as many fights as possible. When she heard of the Shepherds and received rumors of what they did to people who stood up against them, she thought it would be fun to try out their little game and proceeded to slaughter as many as she could in an attempt to get captured and on the island. It worked.Character Name: StokundeSpecies: Toa of GravityGender: UnknownAppearance: A black-with-navy blue highlights toa of hidden gender wearing what appears to be a primitive gas mask with a scope. Its one visible eye is hidden by a black telescopic lense attached to their scope. It wears a belt which has six pouches filled with senbon and a string plus a shield and quiver loaded with arrows on it. Stokunde now carries a spear near-perpetually in its left hand and an unstrung longbow upon its back.Weapons: (60) Senbon-Stokunde's primary long-range means of attack, which are two-pointed throwing needles about one of its hands fully extended and a sixth in length. However, the toa can use them quite effectively at a short range as well as stabbing and impaling weapons.(2) Trench Knives-Stokunde's short-range weapons, essentially spiked knuckle dusters with a blade extending from the side of the hand opposite its thumb when worn. They are made of protosteel and highly versatile, able to punch, parry, block, cut, and stab. [Taken by The Shepherds upon capture](1) Dagger-Stokunde now wields a sharp copper dagger. The dagger's hilt is long enough for one hand of a toa to use it and its blade is 1/9 a bio. The warrior typically holds it like a trench knife in either the icepick or reverse grips, being most accustomed to those, and uses it in much the same way for parrying, blocking, cutting, and stabbing while still making punching motions. [Looted from Telmerk](1) Longbow-The toa of Gravity now uses a longbow made of high grade wood which he is moderately skilled at using. It has a high draw weight and is very powerful. Stokunde has twenty-four arrows ready for use with it tipped with metal. [Looted from Hades](1) Shield-Stokunde wears a circular shield on its back. The shield is moderately heavy and quite strong, and is mainly used by it as unmounted protection. [Looted from Zeus](1) Spear-The vigilante now carries a spear as well. It is long and leaf-bladed with metal, and can be used as both a throwing spear and one for impalement-which happens to be just what Stokunde uses it for. [Looted from Hades]The toa has also had experience with many sorts of projectile weapons such as throwing axes, throwing knives, darts, etc. and with improvised weaponry. Powers: Stokunde actually wears the Great Sanok, Mask of Accuracy shaped like a gas mask with a lense. The toa typically uses it for pinpoint accuracy (pardon the pun) and improvising weapons.It took a Great Huna, Mask of Concealment from an unconscious Telmerk. The mask allows its user to turn invisible temporarily using some power, although it does allow others and its own wearer to see their shadow.As well, the fighter can use Gravity at a toa level. Most often with Stokunde, this is used to attract and repel things from each other or just plain negate their movement with attraction. When combined with its lensed Sanok, the attraction and repulsion allows the fighter to impale its foes on the most mundane things, slam them at such speed into a blade that they are torn apart, etc.Although it possesses no other powers, Stokunde is surprisingly durable, although that is due to mental toughness more than anything. It is also quite strong and skilled at improvising. Personality: Stokunde speaks and apparently thinks mathematically. That is to say, it only talks in conjectures, hypotheses, theorems, and queries. It also possesses an incredibly organized and neat mind, making people whom talk to Stokunde feel like they are talking to a computer and disorienting peeking Psionicists. However, these qualities makes Stokunde all the more deadly precise and objectively detached from any situation, and highly perceptive and aware of its surroundings.Bio: Stokunde belonged to a religious group whom worshiped math for most of its life. At one point, the group clashed with The Shepherds in court, and the Toa of Gravity took up arms and acted as a vigilante fighter against the opposing organization. The toa fought for many years, learning how to use its weapons and many others as it did so. Only recently was it captured and sent to The Island of Pain.Character Name: Bonnae Gud (pronounced 'Bahn-AH Guhd')Species: Fe-skakdiGender: MaleAppearance: Bonnae looks to be a skakdi of slightly short height with a stocky build and black and gray coloration. Like all other skakdi, he has a toothy mouth, claws, red eyes, and an organic spine shaped like Thok's distinguishing him from toa. The warrior's face is shaped like that of Vezon's. A belt runs across his body from left shoulder to right hip and onto his back, where he has strapped in alignment a scabbard holding his claymore and an unstrung longbow. At Gud's right hip also is strapped one quiver holding only his string for the bow.Powers: Bonnae can use the element of Iron at a toa level in conjunction with a friendly skakdi. He typically uses this to control his foe's mechanical parts and to generate weaponry or shrapnel. Bonnae's vision is both telescopic and x-ray. He can easily see objects far away in good detail and may see through small obstructions in his field of vision.The warrior's unique power is the ability to make parts of his body, no more than two appendages at a time, mimic whatever solid substance those appendages are touching at the moment in qualities for up to an hour per usage. This is useful for limited camouflage and gaining the unique qualities of whatever the thing is. However, the power has its drawbacks. While it is active, those parts of his body have all the same properties as said materials (ex: flammability, conductivity) and take five seconds to change from mimicing the qualities of one substance to another. Smaller parts of his body lost while being used will regenerate when transforming back to his normal flesh-and-mech self; but if a major part of an appendage, such as a finger and above in size, is lost, he will not regenerate it.Gud is also strong and skilled to the level of mastery in the usage of all his weapons (including former ones). He is fairly durable as well.Weapons/Equipment: (1) Longbow-Bonnae's sole long-range weapon he carries is a well-crafted longbow. It is about 2.3 meters and has a very high draw weight. However, it is currently without arrows.(1) Targe-The skakdi wears a targe on his left arm made of kane-ra hide. It typically has a spike mounted on it and is used for an offensive defense, battering away weapons while piercing foes. [Taken by the Shepherds upon capture](1) Claymore-A claymore used by Bonnae as his closest thing to a mid-range weapon as well as a close- one. The sword is about one bio long and built traditionally and finely from an alloy of 80% protodermic metal a considerably harder than protodermic iron and 20% iridium. Therefore, it is a bit harder than the traditional armor and a lot more corrosion- and heat-resistant. Bonnae uses it mainly to hack, slash, cleave, stab, block, and parry.(1) Dirk-The warrior also wields a dirk which is sheathed in a built-in scabbard in his targe. It is his closest-ranged weapon as well as a mid-ranged one and is able to be used for parrying, thrusting, and throwing. [Taken by the Shepherds upon capture](1) Targe-The skakdi wears a targe on his left arm made of the leathery skin of a giant worm reinforced by a layer of protosteel and said metal backing. It has a protosteel spike mounted on it and is used for an offensive defense, battering away weapons while piercing foes. [Made with element used in conjunction with Ajax and skin of giant worm](1) Dirk-The warrior also wields a protosteel dirk which is sheathed in a built-in scabbard in his targe. It is his closest-ranged weapon as well as a mid-ranged one and is able to be used for parrying, thrusting, and throwing. [Generated with element used in conjunction with Ajax]Bio: Bonnae Gud was born into a family of abnormally Scottish cultured skakdi who named him so for good luck (his name being a transliteration of 'Beautiful Good'). The group of skakdi lived almost cloistered lives in small townships in which they were taught history, mathematics, and the sciences from an early age in secret and worked long and hard farming publicly. They typically stayed long and quite regularly at bars to drown their sorrows and be sentimental in secret-their religion had forced them to supress emotion. This religion had been forced upon them by invaders. Seeing the opression of his people ever since he was a child, it became Bonnae's dream to one day lead them in fighting off said opressors. And so he sought out all remnants of the old culture, especially weaponry. Gud managed to get his hands on a targe, dirk, claymore, and longbow plus texts describing the martial arts involved in using them. He then studied these texts and practiced with these weapons for a long time while he attempted to rally support for his cause without causing suspicion.When he finally felt the time was right, Bonnae led his supporters out into the