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Pahrak Model ZX

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Blog Comments posted by Pahrak Model ZX

  1. @Pulsating Explosive: That’s an interesting possibility. It leads me back to my original concerns with listing win counts—that it might affect my judgment when resolving a match—so I’ll have to think about it. At the very least, I will be keeping track of who has won how many Tournaments (probably with a “Hall of Fame” blog post), which could serve a similar function.

     

    @Vox: I realize that this is wiping the save data of current players, and I do apologize, but that is unavoidable at this point. I have always wanted the Coliseum to be equal for all fighters—if the game is not equal for all players, then where’s the fun for those who aren’t favored? Building a level playing field is the only smart way to go.

     

    As for encouragement to come back, there is still the gameplay itself, and the chance to fight new fighters, or engage old ones with new strategies. You can still purchase items to increase your strategic choices, and the different possibilities that presents, combined with upgrades and the Arenas variable, still gives a wide range of fresh gameplay. Also, I’m hoping the new Warzone gameplay will add some variety since it is based solely on chance. And if an individual simply doesn’t want to come back, they can say so—I’m not trying to hold anyone here against their will.

     

    To be frank, Vox, I have to believe you have at least some idea that big stats are a problem. You have frequently made note of the fact that no one will challenge Kopaka. I interpreted that as you being bored, and it is my job as host to keep players from getting bored if at all possible, hence my numerous attempts to rework Tournaments so that they may be enjoyed by players of all Classes. I will accept some blame: the stat system was a bit broken to start with, and it just didn’t become an issue in the old, pre-crash Coliseum because no one put as many resources into the “stat race” as they are in the current Coliseum. Had I not used the system in the first place, it would not have led to you and others using up all the resources you did—I apologize for that. At this point, I can only hope to stop this issue from playing out again with other participants.

     

    I will consider an extra bonus for returning players whose fighters are above a certain Class. But consideration is all I can promise, as I really do want Technic Warzone to be as level as possible.

  2. This does not remove everything that makes fighters different. Each will still have his or her basic abilities and Elemental Powers, and different Upgrades based on their type. Indeed, this game is meant to be about strategy, but when you have massive stat totals you can more or less rest on them, even if there are times when a well-made strategy can overcome that edge. Judging by the lack of activity in the Coliseum, I think it's easy to say that high stats either encourage complacency or deter matches--probably both.

     

    We have a handful of active players, low Tournament participation, and virtually no matches in-between Tournaments. It's obvious to me that the current Coliseum has reached its expiration date. Rather than continuing to watch it limp on like this, I'd rather rebuild it and give it some new life.

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  3. Definitely lower--the reason 48 is the starting total is because it's the total BIONICLE.com used for five of the Toa Nuva (with Onua being 49).

     

    But yes, that would make small boost items more useful. I should definitely give fixed values to those boosts, since right now it's more of a vague, unspecific increase...

     

    Okay, so fighters will start with 12 stat points, and sponsors can allocate another...12 might be a bit much, maybe 8(?), when they pick a fighter. Stat boost items will be given specific quantities. This should help with the stat problems; is there anything else?

  4. Gaps in stats are definitely a big problem, I agree. I had thought about resetting stats after each tournament, but that might not be ideal; I like your idea of allocating extra stats when first sponsoring a fighter and removing trainers. It would certainly bring more focus to strategy. If we do use a system like that, it might be a good idea to lower the stat values--maybe a stat total of 12 rather than 48. That could help make the numbers look less intimidating.

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