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Uncle K.

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Everything posted by Uncle K.

  1. ID Tag: 400Gender & Species: Male Ko-MatoranAppearance: 400 is a frail Matoran with thin limbs, but large hands and feet. His mask appears to be a Great Hau, and perhaps it truly was at some point. The armor he is made of is silver, with faint blue wires exposed over numerous joints and seams. There seems to be a blue pattern embossed on patches of the metal, delicate, but faint. His eyes and the various parts of his machinery that emanate light are a pale orange.Power Suit: The suit he wears is more akin to a white jumpsuit. The tough fabric is covered in a hexagonal motif that is echoed on several armored plates. There are green accents adorning the body and on the darkly silver armored segments across his torso, arms, legs, and neck. His head is encased in a large dome, slightly malleable but also impermeable. On his back is a hexagon black panel encased in glass printed with his identification number in bold lettering. (There is a smaller number down on his helmet, as well as several other locations on his body, in case limbs become detached for some unhealthy reason we can suppose) 400s suit is equipped with two small cylindrical cells attached to the side of his waist, with wires that run into the panel on his back. There are little valves on his arms that can release some sort of stored contents inside as well.The suit was originally designed for botany, and has the necessary information and equipment to deal with basic plant maintenance. It can store energy in the form of light inside the cylinders and release it as heat (not only solar power) in miniscule doses from the arm valves, as well as read temperatures and simple atmospheric readings. Nothing advanced, namely simple procedures that it can teach 400 to preform. His suit, perhaps in a personified sort of way, feels the weakness inside its host, and is able to teach 400 to learn; it can navigate through simple commands on electronic devices and identify threats that it can respond to (originally botanical in purpose) such as a rise in air temperature that it can balance by cooling the suit.Abilities: There are no apparent physical abilities, nor will any manifest.Personality: 400 is in essence, a coward. He knows how weak he is and conforms his thoughts around this shortcoming. His self-fulfilling doom clouds every thought he makes, marked with a pessimistic chord that smears his unusually bright demeanor. Though a scientist at heart, he knows because he feels. He can spend days watching plants grow. He is attuned to insignificant details on a miniscule scale. He understands the flow of time, but he believes his journey is always at the penultimate peak, and he constantly, dutifully, awaits disaster.He is scared of dreams, and he is scared of the world he lives in, whether it was the old life or where he will find himself now. However, despite all of this, as much as he believes himself to be the waking dead, as much as he thinks he feels his life force drawing to a close, his fear of death might overcome his willingness to succumb to oblivion.
  2. ID Tag: 400Gender & Species: Male Ko-MatoranAppearance: 400 is a frail Matoran with thin limbs, but large hands and feet. His mask appears to be a Great Hau, and perhaps it truly was at some point. The armor he is made of is silver, with faint blue wires exposed over numerous joints and seams. There seems to be a blue, pattern embossed on patches of the metal, delicate, but faint. His eyes and the various parts of his machinery that emanate light are a pale orange.Power Suit: The suit he wears is more akin to a white jumpsuit. The tough fabric is covered in a hexagonal motif that is echoed on several armored plates. There are green accents adorning the body and on the darkly silver armored segments across his torso, arms, legs, and neck. His head is encased in a large dome, slightly malleable but also impermeable. On his back is a hexagon black panel encased in glass printed with his identification number in bold lettering. (There is a smaller number down on his helmet, as well as several other locations on his body, in case limbs become detached for some unhealthy reason we can suppose) 400s suit is equipped with two small cylindrical cells attached to the side of his waist, with wires that run into the panel on his back. There are little valves on his arms that can release some sort of stored contents inside as well.The suit was originally designed for botany, and has the necessary information and equipment to deal with basic plant maintenance. It can store energy in the form of light inside the cylinders and release it as heat (not only solar power) in miniscule doses from the arm valves, as well as read temperatures and simple atmospheric readings. Nothing advanced, namely simple procedures that it can teach 400 to preform. His suit, perhaps in a personified sort of way, feels the weakness inside its host, and is able to teach 400 to learn; it can navigate through simple commands on electronic devices and identify threats that it can respond to (originally botanical in purpose) such as a rise in air temperature that it can balance by cooling the suit.Abilities: There are no apparent physical abilities, nor will any manifest.Personality: 400 is in essence, a coward. He knows how weak he is and conforms his thoughts around this shortcoming. His self-fulfilling doom clouds every thought he makes, marked with a pessimistic chord that smears his unusually bright demeanor. Though a scientist at heart, he knows because he feels. He can spend days watching plants grow. He is attuned to insignificant details on a miniscule scale. He understands the flow of time, but he believes his journey is always at the penultimate peak, and he constantly, dutifully, awaits disaster.He is scared of dreams, and he is scared of the world he lives in, whether it was the old life or where he will find himself now. However, despite all of this, as much as he believes himself to be the waking dead, as much as he thinks he feels his life force drawing to a close, his fear of death might overcome his willingness to succumb to oblivion.Wow, and I didn't think I had written enough. I've been waiting to find an RPG on here that I really wanted to play, (helps remind me of the good old days, ha) so here is this. I don't roleplay fights, I roleplay getting hurt, so I'm not going to bust out any helpful suit usage, in case I didn't word it carefully enough.