streets. Crying for others to join with them in their "throwing of off the chains of tyranny", as they called it, the young and the foolhardy rallied and stormed the local manor house of their foes in the village. They took it and then began to march across the land. Their rebellion became more and more sucessful with time. Under Bonnae's learned leadership, nationalism began to sweep his land even as the revolutionaries continued marching across it and taking the manor houses of their repressing rulers. Slowly, steadily, the rebellion garnered support.But when the army marched onto the capital of their Highlands homeland, the invaders sprung a trap. The army fell before a sudden flanking while attacking the city-they simply did not possess enough experience at that point to fight back against the shocking counterattack. The rebellion was crushed and Bonnae Gud, their infamous leader, captured. He was to be publicly executed the day after he was captured. However, the Shepherds of Pain offered another option to the invaders who they had good relations with: They would take Bonnae Gud and send him to The Island of Pain. The invaders, eager to make an example out of Gud, agreed and gave the Shepherds all his weapons to do with as they saw fit.As one would likely expect from this tale, Bonnae Gud is no longer an idealist nor hopeful. Seeing his own rebellion crushed before his own eyes just before they finally achieved their goal has caused a rapid and quite drastic shift in his personality. He is now a fatalist and believes that all such attempts to further oneself are doomed to fail-including any escape attempts on TIoP. The skakdi is gruff and surprisingly cynical for his age because of this. His Scottish dialect and accented voice's default tone is a slight melancholy drawl which often references history and those partaking in it. Character Name: Kinika I'RohuSpecies: Fe-MatoranGender: MaleAppearance: A Metru build Matoran with dark bronze shoulder armor, chest armor, and leg armor. Dark grey underlaying armor.Powers: Being subject to a freak experiment, he can fade until he is nearly invisible.Weapons/Equipment: (1) Swiss army knife-Kinika's original tool and weapon. A multipurpose pocketknife with many different usages. He is skilled at using all its different functions and fighting with it, preferring the hammer, filipino, and reverse grips.(1) Observer-I'Rohu now controls an Observer he has reprogrammed to obey the commands of solely he, Grotir, Ajax, and Bonnae Gud. It doesn't look different from any other Observer to the untrained eye and blends in with them relatively well. However, it is even more discreet about its task than any other of the robots. [Reprogrammed Observer given to him by Grotir]Personality: Despite a harsh life, Kinika is quite compassionate. He is not a natural fighter, and when he does engage in combat, it is forced and against his wishes. He is always looking for a friend, though he has had no real relationships because of his insecurities and awkwardness to anything good said to him. He isn’t happy, but… he tries. He even attempted to be kind to the person who put him on the island.Bio: Kinika began life as a simple Matoran living in Metru Nui. He was at peace, though quite the social misfit. He just never was a very happy person, and was disliked by others. He should’ve known his easy life would soon end. He worked at a scientific institution, and for years worked on creating a serum that would induce invisibility- a reflection of how he felt. He became a mindless drone, slaving over his work day in and day out. One day- he was finished. The serum would turn any being invisible at will. But that wasn’t all. Because of its other effects, suicidal thoughts would be induced. The user would be emotionally distraught, like it or not. They would hate everyone and be convinced that the world was out to get them. This was his gift to Matoran-kind, his final “gotcha” for so many years of being hated.The night before he was going to present it, he was caught. Officials made him drink his own medicine, literally. He was shipped off to an island where a prison was located, and stuck in a cell for so many years. While there, the effects of the serum began to wear off, and he realized his mistake. He vowed to apologize to those he nearly harmed. He became a compassionate person. As if on cue, the warden found his file, and decided he deserved a worse punishment. Can you guess what that was?Name: Isjir JukarSpecies: Le-LesterinGender: MaleAppearance: Isjir looks to be a toa of average height in crimson (painted over with peeling brown) and green armor. The Le-Lesterin wears a kanohi shaped like a Tryna with an ever-present grin. His eyes are hazel and bright. Jukar wears a muaka-hide belt at his waist upon which are his sheathed machete-saw and a sheath which formerly held his butterfly knife. As well, he perpetually carries a walking stick in his left hand with a rhotuka launcher upon it.Powers: Jukar's mask is actually the Great Faxon. Therefore, he can imitate the powers and abilities of rahi in the same general environment of land, water, or air that he is in. Due to his knowledge of flora and fauna (see bio) the Lesterin is highly skilled at picking appropriate rahi to imitate.Isjir has no other powers. However, as a Lesterin, he has a strong digestive system capable of dealing with most toxins and his innate elemental energy is manifested in abilities. He is faster than a toa and can hold his breath for exceptionally long periods of time as well. The explorer is also skilled in using all his equipment and in survival, stealth, tracking, etc.-in short, adventuring.The scope on Isjir's mask grants him three kinds of vision as well: Telescopic, infrared, and night vision. It is merely granting him that ability due to its attachment to his mask, however.Weapons/Equipment: (1) Walking stick/rhotuka launcher-Isjir only uses the best walking sticks to aid in his travel. And this one is no exception-it is composed of high-grade wood ending in a protodermic metal cap protecting its walking surface and a rhotuka launcher above the handgrip. Jukar uses it both as a quarterstaff and to launch his own rhotuka. Said rhotuka possess the power to destroy any inorganic or dead material the wheels hit-otherwise, the rhotuka only hit targets with enough force to knock a toa down.(1) Grappling hook and rope-The Lesterin carries a grappling hook of protodermic metal attached to a length of rope. This tool is often used to traverse natural obstacles; however, it has proven its use as a makeshift weapon before by Isjir. [Taken by the Shepherds upon capture] (1) Machete-saw-Another of Jukar's favorite tools is his machete-saw. It is essentially a 6/9-bio machete with a saw blade on the non-curved side and has very sharp blades. The tool is made of the same stuff as Nostala's bou as well. Isjir uses it to hack away vegetation and to fight.(1) Butterfly knife-The Lesterin carries a balisong with a sharp blade of protodermic metal. He uses it as a pocketknife and as a weapon as well, preferring the filipino, hammer, and icepick grips. [Taken by the Shepherds upon capture]Bio: Isjir Jukar was born in a sleepy village on the Southern Continent. However, the little Lesterin wished for adventure-"fortune and glory", as he calls it-and spent his days trying to become a brave explorer of unknown territories, a revealer of the unknown. It was at that time that he began training to use a balisong and quarterstaff, the sole weapons of his peaceful people.When he finally was grown, Jukar left his village and went to a small and less isolated city. There he studied other tools he thought he would need to use and obtained the staff, butterfly knife, machete-saw, and grappling hook he would go on to use later. He also obtained his Faxon and studied how best to use it while learning of many rahi and the flora of the Matoran Universe.At last Isjir gathered together others entranced by his vision and obtained financing for his trips from sympathetic rich turaga of the city. They then set off to explore the Southern Islands.Jukar's expeditions explored that portion of the Matoran Universe for many years. They came upon many fantastic things on their travels including ancient temples with suspicious amounts of high-tech guard systems species previously unheard of and civilizations isolated by the sea. Of course, they did happen upon many nastier things as well. All of this led the survivors to accumulate vast experience in the fields of survival, combat, and the sciences-not to mention diplomacy.However, their comradeship was not to last. One fateful day, the expedition landed on an island they shouldn't have-a base of the Shepherds. The adventuring team was captured and separated. Most people in the group were sent to do labor or forced to become the thugs who captured others for the slavers. But the Shepherds decided to have some fun with their leader. They sent him to the Island of Pain.Isjir is a charismatic man driven by his romantic "ideals" of "fortune and glory". While others learned in his field dismiss him as impulsive and foolish, he is on the contrary quite cunning and analytical-if a tad egocentric. He hopes to explore the island, then leave it.

