I always had it in my mind that the antennae curved forwards as well, maybe it was because of the images I saw for BIONICLE Heroes, I dunno. Admittedly from the front it gives the illusion that prongs do indeed go forward, which is interesting.I also feel that while it looks more like a conventional mask as we know it in the real world, more flat and just covering the front part of the head, unlike a helmet or such, I feel that it just doesn't wrap around the head as well as it could, as it does more in the BIONICLE style. Maybe just the top extends backwards more (antennae alone might do it), or the sides extending along the sides of the head a bit. Because even the flattest of masks from the early years, for instance Pakari, Mahiki and Ruru, for example, all have at least some part that significantly adds depth to the mask, the 'ears' for the first two and the forehead for the latter.This becomes more of a problem when the mask is put on a Metru head, which is a more elongated head (particularly if it used the long eye pieces).Anyway, all that said and done, I really like how this turned out! I've always liked the idea of shapeways, it's a pretty amazing site and business. And you've used it tremendously well, the look of it is still very faithful to how the VNOLG Ignika should look, and the detail is really well done. I particularly like the 'hexagon' on the forehead that protrudes forward, that's a nice touch. Looks really good front on, as we are more accustomed to see. Paint job really good too, surprised how similar the colour is to the old Gold, very nice. Yeah, you've done a tremendous job, I always respect good 3D work, and to make a real life mask that fits the + rod mold is great. My complaints are merely my view of how I believe the aesthetics should work, the actual execution of this is wonderful. Kudos for a great job with Blender!