  3. The Big Three + Ghost click the thumbs and links below for full images Why? Cinnamon, Faust, and Triton have all undergone several more layers of painting that reflect my new understanding of the fictional metal alloy they are created with and its relationship with light. About 1-2 additional hours went into the already 15-25hour pieces for this re-envisioning. How? As always, made with Photoshop and a Wacom Intuos tablet.(But if you can't draw it on paper, technology won't make it better.) Quite a lot of effort goes into making one of these, and the process itself is quite arduous. Sometimes it takes several attempts. What? These originally began debuting as individual posters to help raise awareness for a comic series I was starting to work on. The project has since evolved and mutated into something completely different. It is currently being written as an art book/dossier owned by one of the characters in the story that I will use as part of a pitch along with a screenplay to attempt a film treatment. (Meaning that these characters, Cinnamon, Faust, and Triton, who all retain their Bionicle genetics will eventually get a complete overhaul.) This is the last place they will be posted to be seen. Think of this as a nice little sendoff for these guys that I poured quite a lot of love into. I hope you enjoy them as well. wow, photobucket really hates me EMPIRE
  4. Oh how I've missed the RPGs on here. Time to write. Time to get back in. If I can't write an entry in time maybe I'll join one again.
  5. I think normally they will be sideways if it's a longer logo, like DC's Vertigo, if it's a press, or the spine is really thin. DC would also most likely flip the locations of Lego's logo and theirs, since it's standard practice for the DC logo to go at the bottom of the spine. The horizontal and vertical centering on both of them seem too close on the bottom, but again, it's your book. If you're happy with it then it turned out right. "Compendium" also is not centered under Bionicle, but when standing up it gives it more gravitational visual weight, so /whatev, you know?
  6. Better than my collection, they're just in sleeves and tucked away in a Staples box. =C Do you have all the issues or just starting after #13 or #14? Just saw the construction gallery. And if you do, did you include some of the extras like the McDonald's "Challenge of the Rahi?" or the Metru Nui lunchable promotions? I'm also curious as to how you dealt with some of the mini comics like #10 or #12 and how you can justify cutting up D'anda and Sayger's. (He gave me a free print at ComicCon, bless him) I hope for your sake you aren't bothered by the double misspelling of Compendium on the book (not the dust jacket though) and the fact that bottom of the Lego and DC logos should be aligned with the bottom of the book when it's standing upright. I love the unique presentation of each set of comics, but I can't say I wouldn't love to a nicely fat volume like this as a lovely coffee table edition to compliment them.