Edited by The Fearless Leader

[Profiles]

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Name: MyrSpecies: ToaGender: MaleAppearance: A gaunt Toa of average proportions, non-metallic shackles around his ankles, a blank facial expression that hides the mechanical genius within. His right hand is prosthetic, actuated by a clockwork mechanism and controlled by electrical impulses from the remaining organic tissue in his right forearm. The Shepherds rendered it completely inalterable (Myr's controll over Iron cannot allow him to alter his right hand, just use it like his original). His armor is covered in etched patterns, some are runes, others are riddles, all have lost meaning to Myr (character progression idea).Powers: Elemental control over Iron (and years of experience, semi-reduced), Rhabdomancy (the ability to find water or ores) (mask power)Weapons: None (yet)Bio: Myr's life has been erased from his mind by the Shepherds in an attempt to diminish his skill in the field of metallurgy, and also his sometimes violent nature. All that is known about his life before his imprisonment is that he was among the most notorious weapon-smiths. And that he sold weapons on the black market. Most ironically, his last customer worked for the Shepherds. His attempt to kill said customer resulted in his imprisonment. Myr is presently at the south-eastern coast of the Island.

Edited by Killer_myr
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Name: Doru AraebaSpecies: Kull: A bulky species that has lived for thousands of years in isolation from the BoM and OoMN. In place of powers is their regenative powers and strength.Gender: MaleAppearance: Tall, Sidorak-like body, only with spikes jutting out of his armor, mask shaped like a skull with horns, crimson eyes peeking out and large fists.Powers: Self-RegenerationWeapons/Equiptment: Hau shaped like a skull with horns, crimson eyes peeking out, Scissor, Cestus, protosteel exo-skeleton.Bio: Doru Araeba was one of the only Kull to leave his/hers homeland. He was eventually found by the BoM, which was astonished by the Kull's appearance all of a sudden. They wished to find more of them, and tortured him to seek answers. He did not break, rather broke his captors. He was of course, almost dead, but escaped nonetheless. He then stumbled on the Island of Pain, which reminds him of home.

Edited by Rakata
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Character Name: KlastioSpecies: ToaGender: MaleAppearance: A normal Toa, only his shoulders, arms, and legs have spikes running down them. He wears a cloak, and is all shades of green from head to toe, with some sand and mud stains always visible.Powers: The GreenWeapons/Equipment: A wears a Kanohi Kadin, the mask of flight, he wields a shields covered in thorns, and a sword that allows him to channel his powers through it.Bio: Klastio is new to the island, but that did not change his personality, he is not afraid of the island and its threats to his life. He lived a normal life, making a living as a guardian for some old Turaga. His life was boring, he only stood beside the old fool as he made stupid choices for his island. One day, he killed said Turaga for allowing Skakdi onto the island, and The Shadowed one admired his spirit for doing so, so he gave him a job as a Dark Hunter.He was an active member of the Dark Hunters until he was captured by the Shepherds, and put on the island of pain. Of course, The Shadowed One believed he had been killed in action, for that was the reports that came back, reports that were intercepted by the Shepherds, and changed to make it look like Klastio had died. Now he roams the island, surviving, he wishes to get off the island, so he can go back to his leader, and continue his duty once more. -Skar

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Name: NethiusSpecies: Zyglak SubspeciesGender: MaleAppearance: Taller than your average Zyglak,Dark Green, Scaly (DUR HUR) and has shocking green eyes. Wears a chain mail and light plate half suit of black armor that is decorated in neon green tribal runes.Powers: The ability to activate and deactivate the Protodermis Disease at will. Never does it on intelligent beings unless it is life and death. Instead of elemental resistance, has limited invulnerability similar to a level 4 Krana. Can breathe underwater like most normal Zyglaks can. Extremely good at hand to hand combat. Skilled in the use of hand to hand combat when facing a opponent with a weapon (bladed and unbladed). Adept at the use of his spear.Weapons/Equipment: A single sickle that he keeps butt up strapped to his belt, and a large spear with a extra long blade on his back.Bio: Zyglak. Everybody hate them. And that's perfectly fine with Nethius. Nethius was originally a warrior for a powerful lord,, but his lord was killed by the Dark Hunters, and Nethuis became a masterless warrior. A ronin of sorts. After his master's death, he wondered the world, honing his skills by fighting anyone who challenged him. He was fighting a slaver of the Sheperds when he was ambushed by his men.Personality: Nethius is a Zyglak of few words, but he makes them count. Doesn't work well in a group. Enjoys a good, fair spar, but can hold his own in any battle.What do you think? I decided on Zyglak since there weren't any others in the game. (That I know of.)

Edited by Lord Darkon

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First of all, the reason I chose that many weapons is because Zyglaks do not have any elemental powers. I thought that since almost everybody on this Island has very powerful elemental abilites and masks, that a Zyglak with armor (Which every other Char that I know of has), three weapons (Not that powerful ones. No long range weapons), and a mask of rebounding (one of the weakest masks in combat, which is what this island is basicly made of) would be fine. And in comparison to limited invurnibilty, Elemental resistance is tiny in power, and besides, if you can't hurt him with a fireball, use your mask or whatever your second power is, and that will probably hurt him enough to kill a Toa (EX: Most people have Avsas and Kakamas, which they could use to hurt Him without being touched). And since their are Toa of Shadow and Skakdi and Toa hybrids, a Zyglak wearing a mask doesn't seem to odd to me.

