Name: Vakann Species: SkakdiGender: Male Appearance: Vakann is built with considerable musculature and the broad-jawed, tombstone-toothed facial structure characteristic his species. He is taller than the standard Toa, but his slouching posture puts him at about a head shorter. His head, spines, and arm armour are all a dull silver, while the bulk of his armor is a deep gunmetal. Sections of his mechanical components have been modified, giving Vakann's armour a subtle asymmetry. His large feet branch off into three toes each, two in front and one in back, with each toe terminating in a claw blunted and worn from long years of travel. The pinky finger of one of his hands is clearly a protodermic-metal-alloy prosthetic. Pouches roughly patched together from Rahi hide hang from his belt, holding the tools of his trade.Powers: As a Skakdi of Iron, Vakann holds the potential to gain elemental powers when operating in tandem with another Skakdi. He has relatively impressive control over his element for a Skadi, but teamwork among Skakdi is a flaky resource, so he uses this power relatively infrequently. Due to the meddling done to his species, he gained a power to acclimate similar to Reidak's; he adapts to his opponents' powers after every defeat, making him a resilient fighter. His vision power is Volt Vision, allowing him to generate electricity from his eyes.Skills: Vakann's elemental control is fairly impressive, but it's situationally linked to the presence of another Skakdi. Not that it matters all that much. After all, he would be on the level of a Toa if he had to rely on elemental powers to hold his own in a fight. In combat, Vekann prefers to make use of his muscle and impressive athletic ability to get around, though he will integrate his abilities into his fighting style if a need arose.In terms of mental prowess, Vakann is no slouch. He's an accomplished repair man and inventor, fixing and building anything from weaponry to the mechanical parts of other beings, given the equipment and, more importantly, the money. Vakann has dabbled here and there with various technologies, being more a tinkerer than a scientist.Weaknesses: The secret to Vakann's success as a mechanic and inventor (and occasional stint as shady Stab 'N' Grab mechanical surgeon) is obsession; while many Skakdi vent their aggression through belligerency and delightful bouts of backstabbing, Vakann focuses it into intellectual drive. However, despite his focus, he still has the attention span of the average Skakdi, meaning that an obsession may seize him one day but might escape him the next. He is an exceptionally unreliable ally without monetary incentive due to his innate capriciousness. In addition, Vakann has little control over his Skakdi wildness; if someone manages to rile him up and he cannot find an outlet to keep himself busy, Vakann will turn to a good fight like any of his species. Whatever little modicum of self-control he has is largely motivated by money, so the highest bidder is in his favour. Equipment: Vakann generally keeps some of his tools from his wondrous collections of spanners, screwdrivers, wrenches, and other wonderful tools that can cave skulls in or gouge eyes out when shoved at someone's face hard enough. He doesn't regularly keep something on his person that defaults on as a weapon, though he does keep a large multitool with him that folds out into a knife. For special occasions when he has dealings in the dangerous parts of the Stab 'N' Grab with all his bestest friends, Vakann makes sure to suit up with a worthy weapon.His preferred weapon is a Volt Gun that he built from a hodgepodge of parts repurposed from stolen hologram displays and electronic billboard parts. It's a hefty weapon that shoots powerful electrical bolts so long as its battery is charged. Some people might argue that his lightning eyebeams made the gun a moot point, but the Volt Gun is Vakann's favourite DIY. Its batteries can be charged through direct contact with electricity or through a fun hand-crack system built into its side. The Gun can also be transfigured into a clublike weapon whenever bashing another's brains out gives more satisfaction.Vakann also has an Iron Gun tucked away in a box buried underneath his house. It is a weapon attached to the back of his hand and forearm by a gauntlet-and-grieves system. The weapon allows him to circumvent the restrictions of his situational elemental powers like the ones carried by others of his kind, allowing him to shoot off metal projectiles and manipulate metal through direct contact with the gun. It's been left to collect dust for quite some time. After all, Vakann would rather not be seen with a cutesy little Toa Tool.Bio: When Spiriah got his leathery little hands on the Skakdi of Zakaz, Vakann was one of the most outspoken opponents to the experiments. The Skakdi was proud of his species, so he was repulsed by Spiriah's efforts to make his people into something they weren't, into something like the Toa. Eventually, Vakann was dragged into the experiments and ended up saddled with the bloodlust of his fellow experimentees. However, his utter hatred and opposition to the Makuta's agenda managed to preserve some of his prior ego, he refused to use his artificially-endowed elemental powers. Knowing that he would likely end up dead if he focused all his rage on the Makuta, Vakann became a hermit, holing himself up in a dump site far from urban centers. He devoted himself to making curios from scrap, trying to take his mind off of the constant urge to break something or someone.Eventually, he learned that Spiriah had made his leave through the slow spread of information through the countryside and gleefully went about killing the Visorak overseers, learning to use his Iron powers in the meanwhile. Vakann thought that this meant the liberation of his species, but when war broke out, Vakann realised that his people had been permanently changed for the worse. Ashamed of what his species had become, Vakann left the island, hoping to discover a way to change the Skakdi back to what they once were.He wandered across several lands in his search, but never got closer. Eventually, he lost sight of his aim and wandered simply for the sake of distraction. He took residence in Xia for a time and learned all he knew about weapons-crafting. After being ejected from the Mata-Nui Robot and the construction of the secondary robot, Vakann has taken up residence in the Stab 'N' Grab side of the Ghetto. With his aim of curing his species forgotten, he contents himself with a life of invention and racy parts and weapons deals. Vakann has a passing interest in the Antidermis situation, but more for thinking up a possible solution than for playing whodunnit.