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Blog Comments posted by Pahrak Model ZX
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@Pulsating Explosive: That’s an interesting possibility. It leads me back to my original concerns with listing win counts—that it might affect my judgment when resolving a match—so I’ll have to think about it. At the very least, I will be keeping track of who has won how many Tournaments (probably with a “Hall of Fame” blog post), which could serve a similar function.
@Vox: I realize that this is wiping the save data of current players, and I do apologize, but that is unavoidable at this point. I have always wanted the Coliseum to be equal for all fighters—if the game is not equal for all players, then where’s the fun for those who aren’t favored? Building a level playing field is the only smart way to go.
As for encouragement to come back, there is still the gameplay itself, and the chance to fight new fighters, or engage old ones with new strategies. You can still purchase items to increase your strategic choices, and the different possibilities that presents, combined with upgrades and the Arenas variable, still gives a wide range of fresh gameplay. Also, I’m hoping the new Warzone gameplay will add some variety since it is based solely on chance. And if an individual simply doesn’t want to come back, they can say so—I’m not trying to hold anyone here against their will.
To be frank, Vox, I have to believe you have at least some idea that big stats are a problem. You have frequently made note of the fact that no one will challenge Kopaka. I interpreted that as you being bored, and it is my job as host to keep players from getting bored if at all possible, hence my numerous attempts to rework Tournaments so that they may be enjoyed by players of all Classes. I will accept some blame: the stat system was a bit broken to start with, and it just didn’t become an issue in the old, pre-crash Coliseum because no one put as many resources into the “stat race” as they are in the current Coliseum. Had I not used the system in the first place, it would not have led to you and others using up all the resources you did—I apologize for that. At this point, I can only hope to stop this issue from playing out again with other participants.
I will consider an extra bonus for returning players whose fighters are above a certain Class. But consideration is all I can promise, as I really do want Technic Warzone to be as level as possible.
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This does not remove everything that makes fighters different. Each will still have his or her basic abilities and Elemental Powers, and different Upgrades based on their type. Indeed, this game is meant to be about strategy, but when you have massive stat totals you can more or less rest on them, even if there are times when a well-made strategy can overcome that edge. Judging by the lack of activity in the Coliseum, I think it's easy to say that high stats either encourage complacency or deter matches--probably both.
We have a handful of active players, low Tournament participation, and virtually no matches in-between Tournaments. It's obvious to me that the current Coliseum has reached its expiration date. Rather than continuing to watch it limp on like this, I'd rather rebuild it and give it some new life.
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The ever-growing stats have proven to be quite a problem, I think, so it seems best for the Coliseum as a whole to set some limits.
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Definitely lower--the reason 48 is the starting total is because it's the total BIONICLE.com used for five of the Toa Nuva (with Onua being 49).
But yes, that would make small boost items more useful. I should definitely give fixed values to those boosts, since right now it's more of a vague, unspecific increase...
Okay, so fighters will start with 12 stat points, and sponsors can allocate another...12 might be a bit much, maybe 8(?), when they pick a fighter. Stat boost items will be given specific quantities. This should help with the stat problems; is there anything else?
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Gaps in stats are definitely a big problem, I agree. I had thought about resetting stats after each tournament, but that might not be ideal; I like your idea of allocating extra stats when first sponsoring a fighter and removing trainers. It would certainly bring more focus to strategy. If we do use a system like that, it might be a good idea to lower the stat values--maybe a stat total of 12 rather than 48. That could help make the numbers look less intimidating.
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Maybe. I want to keep the basic concept: fighters from Bionicle, Hero Factory, Slizers, and RoboRiders all beating the snot out of each other. I just want to come up with a new way of presenting it that is more welcoming to newcomers and will remain fresh for longtime players.
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So...they're the Rahkshi Who Don't Do Anything
They just sit at home and lie around
And if you ask them to do anything, they'll just tell you
"We don't do anything."
THAT'S EVEN BETTER THAN MY IDEA I'M GOING TO GO LAUGH FOR TEN THOUSAND YEARS NOW- 2
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Maybe Melding Panrahk would have powers similar to the Kanohi Kiril--regenerate inanimate objects that were broken? Either way, those ideas for the others are awesome!
I think we need a fanfic now.
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You underestimate the swarm. Besides, even if they do get past my family, they'd then have to deal with Kairi, who is, like...mega powerful after training with the Keyblade. She's more than capable of keeping us safe from the rabid masses.
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Kairi and I are backed up by my extended Bohrok family, which is over 70,000 strong.
Nothing shall come between our love.
...Except maybe canon *reasons I'm dreading KHIII* -
This sounds intriguing, but I would need details on said epic before saying for sure.
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Oh, what the heck, I've been wanting to give this a try
Member Name: Pahrak #0579
Weapon: Retractable Wrist blades/claws
Power: Elemental Stone Powers
Appearance: a regular old Pahrak
Ultimate Weapons: None
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I wish to add that the sequel series predicts the technology to create solid objects out of EM waves that can be carried around in a device that fits in your pocket. We have much more to look forward to.
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That sounds like it would be absolutely heartbreaking.
I would love to read it.
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Heroes: Bartz Klauser (Final Fantasy V) and Neku Sakuraba (The World Ends With You)
Villains: Gemini Spark (Mega Man Star Force) and Exdeath (Final Fantasy V)
I just really like Final Fantasy V okay -
Nope, it's from something else, but thank you for playing!
As a side note, the game wouldn't let me name Delphox "Rukako", though I'm not entirely sure why...
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Reasons why I can't say much about my love/hate relationship with Hyperdimension Neptunia...
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You are a wonderful person and I thank you for writing this.
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I just kind of ramble until it gets close, and then go back and add in extra sentences and words wherever I can until it's long enough. Nervous to see what kind of grade I'm going to get.
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It's for the sake of the puns! The puns command me!
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You have no idea how happy this makes me
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Maybe, but I tend to think he just has a bad habit of crashing the party.
Because he's one of the Slizers that came on the meteor that crashed into the Slizer planet see I can make puns all night -
It's clever and you know it
And yes I probably should have dusted him off more thoroughly -
Hm...maybe, but Orkahm's supposed to be stubborn. I'm going to need to think of a pretty big motivator to make him think he needs to change something...
Coliseum Reboot Draft
in Mount Coronet
A blog by Pahrak Model ZX in General
Posted
Keeping trainers with a stat limit would be possible, I suppose. Still, I would want to set it rather low in order to keep things as equal as possible, and I'm not sure if those few points would be worth it.