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Yes, many people have multiple weapons, but they're never high quality. They don't have Assassin Creed retractable knives and high quality buster swords. Or full suits of armour.Saying everyone has powerful elemental powers is a useless argument when your characters is immune to any form of elemental attack. Fireballs will bounce off him, high-pressure water streams will part before him. Elemental attacks are basically everyone's mainstay, and this guy can shrug it off yet you think this is a small power?I don't class the ability to make your weapons leap back into your hands a minor power either, not when your character is listed as a master martial artist. But this is irrelevant as Zyglak can't wear masks. I mean, how would it even fit?Your problem is that you don't look for creative uses of powers, you just try to give a character as many powers as possible in the hope that one of them will be useful. Nethus will remain unapproved until you've put some actual thought into him

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No you haven't. You've still tried to stick on a whole bunch of modifiers and additional powers rather than working with what you get. I mean come on, the ability to corrode organic protodermis (plants, muscles, organs...) with a single touch and elemental resistance! In the right hands thats a really lethal combination. But no, you just had to make it complete invulnerability, and stick in an ability to control the virus, plus the increased height/strength. Why even keep him a Zyglak if you're going to change things?

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How about this instead?Name: TenuSpecies: A species resembleing Burtaka, but with four arms. Has the strength, speed, agilty ,stamina, and intelligence of a normal titan.Gender: MaleAppearance: Black armor, red skin, and fire-y orange eyes.Powers: Elemental control over fire. Mask power. Skilled in hand to hand combat.Weapons/Equipment: Four long spiked cleavers that combine into two dual blades swords. (Uruk-Hai style) Mask of Growth.Bio: Tenu's species were attacked by the Makuta, because their island was a literal gold mine of steel and protosteel. Tenu was the only one left alive, and that was because he was expiremented on by the island's conquer, Gorast. After escaping from the Makuta, Tenu was captured by the Sheperds, since he tried to kill one of their agents

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Character Name: StokundeSpecies: Toa of GravityGender: UnknownAppearance: A black-with-navy blue highlights toa of hidden gender wearing what appears to be a primitive gas mask with a scope. Its one visible eye is hidden by a black telescopic lense attached to their scope. It wears a belt which has six pouches filled with senbon on it.Weapons: (60) Senbon-Stokunde's primary long-range means of attack, which are two-pointed throwing needles about one of its hands fully extended and a sixth in length. However, the toa can use them quite effectively at a short range as well as stabbing and impaling weapons.(2) Trench Knives-Stokunde's short-range weapons, essentially spiked knuckle dusters with a blade extending from the side of the hand opposite its thumb when worn. They are made of protosteel and highly versatile, able to punch, parry, block, cut, and stab. [Taken by The Shepherds upon capture]The toa has also had experience with many sorts of projectile weapons such as throwing axes, throwing knives, darts, etc. and with improvised weaponry.Powers: Stokunde actually wears the Great Sanok, Mask of Accuracy shaped like a gas mask with a lense. The toa typically uses it for pinpoint accuracy (pardon the pun) and improvising.As well, the fighter can use Gravity at a toa level. Most often with Stokunde, this is used to attract and repel things from each other or just plain negate their movement with attraction. When combined with its lensed Sanok, the attraction and repulsion allows the fighter to impale its foes on the most mundane things, slam them at such speed into a blade that they are torn apart, etc.Although it possesses no other powers, Stokunde is surprisingly durable, although that is due to mental toughness more than anything. It is also quite strong and skilled at improvising. Personality: Stokunde speaks and apparently thinks mathematically. That is to say, it only talks in conjectures, hypotheses, theorems, and queries. It also possesses an incredibly organized and neat mind, making people whom talk to Stokunde feel like they are talking to a computer and disorienting peeking Psionicists. However, these qualities makes Stokunde all the more deadly precise and objectively detached from any situation, and highly perceptive and aware of its surroundings.Bio: Stokunde belonged to a religious group whom worshiped math for most of its life. At one point, the group clashed with The Shepherds in court, and the Toa of Gravity took up arms and acted as a vigilante fighter against the opposing organization. The toa fought for many years, learning how to use its weapons and many others as it did so. Only recently was it captured and sent to The Island of Pain.-The Fearless Leader

Edited by The Fearless Leader

[Profiles]

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I believe I can have a Zyglak character kept in check.Name: ZyrataSpecies: ZyglakGender: MaleAppearance: Unlike others of his species, Zyrata is almost pure grey in appearance, though he does have the typical glowing eyes that a Zyglak has. His scaly skin is viewed by him as an advantage at times, even though it likely has no special properties. Zyrata, however, does not have a tail, unlike others, as it had been cut off at one point. Zyrata typically is hunched over; but only in boredom for the most part; if he's in a really serious fight and the way his battle stance is doesn't matter, Zyrata will stand straight in an effort to keep better control over the situation. Zyrata is approximately the same height as a Toa, which is one reason why he stands straight during a serious fight.Powers: Zyrata's two greatest powers are a Zyglak's natural powers, the elemental resistance, and the disease touch. However, the disease touch is not as dangerous in Zyrata's control, as he typically just wants to toy with his opponents, and not outright kill them... Right away. He has slightly greater strength than a Toa, but typically only uses it to show off.Weapons/Equipment: Simply a slightly curved longsword with a similar curved hilt guard to protect the hand that he uses to grip the handle of his sword.Bio: Zyrata has certainly been a different example of his species. He would rather toy with the people he fights, rather than kill them straight away, though people who anger him sufficiently would certainly change that fact quickly. He has a very strong arrogant streak in him, which is very apparent when the previous fact is considered. In the past, his tail was removed during a battle with a particularly annoying Toa; he subsequently dispatched that Toa in anger. The main reason he is on the Island of Pain, is because he attempted to kill a being that was under the command of the Shepherds. Zyrata did not care about the group; however, although he did succeed in taking down a few of the members after a long fight, his careless attitude toward the fight allowed some of the other fighters to sneak up behind him and knock him out with a powerful blow to his head. He only had his longsword, which the Shepherds allowed him to keep, only because it was pretty much just another sign of Zyrata's arrogance, with no powers, and no fancy additions.