  7. I forgot about this topic... keeping it just barely alive, lol. Working on some more featuring "Matoran With No Name" who isn't a Matoran and actually does have a name by now. Thumbnail in the corner is being used for reference since I haven't actually done a front and back for his full body like the others. I suppose "alive" is relative... not like 'way back when' He's a little asymmetrical, it's really only evident on his face and waist though. Factory error.Just photoshop, as always. Thanks. Pulse irritant isn't a Bionicle related project anymore, but since I originally drew my first four portraits as Bionicle-interchangeable characters the lines are a little blurred. I'm probably going to go back and redraw overtly Toa/Matoran aspects from some of them at a later date. I figure most of the designs are stylistically evolved and used in generic Sci-Fi anyway, which is something I plan on playing on with the story... hopefully successfully. I know! It totally looks CGI, doesn't it? I thought so, too. But if you look closely you can tell that it is not. I'm sure he used a computer program for at least some parts of it, though, the shadows and the background.It's all done on Photoshop, though I might put some of my traditional stuff up some time if I ever finish. Sorry if I ever confused anyone. Hand drawn in this instance will always mean it's drawn from a blank canvas, just using photoshop's built in (and sometimes a few downloaded) brushes. If/when I do some traditional paintings/drawings I'll specify the exact medium. Didn't mean to cause any confusion. Rats, I thought I uploaded the newer one a long time ago. I added some bits to it:
  8. Oops.. well it wasn't supposed to be. I've since changed it but too lazy to upload and update it here. Didn't have an element in mind. If any of my characters for PI have elements, it would lazily be "city" or "robot" It changed and mutated, and is no longer really Bionicle related. Some of the characters (like this guy) and ones I posted long ago have enough in common that I could mutate or edit them enough to separate my story from the sets. I still get told they look like Bionicles, so I guess I haven't been too successful? All my Tohunga/Matoran related pictures have large chunky forearms and skinny biceps. Same with the legs [generally.] It's an aesthetic choice I will always have a spot for in my mushy heart. If he ever gets a name it would probably be something simple and akin to 'Chopper' or 'Copper.' But in the meantime, then, I shall just affectionately refer to him as Jimmy.
  9. Hello 2013!If any of you remember my old 'pi' project, just know... it was never dead Mask is an amalgamation of Cinnamon's unknown and unnamed mask and a Miru Nuva.This was about an hour and a half, with the advent of carpal tunnel (I think?) work goes on slowly.Pretend it's my eight year celebration... it's sometime this month I think.
  10. Just because life can be harsh and blunt does not mean you should always jump at the chance to do so as well. Shouldn't we nurture any chance we can of a willing participant in the field of arts? If he wants to why shun him? You don't have to mollycoddle anyone, but you can also encourage them while critiquing. Even if you're giving advice and saying what to do and when to do it, it will be much more well received when you're doing it out of an act of kindness- not rudeness or disdain. Does it matter if this is the first time or the seventh time? I see someone who's testing the waters, trying to find something interesting to stick to, and who is willing to do unorthodox things. Maybe "Tent" has a story he wants to tell primarily with words but still arranged in a visual manner? Maybe he has started many times because he's still feeling out for a good story that will entertain himself long enough to be able to entertain others.They way you talk sounds like it is his moral obligation to write comics for the site. That is so far from the truth that it is ridiculous. He has the freedom to do so, and he has the opportunity- does not mean he has to. This is not an elite club of amazing comic artists, despite anyone's belief, it's a group of amateurs doing fan comics for fun, so don't delude yourself into thinking that there are requirements and expectations. Anyone can do any type of comic here, and if maybe you want to shoot someone down who you think isn't as good as you are, you might discourage someone from having the same kind of fun you are. On what basis can you be fed up? Is there some unseen threshold that measures just how much artistic freedom is allowed? Good grief, think before spewing.I'd also like to point out that most introduction comics on this forum are glorified sentences anyway, maybe with a sprite or two talking, but hardly straying far from the same format Tent is using. :/I'm going to say a few things to some standout posts here because I would hate to see this same behavior echoed elsewhere. Reading over what has been said to him in this topic alone, do you think he's going to willingly show anything that could be considered weakness to you? Would you use that same argument against a typical schoolyard bully? "Well the victims don't stand up for themselves so it's alright." A lot of this topic is very close to cyber bullying, and just because it's done with pseudonyms and avatars doesn't make it any less personal sometimes on the receiving end. I just wanted to quote this so you'd read it again. What makes anyone here the judge, jury, and executioner? There is no standard on which comics must be made. Did any of you begin making these with decent quality right from the start? Did any of you have more than one try at making them? He can spend his time however he wants, it's not yours to manage. What if you have the choice between telling them the truth bluntly, lying to them, or telling them the truth kindly? That is complete opinion. If I may not find sprite comics "real" comics I am not going to have the audacity to profess that opinion as truth. As fun as it is to try to define art, this is a visual story defined in panels: it's quite traditional and very obviously, still just as much a comic as your sprites in boxes. Please ask yourself where you have the right to say any of this? The only insults in this topic are the snippy replies that for some reason took this far more personally than reasonably. You are in no permission to reprimand someone for perceived grievances that were imagined. Absolutely nothing he has done has harmed or wronged you in any way. You do not HAVE to do anything. If you find