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Name: AjaxSpecies: SkakdiGender: MaleAppearance: Black, with a face resembling Avak's mixed with Rediak's. Gunmetal secondary color/armor. Has blue eyes with strange white pupils. As buff as a normal Skakdi, but slightly taller, with a more snake-like spine that has only a single line of spikes going down it. (like a xenomorph's back)Powers:- Elemental Control over Gravity (when used with another Skakdi, of course)- A unique vision power of chain lighting (His blue eyes turn white, and a large burst of chain lighting shoots out) that has to recharge after everyuse.- The special power of creating, abosrbing and controling bony extension that come out of his body. (Ever heard of Marrow from X-Men? Likethat, except they don't fall out, but stay in.)--Skilled in martial art that uses mostly fists, grabs, counter attacks, and arms to confuse and then punish the opponent.Weapons/Equipment:-One japanse Yair with a foot long blade, and normal length wooden pole.-Two Sap gloves with 10 oz. of protosteel in them.-A empty pouch,-except for a cloth to clean his blade and gloves with- used for collecting herbs and such.Bio: Ajax is a very, very different Skakdi. He never was one for wars, but was always forced into them. Ajax perfered science and art over weapons and bloodbaths. He was constantly beat to a inch of his life by the other skakdi, and eventually ran away, only to end up captured by the Sheperds when sailing away from Zakaz. A sad story is Ajax's. The only good thing is that it can not get worse. Hopefully.BTW, I saw the way Greel did his char profile, and copied him. All the credit of the weapon / equipment and power section goes to Magnus Greel

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Name: VoidSpecies: VortixxGender: MaleAppearance: Your standard Vortixx. His only major distinctions are the long scar down the left side of his face and the permanent scowl on his face. He wears and long, black cloak, and an iron mask, resembling a Kanohi Hau, but slightly more demonic-looking.Powers: Extremely adept at martial arts, and a strong fighter. Other than that, no.Equipment: Two long, thin scimitars he keeps strapped to his back.Biography: Void was never happy working at Xia, stuck in dead-end job after dead-end job. He despised the fact that he was treated as a second class citizen, a virtual slave, and most of all how Xia didn't use any of it's weapons for domination. He decided to change all that. He escaped, becoming a mercenary for numerous war lords and gangsters throughout the universe. Void was known for his methodical and ruthless approach to his job, and how if he was given a job, he would finish it. No matter what.This in particular, was what caused the Shepherds to come after him. He was an unknown and dangerous factor, one that could threaten their position. So, a trap was set and sprung, and before he knew it, Void was once again trapped and enslaved. At that point, he become slightly unhinged, letting his rage and frustration out on his fellow inmates. Few have ever challenged him, and fewer still have lived to tell the tale.-Void

 
 
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Character Name: ZelisiaSpecies: VortixxGender: FemaleAppearance: A slender, with green tinted silver armor underlaid with black, Vortixx, standing several heads shorter then normal. She is what many beings would call 'cute'. However, she also carries a Kane-Ra hide bow-holder at her side, several quivers of arrows, and there is a special slot on the armor of her back to hold her spear, which sprinkles her apparence with a healthy dose of danger.Powers: None.Abilities: Zelisia is an expert archer. She is quick, agile, although not as strong as average. She also wields a spear with fairly good skill.Weapons/Equipment: Zelisia wields a spear, with a four foot long shaft, studded with long strips of steel, making it an effective blocking weapon. It has a plain crosshilt at the base of the head, and a leaflike blade, fully a foot in length. She also carries a small recurve bow at her side, and has several quivers of arrows.Bio: Zelisia is a rebel, to put it simply and mildly. Instead of learning the art of weapon crafting, she spent her time practicing with the bow and spear. Years later, after breaking half the laws of Xia, she was given to the Shepherds of flesh, and sent to the island of pain. She has survived for almost a year there. Earning a small reputation, and with it a larger price on her head.Character Name: BerilaSpecies: Toa (Mutated)Gender: MaleAppearance: A toalike being in shape, Berila differs greatly from the standard toa in that his mechanical parts are hidden under a skin of leathery flesh. Over this, he wears a coat of chainmail, reaching to he wrists, and with a skirt that extends a half foot past his knees. It is split at the back and front for extra mobility. He wears a pair of gauntlets, vambraces, and pauldrons, as well as greaves. Finally, he wears a sleeveless surcoat, which is a plain black.Kanohi: Sensory Aptitude.Powers: Magnetism.Abilities: Berila is an expert swordsman and kikanalo rider. He is also fairly speedy, agile, and strong.Weapons/Equipment: Berila wears chainmail and some plate armor. He also wields a throwing knife, a kite shield, and a hand and a half sword.Bio: Berila is a former Dark Hunter, having served for years. However, his conscience ached every day; after all, if you make a living by killing random people, that's bound to happen at some point. After being thrown into a pool of energized protodermis by a target, he decided that he had had enough as a Dark Hunter, and fled. He remained free for about a month before being captured by the Shepherds of Flesh. Needless to say, he did not meekly go into slavery, and after singlehandedly attacking his captors, was banished to the Island of Pain. He seeks to free himself and any other people who he sees as worthy. With a newly aquired sense of scruples, he hopes to redeem his honor in the outside world once he escapes.Character Name: A'naloSpecies: Kikanalo (mutated)Gender: Male.Appearance: Once a Kikanalo, now something quite other than before. A'nalo is sleeker than the normal Kikanalo, and much faster and more agile. His armor has not suffered at all, and appears to be almost better than a normal Kikanalo's.Powers: Non-elemental sonics, limited to sonic roars, and quick bursts of soundspeed.Abilities: A'nalo is all a knight could ask for in a steed. He is well armored, as fast as the best horse, even without his soundspeed, agile, and strong. He also has a slightly higher level of intelligence than the normal Kikanalo. He also shares a mindlink with Berila, enabling Berila to order him via thought as well as any other form of command.Weapons/Equipment: A'nalo's tails is covered with razor sharp spikes, and his paws have long, equally sharp metal claws. On top of this, he has a long, bladelike horn like all Kikanalo.Bio: A'nalo was once a standard Kikanalo, serving as the steed of Berila, until a fateful battle in which a toa of psionics sent both him and his master into a pool of energized protodermis. Fortunately for both of them, the experience almost seemed to enhance them. When his master was captured, A'nalo's enhanced intellect, which allowed him to learn some basic matoran, made him end up on the island of pain alongside Berila.I hope pets are allowed here...

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So here's that assassin I mentioned... :PName: Okena (oh-KEHN-uh.)Species: Toa of Plant Life.Gender: Male.Appearance: Okena stands at the same height as a typical Toa, and has dark green eyes. Unlike most Toa of Plant Life, his armor is brown and dark green in appearance, designed to improve his ability to blend into the forest; in other areas, he relies on his mask to do the job for him. The armor on Okena's left arm is slightly bulkier than that of his right; the reason for this is that his left arm is mechanical, due to an accident while serving the Brotherhood of Makuta. However, the bulky armor has a secondary purpose as well, as a compartment within houses and hides his slingshot when it is not in use. He wears a leather belt around his waist; hung on this are several bags containing the ammunition for his slingshot, as well as a makeshift holster for his tomahawk.Powers:

  • [*]As a Toa of the Green, Okena can control, manipulate and create plant life in a variety of forms. An older Toa on top of being an assassin for most of his life, Okena is very precise and quick with his abilities; oftentimes those that attempt to get a jump on him will appear to succeed, only to be stopped by thorned vines shortly after... and then ripped apart by said vines once all is said and done.[*]His affiliation with the jungle and the Brotherhood has given him a vast knowledge of poisons and antidotes, as well as an impressive amount of information regarding Rahi and their various natures and abilities.[*]Due to experiments performed on him by the Brotherhood, Okena is an anaerobic being, and does not breathe like a normal person would. Instead, a device built into the back of his armor siphons sulfur and other electron acceptors from his environment and feeds them directly into his body, thus rendering his aim more stable. However, this forces him to rely heavily on the device for survival, as he can no longer breathe on his own; if it were to be damaged or destroyed, he would die soon after.

Equipment:

  • [*]A Brotherhood-grade composite slingshot, and a few bags on his belt each containing 40 metal marbles (made of the same material as Nostala's staff, and thus near-Protosteel in strength) for ammunition, each of them about half an inch in diameter. Packing a remarkable amount of force behind it, the slingshot is built into the armor on his left forearm and can be hidden inside of a compartment on it, and is capable of inflicting quite a bit of damage even over long distances.[*]Okena wears a scoped Kanohi Kova, Mask of Chameleon, allowing him to alter the colors and texture of his body to turn almost completely invisible in any terrain. He primarily uses it during his 'sniping' sessions as a way to keep himself from being detected; likewise, his scope aids him in aiming, especially from a long distance. The mask is shaped like a Mask of Rebounding.[*]When forced into close-range combat, the Sniper will resort to a handmade tomahawk, crafted from materials he has found on the Island of Pain. When not in use it can be found on his belt.[*]12 metal spears carried in a quiver on his back; gained from one of the four 'treasure hunt' caches.[*]A purple flag and an empty cache, from which Okena gained the aforementioned spears; used to set up traps for other slaves.[*]A Noble Kanohi Avsa, Mask of Hunger, given to him by Hexxon.[*]A Great Kanohi Sanok, Mask of Accuracy, taken from Rastaque's body.[*]A bag full of senbon (dual-tipped throwing needles) taken from Rastaque's body.

Biography: An efficient, intelligent and emotionless individual, Okena was once a member of the Brotherhood of Makuta's primary army, operating as an assassin for them whenever they required the execution of their enemies. Okena was somewhat famous among his fellow officers for his effectiveness on the field; rumors stated that he could do anything from crush a small rebellion single-handed, to plant a head shot on a Fikou Spider from two hundred feet away using his rifle.After several decades under the Brotherhood's service, Okena volunteered for an experimental program that aimed to create more efficient soldiers; it resulted in the nullification of his ability to feel remorse and other emotions, as well as rendered him a better sniper by removing his need to actively breathe.Soon afterward, the Sniper defected, seeing no further reason to operate under the group. This resulted in a bounty being placed on his head. After several unsuccessful attempts at capturing the Toa of Plant Life, a pair of bounty hunters managed to ambush and defeat him; after being returned to the Brotherhood, Okena was handed over to the Shepherds to participate in their operations as punishment for his actions.Not entirely sure the anaerobicness is going to be approved, but I think I added a big enough weak point to even it out. Anyway, just let me know. ^-^

Edited by Parugi

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Name: Zee (Sorry to be Unoriginal, but I like the Character :})Species: Toa of SonicsGender: MaleAppearance: A Toa of whom is a head taller than most others, due to Robotic replacements for parts damaged in a fall. His armor is colored black, with some underlying grey tones where his armor has gaps. Over all of this is silver heavy armor that covers his shins, one of his wrists, and his Kanohi. The Kanohi he bears is carved to look similar to the Avohkii, after a drawing he saw by a Turaga. It's powers are not a reflection of that. Zee's right arm is completely robotic, his ankles have large shock supports on them, and his torso has numerous life support apparatus underneath and above his armor/Powers: Zee can control sounds, as his elemental power allows him. This means he can both suck the noise out of a space, and channel it in unbearable amounts at will. Usually though, he prefers to use it as a force, attacking his enemies with bands of sound similar to a sonic boom on a smaller scale. His Kanohi bears the power of Levitation, and his robotic parts and augmentations allow him to undergo much more stress than many others. This is limited to being able to fall from greater distances and having less breakable bones, but it is also a hindrance, as if these parts fail, he is doomed.Weapons/Equipment: Zee bears only two weapons, as his previous position allowed. A blade, which is similar to a machete, and a side arm with three bullets left in the chamber.Bio: Zee was a part of a Toa team on an island near Stelt, Zakaz, and Xia. This island was burned to the ground by a plague of unknown origin, and when the last settlement fell he fled in the direction of Metru Nui. En route his small seafaring vessel was caught by a group of Skakdi outside of Xia. They were a few miles off the coast of Xia about to rendezvous with a group of slavers when the Xian coast guard boarded them and retrieved Zee, after killing his captors. They kept him alive only to place him in a foreign legionary group known as "The Schism." After several years serving them in raiding small island nations Zee deserted. He wandered for many weeks across a desert isle in the southern end of the world. Then he was captured by slavers once again, wherein he was sent to the island of pain.-Zee