this somehow degrading than I hope it's because you realized the stupidity of these accusations. There are going to be different kinds of artists no matter where you are. The existence of one form of art is no measure of another. If you feel like Tent's comic's style/voice is an affront to sprite comics everywhere then you need to wake up from your dream world. I really don't think that this was meant to be a social commentary on fan-forum kit-based comics.So, with all that said, this is for Tent:I get the feeling that the comic will be based on text based techniques and suggestions, and the "normal" type of sprite comic will be used as examples. While I suppose it could be more streamlined, (maybe having the text in a big box before the comic, but still in the same image) it's an interesting idea. It did catch my eye right away. You normally don't have big expectations for an intro page, so there are only a few things I think that will help in the long run, and a lot of them have been said before. Your font is not generally a good font to use, people complain about it a lot. In order to satiate their demanding appetites, try looking for something unique. You might not want to stick with traditional comic fonts (which are only used to emulate old lettering done by hand anyway and are usually just as 'distasteful" as comic sans.) and try something that pertains to journalism a bit more. You could find a font theme that looks like it was done on a typewriter, for instance. If you find something unique (and easily readable) then your comic will be more of a standout at an immediate glance.I'd also proofread your words before writing them in the panels- you have a few fragments, a missing letter in a contraction, and several sentences that were written kind of incompletely like they are missing a word or two. I'd recommend running all the type through a program that looks for grammatical and spelling errors- it will catch a lot, but ultimately it comes down to proof-reading right before finalization (or even prior.)I don't mind the left-aligned text, but you should play around and try to find something possibly more refined if you do continue with heavy text portions. It's always nice to have the same space around each block of text, and some of the panels don't have similar spacing. Also watch out for overlap, it can look somewhat sloppy but if you keep it consistent it will be that much more visually pleasing... as well as making the panels the same size or making them obviously different. If you don't want to keep them the same size, you could somewhat exaggerate the proportions, like have a skinner box contain one of the shorter sentences, a longer box with two or three, or even switch it around for an interesting effect- as long as it looks purposeful and design-oriented it should work.I would invest in a logo, some kind of title that is always in a different font or slightly different design. It can generate associations in viewers so they remember the comic, or serve as iconography that will identify your comic among the vast sea of others. I'd recommend something eye-catching yet leaning towards the simplistic. As long as it isn't messy or radically different than the rest of the comic's visual style anything really goes. If you stick with just normal text, then that can work too, though it can be lost in the total design or lose some visual weight- meaning people can glance over it and not give it a second thought. That's usually not too much of a risk for BZP comics since they had to enter the topic anyway so most members should know what series they are looking at.I do look forward to where you'll take this. It sounds interesting and I would love for you to continue.I think it's important for everyone to exercise and flex their creative wings, and you end up finding out that there's always someone who has a good story to tell.
  11. It was not meant to be a wonderful piece of art- it was meant to be humorous and it definitely achieved that goal. Lime's entry made me laugh quite loudly when I first saw it, and despite what you might call technical flaws (or just personal preferences- something that would best be left out here) it is highly imaginative and obviously enough people enjoyed it for it to deserve its placement.BTW, I think mustaches are completely sexy and hot, so speak for yourself.
  12. Oh Chris.This is definitely you, would fit right in with all your other art and it's marvelous. I love how you know exactly what you are doing with the subtle textures and shading. The lines are great here, the quality and consistency with them is a rarity, and highlights, being minimal, blend perfectly without being garish. I've been looking at the mask for a while and it's absolutely awesome. The different ways of shading and highlighting makes this such a breath of fresh air in interpretation. And the constructed texture of the mouth part is stunning. Of course you know I love the necklace; Bohrok teeth, what a novel idea, ( ) and the beads and feather are perfect for adornments on the staff- it prevents it from being boring (if that were possible) and just gives him almost too much personality which is an extremely good thing. I'll jump with the crowd here too, the inclusion of 2004 pieces really tie this together as an entity. It makes sense now that he's the same as the dark red Toa from long ago, and some of the pieces you've drawn look just like old sharp metal, namely the shoulder brackets and ankle guards. I especially like the staff looking like parts scavenged from a flamethrower, as if he can channel only enough power to activate the already-present fire capabilities. Maybe not something you planned, but delicious all the same.My complaints are few, far between, and slightly ridiculous. The size of his feet are okay now that I look at them for a while, it helps with the frailty and feebleness, but the twist in his leg looks a bit unnatural and uncomfortable. Unless it is injured in some way, I don't know how it really fits- it's the only dynamic part in a quite static image, although it does sort of help to ground the horizontal balance of the picture. Also, his pinky finger on the right hand is a bit diminutive and looks like it can't quite reach around the staff. This is not a big deal (obviously) and it's present in most drawings with hands holding objects, so it's not really a detriment to this at all. So you know, no big deal.I love this, man, I love that you're drawing fun things again and not just comics than no one gets to see, but mostly because this is so <3, as you say.