Edited by Ringmaster Zee

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Name: Bonnae Gud (pronounced 'Bon-AH Guhd')Species: Fe-skakdiGender: MaleAppearance: Bonnae looks to be a skakdi of slightly short height with a stocky build and black and gray coloration. Like all other skakdi, he has a toothy mouth, claws, red eyes, and an organic spine shaped like Thok's distinguishing him from toa. The warrior's face is shaped like that of Vezon's. A belt runs across his body from left shoulder to right hip and onto his back, where he has strapped in alignment a scabbard holding his claymore and an unstrung longbow. At Gud's right hip also is strapped one quiver holding only his string for the bow.Powers: Bonnae can use the element of Iron at a toa level in conjunction with a friendly skakdi. He typically uses this to control his foe's mechanical parts and to generate weaponry or shrapnel. Bonnae's vision is both telescopic and x-ray. He can easily see objects far away in good detail and may see through small obstructions in his field of vision.The warrior's unique power is the ability to make parts of his body, no more than two appendages at a time, mimic whatever solid substance those appendages are touching at the moment in qualities for up to an hour at a time. This is useful for limited camouflage and gaining the unique qualities of whatever the thing is. However, the power has its drawbacks. While it is active, those parts of his body have all the same properties as said materials (ex: flammability, conductivity) and take five seconds to change from mimicing the qualities of one substance to another. Smaller parts of his body lost while being used will regenerate when transforming back to his normal flesh-and-mech self; but if a major part of an appendage, such as a finger and above in size, is lost, he will not regenerate it.Gud is also strong and skilled to the level of mastery in the usage of all his weapons (including former ones). He is fairly durable as well.Weapons/Equipment: (1) Longbow-Bonnae's sole long-range weapon he carries is longbow. It is about 2.3 meters and has a very high draw weight. However, it is currently without arrows.(1) Targe-The skakdi wears a targe on his left arm made of kane-ra hide. It typically has a spike mounted on it and is used for an offensive defense, battering away weapons while piercing foes. [Taken by the Shepherds upon capture](1) Claymore-A claymore used by Bonnae as his closest thing to a mid-range weapon as well as a close- one. The sword is about one bio long and built traditionally and finely from an alloy of 80% protodermic metal a considerably harder than protodermic iron and 20% iridium. Therefore, it is a bit harder than the traditional armor and a lot more corrosion- and heat-resistant. Bonnae uses it mainly to hack, slash, cleave, stab, block, and parry.(1) Dirk-The warrior also wields a dirk which is sheathed in a built-in scabbard in his targe. It is his closest-ranged weapon as well as a mid-ranged one and is able to be used for parrying, thrusting, and throwing. [Taken by the Shepherds upon capture]Bio: Bonnae Gud was born into a family of abnormally Scottish cultured skakdi who named him so for good luck (his name being a transliteration of 'Beautiful Good'). The group of skakdi lived almost cloistered lives in small townships in which they were taught history, mathematics, and the sciences from an early age in secret and worked long and hard farming publicly. They typically stayed long and quite regularly at bars to drown their sorrows and be sentimental in secret-their religion had forced them to supress emotion. This religion had been forced upon them by invaders. Seeing the opression of his people ever since he was a child, it became Bonnae's dream to one day lead them in fighting off said opressors. And so he sought out all remnants of the old culture, especially weaponry. Gud managed to get his hands on a targe, dirk, claymore, and longbow plus texts describing the martial arts involved in using them. He then studied these texts and practiced with these weapons for a long time while he attempted to rally support for his cause without causing suspicion.When he finally felt the time was right, Bonnae led his supporters out into the streets. Crying for others to join with them in their "throwing of off the chains of tyranny", as they called it, the young and the foolhardy rallied and stormed the local manor house of their foes in the village. They took it and then began to march across the land. Their rebellion became more and more sucessful with time. Under Bonnae's learned leadership, nationalism began to sweep his land even as the revolutionaries continued marching across it and taking the manor houses of their repressing rulers. Slowly, steadily, the rebellion garnered support.But when the army marched onto the capital of their Highlands homeland, the invaders sprung a trap. The army fell before a sudden flanking while attacking the city-they simply did not possess enough experience at that point to fight back against the shocking counterattack. The rebellion was crushed and Bonnae Gud, their infamous leader, captured. He was to be publicly executed the day after he was captured. However, the Shepherds of Pain offered another option to the invaders who they had good relations with: They would take Bonnae Gud and send him to The Island of Pain. The invaders, eager to make an example out of Gud, agreed and gave the Shepherds all his weapons to do with as they saw fit.As one would likely expect from this tale, Bonnae Gud is no longer an idealist nor hopeful. Seeing his own rebellion crushed before his own eyes just before they finally achieved their goal has caused a rapid and quite drastic shift in his personality. He is now a fatalist and believes that all such attempts to further oneself are doomed to fail-including any escape attempts on TIoP. The skakdi is gruff and surprisingly cynical for his age because of this. His Scottish dialect and accented voice's default tone is a slight melancholy drawl which often references history and those partaking in it.

Edited by The Fearless Leader

[Profiles]

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Wisdom. Restraint. Emptiness. 

 

 

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Name: Saylt (Say-alt)Species: ToaGender: MaleAppearance: White armour, Blue eyes, a Wolf theme to his appearancePowers: The Element of Ice, expert swordsman.Weapons/Equipment: Kanohi Mahiki, Mask of Illusion. The hilt of the Wolf-Fang Sword, upon which a custom-shaped blade of ice can be formed. Ice Crossbow.Bio: One of a group of seven great warriors, all Toa of Ice, Saylt defended his land with vehemence and honour. Stories of his team spread throughout the universe. Including the Shepherds of Flesh. They staged an attack on the village. Six of the team died. The seventh was taken by the Shepherds. They tried to put Saylt into one of the various battlefields of Zakaz, but the death of his team proved to psychologically damaging, reducing his effectiveness in combat, and he was too valuable to be put to work in a factory on Xia. So they put him on the Island of Pain. He had awoken to a nightmare.Name: Danave (Dah-nah-vay)Species: ToaGender: FemaleAppearance: Blue and Gold armour, Yellow eyes, a Hawk theme to her appearancePowers: The Element of Psionics, extremely agile, expert at unarmed combatWeapons/Equipment: Kanohi Volitak, Mask of Stealth. Talon Dagger. Soaring Longbow.Bio: An experiment of the geneticists of Xia, Danave was designed to be a living weapon. Taken from her village by the cruel scientists, her Psionic abilites were enhanced, at the cost of making her mentally unstable to a small extent, as well as being trained in various martial arts and having her body conditioned to look small and fragile, yet strong and nimble. This would cause many to under estimate her. Before she was to be deployed into battle, a raid by the Shepherds of Flesh took Danave, the Shepherds having heard of the experiments. In her mentally weakened state, she was traumatised even further, her mind degenerating into that of a small, confused childs'. Her memory wiped on Xia, she did not remember anything before the experiments.

Edited by Toa Zealokan

The Writer Formerly Known as Zeal
BZPRPG Profiles
Ghosts of Bara Magna Profiles

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Name: DestianSpecies: HonanGender: MaleAppearance: A couple inches taller than your average toa, and about that much skinnier. Light grey, with mata green, shiny, almost gem-like armor. Very, very, very bright mata green eyes. His feet have three clawed toes like a skakdi's, and hands are slightly longer and thiner than a toa's.Powers:-As a Honan, he posses naturally the speed and powers of a Kakama user.-Also has the elemental power of sonics, and specializes in large fields of silence or deafing, impossible to concentrate in noise.-A complete and utter master of a Jujutsu-like martial art, as long as being very skilled in the use of weapons.Weapons/Equipment:-A large pouch (about 1.2 feet long) attached to his side by a rope over his shoulder, filled to the brim with Hira shuriken, large enough that he can put his finger in the center hole. Organized so that they hold the maxium amount, and that he knows where they are.-Two rings that go on his index fingers, and have 3/4 inch long blades on the bottom of them. (Can not be destroyed withotu my permission)slash, retreat, assess the situation, and strike again.Bio: Ah, Destian. The loner. A hated outcast from his species (And a few others), Destian is a famous run-away. He had a reward on him alive, (set by a very rich warlord he stole from) that was fufilled. He escaped before his death the next morning. That was a year ago, and now he is on the island, waiting, watching, and hoping for the moment to run again. But do not take all this talk of running as evidence he is a incapable coward. He just perfers to live another day. Life is all he holds on to. His personallity is best described as dark, serious, but with a touch of sympathy when he trusts/has feeling for a being.

Edited by Lord Darkon

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Name: SaintSpecies: ZyglakGender: MaleAppearance: White and light grays compose the coloring of Saint's tall, muscular body (roughly two bio tall). His eyes shine red like fire, ready to purge the world of evil. In addition, he wears medium, smooth armor with very few openings. Over his armor he wears a massive, billowing white cloak. In and on this cloak he keeps his weapons.Powers: He's a zyglak. In addition to being immune to elemental powers, he is also resistant to Kanohi due to his armor. He has the ability to create whatever tools he wishes from the plague.Weapons/Equipment: The Shepherds have allowed him to keep his Kanohi-dampening armor. The rest of his equipment he can create and store within his cloak.Bio: Saint is the Shepherd's top "recruiter." He has claimed the lives of hundreds, turning them over the Shepherds for usage on the Island of Pain. He sees this as a sort of pre-karzahni for sinners to suffer. Every few years, the Shepherds release him onto the island itself to do what he considers "cleansing." If he believes a being has suffered long enough, he swiftly and brutally kills them. He has also managed to murder a member of Team Patronage before this run, but at the time he refused the position. No telling what he would do if he came into the same position again, though.

If he was their top recruiter, why would they risk him on the Island? No point just wasting a good asset. Also, I don't really like that bit about him killing a Patronage previously. Not just because it sounds like a rather smug and arrogant detail, but because you don't get to refuse the position. If you're in, you're in

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The following is my attempt to make a Lesterin who can handle existence in a game filled with zyglak and psychopathic toa.Name: Isjir JukarSpecies: Le-Lesterin [Creds to Geisthaende for species]Gender: MaleAppearance: Isjir looks to be a toa of average height in crimson (painted over with peeling brown) and green armor. The Le-Lesterin wears a kanohi shaped like an Akaku-scope Tryna with an ever-present grin. His eyes are hazel and bright. Jukar wears a muaka-hide belt at his waist upon which are his sheathed machete-saw and a sheath which formerly held his butterfly knife. As well, he perpetually carries a walking stick in his left hand with a rhotuka launcher upon it.Powers: Jukar's mask is actually the Great Faxon. Therefore, he can imitate the powers and abilities of rahi in the same general environment of land, water, or air that he is in. Due to his knowledge of flora and fauna (see Bio) the Lesterin is highly skilled at picking appropriate rahi to imitate.Isjir has no other powers. However, as a Lesterin, he has a strong digestive system capable of dealing with most toxins and his innate elemental energy is manifested in abilities. He is faster than a toa and can hold his breath for exceptionally long periods of time as well. The adventurer is also skilled in using all his equipment and in survival, stealth, tracking, etc.-in short, adventuring.The scope on Isjir's mask grants him three kinds of vision as well: Telescopic, infrared, and night vision. It is merely granting him that ability due to its attachment to his mask, however.Weapons/Equipment: (1) Walking stick/rhotuka launcher-Isjir only uses the best walking sticks to aid in his travel. And this one is no exception-it is composed of high-grade wood ending in a protodermic metal cap protecting its walking surface and a rhotuka launcher above the handgrip. Jukar uses it both as a quarterstaff and to launch his own rhotuka. Said rhotuka possess the power to disintegrate any inorganic or dead material the wheels hit-otherwise, the rhotuka only hit targets with enough force to knock a toa down.(1) Grappling hook and rope-The Lesterin carries a grappling hook of protodermic metal attached to a length of rope. This tool is often used to traverse natural obstacles; however, it has proven its use as a makeshift weapon before by Isjir. [Taken by the Shepherds upon capture] (1) Machete-saw-Another of Jukar's favorite tools is his machete-saw. It is essentially a 6/9-bio machete with a saw blade on the non-curved side and has very sharp blades. The tool is made of the same stuff as Nostala's bou as well. Isjir uses it to hack away vegetation and to fight.(1) Butterfly knife-The Lesterin carries a balisong with a sharp blade of protodermic metal. He uses it as a pocketknife and as a weapon as well, preferring the filipino, hammer, and icepick grips. [Taken by the Shepherds upon capture]Bio: Isjir Jukar was born in a sleepy village on the Southern Continent. However, the little Lesterin wished for adventure-"fortune and glory", as he calls it-and spent his days trying to become a brave explorer of unknown territories, a revealer of the unknown. It was at that time that he began training to use a balisong and quarterstaff, the sole weapons of his peaceful people.When he finally was grown, Jukar left his village and went to a small and less isolated city. There he studied other tools he thought he would need to use and obtained the staff, butterfly knife, machete-saw, and grappling hook he would go on to use later. He also obtained his Faxon and studied how best to use it while learning of many rahi and the flora of the Matoran Universe.At last Isjir gathered together others entranced by his vision and obtained financing for his trips from sympathetic rich turaga of the city. They then set off to explore the Southern Islands.Jukar's expeditions explored that portion of the Matoran Universe for many years. They came upon many fantastic things on their travels including ancient temples with suspicious amounts of high-tech guard systems species previously unheard of and civilizations isolated by the sea. Of course, they did happen upon many nastier things as well. All of this led the survivors to accumulate vast experience in the fields of survival, combat, and the sciences-not to mention diplomacy.However, their comradeship was not to last. One fateful day, the expedition landed on an island they shouldn't have-a base of the Shepherds. The adventuring team was captured and separated. Most people in the group were sent to do labor or forced to become the thugs who captured others for the slavers. But the Shepherds decided to have some fun with their leader. They sent him to the Island of Pain.Isjir is a charismatic man driven by his romantic "ideals" of "fortune and glory". While others learned in his field dismiss him as impulsive and foolish, he is on the contrary quite cunning and analytical-if a tad egocentric. He hopes to explore the island, then leave it.

Edited by The Fearless Leader

[Profiles]

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Wisdom. Restraint. Emptiness. 

 

 

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Name: SaintSpecies: ZyglakGender: MaleAppearance: White and light grays compose the coloring of Saint's tall, muscular body (roughly two bio tall). His eyes shine red like fire, ready to purge the world of evil. In addition, he wears medium, smooth armor with very few openings. Over his armor he wears a massive, billowing white cloak. In and on this cloak he keeps his weapons.Powers: He's a zyglak. In addition to being immune to elemental powers, he is also resistant to Kanohi due to his armor. He has the ability to create whatever tools he wishes from the plague.Weapons/Equipment: The Shepherds have allowed him to keep his Kanohi-dampening armor. The rest of his equipment he can create and store within his cloak.Bio: Saint is the Shepherd's top "recruiter." He has claimed the lives of hundreds, turning them over the Shepherds for usage on the Island of Pain. He sees this as a sort of pre-karzahni for sinners to suffer. Every few years, the Shepherds release him onto the island itself to do what he considers "cleansing." If he believes a being has suffered long enough, he swiftly and brutally kills them. He has also managed to murder a member of Team Patronage before this run, but at the time he refused the position. No telling what he would do if he came into the same position again, though.

If he was their top recruiter, why would they risk him on the Island? No point just wasting a good asset.Also, I don't really like that bit about him killing a Patronage previously. Not just because it sounds like a rather smug and arrogant detail, but because you don't get to refuse the position. If you're in, you're in
He insists upon finishing others once they have had sufficient time in "purgatory." Plus, from the Shepherds' position, he's cleaning up the weak and making room for beings that would provide more entertainment.Yeah, I thought about the boast after I put it in there. Removed.

This is a signature that describes me as a person. Lazy, dry, and overall just a procra...


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