  13. I really liked eleven, partly because it was drawn the best and mostly because of <3
  14. Oh man, thanks. I guess I'll address nitpicks, and anyway thanks lots for the comment.-I wanted to give him more of an austere posture, but while his left leg is fine, I will admit his left should be bent slightly. Chalk it up to Kanta finally getting in my head.-I minimized the whole lower part of that arm to take away some focus, as well as keep the size of the fingers and the gap between them reasonable. Honestly, the set proportions are just awful, I hadn't realized how big their heads were, and so yes, he got much more humanized hands.- I did want to keep them clunky like the sets, but they were rushed so yeah, I didn't really get to flesh out making them look as usable as the rest of them. You wish. I will agree that Jala's chest is not really attached to anything in a logical matter, and was constructed with questionable angles. What is really wrong with his hand and the missing sword? I understand it's not your personal preference to have a lot of gray, but it was an artistic decision early on to emphasize that these guys were functional robots and the color was just personality. Oh, I didn't know who you were for a while, but the mask helped when I finally got it.Yeah, the legs are quite boxy, and I now realize Kanta rubbed off a lot more on me than I thought.And honestly, I love to see more of a set design spectrum in movies, perhaps with a healthy medium between the way I portrayed these two however. I like some interpretations on parts and such, but only for functionality and realism's sake. I had perhaps a bit too much fun with them this time- namely the flaps on his hips that resemble socket joints and Jala's segmented torso... The characters in the first two movies (I never saw the third, so I won't make an opinion) were just off putting to me. If I ever become interested enough to watch the Legend Reborn I'll probably enjoy it a lot for that sake, though I can't remember what the characters looked like off the top of my head.Thanks everyone.
  15. To see them individually: Entry Post. Tahu: 2-3 hours Jala: 2ish hours Legs took the longest, but they both got toes. Coincidentally, they are looking at each other since I decided not to do Turaga Vakama. Just glad to be done.
  16. Just these two, I don't feel like doing any more. I hope it's okay to put them in the same post.Edit: Added topic linkMember name: Empire (Uncle K.)Entry Category: ToaEntry URL: LinkThumbnail URL:Topic: Link-----Member name: Empire (Uncle K.)Entry Category: MatoranEntry URL: LinkThumbnail URL:Topic: Link
  17. Urg, I guess I have to enter this now. Is there an upper limit on DPI? I usually go for 200-300 but I know that can be too much for some printers.
  18. Uncle K.

    Arson

    Posted Pohatu, hooray, and thanks everyone again How am I supposed to respond to this Pistons that can adjust their gaps for ventilation, for use in the upper reaches of the atmosphere, though I'm not sure if it should be part of the Miru, Lewa, or just manifest when Lewa accesses the Miru. Pohatu also got a similar ventilation system, but his is just for filtering dust at 50 mph or higher, and it's only on his Kakama. Yep, compared to the axle used for the Toa's heads his is really too small! hee hee ha haha ho ha maybe
  19. There is a lot of freedom to be had with editing. Some people may be too shortsighted to see it, but there is much more application that can be explored and discovered. He's already forming skills of construction and uniformity. It's a lot like a collage at this point, and it's promising.There are still things yet to be developed and nurtured skill-wise, but I would severely frown upon someone trying to discourage another artist's direction. If he wants to "find out the hard way" in your eyes, let him. If he wants to organically grow in a different yet influenced direction: let him. Everything can still be practice, and you can dab or immerse your feet in as much and as many different pools and still be able to grow.> Toa of Geek, I don't need an advertisement for Pnet, but I'll keep it in mind for suggestions and ease of workflow at the very least- I did do a bit of searching, and there is a user-created plugin pack by BoltBait (which among other things, includes feathering and transparency) which you might be interested in. I honestly have experience with paint.net as I don't use Windows, but it looks like it might offer some new tools to use at your disposal if you don't already have it installed.
  20. I can't receive anything in the post anyway, so I'm content. I've come to accept I'll never win one of these, and admittedly I thought #2 was somewhat amusing.
  21. I don't get what was funny, they seem promising to me. The biggest thing here, since obviously the bulk of work is spent attaching a different head and coloring, is proportions. The biggest thing to make sure you're lining up the neck and the body, not just the head. If the neck does not seem to attach to the head properly our eyes immediately jump to the part that seems off. This takes a bit of imagination as most of the masks you used do not have an immediate clear spot where the neck goes if you aren't used to thinking that way, so you have to imagine it for yourself and judge where it would properly be located on the character's anatomy. Also, with the exception of Tahu and possibly Gali, the heads are quite undersized. You have to find the perfect medium between staying true to the original Toa (who had huge masks compared to the rest of their body) and the movies, so I understand. It can be very difficult. You might want to match the colors (mostly noticeable on Lewa and Kopaka) a bit better, Kopaka's though I can see being pretty hard if you don't know exactly what to do, so I don't mind that nearly as much. Just curious, what did you use to make these? I think if you softened the edge pixels and got rid of the residue around the masks they would look a lot cleaner. One last thing- I found your Pohatu (orange one) to be the best of the bunch, as you made a unique take on it with an ingenious solution. The mask of time works pretty well, and the choice of Onewa's body was a good one. The torso's colors could have been changed, but otherwise it's pretty good.
  22. Wizardry!I laughed a bit at the end 'stair' but the rest of it baffled me as to what was going on. That's to be expected, but I feel like it would make more sense if I knew what it was about.
  23. Member name: Empire [Uncle K.]Entry name: Strawberry Ice-CreamEntry URL: One - Two - ThreeThumbnail URL:Entry topic: Pending!
  24. Uncle K.

    Arson

    ...Goodness Gracious, I knew there had to be a reason why suddenly this topic was exploding. Thank you for the news bit, I had no idea and it had been baffling me for a while. Day was made. Lewa has been added to the top, and the other Toa will come along shortly I guess? I sort of liked the compound-type flare, it made it a bit more interesting, at least to me. But not to worry, I kept a typical one for Lewa because it fit a lot more.And yeah, I'm not too happy with his shoulder. I didn't want to do a sprocket kind of thing, so the Buzz-Lightyear approach sufficed once more! Probably does't work too well with Lewa (and I have no idea how I'll get to Pohatu's) but at least I paid attention this time and didn't just blob lights all over.
  25. Uncle K.

    Arson

    First, an extreme thank you to everyone who has responded, I was not expecting the royal treatment at all, I just feel like I still have old ties to this place and I like posting once in a while. So thanks again. I can't respond to everyone, since I don't have much time, but I'll try to address specifics. I'm slowly getting back to doing art and I've started with short 2-5 minute sketches every day, normally I just draw people or animals to expand my techniques, but since I've been drawing Tahu for the past 12 years I got a lot in before the normal time guideline I implemented was up.> Gatanui, maybe I will, it sounds like fun. I haven't had a project of sorts in ages. I wanted to show that the mouth was a seperate section and not part of the mask, so I made it a different color to resemble his actual face. I actually didn't try to replicate metal, textures weren't my focus, I feel as if I've got steel and iron sort of covered, not to toot my own horn. I wanted a powerful bright light to give the sense that the character was illuminated but the background wasn't. I do agree though, colored highlights are something I've only really recently implemented, and I have a long way to go before I'm able to do everything I'm supposed to. So thank you for your razor sharp eye, I appreciate it tremendously. I purposely shied away from a background to keep all the focus on Tahu, and because this was just a short piece to kind of warm up with as I get back to drawing. And do not worry, if I do make the other Toa it wont cost a cent. These three pieces [dead links] are all "full length" pieces I did about a year ago, coincidentally for the same project. After 12 years, you become quite used to drawing a certain hot headed dude.
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